Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / cc / layers / tiled_layer_unittest.cc
blob525a22e44221010bab7bdbe10c984bf2837f62ae
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/tiled_layer.h"
7 #include <limits>
8 #include <vector>
10 #include "base/location.h"
11 #include "base/run_loop.h"
12 #include "base/single_thread_task_runner.h"
13 #include "base/thread_task_runner_handle.h"
14 #include "cc/resources/bitmap_content_layer_updater.h"
15 #include "cc/resources/layer_painter.h"
16 #include "cc/resources/prioritized_resource_manager.h"
17 #include "cc/resources/resource_update_controller.h"
18 #include "cc/test/animation_test_common.h"
19 #include "cc/test/fake_layer_tree_host_client.h"
20 #include "cc/test/fake_layer_tree_host_impl.h"
21 #include "cc/test/fake_output_surface.h"
22 #include "cc/test/fake_output_surface_client.h"
23 #include "cc/test/fake_proxy.h"
24 #include "cc/test/fake_resource_provider.h"
25 #include "cc/test/geometry_test_utils.h"
26 #include "cc/test/test_shared_bitmap_manager.h"
27 #include "cc/test/tiled_layer_test_common.h"
28 #include "cc/trees/occlusion_tracker.h"
29 #include "cc/trees/single_thread_proxy.h"
30 #include "testing/gtest/include/gtest/gtest.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/transform.h"
34 namespace cc {
35 namespace {
37 class TestOcclusionTracker : public OcclusionTracker<Layer> {
38 public:
39 TestOcclusionTracker() : OcclusionTracker(gfx::Rect(0, 0, 1000, 1000)) {
40 stack_.push_back(StackObject());
43 void SetRenderTarget(Layer* render_target) {
44 stack_.back().target = render_target;
47 void SetOcclusion(const SimpleEnclosedRegion& occlusion) {
48 stack_.back().occlusion_from_inside_target = occlusion;
52 class SynchronousOutputSurfaceClient : public FakeLayerTreeHostClient {
53 public:
54 SynchronousOutputSurfaceClient()
55 : FakeLayerTreeHostClient(FakeLayerTreeHostClient::DIRECT_3D) {}
57 bool EnsureOutputSurfaceCreated() {
58 base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
59 FROM_HERE, run_loop_.QuitClosure(), base::TimeDelta::FromSeconds(5));
60 run_loop_.Run();
61 return output_surface_created_;
64 void DidInitializeOutputSurface() override {
65 FakeLayerTreeHostClient::DidInitializeOutputSurface();
66 output_surface_created_ = true;
67 run_loop_.Quit();
70 void DidFailToInitializeOutputSurface() override {
71 FakeLayerTreeHostClient::DidFailToInitializeOutputSurface();
72 output_surface_created_ = false;
73 run_loop_.Quit();
76 private:
77 bool output_surface_created_;
78 base::RunLoop run_loop_;
81 class TiledLayerTest : public testing::Test {
82 public:
83 TiledLayerTest()
84 : proxy_(nullptr),
85 output_surface_(FakeOutputSurface::Create3d()),
86 queue_(make_scoped_ptr(new ResourceUpdateQueue)),
87 impl_thread_("ImplThread"),
88 occlusion_(nullptr) {
89 settings_.max_partial_texture_updates = std::numeric_limits<size_t>::max();
90 settings_.layer_transforms_should_scale_layer_contents = true;
91 settings_.impl_side_painting = false;
92 settings_.verify_property_trees = false;
95 void SetUp() override {
96 impl_thread_.Start();
97 shared_bitmap_manager_.reset(new TestSharedBitmapManager());
98 LayerTreeHost::InitParams params;
99 params.client = &synchronous_output_surface_client_;
100 params.shared_bitmap_manager = shared_bitmap_manager_.get();
101 params.settings = &settings_;
102 params.main_task_runner = base::ThreadTaskRunnerHandle::Get();
104 layer_tree_host_ =
105 LayerTreeHost::CreateThreaded(impl_thread_.task_runner(), &params);
106 synchronous_output_surface_client_.SetLayerTreeHost(layer_tree_host_.get());
107 proxy_ = layer_tree_host_->proxy();
108 resource_manager_ = PrioritizedResourceManager::Create(proxy_);
109 layer_tree_host_->SetLayerTreeHostClientReady();
110 CHECK(synchronous_output_surface_client_.EnsureOutputSurfaceCreated());
112 layer_tree_host_->SetRootLayer(Layer::Create(layer_settings_));
114 CHECK(output_surface_->BindToClient(&output_surface_client_));
116 DebugScopedSetImplThreadAndMainThreadBlocked
117 impl_thread_and_main_thread_blocked(proxy_);
118 resource_provider_ = FakeResourceProvider::Create(
119 output_surface_.get(), shared_bitmap_manager_.get());
120 host_impl_ = make_scoped_ptr(new FakeLayerTreeHostImpl(
121 proxy_, shared_bitmap_manager_.get(), nullptr));
124 ~TiledLayerTest() override {
125 ResourceManagerClearAllMemory(resource_manager_.get(),
126 resource_provider_.get());
128 DebugScopedSetImplThreadAndMainThreadBlocked
129 impl_thread_and_main_thread_blocked(proxy_);
130 resource_provider_ = nullptr;
131 host_impl_ = nullptr;
134 void ResourceManagerClearAllMemory(
135 PrioritizedResourceManager* resource_manager,
136 ResourceProvider* resource_provider) {
138 DebugScopedSetImplThreadAndMainThreadBlocked
139 impl_thread_and_main_thread_blocked(proxy_);
140 resource_manager->ClearAllMemory(resource_provider);
141 resource_manager->ReduceMemory(resource_provider);
143 resource_manager->UnlinkAndClearEvictedBackings();
146 void UpdateTextures() {
147 DebugScopedSetImplThreadAndMainThreadBlocked
148 impl_thread_and_main_thread_blocked(proxy_);
149 DCHECK(queue_);
150 scoped_ptr<ResourceUpdateController> update_controller =
151 ResourceUpdateController::Create(nullptr,
152 proxy_->ImplThreadTaskRunner(),
153 queue_.Pass(),
154 resource_provider_.get());
155 update_controller->Finalize();
156 queue_ = make_scoped_ptr(new ResourceUpdateQueue);
159 void LayerPushPropertiesTo(FakeTiledLayer* layer,
160 FakeTiledLayerImpl* layer_impl) {
161 DebugScopedSetImplThreadAndMainThreadBlocked
162 impl_thread_and_main_thread_blocked(proxy_);
163 layer->PushPropertiesTo(layer_impl);
164 layer->ResetNumDependentsNeedPushProperties();
167 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) {
168 DebugScopedSetMainThread main_thread(proxy_);
169 layer->Update(queue_.get(), occluded);
172 void CalcDrawProps(RenderSurfaceLayerList* render_surface_layer_list) {
173 if (occlusion_)
174 occlusion_->SetRenderTarget(layer_tree_host_->root_layer());
176 LayerTreeHostCommon::CalcDrawPropsMainInputsForTesting inputs(
177 layer_tree_host_->root_layer(),
178 layer_tree_host_->device_viewport_size(),
179 render_surface_layer_list);
180 inputs.device_scale_factor = layer_tree_host_->device_scale_factor();
181 inputs.max_texture_size =
182 layer_tree_host_->GetRendererCapabilities().max_texture_size;
183 inputs.can_adjust_raster_scales = true;
184 inputs.verify_property_trees = false;
185 LayerTreeHostCommon::CalculateDrawProperties(&inputs);
188 bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1,
189 const scoped_ptr<FakeTiledLayerImpl>& layer_impl1) {
190 scoped_refptr<FakeTiledLayer> layer2;
191 scoped_ptr<FakeTiledLayerImpl> layer_impl2;
192 return UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
195 bool UpdateAndPush(const scoped_refptr<FakeTiledLayer>& layer1,
196 const scoped_ptr<FakeTiledLayerImpl>& layer_impl1,
197 const scoped_refptr<FakeTiledLayer>& layer2,
198 const scoped_ptr<FakeTiledLayerImpl>& layer_impl2) {
199 // Get textures
200 resource_manager_->ClearPriorities();
201 if (layer1.get())
202 layer1->SetTexturePriorities(priority_calculator_);
203 if (layer2.get())
204 layer2->SetTexturePriorities(priority_calculator_);
205 resource_manager_->PrioritizeTextures();
207 // Save paint properties
208 if (layer1.get())
209 layer1->SavePaintProperties();
210 if (layer2.get())
211 layer2->SavePaintProperties();
213 // Update content
214 if (layer1.get())
215 layer1->Update(queue_.get(), occlusion_);
216 if (layer2.get())
217 layer2->Update(queue_.get(), occlusion_);
219 bool needs_update = false;
220 if (layer1.get())
221 needs_update |= layer1->NeedsIdlePaint();
222 if (layer2.get())
223 needs_update |= layer2->NeedsIdlePaint();
225 // Update textures and push.
226 UpdateTextures();
227 if (layer1.get())
228 LayerPushPropertiesTo(layer1.get(), layer_impl1.get());
229 if (layer2.get())
230 LayerPushPropertiesTo(layer2.get(), layer_impl2.get());
232 return needs_update;
235 public:
236 Proxy* proxy_;
237 LayerTreeSettings settings_;
238 LayerSettings layer_settings_;
239 FakeOutputSurfaceClient output_surface_client_;
240 scoped_ptr<OutputSurface> output_surface_;
241 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
242 scoped_ptr<ResourceProvider> resource_provider_;
243 scoped_ptr<ResourceUpdateQueue> queue_;
244 PriorityCalculator priority_calculator_;
245 base::Thread impl_thread_;
246 SynchronousOutputSurfaceClient synchronous_output_surface_client_;
247 scoped_ptr<LayerTreeHost> layer_tree_host_;
248 scoped_ptr<FakeLayerTreeHostImpl> host_impl_;
249 scoped_ptr<PrioritizedResourceManager> resource_manager_;
250 TestOcclusionTracker* occlusion_;
253 TEST_F(TiledLayerTest, PushDirtyTiles) {
254 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
256 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
257 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
258 scoped_ptr<FakeTiledLayerImpl> layer_impl =
259 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
260 RenderSurfaceLayerList render_surface_layer_list;
262 layer_tree_host_->root_layer()->AddChild(layer);
264 // The tile size is 100x100, so this invalidates and then paints two tiles.
265 layer->SetBounds(gfx::Size(100, 200));
266 CalcDrawProps(&render_surface_layer_list);
267 UpdateAndPush(layer, layer_impl);
269 // We should have both tiles on the impl side.
270 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
271 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
273 // Invalidates both tiles, but then only update one of them.
274 layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 200));
275 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
276 UpdateAndPush(layer, layer_impl);
278 // We should only have the first tile since the other tile was invalidated but
279 // not painted.
280 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
281 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
284 TEST_F(TiledLayerTest, Scale) {
285 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
287 layer_tree_host_->SetDeviceScaleFactor(1.5);
289 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
290 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
291 scoped_ptr<FakeTiledLayerImpl> layer_impl =
292 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
293 RenderSurfaceLayerList render_surface_layer_list;
295 layer_tree_host_->root_layer()->AddChild(layer);
297 layer->SetBounds(gfx::Size(100, 200));
298 CalcDrawProps(&render_surface_layer_list);
300 // Change the width so that it doesn't divide cleanly by the scale.
301 layer->SetBounds(gfx::Size(101, 200));
302 UpdateAndPush(layer, layer_impl);
304 EXPECT_EQ(1.5, layer->fake_layer_updater()->last_contents_width_scale());
307 TEST_F(TiledLayerTest, PushOccludedDirtyTiles) {
308 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
309 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
310 scoped_ptr<FakeTiledLayerImpl> layer_impl =
311 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
312 TestOcclusionTracker occluded;
313 occlusion_ = &occluded;
314 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
316 layer_tree_host_->root_layer()->AddChild(layer);
319 RenderSurfaceLayerList render_surface_layer_list;
321 // The tile size is 100x100, so this invalidates and then paints two tiles.
322 layer->SetBounds(gfx::Size(100, 200));
323 CalcDrawProps(&render_surface_layer_list);
324 UpdateAndPush(layer, layer_impl);
326 // We should have both tiles on the impl side.
327 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
328 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
332 RenderSurfaceLayerList render_surface_layer_list;
334 // Invalidates part of the top tile...
335 layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50));
336 // ....but the area is occluded.
337 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 50, 50)));
338 CalcDrawProps(&render_surface_layer_list);
339 UpdateAndPush(layer, layer_impl);
341 // We should still have both tiles, as part of the top tile is still
342 // unoccluded.
343 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
344 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
348 TEST_F(TiledLayerTest, PushDeletedTiles) {
349 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
351 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
352 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
353 scoped_ptr<FakeTiledLayerImpl> layer_impl =
354 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
355 RenderSurfaceLayerList render_surface_layer_list;
357 layer_tree_host_->root_layer()->AddChild(layer);
359 // The tile size is 100x100, so this invalidates and then paints two tiles.
360 layer->SetBounds(gfx::Size(100, 200));
361 CalcDrawProps(&render_surface_layer_list);
362 UpdateAndPush(layer, layer_impl);
364 // We should have both tiles on the impl side.
365 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
366 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
368 resource_manager_->ClearPriorities();
369 ResourceManagerClearAllMemory(resource_manager_.get(),
370 resource_provider_.get());
371 resource_manager_->SetMaxMemoryLimitBytes(4 * 1024 * 1024);
373 // This should drop the tiles on the impl thread.
374 LayerPushPropertiesTo(layer.get(), layer_impl.get());
376 // We should now have no textures on the impl thread.
377 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
378 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
380 // This should recreate and update one of the deleted textures.
381 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
382 UpdateAndPush(layer, layer_impl);
384 // We should have one tiles on the impl side.
385 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
386 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
389 TEST_F(TiledLayerTest, PushIdlePaintTiles) {
390 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
391 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
392 scoped_ptr<FakeTiledLayerImpl> layer_impl =
393 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
394 RenderSurfaceLayerList render_surface_layer_list;
396 layer_tree_host_->root_layer()->AddChild(layer);
398 // The tile size is 100x100. Setup 5x5 tiles with one visible tile in the
399 // center. This paints 1 visible of the 25 invalid tiles.
400 layer->SetBounds(gfx::Size(500, 500));
401 CalcDrawProps(&render_surface_layer_list);
402 layer->draw_properties().visible_content_rect = gfx::Rect(200, 200, 100, 100);
403 bool needs_update = UpdateAndPush(layer, layer_impl);
404 // We should need idle-painting for surrounding tiles.
405 EXPECT_TRUE(needs_update);
407 // We should have one tile on the impl side.
408 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(2, 2));
410 // For the next four updates, we should detect we still need idle painting.
411 for (int i = 0; i < 4; i++) {
412 needs_update = UpdateAndPush(layer, layer_impl);
413 EXPECT_TRUE(needs_update);
416 // We should always finish painting eventually.
417 for (int i = 0; i < 20; i++)
418 needs_update = UpdateAndPush(layer, layer_impl);
420 // We should have pre-painted all of the surrounding tiles.
421 for (int i = 0; i < 5; i++) {
422 for (int j = 0; j < 5; j++)
423 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j));
426 EXPECT_FALSE(needs_update);
429 TEST_F(TiledLayerTest, PredictivePainting) {
430 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
431 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
432 scoped_ptr<FakeTiledLayerImpl> layer_impl =
433 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
435 layer_tree_host_->root_layer()->AddChild(layer);
437 // Prepainting should occur in the scroll direction first, and the
438 // visible rect should be extruded only along the dominant axis.
439 gfx::Vector2d directions[6] = { gfx::Vector2d(-10, 0), gfx::Vector2d(10, 0),
440 gfx::Vector2d(0, -10), gfx::Vector2d(0, 10),
441 gfx::Vector2d(10, 20),
442 gfx::Vector2d(-20, 10) };
443 // We should push all tiles that touch the extruded visible rect.
444 gfx::Rect pushed_visible_tiles[6] = {
445 gfx::Rect(2, 2, 2, 1), gfx::Rect(1, 2, 2, 1), gfx::Rect(2, 2, 1, 2),
446 gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 1, 1, 2), gfx::Rect(2, 2, 2, 1)
448 // The first pre-paint should also paint first in the scroll
449 // direction so we should find one additional tile in the scroll direction.
450 gfx::Rect pushed_prepaint_tiles[6] = {
451 gfx::Rect(2, 2, 3, 1), gfx::Rect(0, 2, 3, 1), gfx::Rect(2, 2, 1, 3),
452 gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 0, 1, 3), gfx::Rect(2, 2, 3, 1)
454 for (int k = 0; k < 6; k++) {
455 // The tile size is 100x100. Setup 5x5 tiles with one visible tile
456 // in the center.
457 gfx::Size bounds = gfx::Size(500, 500);
458 gfx::Rect visible_rect = gfx::Rect(200, 200, 100, 100);
459 gfx::Rect previous_visible_rect =
460 gfx::Rect(visible_rect.origin() + directions[k], visible_rect.size());
461 gfx::Rect next_visible_rect =
462 gfx::Rect(visible_rect.origin() - directions[k], visible_rect.size());
464 // Setup. Use the previous_visible_rect to setup the prediction for next
465 // frame.
466 layer->SetBounds(bounds);
468 RenderSurfaceLayerList render_surface_layer_list;
469 CalcDrawProps(&render_surface_layer_list);
470 layer->draw_properties().visible_content_rect = previous_visible_rect;
471 bool needs_update = UpdateAndPush(layer, layer_impl);
473 // Invalidate and move the visible_rect in the scroll direction.
474 // Check that the correct tiles have been painted in the visible pass.
475 layer->SetNeedsDisplay();
476 layer->draw_properties().visible_content_rect = visible_rect;
477 needs_update = UpdateAndPush(layer, layer_impl);
478 for (int i = 0; i < 5; i++) {
479 for (int j = 0; j < 5; j++)
480 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j),
481 pushed_visible_tiles[k].Contains(i, j));
484 // Move the transform in the same direction without invalidating.
485 // Check that non-visible pre-painting occured in the correct direction.
486 // Ignore diagonal scrolls here (k > 3) as these have new visible content
487 // now.
488 if (k <= 3) {
489 layer->draw_properties().visible_content_rect = next_visible_rect;
490 needs_update = UpdateAndPush(layer, layer_impl);
491 for (int i = 0; i < 5; i++) {
492 for (int j = 0; j < 5; j++)
493 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j),
494 pushed_prepaint_tiles[k].Contains(i, j));
498 // We should always finish painting eventually.
499 for (int i = 0; i < 20; i++)
500 needs_update = UpdateAndPush(layer, layer_impl);
501 EXPECT_FALSE(needs_update);
505 TEST_F(TiledLayerTest, PushTilesAfterIdlePaintFailed) {
506 // Start with 2mb of memory, but the test is going to try to use just more
507 // than 1mb, so we reduce to 1mb later.
508 resource_manager_->SetMaxMemoryLimitBytes(2 * 1024 * 1024);
509 scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(
510 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
511 scoped_ptr<FakeTiledLayerImpl> layer_impl1 =
512 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
513 scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(
514 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
515 scoped_ptr<FakeTiledLayerImpl> layer_impl2 =
516 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
517 RenderSurfaceLayerList render_surface_layer_list;
519 layer_tree_host_->root_layer()->AddChild(layer1);
520 layer_tree_host_->root_layer()->AddChild(layer2);
522 // For this test we have two layers. layer1 exhausts most texture memory,
523 // leaving room for 2 more tiles from layer2, but not all three tiles. First
524 // we paint layer1, and one tile from layer2. Then when we idle paint layer2,
525 // we will fail on the third tile of layer2, and this should not leave the
526 // second tile in a bad state.
528 // This uses 960000 bytes, leaving 88576 bytes of memory left, which is enough
529 // for 2 tiles only in the other layer.
530 gfx::Rect layer1_rect(0, 0, 100, 2400);
532 // This requires 4*30000 bytes of memory.
533 gfx::Rect layer2_rect(0, 0, 100, 300);
535 // Paint a single tile in layer2 so that it will idle paint.
536 layer1->SetBounds(layer1_rect.size());
537 layer2->SetBounds(layer2_rect.size());
538 CalcDrawProps(&render_surface_layer_list);
539 layer1->draw_properties().visible_content_rect = layer1_rect;
540 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
541 bool needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
542 // We should need idle-painting for both remaining tiles in layer2.
543 EXPECT_TRUE(needs_update);
545 // Reduce our memory limits to 1mb.
546 resource_manager_->SetMaxMemoryLimitBytes(1024 * 1024);
548 // Now idle paint layer2. We are going to run out of memory though!
549 // Oh well, commit the frame and push.
550 for (int i = 0; i < 4; i++) {
551 needs_update = UpdateAndPush(layer1, layer_impl1, layer2, layer_impl2);
554 // Sanity check, we should have textures for the big layer.
555 EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 0));
556 EXPECT_TRUE(layer_impl1->HasResourceIdForTileAt(0, 23));
558 // We should only have the first two tiles from layer2 since
559 // it failed to idle update the last tile.
560 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0));
561 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 0));
562 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1));
563 EXPECT_TRUE(layer_impl2->HasResourceIdForTileAt(0, 1));
565 EXPECT_FALSE(needs_update);
566 EXPECT_FALSE(layer_impl2->HasResourceIdForTileAt(0, 2));
569 TEST_F(TiledLayerTest, PushIdlePaintedOccludedTiles) {
570 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
571 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
572 scoped_ptr<FakeTiledLayerImpl> layer_impl =
573 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
574 RenderSurfaceLayerList render_surface_layer_list;
575 TestOcclusionTracker occluded;
576 occlusion_ = &occluded;
578 layer_tree_host_->root_layer()->AddChild(layer);
580 // The tile size is 100x100, so this invalidates one occluded tile, culls it
581 // during paint, but prepaints it.
582 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(0, 0, 100, 100)));
584 layer->SetBounds(gfx::Size(100, 100));
585 CalcDrawProps(&render_surface_layer_list);
586 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
587 UpdateAndPush(layer, layer_impl);
589 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
592 TEST_F(TiledLayerTest, PushTilesMarkedDirtyDuringPaint) {
593 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
594 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
595 scoped_ptr<FakeTiledLayerImpl> layer_impl =
596 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
597 RenderSurfaceLayerList render_surface_layer_list;
599 layer_tree_host_->root_layer()->AddChild(layer);
601 // The tile size is 100x100, so this invalidates and then paints two tiles.
602 // However, during the paint, we invalidate one of the tiles. This should
603 // not prevent the tile from being pushed.
604 layer->fake_layer_updater()->SetRectToInvalidate(
605 gfx::Rect(0, 50, 100, 50), layer.get());
606 layer->SetBounds(gfx::Size(100, 200));
607 CalcDrawProps(&render_surface_layer_list);
608 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
609 UpdateAndPush(layer, layer_impl);
611 // We should have both tiles on the impl side.
612 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
613 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
616 TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnNextLayer) {
617 scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(
618 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
619 scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(
620 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
621 scoped_ptr<FakeTiledLayerImpl> layer1_impl =
622 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
623 scoped_ptr<FakeTiledLayerImpl> layer2_impl =
624 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
625 RenderSurfaceLayerList render_surface_layer_list;
627 layer_tree_host_->root_layer()->AddChild(layer1);
628 layer_tree_host_->root_layer()->AddChild(layer2);
630 // Invalidate a tile on layer1, during update of layer 2.
631 layer2->fake_layer_updater()->SetRectToInvalidate(
632 gfx::Rect(0, 50, 100, 50), layer1.get());
633 layer1->SetBounds(gfx::Size(100, 200));
634 layer2->SetBounds(gfx::Size(100, 200));
635 CalcDrawProps(&render_surface_layer_list);
636 layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
637 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
638 UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl);
640 // We should have both tiles on the impl side for all layers.
641 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0));
642 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1));
643 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0));
644 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1));
647 TEST_F(TiledLayerTest, PushTilesLayerMarkedDirtyDuringPaintOnPreviousLayer) {
648 scoped_refptr<FakeTiledLayer> layer1 = make_scoped_refptr(
649 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
650 scoped_refptr<FakeTiledLayer> layer2 = make_scoped_refptr(
651 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
652 scoped_ptr<FakeTiledLayerImpl> layer1_impl =
653 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
654 scoped_ptr<FakeTiledLayerImpl> layer2_impl =
655 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 2));
656 RenderSurfaceLayerList render_surface_layer_list;
658 layer_tree_host_->root_layer()->AddChild(layer1);
659 layer_tree_host_->root_layer()->AddChild(layer2);
661 layer1->fake_layer_updater()->SetRectToInvalidate(
662 gfx::Rect(0, 50, 100, 50), layer2.get());
663 layer1->SetBounds(gfx::Size(100, 200));
664 layer2->SetBounds(gfx::Size(100, 200));
665 CalcDrawProps(&render_surface_layer_list);
666 layer1->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
667 layer2->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
668 UpdateAndPush(layer1, layer1_impl, layer2, layer2_impl);
670 // We should have both tiles on the impl side for all layers.
671 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 0));
672 EXPECT_TRUE(layer1_impl->HasResourceIdForTileAt(0, 1));
673 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 0));
674 EXPECT_TRUE(layer2_impl->HasResourceIdForTileAt(0, 1));
677 TEST_F(TiledLayerTest, PaintSmallAnimatedLayersImmediately) {
678 // Create a LayerTreeHost that has the right viewportsize,
679 // so the layer is considered small enough.
680 bool run_out_of_memory[2] = { false, true };
681 for (int i = 0; i < 2; i++) {
682 // Create a layer with 5x5 tiles, with 4x4 size viewport.
683 int viewport_width = 4 * FakeTiledLayer::tile_size().width();
684 int viewport_height = 4 * FakeTiledLayer::tile_size().width();
685 int layer_width = 5 * FakeTiledLayer::tile_size().width();
686 int layer_height = 5 * FakeTiledLayer::tile_size().height();
687 int memory_for_layer = layer_width * layer_height * 4;
688 layer_tree_host_->SetViewportSize(
689 gfx::Size(viewport_width, viewport_height));
691 // Use 10x5 tiles to run out of memory.
692 if (run_out_of_memory[i])
693 layer_width *= 2;
695 resource_manager_->SetMaxMemoryLimitBytes(memory_for_layer);
697 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
698 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
699 scoped_ptr<FakeTiledLayerImpl> layer_impl =
700 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
701 RenderSurfaceLayerList render_surface_layer_list;
703 layer_tree_host_->root_layer()->AddChild(layer);
705 // Full size layer with half being visible.
706 layer->SetBounds(gfx::Size(layer_width, layer_height));
707 gfx::Rect visible_rect(0, 0, layer_width / 2, layer_height);
708 CalcDrawProps(&render_surface_layer_list);
710 // Pretend the layer is animating.
711 layer->draw_properties().target_space_transform_is_animating = true;
712 layer->draw_properties().visible_content_rect = visible_rect;
713 layer->SetLayerTreeHost(layer_tree_host_.get());
715 // The layer should paint its entire contents on the first paint
716 // if it is close to the viewport size and has the available memory.
717 layer->SetTexturePriorities(priority_calculator_);
718 resource_manager_->PrioritizeTextures();
719 layer->SavePaintProperties();
720 layer->Update(queue_.get(), nullptr);
721 UpdateTextures();
722 LayerPushPropertiesTo(layer.get(), layer_impl.get());
724 // We should have all the tiles for the small animated layer.
725 // We should still have the visible tiles when we didn't
726 // have enough memory for all the tiles.
727 if (!run_out_of_memory[i]) {
728 for (int i = 0; i < 5; ++i) {
729 for (int j = 0; j < 5; ++j)
730 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(i, j));
732 } else {
733 for (int i = 0; i < 10; ++i) {
734 for (int j = 0; j < 5; ++j)
735 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(i, j), i < 5);
739 layer->RemoveFromParent();
743 TEST_F(TiledLayerTest, IdlePaintOutOfMemory) {
744 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
745 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
746 scoped_ptr<FakeTiledLayerImpl> layer_impl =
747 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
748 RenderSurfaceLayerList render_surface_layer_list;
750 layer_tree_host_->root_layer()->AddChild(layer);
752 // We have enough memory for only the visible rect, so we will run out of
753 // memory in first idle paint.
754 int memory_limit = 4 * 100 * 100; // 1 tiles, 4 bytes per pixel.
755 resource_manager_->SetMaxMemoryLimitBytes(memory_limit);
757 // The tile size is 100x100, so this invalidates and then paints two tiles.
758 bool needs_update = false;
759 layer->SetBounds(gfx::Size(300, 300));
760 CalcDrawProps(&render_surface_layer_list);
761 layer->draw_properties().visible_content_rect = gfx::Rect(100, 100, 100, 100);
762 for (int i = 0; i < 2; i++)
763 needs_update = UpdateAndPush(layer, layer_impl);
765 // Idle-painting should see no more priority tiles for painting.
766 EXPECT_FALSE(needs_update);
768 // We should have one tile on the impl side.
769 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1));
772 TEST_F(TiledLayerTest, IdlePaintZeroSizedLayer) {
773 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
774 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
775 scoped_ptr<FakeTiledLayerImpl> layer_impl =
776 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
778 layer_tree_host_->root_layer()->AddChild(layer);
780 bool animating[2] = { false, true };
781 for (int i = 0; i < 2; i++) {
782 // Pretend the layer is animating.
783 layer->draw_properties().target_space_transform_is_animating = animating[i];
785 // The layer's bounds are empty.
786 // Empty layers don't paint or idle-paint.
787 layer->SetBounds(gfx::Size());
789 RenderSurfaceLayerList render_surface_layer_list;
790 CalcDrawProps(&render_surface_layer_list);
791 layer->draw_properties().visible_content_rect = gfx::Rect();
792 bool needs_update = UpdateAndPush(layer, layer_impl);
794 // Empty layers don't have tiles.
795 EXPECT_EQ(0u, layer->NumPaintedTiles());
797 // Empty layers don't need prepaint.
798 EXPECT_FALSE(needs_update);
800 // Empty layers don't have tiles.
801 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
805 TEST_F(TiledLayerTest, IdlePaintNonVisibleLayers) {
806 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
807 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
808 scoped_ptr<FakeTiledLayerImpl> layer_impl =
809 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
811 // Alternate between not visible and visible.
812 gfx::Rect v(0, 0, 100, 100);
813 gfx::Rect nv(0, 0, 0, 0);
814 gfx::Rect visible_rect[10] = { nv, nv, v, v, nv, nv, v, v, nv, nv };
815 bool invalidate[10] = { true, true, true, true, true, true, true, true, false,
816 false };
818 // We should not have any tiles except for when the layer was visible
819 // or after the layer was visible and we didn't invalidate.
820 bool have_tile[10] = { false, false, true, true, false, false, true, true,
821 true, true };
823 layer_tree_host_->root_layer()->AddChild(layer);
825 for (int i = 0; i < 10; i++) {
826 layer->SetBounds(gfx::Size(100, 100));
828 RenderSurfaceLayerList render_surface_layer_list;
829 CalcDrawProps(&render_surface_layer_list);
830 layer->draw_properties().visible_content_rect = visible_rect[i];
832 if (invalidate[i])
833 layer->InvalidateContentRect(gfx::Rect(0, 0, 100, 100));
834 bool needs_update = UpdateAndPush(layer, layer_impl);
836 // We should never signal idle paint, as we painted the entire layer
837 // or the layer was not visible.
838 EXPECT_FALSE(needs_update);
839 EXPECT_EQ(layer_impl->HasResourceIdForTileAt(0, 0), have_tile[i]);
843 TEST_F(TiledLayerTest, InvalidateFromPrepare) {
844 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
845 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
846 scoped_ptr<FakeTiledLayerImpl> layer_impl =
847 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
848 RenderSurfaceLayerList render_surface_layer_list;
850 layer_tree_host_->root_layer()->AddChild(layer);
852 // The tile size is 100x100, so this invalidates and then paints two tiles.
853 layer->SetBounds(gfx::Size(100, 200));
854 CalcDrawProps(&render_surface_layer_list);
855 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 200);
856 UpdateAndPush(layer, layer_impl);
858 // We should have both tiles on the impl side.
859 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
860 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
862 layer->fake_layer_updater()->ClearPrepareCount();
863 // Invoke update again. As the layer is valid update shouldn't be invoked on
864 // the LayerUpdater.
865 UpdateAndPush(layer, layer_impl);
866 EXPECT_EQ(0, layer->fake_layer_updater()->prepare_count());
868 // SetRectToInvalidate triggers InvalidateContentRect() being invoked from
869 // update.
870 layer->fake_layer_updater()->SetRectToInvalidate(
871 gfx::Rect(25, 25, 50, 50), layer.get());
872 layer->fake_layer_updater()->ClearPrepareCount();
873 layer->InvalidateContentRect(gfx::Rect(0, 0, 50, 50));
874 UpdateAndPush(layer, layer_impl);
875 EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count());
876 layer->fake_layer_updater()->ClearPrepareCount();
878 // The layer should still be invalid as update invoked invalidate.
879 UpdateAndPush(layer, layer_impl); // visible
880 EXPECT_EQ(1, layer->fake_layer_updater()->prepare_count());
883 TEST_F(TiledLayerTest, VerifyUpdateRectWhenContentBoundsAreScaled) {
884 // The update rect (that indicates what was actually painted) should be in
885 // layer space, not the content space.
886 scoped_refptr<FakeTiledLayerWithScaledBounds> layer =
887 make_scoped_refptr(new FakeTiledLayerWithScaledBounds(
888 layer_settings_, resource_manager_.get()));
890 layer_tree_host_->root_layer()->AddChild(layer);
892 gfx::Rect layer_bounds(0, 0, 300, 200);
893 gfx::Rect content_bounds(0, 0, 150, 250);
895 layer->SetBounds(layer_bounds.size());
896 layer->SetContentBounds(content_bounds.size());
897 layer->draw_properties().visible_content_rect = content_bounds;
898 layer->draw_properties().contents_scale_x = .5f;
899 layer->draw_properties().contents_scale_y = 1.25f;
901 // On first update, the update_rect includes all tiles, even beyond the
902 // boundaries of the layer.
903 // However, it should still be in layer space, not content space.
904 layer->InvalidateContentRect(content_bounds);
906 layer->SetTexturePriorities(priority_calculator_);
907 resource_manager_->PrioritizeTextures();
908 layer->SavePaintProperties();
909 layer->Update(queue_.get(), nullptr);
911 // Update rect is 200x300 (tile size of 100x100). Scaled this gives 400x240.
912 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 400, 240), layer->update_rect());
913 UpdateTextures();
915 // After the tiles are updated once, another invalidate only needs to update
916 // the bounds of the layer.
917 layer->SetTexturePriorities(priority_calculator_);
918 resource_manager_->PrioritizeTextures();
919 layer->InvalidateContentRect(content_bounds);
920 layer->SavePaintProperties();
921 layer->Update(queue_.get(), nullptr);
922 EXPECT_FLOAT_RECT_EQ(gfx::RectF(layer_bounds), layer->update_rect());
923 UpdateTextures();
925 // Partial re-paint should also be represented by the update rect in layer
926 // space, not content space.
927 gfx::Rect partial_damage(30, 100, 10, 10);
928 layer->InvalidateContentRect(partial_damage);
929 layer->SetTexturePriorities(priority_calculator_);
930 resource_manager_->PrioritizeTextures();
931 layer->SavePaintProperties();
932 layer->Update(queue_.get(), nullptr);
933 EXPECT_FLOAT_RECT_EQ(gfx::RectF(60, 80, 20, 8), layer->update_rect());
936 TEST_F(TiledLayerTest, VerifyInvalidationWhenContentsScaleChanges) {
937 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
938 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
939 scoped_ptr<FakeTiledLayerImpl> layer_impl =
940 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
941 RenderSurfaceLayerList render_surface_layer_list;
943 layer_tree_host_->root_layer()->AddChild(layer);
945 // Create a layer with one tile.
946 layer->SetBounds(gfx::Size(100, 100));
947 CalcDrawProps(&render_surface_layer_list);
948 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 100, 100);
949 layer->Update(queue_.get(), nullptr);
950 UpdateTextures();
951 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100),
952 layer->last_needs_display_rect());
954 // Push the tiles to the impl side and check that there is exactly one.
955 layer->SetTexturePriorities(priority_calculator_);
956 resource_manager_->PrioritizeTextures();
957 layer->SavePaintProperties();
958 layer->Update(queue_.get(), nullptr);
959 UpdateTextures();
960 LayerPushPropertiesTo(layer.get(), layer_impl.get());
961 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
962 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
963 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0));
964 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1));
966 layer->SetNeedsDisplayRect(gfx::Rect());
967 EXPECT_FLOAT_RECT_EQ(gfx::RectF(), layer->last_needs_display_rect());
969 // Change the contents scale.
970 layer->UpdateContentsScale(2.f);
971 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 200, 200);
973 // The impl side should get 2x2 tiles now.
974 layer->SetTexturePriorities(priority_calculator_);
975 resource_manager_->PrioritizeTextures();
976 layer->SavePaintProperties();
977 layer->Update(queue_.get(), nullptr);
978 UpdateTextures();
979 LayerPushPropertiesTo(layer.get(), layer_impl.get());
980 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 0));
981 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(0, 1));
982 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 0));
983 EXPECT_TRUE(layer_impl->HasResourceIdForTileAt(1, 1));
985 // Verify that changing the contents scale caused invalidation, and
986 // that the layer-space rectangle requiring painting is not scaled.
987 EXPECT_FLOAT_RECT_EQ(gfx::RectF(0, 0, 100, 100),
988 layer->last_needs_display_rect());
990 // Invalidate the entire layer again, but do not paint. All tiles should be
991 // gone now from the impl side.
992 layer->SetNeedsDisplay();
993 layer->SetTexturePriorities(priority_calculator_);
994 resource_manager_->PrioritizeTextures();
996 LayerPushPropertiesTo(layer.get(), layer_impl.get());
997 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 0));
998 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(0, 1));
999 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 0));
1000 EXPECT_FALSE(layer_impl->HasResourceIdForTileAt(1, 1));
1003 TEST_F(TiledLayerTest, SkipsDrawGetsReset) {
1004 // Create two 300 x 300 tiled layers.
1005 gfx::Size content_bounds(300, 300);
1006 gfx::Rect content_rect(content_bounds);
1008 // We have enough memory for only one of the two layers.
1009 int memory_limit = 4 * 300 * 300; // 4 bytes per pixel.
1011 scoped_refptr<FakeTiledLayer> root_layer =
1012 make_scoped_refptr(new FakeTiledLayer(
1013 layer_settings_, layer_tree_host_->contents_texture_manager()));
1014 scoped_refptr<FakeTiledLayer> child_layer =
1015 make_scoped_refptr(new FakeTiledLayer(
1016 layer_settings_, layer_tree_host_->contents_texture_manager()));
1017 root_layer->AddChild(child_layer);
1019 root_layer->SetBounds(content_bounds);
1020 root_layer->draw_properties().visible_content_rect = content_rect;
1021 root_layer->SetPosition(gfx::PointF(0, 0));
1022 child_layer->SetBounds(content_bounds);
1023 child_layer->draw_properties().visible_content_rect = content_rect;
1024 child_layer->SetPosition(gfx::PointF(0, 0));
1025 root_layer->InvalidateContentRect(content_rect);
1026 child_layer->InvalidateContentRect(content_rect);
1028 layer_tree_host_->SetRootLayer(root_layer);
1029 layer_tree_host_->SetViewportSize(gfx::Size(300, 300));
1030 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1031 memory_limit);
1033 layer_tree_host_->UpdateLayers(queue_.get());
1035 // We'll skip the root layer.
1036 EXPECT_TRUE(root_layer->SkipsDraw());
1037 EXPECT_FALSE(child_layer->SkipsDraw());
1039 layer_tree_host_->CommitComplete();
1041 // Remove the child layer.
1042 root_layer->RemoveAllChildren();
1044 layer_tree_host_->UpdateLayers(queue_.get());
1045 EXPECT_FALSE(root_layer->SkipsDraw());
1047 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1048 resource_provider_.get());
1049 layer_tree_host_->SetRootLayer(nullptr);
1052 TEST_F(TiledLayerTest, ResizeToSmaller) {
1053 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1054 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1056 layer_tree_host_->root_layer()->AddChild(layer);
1058 layer->SetBounds(gfx::Size(700, 700));
1059 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700);
1060 layer->InvalidateContentRect(gfx::Rect(0, 0, 700, 700));
1062 layer->SetTexturePriorities(priority_calculator_);
1063 resource_manager_->PrioritizeTextures();
1064 layer->SavePaintProperties();
1065 layer->Update(queue_.get(), nullptr);
1067 layer->SetBounds(gfx::Size(200, 200));
1068 layer->InvalidateContentRect(gfx::Rect(0, 0, 200, 200));
1071 TEST_F(TiledLayerTest, HugeLayerUpdateCrash) {
1072 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1073 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1075 layer_tree_host_->root_layer()->AddChild(layer);
1077 int size = 1 << 30;
1078 layer->SetBounds(gfx::Size(size, size));
1079 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 700, 700);
1080 layer->InvalidateContentRect(gfx::Rect(0, 0, size, size));
1082 // Ensure no crash for bounds where size * size would overflow an int.
1083 layer->SetTexturePriorities(priority_calculator_);
1084 resource_manager_->PrioritizeTextures();
1085 layer->SavePaintProperties();
1086 layer->Update(queue_.get(), nullptr);
1089 class TiledLayerPartialUpdateTest : public TiledLayerTest {
1090 public:
1091 TiledLayerPartialUpdateTest() { settings_.max_partial_texture_updates = 4; }
1094 TEST_F(TiledLayerPartialUpdateTest, PartialUpdates) {
1095 // Create one 300 x 200 tiled layer with 3 x 2 tiles.
1096 gfx::Size content_bounds(300, 200);
1097 gfx::Rect content_rect(content_bounds);
1099 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(new FakeTiledLayer(
1100 layer_settings_, layer_tree_host_->contents_texture_manager()));
1101 layer->SetBounds(content_bounds);
1102 layer->SetPosition(gfx::PointF(0, 0));
1103 layer->draw_properties().visible_content_rect = content_rect;
1104 layer->InvalidateContentRect(content_rect);
1106 layer_tree_host_->SetRootLayer(layer);
1107 layer_tree_host_->SetViewportSize(gfx::Size(300, 200));
1109 // Full update of all 6 tiles.
1110 layer_tree_host_->UpdateLayers(queue_.get());
1112 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1113 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1114 EXPECT_EQ(6u, queue_->FullUploadSize());
1115 EXPECT_EQ(0u, queue_->PartialUploadSize());
1116 UpdateTextures();
1117 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1118 EXPECT_FALSE(queue_->HasMoreUpdates());
1119 layer->fake_layer_updater()->ClearUpdateCount();
1120 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1122 layer_tree_host_->CommitComplete();
1124 // Full update of 3 tiles and partial update of 3 tiles.
1125 layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 150));
1126 layer_tree_host_->UpdateLayers(queue_.get());
1128 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1129 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1130 EXPECT_EQ(3u, queue_->FullUploadSize());
1131 EXPECT_EQ(3u, queue_->PartialUploadSize());
1132 UpdateTextures();
1133 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1134 EXPECT_FALSE(queue_->HasMoreUpdates());
1135 layer->fake_layer_updater()->ClearUpdateCount();
1136 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1138 layer_tree_host_->CommitComplete();
1140 // Partial update of 6 tiles.
1141 layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100));
1143 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1144 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1145 layer_tree_host_->UpdateLayers(queue_.get());
1146 EXPECT_EQ(2u, queue_->FullUploadSize());
1147 EXPECT_EQ(4u, queue_->PartialUploadSize());
1148 UpdateTextures();
1149 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1150 EXPECT_FALSE(queue_->HasMoreUpdates());
1151 layer->fake_layer_updater()->ClearUpdateCount();
1152 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1154 layer_tree_host_->CommitComplete();
1156 // Checkerboard all tiles.
1157 layer->InvalidateContentRect(gfx::Rect(0, 0, 300, 200));
1159 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1160 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1161 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1163 layer_tree_host_->CommitComplete();
1165 // Partial update of 6 checkerboard tiles.
1166 layer->InvalidateContentRect(gfx::Rect(50, 50, 200, 100));
1168 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1169 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1170 layer_tree_host_->UpdateLayers(queue_.get());
1171 EXPECT_EQ(6u, queue_->FullUploadSize());
1172 EXPECT_EQ(0u, queue_->PartialUploadSize());
1173 UpdateTextures();
1174 EXPECT_EQ(6, layer->fake_layer_updater()->update_count());
1175 EXPECT_FALSE(queue_->HasMoreUpdates());
1176 layer->fake_layer_updater()->ClearUpdateCount();
1177 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1179 layer_tree_host_->CommitComplete();
1181 // Partial update of 4 tiles.
1182 layer->InvalidateContentRect(gfx::Rect(50, 50, 100, 100));
1184 scoped_ptr<FakeTiledLayerImpl> layer_impl =
1185 make_scoped_ptr(new FakeTiledLayerImpl(host_impl_->active_tree(), 1));
1186 layer_tree_host_->UpdateLayers(queue_.get());
1187 EXPECT_EQ(0u, queue_->FullUploadSize());
1188 EXPECT_EQ(4u, queue_->PartialUploadSize());
1189 UpdateTextures();
1190 EXPECT_EQ(4, layer->fake_layer_updater()->update_count());
1191 EXPECT_FALSE(queue_->HasMoreUpdates());
1192 layer->fake_layer_updater()->ClearUpdateCount();
1193 LayerPushPropertiesTo(layer.get(), layer_impl.get());
1195 layer_tree_host_->CommitComplete();
1197 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1198 resource_provider_.get());
1199 layer_tree_host_->SetRootLayer(nullptr);
1202 TEST_F(TiledLayerTest, TilesPaintedWithoutOcclusion) {
1203 layer_tree_host_->SetViewportSize(gfx::Size(1000, 1000));
1205 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1206 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1207 RenderSurfaceLayerList render_surface_layer_list;
1209 layer_tree_host_->root_layer()->AddChild(layer);
1211 // The tile size is 100x100, so this invalidates and then paints two tiles.
1212 layer->SetBounds(gfx::Size(100, 200));
1213 CalcDrawProps(&render_surface_layer_list);
1215 layer->SetTexturePriorities(priority_calculator_);
1216 resource_manager_->PrioritizeTextures();
1217 layer->SavePaintProperties();
1218 layer->Update(queue_.get(), nullptr);
1219 EXPECT_EQ(2, layer->fake_layer_updater()->update_count());
1222 TEST_F(TiledLayerTest, TilesPaintedWithOcclusion) {
1223 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1224 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1225 RenderSurfaceLayerList render_surface_layer_list;
1226 TestOcclusionTracker occluded;
1227 occlusion_ = &occluded;
1229 layer_tree_host_->root_layer()->AddChild(layer);
1231 // The tile size is 100x100.
1233 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1234 layer->SetBounds(gfx::Size(600, 600));
1235 CalcDrawProps(&render_surface_layer_list);
1237 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1238 layer->draw_properties().drawable_content_rect =
1239 gfx::Rect(layer->content_bounds());
1240 layer->draw_properties().visible_content_rect =
1241 gfx::Rect(layer->content_bounds());
1242 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1244 layer->SetTexturePriorities(priority_calculator_);
1245 resource_manager_->PrioritizeTextures();
1246 layer->SavePaintProperties();
1247 layer->Update(queue_.get(), &occluded);
1248 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1250 layer->fake_layer_updater()->ClearUpdateCount();
1251 layer->SetTexturePriorities(priority_calculator_);
1252 resource_manager_->PrioritizeTextures();
1254 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 200, 300, 100)));
1255 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1256 layer->SavePaintProperties();
1257 layer->Update(queue_.get(), &occluded);
1258 EXPECT_EQ(36 - 2, layer->fake_layer_updater()->update_count());
1260 layer->fake_layer_updater()->ClearUpdateCount();
1261 layer->SetTexturePriorities(priority_calculator_);
1262 resource_manager_->PrioritizeTextures();
1264 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(250, 250, 300, 100)));
1265 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1266 layer->SavePaintProperties();
1267 layer->Update(queue_.get(), &occluded);
1268 EXPECT_EQ(36, layer->fake_layer_updater()->update_count());
1271 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndVisiblityConstraints) {
1272 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1273 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1274 RenderSurfaceLayerList render_surface_layer_list;
1275 TestOcclusionTracker occluded;
1276 occlusion_ = &occluded;
1278 layer_tree_host_->root_layer()->AddChild(layer);
1280 // The tile size is 100x100.
1282 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1283 layer->SetBounds(gfx::Size(600, 600));
1284 CalcDrawProps(&render_surface_layer_list);
1286 // The partially occluded tiles (by the 150 occlusion height) are visible
1287 // beyond the occlusion, so not culled.
1288 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1289 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 360);
1290 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 360);
1291 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1293 layer->SetTexturePriorities(priority_calculator_);
1294 resource_manager_->PrioritizeTextures();
1295 layer->SavePaintProperties();
1296 layer->Update(queue_.get(), &occluded);
1297 EXPECT_EQ(24 - 3, layer->fake_layer_updater()->update_count());
1299 layer->fake_layer_updater()->ClearUpdateCount();
1301 // Now the visible region stops at the edge of the occlusion so the partly
1302 // visible tiles become fully occluded.
1303 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1304 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 350);
1305 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 350);
1306 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1307 layer->SetTexturePriorities(priority_calculator_);
1308 resource_manager_->PrioritizeTextures();
1309 layer->SavePaintProperties();
1310 layer->Update(queue_.get(), &occluded);
1311 EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count());
1313 layer->fake_layer_updater()->ClearUpdateCount();
1315 // Now the visible region is even smaller than the occlusion, it should have
1316 // the same result.
1317 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 150)));
1318 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 340);
1319 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 340);
1320 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1321 layer->SetTexturePriorities(priority_calculator_);
1322 resource_manager_->PrioritizeTextures();
1323 layer->SavePaintProperties();
1324 layer->Update(queue_.get(), &occluded);
1325 EXPECT_EQ(24 - 6, layer->fake_layer_updater()->update_count());
1328 TEST_F(TiledLayerTest, TilesNotPaintedWithoutInvalidation) {
1329 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1330 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1331 RenderSurfaceLayerList render_surface_layer_list;
1332 TestOcclusionTracker occluded;
1333 occlusion_ = &occluded;
1335 layer_tree_host_->root_layer()->AddChild(layer);
1337 // The tile size is 100x100.
1339 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1340 layer->SetBounds(gfx::Size(600, 600));
1341 CalcDrawProps(&render_surface_layer_list);
1343 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1344 layer->draw_properties().drawable_content_rect = gfx::Rect(0, 0, 600, 600);
1345 layer->draw_properties().visible_content_rect = gfx::Rect(0, 0, 600, 600);
1346 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1347 layer->SetTexturePriorities(priority_calculator_);
1348 resource_manager_->PrioritizeTextures();
1349 layer->SavePaintProperties();
1350 layer->Update(queue_.get(), &occluded);
1351 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1352 UpdateTextures();
1354 layer->fake_layer_updater()->ClearUpdateCount();
1355 layer->SetTexturePriorities(priority_calculator_);
1356 resource_manager_->PrioritizeTextures();
1357 layer->SavePaintProperties();
1359 // Repaint without marking it dirty. The 3 culled tiles will be pre-painted
1360 // now.
1361 layer->Update(queue_.get(), &occluded);
1362 EXPECT_EQ(3, layer->fake_layer_updater()->update_count());
1365 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndTransforms) {
1366 scoped_refptr<FakeTiledLayer> layer = make_scoped_refptr(
1367 new FakeTiledLayer(layer_settings_, resource_manager_.get()));
1368 RenderSurfaceLayerList render_surface_layer_list;
1369 TestOcclusionTracker occluded;
1370 occlusion_ = &occluded;
1372 layer_tree_host_->root_layer()->AddChild(layer);
1374 // The tile size is 100x100.
1376 // This makes sure the painting works when the occluded region (in screen
1377 // space) is transformed differently than the layer.
1378 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1379 layer->SetBounds(gfx::Size(600, 600));
1380 CalcDrawProps(&render_surface_layer_list);
1381 gfx::Transform screen_transform;
1382 screen_transform.Scale(0.5, 0.5);
1383 layer->draw_properties().screen_space_transform = screen_transform;
1384 layer->draw_properties().target_space_transform = screen_transform;
1386 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 50)));
1387 layer->draw_properties().drawable_content_rect =
1388 gfx::Rect(layer->content_bounds());
1389 layer->draw_properties().visible_content_rect =
1390 gfx::Rect(layer->content_bounds());
1391 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1392 layer->SetTexturePriorities(priority_calculator_);
1393 resource_manager_->PrioritizeTextures();
1394 layer->SavePaintProperties();
1395 layer->Update(queue_.get(), &occluded);
1396 EXPECT_EQ(36 - 3, layer->fake_layer_updater()->update_count());
1399 TEST_F(TiledLayerTest, TilesPaintedWithOcclusionAndScaling) {
1400 scoped_refptr<FakeTiledLayer> layer =
1401 new FakeTiledLayer(layer_settings_, resource_manager_.get());
1402 RenderSurfaceLayerList render_surface_layer_list;
1403 TestOcclusionTracker occluded;
1404 occlusion_ = &occluded;
1406 scoped_refptr<FakeTiledLayer> scale_layer =
1407 new FakeTiledLayer(layer_settings_, resource_manager_.get());
1408 gfx::Transform scale_transform;
1409 scale_transform.Scale(2.0, 2.0);
1410 scale_layer->SetTransform(scale_transform);
1412 layer_tree_host_->root_layer()->AddChild(scale_layer);
1414 // The tile size is 100x100.
1416 // This makes sure the painting works when the content space is scaled to
1417 // a different layer space.
1418 layer_tree_host_->SetViewportSize(gfx::Size(600, 600));
1419 layer->SetBounds(gfx::Size(300, 300));
1420 scale_layer->AddChild(layer);
1421 CalcDrawProps(&render_surface_layer_list);
1422 EXPECT_FLOAT_EQ(2.f, layer->contents_scale_x());
1423 EXPECT_FLOAT_EQ(2.f, layer->contents_scale_y());
1424 EXPECT_EQ(gfx::Size(600, 600).ToString(),
1425 layer->content_bounds().ToString());
1427 // No tiles are covered by the 300x50 occlusion.
1428 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 50)));
1429 layer->draw_properties().drawable_content_rect =
1430 gfx::Rect(layer->bounds());
1431 layer->draw_properties().visible_content_rect =
1432 gfx::Rect(layer->content_bounds());
1433 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1434 layer->SetTexturePriorities(priority_calculator_);
1435 resource_manager_->PrioritizeTextures();
1436 layer->SavePaintProperties();
1437 layer->Update(queue_.get(), &occluded);
1438 int visible_tiles1 = 6 * 6;
1439 EXPECT_EQ(visible_tiles1, layer->fake_layer_updater()->update_count());
1441 layer->fake_layer_updater()->ClearUpdateCount();
1443 // The occlusion of 300x100 will be cover 3 tiles as tiles are 100x100 still.
1444 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(200, 200, 300, 100)));
1445 layer->draw_properties().drawable_content_rect =
1446 gfx::Rect(layer->bounds());
1447 layer->draw_properties().visible_content_rect =
1448 gfx::Rect(layer->content_bounds());
1449 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1450 layer->SetTexturePriorities(priority_calculator_);
1451 resource_manager_->PrioritizeTextures();
1452 layer->SavePaintProperties();
1453 layer->Update(queue_.get(), &occluded);
1454 int visible_tiles2 = 6 * 6 - 3;
1455 EXPECT_EQ(visible_tiles2, layer->fake_layer_updater()->update_count());
1457 layer->fake_layer_updater()->ClearUpdateCount();
1459 // This makes sure content scaling and transforms work together.
1460 // When the tiles are scaled down by half, they are 50x50 each in the
1461 // screen.
1462 gfx::Transform screen_transform;
1463 screen_transform.Scale(0.5, 0.5);
1464 layer->draw_properties().screen_space_transform = screen_transform;
1465 layer->draw_properties().target_space_transform = screen_transform;
1467 // An occlusion of 150x100 will cover 3*2 = 6 tiles.
1468 occluded.SetOcclusion(SimpleEnclosedRegion(gfx::Rect(100, 100, 150, 100)));
1470 gfx::Rect layer_bounds_rect(layer->bounds());
1471 layer->draw_properties().drawable_content_rect =
1472 gfx::ScaleToEnclosingRect(layer_bounds_rect, 0.5f);
1473 layer->draw_properties().visible_content_rect =
1474 gfx::Rect(layer->content_bounds());
1475 layer->InvalidateContentRect(gfx::Rect(0, 0, 600, 600));
1476 layer->SetTexturePriorities(priority_calculator_);
1477 resource_manager_->PrioritizeTextures();
1478 layer->SavePaintProperties();
1479 layer->Update(queue_.get(), &occluded);
1480 int visible_tiles3 = 6 * 6 - 6;
1481 EXPECT_EQ(visible_tiles3, layer->fake_layer_updater()->update_count());
1484 TEST_F(TiledLayerTest, DontAllocateContentsWhenTargetSurfaceCantBeAllocated) {
1485 // Tile size is 100x100.
1486 gfx::Rect root_rect(0, 0, 300, 200);
1487 gfx::Rect child_rect(0, 0, 300, 100);
1488 gfx::Rect child2_rect(0, 100, 300, 100);
1490 scoped_refptr<FakeTiledLayer> root = make_scoped_refptr(new FakeTiledLayer(
1491 layer_settings_, layer_tree_host_->contents_texture_manager()));
1492 scoped_refptr<Layer> surface = Layer::Create(layer_settings_);
1493 scoped_refptr<FakeTiledLayer> child = make_scoped_refptr(new FakeTiledLayer(
1494 layer_settings_, layer_tree_host_->contents_texture_manager()));
1495 scoped_refptr<FakeTiledLayer> child2 = make_scoped_refptr(new FakeTiledLayer(
1496 layer_settings_, layer_tree_host_->contents_texture_manager()));
1498 root->SetBounds(root_rect.size());
1499 root->draw_properties().drawable_content_rect = root_rect;
1500 root->draw_properties().visible_content_rect = root_rect;
1501 root->AddChild(surface);
1503 surface->SetForceRenderSurface(true);
1504 surface->SetOpacity(0.5);
1505 surface->AddChild(child);
1506 surface->AddChild(child2);
1508 child->SetBounds(child_rect.size());
1509 child->SetPosition(child_rect.origin());
1510 child->draw_properties().visible_content_rect = child_rect;
1511 child->draw_properties().drawable_content_rect = root_rect;
1513 child2->SetBounds(child2_rect.size());
1514 child2->SetPosition(child2_rect.origin());
1515 child2->draw_properties().visible_content_rect = child2_rect;
1516 child2->draw_properties().drawable_content_rect = root_rect;
1518 layer_tree_host_->SetRootLayer(root);
1519 layer_tree_host_->SetViewportSize(root_rect.size());
1521 // With a huge memory limit, all layers should update and push their textures.
1522 root->InvalidateContentRect(root_rect);
1523 child->InvalidateContentRect(child_rect);
1524 child2->InvalidateContentRect(child2_rect);
1525 layer_tree_host_->UpdateLayers(queue_.get());
1527 UpdateTextures();
1528 EXPECT_EQ(6, root->fake_layer_updater()->update_count());
1529 EXPECT_EQ(3, child->fake_layer_updater()->update_count());
1530 EXPECT_EQ(3, child2->fake_layer_updater()->update_count());
1531 EXPECT_FALSE(queue_->HasMoreUpdates());
1533 root->fake_layer_updater()->ClearUpdateCount();
1534 child->fake_layer_updater()->ClearUpdateCount();
1535 child2->fake_layer_updater()->ClearUpdateCount();
1537 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1538 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1539 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1540 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1541 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1542 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1543 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1544 LayerPushPropertiesTo(child.get(), child_impl.get());
1545 LayerPushPropertiesTo(root.get(), root_impl.get());
1547 for (unsigned i = 0; i < 3; ++i) {
1548 for (unsigned j = 0; j < 2; ++j)
1549 EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j));
1550 EXPECT_TRUE(child_impl->HasResourceIdForTileAt(i, 0));
1551 EXPECT_TRUE(child2_impl->HasResourceIdForTileAt(i, 0));
1554 layer_tree_host_->CommitComplete();
1556 // With a memory limit that includes only the root layer (3x2 tiles) and half
1557 // the surface that the child layers draw into, the child layers will not be
1558 // allocated. If the surface isn't accounted for, then one of the children
1559 // would fit within the memory limit.
1560 root->InvalidateContentRect(root_rect);
1561 child->InvalidateContentRect(child_rect);
1562 child2->InvalidateContentRect(child2_rect);
1564 size_t memory_limit = (3 * 2 + 3 * 1) * (100 * 100) * 4;
1565 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1566 memory_limit);
1567 layer_tree_host_->UpdateLayers(queue_.get());
1569 UpdateTextures();
1570 EXPECT_EQ(6, root->fake_layer_updater()->update_count());
1571 EXPECT_EQ(0, child->fake_layer_updater()->update_count());
1572 EXPECT_EQ(0, child2->fake_layer_updater()->update_count());
1573 EXPECT_FALSE(queue_->HasMoreUpdates());
1575 root->fake_layer_updater()->ClearUpdateCount();
1576 child->fake_layer_updater()->ClearUpdateCount();
1577 child2->fake_layer_updater()->ClearUpdateCount();
1579 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1580 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1581 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1582 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1583 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1584 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1585 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1586 LayerPushPropertiesTo(child.get(), child_impl.get());
1587 LayerPushPropertiesTo(root.get(), root_impl.get());
1589 for (unsigned i = 0; i < 3; ++i) {
1590 for (unsigned j = 0; j < 2; ++j)
1591 EXPECT_TRUE(root_impl->HasResourceIdForTileAt(i, j));
1592 EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0));
1593 EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0));
1596 layer_tree_host_->CommitComplete();
1598 // With a memory limit that includes only half the root layer, no contents
1599 // will be allocated. If render surface memory wasn't accounted for, there is
1600 // enough space for one of the children layers, but they draw into a surface
1601 // that can't be allocated.
1602 root->InvalidateContentRect(root_rect);
1603 child->InvalidateContentRect(child_rect);
1604 child2->InvalidateContentRect(child2_rect);
1606 memory_limit = (3 * 1) * (100 * 100) * 4;
1607 layer_tree_host_->contents_texture_manager()->SetMaxMemoryLimitBytes(
1608 memory_limit);
1609 layer_tree_host_->UpdateLayers(queue_.get());
1611 UpdateTextures();
1612 EXPECT_EQ(0, root->fake_layer_updater()->update_count());
1613 EXPECT_EQ(0, child->fake_layer_updater()->update_count());
1614 EXPECT_EQ(0, child2->fake_layer_updater()->update_count());
1615 EXPECT_FALSE(queue_->HasMoreUpdates());
1617 root->fake_layer_updater()->ClearUpdateCount();
1618 child->fake_layer_updater()->ClearUpdateCount();
1619 child2->fake_layer_updater()->ClearUpdateCount();
1621 scoped_ptr<FakeTiledLayerImpl> root_impl = make_scoped_ptr(
1622 new FakeTiledLayerImpl(host_impl_->active_tree(), root->id()));
1623 scoped_ptr<FakeTiledLayerImpl> child_impl = make_scoped_ptr(
1624 new FakeTiledLayerImpl(host_impl_->active_tree(), child->id()));
1625 scoped_ptr<FakeTiledLayerImpl> child2_impl = make_scoped_ptr(
1626 new FakeTiledLayerImpl(host_impl_->active_tree(), child2->id()));
1627 LayerPushPropertiesTo(child2.get(), child2_impl.get());
1628 LayerPushPropertiesTo(child.get(), child_impl.get());
1629 LayerPushPropertiesTo(root.get(), root_impl.get());
1631 for (unsigned i = 0; i < 3; ++i) {
1632 for (unsigned j = 0; j < 2; ++j)
1633 EXPECT_FALSE(root_impl->HasResourceIdForTileAt(i, j));
1634 EXPECT_FALSE(child_impl->HasResourceIdForTileAt(i, 0));
1635 EXPECT_FALSE(child2_impl->HasResourceIdForTileAt(i, 0));
1638 layer_tree_host_->CommitComplete();
1640 ResourceManagerClearAllMemory(layer_tree_host_->contents_texture_manager(),
1641 resource_provider_.get());
1642 layer_tree_host_->SetRootLayer(nullptr);
1645 class TrackingLayerPainter : public LayerPainter {
1646 public:
1647 static scoped_ptr<TrackingLayerPainter> Create() {
1648 return make_scoped_ptr(new TrackingLayerPainter());
1651 void Paint(SkCanvas* canvas, const gfx::Rect& content_rect) override {
1652 painted_rect_ = content_rect;
1655 gfx::Rect PaintedRect() const { return painted_rect_; }
1656 void ResetPaintedRect() { painted_rect_ = gfx::Rect(); }
1658 private:
1659 gfx::Rect painted_rect_;
1662 class UpdateTrackingTiledLayer : public FakeTiledLayer {
1663 public:
1664 explicit UpdateTrackingTiledLayer(const LayerSettings& settings,
1665 PrioritizedResourceManager* manager)
1666 : FakeTiledLayer(settings, manager) {
1667 scoped_ptr<TrackingLayerPainter> painter(TrackingLayerPainter::Create());
1668 tracking_layer_painter_ = painter.get();
1669 layer_updater_ = BitmapContentLayerUpdater::Create(painter.Pass(), 0);
1672 TrackingLayerPainter* tracking_layer_painter() const {
1673 return tracking_layer_painter_;
1676 private:
1677 LayerUpdater* Updater() const override { return layer_updater_.get(); }
1678 ~UpdateTrackingTiledLayer() override {}
1680 TrackingLayerPainter* tracking_layer_painter_;
1681 scoped_refptr<BitmapContentLayerUpdater> layer_updater_;
1684 TEST_F(TiledLayerTest, NonIntegerContentsScaleIsNotDistortedDuringPaint) {
1685 scoped_refptr<UpdateTrackingTiledLayer> layer = make_scoped_refptr(
1686 new UpdateTrackingTiledLayer(layer_settings_, resource_manager_.get()));
1688 layer_tree_host_->root_layer()->AddChild(layer);
1690 gfx::Rect layer_rect(0, 0, 30, 31);
1691 layer->SetPosition(layer_rect.origin());
1692 layer->SetBounds(layer_rect.size());
1693 layer->UpdateContentsScale(1.5f);
1695 gfx::Rect content_rect(0, 0, 45, 47);
1696 EXPECT_EQ(content_rect.size(), layer->content_bounds());
1697 layer->draw_properties().visible_content_rect = content_rect;
1698 layer->draw_properties().drawable_content_rect = content_rect;
1700 layer->SetTexturePriorities(priority_calculator_);
1701 resource_manager_->PrioritizeTextures();
1702 layer->SavePaintProperties();
1704 // Update the whole tile.
1705 layer->Update(queue_.get(), nullptr);
1706 layer->tracking_layer_painter()->ResetPaintedRect();
1708 EXPECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect());
1709 UpdateTextures();
1711 // Invalidate the entire layer in content space. When painting, the rect given
1712 // to webkit should match the layer's bounds.
1713 layer->InvalidateContentRect(content_rect);
1714 layer->Update(queue_.get(), nullptr);
1716 // Rounding leads to an extra pixel.
1717 gfx::Rect expanded_layer_rect(layer_rect);
1718 expanded_layer_rect.set_height(32);
1719 EXPECT_EQ(expanded_layer_rect,
1720 layer->tracking_layer_painter()->PaintedRect());
1723 TEST_F(TiledLayerTest,
1724 NonIntegerContentsScaleIsNotDistortedDuringInvalidation) {
1725 scoped_refptr<UpdateTrackingTiledLayer> layer = make_scoped_refptr(
1726 new UpdateTrackingTiledLayer(layer_settings_, resource_manager_.get()));
1728 layer_tree_host_->root_layer()->AddChild(layer);
1730 gfx::Rect layer_rect(0, 0, 30, 31);
1731 layer->SetPosition(layer_rect.origin());
1732 layer->SetBounds(layer_rect.size());
1733 layer->UpdateContentsScale(1.3f);
1735 gfx::Rect content_rect(layer->content_bounds());
1736 layer->draw_properties().visible_content_rect = content_rect;
1737 layer->draw_properties().drawable_content_rect = content_rect;
1739 layer->SetTexturePriorities(priority_calculator_);
1740 resource_manager_->PrioritizeTextures();
1741 layer->SavePaintProperties();
1743 // Update the whole tile.
1744 layer->Update(queue_.get(), nullptr);
1745 layer->tracking_layer_painter()->ResetPaintedRect();
1747 EXPECT_EQ(gfx::Rect(), layer->tracking_layer_painter()->PaintedRect());
1748 UpdateTextures();
1750 // Invalidate the entire layer in layer space. When painting, the rect given
1751 // to webkit should match the layer's bounds.
1752 layer->SetNeedsDisplayRect(layer_rect);
1753 layer->Update(queue_.get(), nullptr);
1755 // Rounding leads to an extra pixel.
1756 gfx::Rect expanded_layer_rect(layer_rect);
1757 expanded_layer_rect.set_height(32);
1758 EXPECT_EQ(expanded_layer_rect,
1759 layer->tracking_layer_painter()->PaintedRect());
1762 } // namespace
1763 } // namespace cc