Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / cc / scheduler / scheduler_state_machine.cc
blob5881f2a72340802d180d182fdd7faa4b5a014332
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/scheduler/scheduler_state_machine.h"
7 #include "base/format_macros.h"
8 #include "base/logging.h"
9 #include "base/strings/stringprintf.h"
10 #include "base/trace_event/trace_event.h"
11 #include "base/trace_event/trace_event_argument.h"
12 #include "base/values.h"
14 namespace cc {
16 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
17 : settings_(settings),
18 output_surface_state_(OUTPUT_SURFACE_LOST),
19 begin_impl_frame_state_(BEGIN_IMPL_FRAME_STATE_IDLE),
20 commit_state_(COMMIT_STATE_IDLE),
21 forced_redraw_state_(FORCED_REDRAW_STATE_IDLE),
22 commit_count_(0),
23 current_frame_number_(0),
24 last_frame_number_animate_performed_(-1),
25 last_frame_number_swap_performed_(-1),
26 last_frame_number_swap_requested_(-1),
27 last_frame_number_begin_main_frame_sent_(-1),
28 last_frame_number_invalidate_output_surface_performed_(-1),
29 animate_funnel_(false),
30 request_swap_funnel_(false),
31 send_begin_main_frame_funnel_(false),
32 invalidate_output_surface_funnel_(false),
33 prepare_tiles_funnel_(0),
34 consecutive_checkerboard_animations_(0),
35 max_pending_swaps_(1),
36 pending_swaps_(0),
37 needs_redraw_(false),
38 needs_animate_(false),
39 needs_prepare_tiles_(false),
40 needs_commit_(false),
41 visible_(false),
42 can_start_(false),
43 can_draw_(false),
44 has_pending_tree_(false),
45 pending_tree_is_ready_for_activation_(false),
46 active_tree_needs_first_draw_(false),
47 did_create_and_initialize_first_output_surface_(false),
48 impl_latency_takes_priority_(false),
49 skip_next_begin_main_frame_to_reduce_latency_(false),
50 skip_begin_main_frame_to_reduce_latency_(false),
51 continuous_painting_(false),
52 children_need_begin_frames_(false),
53 defer_commits_(false),
54 video_needs_begin_frames_(false),
55 last_commit_had_no_updates_(false),
56 wait_for_active_tree_ready_to_draw_(false),
57 did_request_swap_in_last_frame_(false),
58 did_perform_swap_in_last_draw_(false) {
61 const char* SchedulerStateMachine::OutputSurfaceStateToString(
62 OutputSurfaceState state) {
63 switch (state) {
64 case OUTPUT_SURFACE_ACTIVE:
65 return "OUTPUT_SURFACE_ACTIVE";
66 case OUTPUT_SURFACE_LOST:
67 return "OUTPUT_SURFACE_LOST";
68 case OUTPUT_SURFACE_CREATING:
69 return "OUTPUT_SURFACE_CREATING";
70 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
71 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT";
72 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
73 return "OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION";
75 NOTREACHED();
76 return "???";
79 const char* SchedulerStateMachine::BeginImplFrameStateToString(
80 BeginImplFrameState state) {
81 switch (state) {
82 case BEGIN_IMPL_FRAME_STATE_IDLE:
83 return "BEGIN_IMPL_FRAME_STATE_IDLE";
84 case BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING:
85 return "BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING";
86 case BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME:
87 return "BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME";
88 case BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE:
89 return "BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE";
91 NOTREACHED();
92 return "???";
95 const char* SchedulerStateMachine::BeginImplFrameDeadlineModeToString(
96 BeginImplFrameDeadlineMode mode) {
97 switch (mode) {
98 case BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE:
99 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE";
100 case BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE:
101 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE";
102 case BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR:
103 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR";
104 case BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE:
105 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE";
106 case BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW:
107 return "BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW";
109 NOTREACHED();
110 return "???";
113 const char* SchedulerStateMachine::CommitStateToString(CommitState state) {
114 switch (state) {
115 case COMMIT_STATE_IDLE:
116 return "COMMIT_STATE_IDLE";
117 case COMMIT_STATE_BEGIN_MAIN_FRAME_SENT:
118 return "COMMIT_STATE_BEGIN_MAIN_FRAME_SENT";
119 case COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED:
120 return "COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED";
121 case COMMIT_STATE_READY_TO_COMMIT:
122 return "COMMIT_STATE_READY_TO_COMMIT";
123 case COMMIT_STATE_WAITING_FOR_ACTIVATION:
124 return "COMMIT_STATE_WAITING_FOR_ACTIVATION";
125 case COMMIT_STATE_WAITING_FOR_DRAW:
126 return "COMMIT_STATE_WAITING_FOR_DRAW";
128 NOTREACHED();
129 return "???";
132 const char* SchedulerStateMachine::ForcedRedrawOnTimeoutStateToString(
133 ForcedRedrawOnTimeoutState state) {
134 switch (state) {
135 case FORCED_REDRAW_STATE_IDLE:
136 return "FORCED_REDRAW_STATE_IDLE";
137 case FORCED_REDRAW_STATE_WAITING_FOR_COMMIT:
138 return "FORCED_REDRAW_STATE_WAITING_FOR_COMMIT";
139 case FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION:
140 return "FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION";
141 case FORCED_REDRAW_STATE_WAITING_FOR_DRAW:
142 return "FORCED_REDRAW_STATE_WAITING_FOR_DRAW";
144 NOTREACHED();
145 return "???";
148 const char* SchedulerStateMachine::ActionToString(Action action) {
149 switch (action) {
150 case ACTION_NONE:
151 return "ACTION_NONE";
152 case ACTION_ANIMATE:
153 return "ACTION_ANIMATE";
154 case ACTION_SEND_BEGIN_MAIN_FRAME:
155 return "ACTION_SEND_BEGIN_MAIN_FRAME";
156 case ACTION_COMMIT:
157 return "ACTION_COMMIT";
158 case ACTION_ACTIVATE_SYNC_TREE:
159 return "ACTION_ACTIVATE_SYNC_TREE";
160 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE:
161 return "ACTION_DRAW_AND_SWAP_IF_POSSIBLE";
162 case ACTION_DRAW_AND_SWAP_FORCED:
163 return "ACTION_DRAW_AND_SWAP_FORCED";
164 case ACTION_DRAW_AND_SWAP_ABORT:
165 return "ACTION_DRAW_AND_SWAP_ABORT";
166 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
167 return "ACTION_BEGIN_OUTPUT_SURFACE_CREATION";
168 case ACTION_PREPARE_TILES:
169 return "ACTION_PREPARE_TILES";
170 case ACTION_INVALIDATE_OUTPUT_SURFACE:
171 return "ACTION_INVALIDATE_OUTPUT_SURFACE";
173 NOTREACHED();
174 return "???";
177 scoped_refptr<base::trace_event::ConvertableToTraceFormat>
178 SchedulerStateMachine::AsValue() const {
179 scoped_refptr<base::trace_event::TracedValue> state =
180 new base::trace_event::TracedValue();
181 AsValueInto(state.get());
182 return state;
185 void SchedulerStateMachine::AsValueInto(
186 base::trace_event::TracedValue* state) const {
187 state->BeginDictionary("major_state");
188 state->SetString("next_action", ActionToString(NextAction()));
189 state->SetString("begin_impl_frame_state",
190 BeginImplFrameStateToString(begin_impl_frame_state_));
191 state->SetString("commit_state", CommitStateToString(commit_state_));
192 state->SetString("output_surface_state_",
193 OutputSurfaceStateToString(output_surface_state_));
194 state->SetString("forced_redraw_state",
195 ForcedRedrawOnTimeoutStateToString(forced_redraw_state_));
196 state->EndDictionary();
198 state->BeginDictionary("minor_state");
199 state->SetInteger("commit_count", commit_count_);
200 state->SetInteger("current_frame_number", current_frame_number_);
201 state->SetInteger("last_frame_number_animate_performed",
202 last_frame_number_animate_performed_);
203 state->SetInteger("last_frame_number_swap_performed",
204 last_frame_number_swap_performed_);
205 state->SetInteger("last_frame_number_swap_requested",
206 last_frame_number_swap_requested_);
207 state->SetInteger("last_frame_number_begin_main_frame_sent",
208 last_frame_number_begin_main_frame_sent_);
209 state->SetBoolean("funnel: animate_funnel", animate_funnel_);
210 state->SetBoolean("funnel: request_swap_funnel", request_swap_funnel_);
211 state->SetBoolean("funnel: send_begin_main_frame_funnel",
212 send_begin_main_frame_funnel_);
213 state->SetInteger("funnel: prepare_tiles_funnel", prepare_tiles_funnel_);
214 state->SetBoolean("funnel: invalidate_output_surface_funnel",
215 invalidate_output_surface_funnel_);
216 state->SetInteger("consecutive_checkerboard_animations",
217 consecutive_checkerboard_animations_);
218 state->SetInteger("max_pending_swaps_", max_pending_swaps_);
219 state->SetInteger("pending_swaps_", pending_swaps_);
220 state->SetBoolean("needs_redraw", needs_redraw_);
221 state->SetBoolean("needs_animate_", needs_animate_);
222 state->SetBoolean("needs_prepare_tiles", needs_prepare_tiles_);
223 state->SetBoolean("needs_commit", needs_commit_);
224 state->SetBoolean("visible", visible_);
225 state->SetBoolean("can_start", can_start_);
226 state->SetBoolean("can_draw", can_draw_);
227 state->SetBoolean("has_pending_tree", has_pending_tree_);
228 state->SetBoolean("pending_tree_is_ready_for_activation",
229 pending_tree_is_ready_for_activation_);
230 state->SetBoolean("active_tree_needs_first_draw",
231 active_tree_needs_first_draw_);
232 state->SetBoolean("wait_for_active_tree_ready_to_draw",
233 wait_for_active_tree_ready_to_draw_);
234 state->SetBoolean("did_create_and_initialize_first_output_surface",
235 did_create_and_initialize_first_output_surface_);
236 state->SetBoolean("impl_latency_takes_priority",
237 impl_latency_takes_priority_);
238 state->SetBoolean("main_thread_is_in_high_latency_mode",
239 MainThreadIsInHighLatencyMode());
240 state->SetBoolean("skip_begin_main_frame_to_reduce_latency",
241 skip_begin_main_frame_to_reduce_latency_);
242 state->SetBoolean("skip_next_begin_main_frame_to_reduce_latency",
243 skip_next_begin_main_frame_to_reduce_latency_);
244 state->SetBoolean("continuous_painting", continuous_painting_);
245 state->SetBoolean("children_need_begin_frames", children_need_begin_frames_);
246 state->SetBoolean("video_needs_begin_frames", video_needs_begin_frames_);
247 state->SetBoolean("defer_commits", defer_commits_);
248 state->SetBoolean("last_commit_had_no_updates", last_commit_had_no_updates_);
249 state->SetBoolean("did_request_swap_in_last_frame",
250 did_request_swap_in_last_frame_);
251 state->SetBoolean("did_perform_swap_in_last_draw",
252 did_perform_swap_in_last_draw_);
253 state->EndDictionary();
256 bool SchedulerStateMachine::PendingDrawsShouldBeAborted() const {
257 // These are all the cases where we normally cannot or do not want to draw
258 // but, if needs_redraw_ is true and we do not draw to make forward progress,
259 // we might deadlock with the main thread.
260 // This should be a superset of PendingActivationsShouldBeForced() since
261 // activation of the pending tree is blocked by drawing of the active tree and
262 // the main thread might be blocked on activation of the most recent commit.
263 if (PendingActivationsShouldBeForced())
264 return true;
266 // Additional states where we should abort draws.
267 if (!can_draw_)
268 return true;
269 return false;
272 bool SchedulerStateMachine::PendingActivationsShouldBeForced() const {
273 // There is no output surface to trigger our activations.
274 // If we do not force activations to make forward progress, we might deadlock
275 // with the main thread.
276 if (output_surface_state_ == OUTPUT_SURFACE_LOST)
277 return true;
279 // If we're not visible, we should force activation.
280 // Since we set RequiresHighResToDraw when becoming visible, we ensure that we
281 // don't checkerboard until all visible resources are done. Furthermore, if we
282 // do keep the pending tree around, when becoming visible we might activate
283 // prematurely causing RequiresHighResToDraw flag to be reset. In all cases,
284 // we can simply activate on becoming invisible since we don't need to draw
285 // the active tree when we're in this state.
286 if (!visible_)
287 return true;
289 return false;
292 bool SchedulerStateMachine::ShouldBeginOutputSurfaceCreation() const {
293 // Don't try to initialize too early.
294 if (!can_start_)
295 return false;
297 // We only want to start output surface initialization after the
298 // previous commit is complete.
299 if (commit_state_ != COMMIT_STATE_IDLE)
300 return false;
302 // Make sure the BeginImplFrame from any previous OutputSurfaces
303 // are complete before creating the new OutputSurface.
304 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_IDLE)
305 return false;
307 // We want to clear the pipeline of any pending draws and activations
308 // before starting output surface initialization. This allows us to avoid
309 // weird corner cases where we abort draws or force activation while we
310 // are initializing the output surface.
311 if (active_tree_needs_first_draw_ || has_pending_tree_)
312 return false;
314 // We need to create the output surface if we don't have one and we haven't
315 // started creating one yet.
316 return output_surface_state_ == OUTPUT_SURFACE_LOST;
319 bool SchedulerStateMachine::ShouldDraw() const {
320 // If we need to abort draws, we should do so ASAP since the draw could
321 // be blocking other important actions (like output surface initialization),
322 // from occurring. If we are waiting for the first draw, then perform the
323 // aborted draw to keep things moving. If we are not waiting for the first
324 // draw however, we don't want to abort for no reason.
325 if (PendingDrawsShouldBeAborted())
326 return active_tree_needs_first_draw_;
328 // Do not draw too many times in a single frame. It's okay that we don't check
329 // this before checking for aborted draws because aborted draws do not request
330 // a swap.
331 if (request_swap_funnel_)
332 return false;
334 // Don't draw if we are waiting on the first commit after a surface.
335 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
336 return false;
338 // Do not queue too many swaps.
339 if (pending_swaps_ >= max_pending_swaps_)
340 return false;
342 // Except for the cases above, do not draw outside of the BeginImplFrame
343 // deadline.
344 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
345 return false;
347 // Only handle forced redraws due to timeouts on the regular deadline.
348 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
349 return true;
351 return needs_redraw_;
354 bool SchedulerStateMachine::ShouldActivatePendingTree() const {
355 // There is nothing to activate.
356 if (!has_pending_tree_)
357 return false;
359 // We should not activate a second tree before drawing the first one.
360 // Even if we need to force activation of the pending tree, we should abort
361 // drawing the active tree first.
362 if (active_tree_needs_first_draw_)
363 return false;
365 // If we want to force activation, do so ASAP.
366 if (PendingActivationsShouldBeForced())
367 return true;
369 // At this point, only activate if we are ready to activate.
370 return pending_tree_is_ready_for_activation_;
373 bool SchedulerStateMachine::ShouldAnimate() const {
374 // Do not animate too many times in a single frame.
375 if (animate_funnel_)
376 return false;
378 // Don't animate if we are waiting on the first commit after a surface.
379 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE)
380 return false;
382 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING &&
383 begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
384 return false;
386 return needs_redraw_ || needs_animate_;
389 bool SchedulerStateMachine::CouldSendBeginMainFrame() const {
390 if (!needs_commit_)
391 return false;
393 // We can not perform commits if we are not visible.
394 if (!visible_)
395 return false;
397 // Do not make a new commits when it is deferred.
398 if (defer_commits_)
399 return false;
401 return true;
404 bool SchedulerStateMachine::SendingBeginMainFrameMightCauseDeadlock() const {
405 // NPAPI is the only case where the UI thread makes synchronous calls to the
406 // Renderer main thread. During that synchronous call, we may not get a
407 // SwapAck for the UI thread, which may prevent BeginMainFrame's from
408 // completing if there's enough back pressure. If the BeginMainFrame can't
409 // make progress, the Renderer can't service the UI thread's synchronous call
410 // and we have deadlock.
411 // This returns true if there's too much backpressure to finish a commit
412 // if we were to initiate a BeginMainFrame.
413 return has_pending_tree_ && active_tree_needs_first_draw_ &&
414 pending_swaps_ >= max_pending_swaps_;
417 bool SchedulerStateMachine::ShouldSendBeginMainFrame() const {
418 if (!CouldSendBeginMainFrame())
419 return false;
421 // Do not send begin main frame too many times in a single frame.
422 if (send_begin_main_frame_funnel_)
423 return false;
425 // Only send BeginMainFrame when there isn't another commit pending already.
426 // Other parts of the state machine indirectly defer the BeginMainFrame
427 // by transitioning to WAITING commit states rather than going
428 // immediately to IDLE.
429 if (commit_state_ != COMMIT_STATE_IDLE)
430 return false;
432 // Don't send BeginMainFrame early if we are prioritizing the active tree
433 // because of impl_latency_takes_priority_.
434 if (impl_latency_takes_priority_ &&
435 (has_pending_tree_ || active_tree_needs_first_draw_)) {
436 return false;
439 // We should not send BeginMainFrame while we are in
440 // BEGIN_IMPL_FRAME_STATE_IDLE since we might have new
441 // user input arriving soon.
442 // TODO(brianderson): Allow sending BeginMainFrame while idle when the main
443 // thread isn't consuming user input.
444 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_IDLE &&
445 BeginFrameNeeded())
446 return false;
448 // We need a new commit for the forced redraw. This honors the
449 // single commit per interval because the result will be swapped to screen.
450 // TODO(brianderson): Remove this or move it below the
451 // SendingBeginMainFrameMightCauseDeadlock check since we want to avoid
452 // ever returning true from this method if we might cause deadlock.
453 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT)
454 return true;
456 // We shouldn't normally accept commits if there isn't an OutputSurface.
457 if (!HasInitializedOutputSurface())
458 return false;
460 // Make sure the BeginMainFrame can finish eventually if we start it.
461 if (SendingBeginMainFrameMightCauseDeadlock())
462 return false;
464 if (!settings_.main_frame_while_swap_throttled_enabled) {
465 // SwapAck throttle the BeginMainFrames unless we just swapped to
466 // potentially improve impl-thread latency over main-thread throughput.
467 // TODO(brianderson): Remove this restriction to improve throughput or
468 // make it conditional on impl_latency_takes_priority_.
469 bool just_swapped_in_deadline =
470 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE &&
471 did_perform_swap_in_last_draw_;
472 if (pending_swaps_ >= max_pending_swaps_ && !just_swapped_in_deadline)
473 return false;
476 if (skip_begin_main_frame_to_reduce_latency_)
477 return false;
479 return true;
482 bool SchedulerStateMachine::ShouldCommit() const {
483 if (commit_state_ != COMMIT_STATE_READY_TO_COMMIT)
484 return false;
486 // We must not finish the commit until the pending tree is free.
487 if (has_pending_tree_) {
488 DCHECK(settings_.main_frame_before_activation_enabled);
489 return false;
492 // If impl-side-painting, commit to the pending tree as soon as we can.
493 if (settings_.impl_side_painting)
494 return true;
496 // If we only have an active tree, it is incorrect to replace it
497 // before we've drawn it when we aren't impl-side-painting.
498 DCHECK(!settings_.impl_side_painting);
499 return !active_tree_needs_first_draw_;
502 bool SchedulerStateMachine::ShouldPrepareTiles() const {
503 // PrepareTiles only really needs to be called immediately after commit
504 // and then periodically after that. Use a funnel to make sure we average
505 // one PrepareTiles per BeginImplFrame in the long run.
506 if (prepare_tiles_funnel_ > 0)
507 return false;
509 // Limiting to once per-frame is not enough, since we only want to
510 // prepare tiles _after_ draws.
511 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE)
512 return false;
514 return needs_prepare_tiles_;
517 bool SchedulerStateMachine::ShouldInvalidateOutputSurface() const {
518 // Do not invalidate too many times in a frame.
519 if (invalidate_output_surface_funnel_)
520 return false;
522 // Only the synchronous compositor requires invalidations.
523 if (!settings_.using_synchronous_renderer_compositor)
524 return false;
526 // Invalidations are only performed inside a BeginFrame.
527 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING)
528 return false;
530 // TODO(sunnyps): needs_prepare_tiles_ is needed here because PrepareTiles is
531 // called only inside the deadline / draw phase. We could remove this if we
532 // allowed PrepareTiles to happen in OnBeginImplFrame.
533 return needs_redraw_ || needs_prepare_tiles_;
536 SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
537 if (ShouldActivatePendingTree())
538 return ACTION_ACTIVATE_SYNC_TREE;
539 if (ShouldCommit())
540 return ACTION_COMMIT;
541 if (ShouldAnimate())
542 return ACTION_ANIMATE;
543 if (ShouldDraw()) {
544 if (PendingDrawsShouldBeAborted())
545 return ACTION_DRAW_AND_SWAP_ABORT;
546 else if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
547 return ACTION_DRAW_AND_SWAP_FORCED;
548 else
549 return ACTION_DRAW_AND_SWAP_IF_POSSIBLE;
551 if (ShouldPrepareTiles())
552 return ACTION_PREPARE_TILES;
553 if (ShouldSendBeginMainFrame())
554 return ACTION_SEND_BEGIN_MAIN_FRAME;
555 if (ShouldInvalidateOutputSurface())
556 return ACTION_INVALIDATE_OUTPUT_SURFACE;
557 if (ShouldBeginOutputSurfaceCreation())
558 return ACTION_BEGIN_OUTPUT_SURFACE_CREATION;
559 return ACTION_NONE;
562 void SchedulerStateMachine::UpdateState(Action action) {
563 switch (action) {
564 case ACTION_NONE:
565 return;
567 case ACTION_ACTIVATE_SYNC_TREE:
568 UpdateStateOnActivation();
569 return;
571 case ACTION_ANIMATE:
572 UpdateStateOnAnimate();
573 return;
575 case ACTION_SEND_BEGIN_MAIN_FRAME:
576 UpdateStateOnSendBeginMainFrame();
577 return;
579 case ACTION_COMMIT: {
580 bool commit_has_no_updates = false;
581 UpdateStateOnCommit(commit_has_no_updates);
582 return;
585 case ACTION_DRAW_AND_SWAP_FORCED:
586 case ACTION_DRAW_AND_SWAP_IF_POSSIBLE: {
587 bool did_request_swap = true;
588 UpdateStateOnDraw(did_request_swap);
589 return;
592 case ACTION_DRAW_AND_SWAP_ABORT: {
593 bool did_request_swap = false;
594 UpdateStateOnDraw(did_request_swap);
595 return;
598 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
599 UpdateStateOnBeginOutputSurfaceCreation();
600 return;
602 case ACTION_PREPARE_TILES:
603 UpdateStateOnPrepareTiles();
604 return;
606 case ACTION_INVALIDATE_OUTPUT_SURFACE:
607 UpdateStateOnInvalidateOutputSurface();
608 return;
612 void SchedulerStateMachine::UpdateStateOnAnimate() {
613 DCHECK(!animate_funnel_);
614 last_frame_number_animate_performed_ = current_frame_number_;
615 animate_funnel_ = true;
616 needs_animate_ = false;
617 // TODO(skyostil): Instead of assuming this, require the client to tell us.
618 SetNeedsRedraw();
621 void SchedulerStateMachine::UpdateStateOnSendBeginMainFrame() {
622 DCHECK(!has_pending_tree_ || settings_.main_frame_before_activation_enabled);
623 DCHECK(visible_);
624 DCHECK(!send_begin_main_frame_funnel_);
625 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_SENT;
626 needs_commit_ = false;
627 send_begin_main_frame_funnel_ = true;
628 last_frame_number_begin_main_frame_sent_ = current_frame_number_;
631 void SchedulerStateMachine::UpdateStateOnCommit(bool commit_has_no_updates) {
632 commit_count_++;
634 // Animate after commit even if we've already animated.
635 if (!commit_has_no_updates)
636 animate_funnel_ = false;
638 if (commit_has_no_updates || settings_.main_frame_before_activation_enabled) {
639 commit_state_ = COMMIT_STATE_IDLE;
640 } else if (settings_.impl_side_painting) {
641 commit_state_ = COMMIT_STATE_WAITING_FOR_ACTIVATION;
642 } else {
643 commit_state_ = settings_.main_thread_should_always_be_low_latency
644 ? COMMIT_STATE_WAITING_FOR_DRAW
645 : COMMIT_STATE_IDLE;
648 // If we are impl-side-painting but the commit was aborted, then we behave
649 // mostly as if we are not impl-side-painting since there is no pending tree.
650 has_pending_tree_ = settings_.impl_side_painting && !commit_has_no_updates;
652 // Update state related to forced draws.
653 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_COMMIT) {
654 forced_redraw_state_ = has_pending_tree_
655 ? FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION
656 : FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
659 // Update the output surface state.
660 DCHECK_NE(output_surface_state_, OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION);
661 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT) {
662 if (has_pending_tree_) {
663 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION;
664 } else {
665 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
666 needs_redraw_ = true;
670 // Update state if we have a new active tree to draw, or if the active tree
671 // was unchanged but we need to do a forced draw.
672 if (!has_pending_tree_ &&
673 (!commit_has_no_updates ||
674 forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)) {
675 needs_redraw_ = true;
676 active_tree_needs_first_draw_ = true;
679 // This post-commit work is common to both completed and aborted commits.
680 pending_tree_is_ready_for_activation_ = false;
682 if (continuous_painting_)
683 needs_commit_ = true;
684 last_commit_had_no_updates_ = commit_has_no_updates;
687 void SchedulerStateMachine::UpdateStateOnActivation() {
688 if (commit_state_ == COMMIT_STATE_WAITING_FOR_ACTIVATION) {
689 commit_state_ = settings_.main_thread_should_always_be_low_latency
690 ? COMMIT_STATE_WAITING_FOR_DRAW
691 : COMMIT_STATE_IDLE;
694 if (output_surface_state_ == OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION)
695 output_surface_state_ = OUTPUT_SURFACE_ACTIVE;
697 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION)
698 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_DRAW;
700 has_pending_tree_ = false;
701 pending_tree_is_ready_for_activation_ = false;
702 active_tree_needs_first_draw_ = true;
703 needs_redraw_ = true;
706 void SchedulerStateMachine::UpdateStateOnDraw(bool did_request_swap) {
707 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
708 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
710 if (commit_state_ == COMMIT_STATE_WAITING_FOR_DRAW)
711 commit_state_ = COMMIT_STATE_IDLE;
713 needs_redraw_ = false;
714 active_tree_needs_first_draw_ = false;
716 if (did_request_swap) {
717 DCHECK(!request_swap_funnel_);
718 request_swap_funnel_ = true;
719 did_request_swap_in_last_frame_ = true;
720 last_frame_number_swap_requested_ = current_frame_number_;
724 void SchedulerStateMachine::UpdateStateOnPrepareTiles() {
725 needs_prepare_tiles_ = false;
728 void SchedulerStateMachine::UpdateStateOnBeginOutputSurfaceCreation() {
729 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST);
730 output_surface_state_ = OUTPUT_SURFACE_CREATING;
732 // The following DCHECKs make sure we are in the proper quiescent state.
733 // The pipeline should be flushed entirely before we start output
734 // surface creation to avoid complicated corner cases.
735 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE);
736 DCHECK(!has_pending_tree_);
737 DCHECK(!active_tree_needs_first_draw_);
740 void SchedulerStateMachine::UpdateStateOnInvalidateOutputSurface() {
741 DCHECK(!invalidate_output_surface_funnel_);
742 invalidate_output_surface_funnel_ = true;
743 last_frame_number_invalidate_output_surface_performed_ =
744 current_frame_number_;
746 // The synchronous compositor makes no guarantees about a draw coming in after
747 // an invalidate so clear any flags that would cause the compositor's pipeline
748 // to stall.
749 active_tree_needs_first_draw_ = false; // blocks commit if true
752 void SchedulerStateMachine::SetSkipNextBeginMainFrameToReduceLatency() {
753 TRACE_EVENT_INSTANT0("cc",
754 "Scheduler: SkipNextBeginMainFrameToReduceLatency",
755 TRACE_EVENT_SCOPE_THREAD);
756 skip_next_begin_main_frame_to_reduce_latency_ = true;
759 bool SchedulerStateMachine::BeginFrameRequiredForChildren() const {
760 return children_need_begin_frames_;
762 bool SchedulerStateMachine::BeginFrameNeededForVideo() const {
763 return video_needs_begin_frames_;
766 bool SchedulerStateMachine::BeginFrameNeeded() const {
767 // We can't handle BeginFrames when output surface isn't initialized.
768 // TODO(brianderson): Support output surface creation inside a BeginFrame.
769 if (!HasInitializedOutputSurface())
770 return false;
772 // If we are not visible, we don't need BeginFrame messages.
773 if (!visible_)
774 return false;
776 return (BeginFrameRequiredForAction() || BeginFrameRequiredForChildren() ||
777 BeginFrameNeededForVideo() || ProactiveBeginFrameWanted());
780 void SchedulerStateMachine::SetChildrenNeedBeginFrames(
781 bool children_need_begin_frames) {
782 children_need_begin_frames_ = children_need_begin_frames;
785 void SchedulerStateMachine::SetVideoNeedsBeginFrames(
786 bool video_needs_begin_frames) {
787 video_needs_begin_frames_ = video_needs_begin_frames;
790 void SchedulerStateMachine::SetDeferCommits(bool defer_commits) {
791 defer_commits_ = defer_commits;
794 // These are the cases where we require a BeginFrame message to make progress
795 // on requested actions.
796 bool SchedulerStateMachine::BeginFrameRequiredForAction() const {
797 // The forced draw respects our normal draw scheduling, so we need to
798 // request a BeginImplFrame for it.
799 if (forced_redraw_state_ == FORCED_REDRAW_STATE_WAITING_FOR_DRAW)
800 return true;
802 return needs_animate_ || needs_redraw_ || (needs_commit_ && !defer_commits_);
805 // These are cases where we are very likely want a BeginFrame message in the
806 // near future. Proactively requesting the BeginImplFrame helps hide the round
807 // trip latency of the SetNeedsBeginFrame request that has to go to the
808 // Browser.
809 // This includes things like drawing soon, but might not actually have a new
810 // frame to draw when we receive the next BeginImplFrame.
811 bool SchedulerStateMachine::ProactiveBeginFrameWanted() const {
812 // Do not be proactive when invisible.
813 if (!visible_)
814 return false;
816 // We should proactively request a BeginImplFrame if a commit is pending
817 // because we will want to draw if the commit completes quickly. Do not
818 // request frames when commits are disabled, because the frame requests will
819 // not provide the needed commit (and will wake up the process when it could
820 // stay idle).
821 if ((commit_state_ != COMMIT_STATE_IDLE) && !defer_commits_)
822 return true;
824 // If the pending tree activates quickly, we'll want a BeginImplFrame soon
825 // to draw the new active tree.
826 if (has_pending_tree_)
827 return true;
829 // Changing priorities may allow us to activate (given the new priorities),
830 // which may result in a new frame.
831 if (needs_prepare_tiles_)
832 return true;
834 // If we just sent a swap request, it's likely that we are going to produce
835 // another frame soon. This helps avoid negative glitches in our
836 // SetNeedsBeginFrame requests, which may propagate to the BeginImplFrame
837 // provider and get sampled at an inopportune time, delaying the next
838 // BeginImplFrame.
839 if (did_request_swap_in_last_frame_)
840 return true;
842 // If the last commit was aborted because of early out (no updates), we should
843 // still want a begin frame in case there is a commit coming again.
844 if (last_commit_had_no_updates_)
845 return true;
847 return false;
850 void SchedulerStateMachine::OnBeginImplFrame() {
851 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING;
852 current_frame_number_++;
854 last_commit_had_no_updates_ = false;
855 did_request_swap_in_last_frame_ = false;
857 // Clear funnels for any actions we perform during the frame.
858 animate_funnel_ = false;
859 send_begin_main_frame_funnel_ = false;
860 invalidate_output_surface_funnel_ = false;
862 // "Drain" the PrepareTiles funnel.
863 if (prepare_tiles_funnel_ > 0)
864 prepare_tiles_funnel_--;
866 skip_begin_main_frame_to_reduce_latency_ =
867 skip_next_begin_main_frame_to_reduce_latency_;
868 skip_next_begin_main_frame_to_reduce_latency_ = false;
871 void SchedulerStateMachine::OnBeginImplFrameDeadlinePending() {
872 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME;
875 void SchedulerStateMachine::OnBeginImplFrameDeadline() {
876 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE;
878 did_perform_swap_in_last_draw_ = false;
880 // Clear funnels for any actions we perform during the deadline.
881 request_swap_funnel_ = false;
884 void SchedulerStateMachine::OnBeginImplFrameIdle() {
885 begin_impl_frame_state_ = BEGIN_IMPL_FRAME_STATE_IDLE;
888 SchedulerStateMachine::BeginImplFrameDeadlineMode
889 SchedulerStateMachine::CurrentBeginImplFrameDeadlineMode() const {
890 if (settings_.using_synchronous_renderer_compositor) {
891 // No deadline for synchronous compositor.
892 return BEGIN_IMPL_FRAME_DEADLINE_MODE_NONE;
893 } else if (wait_for_active_tree_ready_to_draw_) {
894 // When we are waiting for ready to draw signal, we do not wait to post a
895 // deadline yet.
896 return BEGIN_IMPL_FRAME_DEADLINE_MODE_BLOCKED_ON_READY_TO_DRAW;
897 } else if (ShouldTriggerBeginImplFrameDeadlineImmediately()) {
898 return BEGIN_IMPL_FRAME_DEADLINE_MODE_IMMEDIATE;
899 } else if (needs_redraw_ && pending_swaps_ < max_pending_swaps_) {
900 // We have an animation or fast input path on the impl thread that wants
901 // to draw, so don't wait too long for a new active tree.
902 // If we are swap throttled we should wait until we are unblocked.
903 return BEGIN_IMPL_FRAME_DEADLINE_MODE_REGULAR;
904 } else {
905 // The impl thread doesn't have anything it wants to draw and we are just
906 // waiting for a new active tree or we are swap throttled. In short we are
907 // blocked.
908 return BEGIN_IMPL_FRAME_DEADLINE_MODE_LATE;
912 bool SchedulerStateMachine::ShouldTriggerBeginImplFrameDeadlineImmediately()
913 const {
914 // TODO(brianderson): This should take into account multiple commit sources.
915 if (begin_impl_frame_state_ != BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME)
916 return false;
918 // If we just forced activation, we should end the deadline right now.
919 if (PendingActivationsShouldBeForced() && !has_pending_tree_)
920 return true;
922 // SwapAck throttle the deadline since we wont draw and swap anyway.
923 if (pending_swaps_ >= max_pending_swaps_)
924 return false;
926 if (active_tree_needs_first_draw_)
927 return true;
929 if (!needs_redraw_)
930 return false;
932 // This is used to prioritize impl-thread draws when the main thread isn't
933 // producing anything, e.g., after an aborted commit. We also check that we
934 // don't have a pending tree -- otherwise we should give it a chance to
935 // activate.
936 // TODO(skyostil): Revisit this when we have more accurate deadline estimates.
937 if (commit_state_ == COMMIT_STATE_IDLE && !has_pending_tree_)
938 return true;
940 // Prioritize impl-thread draws in impl_latency_takes_priority_ mode.
941 if (impl_latency_takes_priority_)
942 return true;
944 return false;
947 bool SchedulerStateMachine::MainThreadIsInHighLatencyMode() const {
948 // If a commit is pending before the previous commit has been drawn, we
949 // are definitely in a high latency mode.
950 if (CommitPending() && (active_tree_needs_first_draw_ || has_pending_tree_))
951 return true;
953 // If we just sent a BeginMainFrame and haven't hit the deadline yet, the main
954 // thread is in a low latency mode.
955 if (send_begin_main_frame_funnel_ &&
956 (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_BEGIN_FRAME_STARTING ||
957 begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_BEGIN_FRAME))
958 return false;
960 // If there's a commit in progress it must either be from the previous frame
961 // or it started after the impl thread's deadline. In either case the main
962 // thread is in high latency mode.
963 if (CommitPending())
964 return true;
966 // Similarly, if there's a pending tree the main thread is in high latency
967 // mode, because either
968 // it's from the previous frame
969 // or
970 // we're currently drawing the active tree and the pending tree will thus
971 // only be drawn in the next frame.
972 if (has_pending_tree_)
973 return true;
975 if (begin_impl_frame_state_ == BEGIN_IMPL_FRAME_STATE_INSIDE_DEADLINE) {
976 // Even if there's a new active tree to draw at the deadline or we've just
977 // swapped it, it may have been triggered by a previous BeginImplFrame, in
978 // which case the main thread is in a high latency mode.
979 return (active_tree_needs_first_draw_ || did_perform_swap_in_last_draw_) &&
980 !send_begin_main_frame_funnel_;
983 // If the active tree needs its first draw in any other state, we know the
984 // main thread is in a high latency mode.
985 return active_tree_needs_first_draw_;
988 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
990 void SchedulerStateMachine::SetCanDraw(bool can_draw) { can_draw_ = can_draw; }
992 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; }
994 void SchedulerStateMachine::SetNeedsAnimate() {
995 needs_animate_ = true;
998 void SchedulerStateMachine::SetWaitForReadyToDraw() {
999 DCHECK(settings_.impl_side_painting);
1000 wait_for_active_tree_ready_to_draw_ = true;
1003 void SchedulerStateMachine::SetNeedsPrepareTiles() {
1004 if (!needs_prepare_tiles_) {
1005 TRACE_EVENT0("cc", "SchedulerStateMachine::SetNeedsPrepareTiles");
1006 needs_prepare_tiles_ = true;
1010 void SchedulerStateMachine::SetMaxSwapsPending(int max) {
1011 max_pending_swaps_ = max;
1014 void SchedulerStateMachine::DidSwapBuffers() {
1015 pending_swaps_++;
1016 DCHECK_LE(pending_swaps_, max_pending_swaps_);
1018 did_perform_swap_in_last_draw_ = true;
1019 last_frame_number_swap_performed_ = current_frame_number_;
1022 void SchedulerStateMachine::DidSwapBuffersComplete() {
1023 DCHECK_GT(pending_swaps_, 0);
1024 pending_swaps_--;
1027 void SchedulerStateMachine::SetImplLatencyTakesPriority(
1028 bool impl_latency_takes_priority) {
1029 impl_latency_takes_priority_ = impl_latency_takes_priority;
1032 void SchedulerStateMachine::DidDrawIfPossibleCompleted(DrawResult result) {
1033 switch (result) {
1034 case INVALID_RESULT:
1035 NOTREACHED() << "Uninitialized DrawResult.";
1036 break;
1037 case DRAW_ABORTED_CANT_DRAW:
1038 case DRAW_ABORTED_CONTEXT_LOST:
1039 NOTREACHED() << "Invalid return value from DrawAndSwapIfPossible:"
1040 << result;
1041 break;
1042 case DRAW_SUCCESS:
1043 consecutive_checkerboard_animations_ = 0;
1044 forced_redraw_state_ = FORCED_REDRAW_STATE_IDLE;
1045 break;
1046 case DRAW_ABORTED_CHECKERBOARD_ANIMATIONS:
1047 needs_redraw_ = true;
1049 // If we're already in the middle of a redraw, we don't need to
1050 // restart it.
1051 if (forced_redraw_state_ != FORCED_REDRAW_STATE_IDLE)
1052 return;
1054 needs_commit_ = true;
1055 consecutive_checkerboard_animations_++;
1056 if (settings_.timeout_and_draw_when_animation_checkerboards &&
1057 consecutive_checkerboard_animations_ >=
1058 settings_.maximum_number_of_failed_draws_before_draw_is_forced_) {
1059 consecutive_checkerboard_animations_ = 0;
1060 // We need to force a draw, but it doesn't make sense to do this until
1061 // we've committed and have new textures.
1062 forced_redraw_state_ = FORCED_REDRAW_STATE_WAITING_FOR_COMMIT;
1064 break;
1065 case DRAW_ABORTED_MISSING_HIGH_RES_CONTENT:
1066 // It's not clear whether this missing content is because of missing
1067 // pictures (which requires a commit) or because of memory pressure
1068 // removing textures (which might not). To be safe, request a commit
1069 // anyway.
1070 needs_commit_ = true;
1071 break;
1075 void SchedulerStateMachine::SetNeedsCommit() {
1076 needs_commit_ = true;
1079 void SchedulerStateMachine::NotifyReadyToCommit() {
1080 DCHECK(commit_state_ == COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED)
1081 << AsValue()->ToString();
1082 commit_state_ = COMMIT_STATE_READY_TO_COMMIT;
1083 // In main thread low latency mode, commit should happen right after
1084 // BeginFrame, meaning when this function is called, next action should be
1085 // commit.
1086 if (settings_.main_thread_should_always_be_low_latency)
1087 DCHECK(ShouldCommit());
1090 void SchedulerStateMachine::BeginMainFrameAborted(CommitEarlyOutReason reason) {
1091 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1092 switch (reason) {
1093 case CommitEarlyOutReason::ABORTED_OUTPUT_SURFACE_LOST:
1094 case CommitEarlyOutReason::ABORTED_NOT_VISIBLE:
1095 case CommitEarlyOutReason::ABORTED_DEFERRED_COMMIT:
1096 commit_state_ = COMMIT_STATE_IDLE;
1097 SetNeedsCommit();
1098 return;
1099 case CommitEarlyOutReason::FINISHED_NO_UPDATES:
1100 bool commit_has_no_updates = true;
1101 UpdateStateOnCommit(commit_has_no_updates);
1102 return;
1106 void SchedulerStateMachine::DidPrepareTiles() {
1107 needs_prepare_tiles_ = false;
1108 // "Fill" the PrepareTiles funnel.
1109 prepare_tiles_funnel_++;
1112 void SchedulerStateMachine::DidLoseOutputSurface() {
1113 if (output_surface_state_ == OUTPUT_SURFACE_LOST ||
1114 output_surface_state_ == OUTPUT_SURFACE_CREATING)
1115 return;
1116 output_surface_state_ = OUTPUT_SURFACE_LOST;
1117 needs_redraw_ = false;
1118 wait_for_active_tree_ready_to_draw_ = false;
1121 void SchedulerStateMachine::NotifyReadyToActivate() {
1122 if (has_pending_tree_)
1123 pending_tree_is_ready_for_activation_ = true;
1126 void SchedulerStateMachine::NotifyReadyToDraw() {
1127 wait_for_active_tree_ready_to_draw_ = false;
1130 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() {
1131 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING);
1132 output_surface_state_ = OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT;
1134 if (did_create_and_initialize_first_output_surface_) {
1135 // TODO(boliu): See if we can remove this when impl-side painting is always
1136 // on. Does anything on the main thread need to update after recreate?
1137 needs_commit_ = true;
1139 did_create_and_initialize_first_output_surface_ = true;
1140 pending_swaps_ = 0;
1143 void SchedulerStateMachine::NotifyBeginMainFrameStarted() {
1144 DCHECK_EQ(commit_state_, COMMIT_STATE_BEGIN_MAIN_FRAME_SENT);
1145 commit_state_ = COMMIT_STATE_BEGIN_MAIN_FRAME_STARTED;
1148 bool SchedulerStateMachine::HasInitializedOutputSurface() const {
1149 switch (output_surface_state_) {
1150 case OUTPUT_SURFACE_LOST:
1151 case OUTPUT_SURFACE_CREATING:
1152 return false;
1154 case OUTPUT_SURFACE_ACTIVE:
1155 case OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT:
1156 case OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION:
1157 return true;
1159 NOTREACHED();
1160 return false;
1163 std::string SchedulerStateMachine::GetStatesForDebugging() const {
1164 return base::StringPrintf("%c %d %d %d %c %c %c %d %d",
1165 needs_commit_ ? 'T' : 'F',
1166 static_cast<int>(output_surface_state_),
1167 static_cast<int>(begin_impl_frame_state_),
1168 static_cast<int>(commit_state_),
1169 has_pending_tree_ ? 'T' : 'F',
1170 pending_tree_is_ready_for_activation_ ? 'T' : 'F',
1171 active_tree_needs_first_draw_ ? 'T' : 'F',
1172 max_pending_swaps_,
1173 pending_swaps_);
1176 } // namespace cc