Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / gpu / command_buffer / service / gles2_cmd_decoder_unittest_base.h
blob7719cdf3960f702162a650129b4651738589d237
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_
8 #include "gpu/command_buffer/common/gles2_cmd_format.h"
9 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
10 #include "gpu/command_buffer/service/buffer_manager.h"
11 #include "gpu/command_buffer/service/cmd_buffer_engine.h"
12 #include "gpu/command_buffer/service/context_group.h"
13 #include "gpu/command_buffer/service/framebuffer_manager.h"
14 #include "gpu/command_buffer/service/gl_context_mock.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
16 #include "gpu/command_buffer/service/gles2_cmd_decoder_mock.h"
17 #include "gpu/command_buffer/service/program_manager.h"
18 #include "gpu/command_buffer/service/query_manager.h"
19 #include "gpu/command_buffer/service/renderbuffer_manager.h"
20 #include "gpu/command_buffer/service/shader_manager.h"
21 #include "gpu/command_buffer/service/test_helper.h"
22 #include "gpu/command_buffer/service/texture_manager.h"
23 #include "gpu/command_buffer/service/valuebuffer_manager.h"
24 #include "gpu/command_buffer/service/vertex_array_manager.h"
25 #include "testing/gtest/include/gtest/gtest.h"
26 #include "ui/gl/gl_surface_stub.h"
27 #include "ui/gl/gl_mock.h"
29 namespace base {
30 class CommandLine;
33 namespace gpu {
34 namespace gles2 {
36 class MemoryTracker;
38 class GLES2DecoderTestBase : public ::testing::TestWithParam<bool> {
39 public:
40 GLES2DecoderTestBase();
41 virtual ~GLES2DecoderTestBase();
43 // Template to call glGenXXX functions.
44 template <typename T>
45 void GenHelper(GLuint client_id) {
46 int8 buffer[sizeof(T) + sizeof(client_id)];
47 T& cmd = *reinterpret_cast<T*>(&buffer);
48 cmd.Init(1, &client_id);
49 EXPECT_EQ(error::kNoError,
50 ExecuteImmediateCmd(cmd, sizeof(client_id)));
53 // This template exists solely so we can specialize it for
54 // certain commands.
55 template <typename T, int id>
56 void SpecializedSetup(bool valid) {
59 template <typename T>
60 T* GetImmediateAs() {
61 return reinterpret_cast<T*>(immediate_buffer_);
64 template <typename T, typename Command>
65 T GetImmediateDataAs(Command* cmd) {
66 return reinterpret_cast<T>(ImmediateDataAddress(cmd));
69 void ClearSharedMemory() {
70 engine_->ClearSharedMemory();
73 void SetUp() override;
74 void TearDown() override;
76 template <typename T>
77 error::Error ExecuteCmd(const T& cmd) {
78 static_assert(T::kArgFlags == cmd::kFixed,
79 "T::kArgFlags should equal cmd::kFixed");
80 return decoder_->DoCommands(
81 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd)), 0);
84 template <typename T>
85 error::Error ExecuteImmediateCmd(const T& cmd, size_t data_size) {
86 static_assert(T::kArgFlags == cmd::kAtLeastN,
87 "T::kArgFlags should equal cmd::kAtLeastN");
88 return decoder_->DoCommands(
89 1, (const void*)&cmd, ComputeNumEntries(sizeof(cmd) + data_size), 0);
92 template <typename T>
93 T GetSharedMemoryAs() {
94 return reinterpret_cast<T>(shared_memory_address_);
97 template <typename T>
98 T GetSharedMemoryAsWithOffset(uint32 offset) {
99 void* ptr = reinterpret_cast<int8*>(shared_memory_address_) + offset;
100 return reinterpret_cast<T>(ptr);
103 Buffer* GetBuffer(GLuint service_id) {
104 return group_->buffer_manager()->GetBuffer(service_id);
107 Framebuffer* GetFramebuffer(GLuint service_id) {
108 return group_->framebuffer_manager()->GetFramebuffer(service_id);
111 Renderbuffer* GetRenderbuffer(
112 GLuint service_id) {
113 return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
116 TextureRef* GetTexture(GLuint client_id) {
117 return group_->texture_manager()->GetTexture(client_id);
120 Shader* GetShader(GLuint client_id) {
121 return group_->shader_manager()->GetShader(client_id);
124 Program* GetProgram(GLuint client_id) {
125 return group_->program_manager()->GetProgram(client_id);
128 Valuebuffer* GetValuebuffer(GLuint client_id) {
129 return group_->valuebuffer_manager()->GetValuebuffer(client_id);
132 QueryManager::Query* GetQueryInfo(GLuint client_id) {
133 return decoder_->GetQueryManager()->GetQuery(client_id);
136 bool GetSamplerServiceId(GLuint client_id, GLuint* service_id) const {
137 return group_->GetSamplerServiceId(client_id, service_id);
140 bool GetTransformFeedbackServiceId(
141 GLuint client_id, GLuint* service_id) const {
142 return group_->GetTransformFeedbackServiceId(client_id, service_id);
145 bool GetSyncServiceId(GLuint client_id, GLsync* service_id) const {
146 return group_->GetSyncServiceId(client_id, service_id);
149 // This name doesn't match the underlying function, but doing it this way
150 // prevents the need to special-case the unit test generation
151 VertexAttribManager* GetVertexArrayInfo(GLuint client_id) {
152 return decoder_->GetVertexArrayManager()->GetVertexAttribManager(client_id);
155 ProgramManager* program_manager() {
156 return group_->program_manager();
159 ValuebufferManager* valuebuffer_manager() {
160 return group_->valuebuffer_manager();
163 ValueStateMap* pending_valuebuffer_state() {
164 return group_->pending_valuebuffer_state();
167 FeatureInfo* feature_info() {
168 return group_->feature_info();
171 ImageManager* GetImageManager() { return decoder_->GetImageManager(); }
173 void DoCreateProgram(GLuint client_id, GLuint service_id);
174 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
175 void DoFenceSync(GLuint client_id, GLuint service_id);
177 void SetBucketData(uint32_t bucket_id, const void* data, uint32_t data_size);
178 void SetBucketAsCString(uint32 bucket_id, const char* str);
179 // If we want a valid bucket, just set |count_in_header| as |count|,
180 // and set |str_end| as 0.
181 void SetBucketAsCStrings(uint32 bucket_id, GLsizei count, const char** str,
182 GLsizei count_in_header, char str_end);
184 void set_memory_tracker(MemoryTracker* memory_tracker) {
185 memory_tracker_ = memory_tracker;
188 struct InitState {
189 InitState();
191 std::string extensions;
192 std::string gl_version;
193 bool has_alpha;
194 bool has_depth;
195 bool has_stencil;
196 bool request_alpha;
197 bool request_depth;
198 bool request_stencil;
199 bool bind_generates_resource;
200 bool lose_context_when_out_of_memory;
201 bool use_native_vao; // default is true.
204 void InitDecoder(const InitState& init);
205 void InitDecoderWithCommandLine(const InitState& init,
206 const base::CommandLine* command_line);
208 void ResetDecoder();
210 const ContextGroup& group() const {
211 return *group_.get();
214 void LoseContexts(error::ContextLostReason reason) const {
215 group_->LoseContexts(reason);
218 ::testing::StrictMock< ::gfx::MockGLInterface>* GetGLMock() const {
219 return gl_.get();
222 GLES2Decoder* GetDecoder() const {
223 return decoder_.get();
226 typedef TestHelper::AttribInfo AttribInfo;
227 typedef TestHelper::UniformInfo UniformInfo;
229 void SetupShader(
230 AttribInfo* attribs, size_t num_attribs,
231 UniformInfo* uniforms, size_t num_uniforms,
232 GLuint client_id, GLuint service_id,
233 GLuint vertex_shader_client_id, GLuint vertex_shader_service_id,
234 GLuint fragment_shader_client_id, GLuint fragment_shader_service_id);
236 void SetupInitCapabilitiesExpectations(bool es3_capable);
237 void SetupInitStateExpectations();
238 void ExpectEnableDisable(GLenum cap, bool enable);
240 // Setups up a shader for testing glUniform.
241 void SetupShaderForUniform(GLenum uniform_type);
242 void SetupDefaultProgram();
243 void SetupCubemapProgram();
244 void SetupSamplerExternalProgram();
245 void SetupTexture();
247 // Note that the error is returned as GLint instead of GLenum.
248 // This is because there is a mismatch in the types of GLenum and
249 // the error values GL_NO_ERROR, GL_INVALID_ENUM, etc. GLenum is
250 // typedef'd as unsigned int while the error values are defined as
251 // integers. This is problematic for template functions such as
252 // EXPECT_EQ that expect both types to be the same.
253 GLint GetGLError();
255 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
256 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
257 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
258 void DoRenderbufferStorageMultisampleCHROMIUM(GLenum target,
259 GLsizei samples,
260 GLenum internal_format,
261 GLenum gl_format,
262 GLsizei width,
263 GLsizei height);
264 void RestoreRenderbufferBindings();
265 void EnsureRenderbufferBound(bool expect_bind);
266 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
267 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
269 bool DoIsBuffer(GLuint client_id);
270 bool DoIsFramebuffer(GLuint client_id);
271 bool DoIsProgram(GLuint client_id);
272 bool DoIsRenderbuffer(GLuint client_id);
273 bool DoIsShader(GLuint client_id);
274 bool DoIsTexture(GLuint client_id);
276 void DoDeleteBuffer(GLuint client_id, GLuint service_id);
277 void DoDeleteFramebuffer(
278 GLuint client_id, GLuint service_id,
279 bool reset_draw, GLenum draw_target, GLuint draw_id,
280 bool reset_read, GLenum read_target, GLuint read_id);
281 void DoDeleteProgram(GLuint client_id, GLuint service_id);
282 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
283 void DoDeleteShader(GLuint client_id, GLuint service_id);
284 void DoDeleteTexture(GLuint client_id, GLuint service_id);
286 void DoCompressedTexImage2D(
287 GLenum target, GLint level, GLenum format,
288 GLsizei width, GLsizei height, GLint border,
289 GLsizei size, uint32 bucket_id);
290 void DoBindTexImage2DCHROMIUM(GLenum target, GLint image_id);
291 void DoTexImage2D(
292 GLenum target, GLint level, GLenum internal_format,
293 GLsizei width, GLsizei height, GLint border,
294 GLenum format, GLenum type,
295 uint32 shared_memory_id, uint32 shared_memory_offset);
296 void DoTexImage2DConvertInternalFormat(
297 GLenum target, GLint level, GLenum requested_internal_format,
298 GLsizei width, GLsizei height, GLint border,
299 GLenum format, GLenum type,
300 uint32 shared_memory_id, uint32 shared_memory_offset,
301 GLenum expected_internal_format);
302 void DoRenderbufferStorage(
303 GLenum target, GLenum internal_format, GLenum actual_format,
304 GLsizei width, GLsizei height, GLenum error);
305 void DoFramebufferRenderbuffer(
306 GLenum target,
307 GLenum attachment,
308 GLenum renderbuffer_target,
309 GLuint renderbuffer_client_id,
310 GLuint renderbuffer_service_id,
311 GLenum error);
312 void DoFramebufferTexture2D(
313 GLenum target, GLenum attachment, GLenum tex_target,
314 GLuint texture_client_id, GLuint texture_service_id,
315 GLint level, GLenum error);
316 void DoVertexAttribPointer(
317 GLuint index, GLint size, GLenum type, GLsizei stride, GLuint offset);
318 void DoVertexAttribDivisorANGLE(GLuint index, GLuint divisor);
320 void DoEnableDisable(GLenum cap, bool enable);
322 void DoEnableVertexAttribArray(GLint index);
324 void DoBufferData(GLenum target, GLsizei size);
326 void DoBufferSubData(
327 GLenum target, GLint offset, GLsizei size, const void* data);
329 void SetupVertexBuffer();
330 void SetupAllNeededVertexBuffers();
332 void SetupIndexBuffer();
334 void DeleteVertexBuffer();
336 void DeleteIndexBuffer();
338 void SetupClearTextureExpectations(
339 GLuint service_id,
340 GLuint old_service_id,
341 GLenum bind_target,
342 GLenum target,
343 GLint level,
344 GLenum internal_format,
345 GLenum format,
346 GLenum type,
347 GLsizei width,
348 GLsizei height);
350 void SetupExpectationsForRestoreClearState(
351 GLclampf restore_red,
352 GLclampf restore_green,
353 GLclampf restore_blue,
354 GLclampf restore_alpha,
355 GLuint restore_stencil,
356 GLclampf restore_depth,
357 bool restore_scissor_test);
359 void SetupExpectationsForFramebufferClearing(
360 GLenum target,
361 GLuint clear_bits,
362 GLclampf restore_red,
363 GLclampf restore_green,
364 GLclampf restore_blue,
365 GLclampf restore_alpha,
366 GLuint restore_stencil,
367 GLclampf restore_depth,
368 bool restore_scissor_test);
370 void SetupExpectationsForFramebufferClearingMulti(
371 GLuint read_framebuffer_service_id,
372 GLuint draw_framebuffer_service_id,
373 GLenum target,
374 GLuint clear_bits,
375 GLclampf restore_red,
376 GLclampf restore_green,
377 GLclampf restore_blue,
378 GLclampf restore_alpha,
379 GLuint restore_stencil,
380 GLclampf restore_depth,
381 bool restore_scissor_test);
383 void SetupExpectationsForDepthMask(bool mask);
384 void SetupExpectationsForEnableDisable(GLenum cap, bool enable);
385 void SetupExpectationsForColorMask(bool red,
386 bool green,
387 bool blue,
388 bool alpha);
389 void SetupExpectationsForStencilMask(GLuint front_mask, GLuint back_mask);
391 void SetupExpectationsForApplyingDirtyState(
392 bool framebuffer_is_rgb,
393 bool framebuffer_has_depth,
394 bool framebuffer_has_stencil,
395 GLuint color_bits, // NOTE! bits are 0x1000, 0x0100, 0x0010, and 0x0001
396 bool depth_mask,
397 bool depth_enabled,
398 GLuint front_stencil_mask,
399 GLuint back_stencil_mask,
400 bool stencil_enabled);
402 void SetupExpectationsForApplyingDefaultDirtyState();
404 void AddExpectationsForSimulatedAttrib0WithError(
405 GLsizei num_vertices, GLuint buffer_id, GLenum error);
407 void AddExpectationsForSimulatedAttrib0(
408 GLsizei num_vertices, GLuint buffer_id);
410 void AddExpectationsForGenVertexArraysOES();
411 void AddExpectationsForDeleteVertexArraysOES();
412 void AddExpectationsForDeleteBoundVertexArraysOES();
413 void AddExpectationsForBindVertexArrayOES();
414 void AddExpectationsForRestoreAttribState(GLuint attrib);
416 GLvoid* BufferOffset(unsigned i) {
417 return static_cast<int8 *>(NULL)+(i);
420 template <typename Command, typename Result>
421 bool IsObjectHelper(GLuint client_id) {
422 Result* result = static_cast<Result*>(shared_memory_address_);
423 Command cmd;
424 cmd.Init(client_id, kSharedMemoryId, kSharedMemoryOffset);
425 EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
426 bool isObject = static_cast<bool>(*result);
427 EXPECT_EQ(GL_NO_ERROR, GetGLError());
428 return isObject;
431 protected:
432 static const int kBackBufferWidth = 128;
433 static const int kBackBufferHeight = 64;
435 static const GLint kMaxTextureSize = 2048;
436 static const GLint kMaxCubeMapTextureSize = 256;
437 static const GLint kNumVertexAttribs = 16;
438 static const GLint kNumTextureUnits = 8;
439 static const GLint kMaxTextureImageUnits = 8;
440 static const GLint kMaxVertexTextureImageUnits = 2;
441 static const GLint kMaxFragmentUniformVectors = 16;
442 static const GLint kMaxVaryingVectors = 8;
443 static const GLint kMaxVertexUniformVectors = 128;
444 static const GLint kMaxViewportWidth = 8192;
445 static const GLint kMaxViewportHeight = 8192;
447 static const GLint kViewportX = 0;
448 static const GLint kViewportY = 0;
449 static const GLint kViewportWidth = kBackBufferWidth;
450 static const GLint kViewportHeight = kBackBufferHeight;
452 static const GLuint kServiceAttrib0BufferId = 801;
453 static const GLuint kServiceFixedAttribBufferId = 802;
455 static const GLuint kServiceBufferId = 301;
456 static const GLuint kServiceFramebufferId = 302;
457 static const GLuint kServiceRenderbufferId = 303;
458 static const GLuint kServiceTextureId = 304;
459 static const GLuint kServiceProgramId = 305;
460 static const GLuint kServiceSamplerId = 306;
461 static const GLuint kServiceShaderId = 307;
462 static const GLuint kServiceElementBufferId = 308;
463 static const GLuint kServiceQueryId = 309;
464 static const GLuint kServiceVertexArrayId = 310;
465 static const GLuint kServiceTransformFeedbackId = 311;
466 static const GLuint kServiceSyncId = 312;
468 static const int32 kSharedMemoryId = 401;
469 static const size_t kSharedBufferSize = 2048;
470 static const uint32 kSharedMemoryOffset = 132;
471 static const int32 kInvalidSharedMemoryId = 402;
472 static const uint32 kInvalidSharedMemoryOffset = kSharedBufferSize + 1;
473 static const uint32 kInitialResult = 0xBDBDBDBDu;
474 static const uint8 kInitialMemoryValue = 0xBDu;
476 static const uint32 kNewClientId = 501;
477 static const uint32 kNewServiceId = 502;
478 static const uint32 kInvalidClientId = 601;
480 static const GLuint kServiceVertexShaderId = 321;
481 static const GLuint kServiceFragmentShaderId = 322;
483 static const GLuint kServiceCopyTextureChromiumShaderId = 701;
484 static const GLuint kServiceCopyTextureChromiumProgramId = 721;
486 static const GLuint kServiceCopyTextureChromiumTextureBufferId = 751;
487 static const GLuint kServiceCopyTextureChromiumVertexBufferId = 752;
488 static const GLuint kServiceCopyTextureChromiumFBOId = 753;
489 static const GLuint kServiceCopyTextureChromiumPositionAttrib = 761;
490 static const GLuint kServiceCopyTextureChromiumTexAttrib = 762;
491 static const GLuint kServiceCopyTextureChromiumSamplerLocation = 763;
493 static const GLsizei kNumVertices = 100;
494 static const GLsizei kNumIndices = 10;
495 static const int kValidIndexRangeStart = 1;
496 static const int kValidIndexRangeCount = 7;
497 static const int kInvalidIndexRangeStart = 0;
498 static const int kInvalidIndexRangeCount = 7;
499 static const int kOutOfRangeIndexRangeEnd = 10;
500 static const GLuint kMaxValidIndex = 7;
502 static const GLint kMaxAttribLength = 10;
503 static const char* kAttrib1Name;
504 static const char* kAttrib2Name;
505 static const char* kAttrib3Name;
506 static const GLint kAttrib1Size = 1;
507 static const GLint kAttrib2Size = 1;
508 static const GLint kAttrib3Size = 1;
509 static const GLint kAttrib1Location = 0;
510 static const GLint kAttrib2Location = 1;
511 static const GLint kAttrib3Location = 2;
512 static const GLenum kAttrib1Type = GL_FLOAT_VEC4;
513 static const GLenum kAttrib2Type = GL_FLOAT_VEC2;
514 static const GLenum kAttrib3Type = GL_FLOAT_VEC3;
515 static const GLint kInvalidAttribLocation = 30;
516 static const GLint kBadAttribIndex = kNumVertexAttribs;
518 static const GLint kMaxUniformLength = 12;
519 static const char* kUniform1Name;
520 static const char* kUniform2Name;
521 static const char* kUniform3Name;
522 static const GLint kUniform1Size = 1;
523 static const GLint kUniform2Size = 3;
524 static const GLint kUniform3Size = 2;
525 static const GLint kUniform1RealLocation = 3;
526 static const GLint kUniform2RealLocation = 10;
527 static const GLint kUniform2ElementRealLocation = 12;
528 static const GLint kUniform3RealLocation = 20;
529 static const GLint kUniform1FakeLocation = 0; // These are
530 static const GLint kUniform2FakeLocation = 1; // hardcoded
531 static const GLint kUniform2ElementFakeLocation = 0x10001; // to match
532 static const GLint kUniform3FakeLocation = 2; // ProgramManager.
533 static const GLint kUniform1DesiredLocation = -1;
534 static const GLint kUniform2DesiredLocation = -1;
535 static const GLint kUniform3DesiredLocation = -1;
536 static const GLenum kUniform1Type = GL_SAMPLER_2D;
537 static const GLenum kUniform2Type = GL_INT_VEC2;
538 static const GLenum kUniform3Type = GL_FLOAT_VEC3;
539 static const GLenum kUniformSamplerExternalType = GL_SAMPLER_EXTERNAL_OES;
540 static const GLenum kUniformCubemapType = GL_SAMPLER_CUBE;
541 static const GLint kInvalidUniformLocation = 30;
542 static const GLint kBadUniformIndex = 1000;
544 // Use StrictMock to make 100% sure we know how GL will be called.
545 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
546 scoped_refptr<gfx::GLSurfaceStub> surface_;
547 scoped_refptr<GLContextMock> context_;
548 scoped_ptr<MockGLES2Decoder> mock_decoder_;
549 scoped_ptr<GLES2Decoder> decoder_;
550 MemoryTracker* memory_tracker_;
552 GLuint client_buffer_id_;
553 GLuint client_framebuffer_id_;
554 GLuint client_program_id_;
555 GLuint client_renderbuffer_id_;
556 GLuint client_sampler_id_;
557 GLuint client_shader_id_;
558 GLuint client_texture_id_;
559 GLuint client_element_buffer_id_;
560 GLuint client_vertex_shader_id_;
561 GLuint client_fragment_shader_id_;
562 GLuint client_query_id_;
563 GLuint client_vertexarray_id_;
564 GLuint client_valuebuffer_id_;
565 GLuint client_transformfeedback_id_;
566 GLuint client_sync_id_;
568 uint32 shared_memory_id_;
569 uint32 shared_memory_offset_;
570 void* shared_memory_address_;
571 void* shared_memory_base_;
573 GLuint service_renderbuffer_id_;
574 bool service_renderbuffer_valid_;
576 uint32 immediate_buffer_[64];
578 const bool ignore_cached_state_for_test_;
579 bool cached_color_mask_red_;
580 bool cached_color_mask_green_;
581 bool cached_color_mask_blue_;
582 bool cached_color_mask_alpha_;
583 bool cached_depth_mask_;
584 GLuint cached_stencil_front_mask_;
585 GLuint cached_stencil_back_mask_;
587 struct EnableFlags {
588 EnableFlags();
589 bool cached_blend;
590 bool cached_cull_face;
591 bool cached_depth_test;
592 bool cached_dither;
593 bool cached_polygon_offset_fill;
594 bool cached_sample_alpha_to_coverage;
595 bool cached_sample_coverage;
596 bool cached_scissor_test;
597 bool cached_stencil_test;
600 EnableFlags enable_flags_;
602 private:
603 class MockCommandBufferEngine : public CommandBufferEngine {
604 public:
605 MockCommandBufferEngine();
607 ~MockCommandBufferEngine() override;
609 scoped_refptr<gpu::Buffer> GetSharedMemoryBuffer(int32 shm_id) override;
611 void ClearSharedMemory() {
612 memset(valid_buffer_->memory(), kInitialMemoryValue, kSharedBufferSize);
615 void set_token(int32 token) override;
617 bool SetGetBuffer(int32 /* transfer_buffer_id */) override;
619 // Overridden from CommandBufferEngine.
620 bool SetGetOffset(int32 offset) override;
622 // Overridden from CommandBufferEngine.
623 int32 GetGetOffset() override;
625 private:
626 scoped_refptr<gpu::Buffer> valid_buffer_;
627 scoped_refptr<gpu::Buffer> invalid_buffer_;
630 // MockGLStates is used to track GL states and emulate driver
631 // behaviors on top of MockGLInterface.
632 class MockGLStates {
633 public:
634 MockGLStates()
635 : bound_array_buffer_object_(0),
636 bound_vertex_array_object_(0) {
639 ~MockGLStates() {
642 void OnBindArrayBuffer(GLuint id) {
643 bound_array_buffer_object_ = id;
646 void OnBindVertexArrayOES(GLuint id) {
647 bound_vertex_array_object_ = id;
650 void OnVertexAttribNullPointer() {
651 // When a vertex array object is bound, some drivers (AMD Linux,
652 // Qualcomm, etc.) have a bug where it incorrectly generates an
653 // GL_INVALID_OPERATION on glVertexAttribPointer() if pointer
654 // is NULL, no buffer is bound on GL_ARRAY_BUFFER.
655 // Make sure we don't trigger this bug.
656 if (bound_vertex_array_object_ != 0)
657 EXPECT_TRUE(bound_array_buffer_object_ != 0);
660 private:
661 GLuint bound_array_buffer_object_;
662 GLuint bound_vertex_array_object_;
663 }; // class MockGLStates
665 void AddExpectationsForVertexAttribManager();
666 void SetupMockGLBehaviors();
668 scoped_ptr< ::testing::StrictMock<MockCommandBufferEngine> > engine_;
669 scoped_refptr<ContextGroup> group_;
670 MockGLStates gl_states_;
673 class GLES2DecoderWithShaderTestBase : public GLES2DecoderTestBase {
674 public:
675 GLES2DecoderWithShaderTestBase()
676 : GLES2DecoderTestBase() {
679 protected:
680 void SetUp() override;
681 void TearDown() override;
684 // SpecializedSetup specializations that are needed in multiple unittest files.
685 template <>
686 void GLES2DecoderTestBase::SpecializedSetup<cmds::LinkProgram, 0>(bool valid);
688 } // namespace gles2
689 } // namespace gpu
691 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_BASE_H_