1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/views/controls/menu/menu_controller.h"
7 #include "base/i18n/case_conversion.h"
8 #include "base/i18n/rtl.h"
9 #include "base/strings/utf_string_conversions.h"
10 #include "base/time/time.h"
11 #include "ui/base/dragdrop/drag_utils.h"
12 #include "ui/base/dragdrop/os_exchange_data.h"
13 #include "ui/events/event.h"
14 #include "ui/events/event_utils.h"
15 #include "ui/gfx/canvas.h"
16 #include "ui/gfx/geometry/point.h"
17 #include "ui/gfx/geometry/vector2d.h"
18 #include "ui/gfx/native_widget_types.h"
19 #include "ui/gfx/screen.h"
20 #include "ui/native_theme/native_theme.h"
21 #include "ui/views/controls/button/menu_button.h"
22 #include "ui/views/controls/menu/menu_config.h"
23 #include "ui/views/controls/menu/menu_controller_delegate.h"
24 #include "ui/views/controls/menu/menu_host_root_view.h"
25 #include "ui/views/controls/menu/menu_item_view.h"
26 #include "ui/views/controls/menu/menu_message_loop.h"
27 #include "ui/views/controls/menu/menu_scroll_view_container.h"
28 #include "ui/views/controls/menu/submenu_view.h"
29 #include "ui/views/drag_utils.h"
30 #include "ui/views/focus/view_storage.h"
31 #include "ui/views/mouse_constants.h"
32 #include "ui/views/view.h"
33 #include "ui/views/view_constants.h"
34 #include "ui/views/views_delegate.h"
35 #include "ui/views/widget/root_view.h"
36 #include "ui/views/widget/tooltip_manager.h"
37 #include "ui/views/widget/widget.h"
40 #include "ui/base/win/internal_constants.h"
41 #include "ui/gfx/win/dpi.h"
42 #include "ui/views/win/hwnd_util.h"
46 using base::TimeDelta
;
47 using ui::OSExchangeData
;
49 // Period of the scroll timer (in milliseconds).
50 static const int kScrollTimerMS
= 30;
52 // Amount of time from when the drop exits the menu and the menu is hidden.
53 static const int kCloseOnExitTime
= 1200;
55 // If a context menu is invoked by touch, we shift the menu by this offset so
56 // that the finger does not obscure the menu.
57 static const int kCenteredContextMenuYOffset
= -15;
63 // When showing context menu on mouse down, the user might accidentally select
64 // the menu item on the subsequent mouse up. To prevent this, we add the
65 // following delay before the user is able to select an item.
66 static int menu_selection_hold_time_ms
= kMinimumMsPressedToActivate
;
68 // The spacing offset for the bubble tip.
69 const int kBubbleTipSizeLeftRight
= 12;
70 const int kBubbleTipSizeTopBottom
= 11;
72 // The maximum distance (in DIPS) that the mouse can be moved before it should
73 // trigger a mouse menu item activation (regardless of how long the menu has
75 const float kMaximumLengthMovedToActivate
= 4.0f
;
77 // Returns true if the mnemonic of |menu| matches key.
78 bool MatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
79 return key
!= 0 && menu
->GetMnemonic() == key
;
82 // Returns true if |menu| doesn't have a mnemonic and first character of the its
84 bool TitleMatchesMnemonic(MenuItemView
* menu
, base::char16 key
) {
85 if (menu
->GetMnemonic())
88 base::string16 lower_title
= base::i18n::ToLower(menu
->title());
89 return !lower_title
.empty() && lower_title
[0] == key
;
94 // Returns the first descendant of |view| that is hot tracked.
95 static CustomButton
* GetFirstHotTrackedView(View
* view
) {
98 CustomButton
* button
= CustomButton::AsCustomButton(view
);
100 if (button
->IsHotTracked())
104 for (int i
= 0; i
< view
->child_count(); ++i
) {
105 CustomButton
* hot_view
= GetFirstHotTrackedView(view
->child_at(i
));
112 // Recurses through the child views of |view| returning the first view starting
113 // at |start| that is focusable. A value of -1 for |start| indicates to start at
114 // the first view (if |forward| is false, iterating starts at the last view). If
115 // |forward| is true the children are considered first to last, otherwise last
117 static View
* GetFirstFocusableView(View
* view
, int start
, bool forward
) {
119 for (int i
= start
== -1 ? 0 : start
; i
< view
->child_count(); ++i
) {
120 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
125 for (int i
= start
== -1 ? view
->child_count() - 1 : start
; i
>= 0; --i
) {
126 View
* deepest
= GetFirstFocusableView(view
->child_at(i
), -1, forward
);
131 return view
->IsFocusable() ? view
: NULL
;
134 // Returns the first child of |start| that is focusable.
135 static View
* GetInitialFocusableView(View
* start
, bool forward
) {
136 return GetFirstFocusableView(start
, -1, forward
);
139 // Returns the next view after |start_at| that is focusable. Returns NULL if
140 // there are no focusable children of |ancestor| after |start_at|.
141 static View
* GetNextFocusableView(View
* ancestor
,
144 DCHECK(ancestor
->Contains(start_at
));
145 View
* parent
= start_at
;
147 View
* new_parent
= parent
->parent();
148 int index
= new_parent
->GetIndexOf(parent
);
149 index
+= forward
? 1 : -1;
150 if (forward
|| index
!= -1) {
151 View
* next
= GetFirstFocusableView(new_parent
, index
, forward
);
156 } while (parent
!= ancestor
);
160 // MenuScrollTask --------------------------------------------------------------
162 // MenuScrollTask is used when the SubmenuView does not all fit on screen and
163 // the mouse is over the scroll up/down buttons. MenuScrollTask schedules
164 // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls
167 class MenuController::MenuScrollTask
{
169 MenuScrollTask() : submenu_(NULL
), is_scrolling_up_(false), start_y_(0) {
170 pixels_per_second_
= MenuItemView::pref_menu_height() * 20;
173 void Update(const MenuController::MenuPart
& part
) {
174 if (!part
.is_scroll()) {
178 DCHECK(part
.submenu
);
179 SubmenuView
* new_menu
= part
.submenu
;
180 bool new_is_up
= (part
.type
== MenuController::MenuPart::SCROLL_UP
);
181 if (new_menu
== submenu_
&& is_scrolling_up_
== new_is_up
)
184 start_scroll_time_
= base::Time::Now();
185 start_y_
= part
.submenu
->GetVisibleBounds().y();
187 is_scrolling_up_
= new_is_up
;
189 if (!scrolling_timer_
.IsRunning()) {
190 scrolling_timer_
.Start(FROM_HERE
,
191 TimeDelta::FromMilliseconds(kScrollTimerMS
),
192 this, &MenuScrollTask::Run
);
196 void StopScrolling() {
197 if (scrolling_timer_
.IsRunning()) {
198 scrolling_timer_
.Stop();
203 // The menu being scrolled. Returns null if not scrolling.
204 SubmenuView
* submenu() const { return submenu_
; }
209 gfx::Rect vis_rect
= submenu_
->GetVisibleBounds();
210 const int delta_y
= static_cast<int>(
211 (base::Time::Now() - start_scroll_time_
).InMilliseconds() *
212 pixels_per_second_
/ 1000);
213 vis_rect
.set_y(is_scrolling_up_
?
214 std::max(0, start_y_
- delta_y
) :
215 std::min(submenu_
->height() - vis_rect
.height(), start_y_
+ delta_y
));
216 submenu_
->ScrollRectToVisible(vis_rect
);
219 // SubmenuView being scrolled.
220 SubmenuView
* submenu_
;
222 // Direction scrolling.
223 bool is_scrolling_up_
;
225 // Timer to periodically scroll.
226 base::RepeatingTimer
<MenuScrollTask
> scrolling_timer_
;
228 // Time we started scrolling at.
229 base::Time start_scroll_time_
;
231 // How many pixels to scroll per second.
232 int pixels_per_second_
;
234 // Y-coordinate of submenu_view_ when scrolling started.
237 DISALLOW_COPY_AND_ASSIGN(MenuScrollTask
);
240 // MenuController:SelectByCharDetails ----------------------------------------
242 struct MenuController::SelectByCharDetails
{
243 SelectByCharDetails()
250 // Index of the first menu with the specified mnemonic.
253 // If true there are multiple menu items with the same mnemonic.
256 // Index of the selected item; may remain -1.
259 // If there are multiple matches this is the index of the item after the
260 // currently selected item whose mnemonic matches. This may remain -1 even
261 // though there are matches.
265 // MenuController:State ------------------------------------------------------
267 MenuController::State::State()
270 anchor(MENU_ANCHOR_TOPLEFT
),
271 context_menu(false) {
274 MenuController::State::~State() {}
276 // MenuController ------------------------------------------------------------
279 MenuController
* MenuController::active_instance_
= NULL
;
282 MenuController
* MenuController::GetActiveInstance() {
283 return active_instance_
;
286 MenuItemView
* MenuController::Run(Widget
* parent
,
289 const gfx::Rect
& bounds
,
290 MenuAnchorPosition position
,
293 int* result_event_flags
) {
294 exit_type_
= EXIT_NONE
;
295 possible_drag_
= false;
296 drag_in_progress_
= false;
297 did_initiate_drag_
= false;
298 closing_event_time_
= base::TimeDelta();
299 menu_start_time_
= base::TimeTicks::Now();
300 menu_start_mouse_press_loc_
= gfx::Point();
302 // If we are shown on mouse press, we will eat the subsequent mouse down and
303 // the parent widget will not be able to reset its state (it might have mouse
304 // capture from the mouse down). So we clear its state here.
306 View
* root_view
= parent
->GetRootView();
308 root_view
->SetMouseHandler(NULL
);
309 const ui::Event
* event
=
310 static_cast<internal::RootView
*>(root_view
)->current_event();
311 if (event
&& event
->type() == ui::ET_MOUSE_PRESSED
) {
312 gfx::Point
screen_loc(
313 static_cast<const ui::MouseEvent
*>(event
)->location());
314 View::ConvertPointToScreen(
315 static_cast<View
*>(event
->target()), &screen_loc
);
316 menu_start_mouse_press_loc_
= screen_loc
;
321 bool nested_menu
= showing_
;
323 // Only support nesting of blocking_run menus, nesting of
324 // blocking/non-blocking shouldn't be needed.
325 DCHECK(blocking_run_
);
327 // We're already showing, push the current state.
328 menu_stack_
.push_back(
329 std::make_pair(state_
, make_linked_ptr(pressed_lock_
.release())));
331 // The context menu should be owned by the same parent.
332 DCHECK_EQ(owner_
, parent
);
337 // Reset current state.
338 pending_state_
= State();
340 UpdateInitialLocation(bounds
, position
, context_menu
);
343 owner_
->RemoveObserver(this);
346 owner_
->AddObserver(this);
348 // Set the selection, which opens the initial menu.
349 SetSelection(root
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
351 if (!blocking_run_
) {
352 if (!is_nested_drag
) {
353 // Start the timer to hide the menu. This is needed as we get no
354 // notification when the drag has finished.
355 StartCancelAllTimer();
361 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
363 // Make sure Chrome doesn't attempt to shut down while the menu is showing.
364 if (ViewsDelegate::views_delegate
)
365 ViewsDelegate::views_delegate
->AddRef();
367 // We need to turn on nestable tasks as in some situations (pressing alt-f for
368 // one) the menus are run from a task. If we don't do this and are invoked
369 // from a task none of the tasks we schedule are processed and the menu
370 // appears totally broken.
371 message_loop_depth_
++;
372 DCHECK_LE(message_loop_depth_
, 2);
373 RunMessageLoop(nested_menu
);
374 message_loop_depth_
--;
376 if (ViewsDelegate::views_delegate
)
377 ViewsDelegate::views_delegate
->ReleaseRef();
379 // Close any open menus.
380 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
383 // On Windows, if we select the menu item by touch and if the window at the
384 // location is another window on the same thread, that window gets a
385 // WM_MOUSEACTIVATE message and ends up activating itself, which is not
386 // correct. We workaround this by setting a property on the window at the
387 // current cursor location. We check for this property in our
388 // WM_MOUSEACTIVATE handler and don't activate the window if the property is
390 if (item_selected_by_touch_
) {
391 item_selected_by_touch_
= false;
393 ::GetCursorPos(&cursor_pos
);
394 HWND window
= ::WindowFromPoint(cursor_pos
);
395 if (::GetWindowThreadProcessId(window
, NULL
) ==
396 ::GetCurrentThreadId()) {
397 ::SetProp(window
, ui::kIgnoreTouchMouseActivateForWindow
,
398 reinterpret_cast<HANDLE
>(true));
403 linked_ptr
<MenuButton::PressedLock
> nested_pressed_lock
;
405 DCHECK(!menu_stack_
.empty());
406 // We're running from within a menu, restore the previous state.
407 // The menus are already showing, so we don't have to show them.
408 state_
= menu_stack_
.back().first
;
409 pending_state_
= menu_stack_
.back().first
;
410 nested_pressed_lock
= menu_stack_
.back().second
;
411 menu_stack_
.pop_back();
414 did_capture_
= false;
417 MenuItemView
* result
= result_
;
418 // In case we're nested, reset result_.
421 if (result_event_flags
)
422 *result_event_flags
= accept_event_flags_
;
424 if (exit_type_
== EXIT_OUTERMOST
) {
425 SetExitType(EXIT_NONE
);
427 if (nested_menu
&& result
) {
428 // We're nested and about to return a value. The caller might enter
429 // another blocking loop. We need to make sure all menus are hidden
430 // before that happens otherwise the menus will stay on screen.
431 CloseAllNestedMenus();
432 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
434 // Set exit_all_, which makes sure all nested loops exit immediately.
435 if (exit_type_
!= EXIT_DESTROYED
)
436 SetExitType(EXIT_ALL
);
437 } else if (exit_type_
!= EXIT_NONE
&& message_loop_depth_
) {
438 // If we're closing all menus, also mark the next topmost menu
439 // message loop for termination, so that we'll unwind fully.
440 TerminateNestedMessageLoop();
444 // Reset our pressed lock to the previous state's, if there was one.
445 // The lock handles the case if the button was destroyed.
446 pressed_lock_
.reset(nested_pressed_lock
.release());
451 void MenuController::Cancel(ExitType type
) {
452 // If the menu has already been destroyed, no further cancellation is
453 // needed. We especially don't want to set the |exit_type_| to a lesser
455 if (exit_type_
== EXIT_DESTROYED
|| exit_type_
== type
)
459 // This occurs if we're in the process of notifying the delegate for a drop
460 // and the delegate cancels us.
464 MenuItemView
* selected
= state_
.item
;
467 SendMouseCaptureLostToActiveView();
469 // Hide windows immediately.
470 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
472 if (!blocking_run_
) {
473 // If we didn't block the caller we need to notify the menu, which
474 // triggers deleting us.
477 delegate_
->DropMenuClosed(
478 internal::MenuControllerDelegate::NOTIFY_DELEGATE
,
479 selected
->GetRootMenuItem());
480 // WARNING: the call to MenuClosed deletes us.
485 void MenuController::OnMousePressed(SubmenuView
* source
,
486 const ui::MouseEvent
& event
) {
487 SetSelectionOnPointerDown(source
, event
);
490 void MenuController::OnMouseDragged(SubmenuView
* source
,
491 const ui::MouseEvent
& event
) {
492 MenuPart part
= GetMenuPart(source
, event
.location());
493 UpdateScrolling(part
);
498 if (possible_drag_
) {
499 if (View::ExceededDragThreshold(event
.location() - press_pt_
))
500 StartDrag(source
, press_pt_
);
503 MenuItemView
* mouse_menu
= NULL
;
504 if (part
.type
== MenuPart::MENU_ITEM
) {
506 part
.menu
= source
->GetMenuItem();
508 mouse_menu
= part
.menu
;
509 SetSelection(part
.menu
? part
.menu
: state_
.item
, SELECTION_OPEN_SUBMENU
);
510 } else if (part
.type
== MenuPart::NONE
) {
511 ShowSiblingMenu(source
, event
.location());
513 UpdateActiveMouseView(source
, event
, mouse_menu
);
516 void MenuController::OnMouseReleased(SubmenuView
* source
,
517 const ui::MouseEvent
& event
) {
522 possible_drag_
= false;
523 DCHECK(blocking_run_
);
524 MenuPart part
= GetMenuPart(source
, event
.location());
525 if (event
.IsRightMouseButton() && part
.type
== MenuPart::MENU_ITEM
) {
526 MenuItemView
* menu
= part
.menu
;
527 // |menu| is NULL means this event is from an empty menu or a separator.
528 // If it is from an empty menu, use parent context menu instead of that.
530 part
.submenu
->child_count() == 1 &&
531 part
.submenu
->child_at(0)->id() == MenuItemView::kEmptyMenuItemViewID
) {
536 gfx::Point
screen_location(event
.location());
537 View::ConvertPointToScreen(source
->GetScrollViewContainer(),
539 if (ShowContextMenu(menu
, screen_location
, ui::MENU_SOURCE_MOUSE
))
544 // We can use Ctrl+click or the middle mouse button to recursively open urls
545 // for selected folder menu items. If it's only a left click, show the
546 // contents of the folder.
547 if (!part
.is_scroll() && part
.menu
&&
548 !(part
.menu
->HasSubmenu() &&
549 (event
.flags() & ui::EF_LEFT_MOUSE_BUTTON
))) {
550 if (GetActiveMouseView()) {
551 SendMouseReleaseToActiveView(source
, event
);
554 // If a mouse release was received quickly after showing.
555 base::TimeDelta time_shown
= base::TimeTicks::Now() - menu_start_time_
;
556 if (time_shown
.InMilliseconds() < menu_selection_hold_time_ms
) {
557 // And it wasn't far from the mouse press location.
558 gfx::Point
screen_loc(event
.location());
559 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
560 gfx::Vector2d moved
= screen_loc
- menu_start_mouse_press_loc_
;
561 if (moved
.Length() < kMaximumLengthMovedToActivate
) {
562 // Ignore the mouse release as it was likely this menu was shown under
563 // the mouse and the action was just a normal click.
567 if (part
.menu
->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu(
568 part
.menu
->GetCommand(), event
)) {
569 part
.menu
->GetDelegate()->ExecuteCommand(part
.menu
->GetCommand(),
573 if (!part
.menu
->NonIconChildViewsCount() &&
574 part
.menu
->GetDelegate()->IsTriggerableEvent(part
.menu
, event
)) {
575 base::TimeDelta shown_time
= base::TimeTicks::Now() - menu_start_time_
;
576 if (!state_
.context_menu
|| !View::ShouldShowContextMenuOnMousePress() ||
577 shown_time
.InMilliseconds() > menu_selection_hold_time_ms
) {
578 Accept(part
.menu
, event
.flags());
582 } else if (part
.type
== MenuPart::MENU_ITEM
) {
583 // User either clicked on empty space, or a menu that has children.
584 SetSelection(part
.menu
? part
.menu
: state_
.item
,
585 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
587 SendMouseCaptureLostToActiveView();
590 void MenuController::OnMouseMoved(SubmenuView
* source
,
591 const ui::MouseEvent
& event
) {
592 HandleMouseLocation(source
, event
.location());
595 void MenuController::OnMouseEntered(SubmenuView
* source
,
596 const ui::MouseEvent
& event
) {
597 // MouseEntered is always followed by a mouse moved, so don't need to
601 bool MenuController::OnMouseWheel(SubmenuView
* source
,
602 const ui::MouseWheelEvent
& event
) {
603 MenuPart part
= GetMenuPart(source
, event
.location());
604 return part
.submenu
&& part
.submenu
->OnMouseWheel(event
);
607 void MenuController::OnGestureEvent(SubmenuView
* source
,
608 ui::GestureEvent
* event
) {
609 MenuPart part
= GetMenuPart(source
, event
->location());
610 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
611 SetSelectionOnPointerDown(source
, *event
);
612 event
->StopPropagation();
613 } else if (event
->type() == ui::ET_GESTURE_LONG_PRESS
) {
614 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
615 gfx::Point
screen_location(event
->location());
616 View::ConvertPointToScreen(source
->GetScrollViewContainer(),
618 if (ShowContextMenu(part
.menu
, screen_location
, ui::MENU_SOURCE_TOUCH
))
619 event
->StopPropagation();
621 } else if (event
->type() == ui::ET_GESTURE_TAP
) {
622 if (!part
.is_scroll() && part
.menu
&&
623 !(part
.menu
->HasSubmenu())) {
624 if (part
.menu
->GetDelegate()->IsTriggerableEvent(
625 part
.menu
, *event
)) {
626 Accept(part
.menu
, event
->flags());
627 item_selected_by_touch_
= true;
629 event
->StopPropagation();
630 } else if (part
.type
== MenuPart::MENU_ITEM
) {
631 // User either tapped on empty space, or a menu that has children.
632 SetSelection(part
.menu
? part
.menu
: state_
.item
,
633 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
634 event
->StopPropagation();
636 } else if (event
->type() == ui::ET_GESTURE_TAP_CANCEL
&&
638 part
.type
== MenuPart::MENU_ITEM
) {
639 // Move the selection to the parent menu so that the selection in the
640 // current menu is unset. Make sure the submenu remains open by sending the
641 // appropriate SetSelectionTypes flags.
642 SetSelection(part
.menu
->GetParentMenuItem(),
643 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
644 event
->StopPropagation();
647 if (event
->stopped_propagation())
652 part
.submenu
->OnGestureEvent(event
);
655 bool MenuController::GetDropFormats(
658 std::set
<OSExchangeData::CustomFormat
>* custom_formats
) {
659 return source
->GetMenuItem()->GetDelegate()->GetDropFormats(
660 source
->GetMenuItem(), formats
, custom_formats
);
663 bool MenuController::AreDropTypesRequired(SubmenuView
* source
) {
664 return source
->GetMenuItem()->GetDelegate()->AreDropTypesRequired(
665 source
->GetMenuItem());
668 bool MenuController::CanDrop(SubmenuView
* source
, const OSExchangeData
& data
) {
669 return source
->GetMenuItem()->GetDelegate()->CanDrop(source
->GetMenuItem(),
673 void MenuController::OnDragEntered(SubmenuView
* source
,
674 const ui::DropTargetEvent
& event
) {
675 valid_drop_coordinates_
= false;
678 int MenuController::OnDragUpdated(SubmenuView
* source
,
679 const ui::DropTargetEvent
& event
) {
680 StopCancelAllTimer();
682 gfx::Point
screen_loc(event
.location());
683 View::ConvertPointToScreen(source
, &screen_loc
);
684 if (valid_drop_coordinates_
&& screen_loc
== drop_pt_
)
685 return last_drop_operation_
;
686 drop_pt_
= screen_loc
;
687 valid_drop_coordinates_
= true;
689 MenuItemView
* menu_item
= GetMenuItemAt(source
, event
.x(), event
.y());
690 bool over_empty_menu
= false;
692 // See if we're over an empty menu.
693 menu_item
= GetEmptyMenuItemAt(source
, event
.x(), event
.y());
695 over_empty_menu
= true;
697 MenuDelegate::DropPosition drop_position
= MenuDelegate::DROP_NONE
;
698 int drop_operation
= ui::DragDropTypes::DRAG_NONE
;
700 gfx::Point
menu_item_loc(event
.location());
701 View::ConvertPointToTarget(source
, menu_item
, &menu_item_loc
);
702 MenuItemView
* query_menu_item
;
703 if (!over_empty_menu
) {
704 int menu_item_height
= menu_item
->height();
705 if (menu_item
->HasSubmenu() &&
706 (menu_item_loc
.y() > kDropBetweenPixels
&&
707 menu_item_loc
.y() < (menu_item_height
- kDropBetweenPixels
))) {
708 drop_position
= MenuDelegate::DROP_ON
;
710 drop_position
= (menu_item_loc
.y() < menu_item_height
/ 2) ?
711 MenuDelegate::DROP_BEFORE
: MenuDelegate::DROP_AFTER
;
713 query_menu_item
= menu_item
;
715 query_menu_item
= menu_item
->GetParentMenuItem();
716 drop_position
= MenuDelegate::DROP_ON
;
718 drop_operation
= menu_item
->GetDelegate()->GetDropOperation(
719 query_menu_item
, event
, &drop_position
);
721 // If the menu has a submenu, schedule the submenu to open.
722 SetSelection(menu_item
, menu_item
->HasSubmenu() ? SELECTION_OPEN_SUBMENU
:
725 if (drop_position
== MenuDelegate::DROP_NONE
||
726 drop_operation
== ui::DragDropTypes::DRAG_NONE
)
729 SetSelection(source
->GetMenuItem(), SELECTION_OPEN_SUBMENU
);
731 SetDropMenuItem(menu_item
, drop_position
);
732 last_drop_operation_
= drop_operation
;
733 return drop_operation
;
736 void MenuController::OnDragExited(SubmenuView
* source
) {
737 StartCancelAllTimer();
741 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
745 int MenuController::OnPerformDrop(SubmenuView
* source
,
746 const ui::DropTargetEvent
& event
) {
747 DCHECK(drop_target_
);
748 // NOTE: the delegate may delete us after invoking OnPerformDrop, as such
749 // we don't call cancel here.
751 MenuItemView
* item
= state_
.item
;
754 MenuItemView
* drop_target
= drop_target_
;
755 MenuDelegate::DropPosition drop_position
= drop_position_
;
757 // Close all menus, including any nested menus.
758 SetSelection(NULL
, SELECTION_UPDATE_IMMEDIATELY
| SELECTION_EXIT
);
759 CloseAllNestedMenus();
761 // Set state such that we exit.
763 SetExitType(EXIT_ALL
);
765 // If over an empty menu item, drop occurs on the parent.
766 if (drop_target
->id() == MenuItemView::kEmptyMenuItemViewID
)
767 drop_target
= drop_target
->GetParentMenuItem();
769 if (!IsBlockingRun()) {
770 delegate_
->DropMenuClosed(
771 internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE
,
772 item
->GetRootMenuItem());
775 // WARNING: the call to MenuClosed deletes us.
777 return drop_target
->GetDelegate()->OnPerformDrop(
778 drop_target
, drop_position
, event
);
781 void MenuController::OnDragEnteredScrollButton(SubmenuView
* source
,
784 part
.type
= is_up
? MenuPart::SCROLL_UP
: MenuPart::SCROLL_DOWN
;
785 part
.submenu
= source
;
786 UpdateScrolling(part
);
788 // Do this to force the selection to hide.
789 SetDropMenuItem(source
->GetMenuItemAt(0), MenuDelegate::DROP_NONE
);
791 StopCancelAllTimer();
794 void MenuController::OnDragExitedScrollButton(SubmenuView
* source
) {
795 StartCancelAllTimer();
796 SetDropMenuItem(NULL
, MenuDelegate::DROP_NONE
);
800 void MenuController::OnDragWillStart() {
801 DCHECK(!drag_in_progress_
);
802 drag_in_progress_
= true;
805 void MenuController::OnDragComplete(bool should_close
) {
806 DCHECK(drag_in_progress_
);
807 drag_in_progress_
= false;
808 if (showing_
&& should_close
&& GetActiveInstance() == this) {
809 CloseAllNestedMenus();
814 ui::PostDispatchAction
MenuController::OnWillDispatchKeyEvent(
815 base::char16 character
,
816 ui::KeyboardCode key_code
) {
817 if (exit_type() == MenuController::EXIT_ALL
||
818 exit_type() == MenuController::EXIT_DESTROYED
) {
819 TerminateNestedMessageLoop();
820 return ui::POST_DISPATCH_PERFORM_DEFAULT
;
823 bool should_quit
= character
? SelectByChar(character
) : !OnKeyDown(key_code
);
824 if (should_quit
|| exit_type() != MenuController::EXIT_NONE
)
825 TerminateNestedMessageLoop();
827 return ui::POST_DISPATCH_NONE
;
830 void MenuController::UpdateSubmenuSelection(SubmenuView
* submenu
) {
831 if (submenu
->IsShowing()) {
832 gfx::Point point
= GetScreen()->GetCursorScreenPoint();
833 const SubmenuView
* root_submenu
=
834 submenu
->GetMenuItem()->GetRootMenuItem()->GetSubmenu();
835 View::ConvertPointFromScreen(
836 root_submenu
->GetWidget()->GetRootView(), &point
);
837 HandleMouseLocation(submenu
, point
);
841 void MenuController::OnWidgetDestroying(Widget
* widget
) {
842 DCHECK_EQ(owner_
, widget
);
843 owner_
->RemoveObserver(this);
845 message_loop_
->ClearOwner();
848 bool MenuController::IsCancelAllTimerRunningForTest() {
849 return cancel_all_timer_
.IsRunning();
853 void MenuController::TurnOffMenuSelectionHoldForTest() {
854 menu_selection_hold_time_ms
= -1;
857 void MenuController::SetSelection(MenuItemView
* menu_item
,
858 int selection_types
) {
859 size_t paths_differ_at
= 0;
860 std::vector
<MenuItemView
*> current_path
;
861 std::vector
<MenuItemView
*> new_path
;
862 BuildPathsAndCalculateDiff(pending_state_
.item
, menu_item
, ¤t_path
,
863 &new_path
, &paths_differ_at
);
865 size_t current_size
= current_path
.size();
866 size_t new_size
= new_path
.size();
868 bool pending_item_changed
= pending_state_
.item
!= menu_item
;
869 if (pending_item_changed
&& pending_state_
.item
) {
870 CustomButton
* button
= GetFirstHotTrackedView(pending_state_
.item
);
872 button
->SetHotTracked(false);
875 // Notify the old path it isn't selected.
876 MenuDelegate
* current_delegate
=
877 current_path
.empty() ? NULL
: current_path
.front()->GetDelegate();
878 for (size_t i
= paths_differ_at
; i
< current_size
; ++i
) {
879 if (current_delegate
&&
880 current_path
[i
]->GetType() == MenuItemView::SUBMENU
) {
881 current_delegate
->WillHideMenu(current_path
[i
]);
883 current_path
[i
]->SetSelected(false);
886 // Notify the new path it is selected.
887 for (size_t i
= paths_differ_at
; i
< new_size
; ++i
) {
888 new_path
[i
]->ScrollRectToVisible(new_path
[i
]->GetLocalBounds());
889 new_path
[i
]->SetSelected(true);
892 if (menu_item
&& menu_item
->GetDelegate())
893 menu_item
->GetDelegate()->SelectionChanged(menu_item
);
895 DCHECK(menu_item
|| (selection_types
& SELECTION_EXIT
) != 0);
897 pending_state_
.item
= menu_item
;
898 pending_state_
.submenu_open
= (selection_types
& SELECTION_OPEN_SUBMENU
) != 0;
901 StopCancelAllTimer();
902 // Resets show timer only when pending menu item is changed.
903 if (pending_item_changed
)
906 if (selection_types
& SELECTION_UPDATE_IMMEDIATELY
)
907 CommitPendingSelection();
908 else if (pending_item_changed
)
911 // Notify an accessibility focus event on all menu items except for the root.
913 (MenuDepth(menu_item
) != 1 ||
914 menu_item
->GetType() != MenuItemView::SUBMENU
)) {
915 menu_item
->NotifyAccessibilityEvent(
916 ui::AX_EVENT_FOCUS
, true);
920 void MenuController::SetSelectionOnPointerDown(SubmenuView
* source
,
921 const ui::LocatedEvent
& event
) {
925 DCHECK(!GetActiveMouseView());
927 MenuPart part
= GetMenuPart(source
, event
.location());
928 if (part
.is_scroll())
929 return; // Ignore presses on scroll buttons.
931 // When this menu is opened through a touch event, a simulated right-click
932 // is sent before the menu appears. Ignore it.
933 if ((event
.flags() & ui::EF_RIGHT_MOUSE_BUTTON
) &&
934 (event
.flags() & ui::EF_FROM_TOUCH
))
937 if (part
.type
== MenuPart::NONE
||
938 (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
&&
939 part
.menu
->GetRootMenuItem() != state_
.item
->GetRootMenuItem())) {
940 // Remember the time stamp of the current (press down) event. The owner can
941 // then use this to figure out if this menu was finished with the same click
942 // which is sent to it thereafter.
943 closing_event_time_
= event
.time_stamp();
945 // Mouse wasn't pressed over any menu, or the active menu, cancel.
948 // We're going to close and we own the mouse capture. We need to repost the
949 // mouse down, otherwise the window the user clicked on won't get the event.
950 RepostEvent(source
, event
);
954 ExitType exit_type
= EXIT_ALL
;
955 if (!menu_stack_
.empty()) {
956 // We're running nested menus. Only exit all if the mouse wasn't over one
957 // of the menus from the last run.
958 gfx::Point
screen_loc(event
.location());
959 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
960 MenuPart last_part
= GetMenuPartByScreenCoordinateUsingMenu(
961 menu_stack_
.back().first
.item
, screen_loc
);
962 if (last_part
.type
!= MenuPart::NONE
)
963 exit_type
= EXIT_OUTERMOST
;
967 #if defined(OS_CHROMEOS)
968 // We're going to exit the menu and want to repost the event so that is
969 // is handled normally after the context menu has exited. We call
970 // RepostEvent after Cancel so that mouse capture has been released so
971 // that finding the event target is unaffected by the current capture.
972 RepostEvent(source
, event
);
974 // Do not repost events for Linux Aura because this behavior is more
975 // consistent with the behavior of other Linux apps.
979 // On a press we immediately commit the selection, that way a submenu
980 // pops up immediately rather than after a delay.
981 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
983 part
.menu
= part
.parent
;
984 selection_types
|= SELECTION_OPEN_SUBMENU
;
986 if (part
.menu
->GetDelegate()->CanDrag(part
.menu
)) {
987 possible_drag_
= true;
988 press_pt_
= event
.location();
990 if (part
.menu
->HasSubmenu())
991 selection_types
|= SELECTION_OPEN_SUBMENU
;
993 SetSelection(part
.menu
, selection_types
);
996 void MenuController::StartDrag(SubmenuView
* source
,
997 const gfx::Point
& location
) {
998 MenuItemView
* item
= state_
.item
;
1000 // Points are in the coordinates of the submenu, need to map to that of
1001 // the selected item. Additionally source may not be the parent of
1002 // the selected item, so need to map to screen first then to item.
1003 gfx::Point
press_loc(location
);
1004 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &press_loc
);
1005 View::ConvertPointFromScreen(item
, &press_loc
);
1006 gfx::Point
widget_loc(press_loc
);
1007 View::ConvertPointToWidget(item
, &widget_loc
);
1008 scoped_ptr
<gfx::Canvas
> canvas(GetCanvasForDragImage(
1009 source
->GetWidget(), gfx::Size(item
->width(), item
->height())));
1010 item
->PaintButton(canvas
.get(), MenuItemView::PB_FOR_DRAG
);
1012 OSExchangeData data
;
1013 item
->GetDelegate()->WriteDragData(item
, &data
);
1014 drag_utils::SetDragImageOnDataObject(*canvas
,
1015 press_loc
.OffsetFromOrigin(),
1018 int drag_ops
= item
->GetDelegate()->GetDragOperations(item
);
1019 did_initiate_drag_
= true;
1020 // TODO(varunjain): Properly determine and send DRAG_EVENT_SOURCE below.
1021 item
->GetWidget()->RunShellDrag(NULL
, data
, widget_loc
, drag_ops
,
1022 ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE
);
1023 did_initiate_drag_
= false;
1026 bool MenuController::OnKeyDown(ui::KeyboardCode key_code
) {
1027 DCHECK(blocking_run_
);
1031 IncrementSelection(-1);
1035 IncrementSelection(1);
1038 // Handling of VK_RIGHT and VK_LEFT is different depending on the UI
1040 case ui::VKEY_RIGHT
:
1041 if (base::i18n::IsRTL())
1044 OpenSubmenuChangeSelectionIfCan();
1048 if (base::i18n::IsRTL())
1049 OpenSubmenuChangeSelectionIfCan();
1054 // On Mac, treat space the same as return.
1055 #if !defined(OS_MACOSX)
1056 case ui::VKEY_SPACE
:
1057 if (SendAcceleratorToHotTrackedView() == ACCELERATOR_PROCESSED_EXIT
)
1065 // Fallthrough to accept or dismiss combobox menus on F4, like windows.
1066 case ui::VKEY_RETURN
:
1067 #if defined(OS_MACOSX)
1068 case ui::VKEY_SPACE
:
1070 if (pending_state_
.item
) {
1071 if (pending_state_
.item
->HasSubmenu()) {
1072 if (key_code
== ui::VKEY_F4
&&
1073 pending_state_
.item
->GetSubmenu()->IsShowing())
1076 OpenSubmenuChangeSelectionIfCan();
1078 SendAcceleratorResultType result
= SendAcceleratorToHotTrackedView();
1079 if (result
== ACCELERATOR_NOT_PROCESSED
&&
1080 pending_state_
.item
->enabled()) {
1081 Accept(pending_state_
.item
, 0);
1083 } else if (result
== ACCELERATOR_PROCESSED_EXIT
) {
1090 case ui::VKEY_ESCAPE
:
1091 if (!state_
.item
->GetParentMenuItem() ||
1092 (!state_
.item
->GetParentMenuItem()->GetParentMenuItem() &&
1093 (!state_
.item
->HasSubmenu() ||
1094 !state_
.item
->GetSubmenu()->IsShowing()))) {
1095 // User pressed escape and only one menu is shown, cancel it.
1096 Cancel(EXIT_OUTERMOST
);
1102 case ui::VKEY_APPS
: {
1103 CustomButton
* hot_view
= GetFirstHotTrackedView(pending_state_
.item
);
1105 hot_view
->ShowContextMenu(hot_view
->GetKeyboardContextMenuLocation(),
1106 ui::MENU_SOURCE_KEYBOARD
);
1107 } else if (pending_state_
.item
->enabled()) {
1108 ShowContextMenu(pending_state_
.item
,
1109 pending_state_
.item
->GetKeyboardContextMenuLocation(),
1110 ui::MENU_SOURCE_KEYBOARD
);
1121 MenuController::MenuController(ui::NativeTheme
* theme
,
1123 internal::MenuControllerDelegate
* delegate
)
1124 : blocking_run_(blocking
),
1126 exit_type_(EXIT_NONE
),
1127 did_capture_(false),
1129 accept_event_flags_(0),
1131 drop_position_(MenuDelegate::DROP_UNKNOWN
),
1133 possible_drag_(false),
1134 drag_in_progress_(false),
1135 did_initiate_drag_(false),
1136 valid_drop_coordinates_(false),
1137 last_drop_operation_(MenuDelegate::DROP_UNKNOWN
),
1138 showing_submenu_(false),
1139 active_mouse_view_id_(ViewStorage::GetInstance()->CreateStorageID()),
1140 delegate_(delegate
),
1141 message_loop_depth_(0),
1142 menu_config_(theme
),
1143 closing_event_time_(base::TimeDelta()),
1144 menu_start_time_(base::TimeTicks()),
1145 is_combobox_(false),
1146 item_selected_by_touch_(false),
1147 message_loop_(MenuMessageLoop::Create()) {
1148 active_instance_
= this;
1151 MenuController::~MenuController() {
1154 owner_
->RemoveObserver(this);
1155 if (active_instance_
== this)
1156 active_instance_
= NULL
;
1158 StopCancelAllTimer();
1161 void MenuController::RunMessageLoop(bool nested_menu
) {
1162 message_loop_
->Run(this, owner_
, nested_menu
);
1165 MenuController::SendAcceleratorResultType
1166 MenuController::SendAcceleratorToHotTrackedView() {
1167 CustomButton
* hot_view
= GetFirstHotTrackedView(pending_state_
.item
);
1169 return ACCELERATOR_NOT_PROCESSED
;
1171 ui::Accelerator
accelerator(ui::VKEY_RETURN
, ui::EF_NONE
);
1172 hot_view
->AcceleratorPressed(accelerator
);
1173 CustomButton
* button
= static_cast<CustomButton
*>(hot_view
);
1174 button
->SetHotTracked(true);
1175 return (exit_type_
== EXIT_NONE
) ?
1176 ACCELERATOR_PROCESSED
: ACCELERATOR_PROCESSED_EXIT
;
1179 void MenuController::UpdateInitialLocation(const gfx::Rect
& bounds
,
1180 MenuAnchorPosition position
,
1181 bool context_menu
) {
1182 pending_state_
.context_menu
= context_menu
;
1183 pending_state_
.initial_bounds
= bounds
;
1184 if (bounds
.height() > 1) {
1185 // Inset the bounds slightly, otherwise drag coordinates don't line up
1186 // nicely and menus close prematurely.
1187 pending_state_
.initial_bounds
.Inset(0, 1);
1190 // Reverse anchor position for RTL languages.
1191 if (base::i18n::IsRTL() &&
1192 (position
== MENU_ANCHOR_TOPRIGHT
|| position
== MENU_ANCHOR_TOPLEFT
)) {
1193 pending_state_
.anchor
= position
== MENU_ANCHOR_TOPRIGHT
1194 ? MENU_ANCHOR_TOPLEFT
1195 : MENU_ANCHOR_TOPRIGHT
;
1197 pending_state_
.anchor
= position
;
1200 // Calculate the bounds of the monitor we'll show menus on. Do this once to
1201 // avoid repeated system queries for the info.
1202 pending_state_
.monitor_bounds
= GetScreen()->GetDisplayNearestPoint(
1203 bounds
.origin()).work_area();
1205 if (!pending_state_
.monitor_bounds
.Contains(bounds
)) {
1206 // Use the monitor area if the work area doesn't contain the bounds. This
1207 // handles showing a menu from the launcher.
1208 gfx::Rect monitor_area
= GetScreen()->GetDisplayNearestPoint(
1209 bounds
.origin()).bounds();
1210 if (monitor_area
.Contains(bounds
))
1211 pending_state_
.monitor_bounds
= monitor_area
;
1215 void MenuController::Accept(MenuItemView
* item
, int event_flags
) {
1216 DCHECK(IsBlockingRun());
1218 if (item
&& !menu_stack_
.empty() &&
1219 !item
->GetDelegate()->ShouldCloseAllMenusOnExecute(item
->GetCommand())) {
1220 SetExitType(EXIT_OUTERMOST
);
1222 SetExitType(EXIT_ALL
);
1224 accept_event_flags_
= event_flags
;
1227 bool MenuController::ShowSiblingMenu(SubmenuView
* source
,
1228 const gfx::Point
& mouse_location
) {
1229 if (!menu_stack_
.empty() || !pressed_lock_
.get())
1232 View
* source_view
= source
->GetScrollViewContainer();
1233 if (mouse_location
.x() >= 0 &&
1234 mouse_location
.x() < source_view
->width() &&
1235 mouse_location
.y() >= 0 &&
1236 mouse_location
.y() < source_view
->height()) {
1237 // The mouse is over the menu, no need to continue.
1241 gfx::NativeWindow window_under_mouse
= GetScreen()->GetWindowUnderCursor();
1242 // TODO(oshima): Replace with views only API.
1243 if (!owner_
|| window_under_mouse
!= owner_
->GetNativeWindow())
1246 // The user moved the mouse outside the menu and over the owning window. See
1247 // if there is a sibling menu we should show.
1248 gfx::Point
screen_point(mouse_location
);
1249 View::ConvertPointToScreen(source_view
, &screen_point
);
1250 MenuAnchorPosition anchor
;
1252 MenuButton
* button
= NULL
;
1253 MenuItemView
* alt_menu
= source
->GetMenuItem()->GetDelegate()->
1254 GetSiblingMenu(source
->GetMenuItem()->GetRootMenuItem(),
1255 screen_point
, &anchor
, &has_mnemonics
, &button
);
1256 if (!alt_menu
|| (state_
.item
&& state_
.item
->GetRootMenuItem() == alt_menu
))
1259 delegate_
->SiblingMenuCreated(alt_menu
);
1262 // If the delegate returns a menu, they must also return a button.
1267 // There is a sibling menu, update the button state, hide the current menu
1268 // and show the new one.
1269 pressed_lock_
.reset(new MenuButton::PressedLock(button
));
1271 // Need to reset capture when we show the menu again, otherwise we aren't
1272 // going to get any events.
1273 did_capture_
= false;
1274 gfx::Point screen_menu_loc
;
1275 View::ConvertPointToScreen(button
, &screen_menu_loc
);
1277 // It is currently not possible to show a submenu recursively in a bubble.
1278 DCHECK(!MenuItemView::IsBubble(anchor
));
1279 // Subtract 1 from the height to make the popup flush with the button border.
1280 UpdateInitialLocation(gfx::Rect(screen_menu_loc
.x(), screen_menu_loc
.y(),
1281 button
->width(), button
->height() - 1),
1282 anchor
, state_
.context_menu
);
1283 alt_menu
->PrepareForRun(
1284 false, has_mnemonics
,
1285 source
->GetMenuItem()->GetRootMenuItem()->show_mnemonics_
);
1286 alt_menu
->controller_
= this;
1287 SetSelection(alt_menu
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1291 bool MenuController::ShowContextMenu(MenuItemView
* menu_item
,
1292 const gfx::Point
& screen_location
,
1293 ui::MenuSourceType source_type
) {
1294 // Set the selection immediately, making sure the submenu is only open
1295 // if it already was.
1296 int selection_types
= SELECTION_UPDATE_IMMEDIATELY
;
1297 if (state_
.item
== pending_state_
.item
&& state_
.submenu_open
)
1298 selection_types
|= SELECTION_OPEN_SUBMENU
;
1299 SetSelection(pending_state_
.item
, selection_types
);
1301 if (menu_item
->GetDelegate()->ShowContextMenu(
1302 menu_item
, menu_item
->GetCommand(), screen_location
, source_type
)) {
1303 SendMouseCaptureLostToActiveView();
1309 void MenuController::CloseAllNestedMenus() {
1310 for (std::list
<NestedState
>::iterator i
= menu_stack_
.begin();
1311 i
!= menu_stack_
.end(); ++i
) {
1312 State
& state
= i
->first
;
1313 MenuItemView
* last_item
= state
.item
;
1314 for (MenuItemView
* item
= last_item
; item
;
1315 item
= item
->GetParentMenuItem()) {
1319 state
.submenu_open
= false;
1320 state
.item
= last_item
;
1324 MenuItemView
* MenuController::GetMenuItemAt(View
* source
, int x
, int y
) {
1325 // Walk the view hierarchy until we find a menu item (or the root).
1326 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1327 while (child_under_mouse
&&
1328 child_under_mouse
->id() != MenuItemView::kMenuItemViewID
) {
1329 child_under_mouse
= child_under_mouse
->parent();
1331 if (child_under_mouse
&& child_under_mouse
->enabled() &&
1332 child_under_mouse
->id() == MenuItemView::kMenuItemViewID
) {
1333 return static_cast<MenuItemView
*>(child_under_mouse
);
1338 MenuItemView
* MenuController::GetEmptyMenuItemAt(View
* source
, int x
, int y
) {
1339 View
* child_under_mouse
= source
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1340 if (child_under_mouse
&&
1341 child_under_mouse
->id() == MenuItemView::kEmptyMenuItemViewID
) {
1342 return static_cast<MenuItemView
*>(child_under_mouse
);
1347 bool MenuController::IsScrollButtonAt(SubmenuView
* source
,
1350 MenuPart::Type
* part
) {
1351 MenuScrollViewContainer
* scroll_view
= source
->GetScrollViewContainer();
1352 View
* child_under_mouse
=
1353 scroll_view
->GetEventHandlerForPoint(gfx::Point(x
, y
));
1354 if (child_under_mouse
&& child_under_mouse
->enabled()) {
1355 if (child_under_mouse
== scroll_view
->scroll_up_button()) {
1356 *part
= MenuPart::SCROLL_UP
;
1359 if (child_under_mouse
== scroll_view
->scroll_down_button()) {
1360 *part
= MenuPart::SCROLL_DOWN
;
1367 MenuController::MenuPart
MenuController::GetMenuPart(
1368 SubmenuView
* source
,
1369 const gfx::Point
& source_loc
) {
1370 gfx::Point
screen_loc(source_loc
);
1371 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
1372 return GetMenuPartByScreenCoordinateUsingMenu(state_
.item
, screen_loc
);
1375 MenuController::MenuPart
MenuController::GetMenuPartByScreenCoordinateUsingMenu(
1377 const gfx::Point
& screen_loc
) {
1379 for (; item
; item
= item
->GetParentMenuItem()) {
1380 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1381 GetMenuPartByScreenCoordinateImpl(item
->GetSubmenu(), screen_loc
,
1389 bool MenuController::GetMenuPartByScreenCoordinateImpl(
1391 const gfx::Point
& screen_loc
,
1393 // Is the mouse over the scroll buttons?
1394 gfx::Point scroll_view_loc
= screen_loc
;
1395 View
* scroll_view_container
= menu
->GetScrollViewContainer();
1396 View::ConvertPointFromScreen(scroll_view_container
, &scroll_view_loc
);
1397 if (scroll_view_loc
.x() < 0 ||
1398 scroll_view_loc
.x() >= scroll_view_container
->width() ||
1399 scroll_view_loc
.y() < 0 ||
1400 scroll_view_loc
.y() >= scroll_view_container
->height()) {
1401 // Point isn't contained in menu.
1404 if (IsScrollButtonAt(menu
, scroll_view_loc
.x(), scroll_view_loc
.y(),
1406 part
->submenu
= menu
;
1410 // Not over the scroll button. Check the actual menu.
1411 if (DoesSubmenuContainLocation(menu
, screen_loc
)) {
1412 gfx::Point menu_loc
= screen_loc
;
1413 View::ConvertPointFromScreen(menu
, &menu_loc
);
1414 part
->menu
= GetMenuItemAt(menu
, menu_loc
.x(), menu_loc
.y());
1415 part
->type
= MenuPart::MENU_ITEM
;
1416 part
->submenu
= menu
;
1418 part
->parent
= menu
->GetMenuItem();
1422 // While the mouse isn't over a menu item or the scroll buttons of menu, it
1423 // is contained by menu and so we return true. If we didn't return true other
1424 // menus would be searched, even though they are likely obscured by us.
1428 bool MenuController::DoesSubmenuContainLocation(SubmenuView
* submenu
,
1429 const gfx::Point
& screen_loc
) {
1430 gfx::Point view_loc
= screen_loc
;
1431 View::ConvertPointFromScreen(submenu
, &view_loc
);
1432 gfx::Rect vis_rect
= submenu
->GetVisibleBounds();
1433 return vis_rect
.Contains(view_loc
.x(), view_loc
.y());
1436 void MenuController::CommitPendingSelection() {
1439 size_t paths_differ_at
= 0;
1440 std::vector
<MenuItemView
*> current_path
;
1441 std::vector
<MenuItemView
*> new_path
;
1442 BuildPathsAndCalculateDiff(state_
.item
, pending_state_
.item
, ¤t_path
,
1443 &new_path
, &paths_differ_at
);
1445 // Hide the old menu.
1446 for (size_t i
= paths_differ_at
; i
< current_path
.size(); ++i
) {
1447 if (current_path
[i
]->HasSubmenu()) {
1448 current_path
[i
]->GetSubmenu()->Hide();
1452 // Copy pending to state_, making sure to preserve the direction menus were
1454 std::list
<bool> pending_open_direction
;
1455 state_
.open_leading
.swap(pending_open_direction
);
1456 state_
= pending_state_
;
1457 state_
.open_leading
.swap(pending_open_direction
);
1459 int menu_depth
= MenuDepth(state_
.item
);
1460 if (menu_depth
== 0) {
1461 state_
.open_leading
.clear();
1463 int cached_size
= static_cast<int>(state_
.open_leading
.size());
1464 DCHECK_GE(menu_depth
, 0);
1465 while (cached_size
-- >= menu_depth
)
1466 state_
.open_leading
.pop_back();
1470 // Nothing to select.
1475 // Open all the submenus preceeding the last menu item (last menu item is
1477 if (new_path
.size() > 1) {
1478 for (std::vector
<MenuItemView
*>::iterator i
= new_path
.begin();
1479 i
!= new_path
.end() - 1; ++i
) {
1484 if (state_
.submenu_open
) {
1485 // The submenu should be open, open the submenu if the item has a submenu.
1486 if (state_
.item
->HasSubmenu()) {
1487 OpenMenu(state_
.item
);
1489 state_
.submenu_open
= false;
1491 } else if (state_
.item
->HasSubmenu() &&
1492 state_
.item
->GetSubmenu()->IsShowing()) {
1493 state_
.item
->GetSubmenu()->Hide();
1496 if (scroll_task_
.get() && scroll_task_
->submenu()) {
1497 // Stop the scrolling if none of the elements of the selection contain
1498 // the menu being scrolled.
1500 for (MenuItemView
* item
= state_
.item
; item
&& !found
;
1501 item
= item
->GetParentMenuItem()) {
1502 found
= (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing() &&
1503 item
->GetSubmenu() == scroll_task_
->submenu());
1510 void MenuController::CloseMenu(MenuItemView
* item
) {
1512 if (!item
->HasSubmenu())
1514 item
->GetSubmenu()->Hide();
1517 void MenuController::OpenMenu(MenuItemView
* item
) {
1519 if (item
->GetSubmenu()->IsShowing()) {
1523 OpenMenuImpl(item
, true);
1524 did_capture_
= true;
1527 void MenuController::OpenMenuImpl(MenuItemView
* item
, bool show
) {
1528 // TODO(oshima|sky): Don't show the menu if drag is in progress and
1529 // this menu doesn't support drag drop. See crbug.com/110495.
1531 int old_count
= item
->GetSubmenu()->child_count();
1532 item
->GetDelegate()->WillShowMenu(item
);
1533 if (old_count
!= item
->GetSubmenu()->child_count()) {
1534 // If the number of children changed then we may need to add empty items.
1535 item
->RemoveEmptyMenus();
1536 item
->AddEmptyMenus();
1539 bool prefer_leading
=
1540 state_
.open_leading
.empty() ? true : state_
.open_leading
.back();
1541 bool resulting_direction
;
1542 gfx::Rect bounds
= MenuItemView::IsBubble(state_
.anchor
) ?
1543 CalculateBubbleMenuBounds(item
, prefer_leading
, &resulting_direction
) :
1544 CalculateMenuBounds(item
, prefer_leading
, &resulting_direction
);
1545 state_
.open_leading
.push_back(resulting_direction
);
1546 bool do_capture
= (!did_capture_
&& blocking_run_
);
1547 showing_submenu_
= true;
1549 // Menus are the only place using kGroupingPropertyKey, so any value (other
1551 const int kGroupingId
= 1001;
1552 item
->GetSubmenu()->ShowAt(owner_
, bounds
, do_capture
);
1553 item
->GetSubmenu()->GetWidget()->SetNativeWindowProperty(
1554 TooltipManager::kGroupingPropertyKey
,
1555 reinterpret_cast<void*>(kGroupingId
));
1557 item
->GetSubmenu()->Reposition(bounds
);
1559 showing_submenu_
= false;
1562 void MenuController::MenuChildrenChanged(MenuItemView
* item
) {
1564 // Menu shouldn't be updated during drag operation.
1565 DCHECK(!GetActiveMouseView());
1567 // If the current item or pending item is a descendant of the item
1568 // that changed, move the selection back to the changed item.
1569 const MenuItemView
* ancestor
= state_
.item
;
1570 while (ancestor
&& ancestor
!= item
)
1571 ancestor
= ancestor
->GetParentMenuItem();
1573 ancestor
= pending_state_
.item
;
1574 while (ancestor
&& ancestor
!= item
)
1575 ancestor
= ancestor
->GetParentMenuItem();
1579 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1580 if (item
->HasSubmenu())
1581 OpenMenuImpl(item
, false);
1584 void MenuController::BuildPathsAndCalculateDiff(
1585 MenuItemView
* old_item
,
1586 MenuItemView
* new_item
,
1587 std::vector
<MenuItemView
*>* old_path
,
1588 std::vector
<MenuItemView
*>* new_path
,
1589 size_t* first_diff_at
) {
1590 DCHECK(old_path
&& new_path
&& first_diff_at
);
1591 BuildMenuItemPath(old_item
, old_path
);
1592 BuildMenuItemPath(new_item
, new_path
);
1594 size_t common_size
= std::min(old_path
->size(), new_path
->size());
1596 // Find the first difference between the two paths, when the loop
1597 // returns, diff_i is the first index where the two paths differ.
1598 for (size_t i
= 0; i
< common_size
; ++i
) {
1599 if ((*old_path
)[i
] != (*new_path
)[i
]) {
1605 *first_diff_at
= common_size
;
1608 void MenuController::BuildMenuItemPath(MenuItemView
* item
,
1609 std::vector
<MenuItemView
*>* path
) {
1612 BuildMenuItemPath(item
->GetParentMenuItem(), path
);
1613 path
->push_back(item
);
1616 void MenuController::StartShowTimer() {
1617 show_timer_
.Start(FROM_HERE
,
1618 TimeDelta::FromMilliseconds(menu_config_
.show_delay
),
1619 this, &MenuController::CommitPendingSelection
);
1622 void MenuController::StopShowTimer() {
1626 void MenuController::StartCancelAllTimer() {
1627 cancel_all_timer_
.Start(FROM_HERE
,
1628 TimeDelta::FromMilliseconds(kCloseOnExitTime
),
1629 this, &MenuController::CancelAll
);
1632 void MenuController::StopCancelAllTimer() {
1633 cancel_all_timer_
.Stop();
1636 gfx::Rect
MenuController::CalculateMenuBounds(MenuItemView
* item
,
1637 bool prefer_leading
,
1641 SubmenuView
* submenu
= item
->GetSubmenu();
1644 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1646 // Don't let the menu go too wide.
1647 pref
.set_width(std::min(pref
.width(),
1648 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1649 if (!state_
.monitor_bounds
.IsEmpty())
1650 pref
.set_width(std::min(pref
.width(), state_
.monitor_bounds
.width()));
1652 // Assume we can honor prefer_leading.
1653 *is_leading
= prefer_leading
;
1657 const MenuConfig
& menu_config
= item
->GetMenuConfig();
1659 if (!item
->GetParentMenuItem()) {
1660 // First item, position relative to initial location.
1661 x
= state_
.initial_bounds
.x();
1663 // Offsets for context menu prevent menu items being selected by
1664 // simply opening the menu (bug 142992).
1665 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1668 y
= state_
.initial_bounds
.bottom();
1669 if (state_
.anchor
== MENU_ANCHOR_TOPRIGHT
) {
1670 x
= x
+ state_
.initial_bounds
.width() - pref
.width();
1671 if (menu_config
.offset_context_menus
&& state_
.context_menu
)
1673 } else if (state_
.anchor
== MENU_ANCHOR_BOTTOMCENTER
) {
1674 x
= x
- (pref
.width() - state_
.initial_bounds
.width()) / 2;
1676 state_
.initial_bounds
.y() + kCenteredContextMenuYOffset
) {
1677 // Menu does not fit above the anchor. We move it to below.
1678 y
= state_
.initial_bounds
.y() - kCenteredContextMenuYOffset
;
1680 y
= std::max(0, state_
.initial_bounds
.y() - pref
.height()) +
1681 kCenteredContextMenuYOffset
;
1685 if (!state_
.monitor_bounds
.IsEmpty() &&
1686 y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1687 // The menu doesn't fit fully below the button on the screen. The menu
1688 // position with respect to the bounds will be preserved if it has
1689 // already been drawn. When the requested positioning is below the bounds
1690 // it will shrink the menu to make it fit below.
1691 // If the requested positioning is best fit, it will first try to fit the
1692 // menu below. If that does not fit it will try to place it above. If
1693 // that will not fit it will place it at the bottom of the work area and
1694 // moving it off the initial_bounds region to avoid overlap.
1695 // In all other requested position styles it will be flipped above and
1696 // the height will be shrunken to the usable height.
1697 if (item
->actual_menu_position() == MenuItemView::POSITION_BELOW_BOUNDS
) {
1698 pref
.set_height(std::min(pref
.height(),
1699 state_
.monitor_bounds
.bottom() - y
));
1700 } else if (item
->actual_menu_position() ==
1701 MenuItemView::POSITION_BEST_FIT
) {
1702 MenuItemView::MenuPosition orientation
=
1703 MenuItemView::POSITION_BELOW_BOUNDS
;
1704 if (state_
.monitor_bounds
.height() < pref
.height()) {
1705 // Handle very tall menus.
1706 pref
.set_height(state_
.monitor_bounds
.height());
1707 y
= state_
.monitor_bounds
.y();
1708 } else if (state_
.monitor_bounds
.y() + pref
.height() <
1709 state_
.initial_bounds
.y()) {
1710 // Flipping upwards if there is enough space.
1711 y
= state_
.initial_bounds
.y() - pref
.height();
1712 orientation
= MenuItemView::POSITION_ABOVE_BOUNDS
;
1714 // It is allowed to move the menu a bit around in order to get the
1715 // best fit and to avoid showing scroll elements.
1716 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1718 if (orientation
== MenuItemView::POSITION_BELOW_BOUNDS
) {
1719 // The menu should never overlap the owning button. So move it.
1720 // We use the anchor view style to determine the preferred position
1721 // relative to the owning button.
1722 if (state_
.anchor
== MENU_ANCHOR_TOPLEFT
) {
1723 // The menu starts with the same x coordinate as the owning button.
1724 if (x
+ state_
.initial_bounds
.width() + pref
.width() >
1725 state_
.monitor_bounds
.right())
1726 x
-= pref
.width(); // Move the menu to the left of the button.
1728 x
+= state_
.initial_bounds
.width(); // Move the menu right.
1730 // The menu should end with the same x coordinate as the owning
1732 if (state_
.monitor_bounds
.x() >
1733 state_
.initial_bounds
.x() - pref
.width())
1734 x
= state_
.initial_bounds
.right(); // Move right of the button.
1736 x
= state_
.initial_bounds
.x() - pref
.width(); // Move left.
1739 item
->set_actual_menu_position(orientation
);
1741 pref
.set_height(std::min(pref
.height(),
1742 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1743 y
= state_
.initial_bounds
.y() - pref
.height();
1744 item
->set_actual_menu_position(MenuItemView::POSITION_ABOVE_BOUNDS
);
1746 } else if (item
->actual_menu_position() ==
1747 MenuItemView::POSITION_ABOVE_BOUNDS
) {
1748 pref
.set_height(std::min(pref
.height(),
1749 state_
.initial_bounds
.y() - state_
.monitor_bounds
.y()));
1750 y
= state_
.initial_bounds
.y() - pref
.height();
1752 item
->set_actual_menu_position(MenuItemView::POSITION_BELOW_BOUNDS
);
1754 if (state_
.monitor_bounds
.width() != 0 &&
1755 menu_config
.offset_context_menus
&& state_
.context_menu
) {
1756 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1757 x
= state_
.initial_bounds
.x() - pref
.width() - 1;
1758 if (x
< state_
.monitor_bounds
.x())
1759 x
= state_
.monitor_bounds
.x();
1762 // Not the first menu; position it relative to the bounds of the menu
1764 gfx::Point item_loc
;
1765 View::ConvertPointToScreen(item
, &item_loc
);
1767 // We must make sure we take into account the UI layout. If the layout is
1768 // RTL, then a 'leading' menu is positioned to the left of the parent menu
1769 // item and not to the right.
1770 bool layout_is_rtl
= base::i18n::IsRTL();
1771 bool create_on_the_right
= (prefer_leading
&& !layout_is_rtl
) ||
1772 (!prefer_leading
&& layout_is_rtl
);
1773 int submenu_horizontal_inset
= menu_config
.submenu_horizontal_inset
;
1775 if (create_on_the_right
) {
1776 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1777 if (state_
.monitor_bounds
.width() != 0 &&
1778 x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1782 *is_leading
= false;
1783 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1786 x
= item_loc
.x() - pref
.width() + submenu_horizontal_inset
;
1787 if (state_
.monitor_bounds
.width() != 0 && x
< state_
.monitor_bounds
.x()) {
1789 *is_leading
= false;
1792 x
= item_loc
.x() + item
->width() - submenu_horizontal_inset
;
1795 y
= item_loc
.y() - menu_config
.menu_vertical_border_size
;
1796 if (state_
.monitor_bounds
.width() != 0) {
1797 pref
.set_height(std::min(pref
.height(), state_
.monitor_bounds
.height()));
1798 if (y
+ pref
.height() > state_
.monitor_bounds
.bottom())
1799 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1800 if (y
< state_
.monitor_bounds
.y())
1801 y
= state_
.monitor_bounds
.y();
1805 if (state_
.monitor_bounds
.width() != 0) {
1806 if (x
+ pref
.width() > state_
.monitor_bounds
.right())
1807 x
= state_
.monitor_bounds
.right() - pref
.width();
1808 if (x
< state_
.monitor_bounds
.x())
1809 x
= state_
.monitor_bounds
.x();
1811 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1814 gfx::Rect
MenuController::CalculateBubbleMenuBounds(MenuItemView
* item
,
1815 bool prefer_leading
,
1818 DCHECK(!item
->GetParentMenuItem());
1820 // Assume we can honor prefer_leading.
1821 *is_leading
= prefer_leading
;
1823 SubmenuView
* submenu
= item
->GetSubmenu();
1826 gfx::Size pref
= submenu
->GetScrollViewContainer()->GetPreferredSize();
1827 const gfx::Rect
& owner_bounds
= pending_state_
.initial_bounds
;
1829 // First the size gets reduced to the possible space.
1830 if (!state_
.monitor_bounds
.IsEmpty()) {
1831 int max_width
= state_
.monitor_bounds
.width();
1832 int max_height
= state_
.monitor_bounds
.height();
1833 // In case of bubbles, the maximum width is limited by the space
1834 // between the display corner and the target area + the tip size.
1835 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_LEFT
) {
1836 max_width
= owner_bounds
.x() - state_
.monitor_bounds
.x() +
1837 kBubbleTipSizeLeftRight
;
1838 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
) {
1839 max_width
= state_
.monitor_bounds
.right() - owner_bounds
.right() +
1840 kBubbleTipSizeLeftRight
;
1841 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
) {
1842 max_height
= owner_bounds
.y() - state_
.monitor_bounds
.y() +
1843 kBubbleTipSizeTopBottom
;
1844 } else if (state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1845 max_height
= state_
.monitor_bounds
.bottom() - owner_bounds
.bottom() +
1846 kBubbleTipSizeTopBottom
;
1848 // The space for the menu to cover should never get empty.
1849 DCHECK_GE(max_width
, kBubbleTipSizeLeftRight
);
1850 DCHECK_GE(max_height
, kBubbleTipSizeTopBottom
);
1851 pref
.set_width(std::min(pref
.width(), max_width
));
1852 pref
.set_height(std::min(pref
.height(), max_height
));
1854 // Also make sure that the menu does not go too wide.
1855 pref
.set_width(std::min(pref
.width(),
1856 item
->GetDelegate()->GetMaxWidthForMenu(item
)));
1859 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
||
1860 state_
.anchor
== MENU_ANCHOR_BUBBLE_BELOW
) {
1861 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_ABOVE
)
1862 y
= owner_bounds
.y() - pref
.height() + kBubbleTipSizeTopBottom
;
1864 y
= owner_bounds
.bottom() - kBubbleTipSizeTopBottom
;
1866 x
= owner_bounds
.CenterPoint().x() - pref
.width() / 2;
1868 if (x
< state_
.monitor_bounds
.x()) {
1869 x
= state_
.monitor_bounds
.x();
1870 } else if (x
+ pref
.width() > state_
.monitor_bounds
.right()) {
1871 x
= state_
.monitor_bounds
.right() - pref
.width();
1873 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1874 pref
.width() / 2 - x
+ x_old
);
1876 if (state_
.anchor
== MENU_ANCHOR_BUBBLE_RIGHT
)
1877 x
= owner_bounds
.right() - kBubbleTipSizeLeftRight
;
1879 x
= owner_bounds
.x() - pref
.width() + kBubbleTipSizeLeftRight
;
1881 y
= owner_bounds
.CenterPoint().y() - pref
.height() / 2;
1883 if (y
< state_
.monitor_bounds
.y()) {
1884 y
= state_
.monitor_bounds
.y();
1885 } else if (y
+ pref
.height() > state_
.monitor_bounds
.bottom()) {
1886 y
= state_
.monitor_bounds
.bottom() - pref
.height();
1888 submenu
->GetScrollViewContainer()->SetBubbleArrowOffset(
1889 pref
.height() / 2 - y
+ y_old
);
1891 return gfx::Rect(x
, y
, pref
.width(), pref
.height());
1895 int MenuController::MenuDepth(MenuItemView
* item
) {
1896 return item
? (MenuDepth(item
->GetParentMenuItem()) + 1) : 0;
1899 void MenuController::IncrementSelection(int delta
) {
1900 MenuItemView
* item
= pending_state_
.item
;
1902 if (pending_state_
.submenu_open
&& item
->HasSubmenu() &&
1903 item
->GetSubmenu()->IsShowing()) {
1904 // A menu is selected and open, but none of its children are selected,
1905 // select the first menu item that is visible and enabled.
1906 if (item
->GetSubmenu()->GetMenuItemCount()) {
1907 MenuItemView
* to_select
= FindFirstSelectableMenuItem(item
);
1909 SetSelection(to_select
, SELECTION_DEFAULT
);
1914 if (item
->has_children()) {
1915 CustomButton
* button
= GetFirstHotTrackedView(item
);
1917 button
->SetHotTracked(false);
1918 View
* to_make_hot
= GetNextFocusableView(item
, button
, delta
== 1);
1919 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1921 button_hot
->SetHotTracked(true);
1925 View
* to_make_hot
= GetInitialFocusableView(item
, delta
== 1);
1926 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1928 button_hot
->SetHotTracked(true);
1934 MenuItemView
* parent
= item
->GetParentMenuItem();
1936 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1937 if (parent_count
> 1) {
1938 for (int i
= 0; i
< parent_count
; ++i
) {
1939 if (parent
->GetSubmenu()->GetMenuItemAt(i
) == item
) {
1940 MenuItemView
* to_select
=
1941 FindNextSelectableMenuItem(parent
, i
, delta
);
1944 SetSelection(to_select
, SELECTION_DEFAULT
);
1945 View
* to_make_hot
= GetInitialFocusableView(to_select
, delta
== 1);
1946 CustomButton
* button_hot
= CustomButton::AsCustomButton(to_make_hot
);
1948 button_hot
->SetHotTracked(true);
1956 MenuItemView
* MenuController::FindFirstSelectableMenuItem(
1957 MenuItemView
* parent
) {
1958 MenuItemView
* child
= parent
->GetSubmenu()->GetMenuItemAt(0);
1959 if (!child
->visible() || !child
->enabled())
1960 child
= FindNextSelectableMenuItem(parent
, 0, 1);
1964 MenuItemView
* MenuController::FindNextSelectableMenuItem(MenuItemView
* parent
,
1967 int start_index
= index
;
1968 int parent_count
= parent
->GetSubmenu()->GetMenuItemCount();
1969 // Loop through the menu items skipping any invisible menus. The loop stops
1970 // when we wrap or find a visible and enabled child.
1972 index
= (index
+ delta
+ parent_count
) % parent_count
;
1973 if (index
== start_index
)
1975 MenuItemView
* child
= parent
->GetSubmenu()->GetMenuItemAt(index
);
1976 if (child
->visible() && child
->enabled())
1978 } while (index
!= start_index
);
1982 void MenuController::OpenSubmenuChangeSelectionIfCan() {
1983 MenuItemView
* item
= pending_state_
.item
;
1984 if (!item
->HasSubmenu() || !item
->enabled())
1986 MenuItemView
* to_select
= NULL
;
1987 if (item
->GetSubmenu()->GetMenuItemCount() > 0)
1988 to_select
= FindFirstSelectableMenuItem(item
);
1990 SetSelection(to_select
, SELECTION_UPDATE_IMMEDIATELY
);
1993 // No menu items, just show the sub-menu.
1994 SetSelection(item
, SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
1997 void MenuController::CloseSubmenu() {
1998 MenuItemView
* item
= state_
.item
;
2000 if (!item
->GetParentMenuItem())
2002 if (item
->HasSubmenu() && item
->GetSubmenu()->IsShowing())
2003 SetSelection(item
, SELECTION_UPDATE_IMMEDIATELY
);
2004 else if (item
->GetParentMenuItem()->GetParentMenuItem())
2005 SetSelection(item
->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY
);
2008 MenuController::SelectByCharDetails
MenuController::FindChildForMnemonic(
2009 MenuItemView
* parent
,
2011 bool (*match_function
)(MenuItemView
* menu
, base::char16 mnemonic
)) {
2012 SubmenuView
* submenu
= parent
->GetSubmenu();
2014 SelectByCharDetails details
;
2016 for (int i
= 0, menu_item_count
= submenu
->GetMenuItemCount();
2017 i
< menu_item_count
; ++i
) {
2018 MenuItemView
* child
= submenu
->GetMenuItemAt(i
);
2019 if (child
->enabled() && child
->visible()) {
2020 if (child
== pending_state_
.item
)
2021 details
.index_of_item
= i
;
2022 if (match_function(child
, key
)) {
2023 if (details
.first_match
== -1)
2024 details
.first_match
= i
;
2026 details
.has_multiple
= true;
2027 if (details
.next_match
== -1 && details
.index_of_item
!= -1 &&
2028 i
> details
.index_of_item
)
2029 details
.next_match
= i
;
2036 bool MenuController::AcceptOrSelect(MenuItemView
* parent
,
2037 const SelectByCharDetails
& details
) {
2038 // This should only be invoked if there is a match.
2039 DCHECK(details
.first_match
!= -1);
2040 DCHECK(parent
->HasSubmenu());
2041 SubmenuView
* submenu
= parent
->GetSubmenu();
2043 if (!details
.has_multiple
) {
2044 // There's only one match, activate it (or open if it has a submenu).
2045 if (submenu
->GetMenuItemAt(details
.first_match
)->HasSubmenu()) {
2046 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
2047 SELECTION_OPEN_SUBMENU
| SELECTION_UPDATE_IMMEDIATELY
);
2049 Accept(submenu
->GetMenuItemAt(details
.first_match
), 0);
2052 } else if (details
.index_of_item
== -1 || details
.next_match
== -1) {
2053 SetSelection(submenu
->GetMenuItemAt(details
.first_match
),
2056 SetSelection(submenu
->GetMenuItemAt(details
.next_match
),
2062 bool MenuController::SelectByChar(base::char16 character
) {
2063 base::char16 char_array
[] = { character
, 0 };
2064 base::char16 key
= base::i18n::ToLower(char_array
)[0];
2065 MenuItemView
* item
= pending_state_
.item
;
2066 if (!item
->HasSubmenu() || !item
->GetSubmenu()->IsShowing())
2067 item
= item
->GetParentMenuItem();
2069 DCHECK(item
->HasSubmenu());
2070 DCHECK(item
->GetSubmenu());
2071 if (item
->GetSubmenu()->GetMenuItemCount() == 0)
2074 // Look for matches based on mnemonic first.
2075 SelectByCharDetails details
=
2076 FindChildForMnemonic(item
, key
, &MatchesMnemonic
);
2077 if (details
.first_match
!= -1)
2078 return AcceptOrSelect(item
, details
);
2081 item
->GetSubmenu()->GetTextInputClient()->InsertChar(character
, 0);
2083 // If no mnemonics found, look at first character of titles.
2084 details
= FindChildForMnemonic(item
, key
, &TitleMatchesMnemonic
);
2085 if (details
.first_match
!= -1)
2086 return AcceptOrSelect(item
, details
);
2092 void MenuController::RepostEvent(SubmenuView
* source
,
2093 const ui::LocatedEvent
& event
) {
2094 if (!event
.IsMouseEvent()) {
2095 // TODO(rbyers): Gesture event repost is tricky to get right
2096 // crbug.com/170987.
2097 DCHECK(event
.IsGestureEvent());
2103 // We some times get an event after closing all the menus. Ignore it. Make
2104 // sure the menu is in fact not visible. If the menu is visible, then
2105 // we're in a bad state where we think the menu isn't visibile but it is.
2106 DCHECK(!source
->GetWidget()->IsVisible());
2110 state_
.item
->GetRootMenuItem()->GetSubmenu()->ReleaseCapture();
2113 gfx::Point
screen_loc(event
.location());
2114 View::ConvertPointToScreen(source
->GetScrollViewContainer(), &screen_loc
);
2115 gfx::NativeView native_view
= source
->GetWidget()->GetNativeView();
2119 gfx::Screen
* screen
= gfx::Screen::GetScreenFor(native_view
);
2120 gfx::NativeWindow window
= screen
->GetWindowAtScreenPoint(screen_loc
);
2123 // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint,
2124 // PostMessage/SendMessage to work correctly. These API's expect the
2125 // coordinates to be in pixels.
2126 // PostMessage() to metro windows isn't allowed (access will be denied). Don't
2127 // try to repost with Win32 if the window under the mouse press is in metro.
2128 if (!ViewsDelegate::views_delegate
||
2129 !ViewsDelegate::views_delegate
->IsWindowInMetro(window
)) {
2130 gfx::Point screen_loc_pixels
= gfx::win::DIPToScreenPoint(screen_loc
);
2131 HWND target_window
= window
? HWNDForNativeWindow(window
) :
2132 WindowFromPoint(screen_loc_pixels
.ToPOINT());
2133 HWND source_window
= HWNDForNativeView(native_view
);
2134 if (!target_window
|| !source_window
||
2135 GetWindowThreadProcessId(source_window
, NULL
) !=
2136 GetWindowThreadProcessId(target_window
, NULL
)) {
2137 // Even though we have mouse capture, windows generates a mouse event if
2138 // the other window is in a separate thread. Only repost an event if
2139 // |target_window| and |source_window| were created on the same thread,
2140 // else double events can occur and lead to bad behavior.
2144 // Determine whether the click was in the client area or not.
2145 // NOTE: WM_NCHITTEST coordinates are relative to the screen.
2146 LPARAM coords
= MAKELPARAM(screen_loc_pixels
.x(), screen_loc_pixels
.y());
2147 LRESULT nc_hit_result
= SendMessage(target_window
, WM_NCHITTEST
, 0, coords
);
2148 const bool client_area
= nc_hit_result
== HTCLIENT
;
2150 // TODO(sky): this isn't right. The event to generate should correspond with
2151 // the event we just got. MouseEvent only tells us what is down, which may
2152 // differ. Need to add ability to get changed button from MouseEvent.
2154 int flags
= event
.flags();
2155 if (flags
& ui::EF_LEFT_MOUSE_BUTTON
) {
2156 event_type
= client_area
? WM_LBUTTONDOWN
: WM_NCLBUTTONDOWN
;
2157 } else if (flags
& ui::EF_MIDDLE_MOUSE_BUTTON
) {
2158 event_type
= client_area
? WM_MBUTTONDOWN
: WM_NCMBUTTONDOWN
;
2159 } else if (flags
& ui::EF_RIGHT_MOUSE_BUTTON
) {
2160 event_type
= client_area
? WM_RBUTTONDOWN
: WM_NCRBUTTONDOWN
;
2166 int window_x
= screen_loc_pixels
.x();
2167 int window_y
= screen_loc_pixels
.y();
2169 POINT pt
= { window_x
, window_y
};
2170 ScreenToClient(target_window
, &pt
);
2175 WPARAM target
= client_area
? event
.native_event().wParam
: nc_hit_result
;
2176 LPARAM window_coords
= MAKELPARAM(window_x
, window_y
);
2177 PostMessage(target_window
, event_type
, target
, window_coords
);
2181 // Non-Windows Aura or |window| is in metro mode.
2185 message_loop_
->RepostEventToWindow(event
, window
, screen_loc
);
2188 void MenuController::SetDropMenuItem(
2189 MenuItemView
* new_target
,
2190 MenuDelegate::DropPosition new_position
) {
2191 if (new_target
== drop_target_
&& new_position
== drop_position_
)
2195 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2196 NULL
, MenuDelegate::DROP_NONE
);
2198 drop_target_
= new_target
;
2199 drop_position_
= new_position
;
2201 drop_target_
->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem(
2202 drop_target_
, drop_position_
);
2206 void MenuController::UpdateScrolling(const MenuPart
& part
) {
2207 if (!part
.is_scroll() && !scroll_task_
.get())
2210 if (!scroll_task_
.get())
2211 scroll_task_
.reset(new MenuScrollTask());
2212 scroll_task_
->Update(part
);
2215 void MenuController::StopScrolling() {
2216 scroll_task_
.reset(NULL
);
2219 void MenuController::UpdateActiveMouseView(SubmenuView
* event_source
,
2220 const ui::MouseEvent
& event
,
2221 View
* target_menu
) {
2222 View
* target
= NULL
;
2223 gfx::Point
target_menu_loc(event
.location());
2224 if (target_menu
&& target_menu
->has_children()) {
2225 // Locate the deepest child view to send events to. This code assumes we
2226 // don't have to walk up the tree to find a view interested in events. This
2227 // is currently true for the cases we are embedding views, but if we embed
2228 // more complex hierarchies it'll need to change.
2229 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2231 View::ConvertPointFromScreen(target_menu
, &target_menu_loc
);
2232 target
= target_menu
->GetEventHandlerForPoint(target_menu_loc
);
2233 if (target
== target_menu
|| !target
->enabled())
2236 View
* active_mouse_view
= GetActiveMouseView();
2237 if (target
!= active_mouse_view
) {
2238 SendMouseCaptureLostToActiveView();
2239 active_mouse_view
= target
;
2240 SetActiveMouseView(active_mouse_view
);
2241 if (active_mouse_view
) {
2242 gfx::Point
target_point(target_menu_loc
);
2243 View::ConvertPointToTarget(
2244 target_menu
, active_mouse_view
, &target_point
);
2245 ui::MouseEvent
mouse_entered_event(ui::ET_MOUSE_ENTERED
, target_point
,
2246 target_point
, ui::EventTimeForNow(), 0,
2248 active_mouse_view
->OnMouseEntered(mouse_entered_event
);
2250 ui::MouseEvent
mouse_pressed_event(
2251 ui::ET_MOUSE_PRESSED
, target_point
, target_point
,
2252 ui::EventTimeForNow(), event
.flags(), event
.changed_button_flags());
2253 active_mouse_view
->OnMousePressed(mouse_pressed_event
);
2257 if (active_mouse_view
) {
2258 gfx::Point
target_point(target_menu_loc
);
2259 View::ConvertPointToTarget(target_menu
, active_mouse_view
, &target_point
);
2260 ui::MouseEvent
mouse_dragged_event(
2261 ui::ET_MOUSE_DRAGGED
, target_point
, target_point
, ui::EventTimeForNow(),
2262 event
.flags(), event
.changed_button_flags());
2263 active_mouse_view
->OnMouseDragged(mouse_dragged_event
);
2267 void MenuController::SendMouseReleaseToActiveView(SubmenuView
* event_source
,
2268 const ui::MouseEvent
& event
) {
2269 View
* active_mouse_view
= GetActiveMouseView();
2270 if (!active_mouse_view
)
2273 gfx::Point
target_loc(event
.location());
2274 View::ConvertPointToScreen(event_source
->GetScrollViewContainer(),
2276 View::ConvertPointFromScreen(active_mouse_view
, &target_loc
);
2277 ui::MouseEvent
release_event(ui::ET_MOUSE_RELEASED
, target_loc
, target_loc
,
2278 ui::EventTimeForNow(), event
.flags(),
2279 event
.changed_button_flags());
2280 // Reset active mouse view before sending mouse released. That way if it calls
2281 // back to us, we aren't in a weird state.
2282 SetActiveMouseView(NULL
);
2283 active_mouse_view
->OnMouseReleased(release_event
);
2286 void MenuController::SendMouseCaptureLostToActiveView() {
2287 View
* active_mouse_view
= GetActiveMouseView();
2288 if (!active_mouse_view
)
2291 // Reset the active_mouse_view_ before sending mouse capture lost. That way if
2292 // it calls back to us, we aren't in a weird state.
2293 SetActiveMouseView(NULL
);
2294 active_mouse_view
->OnMouseCaptureLost();
2297 void MenuController::SetActiveMouseView(View
* view
) {
2299 ViewStorage::GetInstance()->StoreView(active_mouse_view_id_
, view
);
2301 ViewStorage::GetInstance()->RemoveView(active_mouse_view_id_
);
2304 View
* MenuController::GetActiveMouseView() {
2305 return ViewStorage::GetInstance()->RetrieveView(active_mouse_view_id_
);
2308 void MenuController::SetExitType(ExitType type
) {
2310 // Exit nested message loops as soon as possible. We do this as
2311 // MessagePumpDispatcher is only invoked before native events, which means
2312 // its entirely possible for a Widget::CloseNow() task to be processed before
2313 // the next native message. We quite the nested message loop as soon as
2314 // possible to avoid having deleted views classes (such as widgets and
2315 // rootviews) on the stack when the nested message loop stops.
2317 // It's safe to invoke QuitNestedMessageLoop() multiple times, it only effects
2318 // the current loop.
2319 bool quit_now
= exit_type_
!= EXIT_NONE
&& message_loop_depth_
;
2321 TerminateNestedMessageLoop();
2324 void MenuController::TerminateNestedMessageLoop() {
2325 message_loop_
->QuitNow();
2328 void MenuController::HandleMouseLocation(SubmenuView
* source
,
2329 const gfx::Point
& mouse_location
) {
2330 if (showing_submenu_
)
2333 // Ignore mouse events if we're closing the menu.
2334 if (exit_type_
!= EXIT_NONE
)
2337 MenuPart part
= GetMenuPart(source
, mouse_location
);
2339 UpdateScrolling(part
);
2344 if (part
.type
== MenuPart::NONE
&& ShowSiblingMenu(source
, mouse_location
))
2347 if (part
.type
== MenuPart::MENU_ITEM
&& part
.menu
) {
2348 SetSelection(part
.menu
, SELECTION_OPEN_SUBMENU
);
2349 } else if (!part
.is_scroll() && pending_state_
.item
&&
2350 pending_state_
.item
->GetParentMenuItem() &&
2351 (!pending_state_
.item
->HasSubmenu() ||
2352 !pending_state_
.item
->GetSubmenu()->IsShowing())) {
2353 // On exit if the user hasn't selected an item with a submenu, move the
2354 // selection back to the parent menu item.
2355 SetSelection(pending_state_
.item
->GetParentMenuItem(),
2356 SELECTION_OPEN_SUBMENU
);
2360 gfx::Screen
* MenuController::GetScreen() {
2361 Widget
* root
= owner_
? owner_
->GetTopLevelWidget() : NULL
;
2362 return root
? gfx::Screen::GetScreenFor(root
->GetNativeView())
2363 : gfx::Screen::GetNativeScreen();
2366 } // namespace views