1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/stl_util.h"
18 #include "base/strings/stringprintf.h"
19 #include "base/trace_event/trace_event_argument.h"
20 #include "cc/animation/animation_id_provider.h"
21 #include "cc/animation/scroll_offset_animation_curve.h"
22 #include "cc/animation/scrollbar_animation_controller.h"
23 #include "cc/animation/timing_function.h"
24 #include "cc/base/math_util.h"
25 #include "cc/debug/benchmark_instrumentation.h"
26 #include "cc/debug/debug_rect_history.h"
27 #include "cc/debug/devtools_instrumentation.h"
28 #include "cc/debug/frame_rate_counter.h"
29 #include "cc/debug/frame_viewer_instrumentation.h"
30 #include "cc/debug/paint_time_counter.h"
31 #include "cc/debug/rendering_stats_instrumentation.h"
32 #include "cc/debug/traced_value.h"
33 #include "cc/input/page_scale_animation.h"
34 #include "cc/input/scroll_elasticity_helper.h"
35 #include "cc/input/top_controls_manager.h"
36 #include "cc/layers/append_quads_data.h"
37 #include "cc/layers/heads_up_display_layer_impl.h"
38 #include "cc/layers/layer_impl.h"
39 #include "cc/layers/layer_iterator.h"
40 #include "cc/layers/painted_scrollbar_layer_impl.h"
41 #include "cc/layers/render_surface_impl.h"
42 #include "cc/layers/scrollbar_layer_impl_base.h"
43 #include "cc/layers/viewport.h"
44 #include "cc/output/compositor_frame_metadata.h"
45 #include "cc/output/copy_output_request.h"
46 #include "cc/output/delegating_renderer.h"
47 #include "cc/output/gl_renderer.h"
48 #include "cc/output/software_renderer.h"
49 #include "cc/output/texture_mailbox_deleter.h"
50 #include "cc/quads/render_pass_draw_quad.h"
51 #include "cc/quads/shared_quad_state.h"
52 #include "cc/quads/solid_color_draw_quad.h"
53 #include "cc/quads/texture_draw_quad.h"
54 #include "cc/raster/bitmap_tile_task_worker_pool.h"
55 #include "cc/raster/gpu_rasterizer.h"
56 #include "cc/raster/gpu_tile_task_worker_pool.h"
57 #include "cc/raster/one_copy_tile_task_worker_pool.h"
58 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
59 #include "cc/raster/tile_task_worker_pool.h"
60 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
61 #include "cc/resources/memory_history.h"
62 #include "cc/resources/prioritized_resource_manager.h"
63 #include "cc/resources/resource_pool.h"
64 #include "cc/resources/ui_resource_bitmap.h"
65 #include "cc/scheduler/delay_based_time_source.h"
66 #include "cc/tiles/eviction_tile_priority_queue.h"
67 #include "cc/tiles/picture_layer_tiling.h"
68 #include "cc/tiles/raster_tile_priority_queue.h"
69 #include "cc/trees/damage_tracker.h"
70 #include "cc/trees/latency_info_swap_promise_monitor.h"
71 #include "cc/trees/layer_tree_host.h"
72 #include "cc/trees/layer_tree_host_common.h"
73 #include "cc/trees/layer_tree_impl.h"
74 #include "cc/trees/single_thread_proxy.h"
75 #include "cc/trees/tree_synchronizer.h"
76 #include "gpu/GLES2/gl2extchromium.h"
77 #include "gpu/command_buffer/client/gles2_interface.h"
78 #include "ui/gfx/geometry/rect_conversions.h"
79 #include "ui/gfx/geometry/scroll_offset.h"
80 #include "ui/gfx/geometry/size_conversions.h"
81 #include "ui/gfx/geometry/vector2d_conversions.h"
86 // Small helper class that saves the current viewport location as the user sees
87 // it and resets to the same location.
88 class ViewportAnchor
{
90 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
91 : inner_(inner_scroll
),
92 outer_(outer_scroll
) {
93 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
96 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
99 void ResetViewportToAnchoredPosition() {
102 inner_
->ClampScrollToMaxScrollOffset();
103 outer_
->ClampScrollToMaxScrollOffset();
105 gfx::ScrollOffset viewport_location
=
106 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
108 gfx::Vector2dF delta
=
109 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
111 delta
= outer_
->ScrollBy(delta
);
112 inner_
->ScrollBy(delta
);
118 gfx::ScrollOffset viewport_in_content_coordinates_
;
121 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
123 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
124 "LayerTreeHostImpl", id
);
128 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
131 size_t GetMaxTransferBufferUsageBytes(
132 const ContextProvider::Capabilities
& context_capabilities
,
133 double refresh_rate
) {
134 // We want to make sure the default transfer buffer size is equal to the
135 // amount of data that can be uploaded by the compositor to avoid stalling
137 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
138 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
140 // We need to upload at least enough work to keep the GPU process busy until
141 // the next time it can handle a request to start more uploads from the
142 // compositor. We assume that it will pick up any sent upload requests within
143 // the time of a vsync, since the browser will want to swap a frame within
144 // that time interval, and then uploads should have a chance to be processed.
145 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
146 size_t max_transfer_buffer_usage_bytes
=
147 ms_per_frame
* kMaxBytesUploadedPerMs
;
149 // The context may request a lower limit based on the device capabilities.
150 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
151 max_transfer_buffer_usage_bytes
);
154 size_t GetMaxStagingResourceCount() {
155 // Upper bound for number of staging resource to allow.
161 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
164 LayerTreeHostImpl::FrameData::~FrameData() {}
166 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
167 const LayerTreeSettings
& settings
,
168 LayerTreeHostImplClient
* client
,
170 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
171 SharedBitmapManager
* shared_bitmap_manager
,
172 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
173 TaskGraphRunner
* task_graph_runner
,
175 return make_scoped_ptr(new LayerTreeHostImpl(
176 settings
, client
, proxy
, rendering_stats_instrumentation
,
177 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
180 LayerTreeHostImpl::LayerTreeHostImpl(
181 const LayerTreeSettings
& settings
,
182 LayerTreeHostImplClient
* client
,
184 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
185 SharedBitmapManager
* shared_bitmap_manager
,
186 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
187 TaskGraphRunner
* task_graph_runner
,
191 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
192 content_is_suitable_for_gpu_rasterization_(true),
193 has_gpu_rasterization_trigger_(false),
194 use_gpu_rasterization_(false),
196 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
197 tree_resources_for_gpu_rasterization_dirty_(false),
198 input_handler_client_(NULL
),
199 did_lock_scrolling_layer_(false),
200 should_bubble_scrolls_(false),
201 wheel_scrolling_(false),
202 scroll_affects_scroll_handler_(false),
203 scroll_layer_id_when_mouse_over_scrollbar_(0),
204 tile_priorities_dirty_(false),
205 root_layer_scroll_offset_delegate_(NULL
),
208 cached_managed_memory_policy_(
209 PrioritizedResourceManager::DefaultMemoryAllocationLimit(),
210 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
211 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
212 pinch_gesture_active_(false),
213 pinch_gesture_end_should_clear_scrolling_layer_(false),
214 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
215 paint_time_counter_(PaintTimeCounter::Create()),
216 memory_history_(MemoryHistory::Create()),
217 debug_rect_history_(DebugRectHistory::Create()),
218 texture_mailbox_deleter_(new TextureMailboxDeleter(
219 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
220 : proxy_
->MainThreadTaskRunner())),
221 max_memory_needed_bytes_(0),
222 device_scale_factor_(1.f
),
223 resourceless_software_draw_(false),
224 animation_registrar_(AnimationRegistrar::Create()),
225 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
226 micro_benchmark_controller_(this),
227 shared_bitmap_manager_(shared_bitmap_manager
),
228 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
229 task_graph_runner_(task_graph_runner
),
231 requires_high_res_to_draw_(false),
232 is_likely_to_require_a_draw_(false),
233 frame_timing_tracker_(FrameTimingTracker::Create()) {
234 DCHECK(proxy_
->IsImplThread());
235 DidVisibilityChange(this, visible_
);
236 animation_registrar_
->set_supports_scroll_animations(
237 proxy_
->SupportsImplScrolling());
239 SetDebugState(settings
.initial_debug_state
);
241 // LTHI always has an active tree.
243 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
244 new SyncedTopControls
, new SyncedElasticOverscroll
);
246 viewport_
= Viewport::Create(this);
248 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
249 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
251 top_controls_manager_
=
252 TopControlsManager::Create(this,
253 settings
.top_controls_show_threshold
,
254 settings
.top_controls_hide_threshold
);
257 LayerTreeHostImpl::~LayerTreeHostImpl() {
258 DCHECK(proxy_
->IsImplThread());
259 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
260 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
261 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
263 if (input_handler_client_
) {
264 input_handler_client_
->WillShutdown();
265 input_handler_client_
= NULL
;
267 if (scroll_elasticity_helper_
)
268 scroll_elasticity_helper_
.reset();
270 // The layer trees must be destroyed before the layer tree host. We've
271 // made a contract with our animation controllers that the registrar
272 // will outlive them, and we must make good.
274 recycle_tree_
->Shutdown();
276 pending_tree_
->Shutdown();
277 active_tree_
->Shutdown();
278 recycle_tree_
= nullptr;
279 pending_tree_
= nullptr;
280 active_tree_
= nullptr;
281 DestroyTileManager();
284 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
285 // If the begin frame data was handled, then scroll and scale set was applied
286 // by the main thread, so the active tree needs to be updated as if these sent
287 // values were applied and committed.
288 if (CommitEarlyOutHandledCommit(reason
)) {
289 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
290 active_tree_
->ResetContentsTexturesPurged();
294 void LayerTreeHostImpl::BeginCommit() {
295 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
297 // Ensure all textures are returned so partial texture updates can happen
298 // during the commit.
299 // TODO(ericrk): We should not need to ForceReclaimResources when using
300 // Impl-side-painting as it doesn't upload during commits. However,
301 // Display::Draw currently relies on resource being reclaimed to block drawing
302 // between BeginCommit / Swap. See crbug.com/489515.
304 output_surface_
->ForceReclaimResources();
306 if (settings_
.impl_side_painting
&& !proxy_
->CommitToActiveTree())
310 void LayerTreeHostImpl::CommitComplete() {
311 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
313 // LayerTreeHost may have changed the GPU rasterization flags state, which
314 // may require an update of the tree resources.
315 UpdateTreeResourcesForGpuRasterizationIfNeeded();
316 sync_tree()->set_needs_update_draw_properties();
318 if (settings_
.impl_side_painting
) {
319 // Impl-side painting needs an update immediately post-commit to have the
320 // opportunity to create tilings. Other paths can call UpdateDrawProperties
321 // more lazily when needed prior to drawing. Because invalidations may
322 // be coming from the main thread, it's safe to do an update for lcd text
323 // at this point and see if lcd text needs to be disabled on any layers.
324 bool update_lcd_text
= true;
325 sync_tree()->UpdateDrawProperties(update_lcd_text
);
326 // Start working on newly created tiles immediately if needed.
327 if (tile_manager_
&& tile_priorities_dirty_
) {
330 NotifyReadyToActivate();
332 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
333 // is important for SingleThreadProxy and impl-side painting case. For
334 // STP, we commit to active tree and RequiresHighResToDraw, and set
335 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
336 if (proxy_
->CommitToActiveTree())
340 // If we're not in impl-side painting, the tree is immediately considered
345 micro_benchmark_controller_
.DidCompleteCommit();
348 bool LayerTreeHostImpl::CanDraw() const {
349 // Note: If you are changing this function or any other function that might
350 // affect the result of CanDraw, make sure to call
351 // client_->OnCanDrawStateChanged in the proper places and update the
352 // NotifyIfCanDrawChanged test.
355 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
356 TRACE_EVENT_SCOPE_THREAD
);
360 // Must have an OutputSurface if |renderer_| is not NULL.
361 DCHECK(output_surface_
);
363 // TODO(boliu): Make draws without root_layer work and move this below
364 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
365 if (!active_tree_
->root_layer()) {
366 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
367 TRACE_EVENT_SCOPE_THREAD
);
371 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
374 if (DrawViewportSize().IsEmpty()) {
375 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
376 TRACE_EVENT_SCOPE_THREAD
);
379 if (active_tree_
->ViewportSizeInvalid()) {
380 TRACE_EVENT_INSTANT0(
381 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
382 TRACE_EVENT_SCOPE_THREAD
);
385 if (active_tree_
->ContentsTexturesPurged()) {
386 TRACE_EVENT_INSTANT0(
387 "cc", "LayerTreeHostImpl::CanDraw contents textures purged",
388 TRACE_EVENT_SCOPE_THREAD
);
391 if (EvictedUIResourcesExist()) {
392 TRACE_EVENT_INSTANT0(
393 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
394 TRACE_EVENT_SCOPE_THREAD
);
400 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
401 // mithro(TODO): Enable these checks.
402 // DCHECK(!current_begin_frame_tracker_.HasFinished());
403 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
404 // << "Called animate with unknown frame time!?";
405 if (input_handler_client_
)
406 input_handler_client_
->Animate(monotonic_time
);
407 AnimatePageScale(monotonic_time
);
408 AnimateLayers(monotonic_time
);
409 AnimateScrollbars(monotonic_time
);
410 AnimateTopControls(monotonic_time
);
413 void LayerTreeHostImpl::PrepareTiles() {
416 if (!tile_priorities_dirty_
)
419 tile_priorities_dirty_
= false;
420 tile_manager_
->PrepareTiles(global_tile_state_
);
422 client_
->DidPrepareTiles();
425 void LayerTreeHostImpl::StartPageScaleAnimation(
426 const gfx::Vector2d
& target_offset
,
429 base::TimeDelta duration
) {
430 if (!InnerViewportScrollLayer())
433 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
434 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
435 gfx::SizeF viewport_size
=
436 active_tree_
->InnerViewportContainerLayer()->bounds();
438 // Easing constants experimentally determined.
439 scoped_ptr
<TimingFunction
> timing_function
=
440 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
442 // TODO(miletus) : Pass in ScrollOffset.
443 page_scale_animation_
= PageScaleAnimation::Create(
444 ScrollOffsetToVector2dF(scroll_total
),
445 active_tree_
->current_page_scale_factor(), viewport_size
,
446 scaled_scrollable_size
, timing_function
.Pass());
449 gfx::Vector2dF
anchor(target_offset
);
450 page_scale_animation_
->ZoomWithAnchor(anchor
,
452 duration
.InSecondsF());
454 gfx::Vector2dF scaled_target_offset
= target_offset
;
455 page_scale_animation_
->ZoomTo(scaled_target_offset
,
457 duration
.InSecondsF());
461 client_
->SetNeedsCommitOnImplThread();
462 client_
->RenewTreePriority();
465 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
466 const gfx::Point
& viewport_point
,
467 InputHandler::ScrollInputType type
) {
468 if (!CurrentlyScrollingLayer())
471 gfx::PointF device_viewport_point
=
472 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
474 LayerImpl
* layer_impl
=
475 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
477 bool scroll_on_main_thread
= false;
478 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
479 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
481 if (!scrolling_layer_impl
)
484 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
487 // For active scrolling state treat the inner/outer viewports interchangeably.
488 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
489 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
490 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
491 scrolling_layer_impl
== InnerViewportScrollLayer())) {
498 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
499 const gfx::Point
& viewport_point
) {
500 gfx::PointF device_viewport_point
=
501 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
503 LayerImpl
* layer_impl
=
504 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
505 device_viewport_point
);
507 return layer_impl
!= NULL
;
510 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
511 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
512 return scroll_parent
;
513 return layer
->parent();
516 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
517 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
518 for (; layer
; layer
= NextScrollLayer(layer
)) {
519 blocks
|= layer
->scroll_blocks_on();
524 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
525 const gfx::Point
& viewport_point
) {
526 gfx::PointF device_viewport_point
=
527 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
529 // First check if scrolling at this point is required to block on any
530 // touch event handlers. Note that we must start at the innermost layer
531 // (as opposed to only the layer found to contain a touch handler region
532 // below) to ensure all relevant scroll-blocks-on values are applied.
533 LayerImpl
* layer_impl
=
534 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
535 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
536 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
539 // Now determine if there are actually any handlers at that point.
540 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
541 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
542 device_viewport_point
);
543 return layer_impl
!= NULL
;
546 scoped_ptr
<SwapPromiseMonitor
>
547 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
548 ui::LatencyInfo
* latency
) {
549 return make_scoped_ptr(
550 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
553 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
554 DCHECK(!scroll_elasticity_helper_
);
555 if (settings_
.enable_elastic_overscroll
) {
556 scroll_elasticity_helper_
.reset(
557 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
559 return scroll_elasticity_helper_
.get();
562 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
563 scoped_ptr
<SwapPromise
> swap_promise
) {
564 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
567 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
568 LayerImpl
* root_draw_layer
,
569 const LayerImplList
& render_surface_layer_list
) {
570 // For now, we use damage tracking to compute a global scissor. To do this, we
571 // must compute all damage tracking before drawing anything, so that we know
572 // the root damage rect. The root damage rect is then used to scissor each
575 for (int surface_index
= render_surface_layer_list
.size() - 1;
578 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
579 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
580 DCHECK(render_surface
);
581 render_surface
->damage_tracker()->UpdateDamageTrackingState(
582 render_surface
->layer_list(),
583 render_surface_layer
->id(),
584 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
585 render_surface
->content_rect(),
586 render_surface_layer
->mask_layer(),
587 render_surface_layer
->filters());
591 void LayerTreeHostImpl::FrameData::AsValueInto(
592 base::trace_event::TracedValue
* value
) const {
593 value
->SetBoolean("has_no_damage", has_no_damage
);
595 // Quad data can be quite large, so only dump render passes if we select
598 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
599 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
601 value
->BeginArray("render_passes");
602 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
603 value
->BeginDictionary();
604 render_passes
[i
]->AsValueInto(value
);
605 value
->EndDictionary();
611 void LayerTreeHostImpl::FrameData::AppendRenderPass(
612 scoped_ptr
<RenderPass
> render_pass
) {
613 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
614 render_passes
.push_back(render_pass
.Pass());
617 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
618 if (resourceless_software_draw_
) {
619 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
620 } else if (output_surface_
->context_provider()) {
621 return DRAW_MODE_HARDWARE
;
623 return DRAW_MODE_SOFTWARE
;
627 static void AppendQuadsForRenderSurfaceLayer(
628 RenderPass
* target_render_pass
,
630 const RenderPass
* contributing_render_pass
,
631 AppendQuadsData
* append_quads_data
) {
632 RenderSurfaceImpl
* surface
= layer
->render_surface();
633 const gfx::Transform
& draw_transform
= surface
->draw_transform();
634 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
635 SkColor debug_border_color
= surface
->GetDebugBorderColor();
636 float debug_border_width
= surface
->GetDebugBorderWidth();
637 LayerImpl
* mask_layer
= layer
->mask_layer();
639 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
640 debug_border_color
, debug_border_width
, mask_layer
,
641 append_quads_data
, contributing_render_pass
->id
);
643 // Add replica after the surface so that it appears below the surface.
644 if (layer
->has_replica()) {
645 const gfx::Transform
& replica_draw_transform
=
646 surface
->replica_draw_transform();
647 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
648 surface
->replica_draw_transform());
649 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
650 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
651 // TODO(danakj): By using the same RenderSurfaceImpl for both the
652 // content and its reflection, it's currently not possible to apply a
653 // separate mask to the reflection layer or correctly handle opacity in
654 // reflections (opacity must be applied after drawing both the layer and its
655 // reflection). The solution is to introduce yet another RenderSurfaceImpl
656 // to draw the layer and its reflection in. For now we only apply a separate
657 // reflection mask if the contents don't have a mask of their own.
658 LayerImpl
* replica_mask_layer
=
659 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
661 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
662 replica_occlusion
, replica_debug_border_color
,
663 replica_debug_border_width
, replica_mask_layer
,
664 append_quads_data
, contributing_render_pass
->id
);
668 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
669 RenderPass
* target_render_pass
,
670 LayerImpl
* root_layer
,
671 SkColor screen_background_color
,
672 const Region
& fill_region
) {
673 if (!root_layer
|| !SkColorGetA(screen_background_color
))
675 if (fill_region
.IsEmpty())
678 // Manually create the quad state for the gutter quads, as the root layer
679 // doesn't have any bounds and so can't generate this itself.
680 // TODO(danakj): Make the gutter quads generated by the solid color layer
681 // (make it smarter about generating quads to fill unoccluded areas).
683 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
685 int sorting_context_id
= 0;
686 SharedQuadState
* shared_quad_state
=
687 target_render_pass
->CreateAndAppendSharedQuadState();
688 shared_quad_state
->SetAll(gfx::Transform(),
689 root_target_rect
.size(),
694 SkXfermode::kSrcOver_Mode
,
697 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
699 gfx::Rect screen_space_rect
= fill_rects
.rect();
700 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
701 // Skip the quad culler and just append the quads directly to avoid
703 SolidColorDrawQuad
* quad
=
704 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
705 quad
->SetNew(shared_quad_state
,
707 visible_screen_space_rect
,
708 screen_background_color
,
713 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
715 DCHECK(frame
->render_passes
.empty());
717 DCHECK(active_tree_
->root_layer());
719 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
720 *frame
->render_surface_layer_list
);
722 // If the root render surface has no visible damage, then don't generate a
724 RenderSurfaceImpl
* root_surface
=
725 active_tree_
->root_layer()->render_surface();
726 bool root_surface_has_no_visible_damage
=
727 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
728 root_surface
->content_rect());
729 bool root_surface_has_contributing_layers
=
730 !root_surface
->layer_list().empty();
731 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
732 active_tree_
->hud_layer()->IsAnimatingHUDContents();
733 if (root_surface_has_contributing_layers
&&
734 root_surface_has_no_visible_damage
&&
735 active_tree_
->LayersWithCopyOutputRequest().empty() &&
736 !output_surface_
->capabilities().can_force_reclaim_resources
&&
737 !hud_wants_to_draw_
) {
739 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
740 frame
->has_no_damage
= true;
741 DCHECK(!output_surface_
->capabilities()
742 .draw_and_swap_full_viewport_every_frame
);
747 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
748 "render_surface_layer_list.size()",
749 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
750 "RequiresHighResToDraw", RequiresHighResToDraw());
752 // Create the render passes in dependency order.
753 for (int surface_index
= frame
->render_surface_layer_list
->size() - 1;
756 LayerImpl
* render_surface_layer
=
757 (*frame
->render_surface_layer_list
)[surface_index
];
758 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
760 bool should_draw_into_render_pass
=
761 render_surface_layer
->parent() == NULL
||
762 render_surface
->contributes_to_drawn_surface() ||
763 render_surface_layer
->HasCopyRequest();
764 if (should_draw_into_render_pass
)
765 render_surface
->AppendRenderPasses(frame
);
768 // When we are displaying the HUD, change the root damage rect to cover the
769 // entire root surface. This will disable partial-swap/scissor optimizations
770 // that would prevent the HUD from updating, since the HUD does not cause
771 // damage itself, to prevent it from messing with damage visualizations. Since
772 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
773 // changing the RenderPass does not affect them.
774 if (active_tree_
->hud_layer()) {
775 RenderPass
* root_pass
= frame
->render_passes
.back();
776 root_pass
->damage_rect
= root_pass
->output_rect
;
779 // Grab this region here before iterating layers. Taking copy requests from
780 // the layers while constructing the render passes will dirty the render
781 // surface layer list and this unoccluded region, flipping the dirty bit to
782 // true, and making us able to query for it without doing
783 // UpdateDrawProperties again. The value inside the Region is not actually
784 // changed until UpdateDrawProperties happens, so a reference to it is safe.
785 const Region
& unoccluded_screen_space_region
=
786 active_tree_
->UnoccludedScreenSpaceRegion();
788 // Typically when we are missing a texture and use a checkerboard quad, we
789 // still draw the frame. However when the layer being checkerboarded is moving
790 // due to an impl-animation, we drop the frame to avoid flashing due to the
791 // texture suddenly appearing in the future.
792 DrawResult draw_result
= DRAW_SUCCESS
;
794 int layers_drawn
= 0;
796 const DrawMode draw_mode
= GetDrawMode();
798 int num_missing_tiles
= 0;
799 int num_incomplete_tiles
= 0;
800 bool have_copy_request
= false;
801 bool have_missing_animated_tiles
= false;
803 auto end
= LayerIterator
<LayerImpl
>::End(frame
->render_surface_layer_list
);
805 LayerIterator
<LayerImpl
>::Begin(frame
->render_surface_layer_list
);
807 RenderPassId target_render_pass_id
=
808 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
809 RenderPass
* target_render_pass
=
810 frame
->render_passes_by_id
[target_render_pass_id
];
812 AppendQuadsData append_quads_data
;
814 if (it
.represents_target_render_surface()) {
815 if (it
->HasCopyRequest()) {
816 have_copy_request
= true;
817 it
->TakeCopyRequestsAndTransformToTarget(
818 &target_render_pass
->copy_requests
);
820 } else if (it
.represents_contributing_render_surface() &&
821 it
->render_surface()->contributes_to_drawn_surface()) {
822 RenderPassId contributing_render_pass_id
=
823 it
->render_surface()->GetRenderPassId();
824 RenderPass
* contributing_render_pass
=
825 frame
->render_passes_by_id
[contributing_render_pass_id
];
826 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
828 contributing_render_pass
,
830 } else if (it
.represents_itself() &&
831 !it
->visible_content_rect().IsEmpty()) {
833 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
834 it
->visible_content_rect());
835 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
836 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
838 frame
->will_draw_layers
.push_back(*it
);
840 if (it
->HasContributingDelegatedRenderPasses()) {
841 RenderPassId contributing_render_pass_id
=
842 it
->FirstContributingRenderPassId();
843 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
844 frame
->render_passes_by_id
.end()) {
845 RenderPass
* render_pass
=
846 frame
->render_passes_by_id
[contributing_render_pass_id
];
848 it
->AppendQuads(render_pass
, &append_quads_data
);
850 contributing_render_pass_id
=
851 it
->NextContributingRenderPassId(contributing_render_pass_id
);
855 it
->AppendQuads(target_render_pass
, &append_quads_data
);
857 // For layers that represent themselves, add composite frame timing
858 // requests if the visible rect intersects the requested rect.
859 for (const auto& request
: it
->frame_timing_requests()) {
860 const gfx::Rect
& request_content_rect
=
861 it
->LayerRectToContentRect(request
.rect());
862 if (request_content_rect
.Intersects(it
->visible_content_rect())) {
863 frame
->composite_events
.push_back(
864 FrameTimingTracker::FrameAndRectIds(
865 active_tree_
->source_frame_number(), request
.id()));
873 rendering_stats_instrumentation_
->AddVisibleContentArea(
874 append_quads_data
.visible_content_area
);
875 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
876 append_quads_data
.approximated_visible_content_area
);
877 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
878 append_quads_data
.checkerboarded_visible_content_area
);
880 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
881 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
883 if (append_quads_data
.num_missing_tiles
) {
884 bool layer_has_animating_transform
=
885 it
->screen_space_transform_is_animating() ||
886 it
->draw_transform_is_animating();
887 if (layer_has_animating_transform
)
888 have_missing_animated_tiles
= true;
892 if (have_missing_animated_tiles
)
893 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
895 // When we require high res to draw, abort the draw (almost) always. This does
896 // not cause the scheduler to do a main frame, instead it will continue to try
897 // drawing until we finally complete, so the copy request will not be lost.
898 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
899 if (num_incomplete_tiles
|| num_missing_tiles
) {
900 if (RequiresHighResToDraw())
901 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
904 // When this capability is set we don't have control over the surface the
905 // compositor draws to, so even though the frame may not be complete, the
906 // previous frame has already been potentially lost, so an incomplete frame is
907 // better than nothing, so this takes highest precidence.
908 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
909 draw_result
= DRAW_SUCCESS
;
912 for (const auto& render_pass
: frame
->render_passes
) {
913 for (const auto& quad
: render_pass
->quad_list
)
914 DCHECK(quad
->shared_quad_state
);
915 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
916 frame
->render_passes_by_id
.end());
919 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
921 if (!active_tree_
->has_transparent_background()) {
922 frame
->render_passes
.back()->has_transparent_background
= false;
923 AppendQuadsToFillScreen(
924 active_tree_
->RootScrollLayerDeviceViewportBounds(),
925 frame
->render_passes
.back(), active_tree_
->root_layer(),
926 active_tree_
->background_color(), unoccluded_screen_space_region
);
929 RemoveRenderPasses(frame
);
930 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
932 // Any copy requests left in the tree are not going to get serviced, and
933 // should be aborted.
934 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
935 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
936 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
937 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
939 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
940 requests_to_abort
[i
]->SendEmptyResult();
942 // If we're making a frame to draw, it better have at least one render pass.
943 DCHECK(!frame
->render_passes
.empty());
945 if (active_tree_
->has_ever_been_drawn()) {
946 UMA_HISTOGRAM_COUNTS_100(
947 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
949 UMA_HISTOGRAM_COUNTS_100(
950 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
951 num_incomplete_tiles
);
954 // Should only have one render pass in resourceless software mode.
955 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
956 frame
->render_passes
.size() == 1u)
957 << frame
->render_passes
.size();
959 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
960 "draw_result", draw_result
, "missing tiles",
963 // Draw has to be successful to not drop the copy request layer.
964 // When we have a copy request for a layer, we need to draw even if there
965 // would be animating checkerboards, because failing under those conditions
966 // triggers a new main frame, which may cause the copy request layer to be
968 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
969 // trigger this DCHECK.
970 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
975 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
976 top_controls_manager_
->MainThreadHasStoppedFlinging();
977 if (input_handler_client_
)
978 input_handler_client_
->MainThreadHasStoppedFlinging();
981 void LayerTreeHostImpl::DidAnimateScrollOffset() {
982 client_
->SetNeedsCommitOnImplThread();
983 client_
->RenewTreePriority();
986 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
987 viewport_damage_rect_
.Union(damage_rect
);
990 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
992 "LayerTreeHostImpl::PrepareToDraw",
994 active_tree_
->source_frame_number());
995 if (input_handler_client_
)
996 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
998 UMA_HISTOGRAM_CUSTOM_COUNTS(
999 "Compositing.NumActiveLayers", active_tree_
->NumLayers(), 1, 400, 20);
1001 size_t total_picture_memory
= 0;
1002 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1003 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1004 if (total_picture_memory
!= 0) {
1005 UMA_HISTOGRAM_COUNTS("Compositing.PictureMemoryUsageKb",
1006 total_picture_memory
/ 1024);
1009 bool update_lcd_text
= false;
1010 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1011 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1013 // This will cause NotifyTileStateChanged() to be called for any visible tiles
1014 // that completed, which will add damage to the frame for them so they appear
1015 // as part of the current frame being drawn.
1017 tile_manager_
->UpdateVisibleTiles(global_tile_state_
);
1019 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1020 frame
->render_passes
.clear();
1021 frame
->render_passes_by_id
.clear();
1022 frame
->will_draw_layers
.clear();
1023 frame
->has_no_damage
= false;
1025 if (active_tree_
->root_layer()) {
1026 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1027 viewport_damage_rect_
= gfx::Rect();
1029 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1030 AddDamageNextUpdate(device_viewport_damage_rect
);
1033 DrawResult draw_result
= CalculateRenderPasses(frame
);
1034 if (draw_result
!= DRAW_SUCCESS
) {
1035 DCHECK(!output_surface_
->capabilities()
1036 .draw_and_swap_full_viewport_every_frame
);
1040 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1041 // this function is called again.
1045 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1046 // There is always at least a root RenderPass.
1047 DCHECK_GE(frame
->render_passes
.size(), 1u);
1049 // A set of RenderPasses that we have seen.
1050 std::set
<RenderPassId
> pass_exists
;
1051 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1053 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1055 // Iterate RenderPasses in draw order, removing empty render passes (except
1056 // the root RenderPass).
1057 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1058 RenderPass
* pass
= frame
->render_passes
[i
];
1060 // Remove orphan RenderPassDrawQuads.
1061 bool removed
= true;
1064 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1066 if (it
->material
!= DrawQuad::RENDER_PASS
)
1068 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1069 // If the RenderPass doesn't exist, we can remove the quad.
1070 if (pass_exists
.count(quad
->render_pass_id
)) {
1071 // Otherwise, save a reference to the RenderPass so we know there's a
1073 pass_references
[quad
->render_pass_id
]++;
1076 // This invalidates the iterator. So break out of the loop and look
1077 // again. Luckily there's not a lot of render passes cuz this is
1079 // TODO(danakj): We could make erase not invalidate the iterator.
1080 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1086 if (i
== frame
->render_passes
.size() - 1) {
1087 // Don't remove the root RenderPass.
1091 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1092 // Remove the pass and decrement |i| to counter the for loop's increment,
1093 // so we don't skip the next pass in the loop.
1094 frame
->render_passes_by_id
.erase(pass
->id
);
1095 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1100 pass_exists
.insert(pass
->id
);
1103 // Remove RenderPasses that are not referenced by any draw quads or copy
1104 // requests (except the root RenderPass).
1105 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1106 // Iterating from the back of the list to the front, skipping over the
1107 // back-most (root) pass, in order to remove each qualified RenderPass, and
1108 // drop references to earlier RenderPasses allowing them to be removed to.
1110 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1111 if (!pass
->copy_requests
.empty())
1113 if (pass_references
[pass
->id
])
1116 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1117 if (it
->material
!= DrawQuad::RENDER_PASS
)
1119 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1120 pass_references
[quad
->render_pass_id
]--;
1123 frame
->render_passes_by_id
.erase(pass
->id
);
1124 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1129 void LayerTreeHostImpl::EvictTexturesForTesting() {
1130 EnforceManagedMemoryPolicy(ManagedMemoryPolicy(0));
1133 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1137 void LayerTreeHostImpl::ResetTreesForTesting() {
1139 active_tree_
->DetachLayerTree();
1141 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1142 active_tree()->top_controls_shown_ratio(),
1143 active_tree()->elastic_overscroll());
1145 pending_tree_
->DetachLayerTree();
1146 pending_tree_
= nullptr;
1148 recycle_tree_
->DetachLayerTree();
1149 recycle_tree_
= nullptr;
1152 void LayerTreeHostImpl::EnforceManagedMemoryPolicy(
1153 const ManagedMemoryPolicy
& policy
) {
1155 bool evicted_resources
= client_
->ReduceContentsTextureMemoryOnImplThread(
1156 visible_
? policy
.bytes_limit_when_visible
: 0,
1157 ManagedMemoryPolicy::PriorityCutoffToValue(
1158 visible_
? policy
.priority_cutoff_when_visible
1159 : gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
));
1160 if (evicted_resources
) {
1161 active_tree_
->SetContentsTexturesPurged();
1163 pending_tree_
->SetContentsTexturesPurged();
1164 client_
->SetNeedsCommitOnImplThread();
1165 client_
->OnCanDrawStateChanged(CanDraw());
1166 client_
->RenewTreePriority();
1169 UpdateTileManagerMemoryPolicy(policy
);
1172 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1173 const ManagedMemoryPolicy
& policy
) {
1177 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1178 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1179 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1180 global_tile_state_
.hard_memory_limit_in_bytes
=
1181 policy
.bytes_limit_when_visible
;
1182 global_tile_state_
.soft_memory_limit_in_bytes
=
1183 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1184 settings_
.max_memory_for_prepaint_percentage
) /
1187 global_tile_state_
.memory_limit_policy
=
1188 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1190 policy
.priority_cutoff_when_visible
:
1191 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1192 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1194 // TODO(reveman): We should avoid keeping around unused resources if
1195 // possible. crbug.com/224475
1196 // Unused limit is calculated from soft-limit, as hard-limit may
1197 // be very high and shouldn't typically be exceeded.
1198 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1199 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1200 settings_
.max_unused_resource_memory_percentage
) /
1203 DCHECK(resource_pool_
);
1204 resource_pool_
->CheckBusyResources(false);
1205 // Soft limit is used for resource pool such that memory returns to soft
1206 // limit after going over.
1207 resource_pool_
->SetResourceUsageLimits(
1208 global_tile_state_
.soft_memory_limit_in_bytes
,
1209 unused_memory_limit_in_bytes
,
1210 global_tile_state_
.num_resources_limit
);
1212 // Release all staging resources when invisible.
1213 if (staging_resource_pool_
) {
1214 staging_resource_pool_
->CheckBusyResources(false);
1215 staging_resource_pool_
->SetResourceUsageLimits(
1216 std::numeric_limits
<size_t>::max(),
1217 std::numeric_limits
<size_t>::max(),
1218 visible_
? GetMaxStagingResourceCount() : 0);
1221 DidModifyTilePriorities();
1224 void LayerTreeHostImpl::DidModifyTilePriorities() {
1225 DCHECK(settings_
.impl_side_painting
);
1226 // Mark priorities as dirty and schedule a PrepareTiles().
1227 tile_priorities_dirty_
= true;
1228 client_
->SetNeedsPrepareTilesOnImplThread();
1231 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1232 TreePriority tree_priority
,
1233 RasterTilePriorityQueue::Type type
) {
1234 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1236 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1238 ? pending_tree_
->picture_layers()
1239 : std::vector
<PictureLayerImpl
*>(),
1240 tree_priority
, type
);
1243 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1244 TreePriority tree_priority
) {
1245 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1247 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1248 queue
->Build(active_tree_
->picture_layers(),
1249 pending_tree_
? pending_tree_
->picture_layers()
1250 : std::vector
<PictureLayerImpl
*>(),
1255 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1256 bool is_likely_to_require_a_draw
) {
1257 // Proactively tell the scheduler that we expect to draw within each vsync
1258 // until we get all the tiles ready to draw. If we happen to miss a required
1259 // for draw tile here, then we will miss telling the scheduler each frame that
1260 // we intend to draw so it may make worse scheduling decisions.
1261 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1264 void LayerTreeHostImpl::NotifyReadyToActivate() {
1265 client_
->NotifyReadyToActivate();
1268 void LayerTreeHostImpl::NotifyReadyToDraw() {
1269 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1270 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1271 // causing optimistic requests to draw a frame.
1272 is_likely_to_require_a_draw_
= false;
1274 client_
->NotifyReadyToDraw();
1277 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1278 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1281 LayerImpl
* layer_impl
=
1282 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1284 layer_impl
->NotifyTileStateChanged(tile
);
1287 if (pending_tree_
) {
1288 LayerImpl
* layer_impl
=
1289 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1291 layer_impl
->NotifyTileStateChanged(tile
);
1294 // Check for a non-null active tree to avoid doing this during shutdown.
1295 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1296 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1297 // redraw will make those tiles be displayed.
1302 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1303 SetManagedMemoryPolicy(policy
);
1306 void LayerTreeHostImpl::SetTreeActivationCallback(
1307 const base::Closure
& callback
) {
1308 DCHECK(proxy_
->IsImplThread());
1309 DCHECK(settings_
.impl_side_painting
|| callback
.is_null());
1310 tree_activation_callback_
= callback
;
1313 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1314 const ManagedMemoryPolicy
& policy
) {
1315 if (cached_managed_memory_policy_
== policy
)
1318 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1320 cached_managed_memory_policy_
= policy
;
1321 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1323 if (old_policy
== actual_policy
)
1326 if (!proxy_
->HasImplThread()) {
1327 // In single-thread mode, this can be called on the main thread by
1328 // GLRenderer::OnMemoryAllocationChanged.
1329 DebugScopedSetImplThread
impl_thread(proxy_
);
1330 EnforceManagedMemoryPolicy(actual_policy
);
1332 DCHECK(proxy_
->IsImplThread());
1333 EnforceManagedMemoryPolicy(actual_policy
);
1336 // If there is already enough memory to draw everything imaginable and the
1337 // new memory limit does not change this, then do not re-commit. Don't bother
1338 // skipping commits if this is not visible (commits don't happen when not
1339 // visible, there will almost always be a commit when this becomes visible).
1340 bool needs_commit
= true;
1342 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1343 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1344 actual_policy
.priority_cutoff_when_visible
==
1345 old_policy
.priority_cutoff_when_visible
) {
1346 needs_commit
= false;
1350 client_
->SetNeedsCommitOnImplThread();
1353 void LayerTreeHostImpl::SetExternalDrawConstraints(
1354 const gfx::Transform
& transform
,
1355 const gfx::Rect
& viewport
,
1356 const gfx::Rect
& clip
,
1357 const gfx::Rect
& viewport_rect_for_tile_priority
,
1358 const gfx::Transform
& transform_for_tile_priority
,
1359 bool resourceless_software_draw
) {
1360 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1361 if (!resourceless_software_draw
) {
1362 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1363 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1364 // Convert from screen space to view space.
1365 viewport_rect_for_tile_priority_in_view_space
=
1366 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1367 screen_to_view
, viewport_rect_for_tile_priority
));
1371 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1372 resourceless_software_draw_
!= resourceless_software_draw
||
1373 viewport_rect_for_tile_priority_
!=
1374 viewport_rect_for_tile_priority_in_view_space
) {
1375 active_tree_
->set_needs_update_draw_properties();
1378 external_transform_
= transform
;
1379 external_viewport_
= viewport
;
1380 external_clip_
= clip
;
1381 viewport_rect_for_tile_priority_
=
1382 viewport_rect_for_tile_priority_in_view_space
;
1383 resourceless_software_draw_
= resourceless_software_draw
;
1386 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1387 if (damage_rect
.IsEmpty())
1389 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1390 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1393 void LayerTreeHostImpl::DidSwapBuffers() {
1394 client_
->DidSwapBuffersOnImplThread();
1397 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1398 client_
->DidSwapBuffersCompleteOnImplThread();
1401 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1402 // TODO(piman): We may need to do some validation on this ack before
1405 renderer_
->ReceiveSwapBuffersAck(*ack
);
1407 // In OOM, we now might be able to release more resources that were held
1408 // because they were exported.
1409 if (tile_manager_
) {
1410 DCHECK(resource_pool_
);
1412 resource_pool_
->CheckBusyResources(false);
1413 resource_pool_
->ReduceResourceUsage();
1415 // If we're not visible, we likely released resources, so we want to
1416 // aggressively flush here to make sure those DeleteTextures make it to the
1417 // GPU process to free up the memory.
1418 if (output_surface_
->context_provider() && !visible_
) {
1419 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1423 void LayerTreeHostImpl::OnDraw() {
1424 client_
->OnDrawForOutputSurface();
1427 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1428 client_
->OnCanDrawStateChanged(CanDraw());
1431 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1432 CompositorFrameMetadata metadata
;
1433 metadata
.device_scale_factor
= device_scale_factor_
;
1434 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1435 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1436 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1437 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1438 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1439 metadata
.location_bar_offset
=
1440 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1441 metadata
.location_bar_content_translation
=
1442 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1444 active_tree_
->GetViewportSelection(&metadata
.selection
);
1446 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1447 ? OuterViewportScrollLayer()
1448 : InnerViewportScrollLayer();
1449 if (root_layer_for_overflow
) {
1450 metadata
.root_overflow_x_hidden
=
1451 !root_layer_for_overflow
->user_scrollable_horizontal();
1452 metadata
.root_overflow_y_hidden
=
1453 !root_layer_for_overflow
->user_scrollable_vertical();
1456 if (!InnerViewportScrollLayer())
1459 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1460 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1461 active_tree_
->TotalScrollOffset());
1466 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1467 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1469 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1472 if (!frame
->composite_events
.empty()) {
1473 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1474 frame
->composite_events
);
1477 if (frame
->has_no_damage
) {
1478 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1479 DCHECK(!output_surface_
->capabilities()
1480 .draw_and_swap_full_viewport_every_frame
);
1484 DCHECK(!frame
->render_passes
.empty());
1486 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1487 !output_surface_
->context_provider());
1488 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1490 if (tile_manager_
) {
1491 memory_history_
->SaveEntry(
1492 tile_manager_
->memory_stats_from_last_assign());
1495 if (debug_state_
.ShowHudRects()) {
1496 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1497 active_tree_
->root_layer(),
1498 active_tree_
->hud_layer(),
1499 *frame
->render_surface_layer_list
,
1503 if (!settings_
.impl_side_painting
&& debug_state_
.continuous_painting
) {
1504 const RenderingStats
& stats
=
1505 rendering_stats_instrumentation_
->GetRenderingStats();
1506 paint_time_counter_
->SavePaintTime(
1507 stats
.begin_main_frame_to_commit_duration
.GetLastTimeDelta());
1511 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1513 if (pending_tree_
) {
1514 LayerTreeHostCommon::CallFunctionForSubtree(
1515 pending_tree_
->root_layer(),
1516 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1518 LayerTreeHostCommon::CallFunctionForSubtree(
1519 active_tree_
->root_layer(),
1520 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1524 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1525 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1526 frame_viewer_instrumentation::kCategoryLayerTree
,
1527 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1530 const DrawMode draw_mode
= GetDrawMode();
1532 // Because the contents of the HUD depend on everything else in the frame, the
1533 // contents of its texture are updated as the last thing before the frame is
1535 if (active_tree_
->hud_layer()) {
1536 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1537 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1538 resource_provider_
.get());
1541 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1542 bool disable_picture_quad_image_filtering
=
1543 IsActivelyScrolling() || animation_registrar_
->needs_animate_layers();
1545 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1546 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1547 output_surface_
.get(), NULL
);
1548 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1549 device_scale_factor_
,
1552 disable_picture_quad_image_filtering
);
1554 renderer_
->DrawFrame(&frame
->render_passes
,
1555 device_scale_factor_
,
1560 // The render passes should be consumed by the renderer.
1561 DCHECK(frame
->render_passes
.empty());
1562 frame
->render_passes_by_id
.clear();
1564 // The next frame should start by assuming nothing has changed, and changes
1565 // are noted as they occur.
1566 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1567 // damage forward to the next frame.
1568 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1569 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1570 DidDrawDamagedArea();
1572 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1574 active_tree_
->set_has_ever_been_drawn(true);
1575 devtools_instrumentation::DidDrawFrame(id_
);
1576 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1577 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1578 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1581 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1582 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1583 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1585 // Once all layers have been drawn, pending texture uploads should no
1586 // longer block future uploads.
1587 resource_provider_
->MarkPendingUploadsAsNonBlocking();
1590 void LayerTreeHostImpl::FinishAllRendering() {
1592 renderer_
->Finish();
1595 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1596 if (!(output_surface_
&& output_surface_
->context_provider() &&
1597 output_surface_
->worker_context_provider()))
1600 ContextProvider
* context_provider
=
1601 output_surface_
->worker_context_provider();
1602 base::AutoLock
context_lock(*context_provider
->GetLock());
1603 if (!context_provider
->GrContext())
1609 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1610 bool use_gpu
= false;
1611 bool use_msaa
= false;
1612 bool using_msaa_for_complex_content
=
1613 renderer() && settings_
.gpu_rasterization_msaa_sample_count
> 0 &&
1614 GetRendererCapabilities().max_msaa_samples
>=
1615 settings_
.gpu_rasterization_msaa_sample_count
;
1616 if (settings_
.gpu_rasterization_forced
) {
1618 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1619 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1620 using_msaa_for_complex_content
;
1622 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1624 } else if (!settings_
.gpu_rasterization_enabled
) {
1625 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1626 } else if (!has_gpu_rasterization_trigger_
) {
1627 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1628 } else if (content_is_suitable_for_gpu_rasterization_
) {
1630 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1631 } else if (using_msaa_for_complex_content
) {
1632 use_gpu
= use_msaa
= true;
1633 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1635 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1638 if (use_gpu
&& !use_gpu_rasterization_
) {
1639 if (!CanUseGpuRasterization()) {
1640 // If GPU rasterization is unusable, e.g. if GlContext could not
1641 // be created due to losing the GL context, force use of software
1645 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1649 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1652 // Note that this must happen first, in case the rest of the calls want to
1653 // query the new state of |use_gpu_rasterization_|.
1654 use_gpu_rasterization_
= use_gpu
;
1655 use_msaa_
= use_msaa
;
1657 tree_resources_for_gpu_rasterization_dirty_
= true;
1660 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1661 if (!tree_resources_for_gpu_rasterization_dirty_
)
1664 // Clean up and replace existing tile manager with another one that uses
1665 // appropriate rasterizer.
1666 ReleaseTreeResources();
1667 if (tile_manager_
) {
1668 DestroyTileManager();
1669 CreateAndSetTileManager();
1671 RecreateTreeResources();
1673 // We have released tilings for both active and pending tree.
1674 // We would not have any content to draw until the pending tree is activated.
1675 // Prevent the active tree from drawing until activation.
1676 SetRequiresHighResToDraw();
1678 tree_resources_for_gpu_rasterization_dirty_
= false;
1681 const RendererCapabilitiesImpl
&
1682 LayerTreeHostImpl::GetRendererCapabilities() const {
1684 return renderer_
->Capabilities();
1687 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1688 ResetRequiresHighResToDraw();
1689 if (frame
.has_no_damage
) {
1690 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1693 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1694 active_tree()->FinishSwapPromises(&metadata
);
1695 for (auto& latency
: metadata
.latency_info
) {
1696 TRACE_EVENT_FLOW_STEP0(
1699 TRACE_ID_DONT_MANGLE(latency
.trace_id
),
1701 // Only add the latency component once for renderer swap, not the browser
1703 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1705 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1709 renderer_
->SwapBuffers(metadata
);
1713 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1714 current_begin_frame_tracker_
.Start(args
);
1716 if (is_likely_to_require_a_draw_
) {
1717 // Optimistically schedule a draw. This will let us expect the tile manager
1718 // to complete its work so that we can draw new tiles within the impl frame
1719 // we are beginning now.
1723 for (auto& it
: video_frame_controllers_
)
1724 it
->OnBeginFrame(args
);
1727 void LayerTreeHostImpl::DidFinishImplFrame() {
1728 current_begin_frame_tracker_
.Finish();
1731 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1732 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1733 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1735 if (!inner_container
)
1738 // TODO(bokan): This code is currently specific to top controls. It should be
1739 // made general. crbug.com/464814.
1740 if (!TopControlsHeight()) {
1741 if (outer_container
)
1742 outer_container
->SetBoundsDelta(gfx::Vector2dF());
1744 inner_container
->SetBoundsDelta(gfx::Vector2dF());
1745 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1750 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1751 OuterViewportScrollLayer());
1753 // Adjust the inner viewport by shrinking/expanding the container to account
1754 // for the change in top controls height since the last Resize from Blink.
1755 float top_controls_layout_height
=
1756 active_tree_
->top_controls_shrink_blink_size()
1757 ? active_tree_
->top_controls_height()
1759 inner_container
->SetBoundsDelta(gfx::Vector2dF(
1761 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset()));
1763 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1766 // Adjust the outer viewport container as well, since adjusting only the
1767 // inner may cause its bounds to exceed those of the outer, causing scroll
1768 // clamping. We adjust it so it maintains the same aspect ratio as the
1770 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1771 inner_container
->BoundsForScrolling().height();
1772 float target_height
= outer_container
->BoundsForScrolling().width() /
1774 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1775 outer_container
->bounds_delta().y();
1776 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1778 outer_container
->SetBoundsDelta(delta
);
1779 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1781 anchor
.ResetViewportToAnchoredPosition();
1784 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1785 // Only valid for the single-threaded non-scheduled/synchronous case
1786 // using the zero copy raster worker pool.
1788 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1791 void LayerTreeHostImpl::DidLoseOutputSurface() {
1792 if (resource_provider_
)
1793 resource_provider_
->DidLoseOutputSurface();
1794 client_
->DidLoseOutputSurfaceOnImplThread();
1797 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1798 return !!InnerViewportScrollLayer();
1801 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1802 return active_tree_
->root_layer();
1805 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1806 return active_tree_
->InnerViewportScrollLayer();
1809 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1810 return active_tree_
->OuterViewportScrollLayer();
1813 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1814 return active_tree_
->CurrentlyScrollingLayer();
1817 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1818 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1819 (InnerViewportScrollLayer() &&
1820 InnerViewportScrollLayer()->IsExternalFlingActive()) ||
1821 (OuterViewportScrollLayer() &&
1822 OuterViewportScrollLayer()->IsExternalFlingActive());
1825 // Content layers can be either directly scrollable or contained in an outer
1826 // scrolling layer which applies the scroll transform. Given a content layer,
1827 // this function returns the associated scroll layer if any.
1828 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1832 if (layer_impl
->scrollable())
1835 if (layer_impl
->DrawsContent() &&
1836 layer_impl
->parent() &&
1837 layer_impl
->parent()->scrollable())
1838 return layer_impl
->parent();
1843 void LayerTreeHostImpl::CreatePendingTree() {
1844 CHECK(!pending_tree_
);
1846 recycle_tree_
.swap(pending_tree_
);
1849 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1850 active_tree()->top_controls_shown_ratio(),
1851 active_tree()->elastic_overscroll());
1853 client_
->OnCanDrawStateChanged(CanDraw());
1854 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1857 void LayerTreeHostImpl::ActivateSyncTree() {
1858 if (pending_tree_
) {
1859 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1861 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1862 active_tree_
->PushPersistedState(pending_tree_
.get());
1863 // Process any requests in the UI resource queue. The request queue is
1864 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1866 pending_tree_
->ProcessUIResourceRequestQueue();
1868 if (pending_tree_
->needs_full_tree_sync()) {
1869 active_tree_
->SetRootLayer(
1870 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1871 active_tree_
->DetachLayerTree(),
1872 active_tree_
.get()));
1874 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1875 active_tree_
->root_layer());
1876 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1878 // Now that we've synced everything from the pending tree to the active
1879 // tree, rename the pending tree the recycle tree so we can reuse it on the
1881 DCHECK(!recycle_tree_
);
1882 pending_tree_
.swap(recycle_tree_
);
1884 active_tree_
->SetRootLayerScrollOffsetDelegate(
1885 root_layer_scroll_offset_delegate_
);
1887 UpdateViewportContainerSizes();
1889 active_tree_
->ProcessUIResourceRequestQueue();
1892 active_tree_
->DidBecomeActive();
1893 ActivateAnimations();
1894 if (settings_
.impl_side_painting
) {
1895 client_
->RenewTreePriority();
1896 // If we have any picture layers, then by activating we also modified tile
1898 if (!active_tree_
->picture_layers().empty())
1899 DidModifyTilePriorities();
1902 client_
->OnCanDrawStateChanged(CanDraw());
1903 client_
->DidActivateSyncTree();
1904 if (!tree_activation_callback_
.is_null())
1905 tree_activation_callback_
.Run();
1907 if (debug_state_
.continuous_painting
) {
1908 const RenderingStats
& stats
=
1909 rendering_stats_instrumentation_
->GetRenderingStats();
1910 // TODO(hendrikw): This requires a different metric when we commit directly
1911 // to the active tree. See crbug.com/429311.
1912 paint_time_counter_
->SavePaintTime(
1913 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1914 stats
.draw_duration
.GetLastTimeDelta());
1917 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1918 active_tree_
->TakePendingPageScaleAnimation();
1919 if (pending_page_scale_animation
) {
1920 StartPageScaleAnimation(
1921 pending_page_scale_animation
->target_offset
,
1922 pending_page_scale_animation
->use_anchor
,
1923 pending_page_scale_animation
->scale
,
1924 pending_page_scale_animation
->duration
);
1928 void LayerTreeHostImpl::SetVisible(bool visible
) {
1929 DCHECK(proxy_
->IsImplThread());
1931 if (visible_
== visible
)
1934 DidVisibilityChange(this, visible_
);
1935 EnforceManagedMemoryPolicy(ActualManagedMemoryPolicy());
1937 // If we just became visible, we have to ensure that we draw high res tiles,
1938 // to prevent checkerboard/low res flashes.
1940 SetRequiresHighResToDraw();
1942 EvictAllUIResources();
1944 // Evict tiles immediately if invisible since this tab may never get another
1945 // draw or timer tick.
1952 renderer_
->SetVisible(visible
);
1955 void LayerTreeHostImpl::SetNeedsAnimate() {
1956 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1957 client_
->SetNeedsAnimateOnImplThread();
1960 void LayerTreeHostImpl::SetNeedsRedraw() {
1961 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1962 client_
->SetNeedsRedrawOnImplThread();
1965 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1966 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1967 if (debug_state_
.rasterize_only_visible_content
) {
1968 actual
.priority_cutoff_when_visible
=
1969 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
1970 } else if (use_gpu_rasterization()) {
1971 actual
.priority_cutoff_when_visible
=
1972 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
1977 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
1978 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
1981 int LayerTreeHostImpl::memory_allocation_priority_cutoff() const {
1982 return ManagedMemoryPolicy::PriorityCutoffToValue(
1983 ActualManagedMemoryPolicy().priority_cutoff_when_visible
);
1986 void LayerTreeHostImpl::ReleaseTreeResources() {
1987 active_tree_
->ReleaseResources();
1989 pending_tree_
->ReleaseResources();
1991 recycle_tree_
->ReleaseResources();
1993 EvictAllUIResources();
1996 void LayerTreeHostImpl::RecreateTreeResources() {
1997 active_tree_
->RecreateResources();
1999 pending_tree_
->RecreateResources();
2001 recycle_tree_
->RecreateResources();
2004 void LayerTreeHostImpl::CreateAndSetRenderer() {
2006 DCHECK(output_surface_
);
2007 DCHECK(resource_provider_
);
2009 if (output_surface_
->capabilities().delegated_rendering
) {
2010 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2011 output_surface_
.get(),
2012 resource_provider_
.get());
2013 } else if (output_surface_
->context_provider()) {
2014 renderer_
= GLRenderer::Create(
2015 this, &settings_
.renderer_settings
, output_surface_
.get(),
2016 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2017 settings_
.renderer_settings
.highp_threshold_min
);
2018 } else if (output_surface_
->software_device()) {
2019 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2020 output_surface_
.get(),
2021 resource_provider_
.get());
2025 renderer_
->SetVisible(visible_
);
2026 SetFullRootLayerDamage();
2028 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2029 // initialized to get max texture size. Also, after releasing resources,
2030 // trees need another update to generate new ones.
2031 active_tree_
->set_needs_update_draw_properties();
2033 pending_tree_
->set_needs_update_draw_properties();
2034 client_
->UpdateRendererCapabilitiesOnImplThread();
2037 void LayerTreeHostImpl::CreateAndSetTileManager() {
2038 DCHECK(!tile_manager_
);
2039 DCHECK(settings_
.impl_side_painting
);
2040 DCHECK(output_surface_
);
2041 DCHECK(resource_provider_
);
2043 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
2044 &staging_resource_pool_
);
2045 DCHECK(tile_task_worker_pool_
);
2046 DCHECK(resource_pool_
);
2048 base::SingleThreadTaskRunner
* task_runner
=
2049 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2050 : proxy_
->MainThreadTaskRunner();
2051 DCHECK(task_runner
);
2052 size_t scheduled_raster_task_limit
=
2053 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
2054 : settings_
.scheduled_raster_task_limit
;
2055 tile_manager_
= TileManager::Create(
2056 this, task_runner
, resource_pool_
.get(),
2057 tile_task_worker_pool_
->AsTileTaskRunner(), scheduled_raster_task_limit
);
2059 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2062 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2063 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2064 scoped_ptr
<ResourcePool
>* resource_pool
,
2065 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2066 base::SingleThreadTaskRunner
* task_runner
=
2067 proxy_
->HasImplThread() ? proxy_
->ImplThreadTaskRunner()
2068 : proxy_
->MainThreadTaskRunner();
2069 DCHECK(task_runner
);
2071 // Pass the single-threaded synchronous task graph runner to the worker pool
2072 // if we're in synchronous single-threaded mode.
2073 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2074 if (IsSynchronousSingleThreaded()) {
2075 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2076 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2077 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2080 ContextProvider
* context_provider
= output_surface_
->context_provider();
2081 if (!context_provider
) {
2083 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2085 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2086 task_runner
, task_graph_runner
, resource_provider_
.get());
2090 if (use_gpu_rasterization_
) {
2092 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2094 int msaa_sample_count
=
2095 use_msaa_
? settings_
.gpu_rasterization_msaa_sample_count
: 0;
2097 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2098 task_runner
, task_graph_runner
, context_provider
,
2099 resource_provider_
.get(), settings_
.use_distance_field_text
,
2104 DCHECK(GetRendererCapabilities().using_image
);
2105 unsigned image_target
= settings_
.use_image_texture_target
;
2106 DCHECK_IMPLIES(image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2107 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2109 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2110 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2112 if (settings_
.use_zero_copy
) {
2114 ResourcePool::Create(resource_provider_
.get(), image_target
);
2116 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2117 task_runner
, task_graph_runner
, resource_provider_
.get());
2121 if (settings_
.use_one_copy
) {
2122 // Synchronous single-threaded mode depends on tiles being ready to
2123 // draw when raster is complete. Therefore, it must use one of zero
2124 // copy, software raster, or GPU raster.
2125 DCHECK(!IsSynchronousSingleThreaded());
2127 // We need to create a staging resource pool when using copy rasterizer.
2128 *staging_resource_pool
=
2129 ResourcePool::Create(resource_provider_
.get(), image_target
);
2131 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2133 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2134 task_runner
, task_graph_runner
, context_provider
,
2135 resource_provider_
.get(), staging_resource_pool_
.get(),
2136 settings_
.max_bytes_per_copy_operation
);
2140 // Synchronous single-threaded mode depends on tiles being ready to
2141 // draw when raster is complete. Therefore, it must use one of zero
2142 // copy, software raster, or GPU raster (in the branches above).
2143 DCHECK(!IsSynchronousSingleThreaded());
2145 *resource_pool
= ResourcePool::Create(
2146 resource_provider_
.get(), GL_TEXTURE_2D
);
2148 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2149 task_runner
, task_graph_runner_
, context_provider
,
2150 resource_provider_
.get(),
2151 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2152 settings_
.renderer_settings
.refresh_rate
));
2155 void LayerTreeHostImpl::RecordMainFrameTiming(
2156 const BeginFrameArgs
& start_of_main_frame_args
,
2157 const BeginFrameArgs
& expected_next_main_frame_args
) {
2158 std::vector
<int64_t> request_ids
;
2159 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2160 if (request_ids
.empty())
2163 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2164 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2165 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2166 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2169 void LayerTreeHostImpl::DestroyTileManager() {
2170 tile_manager_
= nullptr;
2171 resource_pool_
= nullptr;
2172 staging_resource_pool_
= nullptr;
2173 tile_task_worker_pool_
= nullptr;
2174 single_thread_synchronous_task_graph_runner_
= nullptr;
2177 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2178 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2181 bool LayerTreeHostImpl::InitializeRenderer(
2182 scoped_ptr
<OutputSurface
> output_surface
) {
2183 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2185 // Since we will create a new resource provider, we cannot continue to use
2186 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2187 // before we destroy the old resource provider.
2188 ReleaseTreeResources();
2190 // Note: order is important here.
2191 renderer_
= nullptr;
2192 DestroyTileManager();
2193 resource_provider_
= nullptr;
2194 output_surface_
= nullptr;
2196 if (!output_surface
->BindToClient(this)) {
2197 // Avoid recreating tree resources because we might not have enough
2198 // information to do this yet (eg. we don't have a TileManager at this
2203 output_surface_
= output_surface
.Pass();
2204 resource_provider_
= ResourceProvider::Create(
2205 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2206 proxy_
->blocking_main_thread_task_runner(),
2207 settings_
.renderer_settings
.highp_threshold_min
,
2208 settings_
.renderer_settings
.use_rgba_4444_textures
,
2209 settings_
.renderer_settings
.texture_id_allocation_chunk_size
);
2211 CreateAndSetRenderer();
2213 // Since the new renderer may be capable of MSAA, update status here.
2214 UpdateGpuRasterizationStatus();
2216 if (settings_
.impl_side_painting
&& settings_
.raster_enabled
)
2217 CreateAndSetTileManager();
2218 RecreateTreeResources();
2220 // Initialize vsync parameters to sane values.
2221 const base::TimeDelta display_refresh_interval
=
2222 base::TimeDelta::FromMicroseconds(
2223 base::Time::kMicrosecondsPerSecond
/
2224 settings_
.renderer_settings
.refresh_rate
);
2225 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2227 // TODO(brianderson): Don't use a hard-coded parent draw time.
2228 base::TimeDelta parent_draw_time
=
2229 (!settings_
.use_external_begin_frame_source
&&
2230 output_surface_
->capabilities().adjust_deadline_for_parent
)
2231 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2232 : base::TimeDelta();
2233 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2235 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2236 if (max_frames_pending
<= 0)
2237 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2238 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2239 client_
->OnCanDrawStateChanged(CanDraw());
2241 // There will not be anything to draw here, so set high res
2242 // to avoid checkerboards, typically when we are recovering
2243 // from lost context.
2244 SetRequiresHighResToDraw();
2249 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2250 base::TimeDelta interval
) {
2251 client_
->CommitVSyncParameters(timebase
, interval
);
2254 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2255 if (device_viewport_size
== device_viewport_size_
)
2257 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2258 TRACE_EVENT_SCOPE_THREAD
, "width",
2259 device_viewport_size
.width(), "height",
2260 device_viewport_size
.height());
2263 active_tree_
->SetViewportSizeInvalid();
2265 device_viewport_size_
= device_viewport_size
;
2267 UpdateViewportContainerSizes();
2268 client_
->OnCanDrawStateChanged(CanDraw());
2269 SetFullRootLayerDamage();
2270 active_tree_
->set_needs_update_draw_properties();
2273 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2274 if (device_scale_factor
== device_scale_factor_
)
2276 device_scale_factor_
= device_scale_factor
;
2278 SetFullRootLayerDamage();
2281 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2282 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2285 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2286 if (viewport_rect_for_tile_priority_
.IsEmpty())
2287 return DeviceViewport();
2289 return viewport_rect_for_tile_priority_
;
2292 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2293 return DeviceViewport().size();
2296 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2297 if (external_viewport_
.IsEmpty())
2298 return gfx::Rect(device_viewport_size_
);
2300 return external_viewport_
;
2303 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2304 if (external_clip_
.IsEmpty())
2305 return DeviceViewport();
2307 return external_clip_
;
2310 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2311 return external_transform_
;
2314 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2315 UpdateViewportContainerSizes();
2318 active_tree_
->set_needs_update_draw_properties();
2319 SetFullRootLayerDamage();
2322 float LayerTreeHostImpl::TopControlsHeight() const {
2323 return active_tree_
->top_controls_height();
2326 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2327 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2328 DidChangeTopControlsPosition();
2331 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2332 return active_tree_
->CurrentTopControlsShownRatio();
2335 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2336 DCHECK(input_handler_client_
== NULL
);
2337 input_handler_client_
= client
;
2340 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2341 const gfx::PointF
& device_viewport_point
,
2342 InputHandler::ScrollInputType type
,
2343 LayerImpl
* layer_impl
,
2344 bool* scroll_on_main_thread
,
2345 bool* optional_has_ancestor_scroll_handler
) const {
2346 DCHECK(scroll_on_main_thread
);
2348 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2350 // Walk up the hierarchy and look for a scrollable layer.
2351 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2352 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2353 // The content layer can also block attempts to scroll outside the main
2355 ScrollStatus status
=
2356 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2357 if (status
== SCROLL_ON_MAIN_THREAD
) {
2358 *scroll_on_main_thread
= true;
2362 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2363 if (!scroll_layer_impl
)
2367 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2368 // If any layer wants to divert the scroll event to the main thread, abort.
2369 if (status
== SCROLL_ON_MAIN_THREAD
) {
2370 *scroll_on_main_thread
= true;
2374 if (optional_has_ancestor_scroll_handler
&&
2375 scroll_layer_impl
->have_scroll_event_handlers())
2376 *optional_has_ancestor_scroll_handler
= true;
2378 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2379 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2382 // Falling back to the root scroll layer ensures generation of root overscroll
2383 // notifications while preventing scroll updates from being unintentionally
2384 // forwarded to the main thread.
2385 if (!potentially_scrolling_layer_impl
)
2386 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2387 ? OuterViewportScrollLayer()
2388 : InnerViewportScrollLayer();
2390 return potentially_scrolling_layer_impl
;
2393 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2394 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2395 DCHECK(scroll_ancestor
);
2396 for (LayerImpl
* ancestor
= child
; ancestor
;
2397 ancestor
= NextScrollLayer(ancestor
)) {
2398 if (ancestor
->scrollable())
2399 return ancestor
== scroll_ancestor
;
2404 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2405 const gfx::Point
& viewport_point
,
2406 InputHandler::ScrollInputType type
) {
2407 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2409 top_controls_manager_
->ScrollBegin();
2411 DCHECK(!CurrentlyScrollingLayer());
2412 ClearCurrentlyScrollingLayer();
2414 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2415 device_scale_factor_
);
2416 LayerImpl
* layer_impl
=
2417 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2420 LayerImpl
* scroll_layer_impl
=
2421 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2422 device_viewport_point
);
2423 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2424 return SCROLL_UNKNOWN
;
2427 bool scroll_on_main_thread
= false;
2428 LayerImpl
* scrolling_layer_impl
=
2429 FindScrollLayerForDeviceViewportPoint(device_viewport_point
,
2432 &scroll_on_main_thread
,
2433 &scroll_affects_scroll_handler_
);
2435 if (scroll_on_main_thread
) {
2436 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2437 return SCROLL_ON_MAIN_THREAD
;
2440 if (scrolling_layer_impl
) {
2441 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2442 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2443 wheel_scrolling_
= (type
== WHEEL
);
2444 client_
->RenewTreePriority();
2445 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2446 return SCROLL_STARTED
;
2448 return SCROLL_IGNORED
;
2451 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2452 const gfx::Point
& viewport_point
,
2453 const gfx::Vector2dF
& scroll_delta
) {
2454 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2455 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2459 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2460 // behavior as ScrollBy to determine which layer to animate, but we do not
2461 // do the Android-specific things in ScrollBy like showing top controls.
2462 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2463 if (scroll_status
== SCROLL_STARTED
) {
2464 gfx::Vector2dF pending_delta
= scroll_delta
;
2465 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2466 layer_impl
= layer_impl
->parent()) {
2467 if (!layer_impl
->scrollable())
2470 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2471 gfx::ScrollOffset target_offset
=
2472 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2473 target_offset
.SetToMax(gfx::ScrollOffset());
2474 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2475 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2477 const float kEpsilon
= 0.1f
;
2478 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2479 std::abs(actual_delta
.y()) > kEpsilon
);
2481 if (!can_layer_scroll
) {
2482 layer_impl
->ScrollBy(actual_delta
);
2483 pending_delta
-= actual_delta
;
2487 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2489 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2492 return SCROLL_STARTED
;
2496 return scroll_status
;
2499 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2500 LayerImpl
* layer_impl
,
2501 const gfx::PointF
& viewport_point
,
2502 const gfx::Vector2dF
& viewport_delta
) {
2503 // Layers with non-invertible screen space transforms should not have passed
2504 // the scroll hit test in the first place.
2505 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2506 gfx::Transform
inverse_screen_space_transform(
2507 gfx::Transform::kSkipInitialization
);
2508 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2509 &inverse_screen_space_transform
);
2510 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2511 // layers, we may need to explicitly handle uninvertible transforms here.
2514 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2515 gfx::PointF screen_space_point
=
2516 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2518 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2519 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2521 // First project the scroll start and end points to local layer space to find
2522 // the scroll delta in layer coordinates.
2523 bool start_clipped
, end_clipped
;
2524 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2525 gfx::PointF local_start_point
=
2526 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2529 gfx::PointF local_end_point
=
2530 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2531 screen_space_end_point
,
2534 // In general scroll point coordinates should not get clipped.
2535 DCHECK(!start_clipped
);
2536 DCHECK(!end_clipped
);
2537 if (start_clipped
|| end_clipped
)
2538 return gfx::Vector2dF();
2540 // local_start_point and local_end_point are in content space but we want to
2541 // move them to layer space for scrolling.
2542 float width_scale
= 1.f
/ layer_impl
->contents_scale_x();
2543 float height_scale
= 1.f
/ layer_impl
->contents_scale_y();
2544 local_start_point
.Scale(width_scale
, height_scale
);
2545 local_end_point
.Scale(width_scale
, height_scale
);
2547 // Apply the scroll delta.
2548 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2549 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2550 gfx::ScrollOffset scrolled
=
2551 layer_impl
->CurrentScrollOffset() - previous_offset
;
2553 // Get the end point in the layer's content space so we can apply its
2554 // ScreenSpaceTransform.
2555 gfx::PointF actual_local_end_point
=
2556 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2557 gfx::PointF actual_local_content_end_point
=
2558 gfx::ScalePoint(actual_local_end_point
,
2560 1.f
/ height_scale
);
2562 // Calculate the applied scroll delta in viewport space coordinates.
2563 gfx::PointF actual_screen_space_end_point
=
2564 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2565 actual_local_content_end_point
,
2567 DCHECK(!end_clipped
);
2569 return gfx::Vector2dF();
2570 gfx::PointF actual_viewport_end_point
=
2571 gfx::ScalePoint(actual_screen_space_end_point
,
2572 1.f
/ scale_from_viewport_to_screen_space
);
2573 return actual_viewport_end_point
- viewport_point
;
2576 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2577 LayerImpl
* layer_impl
,
2578 const gfx::Vector2dF
& local_delta
,
2579 float page_scale_factor
) {
2580 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2581 gfx::Vector2dF delta
= local_delta
;
2582 delta
.Scale(1.f
/ page_scale_factor
);
2583 layer_impl
->ScrollBy(delta
);
2584 gfx::ScrollOffset scrolled
=
2585 layer_impl
->CurrentScrollOffset() - previous_offset
;
2586 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2587 consumed_scroll
.Scale(page_scale_factor
);
2589 return consumed_scroll
;
2592 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2593 const gfx::Vector2dF
& delta
,
2594 const gfx::Point
& viewport_point
,
2595 bool is_wheel_scroll
) {
2596 // Gesture events need to be transformed from viewport coordinates to
2597 // local layer coordinates so that the scrolling contents exactly follow
2598 // the user's finger. In contrast, wheel events represent a fixed amount
2599 // of scrolling so we can just apply them directly, but the page scale
2600 // factor is applied to the scroll delta.
2601 if (is_wheel_scroll
) {
2602 float scale_factor
= active_tree()->current_page_scale_factor();
2603 return ScrollLayerWithLocalDelta(layer_impl
,
2608 return ScrollLayerWithViewportSpaceDelta(layer_impl
,
2613 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2614 const gfx::Point
& viewport_point
,
2615 const gfx::Vector2dF
& scroll_delta
) {
2616 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2617 if (!CurrentlyScrollingLayer())
2618 return InputHandlerScrollResult();
2620 gfx::Vector2dF pending_delta
= scroll_delta
;
2621 gfx::Vector2dF unused_root_delta
;
2622 bool did_scroll_x
= false;
2623 bool did_scroll_y
= false;
2624 bool did_scroll_top_controls
= false;
2626 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2628 layer_impl
= layer_impl
->parent()) {
2629 // Skip the outer viewport scroll layer so that we try to scroll the
2630 // viewport only once. i.e. The inner viewport layer represents the
2632 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2635 gfx::Vector2dF applied_delta
;
2636 if (layer_impl
== InnerViewportScrollLayer()) {
2637 Viewport::ScrollResult result
= viewport()->ScrollBy(pending_delta
,
2640 applied_delta
= result
.applied_delta
;
2641 unused_root_delta
= result
.unused_scroll_delta
;
2642 did_scroll_top_controls
= result
.top_controls_applied_delta
.y() != 0;
2644 applied_delta
= ScrollLayer(layer_impl
,
2650 // If the layer wasn't able to move, try the next one in the hierarchy.
2651 const float kEpsilon
= 0.1f
;
2652 bool did_move_layer_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2653 bool did_move_layer_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2654 did_scroll_x
|= did_move_layer_x
;
2655 did_scroll_y
|= did_move_layer_y
;
2657 if (did_move_layer_x
|| did_move_layer_y
) {
2658 did_lock_scrolling_layer_
= true;
2660 // When scrolls are allowed to bubble, it's important that the original
2661 // scrolling layer be preserved. This ensures that, after a scroll
2662 // bubbles, the user can reverse scroll directions and immediately resume
2663 // scrolling the original layer that scrolled.
2664 if (!should_bubble_scrolls_
) {
2665 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2669 // If the applied delta is within 45 degrees of the input delta, bail out
2670 // to make it easier to scroll just one layer in one direction without
2671 // affecting any of its parents.
2672 float angle_threshold
= 45;
2673 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2677 // Allow further movement only on an axis perpendicular to the direction
2678 // in which the layer moved.
2679 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2681 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2683 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2687 if (!should_bubble_scrolls_
&& did_lock_scrolling_layer_
)
2691 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2692 if (did_scroll_content
) {
2693 // If we are scrolling with an active scroll handler, forward latency
2694 // tracking information to the main thread so the delay introduced by the
2695 // handler is accounted for.
2696 if (scroll_affects_scroll_handler())
2697 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2698 client_
->SetNeedsCommitOnImplThread();
2700 client_
->RenewTreePriority();
2703 // Scrolling along an axis resets accumulated root overscroll for that axis.
2705 accumulated_root_overscroll_
.set_x(0);
2707 accumulated_root_overscroll_
.set_y(0);
2708 accumulated_root_overscroll_
+= unused_root_delta
;
2710 InputHandlerScrollResult scroll_result
;
2711 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2712 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2713 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2714 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2715 return scroll_result
;
2718 // This implements scrolling by page as described here:
2719 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2720 // for events with WHEEL_PAGESCROLL set.
2721 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2722 ScrollDirection direction
) {
2723 DCHECK(wheel_scrolling_
);
2725 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2727 layer_impl
= layer_impl
->parent()) {
2728 if (!layer_impl
->scrollable())
2731 if (!layer_impl
->HasScrollbar(VERTICAL
))
2734 float height
= layer_impl
->clip_height();
2736 // These magical values match WebKit and are designed to scroll nearly the
2737 // entire visible content height but leave a bit of overlap.
2738 float page
= std::max(height
* 0.875f
, 1.f
);
2739 if (direction
== SCROLL_BACKWARD
)
2742 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2744 gfx::Vector2dF applied_delta
=
2745 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2747 if (!applied_delta
.IsZero()) {
2748 client_
->SetNeedsCommitOnImplThread();
2750 client_
->RenewTreePriority();
2754 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2760 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2761 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2762 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2763 active_tree_
->SetRootLayerScrollOffsetDelegate(
2764 root_layer_scroll_offset_delegate_
);
2767 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2768 DCHECK(root_layer_scroll_offset_delegate_
);
2769 active_tree_
->DistributeRootScrollOffset();
2770 client_
->SetNeedsCommitOnImplThread();
2772 active_tree_
->set_needs_update_draw_properties();
2775 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2776 active_tree_
->ClearCurrentlyScrollingLayer();
2777 did_lock_scrolling_layer_
= false;
2778 scroll_affects_scroll_handler_
= false;
2779 accumulated_root_overscroll_
= gfx::Vector2dF();
2782 void LayerTreeHostImpl::ScrollEnd() {
2783 top_controls_manager_
->ScrollEnd();
2784 ClearCurrentlyScrollingLayer();
2787 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2788 if (!active_tree_
->CurrentlyScrollingLayer())
2789 return SCROLL_IGNORED
;
2791 if (settings_
.ignore_root_layer_flings
&&
2792 (active_tree_
->CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
2793 active_tree_
->CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
2794 ClearCurrentlyScrollingLayer();
2795 return SCROLL_IGNORED
;
2798 if (!wheel_scrolling_
) {
2799 // Allow the fling to lock to the first layer that moves after the initial
2800 // fling |ScrollBy()| event.
2801 did_lock_scrolling_layer_
= false;
2802 should_bubble_scrolls_
= false;
2805 return SCROLL_STARTED
;
2808 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2809 const gfx::PointF
& device_viewport_point
,
2810 LayerImpl
* layer_impl
) {
2812 return std::numeric_limits
<float>::max();
2814 gfx::Rect
layer_impl_bounds(
2815 layer_impl
->content_bounds());
2817 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2818 layer_impl
->screen_space_transform(),
2821 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2822 device_viewport_point
);
2825 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2826 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2827 device_scale_factor_
);
2828 LayerImpl
* layer_impl
=
2829 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2830 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2833 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2834 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2835 scroll_layer_id_when_mouse_over_scrollbar_
);
2837 // The check for a null scroll_layer_impl below was added to see if it will
2838 // eliminate the crashes described in http://crbug.com/326635.
2839 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2840 ScrollbarAnimationController
* animation_controller
=
2841 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2843 if (animation_controller
)
2844 animation_controller
->DidMouseMoveOffScrollbar();
2845 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2848 bool scroll_on_main_thread
= false;
2849 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2850 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2851 &scroll_on_main_thread
, NULL
);
2852 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2855 ScrollbarAnimationController
* animation_controller
=
2856 scroll_layer_impl
->scrollbar_animation_controller();
2857 if (!animation_controller
)
2860 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2861 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2862 for (LayerImpl::ScrollbarSet::iterator it
=
2863 scroll_layer_impl
->scrollbars()->begin();
2864 it
!= scroll_layer_impl
->scrollbars()->end();
2866 distance_to_scrollbar
=
2867 std::min(distance_to_scrollbar
,
2868 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2870 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2871 device_scale_factor_
);
2874 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2875 const gfx::PointF
& device_viewport_point
) {
2876 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2877 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2878 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2879 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2880 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2881 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2883 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2892 void LayerTreeHostImpl::PinchGestureBegin() {
2893 pinch_gesture_active_
= true;
2894 previous_pinch_anchor_
= gfx::Point();
2895 client_
->RenewTreePriority();
2896 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2897 if (active_tree_
->OuterViewportScrollLayer()) {
2898 active_tree_
->SetCurrentlyScrollingLayer(
2899 active_tree_
->OuterViewportScrollLayer());
2901 active_tree_
->SetCurrentlyScrollingLayer(
2902 active_tree_
->InnerViewportScrollLayer());
2904 top_controls_manager_
->PinchBegin();
2907 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2908 const gfx::Point
& anchor
) {
2909 if (!InnerViewportScrollLayer())
2912 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2914 // For a moment the scroll offset ends up being outside of the max range. This
2915 // confuses the delegate so we switch it off till after we're done processing
2916 // the pinch update.
2917 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2919 // Keep the center-of-pinch anchor specified by (x, y) in a stable
2920 // position over the course of the magnify.
2921 float page_scale
= active_tree_
->current_page_scale_factor();
2922 gfx::PointF previous_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2923 active_tree_
->SetPageScaleOnActiveTree(page_scale
* magnify_delta
);
2924 page_scale
= active_tree_
->current_page_scale_factor();
2925 gfx::PointF new_scale_anchor
= gfx::ScalePoint(anchor
, 1.f
/ page_scale
);
2926 gfx::Vector2dF move
= previous_scale_anchor
- new_scale_anchor
;
2928 previous_pinch_anchor_
= anchor
;
2930 // If clamping the inner viewport scroll offset causes a change, it should
2931 // be accounted for from the intended move.
2932 move
-= InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2934 // We manually manage the bubbling behaviour here as it is different to that
2935 // implemented in LayerTreeHostImpl::ScrollBy(). Specifically:
2936 // 1) we want to explicit limit the bubbling to the outer/inner viewports,
2937 // 2) we don't want the directional limitations on the unused parts that
2938 // ScrollBy() implements, and
2939 // 3) pinching should not engage the top controls manager.
2940 gfx::Vector2dF unused
= OuterViewportScrollLayer()
2941 ? OuterViewportScrollLayer()->ScrollBy(move
)
2944 if (!unused
.IsZero()) {
2945 InnerViewportScrollLayer()->ScrollBy(unused
);
2946 InnerViewportScrollLayer()->ClampScrollToMaxScrollOffset();
2949 active_tree_
->SetRootLayerScrollOffsetDelegate(
2950 root_layer_scroll_offset_delegate_
);
2952 client_
->SetNeedsCommitOnImplThread();
2954 client_
->RenewTreePriority();
2957 void LayerTreeHostImpl::PinchGestureEnd() {
2958 pinch_gesture_active_
= false;
2959 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2960 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2961 ClearCurrentlyScrollingLayer();
2963 top_controls_manager_
->PinchEnd();
2964 client_
->SetNeedsCommitOnImplThread();
2965 // When a pinch ends, we may be displaying content cached at incorrect scales,
2966 // so updating draw properties and drawing will ensure we are using the right
2967 // scales that we want when we're not inside a pinch.
2968 active_tree_
->set_needs_update_draw_properties();
2972 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2973 LayerImpl
* layer_impl
) {
2977 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2979 if (!scroll_delta
.IsZero()) {
2980 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2981 scroll
.layer_id
= layer_impl
->id();
2982 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2983 scroll_info
->scrolls
.push_back(scroll
);
2986 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2987 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
2990 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
2991 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
2993 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
2994 scroll_info
->page_scale_delta
=
2995 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
2996 scroll_info
->top_controls_delta
=
2997 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
2998 scroll_info
->elastic_overscroll_delta
=
2999 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3000 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3002 return scroll_info
.Pass();
3005 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3006 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3009 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3010 DCHECK(InnerViewportScrollLayer());
3011 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3013 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3014 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3015 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3018 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3019 DCHECK(InnerViewportScrollLayer());
3020 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3021 ? OuterViewportScrollLayer()
3022 : InnerViewportScrollLayer();
3024 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3026 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3027 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3030 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3031 if (!page_scale_animation_
)
3034 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3036 if (!page_scale_animation_
->IsAnimationStarted())
3037 page_scale_animation_
->StartAnimation(monotonic_time
);
3039 active_tree_
->SetPageScaleOnActiveTree(
3040 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3041 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3042 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3044 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3047 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3048 page_scale_animation_
= nullptr;
3049 client_
->SetNeedsCommitOnImplThread();
3050 client_
->RenewTreePriority();
3051 client_
->DidCompletePageScaleAnimationOnImplThread();
3057 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3058 if (!top_controls_manager_
->animation())
3061 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3063 if (top_controls_manager_
->animation())
3066 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3069 if (scroll
.IsZero())
3072 ScrollViewportBy(gfx::ScaleVector2d(
3073 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3075 client_
->SetNeedsCommitOnImplThread();
3076 client_
->RenewTreePriority();
3079 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3080 if (scrollbar_animation_controllers_
.empty())
3083 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3084 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3085 scrollbar_animation_controllers_
;
3086 for (auto& it
: controllers_copy
)
3087 it
->Animate(monotonic_time
);
3092 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3093 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3096 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3100 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3101 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3104 scoped_ptr
<AnimationEventsVector
> events
=
3105 animation_registrar_
->CreateEvents();
3106 const bool has_active_animations
= animation_registrar_
->UpdateAnimationState(
3107 start_ready_animations
, events
.get());
3109 if (!events
->empty())
3110 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3112 if (has_active_animations
)
3116 void LayerTreeHostImpl::ActivateAnimations() {
3117 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3120 if (animation_registrar_
->ActivateAnimations())
3124 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3126 if (active_tree_
->root_layer()) {
3127 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3128 base::JSONWriter::WriteWithOptions(
3129 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3134 int LayerTreeHostImpl::SourceAnimationFrameNumber() const {
3135 return fps_counter_
->current_frame_number();
3138 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3139 ScrollbarAnimationController
* controller
) {
3140 scrollbar_animation_controllers_
.insert(controller
);
3144 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3145 ScrollbarAnimationController
* controller
) {
3146 scrollbar_animation_controllers_
.erase(controller
);
3149 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3150 const base::Closure
& task
,
3151 base::TimeDelta delay
) {
3152 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3155 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3159 void LayerTreeHostImpl::AddVideoFrameController(
3160 VideoFrameController
* controller
) {
3161 bool was_empty
= video_frame_controllers_
.empty();
3162 video_frame_controllers_
.insert(controller
);
3163 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3164 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3165 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3167 client_
->SetVideoNeedsBeginFrames(true);
3170 void LayerTreeHostImpl::RemoveVideoFrameController(
3171 VideoFrameController
* controller
) {
3172 video_frame_controllers_
.erase(controller
);
3173 if (video_frame_controllers_
.empty())
3174 client_
->SetVideoNeedsBeginFrames(false);
3177 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3181 if (global_tile_state_
.tree_priority
== priority
)
3183 global_tile_state_
.tree_priority
= priority
;
3184 DidModifyTilePriorities();
3187 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3188 return global_tile_state_
.tree_priority
;
3191 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3192 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3193 // once all calls which happens outside impl frames are fixed.
3194 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3197 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3198 return current_begin_frame_tracker_
.Interval();
3201 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3202 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3203 scoped_refptr
<base::trace_event::TracedValue
> state
=
3204 new base::trace_event::TracedValue();
3205 AsValueWithFrameInto(frame
, state
.get());
3209 void LayerTreeHostImpl::AsValueWithFrameInto(
3211 base::trace_event::TracedValue
* state
) const {
3212 if (this->pending_tree_
) {
3213 state
->BeginDictionary("activation_state");
3214 ActivationStateAsValueInto(state
);
3215 state
->EndDictionary();
3217 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3220 std::vector
<PrioritizedTile
> prioritized_tiles
;
3221 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3223 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3225 state
->BeginArray("active_tiles");
3226 for (const auto& prioritized_tile
: prioritized_tiles
) {
3227 state
->BeginDictionary();
3228 prioritized_tile
.AsValueInto(state
);
3229 state
->EndDictionary();
3233 if (tile_manager_
) {
3234 state
->BeginDictionary("tile_manager_basic_state");
3235 tile_manager_
->BasicStateAsValueInto(state
);
3236 state
->EndDictionary();
3238 state
->BeginDictionary("active_tree");
3239 active_tree_
->AsValueInto(state
);
3240 state
->EndDictionary();
3241 if (pending_tree_
) {
3242 state
->BeginDictionary("pending_tree");
3243 pending_tree_
->AsValueInto(state
);
3244 state
->EndDictionary();
3247 state
->BeginDictionary("frame");
3248 frame
->AsValueInto(state
);
3249 state
->EndDictionary();
3253 void LayerTreeHostImpl::ActivationStateAsValueInto(
3254 base::trace_event::TracedValue
* state
) const {
3255 TracedValue::SetIDRef(this, state
, "lthi");
3256 if (tile_manager_
) {
3257 state
->BeginDictionary("tile_manager");
3258 tile_manager_
->BasicStateAsValueInto(state
);
3259 state
->EndDictionary();
3263 void LayerTreeHostImpl::SetDebugState(
3264 const LayerTreeDebugState
& new_debug_state
) {
3265 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3267 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3268 paint_time_counter_
->ClearHistory();
3270 debug_state_
= new_debug_state
;
3271 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3272 SetFullRootLayerDamage();
3275 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3276 const UIResourceBitmap
& bitmap
) {
3279 GLint wrap_mode
= 0;
3280 switch (bitmap
.GetWrapMode()) {
3281 case UIResourceBitmap::CLAMP_TO_EDGE
:
3282 wrap_mode
= GL_CLAMP_TO_EDGE
;
3284 case UIResourceBitmap::REPEAT
:
3285 wrap_mode
= GL_REPEAT
;
3289 // Allow for multiple creation requests with the same UIResourceId. The
3290 // previous resource is simply deleted.
3291 ResourceId id
= ResourceIdForUIResource(uid
);
3293 DeleteUIResource(uid
);
3295 ResourceFormat format
= resource_provider_
->best_texture_format();
3296 switch (bitmap
.GetFormat()) {
3297 case UIResourceBitmap::RGBA8
:
3299 case UIResourceBitmap::ALPHA_8
:
3302 case UIResourceBitmap::ETC1
:
3306 id
= resource_provider_
->CreateResource(
3307 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3310 UIResourceData data
;
3311 data
.resource_id
= id
;
3312 data
.size
= bitmap
.GetSize();
3313 data
.opaque
= bitmap
.GetOpaque();
3315 ui_resource_map_
[uid
] = data
;
3317 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3318 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3320 MarkUIResourceNotEvicted(uid
);
3323 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3324 ResourceId id
= ResourceIdForUIResource(uid
);
3326 resource_provider_
->DeleteResource(id
);
3327 ui_resource_map_
.erase(uid
);
3329 MarkUIResourceNotEvicted(uid
);
3332 void LayerTreeHostImpl::EvictAllUIResources() {
3333 if (ui_resource_map_
.empty())
3336 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3337 iter
!= ui_resource_map_
.end();
3339 evicted_ui_resources_
.insert(iter
->first
);
3340 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3342 ui_resource_map_
.clear();
3344 client_
->SetNeedsCommitOnImplThread();
3345 client_
->OnCanDrawStateChanged(CanDraw());
3346 client_
->RenewTreePriority();
3349 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3350 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3351 if (iter
!= ui_resource_map_
.end())
3352 return iter
->second
.resource_id
;
3356 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3357 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3358 DCHECK(iter
!= ui_resource_map_
.end());
3359 return iter
->second
.opaque
;
3362 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3363 return !evicted_ui_resources_
.empty();
3366 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3367 std::set
<UIResourceId
>::iterator found_in_evicted
=
3368 evicted_ui_resources_
.find(uid
);
3369 if (found_in_evicted
== evicted_ui_resources_
.end())
3371 evicted_ui_resources_
.erase(found_in_evicted
);
3372 if (evicted_ui_resources_
.empty())
3373 client_
->OnCanDrawStateChanged(CanDraw());
3376 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3377 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3378 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3381 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3382 swap_promise_monitor_
.insert(monitor
);
3385 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3386 swap_promise_monitor_
.erase(monitor
);
3389 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3390 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3391 for (; it
!= swap_promise_monitor_
.end(); it
++)
3392 (*it
)->OnSetNeedsRedrawOnImpl();
3395 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3396 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3397 for (; it
!= swap_promise_monitor_
.end(); it
++)
3398 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3401 void LayerTreeHostImpl::ScrollAnimationCreate(
3402 LayerImpl
* layer_impl
,
3403 const gfx::ScrollOffset
& target_offset
,
3404 const gfx::ScrollOffset
& current_offset
) {
3405 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3406 ScrollOffsetAnimationCurve::Create(target_offset
,
3407 EaseInOutTimingFunction::Create());
3408 curve
->SetInitialValue(current_offset
);
3410 scoped_ptr
<Animation
> animation
= Animation::Create(
3411 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3412 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3413 animation
->set_is_impl_only(true);
3415 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3418 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3419 LayerImpl
* layer_impl
,
3420 const gfx::Vector2dF
& scroll_delta
) {
3421 Animation
* animation
=
3422 layer_impl
->layer_animation_controller()
3423 ? layer_impl
->layer_animation_controller()->GetAnimation(
3424 Animation::SCROLL_OFFSET
)
3429 ScrollOffsetAnimationCurve
* curve
=
3430 animation
->curve()->ToScrollOffsetAnimationCurve();
3432 gfx::ScrollOffset new_target
=
3433 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3434 new_target
.SetToMax(gfx::ScrollOffset());
3435 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3437 curve
->UpdateTarget(
3438 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)