Don't show supervised user as "already on this device" while they're being imported.
[chromium-blink-merge.git] / gpu / config / gpu_info_collector_unittest.cc
blob359461ad92766409bf53d5514c478ad2033a8c94
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/memory/scoped_ptr.h"
6 #include "gpu/config/gpu_info.h"
7 #include "gpu/config/gpu_info_collector.h"
8 #include "testing/gmock/include/gmock/gmock.h"
9 #include "testing/gtest/include/gtest/gtest.h"
10 #include "ui/gl/gl_implementation.h"
11 #include "ui/gl/gl_mock.h"
12 #include "ui/gl/gl_surface.h"
14 using ::gfx::MockGLInterface;
15 using ::testing::Return;
16 using ::testing::SetArgPointee;
17 using ::testing::_;
19 namespace gpu {
21 class GPUInfoCollectorTest : public testing::Test {
22 public:
23 GPUInfoCollectorTest() {}
24 ~GPUInfoCollectorTest() override {}
26 void SetUp() override {
27 testing::Test::SetUp();
28 gfx::SetGLGetProcAddressProc(gfx::MockGLInterface::GetGLProcAddress);
29 gfx::GLSurface::InitializeOneOffWithMockBindingsForTests();
30 gl_.reset(new ::testing::StrictMock< ::gfx::MockGLInterface>());
31 ::gfx::MockGLInterface::SetGLInterface(gl_.get());
32 #if defined(OS_WIN)
33 const uint32 vendor_id = 0x10de;
34 const uint32 device_id = 0x0658;
35 const char* driver_vendor = ""; // not implemented
36 const char* driver_version = "";
37 const char* shader_version = "1.40";
38 const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
39 const char* gl_vendor = "NVIDIA Corporation";
40 const char* gl_version = "3.1.0";
41 const char* gl_shading_language_version = "1.40 NVIDIA via Cg compiler";
42 const char* gl_extensions =
43 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
44 "GL_EXT_read_format_bgra";
45 #elif defined(OS_MACOSX)
46 const uint32 vendor_id = 0x10de;
47 const uint32 device_id = 0x0640;
48 const char* driver_vendor = ""; // not implemented
49 const char* driver_version = "1.6.18";
50 const char* shader_version = "1.20";
51 const char* gl_renderer = "NVIDIA GeForce GT 120 OpenGL Engine";
52 const char* gl_vendor = "NVIDIA Corporation";
53 const char* gl_version = "2.1 NVIDIA-1.6.18";
54 const char* gl_shading_language_version = "1.20 ";
55 const char* gl_extensions =
56 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
57 "GL_EXT_read_format_bgra";
58 #elif defined(OS_ANDROID)
59 const uint32 vendor_id = 0; // not implemented
60 const uint32 device_id = 0; // not implemented
61 const char* driver_vendor = ""; // not implemented
62 const char* driver_version = "14.0";
63 const char* shader_version = "1.00";
64 const char* gl_renderer = "Adreno (TM) 320";
65 const char* gl_vendor = "Qualcomm";
66 const char* gl_version = "OpenGL ES 2.0 V@14.0 AU@04.02 (CL@3206)";
67 const char* gl_shading_language_version = "1.00";
68 const char* gl_extensions =
69 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
70 "GL_EXT_read_format_bgra";
71 #else // defined (OS_LINUX)
72 const uint32 vendor_id = 0x10de;
73 const uint32 device_id = 0x0658;
74 const char* driver_vendor = "NVIDIA";
75 const char* driver_version = "195.36.24";
76 const char* shader_version = "1.50";
77 const char* gl_renderer = "Quadro FX 380/PCI/SSE2";
78 const char* gl_vendor = "NVIDIA Corporation";
79 const char* gl_version = "3.2.0 NVIDIA 195.36.24";
80 const char* gl_shading_language_version = "1.50 NVIDIA via Cg compiler";
81 const char* gl_extensions =
82 "GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 "
83 "GL_EXT_read_format_bgra";
84 #endif
85 test_values_.gpu.vendor_id = vendor_id;
86 test_values_.gpu.device_id = device_id;
87 test_values_.driver_vendor = driver_vendor;
88 test_values_.driver_version =driver_version;
89 test_values_.pixel_shader_version = shader_version;
90 test_values_.vertex_shader_version = shader_version;
91 test_values_.gl_renderer = gl_renderer;
92 test_values_.gl_vendor = gl_vendor;
93 test_values_.gl_version = gl_version;
94 test_values_.gl_extensions = gl_extensions;
95 test_values_.can_lose_context = false;
97 EXPECT_CALL(*gl_, GetString(GL_EXTENSIONS))
98 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
99 gl_extensions)));
100 EXPECT_CALL(*gl_, GetString(GL_SHADING_LANGUAGE_VERSION))
101 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
102 gl_shading_language_version)));
103 EXPECT_CALL(*gl_, GetString(GL_VERSION))
104 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
105 gl_version)));
106 EXPECT_CALL(*gl_, GetString(GL_VENDOR))
107 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
108 gl_vendor)));
109 EXPECT_CALL(*gl_, GetString(GL_RENDERER))
110 .WillRepeatedly(Return(reinterpret_cast<const GLubyte*>(
111 gl_renderer)));
112 EXPECT_CALL(*gl_, GetIntegerv(GL_MAX_SAMPLES, _))
113 .WillOnce(SetArgPointee<1>(8))
114 .RetiresOnSaturation();
117 void TearDown() override {
118 ::gfx::MockGLInterface::SetGLInterface(NULL);
119 gl_.reset();
120 gfx::ClearGLBindings();
122 testing::Test::TearDown();
125 public:
126 // Use StrictMock to make 100% sure we know how GL will be called.
127 scoped_ptr< ::testing::StrictMock< ::gfx::MockGLInterface> > gl_;
128 GPUInfo test_values_;
131 // TODO(rlp): Test the vendor and device id collection if deemed necessary as
132 // it involves several complicated mocks for each platform.
134 TEST_F(GPUInfoCollectorTest, CollectGraphicsInfoGL) {
135 GPUInfo gpu_info;
136 CollectGraphicsInfoGL(&gpu_info);
137 EXPECT_EQ(test_values_.driver_vendor,
138 gpu_info.driver_vendor);
139 #if !defined(OS_WIN)
140 // Skip Windows because the driver version is obtained from bot registry.
141 EXPECT_EQ(test_values_.driver_version,
142 gpu_info.driver_version);
143 #endif
144 EXPECT_EQ(test_values_.pixel_shader_version,
145 gpu_info.pixel_shader_version);
146 EXPECT_EQ(test_values_.vertex_shader_version,
147 gpu_info.vertex_shader_version);
148 EXPECT_EQ(test_values_.gl_version, gpu_info.gl_version);
149 EXPECT_EQ(test_values_.gl_renderer, gpu_info.gl_renderer);
150 EXPECT_EQ(test_values_.gl_vendor, gpu_info.gl_vendor);
151 EXPECT_EQ(test_values_.gl_extensions, gpu_info.gl_extensions);
154 } // namespace gpu