1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
9 #include "base/command_line.h"
10 #include "base/macros.h"
11 #include "base/metrics/histogram.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "base/strings/string_util.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "gpu/command_buffer/service/texture_definition.h"
18 #include "gpu/config/gpu_switches.h"
19 #include "ui/gl/gl_fence.h"
20 #include "ui/gl/gl_implementation.h"
22 #if !defined(OS_MACOSX)
23 #include "ui/gl/gl_fence_egl.h"
41 StringSet(const char* s
) {
45 StringSet(const std::string
& str
) {
49 StringSet(const std::vector
<std::string
>& strs
) {
50 string_set_
.insert(strs
.begin(), strs
.end());
53 void Init(const char* s
) {
54 std::string
str(s
? s
: "");
58 void Init(const std::string
& str
) {
59 std::vector
<std::string
> tokens
;
60 Tokenize(str
, " ", &tokens
);
61 string_set_
.insert(tokens
.begin(), tokens
.end());
64 bool Contains(const char* s
) {
65 return string_set_
.find(s
) != string_set_
.end();
68 bool Contains(const std::string
& s
) {
69 return string_set_
.find(s
) != string_set_
.end();
72 const std::set
<std::string
>& GetImpl() {
77 std::set
<std::string
> string_set_
;
80 // Process a string of wordaround type IDs (seperated by ',') and set up
81 // the corresponding Workaround flags.
82 void StringToWorkarounds(
83 const std::string
& types
, FeatureInfo::Workarounds
* workarounds
) {
85 std::vector
<std::string
> pieces
;
86 base::SplitString(types
, ',', &pieces
);
87 for (size_t i
= 0; i
< pieces
.size(); ++i
) {
89 bool succeed
= base::StringToInt(pieces
[i
], &number
);
92 #define GPU_OP(type, name) \
94 workarounds->name = true; \
96 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
102 if (workarounds
->max_texture_size_limit_4096
)
103 workarounds
->max_texture_size
= 4096;
104 if (workarounds
->max_cube_map_texture_size_limit_4096
)
105 workarounds
->max_cube_map_texture_size
= 4096;
106 if (workarounds
->max_cube_map_texture_size_limit_1024
)
107 workarounds
->max_cube_map_texture_size
= 1024;
108 if (workarounds
->max_cube_map_texture_size_limit_512
)
109 workarounds
->max_cube_map_texture_size
= 512;
111 if (workarounds
->max_fragment_uniform_vectors_32
)
112 workarounds
->max_fragment_uniform_vectors
= 32;
113 if (workarounds
->max_varying_vectors_16
)
114 workarounds
->max_varying_vectors
= 16;
115 if (workarounds
->max_vertex_uniform_vectors_256
)
116 workarounds
->max_vertex_uniform_vectors
= 256;
119 } // anonymous namespace.
121 FeatureInfo::FeatureFlags::FeatureFlags()
122 : chromium_color_buffer_float_rgba(false),
123 chromium_color_buffer_float_rgb(false),
124 chromium_framebuffer_multisample(false),
125 chromium_sync_query(false),
126 use_core_framebuffer_multisample(false),
127 multisampled_render_to_texture(false),
128 use_img_for_multisampled_render_to_texture(false),
129 oes_standard_derivatives(false),
130 oes_egl_image_external(false),
132 oes_compressed_etc1_rgb8_texture(false),
133 packed_depth24_stencil8(false),
135 enable_texture_float_linear(false),
136 enable_texture_half_float_linear(false),
137 angle_translated_shader_source(false),
138 angle_pack_reverse_row_order(false),
139 arb_texture_rectangle(false),
140 angle_instanced_arrays(false),
141 occlusion_query_boolean(false),
142 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
143 use_arb_occlusion_query_for_occlusion_query_boolean(false),
144 native_vertex_array_object(false),
145 ext_texture_format_atc(false),
146 ext_texture_format_bgra8888(false),
147 ext_texture_format_dxt1(false),
148 ext_texture_format_dxt5(false),
149 enable_shader_name_hashing(false),
150 enable_samplers(false),
151 ext_draw_buffers(false),
152 nv_draw_buffers(false),
153 ext_frag_depth(false),
154 ext_shader_texture_lod(false),
155 use_async_readpixels(false),
156 map_buffer_range(false),
157 ext_discard_framebuffer(false),
158 angle_depth_texture(false),
159 is_swiftshader(false),
160 angle_texture_usage(false),
161 ext_texture_storage(false),
162 chromium_path_rendering(false),
163 blend_equation_advanced(false),
164 blend_equation_advanced_coherent(false),
165 ext_texture_rg(false),
166 enable_subscribe_uniform(false),
167 emulate_primitive_restart_fixed_index(false) {
170 FeatureInfo::Workarounds::Workarounds() :
171 #define GPU_OP(type, name) name(false),
172 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP
)
175 max_cube_map_texture_size(0),
176 max_fragment_uniform_vectors(0),
177 max_varying_vectors(0),
178 max_vertex_uniform_vectors(0) {
181 FeatureInfo::FeatureInfo() {
182 InitializeBasicState(*base::CommandLine::ForCurrentProcess());
185 FeatureInfo::FeatureInfo(const base::CommandLine
& command_line
) {
186 InitializeBasicState(command_line
);
189 void FeatureInfo::InitializeBasicState(const base::CommandLine
& command_line
) {
190 if (command_line
.HasSwitch(switches::kGpuDriverBugWorkarounds
)) {
191 std::string types
= command_line
.GetSwitchValueASCII(
192 switches::kGpuDriverBugWorkarounds
);
193 StringToWorkarounds(types
, &workarounds_
);
195 feature_flags_
.enable_shader_name_hashing
=
196 !command_line
.HasSwitch(switches::kDisableShaderNameHashing
);
198 feature_flags_
.is_swiftshader
=
199 (command_line
.GetSwitchValueASCII(switches::kUseGL
) == "swiftshader");
201 feature_flags_
.enable_subscribe_uniform
=
202 command_line
.HasSwitch(switches::kEnableSubscribeUniformExtension
);
204 enable_unsafe_es3_apis_switch_
=
205 command_line
.HasSwitch(switches::kEnableUnsafeES3APIs
);
207 unsafe_es3_apis_enabled_
= false;
210 bool FeatureInfo::Initialize() {
211 disallowed_features_
= DisallowedFeatures();
212 InitializeFeatures();
216 bool FeatureInfo::Initialize(const DisallowedFeatures
& disallowed_features
) {
217 disallowed_features_
= disallowed_features
;
218 InitializeFeatures();
222 bool IsGL_REDSupportedOnFBOs() {
223 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
224 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
225 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
226 GLint fb_binding
= 0;
227 GLint tex_binding
= 0;
228 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
229 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
231 GLuint textureId
= 0;
232 glGenTextures(1, &textureId
);
233 glBindTexture(GL_TEXTURE_2D
, textureId
);
234 GLubyte data
[1] = {0};
235 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RED_EXT
, 1, 1, 0, GL_RED_EXT
,
236 GL_UNSIGNED_BYTE
, data
);
237 GLuint textureFBOID
= 0;
238 glGenFramebuffersEXT(1, &textureFBOID
);
239 glBindFramebufferEXT(GL_FRAMEBUFFER
, textureFBOID
);
240 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
, GL_TEXTURE_2D
,
243 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
) != GL_FRAMEBUFFER_UNSUPPORTED
;
244 glDeleteFramebuffersEXT(1, &textureFBOID
);
245 glDeleteTextures(1, &textureId
);
247 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
248 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
250 DCHECK(glGetError() == GL_NO_ERROR
);
255 void FeatureInfo::InitializeFeatures() {
256 // Figure out what extensions to turn on.
257 StringSet extensions
;
258 // We need to figure out how to query the extension string before we
259 // have a GLVersionInfo available.
260 const char* version_str
=
261 reinterpret_cast<const char*>(glGetString(GL_VERSION
));
262 unsigned major_version
, minor_version
;
264 gfx::GLVersionInfo::ParseVersionString(
265 version_str
, &major_version
, &minor_version
, &is_es
, &is_es3
);
266 if (!is_es
&& major_version
>= 3) {
267 std::vector
<std::string
> exts
;
268 GLint num_extensions
= 0;
269 glGetIntegerv(GL_NUM_EXTENSIONS
, &num_extensions
);
270 for (GLint i
= 0; i
< num_extensions
; ++i
) {
271 const char* extension
= reinterpret_cast<const char*>(
272 glGetStringi(GL_EXTENSIONS
, i
));
273 DCHECK(extension
!= NULL
);
274 exts
.push_back(extension
);
278 extensions
= reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS
));
281 const char* renderer_str
=
282 reinterpret_cast<const char*>(glGetString(GL_RENDERER
));
284 gl_version_info_
.reset(new gfx::GLVersionInfo(
285 version_str
, renderer_str
, extensions
.GetImpl()));
287 AddExtensionString("GL_ANGLE_translated_shader_source");
288 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
289 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
290 AddExtensionString("GL_CHROMIUM_command_buffer_query");
291 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
292 AddExtensionString("GL_CHROMIUM_copy_texture");
293 AddExtensionString("GL_CHROMIUM_get_error_query");
294 AddExtensionString("GL_CHROMIUM_lose_context");
295 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
296 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
297 AddExtensionString("GL_CHROMIUM_resize");
298 AddExtensionString("GL_CHROMIUM_resource_safe");
299 AddExtensionString("GL_CHROMIUM_strict_attribs");
300 AddExtensionString("GL_CHROMIUM_texture_mailbox");
301 AddExtensionString("GL_CHROMIUM_trace_marker");
302 AddExtensionString("GL_EXT_debug_marker");
304 if (feature_flags_
.enable_subscribe_uniform
) {
305 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
308 // OES_vertex_array_object is emulated if not present natively,
309 // so the extension string is always exposed.
310 AddExtensionString("GL_OES_vertex_array_object");
312 if (!disallowed_features_
.gpu_memory_manager
)
313 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
315 if (extensions
.Contains("GL_ANGLE_translated_shader_source")) {
316 feature_flags_
.angle_translated_shader_source
= true;
319 // Check if we should allow GL_EXT_texture_compression_dxt1 and
320 // GL_EXT_texture_compression_s3tc.
321 bool enable_dxt1
= false;
322 bool enable_dxt3
= false;
323 bool enable_dxt5
= false;
324 bool have_s3tc
= extensions
.Contains("GL_EXT_texture_compression_s3tc");
326 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt3");
328 have_s3tc
|| extensions
.Contains("GL_ANGLE_texture_compression_dxt5");
330 if (extensions
.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc
) {
341 feature_flags_
.ext_texture_format_dxt1
= true;
343 AddExtensionString("GL_EXT_texture_compression_dxt1");
344 validators_
.compressed_texture_format
.AddValue(
345 GL_COMPRESSED_RGB_S3TC_DXT1_EXT
);
346 validators_
.compressed_texture_format
.AddValue(
347 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
);
351 // The difference between GL_EXT_texture_compression_s3tc and
352 // GL_CHROMIUM_texture_compression_dxt3 is that the former
353 // requires on the fly compression. The latter does not.
354 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
355 validators_
.compressed_texture_format
.AddValue(
356 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
);
360 feature_flags_
.ext_texture_format_dxt5
= true;
362 // The difference between GL_EXT_texture_compression_s3tc and
363 // GL_CHROMIUM_texture_compression_dxt5 is that the former
364 // requires on the fly compression. The latter does not.
365 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
366 validators_
.compressed_texture_format
.AddValue(
367 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
);
370 bool have_atc
= extensions
.Contains("GL_AMD_compressed_ATC_texture") ||
371 extensions
.Contains("GL_ATI_texture_compression_atitc");
373 feature_flags_
.ext_texture_format_atc
= true;
375 AddExtensionString("GL_AMD_compressed_ATC_texture");
376 validators_
.compressed_texture_format
.AddValue(GL_ATC_RGB_AMD
);
377 validators_
.compressed_texture_format
.AddValue(
378 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
381 // Check if we should enable GL_EXT_texture_filter_anisotropic.
382 if (extensions
.Contains("GL_EXT_texture_filter_anisotropic")) {
383 AddExtensionString("GL_EXT_texture_filter_anisotropic");
384 validators_
.texture_parameter
.AddValue(
385 GL_TEXTURE_MAX_ANISOTROPY_EXT
);
386 validators_
.g_l_state
.AddValue(
387 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
);
390 // Check if we should support GL_OES_packed_depth_stencil and/or
391 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
393 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
394 // GL_ARB_depth_texture requires other features that
395 // GL_OES_packed_depth_stencil does not provide.
397 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
399 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
402 bool enable_depth_texture
= false;
403 if (!workarounds_
.disable_depth_texture
&&
404 (extensions
.Contains("GL_ARB_depth_texture") ||
405 extensions
.Contains("GL_OES_depth_texture") ||
406 extensions
.Contains("GL_ANGLE_depth_texture") ||
407 gl_version_info_
->is_es3
||
408 gl_version_info_
->is_desktop_core_profile
)) {
409 enable_depth_texture
= true;
410 feature_flags_
.angle_depth_texture
=
411 extensions
.Contains("GL_ANGLE_depth_texture");
414 if (enable_depth_texture
) {
415 AddExtensionString("GL_CHROMIUM_depth_texture");
416 AddExtensionString("GL_GOOGLE_depth_texture");
417 validators_
.texture_internal_format
.AddValue(GL_DEPTH_COMPONENT
);
418 validators_
.texture_format
.AddValue(GL_DEPTH_COMPONENT
);
419 validators_
.pixel_type
.AddValue(GL_UNSIGNED_SHORT
);
420 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT
);
423 if (extensions
.Contains("GL_EXT_packed_depth_stencil") ||
424 extensions
.Contains("GL_OES_packed_depth_stencil") ||
425 gl_version_info_
->is_es3
||
426 gl_version_info_
->is_desktop_core_profile
) {
427 AddExtensionString("GL_OES_packed_depth_stencil");
428 feature_flags_
.packed_depth24_stencil8
= true;
429 if (enable_depth_texture
) {
430 validators_
.texture_internal_format
.AddValue(GL_DEPTH_STENCIL
);
431 validators_
.texture_format
.AddValue(GL_DEPTH_STENCIL
);
432 validators_
.pixel_type
.AddValue(GL_UNSIGNED_INT_24_8
);
434 validators_
.render_buffer_format
.AddValue(GL_DEPTH24_STENCIL8
);
437 if (gl_version_info_
->is_es3
||
438 gl_version_info_
->is_desktop_core_profile
||
439 extensions
.Contains("GL_OES_vertex_array_object") ||
440 extensions
.Contains("GL_ARB_vertex_array_object") ||
441 extensions
.Contains("GL_APPLE_vertex_array_object")) {
442 feature_flags_
.native_vertex_array_object
= true;
445 // If we're using client_side_arrays we have to emulate
446 // vertex array objects since vertex array objects do not work
447 // with client side arrays.
448 if (workarounds_
.use_client_side_arrays_for_stream_buffers
) {
449 feature_flags_
.native_vertex_array_object
= false;
452 if (gl_version_info_
->is_es3
||
453 extensions
.Contains("GL_OES_element_index_uint") ||
454 gfx::HasDesktopGLFeatures()) {
455 AddExtensionString("GL_OES_element_index_uint");
456 validators_
.index_type
.AddValue(GL_UNSIGNED_INT
);
459 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
460 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
461 // for SRGB Textures but the accepted internal formats for TexImage2D are only
462 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
463 // <format> in this case. So, even with GLES3 explicitly check for
465 if (((gl_version_info_
->is_es3
||
466 extensions
.Contains("GL_OES_rgb8_rgba8")) &&
467 extensions
.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
468 AddExtensionString("GL_EXT_sRGB");
469 validators_
.texture_internal_format
.AddValue(GL_SRGB_EXT
);
470 validators_
.texture_internal_format
.AddValue(GL_SRGB_ALPHA_EXT
);
471 validators_
.texture_format
.AddValue(GL_SRGB_EXT
);
472 validators_
.texture_format
.AddValue(GL_SRGB_ALPHA_EXT
);
473 validators_
.render_buffer_format
.AddValue(GL_SRGB8_ALPHA8_EXT
);
474 validators_
.frame_buffer_parameter
.AddValue(
475 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT
);
478 bool enable_texture_format_bgra8888
= false;
479 bool enable_read_format_bgra
= false;
480 bool enable_render_buffer_bgra
= false;
481 bool enable_immutable_texture_format_bgra_on_es3
=
482 extensions
.Contains("GL_APPLE_texture_format_BGRA8888");
484 // Check if we should allow GL_EXT_texture_format_BGRA8888
485 if (extensions
.Contains("GL_EXT_texture_format_BGRA8888") ||
486 enable_immutable_texture_format_bgra_on_es3
||
487 extensions
.Contains("GL_EXT_bgra")) {
488 enable_texture_format_bgra8888
= true;
491 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
492 // allocate a renderbuffer with this format.
493 if (extensions
.Contains("GL_EXT_bgra") || gl_version_info_
->is_angle
) {
494 enable_render_buffer_bgra
= true;
497 if (extensions
.Contains("GL_EXT_read_format_bgra") ||
498 extensions
.Contains("GL_EXT_bgra")) {
499 enable_read_format_bgra
= true;
502 if (enable_texture_format_bgra8888
) {
503 feature_flags_
.ext_texture_format_bgra8888
= true;
504 AddExtensionString("GL_EXT_texture_format_BGRA8888");
505 validators_
.texture_internal_format
.AddValue(GL_BGRA_EXT
);
506 validators_
.texture_format
.AddValue(GL_BGRA_EXT
);
509 if (enable_read_format_bgra
) {
510 AddExtensionString("GL_EXT_read_format_bgra");
511 validators_
.read_pixel_format
.AddValue(GL_BGRA_EXT
);
514 if (enable_render_buffer_bgra
) {
515 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
516 validators_
.render_buffer_format
.AddValue(GL_BGRA8_EXT
);
519 if (extensions
.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
520 AddExtensionString("GL_OES_rgb8_rgba8");
521 validators_
.render_buffer_format
.AddValue(GL_RGB8_OES
);
522 validators_
.render_buffer_format
.AddValue(GL_RGBA8_OES
);
525 // Check if we should allow GL_OES_texture_npot
526 if (gl_version_info_
->is_es3
||
527 gl_version_info_
->is_desktop_core_profile
||
528 extensions
.Contains("GL_ARB_texture_non_power_of_two") ||
529 extensions
.Contains("GL_OES_texture_npot")) {
530 AddExtensionString("GL_OES_texture_npot");
531 feature_flags_
.npot_ok
= true;
534 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
535 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
536 bool enable_texture_float
= false;
537 bool enable_texture_float_linear
= false;
538 bool enable_texture_half_float
= false;
539 bool enable_texture_half_float_linear
= false;
541 bool may_enable_chromium_color_buffer_float
= false;
543 if (extensions
.Contains("GL_ARB_texture_float") ||
544 gl_version_info_
->is_desktop_core_profile
) {
545 enable_texture_float
= true;
546 enable_texture_float_linear
= true;
547 enable_texture_half_float
= true;
548 enable_texture_half_float_linear
= true;
549 may_enable_chromium_color_buffer_float
= true;
551 // GLES3 adds support for Float type by default but it doesn't support all
552 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
553 if (extensions
.Contains("GL_OES_texture_float")) {
554 enable_texture_float
= true;
555 if (extensions
.Contains("GL_OES_texture_float_linear")) {
556 enable_texture_float_linear
= true;
558 // This extension allows a variety of floating point formats to be
559 // rendered to via framebuffer objects. Enable it's usage only if
560 // support for Floating textures is enabled.
561 if ((gl_version_info_
->is_es3
&&
562 extensions
.Contains("GL_EXT_color_buffer_float")) ||
563 gl_version_info_
->is_angle
) {
564 may_enable_chromium_color_buffer_float
= true;
568 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
569 // isn't equal to GL_HALF_FLOAT.
570 if (extensions
.Contains("GL_OES_texture_half_float")) {
571 enable_texture_half_float
= true;
572 if (extensions
.Contains("GL_OES_texture_half_float_linear")) {
573 enable_texture_half_float_linear
= true;
578 if (enable_texture_float
) {
579 validators_
.pixel_type
.AddValue(GL_FLOAT
);
580 validators_
.read_pixel_type
.AddValue(GL_FLOAT
);
581 AddExtensionString("GL_OES_texture_float");
582 if (enable_texture_float_linear
) {
583 AddExtensionString("GL_OES_texture_float_linear");
587 if (enable_texture_half_float
) {
588 validators_
.pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
589 validators_
.read_pixel_type
.AddValue(GL_HALF_FLOAT_OES
);
590 AddExtensionString("GL_OES_texture_half_float");
591 if (enable_texture_half_float_linear
) {
592 AddExtensionString("GL_OES_texture_half_float_linear");
596 if (may_enable_chromium_color_buffer_float
) {
597 static_assert(GL_RGBA32F_ARB
== GL_RGBA32F
&&
598 GL_RGBA32F_EXT
== GL_RGBA32F
&&
599 GL_RGB32F_ARB
== GL_RGB32F
&&
600 GL_RGB32F_EXT
== GL_RGB32F
,
601 "sized float internal format variations must match");
602 // We don't check extension support beyond ARB_texture_float on desktop GL,
603 // and format support varies between GL configurations. For example, spec
604 // prior to OpenGL 3.0 mandates framebuffer support only for one
605 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
606 // support rendering to RGB32F. Check for framebuffer completeness with
607 // formats that the extensions expose, and only enable an extension when a
608 // framebuffer created with its texture format is reported as complete.
609 GLint fb_binding
= 0;
610 GLint tex_binding
= 0;
611 glGetIntegerv(GL_FRAMEBUFFER_BINDING
, &fb_binding
);
612 glGetIntegerv(GL_TEXTURE_BINDING_2D
, &tex_binding
);
618 glGenTextures(1, &tex_id
);
619 glGenFramebuffersEXT(1, &fb_id
);
620 glBindTexture(GL_TEXTURE_2D
, tex_id
);
621 // Nearest filter needed for framebuffer completeness on some drivers.
622 glTexParameteri(GL_TEXTURE_2D
, GL_TEXTURE_MIN_FILTER
, GL_NEAREST
);
623 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGBA32F
, width
, width
, 0, GL_RGBA
,
625 glBindFramebufferEXT(GL_FRAMEBUFFER
, fb_id
);
626 glFramebufferTexture2DEXT(GL_FRAMEBUFFER
, GL_COLOR_ATTACHMENT0
,
627 GL_TEXTURE_2D
, tex_id
, 0);
628 GLenum statusRGBA
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
629 glTexImage2D(GL_TEXTURE_2D
, 0, GL_RGB32F
, width
, width
, 0, GL_RGB
,
631 GLenum statusRGB
= glCheckFramebufferStatusEXT(GL_FRAMEBUFFER
);
632 glDeleteFramebuffersEXT(1, &fb_id
);
633 glDeleteTextures(1, &tex_id
);
635 glBindFramebufferEXT(GL_FRAMEBUFFER
, static_cast<GLuint
>(fb_binding
));
636 glBindTexture(GL_TEXTURE_2D
, static_cast<GLuint
>(tex_binding
));
638 DCHECK(glGetError() == GL_NO_ERROR
);
640 if (statusRGBA
== GL_FRAMEBUFFER_COMPLETE
) {
641 validators_
.texture_internal_format
.AddValue(GL_RGBA32F
);
642 feature_flags_
.chromium_color_buffer_float_rgba
= true;
643 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
645 if (statusRGB
== GL_FRAMEBUFFER_COMPLETE
) {
646 validators_
.texture_internal_format
.AddValue(GL_RGB32F
);
647 feature_flags_
.chromium_color_buffer_float_rgb
= true;
648 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
652 // Check for multisample support
653 if (!workarounds_
.disable_chromium_framebuffer_multisample
) {
654 bool ext_has_multisample
=
655 extensions
.Contains("GL_EXT_framebuffer_multisample") ||
656 gl_version_info_
->is_es3
||
657 gl_version_info_
->is_desktop_core_profile
;
658 if (gl_version_info_
->is_angle
) {
659 ext_has_multisample
|=
660 extensions
.Contains("GL_ANGLE_framebuffer_multisample");
662 feature_flags_
.use_core_framebuffer_multisample
=
663 gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
;
664 if (ext_has_multisample
) {
665 feature_flags_
.chromium_framebuffer_multisample
= true;
666 validators_
.frame_buffer_target
.AddValue(GL_READ_FRAMEBUFFER_EXT
);
667 validators_
.frame_buffer_target
.AddValue(GL_DRAW_FRAMEBUFFER_EXT
);
668 validators_
.g_l_state
.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT
);
669 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
670 validators_
.render_buffer_parameter
.AddValue(GL_RENDERBUFFER_SAMPLES_EXT
);
671 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
675 if (!workarounds_
.disable_multisampled_render_to_texture
) {
676 if (extensions
.Contains("GL_EXT_multisampled_render_to_texture")) {
677 feature_flags_
.multisampled_render_to_texture
= true;
678 } else if (extensions
.Contains("GL_IMG_multisampled_render_to_texture")) {
679 feature_flags_
.multisampled_render_to_texture
= true;
680 feature_flags_
.use_img_for_multisampled_render_to_texture
= true;
682 if (feature_flags_
.multisampled_render_to_texture
) {
683 validators_
.render_buffer_parameter
.AddValue(
684 GL_RENDERBUFFER_SAMPLES_EXT
);
685 validators_
.g_l_state
.AddValue(GL_MAX_SAMPLES_EXT
);
686 validators_
.frame_buffer_parameter
.AddValue(
687 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
);
688 AddExtensionString("GL_EXT_multisampled_render_to_texture");
692 if (extensions
.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
693 gl_version_info_
->is_es3
) {
694 AddExtensionString("GL_OES_depth24");
695 feature_flags_
.oes_depth24
= true;
696 validators_
.render_buffer_format
.AddValue(GL_DEPTH_COMPONENT24
);
699 if (!workarounds_
.disable_oes_standard_derivatives
&&
700 (gl_version_info_
->is_es3
||
701 extensions
.Contains("GL_OES_standard_derivatives") ||
702 gfx::HasDesktopGLFeatures())) {
703 AddExtensionString("GL_OES_standard_derivatives");
704 feature_flags_
.oes_standard_derivatives
= true;
705 validators_
.hint_target
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
706 validators_
.g_l_state
.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES
);
709 if (extensions
.Contains("GL_OES_EGL_image_external")) {
710 AddExtensionString("GL_OES_EGL_image_external");
711 feature_flags_
.oes_egl_image_external
= true;
712 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
713 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_EXTERNAL_OES
);
714 validators_
.texture_parameter
.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
);
715 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES
);
718 if (extensions
.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
719 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
720 feature_flags_
.oes_compressed_etc1_rgb8_texture
= true;
721 validators_
.compressed_texture_format
.AddValue(GL_ETC1_RGB8_OES
);
724 if (extensions
.Contains("GL_AMD_compressed_ATC_texture")) {
725 AddExtensionString("GL_AMD_compressed_ATC_texture");
726 validators_
.compressed_texture_format
.AddValue(
728 validators_
.compressed_texture_format
.AddValue(
729 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
);
730 validators_
.compressed_texture_format
.AddValue(
731 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
);
734 if (extensions
.Contains("GL_IMG_texture_compression_pvrtc")) {
735 AddExtensionString("GL_IMG_texture_compression_pvrtc");
736 validators_
.compressed_texture_format
.AddValue(
737 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
);
738 validators_
.compressed_texture_format
.AddValue(
739 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
);
740 validators_
.compressed_texture_format
.AddValue(
741 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
);
742 validators_
.compressed_texture_format
.AddValue(
743 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
);
746 // Ideally we would only expose this extension on Mac OS X, to
747 // support GL_CHROMIUM_iosurface and the compositor. We don't want
748 // applications to start using it; they should use ordinary non-
749 // power-of-two textures. However, for unit testing purposes we
750 // expose it on all supported platforms.
751 if (extensions
.Contains("GL_ARB_texture_rectangle") ||
752 gl_version_info_
->is_desktop_core_profile
) {
753 AddExtensionString("GL_ARB_texture_rectangle");
754 feature_flags_
.arb_texture_rectangle
= true;
755 validators_
.texture_bind_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
756 // For the moment we don't add this enum to the texture_target
757 // validator. This implies that the only way to get image data into a
758 // rectangular texture is via glTexImageIOSurface2DCHROMIUM, which is
759 // just fine since again we don't want applications depending on this
761 validators_
.get_tex_param_target
.AddValue(GL_TEXTURE_RECTANGLE_ARB
);
762 validators_
.g_l_state
.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB
);
765 #if defined(OS_MACOSX)
766 AddExtensionString("GL_CHROMIUM_iosurface");
769 // TODO(gman): Add support for these extensions.
772 feature_flags_
.enable_texture_float_linear
|= enable_texture_float_linear
;
773 feature_flags_
.enable_texture_half_float_linear
|=
774 enable_texture_half_float_linear
;
776 if (extensions
.Contains("GL_ANGLE_pack_reverse_row_order")) {
777 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
778 feature_flags_
.angle_pack_reverse_row_order
= true;
779 validators_
.pixel_store
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
780 validators_
.g_l_state
.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE
);
783 if (extensions
.Contains("GL_ANGLE_texture_usage")) {
784 feature_flags_
.angle_texture_usage
= true;
785 AddExtensionString("GL_ANGLE_texture_usage");
786 validators_
.texture_parameter
.AddValue(GL_TEXTURE_USAGE_ANGLE
);
789 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
790 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
791 // So we don't expose GL_EXT_texture_storage when ES3 +
792 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
793 // However we expose GL_EXT_texture_storage when just ES3 because we don't
794 // claim to handle GL_BGRA8.
795 bool support_texture_storage_on_es3
=
796 (gl_version_info_
->is_es3
&&
797 enable_immutable_texture_format_bgra_on_es3
) ||
798 (gl_version_info_
->is_es3
&&
799 !enable_texture_format_bgra8888
);
800 if (extensions
.Contains("GL_EXT_texture_storage") ||
801 extensions
.Contains("GL_ARB_texture_storage") ||
802 support_texture_storage_on_es3
||
803 gl_version_info_
->is_desktop_core_profile
) {
804 feature_flags_
.ext_texture_storage
= true;
805 AddExtensionString("GL_EXT_texture_storage");
806 validators_
.texture_parameter
.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT
);
807 if (enable_texture_format_bgra8888
)
808 validators_
.texture_internal_format_storage
.AddValue(GL_BGRA8_EXT
);
809 if (enable_texture_float
) {
810 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA32F_EXT
);
811 validators_
.texture_internal_format_storage
.AddValue(GL_RGB32F_EXT
);
812 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA32F_EXT
);
813 validators_
.texture_internal_format_storage
.AddValue(
814 GL_LUMINANCE32F_EXT
);
815 validators_
.texture_internal_format_storage
.AddValue(
816 GL_LUMINANCE_ALPHA32F_EXT
);
818 if (enable_texture_half_float
) {
819 validators_
.texture_internal_format_storage
.AddValue(GL_RGBA16F_EXT
);
820 validators_
.texture_internal_format_storage
.AddValue(GL_RGB16F_EXT
);
821 validators_
.texture_internal_format_storage
.AddValue(GL_ALPHA16F_EXT
);
822 validators_
.texture_internal_format_storage
.AddValue(
823 GL_LUMINANCE16F_EXT
);
824 validators_
.texture_internal_format_storage
.AddValue(
825 GL_LUMINANCE_ALPHA16F_EXT
);
829 bool have_ext_occlusion_query_boolean
=
830 extensions
.Contains("GL_EXT_occlusion_query_boolean");
831 bool have_arb_occlusion_query2
=
832 extensions
.Contains("GL_ARB_occlusion_query2");
833 bool have_arb_occlusion_query
=
834 extensions
.Contains("GL_ARB_occlusion_query");
836 if (!workarounds_
.disable_ext_occlusion_query
&&
837 (have_ext_occlusion_query_boolean
||
838 have_arb_occlusion_query2
||
839 have_arb_occlusion_query
)) {
840 AddExtensionString("GL_EXT_occlusion_query_boolean");
841 feature_flags_
.occlusion_query_boolean
= true;
842 feature_flags_
.use_arb_occlusion_query2_for_occlusion_query_boolean
=
843 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query2
;
844 feature_flags_
.use_arb_occlusion_query_for_occlusion_query_boolean
=
845 !have_ext_occlusion_query_boolean
&& have_arb_occlusion_query
&&
846 !have_arb_occlusion_query2
;
849 if (!workarounds_
.disable_angle_instanced_arrays
&&
850 (extensions
.Contains("GL_ANGLE_instanced_arrays") ||
851 (extensions
.Contains("GL_ARB_instanced_arrays") &&
852 extensions
.Contains("GL_ARB_draw_instanced")) ||
853 gl_version_info_
->is_es3
)) {
854 AddExtensionString("GL_ANGLE_instanced_arrays");
855 feature_flags_
.angle_instanced_arrays
= true;
856 validators_
.vertex_attribute
.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
);
859 bool vendor_agnostic_draw_buffers
=
860 extensions
.Contains("GL_ARB_draw_buffers") ||
861 extensions
.Contains("GL_EXT_draw_buffers");
862 if (!workarounds_
.disable_ext_draw_buffers
&&
863 (vendor_agnostic_draw_buffers
||
864 (extensions
.Contains("GL_NV_draw_buffers") &&
865 gl_version_info_
->is_es3
) ||
866 gl_version_info_
->is_desktop_core_profile
)) {
867 AddExtensionString("GL_EXT_draw_buffers");
868 feature_flags_
.ext_draw_buffers
= true;
870 // This flag is set to enable emulation of EXT_draw_buffers when we're
871 // running on GLES 3.0+, NV_draw_buffers extension is supported and
872 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
873 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
874 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
875 // into multiple gl_FragData values, which is not by default possible in
876 // ESSL 100 with core GLES 3.0. For more information, see the
877 // NV_draw_buffers specification.
878 feature_flags_
.nv_draw_buffers
= !vendor_agnostic_draw_buffers
;
880 GLint max_color_attachments
= 0;
881 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT
, &max_color_attachments
);
882 for (GLenum i
= GL_COLOR_ATTACHMENT1_EXT
;
883 i
< static_cast<GLenum
>(GL_COLOR_ATTACHMENT0
+ max_color_attachments
);
885 validators_
.attachment
.AddValue(i
);
887 static_assert(GL_COLOR_ATTACHMENT0_EXT
== GL_COLOR_ATTACHMENT0
,
888 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
890 validators_
.g_l_state
.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT
);
891 validators_
.g_l_state
.AddValue(GL_MAX_DRAW_BUFFERS_ARB
);
892 GLint max_draw_buffers
= 0;
893 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB
, &max_draw_buffers
);
894 for (GLenum i
= GL_DRAW_BUFFER0_ARB
;
895 i
< static_cast<GLenum
>(GL_DRAW_BUFFER0_ARB
+ max_draw_buffers
);
897 validators_
.g_l_state
.AddValue(i
);
901 if (gl_version_info_
->is_es3
||
902 extensions
.Contains("GL_EXT_blend_minmax") ||
903 gfx::HasDesktopGLFeatures()) {
904 AddExtensionString("GL_EXT_blend_minmax");
905 validators_
.equation
.AddValue(GL_MIN_EXT
);
906 validators_
.equation
.AddValue(GL_MAX_EXT
);
907 static_assert(GL_MIN_EXT
== GL_MIN
&& GL_MAX_EXT
== GL_MAX
,
908 "min & max variations must match");
911 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
912 if (extensions
.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
913 AddExtensionString("GL_EXT_frag_depth");
914 feature_flags_
.ext_frag_depth
= true;
917 if (extensions
.Contains("GL_EXT_shader_texture_lod") ||
918 gfx::HasDesktopGLFeatures()) {
919 AddExtensionString("GL_EXT_shader_texture_lod");
920 feature_flags_
.ext_shader_texture_lod
= true;
923 #if !defined(OS_MACOSX)
924 if (workarounds_
.disable_egl_khr_fence_sync
) {
925 gfx::g_driver_egl
.ext
.b_EGL_KHR_fence_sync
= false;
927 if (workarounds_
.disable_egl_khr_wait_sync
) {
928 gfx::g_driver_egl
.ext
.b_EGL_KHR_wait_sync
= false;
931 if (workarounds_
.disable_arb_sync
)
932 gfx::g_driver_gl
.ext
.b_GL_ARB_sync
= false;
933 bool ui_gl_fence_works
= gfx::GLFence::IsSupported();
934 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works
);
936 feature_flags_
.map_buffer_range
=
937 gl_version_info_
->is_es3
||
938 gl_version_info_
->is_desktop_core_profile
||
939 extensions
.Contains("GL_ARB_map_buffer_range") ||
940 extensions
.Contains("GL_EXT_map_buffer_range");
942 // Really it's part of core OpenGL 2.1 and up, but let's assume the
943 // extension is still advertised.
944 bool has_pixel_buffers
=
945 gl_version_info_
->is_es3
||
946 gl_version_info_
->is_desktop_core_profile
||
947 extensions
.Contains("GL_ARB_pixel_buffer_object") ||
948 extensions
.Contains("GL_NV_pixel_buffer_object");
950 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
951 if (has_pixel_buffers
&& ui_gl_fence_works
&&
952 !workarounds_
.disable_async_readpixels
) {
953 feature_flags_
.use_async_readpixels
= true;
956 if (gl_version_info_
->is_es3
||
957 extensions
.Contains("GL_ARB_sampler_objects")) {
958 feature_flags_
.enable_samplers
= true;
959 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
963 if ((gl_version_info_
->is_es3
||
964 extensions
.Contains("GL_EXT_discard_framebuffer")) &&
965 !workarounds_
.disable_discard_framebuffer
) {
966 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
967 AddExtensionString("GL_EXT_discard_framebuffer");
968 feature_flags_
.ext_discard_framebuffer
= true;
971 if (ui_gl_fence_works
) {
972 AddExtensionString("GL_CHROMIUM_sync_query");
973 feature_flags_
.chromium_sync_query
= true;
976 if (!workarounds_
.disable_blend_equation_advanced
) {
977 bool blend_equation_advanced_coherent
=
978 extensions
.Contains("GL_NV_blend_equation_advanced_coherent") ||
979 extensions
.Contains("GL_KHR_blend_equation_advanced_coherent");
981 if (blend_equation_advanced_coherent
||
982 extensions
.Contains("GL_NV_blend_equation_advanced") ||
983 extensions
.Contains("GL_KHR_blend_equation_advanced")) {
984 const GLenum equations
[] = {GL_MULTIPLY_KHR
,
996 GL_HSL_SATURATION_KHR
,
998 GL_HSL_LUMINOSITY_KHR
};
1000 for (GLenum equation
: equations
)
1001 validators_
.equation
.AddValue(equation
);
1002 if (blend_equation_advanced_coherent
)
1003 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1005 AddExtensionString("GL_KHR_blend_equation_advanced");
1006 feature_flags_
.blend_equation_advanced
= true;
1007 feature_flags_
.blend_equation_advanced_coherent
=
1008 blend_equation_advanced_coherent
;
1012 if (extensions
.Contains("GL_NV_path_rendering")) {
1013 if (extensions
.Contains("GL_EXT_direct_state_access") ||
1014 gl_version_info_
->is_es3
) {
1015 AddExtensionString("GL_CHROMIUM_path_rendering");
1016 feature_flags_
.chromium_path_rendering
= true;
1017 validators_
.g_l_state
.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM
);
1018 validators_
.g_l_state
.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM
);
1022 if ((gl_version_info_
->is_es3
|| gl_version_info_
->is_desktop_core_profile
||
1023 extensions
.Contains("GL_EXT_texture_rg") ||
1024 extensions
.Contains("GL_ARB_texture_rg")) &&
1025 IsGL_REDSupportedOnFBOs()) {
1026 feature_flags_
.ext_texture_rg
= true;
1027 AddExtensionString("GL_EXT_texture_rg");
1029 validators_
.texture_format
.AddValue(GL_RED_EXT
);
1030 validators_
.texture_format
.AddValue(GL_RG_EXT
);
1031 validators_
.texture_internal_format
.AddValue(GL_RED_EXT
);
1032 validators_
.texture_internal_format
.AddValue(GL_R8_EXT
);
1033 validators_
.texture_internal_format
.AddValue(GL_RG_EXT
);
1034 validators_
.texture_internal_format
.AddValue(GL_RG8_EXT
);
1035 validators_
.read_pixel_format
.AddValue(GL_RED_EXT
);
1036 validators_
.read_pixel_format
.AddValue(GL_RG_EXT
);
1037 validators_
.render_buffer_format
.AddValue(GL_R8_EXT
);
1038 validators_
.render_buffer_format
.AddValue(GL_RG8_EXT
);
1040 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_
.ext_texture_rg
);
1042 #if !defined(OS_MACOSX)
1043 if (workarounds_
.ignore_egl_sync_failures
) {
1044 gfx::GLFenceEGL::SetIgnoreFailures();
1048 if (workarounds_
.avoid_egl_image_target_texture_reuse
) {
1049 TextureDefinition::AvoidEGLTargetTextureReuse();
1052 if (gl_version_info_
->IsLowerThanGL(4, 3)) {
1053 // crbug.com/481184.
1054 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1055 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1056 feature_flags_
.emulate_primitive_restart_fixed_index
= true;
1060 bool FeatureInfo::IsES3Capable() const {
1061 if (!enable_unsafe_es3_apis_switch_
)
1063 if (gl_version_info_
)
1064 return gl_version_info_
->IsES3Capable();
1068 void FeatureInfo::EnableES3Validators() {
1069 DCHECK(IsES3Capable());
1070 validators_
.UpdateValuesES3();
1072 GLint max_color_attachments
= 0;
1073 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS
, &max_color_attachments
);
1074 const int kTotalColorAttachmentEnums
= 16;
1075 const GLenum kColorAttachments
[] = {
1076 GL_COLOR_ATTACHMENT0
,
1077 GL_COLOR_ATTACHMENT1
,
1078 GL_COLOR_ATTACHMENT2
,
1079 GL_COLOR_ATTACHMENT3
,
1080 GL_COLOR_ATTACHMENT4
,
1081 GL_COLOR_ATTACHMENT5
,
1082 GL_COLOR_ATTACHMENT6
,
1083 GL_COLOR_ATTACHMENT7
,
1084 GL_COLOR_ATTACHMENT8
,
1085 GL_COLOR_ATTACHMENT9
,
1086 GL_COLOR_ATTACHMENT10
,
1087 GL_COLOR_ATTACHMENT11
,
1088 GL_COLOR_ATTACHMENT12
,
1089 GL_COLOR_ATTACHMENT13
,
1090 GL_COLOR_ATTACHMENT14
,
1091 GL_COLOR_ATTACHMENT15
,
1093 if (max_color_attachments
< kTotalColorAttachmentEnums
) {
1094 validators_
.attachment
.RemoveValues(
1095 kColorAttachments
+ max_color_attachments
,
1096 kTotalColorAttachmentEnums
- max_color_attachments
);
1099 GLint max_draw_buffers
= 0;
1100 glGetIntegerv(GL_MAX_DRAW_BUFFERS
, &max_draw_buffers
);
1101 const int kTotalDrawBufferEnums
= 16;
1102 const GLenum kDrawBuffers
[] = {
1120 if (max_draw_buffers
< kTotalDrawBufferEnums
) {
1121 validators_
.g_l_state
.RemoveValues(
1122 kDrawBuffers
+ max_draw_buffers
,
1123 kTotalDrawBufferEnums
- max_draw_buffers
);
1126 unsafe_es3_apis_enabled_
= true;
1129 void FeatureInfo::AddExtensionString(const char* s
) {
1131 size_t pos
= extensions_
.find(str
);
1132 while (pos
!= std::string::npos
&&
1133 pos
+ str
.length() < extensions_
.length() &&
1134 extensions_
.substr(pos
+ str
.length(), 1) != " ") {
1135 // This extension name is a substring of another.
1136 pos
= extensions_
.find(str
, pos
+ str
.length());
1138 if (pos
== std::string::npos
) {
1139 extensions_
+= (extensions_
.empty() ? "" : " ") + str
;
1143 FeatureInfo::~FeatureInfo() {
1146 } // namespace gles2