1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_egl.h"
10 #include "base/bind.h"
11 #include "base/lazy_instance.h"
12 #include "base/location.h"
13 #include "base/logging.h"
14 #include "base/memory/ref_counted.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/synchronization/waitable_event.h"
17 #include "base/threading/thread.h"
18 #include "base/trace_event/trace_event.h"
19 #include "base/trace_event/trace_event_synthetic_delay.h"
20 #include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
21 #include "ui/gl/gl_context.h"
22 #include "ui/gl/gl_surface_egl.h"
23 #include "ui/gl/scoped_binders.h"
29 bool CheckErrors(const char* file
, int line
) {
33 while ((eglerror
= eglGetError()) != EGL_SUCCESS
) {
34 LOG(ERROR
) << "Async transfer EGL error at "
35 << file
<< ":" << line
<< " " << eglerror
;
38 while ((glerror
= glGetError()) != GL_NO_ERROR
) {
39 LOG(ERROR
) << "Async transfer OpenGL error at "
40 << file
<< ":" << line
<< " " << glerror
;
45 #define CHECK_GL() CheckErrors(__FILE__, __LINE__)
47 const char kAsyncTransferThreadName
[] = "AsyncTransferThread";
49 // Regular glTexImage2D call.
50 void DoTexImage2D(const AsyncTexImage2DParams
& tex_params
, void* data
) {
52 GL_TEXTURE_2D
, tex_params
.level
, tex_params
.internal_format
,
53 tex_params
.width
, tex_params
.height
,
54 tex_params
.border
, tex_params
.format
, tex_params
.type
, data
);
57 // Regular glTexSubImage2D call.
58 void DoTexSubImage2D(const AsyncTexSubImage2DParams
& tex_params
, void* data
) {
60 GL_TEXTURE_2D
, tex_params
.level
,
61 tex_params
.xoffset
, tex_params
.yoffset
,
62 tex_params
.width
, tex_params
.height
,
63 tex_params
.format
, tex_params
.type
, data
);
66 // Full glTexSubImage2D call, from glTexImage2D params.
67 void DoFullTexSubImage2D(const AsyncTexImage2DParams
& tex_params
, void* data
) {
69 GL_TEXTURE_2D
, tex_params
.level
,
70 0, 0, tex_params
.width
, tex_params
.height
,
71 tex_params
.format
, tex_params
.type
, data
);
74 void SetGlParametersForEglImageTexture() {
75 // These params are needed for EGLImage creation to succeed on several
76 // Android devices. I couldn't find this requirement in the EGLImage
77 // extension spec, but several devices fail without it.
78 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_LINEAR
);
79 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_S
, GL_CLAMP_TO_EDGE
);
80 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_WRAP_T
, GL_CLAMP_TO_EDGE
);
83 void PerformNotifyCompletion(
84 AsyncMemoryParams mem_params
,
85 scoped_refptr
<AsyncPixelTransferCompletionObserver
> observer
) {
86 TRACE_EVENT0("gpu", "PerformNotifyCompletion");
87 observer
->DidComplete(mem_params
);
90 class TransferThread
: public base::Thread
{
92 TransferThread() : base::Thread(kAsyncTransferThreadName
) {
94 #if defined(OS_ANDROID) || defined(OS_LINUX)
95 SetPriority(base::ThreadPriority::BACKGROUND
);
98 ~TransferThread() override
{ Stop(); }
100 void Init() override
{
101 gfx::GLShareGroup
* share_group
= NULL
;
102 surface_
= new gfx::PbufferGLSurfaceEGL(gfx::Size(1, 1));
103 surface_
->Initialize();
104 context_
= gfx::GLContext::CreateGLContext(
105 share_group
, surface_
.get(), gfx::PreferDiscreteGpu
);
106 bool is_current
= context_
->MakeCurrent(surface_
.get());
110 void CleanUp() override
{
112 context_
->ReleaseCurrent(surface_
.get());
117 scoped_refptr
<gfx::GLContext
> context_
;
118 scoped_refptr
<gfx::GLSurface
> surface_
;
120 DISALLOW_COPY_AND_ASSIGN(TransferThread
);
123 base::LazyInstance
<TransferThread
>
124 g_transfer_thread
= LAZY_INSTANCE_INITIALIZER
;
126 base::SingleThreadTaskRunner
* transfer_task_runner() {
127 return g_transfer_thread
.Pointer()->task_runner().get();
130 // Class which holds async pixel transfers state (EGLImage).
131 // The EGLImage is accessed by either thread, but everything
132 // else accessed only on the main thread.
133 class TransferStateInternal
134 : public base::RefCountedThreadSafe
<TransferStateInternal
> {
136 TransferStateInternal(GLuint texture_id
,
137 const AsyncTexImage2DParams
& define_params
,
138 bool wait_for_uploads
,
139 bool wait_for_creation
,
140 bool use_image_preserved
)
141 : texture_id_(texture_id
),
142 thread_texture_id_(0),
143 transfer_completion_(true, true),
144 egl_image_(EGL_NO_IMAGE_KHR
),
145 wait_for_uploads_(wait_for_uploads
),
146 wait_for_creation_(wait_for_creation
),
147 use_image_preserved_(use_image_preserved
) {
148 define_params_
= define_params
;
151 bool TransferIsInProgress() {
152 return !transfer_completion_
.IsSignaled();
155 void BindTransfer() {
156 TRACE_EVENT2("gpu", "BindAsyncTransfer glEGLImageTargetTexture2DOES",
157 "width", define_params_
.width
,
158 "height", define_params_
.height
);
160 if (EGL_NO_IMAGE_KHR
== egl_image_
)
163 glBindTexture(GL_TEXTURE_2D
, texture_id_
);
164 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D
, egl_image_
);
165 bind_callback_
.Run();
170 void CreateEglImage(GLuint texture_id
) {
171 TRACE_EVENT0("gpu", "eglCreateImageKHR");
173 DCHECK_EQ(egl_image_
, EGL_NO_IMAGE_KHR
);
175 EGLDisplay egl_display
= eglGetCurrentDisplay();
176 EGLContext egl_context
= eglGetCurrentContext();
177 EGLenum egl_target
= EGL_GL_TEXTURE_2D_KHR
;
178 EGLClientBuffer egl_buffer
=
179 reinterpret_cast<EGLClientBuffer
>(texture_id
);
181 EGLint image_preserved
= use_image_preserved_
? EGL_TRUE
: EGL_FALSE
;
182 EGLint egl_attrib_list
[] = {
183 EGL_GL_TEXTURE_LEVEL_KHR
, 0, // mip-level.
184 EGL_IMAGE_PRESERVED_KHR
, image_preserved
,
187 egl_image_
= eglCreateImageKHR(
194 DLOG_IF(ERROR
, EGL_NO_IMAGE_KHR
== egl_image_
)
195 << "eglCreateImageKHR failed";
198 void CreateEglImageOnUploadThread() {
199 CreateEglImage(thread_texture_id_
);
202 void CreateEglImageOnMainThreadIfNeeded() {
203 if (egl_image_
== EGL_NO_IMAGE_KHR
) {
204 CreateEglImage(texture_id_
);
205 if (wait_for_creation_
) {
206 TRACE_EVENT0("gpu", "glFinish creation");
212 void WaitForLastUpload() {
213 // This glFinish is just a safe-guard for if uploads have some
214 // GPU action that needs to occur. We could use fences and try
215 // to do this less often. However, on older drivers fences are
216 // not always reliable (eg. Mali-400 just blocks forever).
217 if (wait_for_uploads_
) {
218 TRACE_EVENT0("gpu", "glFinish");
223 void MarkAsTransferIsInProgress() {
224 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
225 transfer_completion_
.Reset();
228 void MarkAsCompleted() {
229 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
230 transfer_completion_
.Signal();
233 void WaitForTransferCompletion() {
234 TRACE_EVENT0("gpu", "WaitForTransferCompletion");
235 // TODO(backer): Deschedule the channel rather than blocking the main GPU
236 // thread (crbug.com/240265).
237 transfer_completion_
.Wait();
240 void PerformAsyncTexImage2D(
241 AsyncTexImage2DParams tex_params
,
242 AsyncMemoryParams mem_params
,
243 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
245 "PerformAsyncTexImage",
250 DCHECK(!thread_texture_id_
);
251 DCHECK_EQ(0, tex_params
.level
);
252 if (EGL_NO_IMAGE_KHR
!= egl_image_
) {
257 void* data
= mem_params
.GetDataAddress();
259 base::TimeTicks begin_time
;
260 if (texture_upload_stats
.get())
261 begin_time
= base::TimeTicks::Now();
264 TRACE_EVENT0("gpu", "glTexImage2D no data");
265 glGenTextures(1, &thread_texture_id_
);
266 glActiveTexture(GL_TEXTURE0
);
267 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
269 SetGlParametersForEglImageTexture();
271 // If we need to use image_preserved, we pass the data with
272 // the allocation. Otherwise we use a NULL allocation to
273 // try to avoid any costs associated with creating the EGLImage.
274 if (use_image_preserved_
)
275 DoTexImage2D(tex_params
, data
);
277 DoTexImage2D(tex_params
, NULL
);
280 CreateEglImageOnUploadThread();
283 TRACE_EVENT0("gpu", "glTexSubImage2D with data");
285 // If we didn't use image_preserved, we haven't uploaded
286 // the data yet, so we do this with a full texSubImage.
287 if (!use_image_preserved_
)
288 DoFullTexSubImage2D(tex_params
, data
);
295 if (texture_upload_stats
.get()) {
296 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
300 void PerformAsyncTexSubImage2D(
301 AsyncTexSubImage2DParams tex_params
,
302 AsyncMemoryParams mem_params
,
303 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
305 "PerformAsyncTexSubImage2D",
311 DCHECK_NE(EGL_NO_IMAGE_KHR
, egl_image_
);
312 DCHECK_EQ(0, tex_params
.level
);
314 void* data
= mem_params
.GetDataAddress();
316 base::TimeTicks begin_time
;
317 if (texture_upload_stats
.get())
318 begin_time
= base::TimeTicks::Now();
320 if (!thread_texture_id_
) {
321 TRACE_EVENT0("gpu", "glEGLImageTargetTexture2DOES");
322 glGenTextures(1, &thread_texture_id_
);
323 glActiveTexture(GL_TEXTURE0
);
324 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
325 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D
, egl_image_
);
327 glActiveTexture(GL_TEXTURE0
);
328 glBindTexture(GL_TEXTURE_2D
, thread_texture_id_
);
331 TRACE_EVENT0("gpu", "glTexSubImage2D");
332 DoTexSubImage2D(tex_params
, data
);
338 if (texture_upload_stats
.get()) {
339 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
344 friend class base::RefCountedThreadSafe
<TransferStateInternal
>;
345 friend class gpu::AsyncPixelTransferDelegateEGL
;
347 static void DeleteTexture(GLuint id
) {
348 glDeleteTextures(1, &id
);
351 virtual ~TransferStateInternal() {
352 if (egl_image_
!= EGL_NO_IMAGE_KHR
) {
353 EGLDisplay display
= eglGetCurrentDisplay();
354 eglDestroyImageKHR(display
, egl_image_
);
356 if (thread_texture_id_
) {
357 transfer_task_runner()->PostTask(
358 FROM_HERE
, base::Bind(&DeleteTexture
, thread_texture_id_
));
362 // The 'real' texture.
365 // The EGLImage sibling on the upload thread.
366 GLuint thread_texture_id_
;
368 // Definition params for texture that needs binding.
369 AsyncTexImage2DParams define_params_
;
371 // Indicates that an async transfer is in progress.
372 base::WaitableEvent transfer_completion_
;
374 // It would be nice if we could just create a new EGLImage for
375 // every upload, but I found that didn't work, so this stores
376 // one for the lifetime of the texture.
377 EGLImageKHR egl_image_
;
379 // Callback to invoke when AsyncTexImage2D is complete
380 // and the client can safely use the texture. This occurs
381 // during BindCompletedAsyncTransfers().
382 base::Closure bind_callback_
;
384 // Customize when we block on fences (these are work-arounds).
385 bool wait_for_uploads_
;
386 bool wait_for_creation_
;
387 bool use_image_preserved_
;
392 // Class which handles async pixel transfers using EGLImageKHR and another
394 class AsyncPixelTransferDelegateEGL
395 : public AsyncPixelTransferDelegate
,
396 public base::SupportsWeakPtr
<AsyncPixelTransferDelegateEGL
> {
398 AsyncPixelTransferDelegateEGL(
399 AsyncPixelTransferManagerEGL::SharedState
* shared_state
,
401 const AsyncTexImage2DParams
& define_params
);
402 ~AsyncPixelTransferDelegateEGL() override
;
404 void BindTransfer() { state_
->BindTransfer(); }
406 // Implement AsyncPixelTransferDelegate:
407 void AsyncTexImage2D(const AsyncTexImage2DParams
& tex_params
,
408 const AsyncMemoryParams
& mem_params
,
409 const base::Closure
& bind_callback
) override
;
410 void AsyncTexSubImage2D(const AsyncTexSubImage2DParams
& tex_params
,
411 const AsyncMemoryParams
& mem_params
) override
;
412 bool TransferIsInProgress() override
;
413 void WaitForTransferCompletion() override
;
416 // Returns true if a work-around was used.
417 bool WorkAroundAsyncTexImage2D(
418 const AsyncTexImage2DParams
& tex_params
,
419 const AsyncMemoryParams
& mem_params
,
420 const base::Closure
& bind_callback
);
421 bool WorkAroundAsyncTexSubImage2D(
422 const AsyncTexSubImage2DParams
& tex_params
,
423 const AsyncMemoryParams
& mem_params
);
425 // A raw pointer is safe because the SharedState is owned by the Manager,
426 // which owns this Delegate.
427 AsyncPixelTransferManagerEGL::SharedState
* shared_state_
;
428 scoped_refptr
<TransferStateInternal
> state_
;
430 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateEGL
);
433 AsyncPixelTransferDelegateEGL::AsyncPixelTransferDelegateEGL(
434 AsyncPixelTransferManagerEGL::SharedState
* shared_state
,
436 const AsyncTexImage2DParams
& define_params
)
437 : shared_state_(shared_state
) {
438 // We can't wait on uploads on imagination (it can take 200ms+).
439 // In practice, they are complete when the CPU glTexSubImage2D completes.
440 bool wait_for_uploads
= !shared_state_
->is_imagination
;
442 // Qualcomm runs into texture corruption problems if the same texture is
443 // uploaded to with both async and normal uploads. Synchronize after EGLImage
444 // creation on the main thread as a work-around.
445 bool wait_for_creation
= shared_state_
->is_qualcomm
;
447 // Qualcomm has a race when using image_preserved=FALSE,
448 // which can result in black textures even after the first upload.
449 // Since using FALSE is mainly for performance (to avoid layout changes),
450 // but Qualcomm itself doesn't seem to get any performance benefit,
451 // we just using image_preservedd=TRUE on Qualcomm as a work-around.
452 bool use_image_preserved
=
453 shared_state_
->is_qualcomm
|| shared_state_
->is_imagination
;
455 state_
= new TransferStateInternal(texture_id
,
459 use_image_preserved
);
462 AsyncPixelTransferDelegateEGL::~AsyncPixelTransferDelegateEGL() {}
464 bool AsyncPixelTransferDelegateEGL::TransferIsInProgress() {
465 return state_
->TransferIsInProgress();
468 void AsyncPixelTransferDelegateEGL::WaitForTransferCompletion() {
469 if (state_
->TransferIsInProgress()) {
470 #if defined(OS_ANDROID) || defined(OS_LINUX)
471 g_transfer_thread
.Pointer()->SetPriority(base::ThreadPriority::DISPLAY
);
474 state_
->WaitForTransferCompletion();
475 DCHECK(!state_
->TransferIsInProgress());
477 #if defined(OS_ANDROID) || defined(OS_LINUX)
478 g_transfer_thread
.Pointer()->SetPriority(base::ThreadPriority::BACKGROUND
);
483 void AsyncPixelTransferDelegateEGL::AsyncTexImage2D(
484 const AsyncTexImage2DParams
& tex_params
,
485 const AsyncMemoryParams
& mem_params
,
486 const base::Closure
& bind_callback
) {
487 if (WorkAroundAsyncTexImage2D(tex_params
, mem_params
, bind_callback
))
490 DCHECK(!state_
->TransferIsInProgress());
491 DCHECK_EQ(state_
->egl_image_
, EGL_NO_IMAGE_KHR
);
492 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
493 DCHECK_EQ(tex_params
.level
, 0);
495 // Mark the transfer in progress and save the late bind
496 // callback, so we can notify the client when it is bound.
497 shared_state_
->pending_allocations
.push_back(AsWeakPtr());
498 state_
->bind_callback_
= bind_callback
;
500 // Mark the transfer in progress.
501 state_
->MarkAsTransferIsInProgress();
503 // Duplicate the shared memory so there is no way we can get
504 // a use-after-free of the raw pixels.
505 transfer_task_runner()->PostTask(
507 base::Bind(&TransferStateInternal::PerformAsyncTexImage2D
, state_
,
508 tex_params
, mem_params
, shared_state_
->texture_upload_stats
));
513 void AsyncPixelTransferDelegateEGL::AsyncTexSubImage2D(
514 const AsyncTexSubImage2DParams
& tex_params
,
515 const AsyncMemoryParams
& mem_params
) {
516 TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
517 "width", tex_params
.width
,
518 "height", tex_params
.height
);
519 if (WorkAroundAsyncTexSubImage2D(tex_params
, mem_params
))
521 DCHECK(!state_
->TransferIsInProgress());
522 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
523 DCHECK_EQ(tex_params
.level
, 0);
525 // Mark the transfer in progress.
526 state_
->MarkAsTransferIsInProgress();
528 // If this wasn't async allocated, we don't have an EGLImage yet.
529 // Create the EGLImage if it hasn't already been created.
530 state_
->CreateEglImageOnMainThreadIfNeeded();
532 // Duplicate the shared memory so there are no way we can get
533 // a use-after-free of the raw pixels.
534 transfer_task_runner()->PostTask(
536 base::Bind(&TransferStateInternal::PerformAsyncTexSubImage2D
, state_
,
537 tex_params
, mem_params
, shared_state_
->texture_upload_stats
));
543 bool IsPowerOfTwo (unsigned int x
) {
544 return ((x
!= 0) && !(x
& (x
- 1)));
547 bool IsMultipleOfEight(unsigned int x
) {
551 bool DimensionsSupportImgFastPath(int width
, int height
) {
552 // Multiple of eight, but not a power of two.
553 return IsMultipleOfEight(width
) &&
554 IsMultipleOfEight(height
) &&
555 !(IsPowerOfTwo(width
) &&
556 IsPowerOfTwo(height
));
560 // It is very difficult to stream uploads on Imagination GPUs:
561 // - glTexImage2D defers a swizzle/stall until draw-time
562 // - glTexSubImage2D will sleep for 16ms on a good day, and 100ms
563 // or longer if OpenGL is in heavy use by another thread.
564 // The one combination that avoids these problems requires:
565 // a.) Allocations/Uploads must occur on different threads/contexts.
566 // b.) Texture size must be non-power-of-two.
567 // When using a+b, uploads will be incorrect/corrupt unless:
568 // c.) Texture size must be a multiple-of-eight.
570 // To achieve a.) we allocate synchronously on the main thread followed
571 // by uploading on the upload thread. When b/c are not true we fall back
572 // on purely synchronous allocation/upload on the main thread.
574 bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexImage2D(
575 const AsyncTexImage2DParams
& tex_params
,
576 const AsyncMemoryParams
& mem_params
,
577 const base::Closure
& bind_callback
) {
578 if (!shared_state_
->is_imagination
)
581 // On imagination we allocate synchronously all the time, even
582 // if the dimensions support fast uploads. This is for part a.)
583 // above, so allocations occur on a different thread/context as uploads.
584 void* data
= mem_params
.GetDataAddress();
585 SetGlParametersForEglImageTexture();
588 TRACE_EVENT0("gpu", "glTexImage2D with data");
589 DoTexImage2D(tex_params
, data
);
592 // The allocation has already occured, so mark it as finished
593 // and ready for binding.
594 CHECK(!state_
->TransferIsInProgress());
596 // If the dimensions support fast async uploads, create the
597 // EGLImage for future uploads. The late bind should not
598 // be needed since the EGLImage was created from the main thread
599 // texture, but this is required to prevent an imagination driver crash.
600 if (DimensionsSupportImgFastPath(tex_params
.width
, tex_params
.height
)) {
601 state_
->CreateEglImageOnMainThreadIfNeeded();
602 shared_state_
->pending_allocations
.push_back(AsWeakPtr());
603 state_
->bind_callback_
= bind_callback
;
610 bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexSubImage2D(
611 const AsyncTexSubImage2DParams
& tex_params
,
612 const AsyncMemoryParams
& mem_params
) {
613 if (!shared_state_
->is_imagination
)
616 // If the dimensions support fast async uploads, we can use the
617 // normal async upload path for uploads.
618 if (DimensionsSupportImgFastPath(tex_params
.width
, tex_params
.height
))
621 // Fall back on a synchronous stub as we don't have a known fast path.
622 // Also, older ICS drivers crash when we do any glTexSubImage2D on the
623 // same thread. To work around this we do glTexImage2D instead. Since
624 // we didn't create an EGLImage for this texture (see above), this is
625 // okay, but it limits this API to full updates for now.
626 DCHECK(!state_
->egl_image_
);
627 DCHECK_EQ(tex_params
.xoffset
, 0);
628 DCHECK_EQ(tex_params
.yoffset
, 0);
629 DCHECK_EQ(state_
->define_params_
.width
, tex_params
.width
);
630 DCHECK_EQ(state_
->define_params_
.height
, tex_params
.height
);
631 DCHECK_EQ(state_
->define_params_
.level
, tex_params
.level
);
632 DCHECK_EQ(state_
->define_params_
.format
, tex_params
.format
);
633 DCHECK_EQ(state_
->define_params_
.type
, tex_params
.type
);
635 void* data
= mem_params
.GetDataAddress();
636 base::TimeTicks begin_time
;
637 if (shared_state_
->texture_upload_stats
.get())
638 begin_time
= base::TimeTicks::Now();
640 TRACE_EVENT0("gpu", "glTexSubImage2D");
641 // Note we use define_params_ instead of tex_params.
642 // The DCHECKs above verify this is always the same.
643 DoTexImage2D(state_
->define_params_
, data
);
645 if (shared_state_
->texture_upload_stats
.get()) {
646 shared_state_
->texture_upload_stats
647 ->AddUpload(base::TimeTicks::Now() - begin_time
);
654 AsyncPixelTransferManagerEGL::SharedState::SharedState()
655 // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
656 : texture_upload_stats(new AsyncPixelTransferUploadStats
) {
657 const char* vendor
= reinterpret_cast<const char*>(glGetString(GL_VENDOR
));
660 std::string(vendor
).find("Imagination") != std::string::npos
;
661 is_qualcomm
= std::string(vendor
).find("Qualcomm") != std::string::npos
;
665 AsyncPixelTransferManagerEGL::SharedState::~SharedState() {}
667 AsyncPixelTransferManagerEGL::AsyncPixelTransferManagerEGL() {}
669 AsyncPixelTransferManagerEGL::~AsyncPixelTransferManagerEGL() {}
671 void AsyncPixelTransferManagerEGL::BindCompletedAsyncTransfers() {
672 scoped_ptr
<gfx::ScopedTextureBinder
> texture_binder
;
674 while(!shared_state_
.pending_allocations
.empty()) {
675 if (!shared_state_
.pending_allocations
.front().get()) {
676 shared_state_
.pending_allocations
.pop_front();
679 AsyncPixelTransferDelegateEGL
* delegate
=
680 shared_state_
.pending_allocations
.front().get();
681 // Terminate early, as all transfers finish in order, currently.
682 if (delegate
->TransferIsInProgress())
686 texture_binder
.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D
, 0));
688 // If the transfer is finished, bind it to the texture
689 // and remove it from pending list.
690 delegate
->BindTransfer();
691 shared_state_
.pending_allocations
.pop_front();
695 void AsyncPixelTransferManagerEGL::AsyncNotifyCompletion(
696 const AsyncMemoryParams
& mem_params
,
697 AsyncPixelTransferCompletionObserver
* observer
) {
698 // Post a PerformNotifyCompletion task to the upload thread. This task
699 // will run after all async transfers are complete.
700 transfer_task_runner()->PostTask(
701 FROM_HERE
, base::Bind(&PerformNotifyCompletion
, mem_params
,
702 make_scoped_refptr(observer
)));
705 uint32
AsyncPixelTransferManagerEGL::GetTextureUploadCount() {
706 return shared_state_
.texture_upload_stats
->GetStats(NULL
);
709 base::TimeDelta
AsyncPixelTransferManagerEGL::GetTotalTextureUploadTime() {
710 base::TimeDelta total_texture_upload_time
;
711 shared_state_
.texture_upload_stats
->GetStats(&total_texture_upload_time
);
712 return total_texture_upload_time
;
715 void AsyncPixelTransferManagerEGL::ProcessMorePendingTransfers() {
718 bool AsyncPixelTransferManagerEGL::NeedsProcessMorePendingTransfers() {
722 void AsyncPixelTransferManagerEGL::WaitAllAsyncTexImage2D() {
723 if (shared_state_
.pending_allocations
.empty())
726 AsyncPixelTransferDelegateEGL
* delegate
=
727 shared_state_
.pending_allocations
.back().get();
729 delegate
->WaitForTransferCompletion();
732 AsyncPixelTransferDelegate
*
733 AsyncPixelTransferManagerEGL::CreatePixelTransferDelegateImpl(
734 gles2::TextureRef
* ref
,
735 const AsyncTexImage2DParams
& define_params
) {
736 return new AsyncPixelTransferDelegateEGL(
737 &shared_state_
, ref
->service_id(), define_params
);