Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / chrome / browser / ui / ash / window_positioner_unittest.cc
blob76d9227917e15058816b346c01841b1140090544
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_positioner.h"
7 #include "ash/shell.h"
8 #include "ash/test/ash_test_base.h"
9 #include "ash/test/test_shell_delegate.h"
10 #include "ash/wm/window_resizer.h"
11 #include "base/compiler_specific.h"
12 #include "base/logging.h"
13 #include "chrome/browser/ui/browser.h"
14 #include "chrome/browser/ui/host_desktop.h"
15 #include "chrome/test/base/test_browser_window.h"
16 #include "chrome/test/base/testing_profile.h"
17 #include "content/public/test/render_view_test.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/aura/env.h"
20 #include "ui/aura/test/test_windows.h"
21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/gfx/screen.h"
24 namespace ash {
25 namespace test {
27 namespace {
29 // A browser window proxy which is able to associate an aura native window with
30 // it.
31 class TestBrowserWindowAura : public TestBrowserWindow {
32 public:
33 explicit TestBrowserWindowAura(aura::Window* native_window);
34 ~TestBrowserWindowAura() override;
36 gfx::NativeWindow GetNativeWindow() const override { return native_window_; }
38 private:
39 gfx::NativeWindow native_window_;
41 DISALLOW_COPY_AND_ASSIGN(TestBrowserWindowAura);
44 TestBrowserWindowAura::TestBrowserWindowAura(aura::Window *native_window)
45 : native_window_(native_window) {
48 TestBrowserWindowAura::~TestBrowserWindowAura() {}
50 } // namespace
52 // A test class for preparing window positioner tests - it creates a testing
53 // base by adding a window and a popup which can be independently
54 // positioned to see where the positioner will place the window.
55 class WindowPositionerTest : public AshTestBase {
56 public:
57 WindowPositionerTest();
59 void SetUp() override;
60 void TearDown() override;
62 protected:
63 aura::Window* window() { return window_.get(); }
64 aura::Window* popup() { return popup_.get(); }
66 Browser* window_browser() { return window_owning_browser_.get(); }
67 Browser* popup_browser() { return popup_owning_browser_.get(); }
69 WindowPositioner* window_positioner() { return window_positioner_; }
71 // The positioner & desktop's used grid alignment size.
72 const int grid_size_;
74 private:
75 WindowPositioner* window_positioner_;
77 // These two need to be deleted after everything else is gone.
78 TestingProfile profile_;
80 // These get created for each session.
81 scoped_ptr<aura::Window> window_;
82 scoped_ptr<aura::Window> popup_;
84 scoped_ptr<BrowserWindow> browser_window_;
85 scoped_ptr<BrowserWindow> browser_popup_;
87 scoped_ptr<Browser> window_owning_browser_;
88 scoped_ptr<Browser> popup_owning_browser_;
90 DISALLOW_COPY_AND_ASSIGN(WindowPositionerTest);
93 WindowPositionerTest::WindowPositionerTest()
94 : grid_size_(WindowPositioner::kMinimumWindowOffset),
95 window_positioner_(NULL) {
98 void WindowPositionerTest::SetUp() {
99 AshTestBase::SetUp();
100 // Create some default dummy windows.
101 window_.reset(CreateTestWindowInShellWithId(0));
102 window_->SetBounds(gfx::Rect(16, 32, 640, 320));
103 popup_.reset(CreateTestWindowInShellWithId(1));
104 popup_->SetBounds(gfx::Rect(16, 32, 128, 256));
106 // Create a browser for the window.
107 browser_window_.reset(new TestBrowserWindowAura(window_.get()));
108 Browser::CreateParams window_params(&profile_,
109 chrome::HOST_DESKTOP_TYPE_ASH);
110 window_params.window = browser_window_.get();
111 window_owning_browser_.reset(new Browser(window_params));
113 // Creating a browser for the popup.
114 browser_popup_.reset(new TestBrowserWindowAura(popup_.get()));
115 Browser::CreateParams popup_params(Browser::TYPE_POPUP, &profile_,
116 chrome::HOST_DESKTOP_TYPE_ASH);
117 popup_params.window = browser_popup_.get();
118 popup_owning_browser_.reset(new Browser(popup_params));
120 // We hide all windows upon start - each user is required to set it up
121 // as he needs it.
122 window()->Hide();
123 popup()->Hide();
124 window_positioner_ = new WindowPositioner();
127 void WindowPositionerTest::TearDown() {
128 // Since the AuraTestBase is needed to create our assets, we have to
129 // also delete them before we tear it down.
130 window_owning_browser_.reset(NULL);
131 popup_owning_browser_.reset(NULL);
133 browser_window_.reset(NULL);
134 browser_popup_.reset(NULL);
136 window_.reset(NULL);
137 popup_.reset(NULL);
139 AshTestBase::TearDown();
140 delete window_positioner_;
141 window_positioner_ = NULL;
144 int AlignToGridRoundDown(int location, int grid_size) {
145 if (grid_size <= 1 || location % grid_size == 0)
146 return location;
147 return location / grid_size * grid_size;
150 TEST_F(WindowPositionerTest, cascading) {
151 const gfx::Rect work_area =
152 Shell::GetScreen()->GetPrimaryDisplay().work_area();
154 // First see that the window will cascade down when there is no space.
155 window()->SetBounds(work_area);
156 window()->Show();
158 gfx::Rect popup_position(0, 0, 200, 200);
159 // Check that it gets cascaded.
160 gfx::Rect cascade_1 = window_positioner()->GetPopupPosition(popup_position);
161 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_, work_area.y() + grid_size_,
162 popup_position.width(), popup_position.height()),
163 cascade_1);
165 gfx::Rect cascade_2 = window_positioner()->GetPopupPosition(popup_position);
166 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
167 work_area.y() + 2 * grid_size_,
168 popup_position.width(), popup_position.height()),
169 cascade_2);
171 // Check that if there is even only a pixel missing it will cascade.
172 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width() - 1,
173 work_area.y() + popup_position.height() - 1,
174 work_area.width() -
175 2 * (popup_position.width() - 1),
176 work_area.height() -
177 2 * (popup_position.height() - 1)));
179 gfx::Rect cascade_3 = window_positioner()->GetPopupPosition(popup_position);
180 EXPECT_EQ(gfx::Rect(work_area.x() + 3 * grid_size_,
181 work_area.y() + 3 * grid_size_,
182 popup_position.width(), popup_position.height()),
183 cascade_3);
185 // Check that we overflow into the next line when we do not fit anymore in Y.
186 gfx::Rect popup_position_4(0, 0, 200,
187 work_area.height() -
188 (cascade_3.y() - work_area.y()));
189 gfx::Rect cascade_4 =
190 window_positioner()->GetPopupPosition(popup_position_4);
191 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
192 work_area.y() + grid_size_,
193 popup_position_4.width(), popup_position_4.height()),
194 cascade_4);
196 // Check that we overflow back to the first possible location if we overflow
197 // to the end.
198 gfx::Rect popup_position_5(0, 0,
199 work_area.width() + 1 -
200 (cascade_4.x() - work_area.x()),
201 work_area.height() -
202 (2 * grid_size_ - work_area.y()));
203 gfx::Rect cascade_5 =
204 window_positioner()->GetPopupPosition(popup_position_5);
205 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_,
206 work_area.y() + grid_size_,
207 popup_position_5.width(), popup_position_5.height()),
208 cascade_5);
211 TEST_F(WindowPositionerTest, filling) {
212 const gfx::Rect work_area =
213 Shell::GetScreen()->GetPrimaryDisplay().work_area();
214 gfx::Rect popup_position(0, 0, 256, 128);
215 // Leave space on the left and the right and see if we fill top to bottom.
216 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width(),
217 work_area.y(),
218 work_area.width() - 2 * popup_position.width(),
219 work_area.height()));
220 window()->Show();
221 // Check that we are positioned in the top left corner.
222 gfx::Rect top_left = window_positioner()->GetPopupPosition(popup_position);
223 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
224 popup_position.width(), popup_position.height()),
225 top_left);
227 // Now block the found location.
228 popup()->SetBounds(top_left);
229 popup()->Show();
230 gfx::Rect mid_left = window_positioner()->GetPopupPosition(popup_position);
231 EXPECT_EQ(gfx::Rect(work_area.x(),
232 AlignToGridRoundDown(
233 work_area.y() + top_left.height(), grid_size_),
234 popup_position.width(), popup_position.height()),
235 mid_left);
237 // Block now everything so that we can only put the popup on the bottom
238 // of the left side.
239 // Note: We need to keep one "grid spacing free" if the window does not
240 // fit into the grid (which is true for 200 height).`
241 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
242 popup_position.width(),
243 work_area.height() - popup_position.height() -
244 grid_size_ + 1));
245 gfx::Rect bottom_left = window_positioner()->GetPopupPosition(
246 popup_position);
247 EXPECT_EQ(gfx::Rect(work_area.x(),
248 work_area.bottom() - popup_position.height(),
249 popup_position.width(), popup_position.height()),
250 bottom_left);
252 // Block now enough to force the right side.
253 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
254 popup_position.width(),
255 work_area.height() - popup_position.height() +
256 1));
257 gfx::Rect top_right = window_positioner()->GetPopupPosition(
258 popup_position);
259 EXPECT_EQ(gfx::Rect(AlignToGridRoundDown(work_area.right() -
260 popup_position.width(), grid_size_),
261 work_area.y(),
262 popup_position.width(), popup_position.height()),
263 top_right);
266 TEST_F(WindowPositionerTest, biggerThenBorder) {
267 const gfx::Rect work_area =
268 Shell::GetScreen()->GetPrimaryDisplay().work_area();
270 gfx::Rect pop_position(0, 0, work_area.width(), work_area.height());
272 // Check that the popup is placed full screen.
273 gfx::Rect full = window_positioner()->GetPopupPosition(pop_position);
274 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
275 pop_position.width(), pop_position.height()),
276 full);
279 } // namespace test
280 } // namespace ash