1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler_settings.h"
7 #include "base/trace_event/trace_event_argument.h"
11 SchedulerSettings::SchedulerSettings()
12 : use_external_begin_frame_source(false),
13 main_frame_while_swap_throttled_enabled(false),
14 main_frame_before_activation_enabled(false),
15 impl_side_painting(false),
16 timeout_and_draw_when_animation_checkerboards(true),
17 maximum_number_of_failed_draws_before_draw_is_forced_(3),
18 using_synchronous_renderer_compositor(false),
19 throttle_frame_production(true),
20 main_thread_should_always_be_low_latency(false),
21 background_frame_interval(base::TimeDelta::FromSeconds(1)) {
24 SchedulerSettings::~SchedulerSettings() {}
26 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
27 SchedulerSettings::AsValue() const {
28 scoped_refptr
<base::trace_event::TracedValue
> state
=
29 new base::trace_event::TracedValue();
30 state
->SetBoolean("use_external_begin_frame_source",
31 use_external_begin_frame_source
);
32 state
->SetBoolean("main_frame_while_swap_throttled_enabled",
33 main_frame_while_swap_throttled_enabled
);
34 state
->SetBoolean("main_frame_before_activation_enabled",
35 main_frame_before_activation_enabled
);
36 state
->SetBoolean("impl_side_painting", impl_side_painting
);
37 state
->SetBoolean("timeout_and_draw_when_animation_checkerboards",
38 timeout_and_draw_when_animation_checkerboards
);
39 state
->SetInteger("maximum_number_of_failed_draws_before_draw_is_forced_",
40 maximum_number_of_failed_draws_before_draw_is_forced_
);
41 state
->SetBoolean("using_synchronous_renderer_compositor",
42 using_synchronous_renderer_compositor
);
43 state
->SetBoolean("throttle_frame_production", throttle_frame_production
);
44 state
->SetBoolean("main_thread_should_always_be_low_latency",
45 main_thread_should_always_be_low_latency
);
46 state
->SetInteger("background_frame_interval",
47 background_frame_interval
.InMicroseconds());