1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/top_controls_manager.h"
38 #include "cc/layers/append_quads_data.h"
39 #include "cc/layers/heads_up_display_layer_impl.h"
40 #include "cc/layers/layer_impl.h"
41 #include "cc/layers/layer_iterator.h"
42 #include "cc/layers/painted_scrollbar_layer_impl.h"
43 #include "cc/layers/render_surface_impl.h"
44 #include "cc/layers/scrollbar_layer_impl_base.h"
45 #include "cc/layers/viewport.h"
46 #include "cc/output/compositor_frame_metadata.h"
47 #include "cc/output/copy_output_request.h"
48 #include "cc/output/delegating_renderer.h"
49 #include "cc/output/gl_renderer.h"
50 #include "cc/output/software_renderer.h"
51 #include "cc/output/texture_mailbox_deleter.h"
52 #include "cc/quads/render_pass_draw_quad.h"
53 #include "cc/quads/shared_quad_state.h"
54 #include "cc/quads/solid_color_draw_quad.h"
55 #include "cc/quads/texture_draw_quad.h"
56 #include "cc/raster/bitmap_tile_task_worker_pool.h"
57 #include "cc/raster/gpu_rasterizer.h"
58 #include "cc/raster/gpu_tile_task_worker_pool.h"
59 #include "cc/raster/one_copy_tile_task_worker_pool.h"
60 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
61 #include "cc/raster/tile_task_worker_pool.h"
62 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
63 #include "cc/resources/memory_history.h"
64 #include "cc/resources/resource_pool.h"
65 #include "cc/resources/ui_resource_bitmap.h"
66 #include "cc/scheduler/delay_based_time_source.h"
67 #include "cc/tiles/eviction_tile_priority_queue.h"
68 #include "cc/tiles/picture_layer_tiling.h"
69 #include "cc/tiles/raster_tile_priority_queue.h"
70 #include "cc/trees/damage_tracker.h"
71 #include "cc/trees/latency_info_swap_promise_monitor.h"
72 #include "cc/trees/layer_tree_host.h"
73 #include "cc/trees/layer_tree_host_common.h"
74 #include "cc/trees/layer_tree_impl.h"
75 #include "cc/trees/single_thread_proxy.h"
76 #include "cc/trees/tree_synchronizer.h"
77 #include "gpu/GLES2/gl2extchromium.h"
78 #include "gpu/command_buffer/client/gles2_interface.h"
79 #include "ui/gfx/geometry/rect_conversions.h"
80 #include "ui/gfx/geometry/scroll_offset.h"
81 #include "ui/gfx/geometry/size_conversions.h"
82 #include "ui/gfx/geometry/vector2d_conversions.h"
87 // Small helper class that saves the current viewport location as the user sees
88 // it and resets to the same location.
89 class ViewportAnchor
{
91 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
92 : inner_(inner_scroll
),
93 outer_(outer_scroll
) {
94 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
97 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
100 void ResetViewportToAnchoredPosition() {
103 inner_
->ClampScrollToMaxScrollOffset();
104 outer_
->ClampScrollToMaxScrollOffset();
106 gfx::ScrollOffset viewport_location
=
107 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
109 gfx::Vector2dF delta
=
110 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
112 delta
= outer_
->ScrollBy(delta
);
113 inner_
->ScrollBy(delta
);
119 gfx::ScrollOffset viewport_in_content_coordinates_
;
122 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
124 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
125 "LayerTreeHostImpl", id
);
129 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
132 size_t GetMaxTransferBufferUsageBytes(
133 const ContextProvider::Capabilities
& context_capabilities
,
134 double refresh_rate
) {
135 // We want to make sure the default transfer buffer size is equal to the
136 // amount of data that can be uploaded by the compositor to avoid stalling
138 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
139 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
141 // We need to upload at least enough work to keep the GPU process busy until
142 // the next time it can handle a request to start more uploads from the
143 // compositor. We assume that it will pick up any sent upload requests within
144 // the time of a vsync, since the browser will want to swap a frame within
145 // that time interval, and then uploads should have a chance to be processed.
146 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
147 size_t max_transfer_buffer_usage_bytes
=
148 ms_per_frame
* kMaxBytesUploadedPerMs
;
150 // The context may request a lower limit based on the device capabilities.
151 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
152 max_transfer_buffer_usage_bytes
);
155 size_t GetMaxStagingResourceCount() {
156 // Upper bound for number of staging resource to allow.
160 size_t GetDefaultMemoryAllocationLimit() {
161 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
162 // from the old texture manager and is just to give us a default memory
163 // allocation before we get a callback from the GPU memory manager. We
164 // should probaby either:
165 // - wait for the callback before rendering anything instead
166 // - push this into the GPU memory manager somehow.
167 return 64 * 1024 * 1024;
172 LayerTreeHostImpl::FrameData::FrameData() : has_no_damage(false) {
175 LayerTreeHostImpl::FrameData::~FrameData() {}
177 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
178 const LayerTreeSettings
& settings
,
179 LayerTreeHostImplClient
* client
,
181 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
182 SharedBitmapManager
* shared_bitmap_manager
,
183 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
184 TaskGraphRunner
* task_graph_runner
,
186 return make_scoped_ptr(new LayerTreeHostImpl(
187 settings
, client
, proxy
, rendering_stats_instrumentation
,
188 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
191 LayerTreeHostImpl::LayerTreeHostImpl(
192 const LayerTreeSettings
& settings
,
193 LayerTreeHostImplClient
* client
,
195 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
196 SharedBitmapManager
* shared_bitmap_manager
,
197 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
198 TaskGraphRunner
* task_graph_runner
,
202 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
203 content_is_suitable_for_gpu_rasterization_(true),
204 has_gpu_rasterization_trigger_(false),
205 use_gpu_rasterization_(false),
207 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
208 tree_resources_for_gpu_rasterization_dirty_(false),
209 input_handler_client_(NULL
),
210 did_lock_scrolling_layer_(false),
211 should_bubble_scrolls_(false),
212 wheel_scrolling_(false),
213 scroll_affects_scroll_handler_(false),
214 scroll_layer_id_when_mouse_over_scrollbar_(0),
215 tile_priorities_dirty_(false),
216 root_layer_scroll_offset_delegate_(NULL
),
219 cached_managed_memory_policy_(
220 GetDefaultMemoryAllocationLimit(),
221 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
222 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
223 pinch_gesture_active_(false),
224 pinch_gesture_end_should_clear_scrolling_layer_(false),
225 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
226 paint_time_counter_(PaintTimeCounter::Create()),
227 memory_history_(MemoryHistory::Create()),
228 debug_rect_history_(DebugRectHistory::Create()),
229 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
230 max_memory_needed_bytes_(0),
231 device_scale_factor_(1.f
),
232 resourceless_software_draw_(false),
233 animation_registrar_(),
234 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
235 micro_benchmark_controller_(this),
236 shared_bitmap_manager_(shared_bitmap_manager
),
237 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
238 task_graph_runner_(task_graph_runner
),
240 requires_high_res_to_draw_(false),
241 is_likely_to_require_a_draw_(false),
242 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
243 if (settings
.use_compositor_animation_timelines
) {
244 if (settings
.accelerated_animation_enabled
) {
245 animation_host_
= AnimationHost::Create();
246 animation_host_
->SetMutatorHostClient(this);
247 animation_host_
->SetSupportsScrollAnimations(
248 proxy_
->SupportsImplScrolling());
251 animation_registrar_
= AnimationRegistrar::Create();
252 animation_registrar_
->set_supports_scroll_animations(
253 proxy_
->SupportsImplScrolling());
256 DCHECK(proxy_
->IsImplThread());
257 DCHECK_IMPLIES(settings
.use_one_copy
, !settings
.use_zero_copy
);
258 DCHECK_IMPLIES(settings
.use_zero_copy
, !settings
.use_one_copy
);
259 DidVisibilityChange(this, visible_
);
261 SetDebugState(settings
.initial_debug_state
);
263 // LTHI always has an active tree.
265 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
266 new SyncedTopControls
, new SyncedElasticOverscroll
);
268 viewport_
= Viewport::Create(this);
270 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
271 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
273 top_controls_manager_
=
274 TopControlsManager::Create(this,
275 settings
.top_controls_show_threshold
,
276 settings
.top_controls_hide_threshold
);
279 LayerTreeHostImpl::~LayerTreeHostImpl() {
280 DCHECK(proxy_
->IsImplThread());
281 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
282 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
283 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
285 if (input_handler_client_
) {
286 input_handler_client_
->WillShutdown();
287 input_handler_client_
= NULL
;
289 if (scroll_elasticity_helper_
)
290 scroll_elasticity_helper_
.reset();
292 // The layer trees must be destroyed before the layer tree host. We've
293 // made a contract with our animation controllers that the registrar
294 // will outlive them, and we must make good.
296 recycle_tree_
->Shutdown();
298 pending_tree_
->Shutdown();
299 active_tree_
->Shutdown();
300 recycle_tree_
= nullptr;
301 pending_tree_
= nullptr;
302 active_tree_
= nullptr;
304 if (animation_host_
) {
305 animation_host_
->ClearTimelines();
306 animation_host_
->SetMutatorHostClient(nullptr);
309 DestroyTileManager();
312 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
313 // If the begin frame data was handled, then scroll and scale set was applied
314 // by the main thread, so the active tree needs to be updated as if these sent
315 // values were applied and committed.
316 if (CommitEarlyOutHandledCommit(reason
))
317 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
320 void LayerTreeHostImpl::BeginCommit() {
321 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
323 // Ensure all textures are returned so partial texture updates can happen
324 // during the commit.
325 // TODO(ericrk): We should not need to ForceReclaimResources when using
326 // Impl-side-painting as it doesn't upload during commits. However,
327 // Display::Draw currently relies on resource being reclaimed to block drawing
328 // between BeginCommit / Swap. See crbug.com/489515.
330 output_surface_
->ForceReclaimResources();
332 if (!proxy_
->CommitToActiveTree())
336 void LayerTreeHostImpl::CommitComplete() {
337 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
339 // LayerTreeHost may have changed the GPU rasterization flags state, which
340 // may require an update of the tree resources.
341 UpdateTreeResourcesForGpuRasterizationIfNeeded();
342 sync_tree()->set_needs_update_draw_properties();
344 // We need an update immediately post-commit to have the opportunity to create
345 // tilings. Because invalidations may be coming from the main thread, it's
346 // safe to do an update for lcd text at this point and see if lcd text needs
347 // to be disabled on any layers.
348 bool update_lcd_text
= true;
349 sync_tree()->UpdateDrawProperties(update_lcd_text
);
350 // Start working on newly created tiles immediately if needed.
351 if (tile_manager_
&& tile_priorities_dirty_
) {
354 NotifyReadyToActivate();
356 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
357 // is important for SingleThreadProxy and impl-side painting case. For
358 // STP, we commit to active tree and RequiresHighResToDraw, and set
359 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
360 if (proxy_
->CommitToActiveTree())
364 micro_benchmark_controller_
.DidCompleteCommit();
367 bool LayerTreeHostImpl::CanDraw() const {
368 // Note: If you are changing this function or any other function that might
369 // affect the result of CanDraw, make sure to call
370 // client_->OnCanDrawStateChanged in the proper places and update the
371 // NotifyIfCanDrawChanged test.
374 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
375 TRACE_EVENT_SCOPE_THREAD
);
379 // Must have an OutputSurface if |renderer_| is not NULL.
380 DCHECK(output_surface_
);
382 // TODO(boliu): Make draws without root_layer work and move this below
383 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
384 if (!active_tree_
->root_layer()) {
385 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
386 TRACE_EVENT_SCOPE_THREAD
);
390 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
393 if (DrawViewportSize().IsEmpty()) {
394 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
395 TRACE_EVENT_SCOPE_THREAD
);
398 if (active_tree_
->ViewportSizeInvalid()) {
399 TRACE_EVENT_INSTANT0(
400 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
401 TRACE_EVENT_SCOPE_THREAD
);
404 if (EvictedUIResourcesExist()) {
405 TRACE_EVENT_INSTANT0(
406 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
407 TRACE_EVENT_SCOPE_THREAD
);
413 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
414 // mithro(TODO): Enable these checks.
415 // DCHECK(!current_begin_frame_tracker_.HasFinished());
416 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
417 // << "Called animate with unknown frame time!?";
418 if (!root_layer_scroll_offset_delegate_
||
419 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
420 CurrentlyScrollingLayer() != OuterViewportScrollLayer())) {
421 AnimateInput(monotonic_time
);
423 AnimatePageScale(monotonic_time
);
424 AnimateLayers(monotonic_time
);
425 AnimateScrollbars(monotonic_time
);
426 AnimateTopControls(monotonic_time
);
429 void LayerTreeHostImpl::PrepareTiles() {
432 if (!tile_priorities_dirty_
)
435 client_
->WillPrepareTiles();
436 tile_priorities_dirty_
= false;
437 tile_manager_
->PrepareTiles(global_tile_state_
);
438 client_
->DidPrepareTiles();
441 void LayerTreeHostImpl::StartPageScaleAnimation(
442 const gfx::Vector2d
& target_offset
,
445 base::TimeDelta duration
) {
446 if (!InnerViewportScrollLayer())
449 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
450 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
451 gfx::SizeF viewport_size
=
452 active_tree_
->InnerViewportContainerLayer()->bounds();
454 // Easing constants experimentally determined.
455 scoped_ptr
<TimingFunction
> timing_function
=
456 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
458 // TODO(miletus) : Pass in ScrollOffset.
459 page_scale_animation_
= PageScaleAnimation::Create(
460 ScrollOffsetToVector2dF(scroll_total
),
461 active_tree_
->current_page_scale_factor(), viewport_size
,
462 scaled_scrollable_size
, timing_function
.Pass());
465 gfx::Vector2dF
anchor(target_offset
);
466 page_scale_animation_
->ZoomWithAnchor(anchor
,
468 duration
.InSecondsF());
470 gfx::Vector2dF scaled_target_offset
= target_offset
;
471 page_scale_animation_
->ZoomTo(scaled_target_offset
,
473 duration
.InSecondsF());
477 client_
->SetNeedsCommitOnImplThread();
478 client_
->RenewTreePriority();
481 void LayerTreeHostImpl::SetNeedsAnimateInput() {
482 if (root_layer_scroll_offset_delegate_
&&
483 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
484 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
485 if (root_layer_animation_callback_
.is_null()) {
486 root_layer_animation_callback_
=
487 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
489 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
490 root_layer_animation_callback_
);
497 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
498 const gfx::Point
& viewport_point
,
499 InputHandler::ScrollInputType type
) {
500 if (!CurrentlyScrollingLayer())
503 gfx::PointF device_viewport_point
=
504 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
506 LayerImpl
* layer_impl
=
507 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
509 bool scroll_on_main_thread
= false;
510 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
511 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
513 if (!scrolling_layer_impl
)
516 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
519 // For active scrolling state treat the inner/outer viewports interchangeably.
520 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
521 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
522 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
523 scrolling_layer_impl
== InnerViewportScrollLayer())) {
530 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
531 const gfx::Point
& viewport_point
) {
532 gfx::PointF device_viewport_point
=
533 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
535 LayerImpl
* layer_impl
=
536 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
537 device_viewport_point
);
539 return layer_impl
!= NULL
;
542 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
543 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
544 return scroll_parent
;
545 return layer
->parent();
548 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
549 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
550 for (; layer
; layer
= NextScrollLayer(layer
)) {
551 blocks
|= layer
->scroll_blocks_on();
556 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
557 const gfx::Point
& viewport_point
) {
558 gfx::PointF device_viewport_point
=
559 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
561 // First check if scrolling at this point is required to block on any
562 // touch event handlers. Note that we must start at the innermost layer
563 // (as opposed to only the layer found to contain a touch handler region
564 // below) to ensure all relevant scroll-blocks-on values are applied.
565 LayerImpl
* layer_impl
=
566 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
567 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
568 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
571 // Now determine if there are actually any handlers at that point.
572 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
573 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
574 device_viewport_point
);
575 return layer_impl
!= NULL
;
578 scoped_ptr
<SwapPromiseMonitor
>
579 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
580 ui::LatencyInfo
* latency
) {
581 return make_scoped_ptr(
582 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
585 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
586 DCHECK(!scroll_elasticity_helper_
);
587 if (settings_
.enable_elastic_overscroll
) {
588 scroll_elasticity_helper_
.reset(
589 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
591 return scroll_elasticity_helper_
.get();
594 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
595 scoped_ptr
<SwapPromise
> swap_promise
) {
596 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
599 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
600 LayerImpl
* root_draw_layer
,
601 const LayerImplList
& render_surface_layer_list
) {
602 // For now, we use damage tracking to compute a global scissor. To do this, we
603 // must compute all damage tracking before drawing anything, so that we know
604 // the root damage rect. The root damage rect is then used to scissor each
606 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
607 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
608 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
609 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
610 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
611 DCHECK(render_surface
);
612 render_surface
->damage_tracker()->UpdateDamageTrackingState(
613 render_surface
->layer_list(),
614 render_surface_layer
->id(),
615 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
616 render_surface
->content_rect(),
617 render_surface_layer
->mask_layer(),
618 render_surface_layer
->filters());
622 void LayerTreeHostImpl::FrameData::AsValueInto(
623 base::trace_event::TracedValue
* value
) const {
624 value
->SetBoolean("has_no_damage", has_no_damage
);
626 // Quad data can be quite large, so only dump render passes if we select
629 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
630 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
632 value
->BeginArray("render_passes");
633 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
634 value
->BeginDictionary();
635 render_passes
[i
]->AsValueInto(value
);
636 value
->EndDictionary();
642 void LayerTreeHostImpl::FrameData::AppendRenderPass(
643 scoped_ptr
<RenderPass
> render_pass
) {
644 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
645 render_passes
.push_back(render_pass
.Pass());
648 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
649 if (resourceless_software_draw_
) {
650 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
651 } else if (output_surface_
->context_provider()) {
652 return DRAW_MODE_HARDWARE
;
654 return DRAW_MODE_SOFTWARE
;
658 static void AppendQuadsForRenderSurfaceLayer(
659 RenderPass
* target_render_pass
,
661 const RenderPass
* contributing_render_pass
,
662 AppendQuadsData
* append_quads_data
) {
663 RenderSurfaceImpl
* surface
= layer
->render_surface();
664 const gfx::Transform
& draw_transform
= surface
->draw_transform();
665 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
666 SkColor debug_border_color
= surface
->GetDebugBorderColor();
667 float debug_border_width
= surface
->GetDebugBorderWidth();
668 LayerImpl
* mask_layer
= layer
->mask_layer();
670 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
671 debug_border_color
, debug_border_width
, mask_layer
,
672 append_quads_data
, contributing_render_pass
->id
);
674 // Add replica after the surface so that it appears below the surface.
675 if (layer
->has_replica()) {
676 const gfx::Transform
& replica_draw_transform
=
677 surface
->replica_draw_transform();
678 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
679 surface
->replica_draw_transform());
680 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
681 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
682 // TODO(danakj): By using the same RenderSurfaceImpl for both the
683 // content and its reflection, it's currently not possible to apply a
684 // separate mask to the reflection layer or correctly handle opacity in
685 // reflections (opacity must be applied after drawing both the layer and its
686 // reflection). The solution is to introduce yet another RenderSurfaceImpl
687 // to draw the layer and its reflection in. For now we only apply a separate
688 // reflection mask if the contents don't have a mask of their own.
689 LayerImpl
* replica_mask_layer
=
690 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
692 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
693 replica_occlusion
, replica_debug_border_color
,
694 replica_debug_border_width
, replica_mask_layer
,
695 append_quads_data
, contributing_render_pass
->id
);
699 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
700 RenderPass
* target_render_pass
,
701 LayerImpl
* root_layer
,
702 SkColor screen_background_color
,
703 const Region
& fill_region
) {
704 if (!root_layer
|| !SkColorGetA(screen_background_color
))
706 if (fill_region
.IsEmpty())
709 // Manually create the quad state for the gutter quads, as the root layer
710 // doesn't have any bounds and so can't generate this itself.
711 // TODO(danakj): Make the gutter quads generated by the solid color layer
712 // (make it smarter about generating quads to fill unoccluded areas).
714 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
716 int sorting_context_id
= 0;
717 SharedQuadState
* shared_quad_state
=
718 target_render_pass
->CreateAndAppendSharedQuadState();
719 shared_quad_state
->SetAll(gfx::Transform(),
720 root_target_rect
.size(),
725 SkXfermode::kSrcOver_Mode
,
728 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
730 gfx::Rect screen_space_rect
= fill_rects
.rect();
731 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
732 // Skip the quad culler and just append the quads directly to avoid
734 SolidColorDrawQuad
* quad
=
735 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
736 quad
->SetNew(shared_quad_state
,
738 visible_screen_space_rect
,
739 screen_background_color
,
744 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
746 DCHECK(frame
->render_passes
.empty());
748 DCHECK(active_tree_
->root_layer());
750 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
751 *frame
->render_surface_layer_list
);
753 // If the root render surface has no visible damage, then don't generate a
755 RenderSurfaceImpl
* root_surface
=
756 active_tree_
->root_layer()->render_surface();
757 bool root_surface_has_no_visible_damage
=
758 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
759 root_surface
->content_rect());
760 bool root_surface_has_contributing_layers
=
761 !root_surface
->layer_list().empty();
762 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
763 active_tree_
->hud_layer()->IsAnimatingHUDContents();
764 if (root_surface_has_contributing_layers
&&
765 root_surface_has_no_visible_damage
&&
766 active_tree_
->LayersWithCopyOutputRequest().empty() &&
767 !output_surface_
->capabilities().can_force_reclaim_resources
&&
768 !hud_wants_to_draw_
) {
770 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
771 frame
->has_no_damage
= true;
772 DCHECK(!output_surface_
->capabilities()
773 .draw_and_swap_full_viewport_every_frame
);
778 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
779 "render_surface_layer_list.size()",
780 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
781 "RequiresHighResToDraw", RequiresHighResToDraw());
783 // Create the render passes in dependency order.
784 size_t render_surface_layer_list_size
=
785 frame
->render_surface_layer_list
->size();
786 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
787 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
788 LayerImpl
* render_surface_layer
=
789 (*frame
->render_surface_layer_list
)[surface_index
];
790 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
792 bool should_draw_into_render_pass
=
793 render_surface_layer
->parent() == NULL
||
794 render_surface
->contributes_to_drawn_surface() ||
795 render_surface_layer
->HasCopyRequest();
796 if (should_draw_into_render_pass
)
797 render_surface
->AppendRenderPasses(frame
);
800 // When we are displaying the HUD, change the root damage rect to cover the
801 // entire root surface. This will disable partial-swap/scissor optimizations
802 // that would prevent the HUD from updating, since the HUD does not cause
803 // damage itself, to prevent it from messing with damage visualizations. Since
804 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
805 // changing the RenderPass does not affect them.
806 if (active_tree_
->hud_layer()) {
807 RenderPass
* root_pass
= frame
->render_passes
.back();
808 root_pass
->damage_rect
= root_pass
->output_rect
;
811 // Grab this region here before iterating layers. Taking copy requests from
812 // the layers while constructing the render passes will dirty the render
813 // surface layer list and this unoccluded region, flipping the dirty bit to
814 // true, and making us able to query for it without doing
815 // UpdateDrawProperties again. The value inside the Region is not actually
816 // changed until UpdateDrawProperties happens, so a reference to it is safe.
817 const Region
& unoccluded_screen_space_region
=
818 active_tree_
->UnoccludedScreenSpaceRegion();
820 // Typically when we are missing a texture and use a checkerboard quad, we
821 // still draw the frame. However when the layer being checkerboarded is moving
822 // due to an impl-animation, we drop the frame to avoid flashing due to the
823 // texture suddenly appearing in the future.
824 DrawResult draw_result
= DRAW_SUCCESS
;
826 int layers_drawn
= 0;
828 const DrawMode draw_mode
= GetDrawMode();
830 int num_missing_tiles
= 0;
831 int num_incomplete_tiles
= 0;
832 bool have_copy_request
= false;
833 bool have_missing_animated_tiles
= false;
835 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
836 for (LayerIterator it
=
837 LayerIterator::Begin(frame
->render_surface_layer_list
);
839 RenderPassId target_render_pass_id
=
840 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
841 RenderPass
* target_render_pass
=
842 frame
->render_passes_by_id
[target_render_pass_id
];
844 AppendQuadsData append_quads_data
;
846 if (it
.represents_target_render_surface()) {
847 if (it
->HasCopyRequest()) {
848 have_copy_request
= true;
849 it
->TakeCopyRequestsAndTransformToTarget(
850 &target_render_pass
->copy_requests
);
852 } else if (it
.represents_contributing_render_surface() &&
853 it
->render_surface()->contributes_to_drawn_surface()) {
854 RenderPassId contributing_render_pass_id
=
855 it
->render_surface()->GetRenderPassId();
856 RenderPass
* contributing_render_pass
=
857 frame
->render_passes_by_id
[contributing_render_pass_id
];
858 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
860 contributing_render_pass
,
862 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
864 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
865 it
->visible_layer_rect());
866 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
867 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
869 frame
->will_draw_layers
.push_back(*it
);
871 if (it
->HasContributingDelegatedRenderPasses()) {
872 RenderPassId contributing_render_pass_id
=
873 it
->FirstContributingRenderPassId();
874 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
875 frame
->render_passes_by_id
.end()) {
876 RenderPass
* render_pass
=
877 frame
->render_passes_by_id
[contributing_render_pass_id
];
879 it
->AppendQuads(render_pass
, &append_quads_data
);
881 contributing_render_pass_id
=
882 it
->NextContributingRenderPassId(contributing_render_pass_id
);
886 it
->AppendQuads(target_render_pass
, &append_quads_data
);
888 // For layers that represent themselves, add composite frame timing
889 // requests if the visible rect intersects the requested rect.
890 for (const auto& request
: it
->frame_timing_requests()) {
891 if (request
.rect().Intersects(it
->visible_layer_rect())) {
892 frame
->composite_events
.push_back(
893 FrameTimingTracker::FrameAndRectIds(
894 active_tree_
->source_frame_number(), request
.id()));
902 rendering_stats_instrumentation_
->AddVisibleContentArea(
903 append_quads_data
.visible_layer_area
);
904 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
905 append_quads_data
.approximated_visible_content_area
);
906 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
907 append_quads_data
.checkerboarded_visible_content_area
);
909 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
910 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
912 if (append_quads_data
.num_missing_tiles
) {
913 bool layer_has_animating_transform
=
914 it
->screen_space_transform_is_animating() ||
915 it
->draw_transform_is_animating();
916 if (layer_has_animating_transform
)
917 have_missing_animated_tiles
= true;
921 if (have_missing_animated_tiles
)
922 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
924 // When we require high res to draw, abort the draw (almost) always. This does
925 // not cause the scheduler to do a main frame, instead it will continue to try
926 // drawing until we finally complete, so the copy request will not be lost.
927 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
928 if (num_incomplete_tiles
|| num_missing_tiles
) {
929 if (RequiresHighResToDraw())
930 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
933 // When this capability is set we don't have control over the surface the
934 // compositor draws to, so even though the frame may not be complete, the
935 // previous frame has already been potentially lost, so an incomplete frame is
936 // better than nothing, so this takes highest precidence.
937 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
938 draw_result
= DRAW_SUCCESS
;
941 for (const auto& render_pass
: frame
->render_passes
) {
942 for (const auto& quad
: render_pass
->quad_list
)
943 DCHECK(quad
->shared_quad_state
);
944 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
945 frame
->render_passes_by_id
.end());
948 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
950 if (!active_tree_
->has_transparent_background()) {
951 frame
->render_passes
.back()->has_transparent_background
= false;
952 AppendQuadsToFillScreen(
953 active_tree_
->RootScrollLayerDeviceViewportBounds(),
954 frame
->render_passes
.back(), active_tree_
->root_layer(),
955 active_tree_
->background_color(), unoccluded_screen_space_region
);
958 RemoveRenderPasses(frame
);
959 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
961 // Any copy requests left in the tree are not going to get serviced, and
962 // should be aborted.
963 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
964 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
965 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
966 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
968 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
969 requests_to_abort
[i
]->SendEmptyResult();
971 // If we're making a frame to draw, it better have at least one render pass.
972 DCHECK(!frame
->render_passes
.empty());
974 if (active_tree_
->has_ever_been_drawn()) {
975 UMA_HISTOGRAM_COUNTS_100(
976 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
978 UMA_HISTOGRAM_COUNTS_100(
979 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
980 num_incomplete_tiles
);
983 // Should only have one render pass in resourceless software mode.
984 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
985 frame
->render_passes
.size() == 1u)
986 << frame
->render_passes
.size();
988 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
989 "draw_result", draw_result
, "missing tiles",
992 // Draw has to be successful to not drop the copy request layer.
993 // When we have a copy request for a layer, we need to draw even if there
994 // would be animating checkerboards, because failing under those conditions
995 // triggers a new main frame, which may cause the copy request layer to be
997 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
998 // trigger this DCHECK.
999 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1004 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1005 top_controls_manager_
->MainThreadHasStoppedFlinging();
1006 if (input_handler_client_
)
1007 input_handler_client_
->MainThreadHasStoppedFlinging();
1010 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1011 client_
->SetNeedsCommitOnImplThread();
1012 client_
->RenewTreePriority();
1015 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1016 viewport_damage_rect_
.Union(damage_rect
);
1019 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1021 "LayerTreeHostImpl::PrepareToDraw",
1022 "SourceFrameNumber",
1023 active_tree_
->source_frame_number());
1024 if (input_handler_client_
)
1025 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1027 UMA_HISTOGRAM_CUSTOM_COUNTS(
1028 "Compositing.NumActiveLayers",
1029 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1031 size_t total_picture_memory
= 0;
1032 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1033 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1034 if (total_picture_memory
!= 0) {
1035 UMA_HISTOGRAM_COUNTS(
1036 "Compositing.PictureMemoryUsageKb",
1037 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1040 bool update_lcd_text
= false;
1041 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1042 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1044 // This will cause NotifyTileStateChanged() to be called for any tiles that
1045 // completed, which will add damage for visible tiles to the frame for them so
1046 // they appear as part of the current frame being drawn.
1047 tile_manager_
->Flush();
1049 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1050 frame
->render_passes
.clear();
1051 frame
->render_passes_by_id
.clear();
1052 frame
->will_draw_layers
.clear();
1053 frame
->has_no_damage
= false;
1055 if (active_tree_
->root_layer()) {
1056 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1057 viewport_damage_rect_
= gfx::Rect();
1059 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1060 AddDamageNextUpdate(device_viewport_damage_rect
);
1063 DrawResult draw_result
= CalculateRenderPasses(frame
);
1064 if (draw_result
!= DRAW_SUCCESS
) {
1065 DCHECK(!output_surface_
->capabilities()
1066 .draw_and_swap_full_viewport_every_frame
);
1070 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1071 // this function is called again.
1075 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1076 // There is always at least a root RenderPass.
1077 DCHECK_GE(frame
->render_passes
.size(), 1u);
1079 // A set of RenderPasses that we have seen.
1080 std::set
<RenderPassId
> pass_exists
;
1081 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1083 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1085 // Iterate RenderPasses in draw order, removing empty render passes (except
1086 // the root RenderPass).
1087 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1088 RenderPass
* pass
= frame
->render_passes
[i
];
1090 // Remove orphan RenderPassDrawQuads.
1091 bool removed
= true;
1094 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1096 if (it
->material
!= DrawQuad::RENDER_PASS
)
1098 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1099 // If the RenderPass doesn't exist, we can remove the quad.
1100 if (pass_exists
.count(quad
->render_pass_id
)) {
1101 // Otherwise, save a reference to the RenderPass so we know there's a
1103 pass_references
[quad
->render_pass_id
]++;
1106 // This invalidates the iterator. So break out of the loop and look
1107 // again. Luckily there's not a lot of render passes cuz this is
1109 // TODO(danakj): We could make erase not invalidate the iterator.
1110 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1116 if (i
== frame
->render_passes
.size() - 1) {
1117 // Don't remove the root RenderPass.
1121 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1122 // Remove the pass and decrement |i| to counter the for loop's increment,
1123 // so we don't skip the next pass in the loop.
1124 frame
->render_passes_by_id
.erase(pass
->id
);
1125 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1130 pass_exists
.insert(pass
->id
);
1133 // Remove RenderPasses that are not referenced by any draw quads or copy
1134 // requests (except the root RenderPass).
1135 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1136 // Iterating from the back of the list to the front, skipping over the
1137 // back-most (root) pass, in order to remove each qualified RenderPass, and
1138 // drop references to earlier RenderPasses allowing them to be removed to.
1140 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1141 if (!pass
->copy_requests
.empty())
1143 if (pass_references
[pass
->id
])
1146 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1147 if (it
->material
!= DrawQuad::RENDER_PASS
)
1149 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1150 pass_references
[quad
->render_pass_id
]--;
1153 frame
->render_passes_by_id
.erase(pass
->id
);
1154 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1159 void LayerTreeHostImpl::EvictTexturesForTesting() {
1160 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1163 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1167 void LayerTreeHostImpl::ResetTreesForTesting() {
1169 active_tree_
->DetachLayerTree();
1171 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1172 active_tree()->top_controls_shown_ratio(),
1173 active_tree()->elastic_overscroll());
1175 pending_tree_
->DetachLayerTree();
1176 pending_tree_
= nullptr;
1178 recycle_tree_
->DetachLayerTree();
1179 recycle_tree_
= nullptr;
1182 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1183 return fps_counter_
->current_frame_number();
1186 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1187 const ManagedMemoryPolicy
& policy
) {
1191 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1192 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1193 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1194 global_tile_state_
.hard_memory_limit_in_bytes
=
1195 policy
.bytes_limit_when_visible
;
1196 global_tile_state_
.soft_memory_limit_in_bytes
=
1197 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1198 settings_
.max_memory_for_prepaint_percentage
) /
1201 global_tile_state_
.memory_limit_policy
=
1202 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1204 policy
.priority_cutoff_when_visible
:
1205 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1206 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1208 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1209 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1210 // allow the worker context to retain allocated resources. Notify the worker
1211 // context. If the memory policy has become zero, we'll handle the
1212 // notification in NotifyAllTileTasksCompleted, after in-progress work
1214 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1215 false /* aggressively_free_resources */);
1218 // TODO(reveman): We should avoid keeping around unused resources if
1219 // possible. crbug.com/224475
1220 // Unused limit is calculated from soft-limit, as hard-limit may
1221 // be very high and shouldn't typically be exceeded.
1222 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1223 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1224 settings_
.max_unused_resource_memory_percentage
) /
1227 DCHECK(resource_pool_
);
1228 resource_pool_
->CheckBusyResources(false);
1229 // Soft limit is used for resource pool such that memory returns to soft
1230 // limit after going over.
1231 resource_pool_
->SetResourceUsageLimits(
1232 global_tile_state_
.soft_memory_limit_in_bytes
,
1233 unused_memory_limit_in_bytes
,
1234 global_tile_state_
.num_resources_limit
);
1236 // Release all staging resources when invisible.
1237 if (staging_resource_pool_
) {
1238 staging_resource_pool_
->CheckBusyResources(false);
1239 staging_resource_pool_
->SetResourceUsageLimits(
1240 std::numeric_limits
<size_t>::max(),
1241 std::numeric_limits
<size_t>::max(),
1242 visible_
? GetMaxStagingResourceCount() : 0);
1245 DidModifyTilePriorities();
1248 void LayerTreeHostImpl::DidModifyTilePriorities() {
1249 // Mark priorities as dirty and schedule a PrepareTiles().
1250 tile_priorities_dirty_
= true;
1251 client_
->SetNeedsPrepareTilesOnImplThread();
1254 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1255 TreePriority tree_priority
,
1256 RasterTilePriorityQueue::Type type
) {
1257 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1259 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1261 ? pending_tree_
->picture_layers()
1262 : std::vector
<PictureLayerImpl
*>(),
1263 tree_priority
, type
);
1266 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1267 TreePriority tree_priority
) {
1268 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1270 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1271 queue
->Build(active_tree_
->picture_layers(),
1272 pending_tree_
? pending_tree_
->picture_layers()
1273 : std::vector
<PictureLayerImpl
*>(),
1278 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1279 bool is_likely_to_require_a_draw
) {
1280 // Proactively tell the scheduler that we expect to draw within each vsync
1281 // until we get all the tiles ready to draw. If we happen to miss a required
1282 // for draw tile here, then we will miss telling the scheduler each frame that
1283 // we intend to draw so it may make worse scheduling decisions.
1284 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1287 void LayerTreeHostImpl::NotifyReadyToActivate() {
1288 client_
->NotifyReadyToActivate();
1291 void LayerTreeHostImpl::NotifyReadyToDraw() {
1292 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1293 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1294 // causing optimistic requests to draw a frame.
1295 is_likely_to_require_a_draw_
= false;
1297 client_
->NotifyReadyToDraw();
1300 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1301 // The tile tasks started by the most recent call to PrepareTiles have
1302 // completed. Now is a good time to free resources if necessary.
1303 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1304 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1305 true /* aggressively_free_resources */);
1309 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1310 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1313 LayerImpl
* layer_impl
=
1314 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1316 layer_impl
->NotifyTileStateChanged(tile
);
1319 if (pending_tree_
) {
1320 LayerImpl
* layer_impl
=
1321 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1323 layer_impl
->NotifyTileStateChanged(tile
);
1326 // Check for a non-null active tree to avoid doing this during shutdown.
1327 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1328 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1329 // redraw will make those tiles be displayed.
1334 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1335 SetManagedMemoryPolicy(policy
);
1337 // This is short term solution to synchronously drop tile resources when
1338 // using synchronous compositing to avoid memory usage regression.
1339 // TODO(boliu): crbug.com/499004 to track removing this.
1340 if (!policy
.bytes_limit_when_visible
&& tile_manager_
&&
1341 settings_
.using_synchronous_renderer_compositor
) {
1342 ReleaseTreeResources();
1343 // TileManager destruction will synchronoulsy wait for all tile workers to
1344 // be cancelled or completed. This allows all resources to be freed
1346 DestroyTileManager();
1347 CreateAndSetTileManager();
1348 RecreateTreeResources();
1352 void LayerTreeHostImpl::SetTreeActivationCallback(
1353 const base::Closure
& callback
) {
1354 DCHECK(proxy_
->IsImplThread());
1355 tree_activation_callback_
= callback
;
1358 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1359 const ManagedMemoryPolicy
& policy
) {
1360 if (cached_managed_memory_policy_
== policy
)
1363 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1365 cached_managed_memory_policy_
= policy
;
1366 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1368 if (old_policy
== actual_policy
)
1371 if (!proxy_
->HasImplThread()) {
1372 // In single-thread mode, this can be called on the main thread by
1373 // GLRenderer::OnMemoryAllocationChanged.
1374 DebugScopedSetImplThread
impl_thread(proxy_
);
1375 UpdateTileManagerMemoryPolicy(actual_policy
);
1377 DCHECK(proxy_
->IsImplThread());
1378 UpdateTileManagerMemoryPolicy(actual_policy
);
1381 // If there is already enough memory to draw everything imaginable and the
1382 // new memory limit does not change this, then do not re-commit. Don't bother
1383 // skipping commits if this is not visible (commits don't happen when not
1384 // visible, there will almost always be a commit when this becomes visible).
1385 bool needs_commit
= true;
1387 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1388 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1389 actual_policy
.priority_cutoff_when_visible
==
1390 old_policy
.priority_cutoff_when_visible
) {
1391 needs_commit
= false;
1395 client_
->SetNeedsCommitOnImplThread();
1398 void LayerTreeHostImpl::SetExternalDrawConstraints(
1399 const gfx::Transform
& transform
,
1400 const gfx::Rect
& viewport
,
1401 const gfx::Rect
& clip
,
1402 const gfx::Rect
& viewport_rect_for_tile_priority
,
1403 const gfx::Transform
& transform_for_tile_priority
,
1404 bool resourceless_software_draw
) {
1405 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1406 if (!resourceless_software_draw
) {
1407 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1408 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1409 // Convert from screen space to view space.
1410 viewport_rect_for_tile_priority_in_view_space
=
1411 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1412 screen_to_view
, viewport_rect_for_tile_priority
));
1416 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1417 resourceless_software_draw_
!= resourceless_software_draw
||
1418 viewport_rect_for_tile_priority_
!=
1419 viewport_rect_for_tile_priority_in_view_space
) {
1420 active_tree_
->set_needs_update_draw_properties();
1423 external_transform_
= transform
;
1424 external_viewport_
= viewport
;
1425 external_clip_
= clip
;
1426 viewport_rect_for_tile_priority_
=
1427 viewport_rect_for_tile_priority_in_view_space
;
1428 resourceless_software_draw_
= resourceless_software_draw
;
1431 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1432 if (damage_rect
.IsEmpty())
1434 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1435 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1438 void LayerTreeHostImpl::DidSwapBuffers() {
1439 client_
->DidSwapBuffersOnImplThread();
1442 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1443 client_
->DidSwapBuffersCompleteOnImplThread();
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1447 // TODO(piman): We may need to do some validation on this ack before
1450 renderer_
->ReceiveSwapBuffersAck(*ack
);
1452 // In OOM, we now might be able to release more resources that were held
1453 // because they were exported.
1454 if (tile_manager_
) {
1455 DCHECK(resource_pool_
);
1457 resource_pool_
->CheckBusyResources(false);
1458 resource_pool_
->ReduceResourceUsage();
1460 // If we're not visible, we likely released resources, so we want to
1461 // aggressively flush here to make sure those DeleteTextures make it to the
1462 // GPU process to free up the memory.
1463 if (output_surface_
->context_provider() && !visible_
) {
1464 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1468 void LayerTreeHostImpl::OnDraw() {
1469 client_
->OnDrawForOutputSurface();
1472 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1473 client_
->OnCanDrawStateChanged(CanDraw());
1476 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1477 CompositorFrameMetadata metadata
;
1478 metadata
.device_scale_factor
= device_scale_factor_
;
1479 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1480 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1481 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1482 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1483 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1484 metadata
.location_bar_offset
=
1485 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1486 metadata
.location_bar_content_translation
=
1487 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1489 active_tree_
->GetViewportSelection(&metadata
.selection
);
1491 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1492 ? OuterViewportScrollLayer()
1493 : InnerViewportScrollLayer();
1494 if (root_layer_for_overflow
) {
1495 metadata
.root_overflow_x_hidden
=
1496 !root_layer_for_overflow
->user_scrollable_horizontal();
1497 metadata
.root_overflow_y_hidden
=
1498 !root_layer_for_overflow
->user_scrollable_vertical();
1501 if (!InnerViewportScrollLayer())
1504 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1505 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1506 active_tree_
->TotalScrollOffset());
1511 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1512 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1514 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1517 if (!frame
->composite_events
.empty()) {
1518 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1519 frame
->composite_events
);
1522 if (frame
->has_no_damage
) {
1523 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1524 DCHECK(!output_surface_
->capabilities()
1525 .draw_and_swap_full_viewport_every_frame
);
1529 DCHECK(!frame
->render_passes
.empty());
1531 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1532 !output_surface_
->context_provider());
1533 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1535 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1537 if (debug_state_
.ShowHudRects()) {
1538 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1539 active_tree_
->root_layer(),
1540 active_tree_
->hud_layer(),
1541 *frame
->render_surface_layer_list
,
1546 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1548 if (pending_tree_
) {
1549 LayerTreeHostCommon::CallFunctionForSubtree(
1550 pending_tree_
->root_layer(),
1551 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1553 LayerTreeHostCommon::CallFunctionForSubtree(
1554 active_tree_
->root_layer(),
1555 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1559 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1560 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1561 frame_viewer_instrumentation::kCategoryLayerTree
,
1562 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1565 const DrawMode draw_mode
= GetDrawMode();
1567 // Because the contents of the HUD depend on everything else in the frame, the
1568 // contents of its texture are updated as the last thing before the frame is
1570 if (active_tree_
->hud_layer()) {
1571 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1572 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1573 resource_provider_
.get());
1576 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1577 bool disable_picture_quad_image_filtering
=
1578 IsActivelyScrolling() ||
1579 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1580 : animation_registrar_
->needs_animate_layers());
1582 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1583 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1584 output_surface_
.get(), NULL
);
1585 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1586 device_scale_factor_
,
1589 disable_picture_quad_image_filtering
);
1591 renderer_
->DrawFrame(&frame
->render_passes
,
1592 device_scale_factor_
,
1597 // The render passes should be consumed by the renderer.
1598 DCHECK(frame
->render_passes
.empty());
1599 frame
->render_passes_by_id
.clear();
1601 // The next frame should start by assuming nothing has changed, and changes
1602 // are noted as they occur.
1603 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1604 // damage forward to the next frame.
1605 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1606 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1607 DidDrawDamagedArea();
1609 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1611 active_tree_
->set_has_ever_been_drawn(true);
1612 devtools_instrumentation::DidDrawFrame(id_
);
1613 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1614 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1615 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1618 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1619 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1620 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1622 for (auto& it
: video_frame_controllers_
)
1626 void LayerTreeHostImpl::FinishAllRendering() {
1628 renderer_
->Finish();
1631 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1632 if (!(output_surface_
&& output_surface_
->context_provider() &&
1633 output_surface_
->worker_context_provider()))
1636 ContextProvider
* context_provider
=
1637 output_surface_
->worker_context_provider();
1638 base::AutoLock
context_lock(*context_provider
->GetLock());
1639 if (!context_provider
->GrContext())
1645 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1646 bool use_gpu
= false;
1647 bool use_msaa
= false;
1648 bool using_msaa_for_complex_content
=
1649 renderer() && settings_
.gpu_rasterization_msaa_sample_count
> 0 &&
1650 GetRendererCapabilities().max_msaa_samples
>=
1651 settings_
.gpu_rasterization_msaa_sample_count
;
1652 if (settings_
.gpu_rasterization_forced
) {
1654 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1655 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1656 using_msaa_for_complex_content
;
1658 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1660 } else if (!settings_
.gpu_rasterization_enabled
) {
1661 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1662 } else if (!has_gpu_rasterization_trigger_
) {
1663 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1664 } else if (content_is_suitable_for_gpu_rasterization_
) {
1666 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1667 } else if (using_msaa_for_complex_content
) {
1668 use_gpu
= use_msaa
= true;
1669 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1671 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1674 if (use_gpu
&& !use_gpu_rasterization_
) {
1675 if (!CanUseGpuRasterization()) {
1676 // If GPU rasterization is unusable, e.g. if GlContext could not
1677 // be created due to losing the GL context, force use of software
1681 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1685 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1688 // Note that this must happen first, in case the rest of the calls want to
1689 // query the new state of |use_gpu_rasterization_|.
1690 use_gpu_rasterization_
= use_gpu
;
1691 use_msaa_
= use_msaa
;
1693 tree_resources_for_gpu_rasterization_dirty_
= true;
1696 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1697 if (!tree_resources_for_gpu_rasterization_dirty_
)
1700 // Clean up and replace existing tile manager with another one that uses
1701 // appropriate rasterizer.
1702 ReleaseTreeResources();
1703 if (tile_manager_
) {
1704 DestroyTileManager();
1705 CreateAndSetTileManager();
1707 RecreateTreeResources();
1709 // We have released tilings for both active and pending tree.
1710 // We would not have any content to draw until the pending tree is activated.
1711 // Prevent the active tree from drawing until activation.
1712 SetRequiresHighResToDraw();
1714 tree_resources_for_gpu_rasterization_dirty_
= false;
1717 const RendererCapabilitiesImpl
&
1718 LayerTreeHostImpl::GetRendererCapabilities() const {
1720 return renderer_
->Capabilities();
1723 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1724 ResetRequiresHighResToDraw();
1725 if (frame
.has_no_damage
) {
1726 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1729 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1730 active_tree()->FinishSwapPromises(&metadata
);
1731 for (auto& latency
: metadata
.latency_info
) {
1732 TRACE_EVENT_FLOW_STEP0(
1735 TRACE_ID_DONT_MANGLE(latency
.trace_id
),
1737 // Only add the latency component once for renderer swap, not the browser
1739 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1741 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1745 renderer_
->SwapBuffers(metadata
);
1749 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1750 current_begin_frame_tracker_
.Start(args
);
1752 if (is_likely_to_require_a_draw_
) {
1753 // Optimistically schedule a draw. This will let us expect the tile manager
1754 // to complete its work so that we can draw new tiles within the impl frame
1755 // we are beginning now.
1759 for (auto& it
: video_frame_controllers_
)
1760 it
->OnBeginFrame(args
);
1763 void LayerTreeHostImpl::DidFinishImplFrame() {
1764 current_begin_frame_tracker_
.Finish();
1767 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1768 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1769 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1771 if (!inner_container
)
1774 // TODO(bokan): This code is currently specific to top controls. It should be
1775 // made general. crbug.com/464814.
1776 if (!TopControlsHeight()) {
1777 if (outer_container
)
1778 outer_container
->SetBoundsDelta(gfx::Vector2dF());
1780 inner_container
->SetBoundsDelta(gfx::Vector2dF());
1781 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(gfx::Vector2dF());
1786 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1787 OuterViewportScrollLayer());
1789 // Adjust the inner viewport by shrinking/expanding the container to account
1790 // for the change in top controls height since the last Resize from Blink.
1791 float top_controls_layout_height
=
1792 active_tree_
->top_controls_shrink_blink_size()
1793 ? active_tree_
->top_controls_height()
1795 inner_container
->SetBoundsDelta(gfx::Vector2dF(
1797 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset()));
1799 if (!outer_container
|| outer_container
->BoundsForScrolling().IsEmpty())
1802 // Adjust the outer viewport container as well, since adjusting only the
1803 // inner may cause its bounds to exceed those of the outer, causing scroll
1804 // clamping. We adjust it so it maintains the same aspect ratio as the
1806 float aspect_ratio
= inner_container
->BoundsForScrolling().width() /
1807 inner_container
->BoundsForScrolling().height();
1808 float target_height
= outer_container
->BoundsForScrolling().width() /
1810 float current_outer_height
= outer_container
->BoundsForScrolling().height() -
1811 outer_container
->bounds_delta().y();
1812 gfx::Vector2dF
delta(0, target_height
- current_outer_height
);
1814 outer_container
->SetBoundsDelta(delta
);
1815 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(delta
);
1817 anchor
.ResetViewportToAnchoredPosition();
1820 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1821 // Only valid for the single-threaded non-scheduled/synchronous case
1822 // using the zero copy raster worker pool.
1823 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1826 void LayerTreeHostImpl::DidLoseOutputSurface() {
1827 if (resource_provider_
)
1828 resource_provider_
->DidLoseOutputSurface();
1829 client_
->DidLoseOutputSurfaceOnImplThread();
1832 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1833 return !!InnerViewportScrollLayer();
1836 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1837 return active_tree_
->root_layer();
1840 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1841 return active_tree_
->InnerViewportScrollLayer();
1844 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1845 return active_tree_
->OuterViewportScrollLayer();
1848 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1849 return active_tree_
->CurrentlyScrollingLayer();
1852 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1853 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1854 (InnerViewportScrollLayer() &&
1855 InnerViewportScrollLayer()->IsExternalScrollActive()) ||
1856 (OuterViewportScrollLayer() &&
1857 OuterViewportScrollLayer()->IsExternalScrollActive());
1860 // Content layers can be either directly scrollable or contained in an outer
1861 // scrolling layer which applies the scroll transform. Given a content layer,
1862 // this function returns the associated scroll layer if any.
1863 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1867 if (layer_impl
->scrollable())
1870 if (layer_impl
->DrawsContent() &&
1871 layer_impl
->parent() &&
1872 layer_impl
->parent()->scrollable())
1873 return layer_impl
->parent();
1878 void LayerTreeHostImpl::CreatePendingTree() {
1879 CHECK(!pending_tree_
);
1881 recycle_tree_
.swap(pending_tree_
);
1884 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1885 active_tree()->top_controls_shown_ratio(),
1886 active_tree()->elastic_overscroll());
1888 client_
->OnCanDrawStateChanged(CanDraw());
1889 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1892 void LayerTreeHostImpl::ActivateSyncTree() {
1893 if (pending_tree_
) {
1894 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1896 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1897 active_tree_
->PushPersistedState(pending_tree_
.get());
1898 // Process any requests in the UI resource queue. The request queue is
1899 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1901 pending_tree_
->ProcessUIResourceRequestQueue();
1903 if (pending_tree_
->needs_full_tree_sync()) {
1904 active_tree_
->SetRootLayer(
1905 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1906 active_tree_
->DetachLayerTree(),
1907 active_tree_
.get()));
1909 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1910 active_tree_
->root_layer());
1911 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1913 // Now that we've synced everything from the pending tree to the active
1914 // tree, rename the pending tree the recycle tree so we can reuse it on the
1916 DCHECK(!recycle_tree_
);
1917 pending_tree_
.swap(recycle_tree_
);
1919 active_tree_
->SetRootLayerScrollOffsetDelegate(
1920 root_layer_scroll_offset_delegate_
);
1922 UpdateViewportContainerSizes();
1924 active_tree_
->ProcessUIResourceRequestQueue();
1927 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1928 // won't already account for current bounds_delta values.
1929 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1930 active_tree_
->DidBecomeActive();
1931 ActivateAnimations();
1932 client_
->RenewTreePriority();
1933 // If we have any picture layers, then by activating we also modified tile
1935 if (!active_tree_
->picture_layers().empty())
1936 DidModifyTilePriorities();
1938 client_
->OnCanDrawStateChanged(CanDraw());
1939 client_
->DidActivateSyncTree();
1940 if (!tree_activation_callback_
.is_null())
1941 tree_activation_callback_
.Run();
1943 if (debug_state_
.continuous_painting
) {
1944 const RenderingStats
& stats
=
1945 rendering_stats_instrumentation_
->GetRenderingStats();
1946 // TODO(hendrikw): This requires a different metric when we commit directly
1947 // to the active tree. See crbug.com/429311.
1948 paint_time_counter_
->SavePaintTime(
1949 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1950 stats
.draw_duration
.GetLastTimeDelta());
1953 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1954 active_tree_
->TakePendingPageScaleAnimation();
1955 if (pending_page_scale_animation
) {
1956 StartPageScaleAnimation(
1957 pending_page_scale_animation
->target_offset
,
1958 pending_page_scale_animation
->use_anchor
,
1959 pending_page_scale_animation
->scale
,
1960 pending_page_scale_animation
->duration
);
1964 void LayerTreeHostImpl::SetVisible(bool visible
) {
1965 DCHECK(proxy_
->IsImplThread());
1967 if (visible_
== visible
)
1970 DidVisibilityChange(this, visible_
);
1971 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1973 // If we just became visible, we have to ensure that we draw high res tiles,
1974 // to prevent checkerboard/low res flashes.
1976 SetRequiresHighResToDraw();
1978 EvictAllUIResources();
1980 // Call PrepareTiles unconditionally on visibility change since this tab may
1981 // never get another draw or timer tick. When becoming visible we care about
1982 // unblocking the scheduler which might be waiting for activation / ready to
1983 // draw. When becoming invisible we care about evicting tiles immediately.
1989 renderer_
->SetVisible(visible
);
1992 void LayerTreeHostImpl::SetNeedsAnimate() {
1993 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1994 client_
->SetNeedsAnimateOnImplThread();
1997 void LayerTreeHostImpl::SetNeedsRedraw() {
1998 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1999 client_
->SetNeedsRedrawOnImplThread();
2002 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
2003 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
2004 if (debug_state_
.rasterize_only_visible_content
) {
2005 actual
.priority_cutoff_when_visible
=
2006 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
2007 } else if (use_gpu_rasterization()) {
2008 actual
.priority_cutoff_when_visible
=
2009 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
2014 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
2015 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
2018 void LayerTreeHostImpl::ReleaseTreeResources() {
2019 active_tree_
->ReleaseResources();
2021 pending_tree_
->ReleaseResources();
2023 recycle_tree_
->ReleaseResources();
2025 EvictAllUIResources();
2028 void LayerTreeHostImpl::RecreateTreeResources() {
2029 active_tree_
->RecreateResources();
2031 pending_tree_
->RecreateResources();
2033 recycle_tree_
->RecreateResources();
2036 void LayerTreeHostImpl::CreateAndSetRenderer() {
2038 DCHECK(output_surface_
);
2039 DCHECK(resource_provider_
);
2041 if (output_surface_
->capabilities().delegated_rendering
) {
2042 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2043 output_surface_
.get(),
2044 resource_provider_
.get());
2045 } else if (output_surface_
->context_provider()) {
2046 renderer_
= GLRenderer::Create(
2047 this, &settings_
.renderer_settings
, output_surface_
.get(),
2048 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2049 settings_
.renderer_settings
.highp_threshold_min
);
2050 } else if (output_surface_
->software_device()) {
2051 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2052 output_surface_
.get(),
2053 resource_provider_
.get());
2057 renderer_
->SetVisible(visible_
);
2058 SetFullRootLayerDamage();
2060 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2061 // initialized to get max texture size. Also, after releasing resources,
2062 // trees need another update to generate new ones.
2063 active_tree_
->set_needs_update_draw_properties();
2065 pending_tree_
->set_needs_update_draw_properties();
2066 client_
->UpdateRendererCapabilitiesOnImplThread();
2069 void LayerTreeHostImpl::CreateAndSetTileManager() {
2070 DCHECK(!tile_manager_
);
2071 DCHECK(output_surface_
);
2072 DCHECK(resource_provider_
);
2074 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
2075 &staging_resource_pool_
);
2076 DCHECK(tile_task_worker_pool_
);
2077 DCHECK(resource_pool_
);
2079 DCHECK(GetTaskRunner());
2080 size_t scheduled_raster_task_limit
=
2081 IsSynchronousSingleThreaded() ? std::numeric_limits
<size_t>::max()
2082 : settings_
.scheduled_raster_task_limit
;
2083 tile_manager_
= TileManager::Create(
2084 this, GetTaskRunner(), resource_pool_
.get(),
2085 tile_task_worker_pool_
->AsTileTaskRunner(), scheduled_raster_task_limit
);
2087 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2090 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2091 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2092 scoped_ptr
<ResourcePool
>* resource_pool
,
2093 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2094 DCHECK(GetTaskRunner());
2096 // Pass the single-threaded synchronous task graph runner to the worker pool
2097 // if we're in synchronous single-threaded mode.
2098 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2099 if (IsSynchronousSingleThreaded()) {
2100 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2101 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2102 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2105 ContextProvider
* context_provider
= output_surface_
->context_provider();
2106 if (!context_provider
) {
2108 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2110 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2111 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2115 if (use_gpu_rasterization_
) {
2117 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2119 int msaa_sample_count
=
2120 use_msaa_
? settings_
.gpu_rasterization_msaa_sample_count
: 0;
2122 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2123 GetTaskRunner(), task_graph_runner
, context_provider
,
2124 resource_provider_
.get(), settings_
.use_distance_field_text
,
2129 DCHECK(GetRendererCapabilities().using_image
);
2130 unsigned image_target
= settings_
.use_image_texture_target
;
2131 DCHECK_IMPLIES(image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2132 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2134 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2135 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2137 if (settings_
.use_zero_copy
) {
2139 ResourcePool::Create(resource_provider_
.get(), image_target
);
2141 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2142 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2146 if (settings_
.use_one_copy
) {
2147 // Synchronous single-threaded mode depends on tiles being ready to
2148 // draw when raster is complete. Therefore, it must use one of zero
2149 // copy, software raster, or GPU raster.
2150 DCHECK(!IsSynchronousSingleThreaded());
2152 // We need to create a staging resource pool when using copy rasterizer.
2153 *staging_resource_pool
=
2154 ResourcePool::Create(resource_provider_
.get(), image_target
);
2156 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2158 int max_copy_texture_chromium_size
=
2159 context_provider
->ContextCapabilities()
2160 .gpu
.max_copy_texture_chromium_size
;
2162 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2163 GetTaskRunner(), task_graph_runner
, context_provider
,
2164 resource_provider_
.get(), staging_resource_pool_
.get(),
2165 max_copy_texture_chromium_size
,
2166 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2170 // Synchronous single-threaded mode depends on tiles being ready to
2171 // draw when raster is complete. Therefore, it must use one of zero
2172 // copy, software raster, or GPU raster (in the branches above).
2173 DCHECK(!IsSynchronousSingleThreaded());
2175 *resource_pool
= ResourcePool::Create(
2176 resource_provider_
.get(), GL_TEXTURE_2D
);
2178 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2179 GetTaskRunner(), task_graph_runner_
, context_provider
,
2180 resource_provider_
.get(),
2181 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2182 settings_
.renderer_settings
.refresh_rate
));
2185 void LayerTreeHostImpl::RecordMainFrameTiming(
2186 const BeginFrameArgs
& start_of_main_frame_args
,
2187 const BeginFrameArgs
& expected_next_main_frame_args
) {
2188 std::vector
<int64_t> request_ids
;
2189 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2190 if (request_ids
.empty())
2193 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2194 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2195 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2196 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2199 void LayerTreeHostImpl::PostFrameTimingEvents(
2200 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2201 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2202 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2203 main_frame_events
.Pass());
2206 void LayerTreeHostImpl::DestroyTileManager() {
2207 tile_manager_
= nullptr;
2208 resource_pool_
= nullptr;
2209 staging_resource_pool_
= nullptr;
2210 tile_task_worker_pool_
= nullptr;
2211 single_thread_synchronous_task_graph_runner_
= nullptr;
2214 bool LayerTreeHostImpl::IsSynchronousSingleThreaded() const {
2215 return !proxy_
->HasImplThread() && !settings_
.single_thread_proxy_scheduler
;
2218 bool LayerTreeHostImpl::InitializeRenderer(
2219 scoped_ptr
<OutputSurface
> output_surface
) {
2220 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2222 // Since we will create a new resource provider, we cannot continue to use
2223 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2224 // before we destroy the old resource provider.
2225 ReleaseTreeResources();
2227 // Note: order is important here.
2228 renderer_
= nullptr;
2229 DestroyTileManager();
2230 resource_provider_
= nullptr;
2231 output_surface_
= nullptr;
2233 if (!output_surface
->BindToClient(this)) {
2234 // Avoid recreating tree resources because we might not have enough
2235 // information to do this yet (eg. we don't have a TileManager at this
2240 output_surface_
= output_surface
.Pass();
2241 resource_provider_
= ResourceProvider::Create(
2242 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2243 proxy_
->blocking_main_thread_task_runner(),
2244 settings_
.renderer_settings
.highp_threshold_min
,
2245 settings_
.renderer_settings
.use_rgba_4444_textures
,
2246 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2247 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2249 CreateAndSetRenderer();
2251 // Since the new renderer may be capable of MSAA, update status here.
2252 UpdateGpuRasterizationStatus();
2254 CreateAndSetTileManager();
2255 RecreateTreeResources();
2257 // Initialize vsync parameters to sane values.
2258 const base::TimeDelta display_refresh_interval
=
2259 base::TimeDelta::FromMicroseconds(
2260 base::Time::kMicrosecondsPerSecond
/
2261 settings_
.renderer_settings
.refresh_rate
);
2262 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2264 // TODO(brianderson): Don't use a hard-coded parent draw time.
2265 base::TimeDelta parent_draw_time
=
2266 (!settings_
.use_external_begin_frame_source
&&
2267 output_surface_
->capabilities().adjust_deadline_for_parent
)
2268 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2269 : base::TimeDelta();
2270 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2272 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2273 if (max_frames_pending
<= 0)
2274 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2275 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2276 client_
->OnCanDrawStateChanged(CanDraw());
2278 // There will not be anything to draw here, so set high res
2279 // to avoid checkerboards, typically when we are recovering
2280 // from lost context.
2281 SetRequiresHighResToDraw();
2286 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2287 base::TimeDelta interval
) {
2288 client_
->CommitVSyncParameters(timebase
, interval
);
2291 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2292 if (device_viewport_size
== device_viewport_size_
)
2294 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2295 TRACE_EVENT_SCOPE_THREAD
, "width",
2296 device_viewport_size
.width(), "height",
2297 device_viewport_size
.height());
2300 active_tree_
->SetViewportSizeInvalid();
2302 device_viewport_size_
= device_viewport_size
;
2304 UpdateViewportContainerSizes();
2305 client_
->OnCanDrawStateChanged(CanDraw());
2306 SetFullRootLayerDamage();
2307 active_tree_
->set_needs_update_draw_properties();
2310 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2311 if (device_scale_factor
== device_scale_factor_
)
2313 device_scale_factor_
= device_scale_factor
;
2315 SetFullRootLayerDamage();
2318 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2319 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2322 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2323 if (viewport_rect_for_tile_priority_
.IsEmpty())
2324 return DeviceViewport();
2326 return viewport_rect_for_tile_priority_
;
2329 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2330 return DeviceViewport().size();
2333 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2334 if (external_viewport_
.IsEmpty())
2335 return gfx::Rect(device_viewport_size_
);
2337 return external_viewport_
;
2340 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2341 if (external_clip_
.IsEmpty())
2342 return DeviceViewport();
2344 return external_clip_
;
2347 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2348 return external_transform_
;
2351 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2352 UpdateViewportContainerSizes();
2355 active_tree_
->set_needs_update_draw_properties();
2356 SetFullRootLayerDamage();
2359 float LayerTreeHostImpl::TopControlsHeight() const {
2360 return active_tree_
->top_controls_height();
2363 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2364 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2365 DidChangeTopControlsPosition();
2368 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2369 return active_tree_
->CurrentTopControlsShownRatio();
2372 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2373 DCHECK(input_handler_client_
== NULL
);
2374 input_handler_client_
= client
;
2377 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2378 const gfx::PointF
& device_viewport_point
,
2379 InputHandler::ScrollInputType type
,
2380 LayerImpl
* layer_impl
,
2381 bool* scroll_on_main_thread
,
2382 bool* optional_has_ancestor_scroll_handler
) const {
2383 DCHECK(scroll_on_main_thread
);
2385 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2387 // Walk up the hierarchy and look for a scrollable layer.
2388 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2389 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2390 // The content layer can also block attempts to scroll outside the main
2392 ScrollStatus status
=
2393 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2394 if (status
== SCROLL_ON_MAIN_THREAD
) {
2395 *scroll_on_main_thread
= true;
2399 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2400 if (!scroll_layer_impl
)
2404 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2405 // If any layer wants to divert the scroll event to the main thread, abort.
2406 if (status
== SCROLL_ON_MAIN_THREAD
) {
2407 *scroll_on_main_thread
= true;
2411 if (optional_has_ancestor_scroll_handler
&&
2412 scroll_layer_impl
->have_scroll_event_handlers())
2413 *optional_has_ancestor_scroll_handler
= true;
2415 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2416 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2419 // Falling back to the root scroll layer ensures generation of root overscroll
2420 // notifications while preventing scroll updates from being unintentionally
2421 // forwarded to the main thread.
2422 if (!potentially_scrolling_layer_impl
)
2423 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2424 ? OuterViewportScrollLayer()
2425 : InnerViewportScrollLayer();
2427 return potentially_scrolling_layer_impl
;
2430 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2431 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2432 DCHECK(scroll_ancestor
);
2433 for (LayerImpl
* ancestor
= child
; ancestor
;
2434 ancestor
= NextScrollLayer(ancestor
)) {
2435 if (ancestor
->scrollable())
2436 return ancestor
== scroll_ancestor
;
2441 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2442 LayerImpl
* scrolling_layer_impl
,
2443 InputHandler::ScrollInputType type
) {
2444 if (!scrolling_layer_impl
)
2445 return SCROLL_IGNORED
;
2447 top_controls_manager_
->ScrollBegin();
2449 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2450 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2451 wheel_scrolling_
= (type
== WHEEL
);
2452 client_
->RenewTreePriority();
2453 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2454 return SCROLL_STARTED
;
2457 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2458 InputHandler::ScrollInputType type
) {
2459 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2461 DCHECK(!CurrentlyScrollingLayer());
2462 ClearCurrentlyScrollingLayer();
2464 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2467 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2468 const gfx::Point
& viewport_point
,
2469 InputHandler::ScrollInputType type
) {
2470 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2472 DCHECK(!CurrentlyScrollingLayer());
2473 ClearCurrentlyScrollingLayer();
2475 gfx::PointF device_viewport_point
=
2476 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2477 LayerImpl
* layer_impl
=
2478 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2481 LayerImpl
* scroll_layer_impl
=
2482 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2483 device_viewport_point
);
2484 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2485 return SCROLL_UNKNOWN
;
2488 bool scroll_on_main_thread
= false;
2489 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2490 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2491 &scroll_affects_scroll_handler_
);
2493 if (scroll_on_main_thread
) {
2494 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2495 return SCROLL_ON_MAIN_THREAD
;
2498 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2501 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2502 const gfx::Point
& viewport_point
,
2503 const gfx::Vector2dF
& scroll_delta
) {
2504 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2505 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2509 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2510 // behavior as ScrollBy to determine which layer to animate, but we do not
2511 // do the Android-specific things in ScrollBy like showing top controls.
2512 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2513 if (scroll_status
== SCROLL_STARTED
) {
2514 gfx::Vector2dF pending_delta
= scroll_delta
;
2515 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2516 layer_impl
= layer_impl
->parent()) {
2517 if (!layer_impl
->scrollable())
2520 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2521 gfx::ScrollOffset target_offset
=
2522 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2523 target_offset
.SetToMax(gfx::ScrollOffset());
2524 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2525 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2527 const float kEpsilon
= 0.1f
;
2528 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2529 std::abs(actual_delta
.y()) > kEpsilon
);
2531 if (!can_layer_scroll
) {
2532 layer_impl
->ScrollBy(actual_delta
);
2533 pending_delta
-= actual_delta
;
2537 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2539 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2542 return SCROLL_STARTED
;
2546 return scroll_status
;
2549 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2550 LayerImpl
* layer_impl
,
2551 const gfx::PointF
& viewport_point
,
2552 const gfx::Vector2dF
& viewport_delta
) {
2553 // Layers with non-invertible screen space transforms should not have passed
2554 // the scroll hit test in the first place.
2555 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2556 gfx::Transform
inverse_screen_space_transform(
2557 gfx::Transform::kSkipInitialization
);
2558 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2559 &inverse_screen_space_transform
);
2560 // TODO(shawnsingh): With the advent of impl-side crolling for non-root
2561 // layers, we may need to explicitly handle uninvertible transforms here.
2564 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2565 gfx::PointF screen_space_point
=
2566 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2568 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2569 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2571 // First project the scroll start and end points to local layer space to find
2572 // the scroll delta in layer coordinates.
2573 bool start_clipped
, end_clipped
;
2574 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2575 gfx::PointF local_start_point
=
2576 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2579 gfx::PointF local_end_point
=
2580 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2581 screen_space_end_point
,
2584 // In general scroll point coordinates should not get clipped.
2585 DCHECK(!start_clipped
);
2586 DCHECK(!end_clipped
);
2587 if (start_clipped
|| end_clipped
)
2588 return gfx::Vector2dF();
2590 // Apply the scroll delta.
2591 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2592 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2593 gfx::ScrollOffset scrolled
=
2594 layer_impl
->CurrentScrollOffset() - previous_offset
;
2596 // Get the end point in the layer's content space so we can apply its
2597 // ScreenSpaceTransform.
2598 gfx::PointF actual_local_end_point
=
2599 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2601 // Calculate the applied scroll delta in viewport space coordinates.
2602 gfx::PointF actual_screen_space_end_point
=
2603 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2604 actual_local_end_point
, &end_clipped
);
2605 DCHECK(!end_clipped
);
2607 return gfx::Vector2dF();
2608 gfx::PointF actual_viewport_end_point
=
2609 gfx::ScalePoint(actual_screen_space_end_point
,
2610 1.f
/ scale_from_viewport_to_screen_space
);
2611 return actual_viewport_end_point
- viewport_point
;
2614 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2615 LayerImpl
* layer_impl
,
2616 const gfx::Vector2dF
& local_delta
,
2617 float page_scale_factor
) {
2618 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2619 gfx::Vector2dF delta
= local_delta
;
2620 delta
.Scale(1.f
/ page_scale_factor
);
2621 layer_impl
->ScrollBy(delta
);
2622 gfx::ScrollOffset scrolled
=
2623 layer_impl
->CurrentScrollOffset() - previous_offset
;
2624 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2625 consumed_scroll
.Scale(page_scale_factor
);
2627 return consumed_scroll
;
2630 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2631 const gfx::Vector2dF
& delta
,
2632 const gfx::Point
& viewport_point
,
2633 bool is_direct_manipulation
) {
2634 // Events representing direct manipulation of the screen (such as gesture
2635 // events) need to be transformed from viewport coordinates to local layer
2636 // coordinates so that the scrolling contents exactly follow the user's
2637 // finger. In contrast, events not representing direct manipulation of the
2638 // screen (such as wheel events) represent a fixed amount of scrolling so we
2639 // can just apply them directly, but the page scale factor is applied to the
2641 if (is_direct_manipulation
)
2642 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2643 float scale_factor
= active_tree()->current_page_scale_factor();
2644 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2647 static LayerImpl
* nextLayerInScrollOrder(LayerImpl
* layer
) {
2648 if (layer
->scroll_parent())
2649 return layer
->scroll_parent();
2651 return layer
->parent();
2654 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2655 const gfx::Point
& viewport_point
,
2656 const gfx::Vector2dF
& scroll_delta
) {
2657 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2658 if (!CurrentlyScrollingLayer())
2659 return InputHandlerScrollResult();
2661 gfx::Vector2dF pending_delta
= scroll_delta
;
2662 gfx::Vector2dF unused_root_delta
;
2663 bool did_scroll_x
= false;
2664 bool did_scroll_y
= false;
2666 if (pinch_gesture_active_
&& settings().invert_viewport_scroll_order
) {
2667 // Scrolls during a pinch gesture should pan the visual viewport, rather
2668 // than a typical bubbling scroll.
2669 viewport()->Pan(pending_delta
);
2670 return InputHandlerScrollResult();
2673 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2675 layer_impl
= nextLayerInScrollOrder(layer_impl
)) {
2676 // Skip the outer viewport scroll layer so that we try to scroll the
2677 // viewport only once. i.e. The inner viewport layer represents the
2679 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2682 gfx::Vector2dF applied_delta
;
2683 if (layer_impl
== InnerViewportScrollLayer()) {
2684 bool affect_top_controls
= true;
2686 viewport()->ScrollBy(pending_delta
, viewport_point
, !wheel_scrolling_
,
2687 affect_top_controls
);
2688 unused_root_delta
= pending_delta
- applied_delta
;
2690 applied_delta
= ScrollLayer(layer_impl
, pending_delta
, viewport_point
,
2694 // If the layer wasn't able to move, try the next one in the hierarchy.
2695 const float kEpsilon
= 0.1f
;
2696 bool did_layer_consume_delta_x
= std::abs(applied_delta
.x()) > kEpsilon
;
2697 bool did_layer_consume_delta_y
= std::abs(applied_delta
.y()) > kEpsilon
;
2699 did_scroll_x
|= did_layer_consume_delta_x
;
2700 did_scroll_y
|= did_layer_consume_delta_y
;
2702 if (did_layer_consume_delta_x
|| did_layer_consume_delta_y
) {
2703 did_lock_scrolling_layer_
= true;
2705 // When scrolls are allowed to bubble, it's important that the original
2706 // scrolling layer be preserved. This ensures that, after a scroll
2707 // bubbles, the user can reverse scroll directions and immediately resume
2708 // scrolling the original layer that scrolled.
2709 if (!should_bubble_scrolls_
) {
2710 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2714 // If the applied delta is within 45 degrees of the input delta, bail out
2715 // to make it easier to scroll just one layer in one direction without
2716 // affecting any of its parents.
2717 float angle_threshold
= 45;
2718 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, pending_delta
) <
2722 // Allow further movement only on an axis perpendicular to the direction
2723 // in which the layer moved.
2724 gfx::Vector2dF
perpendicular_axis(-applied_delta
.y(), applied_delta
.x());
2726 MathUtil::ProjectVector(pending_delta
, perpendicular_axis
);
2728 if (gfx::ToRoundedVector2d(pending_delta
).IsZero())
2732 if (!should_bubble_scrolls_
&& did_lock_scrolling_layer_
)
2736 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2737 if (did_scroll_content
) {
2738 // If we are scrolling with an active scroll handler, forward latency
2739 // tracking information to the main thread so the delay introduced by the
2740 // handler is accounted for.
2741 if (scroll_affects_scroll_handler())
2742 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2743 client_
->SetNeedsCommitOnImplThread();
2745 client_
->RenewTreePriority();
2748 // Scrolling along an axis resets accumulated root overscroll for that axis.
2750 accumulated_root_overscroll_
.set_x(0);
2752 accumulated_root_overscroll_
.set_y(0);
2753 accumulated_root_overscroll_
+= unused_root_delta
;
2755 InputHandlerScrollResult scroll_result
;
2756 scroll_result
.did_scroll
= did_scroll_content
;
2757 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2758 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2759 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2760 return scroll_result
;
2763 // This implements scrolling by page as described here:
2764 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2765 // for events with WHEEL_PAGESCROLL set.
2766 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2767 ScrollDirection direction
) {
2768 DCHECK(wheel_scrolling_
);
2770 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2772 layer_impl
= layer_impl
->parent()) {
2773 if (!layer_impl
->scrollable())
2776 if (!layer_impl
->HasScrollbar(VERTICAL
))
2779 float height
= layer_impl
->clip_height();
2781 // These magical values match WebKit and are designed to scroll nearly the
2782 // entire visible content height but leave a bit of overlap.
2783 float page
= std::max(height
* 0.875f
, 1.f
);
2784 if (direction
== SCROLL_BACKWARD
)
2787 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2789 gfx::Vector2dF applied_delta
=
2790 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2792 if (!applied_delta
.IsZero()) {
2793 client_
->SetNeedsCommitOnImplThread();
2795 client_
->RenewTreePriority();
2799 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2805 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2806 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2807 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2808 active_tree_
->SetRootLayerScrollOffsetDelegate(
2809 root_layer_scroll_offset_delegate_
);
2812 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2813 DCHECK(root_layer_scroll_offset_delegate_
);
2814 active_tree_
->DistributeRootScrollOffset();
2815 client_
->SetNeedsCommitOnImplThread();
2817 active_tree_
->set_needs_update_draw_properties();
2820 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2821 active_tree_
->ClearCurrentlyScrollingLayer();
2822 did_lock_scrolling_layer_
= false;
2823 scroll_affects_scroll_handler_
= false;
2824 accumulated_root_overscroll_
= gfx::Vector2dF();
2827 void LayerTreeHostImpl::ScrollEnd() {
2828 top_controls_manager_
->ScrollEnd();
2829 ClearCurrentlyScrollingLayer();
2832 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2833 if (!CurrentlyScrollingLayer())
2834 return SCROLL_IGNORED
;
2836 bool currently_scrolling_viewport
=
2837 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2838 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2839 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2840 // Allow the fling to lock to the first layer that moves after the initial
2841 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2842 did_lock_scrolling_layer_
= false;
2843 should_bubble_scrolls_
= false;
2846 return SCROLL_STARTED
;
2849 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2850 const gfx::PointF
& device_viewport_point
,
2851 LayerImpl
* layer_impl
) {
2853 return std::numeric_limits
<float>::max();
2855 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2857 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2858 layer_impl
->screen_space_transform(),
2861 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2862 device_viewport_point
);
2865 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2866 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2867 device_scale_factor_
);
2868 LayerImpl
* layer_impl
=
2869 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2870 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2873 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2874 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2875 scroll_layer_id_when_mouse_over_scrollbar_
);
2877 // The check for a null scroll_layer_impl below was added to see if it will
2878 // eliminate the crashes described in http://crbug.com/326635.
2879 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2880 ScrollbarAnimationController
* animation_controller
=
2881 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2883 if (animation_controller
)
2884 animation_controller
->DidMouseMoveOffScrollbar();
2885 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2888 bool scroll_on_main_thread
= false;
2889 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2890 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2891 &scroll_on_main_thread
, NULL
);
2892 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2895 ScrollbarAnimationController
* animation_controller
=
2896 scroll_layer_impl
->scrollbar_animation_controller();
2897 if (!animation_controller
)
2900 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2901 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2902 for (LayerImpl::ScrollbarSet::iterator it
=
2903 scroll_layer_impl
->scrollbars()->begin();
2904 it
!= scroll_layer_impl
->scrollbars()->end();
2906 distance_to_scrollbar
=
2907 std::min(distance_to_scrollbar
,
2908 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2910 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2911 device_scale_factor_
);
2914 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2915 const gfx::PointF
& device_viewport_point
) {
2916 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2917 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2918 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2919 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2920 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2921 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2923 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2932 void LayerTreeHostImpl::PinchGestureBegin() {
2933 pinch_gesture_active_
= true;
2934 client_
->RenewTreePriority();
2935 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2936 if (active_tree_
->OuterViewportScrollLayer()) {
2937 active_tree_
->SetCurrentlyScrollingLayer(
2938 active_tree_
->OuterViewportScrollLayer());
2940 active_tree_
->SetCurrentlyScrollingLayer(
2941 active_tree_
->InnerViewportScrollLayer());
2943 top_controls_manager_
->PinchBegin();
2946 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2947 const gfx::Point
& anchor
) {
2948 if (!InnerViewportScrollLayer())
2951 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2953 // For a moment the scroll offset ends up being outside of the max range. This
2954 // confuses the delegate so we switch it off till after we're done processing
2955 // the pinch update.
2956 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2958 viewport()->PinchUpdate(magnify_delta
, anchor
);
2960 active_tree_
->SetRootLayerScrollOffsetDelegate(
2961 root_layer_scroll_offset_delegate_
);
2963 client_
->SetNeedsCommitOnImplThread();
2965 client_
->RenewTreePriority();
2968 void LayerTreeHostImpl::PinchGestureEnd() {
2969 pinch_gesture_active_
= false;
2970 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2971 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2972 ClearCurrentlyScrollingLayer();
2974 viewport()->PinchEnd();
2975 top_controls_manager_
->PinchEnd();
2976 client_
->SetNeedsCommitOnImplThread();
2977 // When a pinch ends, we may be displaying content cached at incorrect scales,
2978 // so updating draw properties and drawing will ensure we are using the right
2979 // scales that we want when we're not inside a pinch.
2980 active_tree_
->set_needs_update_draw_properties();
2984 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2985 LayerImpl
* layer_impl
) {
2989 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2991 if (!scroll_delta
.IsZero()) {
2992 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2993 scroll
.layer_id
= layer_impl
->id();
2994 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2995 scroll_info
->scrolls
.push_back(scroll
);
2998 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
2999 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3002 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3003 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3005 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3006 scroll_info
->page_scale_delta
=
3007 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3008 scroll_info
->top_controls_delta
=
3009 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
3010 scroll_info
->elastic_overscroll_delta
=
3011 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3012 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3014 return scroll_info
.Pass();
3017 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3018 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3021 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3022 DCHECK(InnerViewportScrollLayer());
3023 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3025 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3026 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3027 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3030 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3031 DCHECK(InnerViewportScrollLayer());
3032 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3033 ? OuterViewportScrollLayer()
3034 : InnerViewportScrollLayer();
3036 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3038 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3039 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3042 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3043 DCHECK(proxy_
->IsImplThread());
3044 if (input_handler_client_
)
3045 input_handler_client_
->Animate(monotonic_time
);
3048 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3049 if (!page_scale_animation_
)
3052 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3054 if (!page_scale_animation_
->IsAnimationStarted())
3055 page_scale_animation_
->StartAnimation(monotonic_time
);
3057 active_tree_
->SetPageScaleOnActiveTree(
3058 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3059 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3060 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3062 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3065 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3066 page_scale_animation_
= nullptr;
3067 client_
->SetNeedsCommitOnImplThread();
3068 client_
->RenewTreePriority();
3069 client_
->DidCompletePageScaleAnimationOnImplThread();
3075 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3076 if (!top_controls_manager_
->animation())
3079 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3081 if (top_controls_manager_
->animation())
3084 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3087 if (scroll
.IsZero())
3090 ScrollViewportBy(gfx::ScaleVector2d(
3091 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3093 client_
->SetNeedsCommitOnImplThread();
3094 client_
->RenewTreePriority();
3097 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3098 if (scrollbar_animation_controllers_
.empty())
3101 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3102 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3103 scrollbar_animation_controllers_
;
3104 for (auto& it
: controllers_copy
)
3105 it
->Animate(monotonic_time
);
3110 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3111 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3114 if (animation_host_
) {
3115 if (animation_host_
->AnimateLayers(monotonic_time
))
3118 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3123 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3124 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3127 bool has_active_animations
= false;
3128 scoped_ptr
<AnimationEventsVector
> events
;
3130 if (animation_host_
) {
3131 events
= animation_host_
->CreateEvents();
3132 has_active_animations
= animation_host_
->UpdateAnimationState(
3133 start_ready_animations
, events
.get());
3135 events
= animation_registrar_
->CreateEvents();
3136 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3137 start_ready_animations
, events
.get());
3140 if (!events
->empty())
3141 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3143 if (has_active_animations
)
3147 void LayerTreeHostImpl::ActivateAnimations() {
3148 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3151 if (animation_host_
) {
3152 if (animation_host_
->ActivateAnimations())
3155 if (animation_registrar_
->ActivateAnimations())
3160 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3162 if (active_tree_
->root_layer()) {
3163 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3164 base::JSONWriter::WriteWithOptions(
3165 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3170 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3171 ScrollbarAnimationController
* controller
) {
3172 scrollbar_animation_controllers_
.insert(controller
);
3176 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3177 ScrollbarAnimationController
* controller
) {
3178 scrollbar_animation_controllers_
.erase(controller
);
3181 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3182 const base::Closure
& task
,
3183 base::TimeDelta delay
) {
3184 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3187 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3191 void LayerTreeHostImpl::AddVideoFrameController(
3192 VideoFrameController
* controller
) {
3193 bool was_empty
= video_frame_controllers_
.empty();
3194 video_frame_controllers_
.insert(controller
);
3195 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3196 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3197 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3199 client_
->SetVideoNeedsBeginFrames(true);
3202 void LayerTreeHostImpl::RemoveVideoFrameController(
3203 VideoFrameController
* controller
) {
3204 video_frame_controllers_
.erase(controller
);
3205 if (video_frame_controllers_
.empty())
3206 client_
->SetVideoNeedsBeginFrames(false);
3209 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3213 if (global_tile_state_
.tree_priority
== priority
)
3215 global_tile_state_
.tree_priority
= priority
;
3216 DidModifyTilePriorities();
3219 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3220 return global_tile_state_
.tree_priority
;
3223 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3224 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3225 // once all calls which happens outside impl frames are fixed.
3226 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3229 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3230 return current_begin_frame_tracker_
.Interval();
3233 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3234 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3235 scoped_refptr
<base::trace_event::TracedValue
> state
=
3236 new base::trace_event::TracedValue();
3237 AsValueWithFrameInto(frame
, state
.get());
3241 void LayerTreeHostImpl::AsValueWithFrameInto(
3243 base::trace_event::TracedValue
* state
) const {
3244 if (this->pending_tree_
) {
3245 state
->BeginDictionary("activation_state");
3246 ActivationStateAsValueInto(state
);
3247 state
->EndDictionary();
3249 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3252 std::vector
<PrioritizedTile
> prioritized_tiles
;
3253 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3255 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3257 state
->BeginArray("active_tiles");
3258 for (const auto& prioritized_tile
: prioritized_tiles
) {
3259 state
->BeginDictionary();
3260 prioritized_tile
.AsValueInto(state
);
3261 state
->EndDictionary();
3265 if (tile_manager_
) {
3266 state
->BeginDictionary("tile_manager_basic_state");
3267 tile_manager_
->BasicStateAsValueInto(state
);
3268 state
->EndDictionary();
3270 state
->BeginDictionary("active_tree");
3271 active_tree_
->AsValueInto(state
);
3272 state
->EndDictionary();
3273 if (pending_tree_
) {
3274 state
->BeginDictionary("pending_tree");
3275 pending_tree_
->AsValueInto(state
);
3276 state
->EndDictionary();
3279 state
->BeginDictionary("frame");
3280 frame
->AsValueInto(state
);
3281 state
->EndDictionary();
3285 void LayerTreeHostImpl::ActivationStateAsValueInto(
3286 base::trace_event::TracedValue
* state
) const {
3287 TracedValue::SetIDRef(this, state
, "lthi");
3288 if (tile_manager_
) {
3289 state
->BeginDictionary("tile_manager");
3290 tile_manager_
->BasicStateAsValueInto(state
);
3291 state
->EndDictionary();
3295 void LayerTreeHostImpl::SetDebugState(
3296 const LayerTreeDebugState
& new_debug_state
) {
3297 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3299 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3300 paint_time_counter_
->ClearHistory();
3302 debug_state_
= new_debug_state
;
3303 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3304 SetFullRootLayerDamage();
3307 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3308 const UIResourceBitmap
& bitmap
) {
3311 GLint wrap_mode
= 0;
3312 switch (bitmap
.GetWrapMode()) {
3313 case UIResourceBitmap::CLAMP_TO_EDGE
:
3314 wrap_mode
= GL_CLAMP_TO_EDGE
;
3316 case UIResourceBitmap::REPEAT
:
3317 wrap_mode
= GL_REPEAT
;
3321 // Allow for multiple creation requests with the same UIResourceId. The
3322 // previous resource is simply deleted.
3323 ResourceId id
= ResourceIdForUIResource(uid
);
3325 DeleteUIResource(uid
);
3327 ResourceFormat format
= resource_provider_
->best_texture_format();
3328 switch (bitmap
.GetFormat()) {
3329 case UIResourceBitmap::RGBA8
:
3331 case UIResourceBitmap::ALPHA_8
:
3334 case UIResourceBitmap::ETC1
:
3338 id
= resource_provider_
->CreateResource(
3339 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3342 UIResourceData data
;
3343 data
.resource_id
= id
;
3344 data
.size
= bitmap
.GetSize();
3345 data
.opaque
= bitmap
.GetOpaque();
3347 ui_resource_map_
[uid
] = data
;
3349 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3350 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3352 MarkUIResourceNotEvicted(uid
);
3355 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3356 ResourceId id
= ResourceIdForUIResource(uid
);
3358 resource_provider_
->DeleteResource(id
);
3359 ui_resource_map_
.erase(uid
);
3361 MarkUIResourceNotEvicted(uid
);
3364 void LayerTreeHostImpl::EvictAllUIResources() {
3365 if (ui_resource_map_
.empty())
3368 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3369 iter
!= ui_resource_map_
.end();
3371 evicted_ui_resources_
.insert(iter
->first
);
3372 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3374 ui_resource_map_
.clear();
3376 client_
->SetNeedsCommitOnImplThread();
3377 client_
->OnCanDrawStateChanged(CanDraw());
3378 client_
->RenewTreePriority();
3381 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3382 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3383 if (iter
!= ui_resource_map_
.end())
3384 return iter
->second
.resource_id
;
3388 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3389 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3390 DCHECK(iter
!= ui_resource_map_
.end());
3391 return iter
->second
.opaque
;
3394 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3395 return !evicted_ui_resources_
.empty();
3398 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3399 std::set
<UIResourceId
>::iterator found_in_evicted
=
3400 evicted_ui_resources_
.find(uid
);
3401 if (found_in_evicted
== evicted_ui_resources_
.end())
3403 evicted_ui_resources_
.erase(found_in_evicted
);
3404 if (evicted_ui_resources_
.empty())
3405 client_
->OnCanDrawStateChanged(CanDraw());
3408 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3409 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3410 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3413 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3414 swap_promise_monitor_
.insert(monitor
);
3417 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3418 swap_promise_monitor_
.erase(monitor
);
3421 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3422 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3423 for (; it
!= swap_promise_monitor_
.end(); it
++)
3424 (*it
)->OnSetNeedsRedrawOnImpl();
3427 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3428 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3429 for (; it
!= swap_promise_monitor_
.end(); it
++)
3430 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3433 void LayerTreeHostImpl::ScrollAnimationCreate(
3434 LayerImpl
* layer_impl
,
3435 const gfx::ScrollOffset
& target_offset
,
3436 const gfx::ScrollOffset
& current_offset
) {
3437 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3438 ScrollOffsetAnimationCurve::Create(target_offset
,
3439 EaseInOutTimingFunction::Create());
3440 curve
->SetInitialValue(current_offset
);
3442 scoped_ptr
<Animation
> animation
= Animation::Create(
3443 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3444 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3445 animation
->set_is_impl_only(true);
3447 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3450 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3451 LayerImpl
* layer_impl
,
3452 const gfx::Vector2dF
& scroll_delta
) {
3453 Animation
* animation
=
3454 layer_impl
->layer_animation_controller()
3455 ? layer_impl
->layer_animation_controller()->GetAnimation(
3456 Animation::SCROLL_OFFSET
)
3461 ScrollOffsetAnimationCurve
* curve
=
3462 animation
->curve()->ToScrollOffsetAnimationCurve();
3464 gfx::ScrollOffset new_target
=
3465 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3466 new_target
.SetToMax(gfx::ScrollOffset());
3467 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3469 curve
->UpdateTarget(
3470 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3477 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3478 LayerTreeType tree_type
) const {
3479 if (tree_type
== LayerTreeType::ACTIVE
) {
3480 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3483 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3485 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3492 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3496 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3498 LayerTreeImpl
* tree
,
3499 const FilterOperations
& filters
) {
3503 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3505 layer
->OnFilterAnimated(filters
);
3508 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3509 LayerTreeImpl
* tree
,
3514 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3516 layer
->OnOpacityAnimated(opacity
);
3519 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3521 LayerTreeImpl
* tree
,
3522 const gfx::Transform
& transform
) {
3526 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3528 layer
->OnTransformAnimated(transform
);
3531 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3533 LayerTreeImpl
* tree
,
3534 const gfx::ScrollOffset
& scroll_offset
) {
3538 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3540 layer
->OnScrollOffsetAnimated(scroll_offset
);
3543 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3544 LayerTreeType tree_type
,
3545 const FilterOperations
& filters
) {
3546 if (tree_type
== LayerTreeType::ACTIVE
) {
3547 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3549 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3550 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3554 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3555 LayerTreeType tree_type
,
3557 if (tree_type
== LayerTreeType::ACTIVE
) {
3558 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3560 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3561 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3565 void LayerTreeHostImpl::SetLayerTransformMutated(
3567 LayerTreeType tree_type
,
3568 const gfx::Transform
& transform
) {
3569 if (tree_type
== LayerTreeType::ACTIVE
) {
3570 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3572 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3573 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3577 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3579 LayerTreeType tree_type
,
3580 const gfx::ScrollOffset
& scroll_offset
) {
3581 if (tree_type
== LayerTreeType::ACTIVE
) {
3582 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3584 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3585 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);