Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / gpu / command_buffer / client / gles2_implementation.h
blobc3dec4b905f220ead11460edc1b8a2d427ae5d12
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_
8 #include <GLES2/gl2.h>
10 #include <list>
11 #include <map>
12 #include <queue>
13 #include <set>
14 #include <string>
15 #include <utility>
16 #include <vector>
18 #include "base/compiler_specific.h"
19 #include "base/memory/scoped_ptr.h"
20 #include "base/memory/weak_ptr.h"
21 #include "gpu/command_buffer/client/buffer_tracker.h"
22 #include "gpu/command_buffer/client/client_context_state.h"
23 #include "gpu/command_buffer/client/context_support.h"
24 #include "gpu/command_buffer/client/gles2_cmd_helper.h"
25 #include "gpu/command_buffer/client/gles2_impl_export.h"
26 #include "gpu/command_buffer/client/gles2_interface.h"
27 #include "gpu/command_buffer/client/mapped_memory.h"
28 #include "gpu/command_buffer/client/query_tracker.h"
29 #include "gpu/command_buffer/client/ref_counted.h"
30 #include "gpu/command_buffer/client/ring_buffer.h"
31 #include "gpu/command_buffer/client/share_group.h"
32 #include "gpu/command_buffer/common/capabilities.h"
33 #include "gpu/command_buffer/common/debug_marker_manager.h"
34 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
35 #include "gpu/command_buffer/common/id_allocator.h"
37 #if !defined(NDEBUG) && !defined(__native_client__) && !defined(GLES2_CONFORMANCE_TESTS) // NOLINT
38 #if defined(GLES2_INLINE_OPTIMIZATION)
39 // TODO(gman): Replace with macros that work with inline optmization.
40 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
41 #define GPU_CLIENT_LOG(args)
42 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
43 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
44 #else
45 #include "base/logging.h"
46 #define GPU_CLIENT_SINGLE_THREAD_CHECK() SingleThreadChecker checker(this);
47 #define GPU_CLIENT_LOG(args) DLOG_IF(INFO, debug_) << args;
48 #define GPU_CLIENT_LOG_CODE_BLOCK(code) code
49 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code) code
50 #define GPU_CLIENT_DEBUG
51 #endif
52 #else
53 #define GPU_CLIENT_SINGLE_THREAD_CHECK()
54 #define GPU_CLIENT_LOG(args)
55 #define GPU_CLIENT_LOG_CODE_BLOCK(code)
56 #define GPU_CLIENT_DCHECK_CODE_BLOCK(code)
57 #endif
59 #if defined(GPU_CLIENT_DEBUG)
60 // Set to 1 to have the client fail when a GL error is generated.
61 // This helps find bugs in the renderer since the debugger stops on the error.
62 # if 0
63 # define GL_CLIENT_FAIL_GL_ERRORS
64 # endif
65 #endif
67 // Check that destination pointers point to initialized memory.
68 // When the context is lost, calling GL function has no effect so if destination
69 // pointers point to initialized memory it can often lead to crash bugs. eg.
71 // GLsizei len;
72 // glGetShaderSource(shader, max_size, &len, buffer);
73 // std::string src(buffer, buffer + len); // len can be uninitialized here!!!
75 // Because this check is not official GL this check happens only on Chrome code,
76 // not Pepper.
78 // If it was up to us we'd just always write to the destination but the OpenGL
79 // spec defines the behavior of OpenGL functions, not us. :-(
80 #if defined(__native_client__) || defined(GLES2_CONFORMANCE_TESTS)
81 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v)
82 #define GPU_CLIENT_DCHECK(v)
83 #elif defined(GPU_DCHECK)
84 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) GPU_DCHECK(v)
85 #define GPU_CLIENT_DCHECK(v) GPU_DCHECK(v)
86 #elif defined(DCHECK)
87 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) DCHECK(v)
88 #define GPU_CLIENT_DCHECK(v) DCHECK(v)
89 #else
90 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(v) ASSERT(v)
91 #define GPU_CLIENT_DCHECK(v) ASSERT(v)
92 #endif
94 #define GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION(type, ptr) \
95 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(ptr && \
96 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
98 #define GPU_CLIENT_VALIDATE_DESTINATION_OPTIONAL_INITALIZATION(type, ptr) \
99 GPU_CLIENT_VALIDATE_DESTINATION_INITALIZATION_ASSERT(!ptr || \
100 (ptr[0] == static_cast<type>(0) || ptr[0] == static_cast<type>(-1)));
102 struct GLUniformDefinitionCHROMIUM;
104 namespace gpu {
106 class GpuControl;
107 class ScopedTransferBufferPtr;
108 class TransferBufferInterface;
110 namespace gles2 {
112 class ImageFactory;
113 class VertexArrayObjectManager;
115 class GLES2ImplementationErrorMessageCallback {
116 public:
117 virtual ~GLES2ImplementationErrorMessageCallback() { }
118 virtual void OnErrorMessage(const char* msg, int id) = 0;
121 // This class emulates GLES2 over command buffers. It can be used by a client
122 // program so that the program does not need deal with shared memory and command
123 // buffer management. See gl2_lib.h. Note that there is a performance gain to
124 // be had by changing your code to use command buffers directly by using the
125 // GLES2CmdHelper but that entails changing your code to use and deal with
126 // shared memory and synchronization issues.
127 class GLES2_IMPL_EXPORT GLES2Implementation
128 : NON_EXPORTED_BASE(public GLES2Interface),
129 NON_EXPORTED_BASE(public ContextSupport) {
130 public:
131 enum MappedMemoryLimit {
132 kNoLimit = MappedMemoryManager::kNoLimit,
135 // Stores GL state that never changes.
136 struct GLES2_IMPL_EXPORT GLStaticState {
137 GLStaticState();
138 ~GLStaticState();
140 typedef std::pair<GLenum, GLenum> ShaderPrecisionKey;
141 typedef std::map<ShaderPrecisionKey,
142 cmds::GetShaderPrecisionFormat::Result>
143 ShaderPrecisionMap;
144 ShaderPrecisionMap shader_precisions;
147 // The maxiumum result size from simple GL get commands.
148 static const size_t kMaxSizeOfSimpleResult = 16 * sizeof(uint32); // NOLINT.
150 // used for testing only. If more things are reseved add them here.
151 static const unsigned int kStartingOffset = kMaxSizeOfSimpleResult;
153 // Size in bytes to issue async flush for transfer buffer.
154 static const unsigned int kSizeToFlush = 256 * 1024;
156 // The bucket used for results. Public for testing only.
157 static const uint32 kResultBucketId = 1;
159 // Alignment of allocations.
160 static const unsigned int kAlignment = 4;
162 // GL names for the buffers used to emulate client side buffers.
163 static const GLuint kClientSideArrayId = 0xFEDCBA98u;
164 static const GLuint kClientSideElementArrayId = 0xFEDCBA99u;
166 // Number of swap buffers allowed before waiting.
167 static const size_t kMaxSwapBuffers = 2;
169 GLES2Implementation(GLES2CmdHelper* helper,
170 ShareGroup* share_group,
171 TransferBufferInterface* transfer_buffer,
172 bool bind_generates_resource,
173 bool lose_context_when_out_of_memory,
174 bool support_client_side_arrays,
175 GpuControl* gpu_control);
177 ~GLES2Implementation() override;
179 bool Initialize(
180 unsigned int starting_transfer_buffer_size,
181 unsigned int min_transfer_buffer_size,
182 unsigned int max_transfer_buffer_size,
183 unsigned int mapped_memory_limit);
185 // The GLES2CmdHelper being used by this GLES2Implementation. You can use
186 // this to issue cmds at a lower level for certain kinds of optimization.
187 GLES2CmdHelper* helper() const;
189 // Gets client side generated errors.
190 GLenum GetClientSideGLError();
192 // Include the auto-generated part of this class. We split this because
193 // it means we can easily edit the non-auto generated parts right here in
194 // this file instead of having to edit some template or the code generator.
195 #include "gpu/command_buffer/client/gles2_implementation_autogen.h"
197 void DisableVertexAttribArray(GLuint index) override;
198 void EnableVertexAttribArray(GLuint index) override;
199 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
200 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
201 void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override;
202 void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override;
204 // ContextSupport implementation.
205 void Swap() override;
206 void PartialSwapBuffers(const gfx::Rect& sub_buffer) override;
207 void ScheduleOverlayPlane(int plane_z_order,
208 gfx::OverlayTransform plane_transform,
209 unsigned overlay_texture_id,
210 const gfx::Rect& display_bounds,
211 const gfx::RectF& uv_rect) override;
212 GLuint InsertFutureSyncPointCHROMIUM() override;
213 void RetireSyncPointCHROMIUM(GLuint sync_point) override;
215 void GetProgramInfoCHROMIUMHelper(GLuint program, std::vector<int8>* result);
216 GLint GetAttribLocationHelper(GLuint program, const char* name);
217 GLint GetUniformLocationHelper(GLuint program, const char* name);
218 GLint GetFragDataLocationHelper(GLuint program, const char* name);
219 bool GetActiveAttribHelper(
220 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
221 GLint* size, GLenum* type, char* name);
222 bool GetActiveUniformHelper(
223 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
224 GLint* size, GLenum* type, char* name);
225 void GetUniformBlocksCHROMIUMHelper(
226 GLuint program, std::vector<int8>* result);
227 void GetUniformsES3CHROMIUMHelper(
228 GLuint program, std::vector<int8>* result);
229 GLuint GetUniformBlockIndexHelper(GLuint program, const char* name);
230 bool GetActiveUniformBlockNameHelper(
231 GLuint program, GLuint index, GLsizei bufsize,
232 GLsizei* length, char* name);
233 bool GetActiveUniformBlockivHelper(
234 GLuint program, GLuint index, GLenum pname, GLint* params);
235 void GetTransformFeedbackVaryingsCHROMIUMHelper(
236 GLuint program, std::vector<int8>* result);
237 bool GetTransformFeedbackVaryingHelper(
238 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length,
239 GLint* size, GLenum* type, char* name);
240 bool GetUniformIndicesHelper(
241 GLuint program, GLsizei count, const char* const* names, GLuint* indices);
242 bool GetActiveUniformsivHelper(
243 GLuint program, GLsizei count, const GLuint* indices,
244 GLenum pname, GLint* params);
245 bool GetSyncivHelper(
246 GLsync sync, GLenum pname, GLsizei bufsize, GLsizei* length,
247 GLint* values);
249 void FreeUnusedSharedMemory();
250 void FreeEverything();
252 // ContextSupport implementation.
253 void SignalSyncPoint(uint32 sync_point,
254 const base::Closure& callback) override;
255 void SignalQuery(uint32 query, const base::Closure& callback) override;
256 void SetSurfaceVisible(bool visible) override;
258 void SetErrorMessageCallback(
259 GLES2ImplementationErrorMessageCallback* callback) {
260 error_message_callback_ = callback;
263 ShareGroup* share_group() const {
264 return share_group_.get();
267 const Capabilities& capabilities() const {
268 return capabilities_;
271 GpuControl* gpu_control() {
272 return gpu_control_;
275 ShareGroupContextData* share_group_context_data() {
276 return &share_group_context_data_;
279 private:
280 friend class GLES2ImplementationTest;
281 friend class VertexArrayObjectManager;
283 // Used to track whether an extension is available
284 enum ExtensionStatus {
285 kAvailableExtensionStatus,
286 kUnavailableExtensionStatus,
287 kUnknownExtensionStatus
290 // Base class for mapped resources.
291 struct MappedResource {
292 MappedResource(GLenum _access, int _shm_id, void* mem, unsigned int offset)
293 : access(_access),
294 shm_id(_shm_id),
295 shm_memory(mem),
296 shm_offset(offset) {
299 // access mode. Currently only GL_WRITE_ONLY is valid
300 GLenum access;
302 // Shared memory ID for buffer.
303 int shm_id;
305 // Address of shared memory
306 void* shm_memory;
308 // Offset of shared memory
309 unsigned int shm_offset;
312 // Used to track mapped textures.
313 struct MappedTexture : public MappedResource {
314 MappedTexture(
315 GLenum access,
316 int shm_id,
317 void* shm_mem,
318 unsigned int shm_offset,
319 GLenum _target,
320 GLint _level,
321 GLint _xoffset,
322 GLint _yoffset,
323 GLsizei _width,
324 GLsizei _height,
325 GLenum _format,
326 GLenum _type)
327 : MappedResource(access, shm_id, shm_mem, shm_offset),
328 target(_target),
329 level(_level),
330 xoffset(_xoffset),
331 yoffset(_yoffset),
332 width(_width),
333 height(_height),
334 format(_format),
335 type(_type) {
338 // These match the arguments to TexSubImage2D.
339 GLenum target;
340 GLint level;
341 GLint xoffset;
342 GLint yoffset;
343 GLsizei width;
344 GLsizei height;
345 GLenum format;
346 GLenum type;
349 // Used to track mapped buffers.
350 struct MappedBuffer : public MappedResource {
351 MappedBuffer(
352 GLenum access,
353 int shm_id,
354 void* shm_mem,
355 unsigned int shm_offset,
356 GLenum _target,
357 GLintptr _offset,
358 GLsizeiptr _size)
359 : MappedResource(access, shm_id, shm_mem, shm_offset),
360 target(_target),
361 offset(_offset),
362 size(_size) {
365 // These match the arguments to BufferSubData.
366 GLenum target;
367 GLintptr offset;
368 GLsizeiptr size;
371 struct TextureUnit {
372 TextureUnit()
373 : bound_texture_2d(0),
374 bound_texture_cube_map(0),
375 bound_texture_external_oes(0) {}
377 // texture currently bound to this unit's GL_TEXTURE_2D with glBindTexture
378 GLuint bound_texture_2d;
380 // texture currently bound to this unit's GL_TEXTURE_CUBE_MAP with
381 // glBindTexture
382 GLuint bound_texture_cube_map;
384 // texture currently bound to this unit's GL_TEXTURE_EXTERNAL_OES with
385 // glBindTexture
386 GLuint bound_texture_external_oes;
389 // Checks for single threaded access.
390 class SingleThreadChecker {
391 public:
392 explicit SingleThreadChecker(GLES2Implementation* gles2_implementation);
393 ~SingleThreadChecker();
395 private:
396 GLES2Implementation* gles2_implementation_;
399 // Gets the value of the result.
400 template <typename T>
401 T GetResultAs() {
402 return static_cast<T>(GetResultBuffer());
405 void* GetResultBuffer();
406 int32 GetResultShmId();
407 uint32 GetResultShmOffset();
409 // Lazily determines if GL_ANGLE_pack_reverse_row_order is available
410 bool IsAnglePackReverseRowOrderAvailable();
411 bool IsChromiumFramebufferMultisampleAvailable();
413 bool IsExtensionAvailableHelper(
414 const char* extension, ExtensionStatus* status);
416 // Gets the GLError through our wrapper.
417 GLenum GetGLError();
419 // Sets our wrapper for the GLError.
420 void SetGLError(GLenum error, const char* function_name, const char* msg);
421 void SetGLErrorInvalidEnum(
422 const char* function_name, GLenum value, const char* label);
424 // Returns the last error and clears it. Useful for debugging.
425 const std::string& GetLastError() {
426 return last_error_;
429 // Waits for all commands to execute.
430 void WaitForCmd();
432 // TODO(gman): These bucket functions really seem like they belong in
433 // CommandBufferHelper (or maybe BucketHelper?). Unfortunately they need
434 // a transfer buffer to function which is currently managed by this class.
436 // Gets the contents of a bucket.
437 bool GetBucketContents(uint32 bucket_id, std::vector<int8>* data);
439 // Sets the contents of a bucket.
440 void SetBucketContents(uint32 bucket_id, const void* data, size_t size);
442 // Sets the contents of a bucket as a string.
443 void SetBucketAsCString(uint32 bucket_id, const char* str);
445 // Gets the contents of a bucket as a string. Returns false if there is no
446 // string available which is a separate case from the empty string.
447 bool GetBucketAsString(uint32 bucket_id, std::string* str);
449 // Sets the contents of a bucket as a string.
450 void SetBucketAsString(uint32 bucket_id, const std::string& str);
452 // Returns true if id is reserved.
453 bool IsBufferReservedId(GLuint id);
454 bool IsFramebufferReservedId(GLuint id) { return false; }
455 bool IsRenderbufferReservedId(GLuint id) { return false; }
456 bool IsTextureReservedId(GLuint id) { return false; }
457 bool IsVertexArrayReservedId(GLuint id) { return false; }
458 bool IsProgramReservedId(GLuint id) { return false; }
459 bool IsValuebufferReservedId(GLuint id) { return false; }
460 bool IsSamplerReservedId(GLuint id) { return false; }
461 bool IsTransformFeedbackReservedId(GLuint id) { return false; }
463 void BindBufferHelper(GLenum target, GLuint buffer);
464 void BindBufferBaseHelper(GLenum target, GLuint index, GLuint buffer);
465 void BindBufferRangeHelper(GLenum target, GLuint index, GLuint buffer,
466 GLintptr offset, GLsizeiptr size);
467 void BindFramebufferHelper(GLenum target, GLuint framebuffer);
468 void BindRenderbufferHelper(GLenum target, GLuint renderbuffer);
469 void BindSamplerHelper(GLuint unit, GLuint sampler);
470 void BindTextureHelper(GLenum target, GLuint texture);
471 void BindTransformFeedbackHelper(GLenum target, GLuint transformfeedback);
472 void BindVertexArrayOESHelper(GLuint array);
473 void BindValuebufferCHROMIUMHelper(GLenum target, GLuint valuebuffer);
474 void UseProgramHelper(GLuint program);
476 void BindBufferStub(GLenum target, GLuint buffer);
477 void BindBufferBaseStub(GLenum target, GLuint index, GLuint buffer);
478 void BindBufferRangeStub(GLenum target, GLuint index, GLuint buffer,
479 GLintptr offset, GLsizeiptr size);
480 void BindFramebufferStub(GLenum target, GLuint framebuffer);
481 void BindRenderbufferStub(GLenum target, GLuint renderbuffer);
482 void BindTextureStub(GLenum target, GLuint texture);
483 void BindValuebufferCHROMIUMStub(GLenum target, GLuint valuebuffer);
485 void GenBuffersHelper(GLsizei n, const GLuint* buffers);
486 void GenFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
487 void GenRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
488 void GenTexturesHelper(GLsizei n, const GLuint* textures);
489 void GenVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
490 void GenQueriesEXTHelper(GLsizei n, const GLuint* queries);
491 void GenValuebuffersCHROMIUMHelper(GLsizei n, const GLuint* valuebuffers);
492 void GenSamplersHelper(GLsizei n, const GLuint* samplers);
493 void GenTransformFeedbacksHelper(GLsizei n, const GLuint* transformfeedbacks);
495 void DeleteBuffersHelper(GLsizei n, const GLuint* buffers);
496 void DeleteFramebuffersHelper(GLsizei n, const GLuint* framebuffers);
497 void DeleteRenderbuffersHelper(GLsizei n, const GLuint* renderbuffers);
498 void DeleteTexturesHelper(GLsizei n, const GLuint* textures);
499 bool DeleteProgramHelper(GLuint program);
500 bool DeleteShaderHelper(GLuint shader);
501 void DeleteQueriesEXTHelper(GLsizei n, const GLuint* queries);
502 void DeleteVertexArraysOESHelper(GLsizei n, const GLuint* arrays);
503 void DeleteValuebuffersCHROMIUMHelper(GLsizei n, const GLuint* valuebuffers);
504 void DeleteSamplersHelper(GLsizei n, const GLuint* samplers);
505 void DeleteTransformFeedbacksHelper(
506 GLsizei n, const GLuint* transformfeedbacks);
507 void DeleteSyncHelper(GLsync sync);
509 void DeleteBuffersStub(GLsizei n, const GLuint* buffers);
510 void DeleteFramebuffersStub(GLsizei n, const GLuint* framebuffers);
511 void DeleteRenderbuffersStub(GLsizei n, const GLuint* renderbuffers);
512 void DeleteTexturesStub(GLsizei n, const GLuint* textures);
513 void DeleteProgramStub(GLsizei n, const GLuint* programs);
514 void DeleteShaderStub(GLsizei n, const GLuint* shaders);
515 void DeleteVertexArraysOESStub(GLsizei n, const GLuint* arrays);
516 void DeleteValuebuffersCHROMIUMStub(GLsizei n, const GLuint* valuebuffers);
517 void DeleteSamplersStub(GLsizei n, const GLuint* samplers);
518 void DeleteTransformFeedbacksStub(
519 GLsizei n, const GLuint* transformfeedbacks);
520 void DeleteSyncStub(GLsizei n, const GLuint* syncs);
522 void BufferDataHelper(
523 GLenum target, GLsizeiptr size, const void* data, GLenum usage);
524 void BufferSubDataHelper(
525 GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
526 void BufferSubDataHelperImpl(
527 GLenum target, GLintptr offset, GLsizeiptr size, const void* data,
528 ScopedTransferBufferPtr* buffer);
530 GLuint CreateImageCHROMIUMHelper(ClientBuffer buffer,
531 GLsizei width,
532 GLsizei height,
533 GLenum internalformat);
534 void DestroyImageCHROMIUMHelper(GLuint image_id);
535 GLuint CreateGpuMemoryBufferImageCHROMIUMHelper(GLsizei width,
536 GLsizei height,
537 GLenum internalformat,
538 GLenum usage);
540 // Helper for GetVertexAttrib
541 bool GetVertexAttribHelper(GLuint index, GLenum pname, uint32* param);
543 GLuint GetMaxValueInBufferCHROMIUMHelper(
544 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset);
546 void RestoreElementAndArrayBuffers(bool restore);
547 void RestoreArrayBuffer(bool restrore);
549 // The pixels pointer should already account for unpack skip
550 // images/rows/pixels.
551 void TexSubImage2DImpl(
552 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
553 GLsizei height, GLenum format, GLenum type, uint32 unpadded_row_size,
554 const void* pixels, uint32 pixels_padded_row_size, GLboolean internal,
555 ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size);
556 void TexSubImage3DImpl(
557 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
558 GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
559 uint32 unpadded_row_size, const void* pixels,
560 uint32 pixels_padded_row_size, GLboolean internal,
561 ScopedTransferBufferPtr* buffer, uint32 buffer_padded_row_size);
563 // Helpers for query functions.
564 bool GetHelper(GLenum pname, GLint* params);
565 GLuint GetBoundBufferHelper(GLenum target);
566 bool GetBooleanvHelper(GLenum pname, GLboolean* params);
567 bool GetBufferParameterivHelper(GLenum target, GLenum pname, GLint* params);
568 bool GetFloatvHelper(GLenum pname, GLfloat* params);
569 bool GetFramebufferAttachmentParameterivHelper(
570 GLenum target, GLenum attachment, GLenum pname, GLint* params);
571 bool GetInteger64vHelper(GLenum pname, GLint64* params);
572 bool GetIntegervHelper(GLenum pname, GLint* params);
573 bool GetIntegeri_vHelper(GLenum pname, GLuint index, GLint* data);
574 bool GetInteger64i_vHelper(GLenum pname, GLuint index, GLint64* data);
575 bool GetInternalformativHelper(
576 GLenum target, GLenum format, GLenum pname, GLsizei bufSize,
577 GLint* params);
578 bool GetProgramivHelper(GLuint program, GLenum pname, GLint* params);
579 bool GetSamplerParameterfvHelper(
580 GLuint sampler, GLenum pname, GLfloat* params);
581 bool GetSamplerParameterivHelper(
582 GLuint sampler, GLenum pname, GLint* params);
583 bool GetRenderbufferParameterivHelper(
584 GLenum target, GLenum pname, GLint* params);
585 bool GetShaderivHelper(GLuint shader, GLenum pname, GLint* params);
586 bool GetTexParameterfvHelper(GLenum target, GLenum pname, GLfloat* params);
587 bool GetTexParameterivHelper(GLenum target, GLenum pname, GLint* params);
588 const GLubyte* GetStringHelper(GLenum name);
590 bool IsExtensionAvailable(const char* ext);
592 // Caches certain capabilties state. Return true if cached.
593 bool SetCapabilityState(GLenum cap, bool enabled);
595 IdHandlerInterface* GetIdHandler(int id_namespace) const;
596 // IdAllocators for objects that can't be shared among contexts.
597 // For now, used only for Queries. TODO(hj.r.chung) Should be added for
598 // Framebuffer and Vertex array objects.
599 IdAllocator* GetIdAllocator(int id_namespace) const;
601 void FinishHelper();
603 void RunIfContextNotLost(const base::Closure& callback);
605 // Validate if an offset is valid, i.e., non-negative and fit into 32-bit.
606 // If not, generate an approriate error, and return false.
607 bool ValidateOffset(const char* func, GLintptr offset);
609 // Validate if a size is valid, i.e., non-negative and fit into 32-bit.
610 // If not, generate an approriate error, and return false.
611 bool ValidateSize(const char* func, GLsizeiptr offset);
613 // Remove the transfer buffer from the buffer tracker. For buffers used
614 // asynchronously the memory is free:ed if the upload has completed. For
615 // other buffers, the memory is either free:ed immediately or free:ed pending
616 // a token.
617 void RemoveTransferBuffer(BufferTracker::Buffer* buffer);
619 // Returns true if the async upload token has passed.
621 // NOTE: This will detect wrapped async tokens by checking if the most
622 // significant bit of async token to check is 1 but the last read is 0, i.e.
623 // the uint32 wrapped.
624 bool HasAsyncUploadTokenPassed(uint32 token) const {
625 return async_upload_sync_->HasAsyncUploadTokenPassed(token);
628 // Get the next async upload token.
629 uint32 NextAsyncUploadToken();
631 // Ensure that the shared memory used for synchronizing async upload tokens
632 // has been mapped.
634 // Returns false on error, true on success.
635 bool EnsureAsyncUploadSync();
637 // Checks the last read asynchronously upload token and frees any unmanaged
638 // transfer buffer that has its async token passed.
639 void PollAsyncUploads();
641 // Free every async upload buffer. If some async upload buffer is still in use
642 // wait for them to finish before freeing.
643 void FreeAllAsyncUploadBuffers();
645 bool GetBoundPixelTransferBuffer(
646 GLenum target, const char* function_name, GLuint* buffer_id);
647 BufferTracker::Buffer* GetBoundPixelUnpackTransferBufferIfValid(
648 GLuint buffer_id,
649 const char* function_name, GLuint offset, GLsizei size);
651 // Pack 2D arrays of char into a bucket.
652 // Helper function for ShaderSource(), TransformFeedbackVaryings(), etc.
653 bool PackStringsToBucket(GLsizei count,
654 const char* const* str,
655 const GLint* length,
656 const char* func_name);
658 const std::string& GetLogPrefix() const;
660 #if defined(GL_CLIENT_FAIL_GL_ERRORS)
661 void CheckGLError();
662 void FailGLError(GLenum error);
663 #else
664 void CheckGLError() { }
665 void FailGLError(GLenum /* error */) { }
666 #endif
668 void RemoveMappedBufferRangeByTarget(GLenum target);
669 void RemoveMappedBufferRangeById(GLuint buffer);
670 void ClearMappedBufferRangeMap();
672 void DrawElementsImpl(GLenum mode, GLsizei count, GLenum type,
673 const void* indices, const char* func_name);
675 GLES2Util util_;
676 GLES2CmdHelper* helper_;
677 TransferBufferInterface* transfer_buffer_;
678 std::string last_error_;
679 DebugMarkerManager debug_marker_manager_;
680 std::string this_in_hex_;
682 std::queue<int32> swap_buffers_tokens_;
683 std::queue<int32> rate_limit_tokens_;
685 ExtensionStatus angle_pack_reverse_row_order_status_;
686 ExtensionStatus chromium_framebuffer_multisample_;
688 GLStaticState static_state_;
689 ClientContextState state_;
691 // pack alignment as last set by glPixelStorei
692 GLint pack_alignment_;
694 // unpack alignment as last set by glPixelStorei
695 GLint unpack_alignment_;
697 // unpack yflip as last set by glPixelstorei
698 bool unpack_flip_y_;
700 // unpack row length as last set by glPixelStorei
701 GLint unpack_row_length_;
703 // unpack image height as last set by glPixelStorei
704 GLint unpack_image_height_;
706 // unpack skip rows as last set by glPixelStorei
707 GLint unpack_skip_rows_;
709 // unpack skip pixels as last set by glPixelStorei
710 GLint unpack_skip_pixels_;
712 // unpack skip images as last set by glPixelStorei
713 GLint unpack_skip_images_;
715 // pack reverse row order as last set by glPixelstorei
716 bool pack_reverse_row_order_;
718 scoped_ptr<TextureUnit[]> texture_units_;
720 // 0 to gl_state_.max_combined_texture_image_units.
721 GLuint active_texture_unit_;
723 GLuint bound_framebuffer_;
724 GLuint bound_read_framebuffer_;
725 GLuint bound_renderbuffer_;
726 GLuint bound_valuebuffer_;
728 // The program in use by glUseProgram
729 GLuint current_program_;
731 GLuint bound_array_buffer_;
732 GLuint bound_copy_read_buffer_;
733 GLuint bound_copy_write_buffer_;
734 GLuint bound_pixel_pack_buffer_;
735 GLuint bound_pixel_unpack_buffer_;
736 GLuint bound_transform_feedback_buffer_;
737 GLuint bound_uniform_buffer_;
739 // The currently bound pixel transfer buffers.
740 GLuint bound_pixel_pack_transfer_buffer_id_;
741 GLuint bound_pixel_unpack_transfer_buffer_id_;
743 // The current asynchronous pixel buffer upload token.
744 uint32 async_upload_token_;
746 // The shared memory used for synchronizing asynchronous upload tokens.
747 AsyncUploadSync* async_upload_sync_;
748 int32 async_upload_sync_shm_id_;
749 unsigned int async_upload_sync_shm_offset_;
751 // Unmanaged pixel transfer buffer memory pending asynchronous upload token.
752 typedef std::list<std::pair<void*, uint32> > DetachedAsyncUploadMemoryList;
753 DetachedAsyncUploadMemoryList detached_async_upload_memory_;
755 // Client side management for vertex array objects. Needed to correctly
756 // track client side arrays.
757 scoped_ptr<VertexArrayObjectManager> vertex_array_object_manager_;
759 GLuint reserved_ids_[2];
761 // Current GL error bits.
762 uint32 error_bits_;
764 // Whether or not to print debugging info.
765 bool debug_;
767 // When true, the context is lost when a GL_OUT_OF_MEMORY error occurs.
768 const bool lose_context_when_out_of_memory_;
770 // Whether or not to support client side arrays.
771 const bool support_client_side_arrays_;
773 // Used to check for single threaded access.
774 int use_count_;
776 // Map of GLenum to Strings for glGetString. We need to cache these because
777 // the pointer passed back to the client has to remain valid for eternity.
778 typedef std::map<uint32, std::set<std::string> > GLStringMap;
779 GLStringMap gl_strings_;
781 // Similar cache for glGetRequestableExtensionsCHROMIUM. We don't
782 // have an enum for this so handle it separately.
783 std::set<std::string> requestable_extensions_set_;
785 typedef std::map<const void*, MappedBuffer> MappedBufferMap;
786 MappedBufferMap mapped_buffers_;
788 // TODO(zmo): Consolidate |mapped_buffers_| and |mapped_buffer_range_map_|.
789 typedef base::hash_map<GLuint, MappedBuffer> MappedBufferRangeMap;
790 MappedBufferRangeMap mapped_buffer_range_map_;
792 typedef std::map<const void*, MappedTexture> MappedTextureMap;
793 MappedTextureMap mapped_textures_;
795 scoped_ptr<MappedMemoryManager> mapped_memory_;
797 scoped_refptr<ShareGroup> share_group_;
798 ShareGroupContextData share_group_context_data_;
800 scoped_ptr<QueryTracker> query_tracker_;
801 typedef std::map<GLuint, QueryTracker::Query*> QueryMap;
802 QueryMap current_queries_;
803 scoped_ptr<IdAllocator> query_id_allocator_;
805 scoped_ptr<BufferTracker> buffer_tracker_;
807 GLES2ImplementationErrorMessageCallback* error_message_callback_;
809 int current_trace_stack_;
811 GpuControl* gpu_control_;
813 Capabilities capabilities_;
815 base::WeakPtrFactory<GLES2Implementation> weak_ptr_factory_;
817 DISALLOW_COPY_AND_ASSIGN(GLES2Implementation);
820 inline bool GLES2Implementation::GetBufferParameterivHelper(
821 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
822 return false;
825 inline bool GLES2Implementation::GetFramebufferAttachmentParameterivHelper(
826 GLenum /* target */,
827 GLenum /* attachment */,
828 GLenum /* pname */,
829 GLint* /* params */) {
830 return false;
833 inline bool GLES2Implementation::GetRenderbufferParameterivHelper(
834 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
835 return false;
838 inline bool GLES2Implementation::GetShaderivHelper(
839 GLuint /* shader */, GLenum /* pname */, GLint* /* params */) {
840 return false;
843 inline bool GLES2Implementation::GetTexParameterfvHelper(
844 GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) {
845 return false;
848 inline bool GLES2Implementation::GetTexParameterivHelper(
849 GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
850 return false;
853 } // namespace gles2
854 } // namespace gpu
856 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_IMPLEMENTATION_H_