1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/shelf/shelf_layout_manager.h"
7 #include "ash/accelerators/accelerator_controller.h"
8 #include "ash/accelerators/accelerator_table.h"
9 #include "ash/ash_switches.h"
10 #include "ash/display/display_controller.h"
11 #include "ash/display/display_manager.h"
12 #include "ash/focus_cycler.h"
13 #include "ash/root_window_controller.h"
14 #include "ash/session/session_state_delegate.h"
15 #include "ash/shelf/shelf.h"
16 #include "ash/shelf/shelf_layout_manager_observer.h"
17 #include "ash/shelf/shelf_view.h"
18 #include "ash/shelf/shelf_widget.h"
19 #include "ash/shell.h"
20 #include "ash/shell_window_ids.h"
21 #include "ash/system/status_area_widget.h"
22 #include "ash/system/tray/system_tray.h"
23 #include "ash/system/tray/system_tray_item.h"
24 #include "ash/test/ash_test_base.h"
25 #include "ash/test/shelf_test_api.h"
26 #include "ash/wm/window_state.h"
27 #include "ash/wm/window_util.h"
28 #include "base/command_line.h"
29 #include "base/strings/utf_string_conversions.h"
30 #include "ui/aura/client/aura_constants.h"
31 #include "ui/aura/client/window_tree_client.h"
32 #include "ui/aura/window.h"
33 #include "ui/aura/window_event_dispatcher.h"
34 #include "ui/compositor/layer.h"
35 #include "ui/compositor/layer_animator.h"
36 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
37 #include "ui/events/gesture_detection/gesture_configuration.h"
38 #include "ui/events/test/event_generator.h"
39 #include "ui/gfx/display.h"
40 #include "ui/gfx/screen.h"
41 #include "ui/views/controls/label.h"
42 #include "ui/views/layout/fill_layout.h"
43 #include "ui/views/view.h"
44 #include "ui/views/widget/widget.h"
47 #include "base/win/windows_version.h"
53 void StepWidgetLayerAnimatorToEnd(views::Widget
* widget
) {
54 widget
->GetNativeView()->layer()->GetAnimator()->Step(
55 base::TimeTicks::Now() + base::TimeDelta::FromSeconds(1));
58 ShelfWidget
* GetShelfWidget() {
59 return Shell::GetPrimaryRootWindowController()->shelf();
62 ShelfLayoutManager
* GetShelfLayoutManager() {
63 return Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
66 SystemTray
* GetSystemTray() {
67 return Shell::GetPrimaryRootWindowController()->GetSystemTray();
70 // Class which waits till the shelf finishes animating to the target size and
71 // counts the number of animation steps.
72 class ShelfAnimationWaiter
: views::WidgetObserver
{
74 explicit ShelfAnimationWaiter(const gfx::Rect
& target_bounds
)
75 : target_bounds_(target_bounds
),
77 done_waiting_(false) {
78 GetShelfWidget()->AddObserver(this);
81 ~ShelfAnimationWaiter() override
{ GetShelfWidget()->RemoveObserver(this); }
83 // Wait till the shelf finishes animating to its expected bounds.
84 void WaitTillDoneAnimating() {
85 if (IsDoneAnimating())
88 base::MessageLoop::current()->Run();
91 // Returns true if the animation has completed and it was valid.
92 bool WasValidAnimation() const {
93 return done_waiting_
&& animation_steps_
> 0;
97 // Returns true if shelf has finished animating to the target size.
98 bool IsDoneAnimating() const {
99 ShelfLayoutManager
* layout_manager
= GetShelfLayoutManager();
100 gfx::Rect current_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
101 int size
= layout_manager
->PrimaryAxisValue(current_bounds
.height(),
102 current_bounds
.width());
103 int desired_size
= layout_manager
->PrimaryAxisValue(target_bounds_
.height(),
104 target_bounds_
.width());
105 return (size
== desired_size
);
108 // views::WidgetObserver override.
109 void OnWidgetBoundsChanged(views::Widget
* widget
,
110 const gfx::Rect
& new_bounds
) override
{
115 if (IsDoneAnimating()) {
116 done_waiting_
= true;
117 base::MessageLoop::current()->Quit();
121 gfx::Rect target_bounds_
;
122 int animation_steps_
;
125 DISALLOW_COPY_AND_ASSIGN(ShelfAnimationWaiter
);
128 class ShelfDragCallback
{
130 ShelfDragCallback(const gfx::Rect
& not_visible
, const gfx::Rect
& visible
)
131 : not_visible_bounds_(not_visible
),
132 visible_bounds_(visible
),
133 was_visible_on_drag_start_(false) {
134 EXPECT_EQ(not_visible_bounds_
.bottom(), visible_bounds_
.bottom());
137 virtual ~ShelfDragCallback() {
140 void ProcessScroll(ui::EventType type
, const gfx::Vector2dF
& delta
) {
141 if (GetShelfLayoutManager()->visibility_state() == ash::SHELF_HIDDEN
)
144 if (type
== ui::ET_GESTURE_SCROLL_BEGIN
) {
145 scroll_
= gfx::Vector2dF();
146 was_visible_on_drag_start_
= GetShelfLayoutManager()->IsVisible();
150 // The state of the shelf at the end of the gesture is tested separately.
151 if (type
== ui::ET_GESTURE_SCROLL_END
)
154 if (type
== ui::ET_GESTURE_SCROLL_UPDATE
)
157 gfx::Rect shelf_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
158 if (GetShelfLayoutManager()->IsHorizontalAlignment()) {
159 EXPECT_EQ(not_visible_bounds_
.bottom(), shelf_bounds
.bottom());
160 EXPECT_EQ(visible_bounds_
.bottom(), shelf_bounds
.bottom());
161 } else if (SHELF_ALIGNMENT_RIGHT
==
162 GetShelfLayoutManager()->GetAlignment()){
163 EXPECT_EQ(not_visible_bounds_
.right(), shelf_bounds
.right());
164 EXPECT_EQ(visible_bounds_
.right(), shelf_bounds
.right());
165 } else if (SHELF_ALIGNMENT_LEFT
==
166 GetShelfLayoutManager()->GetAlignment()) {
167 EXPECT_EQ(not_visible_bounds_
.x(), shelf_bounds
.x());
168 EXPECT_EQ(visible_bounds_
.x(), shelf_bounds
.x());
171 // if the shelf is being dimmed test dimmer bounds as well.
172 if (GetShelfWidget()->GetDimsShelf())
173 EXPECT_EQ(GetShelfWidget()->GetWindowBoundsInScreen(),
174 GetShelfWidget()->GetDimmerBoundsForTest());
176 // The shelf should never be smaller than the hidden state.
177 EXPECT_GE(shelf_bounds
.height(), not_visible_bounds_
.height());
178 float scroll_delta
= GetShelfLayoutManager()->PrimaryAxisValue(
181 bool increasing_drag
=
182 GetShelfLayoutManager()->SelectValueForShelfAlignment(
187 int shelf_size
= GetShelfLayoutManager()->PrimaryAxisValue(
188 shelf_bounds
.height(),
189 shelf_bounds
.width());
190 int visible_bounds_size
= GetShelfLayoutManager()->PrimaryAxisValue(
191 visible_bounds_
.height(),
192 visible_bounds_
.width());
193 int not_visible_bounds_size
= GetShelfLayoutManager()->PrimaryAxisValue(
194 not_visible_bounds_
.height(),
195 not_visible_bounds_
.width());
196 if (was_visible_on_drag_start_
) {
197 if (increasing_drag
) {
198 // If dragging inwards from the visible state, then the shelf should
199 // increase in size, but not more than the scroll delta.
200 EXPECT_LE(visible_bounds_size
, shelf_size
);
201 EXPECT_LE(std::abs(shelf_size
- visible_bounds_size
),
202 std::abs(scroll_delta
));
204 if (shelf_size
> not_visible_bounds_size
) {
205 // If dragging outwards from the visible state, then the shelf
206 // should decrease in size, until it reaches the minimum size.
207 EXPECT_EQ(shelf_size
, visible_bounds_size
- std::abs(scroll_delta
));
211 if (std::abs(scroll_delta
) <
212 visible_bounds_size
- not_visible_bounds_size
) {
213 // Tests that the shelf sticks with the touch point during the drag
214 // until the shelf is completely visible.
215 EXPECT_EQ(shelf_size
, not_visible_bounds_size
+ std::abs(scroll_delta
));
217 // Tests that after the shelf is completely visible, the shelf starts
218 // resisting the drag.
219 EXPECT_LT(shelf_size
, not_visible_bounds_size
+ std::abs(scroll_delta
));
225 const gfx::Rect not_visible_bounds_
;
226 const gfx::Rect visible_bounds_
;
227 gfx::Vector2dF scroll_
;
228 bool was_visible_on_drag_start_
;
230 DISALLOW_COPY_AND_ASSIGN(ShelfDragCallback
);
233 class ShelfLayoutObserverTest
: public ShelfLayoutManagerObserver
{
235 ShelfLayoutObserverTest()
236 : changed_auto_hide_state_(false) {
239 ~ShelfLayoutObserverTest() override
{}
241 bool changed_auto_hide_state() const { return changed_auto_hide_state_
; }
244 void OnAutoHideStateChanged(ShelfAutoHideState new_state
) override
{
245 changed_auto_hide_state_
= true;
248 bool changed_auto_hide_state_
;
250 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutObserverTest
);
253 // Trivial item implementation that tracks its views for testing.
254 class TestItem
: public SystemTrayItem
{
257 : SystemTrayItem(GetSystemTray()),
260 detailed_view_(NULL
),
261 notification_view_(NULL
) {}
263 views::View
* CreateTrayView(user::LoginStatus status
) override
{
264 tray_view_
= new views::View
;
265 // Add a label so it has non-zero width.
266 tray_view_
->SetLayoutManager(new views::FillLayout
);
267 tray_view_
->AddChildView(new views::Label(base::UTF8ToUTF16("Tray")));
271 views::View
* CreateDefaultView(user::LoginStatus status
) override
{
272 default_view_
= new views::View
;
273 default_view_
->SetLayoutManager(new views::FillLayout
);
274 default_view_
->AddChildView(new views::Label(base::UTF8ToUTF16("Default")));
275 return default_view_
;
278 views::View
* CreateDetailedView(user::LoginStatus status
) override
{
279 detailed_view_
= new views::View
;
280 detailed_view_
->SetLayoutManager(new views::FillLayout
);
281 detailed_view_
->AddChildView(
282 new views::Label(base::UTF8ToUTF16("Detailed")));
283 return detailed_view_
;
286 views::View
* CreateNotificationView(user::LoginStatus status
) override
{
287 notification_view_
= new views::View
;
288 return notification_view_
;
291 void DestroyTrayView() override
{ tray_view_
= NULL
; }
293 void DestroyDefaultView() override
{ default_view_
= NULL
; }
295 void DestroyDetailedView() override
{ detailed_view_
= NULL
; }
297 void DestroyNotificationView() override
{ notification_view_
= NULL
; }
299 void UpdateAfterLoginStatusChange(user::LoginStatus status
) override
{}
301 views::View
* tray_view() const { return tray_view_
; }
302 views::View
* default_view() const { return default_view_
; }
303 views::View
* detailed_view() const { return detailed_view_
; }
304 views::View
* notification_view() const { return notification_view_
; }
307 views::View
* tray_view_
;
308 views::View
* default_view_
;
309 views::View
* detailed_view_
;
310 views::View
* notification_view_
;
312 DISALLOW_COPY_AND_ASSIGN(TestItem
);
317 class ShelfLayoutManagerTest
: public ash::test::AshTestBase
{
319 ShelfLayoutManagerTest() {}
321 void SetState(ShelfLayoutManager
* shelf
,
322 ShelfVisibilityState state
) {
323 shelf
->SetState(state
);
326 void UpdateAutoHideStateNow() {
327 GetShelfLayoutManager()->UpdateAutoHideStateNow();
330 aura::Window
* CreateTestWindow() {
331 aura::Window
* window
= new aura::Window(NULL
);
332 window
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_NORMAL
);
333 window
->SetType(ui::wm::WINDOW_TYPE_NORMAL
);
334 window
->Init(aura::WINDOW_LAYER_TEXTURED
);
335 ParentWindowInPrimaryRootWindow(window
);
339 aura::Window
* CreateTestWindowInParent(aura::Window
* root_window
) {
340 aura::Window
* window
= new aura::Window(NULL
);
341 window
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_NORMAL
);
342 window
->SetType(ui::wm::WINDOW_TYPE_NORMAL
);
343 window
->Init(aura::WINDOW_LAYER_TEXTURED
);
344 aura::client::ParentWindowWithContext(window
, root_window
, gfx::Rect());
348 views::Widget
* CreateTestWidgetWithParams(
349 const views::Widget::InitParams
& params
) {
350 views::Widget
* out
= new views::Widget
;
356 // Create a simple widget attached to the current context (will
357 // delete on TearDown).
358 views::Widget
* CreateTestWidget() {
359 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
360 params
.bounds
= gfx::Rect(0, 0, 200, 200);
361 params
.context
= CurrentContext();
362 return CreateTestWidgetWithParams(params
);
365 // Overridden from AshTestBase:
366 void SetUp() override
{
367 base::CommandLine::ForCurrentProcess()->AppendSwitch(
368 ash::switches::kAshEnableTrayDragging
);
369 test::AshTestBase::SetUp();
372 void RunGestureDragTests(gfx::Vector2d
);
374 // Turn on the lock screen.
376 Shell::GetInstance()->session_state_delegate()->LockScreen();
377 // The test session state delegate does not fire the lock state change.
378 Shell::GetInstance()->OnLockStateChanged(true);
381 // Turn off the lock screen.
382 void UnlockScreen() {
383 Shell::GetInstance()->session_state_delegate()->UnlockScreen();
384 // The test session state delegate does not fire the lock state change.
385 Shell::GetInstance()->OnLockStateChanged(false);
388 // Open the add user screen if |show| is true, otherwise end it.
389 void ShowAddUserScreen(bool show
) {
390 ShelfLayoutManager
* manager
= GetShelfWidget()->shelf_layout_manager();
391 manager
->SessionStateChanged(
392 show
? SessionStateDelegate::SESSION_STATE_LOGIN_SECONDARY
:
393 SessionStateDelegate::SESSION_STATE_ACTIVE
);
397 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManagerTest
);
400 void ShelfLayoutManagerTest::RunGestureDragTests(gfx::Vector2d delta
) {
401 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
402 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
403 views::Widget
* widget
= new views::Widget
;
404 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
405 params
.bounds
= gfx::Rect(0, 0, 200, 200);
406 params
.context
= CurrentContext();
407 widget
->Init(params
);
411 // The time delta should be large enough to prevent accidental fling creation.
412 const base::TimeDelta kTimeDelta
= base::TimeDelta::FromMilliseconds(100);
414 aura::Window
* window
= widget
->GetNativeWindow();
415 shelf
->LayoutShelf();
417 gfx::Rect shelf_shown
= GetShelfWidget()->GetWindowBoundsInScreen();
418 gfx::Rect bounds_shelf
= window
->bounds();
419 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
421 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
422 shelf
->LayoutShelf();
423 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
425 gfx::Rect bounds_noshelf
= window
->bounds();
426 gfx::Rect shelf_hidden
= GetShelfWidget()->GetWindowBoundsInScreen();
428 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
429 shelf
->LayoutShelf();
431 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
432 const int kNumScrollSteps
= 4;
433 ShelfDragCallback
handler(shelf_hidden
, shelf_shown
);
435 // Swipe up on the shelf. This should not change any state.
436 gfx::Point start
= GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
437 gfx::Point end
= start
+ delta
;
439 // Swipe down on the shelf to hide it.
440 generator
.GestureScrollSequenceWithCallback(
445 base::Bind(&ShelfDragCallback::ProcessScroll
,
446 base::Unretained(&handler
)));
447 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
448 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
449 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
450 EXPECT_NE(bounds_shelf
.ToString(), window
->bounds().ToString());
451 EXPECT_NE(shelf_shown
.ToString(),
452 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
454 // Swipe up to show the shelf.
455 generator
.GestureScrollSequenceWithCallback(
460 base::Bind(&ShelfDragCallback::ProcessScroll
,
461 base::Unretained(&handler
)));
462 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
463 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
, shelf
->auto_hide_behavior());
464 EXPECT_EQ(bounds_shelf
.ToString(), window
->bounds().ToString());
465 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
466 GetShelfWidget()->GetWindowBoundsInScreen());
467 EXPECT_EQ(shelf_shown
.ToString(),
468 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
470 // Swipe up again. The shelf should hide.
472 generator
.GestureScrollSequenceWithCallback(
477 base::Bind(&ShelfDragCallback::ProcessScroll
,
478 base::Unretained(&handler
)));
479 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
480 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
481 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
482 EXPECT_EQ(shelf_hidden
.ToString(),
483 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
485 // Swipe up yet again to show it.
487 generator
.GestureScrollSequenceWithCallback(
492 base::Bind(&ShelfDragCallback::ProcessScroll
,
493 base::Unretained(&handler
)));
495 // Swipe down very little. It shouldn't change any state.
496 if (GetShelfLayoutManager()->IsHorizontalAlignment())
497 end
.set_y(start
.y() + shelf_shown
.height() * 3 / 10);
498 else if (SHELF_ALIGNMENT_LEFT
== GetShelfLayoutManager()->GetAlignment())
499 end
.set_x(start
.x() - shelf_shown
.width() * 3 / 10);
500 else if (SHELF_ALIGNMENT_RIGHT
== GetShelfLayoutManager()->GetAlignment())
501 end
.set_x(start
.x() + shelf_shown
.width() * 3 / 10);
502 generator
.GestureScrollSequence(start
, end
, kTimeDelta
, 5);
503 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
504 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
, shelf
->auto_hide_behavior());
505 EXPECT_EQ(bounds_shelf
.ToString(), window
->bounds().ToString());
506 EXPECT_EQ(shelf_shown
.ToString(),
507 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
509 // Swipe down again to hide.
511 generator
.GestureScrollSequenceWithCallback(
516 base::Bind(&ShelfDragCallback::ProcessScroll
,
517 base::Unretained(&handler
)));
518 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
519 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
520 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
521 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
522 EXPECT_EQ(bounds_noshelf
.ToString(), window
->bounds().ToString());
523 EXPECT_EQ(shelf_hidden
.ToString(),
524 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
526 // Swipe up in extended hit region to show it.
527 gfx::Point extended_start
= start
;
528 if (GetShelfLayoutManager()->IsHorizontalAlignment())
529 extended_start
.set_y(GetShelfWidget()->GetWindowBoundsInScreen().y() -1);
530 else if (SHELF_ALIGNMENT_LEFT
== GetShelfLayoutManager()->GetAlignment())
531 extended_start
.set_x(
532 GetShelfWidget()->GetWindowBoundsInScreen().right() + 1);
533 else if (SHELF_ALIGNMENT_RIGHT
== GetShelfLayoutManager()->GetAlignment())
534 extended_start
.set_x(GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
535 end
= extended_start
- delta
;
536 generator
.GestureScrollSequenceWithCallback(
541 base::Bind(&ShelfDragCallback::ProcessScroll
,
542 base::Unretained(&handler
)));
543 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
544 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
, shelf
->auto_hide_behavior());
545 EXPECT_EQ(bounds_shelf
.ToString(), window
->bounds().ToString());
546 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
547 GetShelfWidget()->GetWindowBoundsInScreen());
548 EXPECT_EQ(shelf_shown
.ToString(),
549 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
551 // Swipe down again to hide.
553 generator
.GestureScrollSequenceWithCallback(
558 base::Bind(&ShelfDragCallback::ProcessScroll
,
559 base::Unretained(&handler
)));
560 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
561 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
562 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
563 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
564 EXPECT_EQ(bounds_noshelf
.ToString(), window
->bounds().ToString());
565 EXPECT_EQ(shelf_hidden
.ToString(),
566 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
568 // Swipe up outside the hit area. This should not change anything.
569 gfx::Point outside_start
= gfx::Point(
570 (GetShelfWidget()->GetWindowBoundsInScreen().x() +
571 GetShelfWidget()->GetWindowBoundsInScreen().right())/2,
572 GetShelfWidget()->GetWindowBoundsInScreen().y() - 50);
573 end
= outside_start
+ delta
;
574 generator
.GestureScrollSequence(
575 outside_start
, end
, kTimeDelta
, kNumScrollSteps
);
576 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
577 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
578 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
579 EXPECT_EQ(shelf_hidden
.ToString(),
580 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
582 // Swipe up from below the shelf where a bezel would be, this should show the
584 gfx::Point below_start
= start
;
585 if (GetShelfLayoutManager()->IsHorizontalAlignment())
586 below_start
.set_y(GetShelfWidget()->GetWindowBoundsInScreen().bottom() + 1);
587 else if (SHELF_ALIGNMENT_LEFT
== GetShelfLayoutManager()->GetAlignment())
589 GetShelfWidget()->GetWindowBoundsInScreen().x() - 1);
590 else if (SHELF_ALIGNMENT_RIGHT
== GetShelfLayoutManager()->GetAlignment())
591 below_start
.set_x(GetShelfWidget()->GetWindowBoundsInScreen().right() + 1);
592 end
= below_start
- delta
;
593 generator
.GestureScrollSequence(
594 below_start
, end
, kTimeDelta
, kNumScrollSteps
);
595 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
596 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
, shelf
->auto_hide_behavior());
597 EXPECT_EQ(bounds_shelf
.ToString(), window
->bounds().ToString());
598 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(),
599 GetShelfWidget()->GetWindowBoundsInScreen());
600 EXPECT_EQ(shelf_shown
.ToString(),
601 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
603 // Swipe down again to hide.
605 generator
.GestureScrollSequenceWithCallback(
610 base::Bind(&ShelfDragCallback::ProcessScroll
,
611 base::Unretained(&handler
)));
612 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
613 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
614 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
615 EXPECT_EQ(GetShelfWidget()->GetDimmerBoundsForTest(), gfx::Rect());
616 EXPECT_EQ(bounds_noshelf
.ToString(), window
->bounds().ToString());
617 EXPECT_EQ(shelf_hidden
.ToString(),
618 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
620 // Put |widget| into fullscreen. Set the shelf to be auto hidden when |widget|
621 // is fullscreen. (eg browser immersive fullscreen).
622 widget
->SetFullscreen(true);
623 wm::GetWindowState(window
)->set_hide_shelf_when_fullscreen(false);
624 shelf
->UpdateVisibilityState();
626 gfx::Rect bounds_fullscreen
= window
->bounds();
627 EXPECT_TRUE(widget
->IsFullscreen());
628 EXPECT_NE(bounds_noshelf
.ToString(), bounds_fullscreen
.ToString());
630 // Swipe up. This should show the shelf.
631 end
= below_start
- delta
;
632 generator
.GestureScrollSequenceWithCallback(
637 base::Bind(&ShelfDragCallback::ProcessScroll
,
638 base::Unretained(&handler
)));
639 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
640 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
641 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
, shelf
->auto_hide_behavior());
642 EXPECT_EQ(shelf_shown
.ToString(),
643 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
644 EXPECT_EQ(bounds_fullscreen
.ToString(), window
->bounds().ToString());
646 // Swipe up again. This should hide the shelf.
647 generator
.GestureScrollSequenceWithCallback(
652 base::Bind(&ShelfDragCallback::ProcessScroll
,
653 base::Unretained(&handler
)));
654 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
655 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
656 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
657 EXPECT_EQ(shelf_hidden
.ToString(),
658 GetShelfWidget()->GetWindowBoundsInScreen().ToString());
659 EXPECT_EQ(bounds_fullscreen
.ToString(), window
->bounds().ToString());
661 // Set the shelf to be hidden when |widget| is fullscreen. (eg tab fullscreen
662 // with or without immersive browser fullscreen).
663 wm::GetWindowState(window
)->set_hide_shelf_when_fullscreen(true);
664 shelf
->UpdateVisibilityState();
665 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
666 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
668 // Swipe-up. This should not change anything.
670 generator
.GestureScrollSequenceWithCallback(
675 base::Bind(&ShelfDragCallback::ProcessScroll
,
676 base::Unretained(&handler
)));
677 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
678 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
679 EXPECT_EQ(bounds_fullscreen
.ToString(), window
->bounds().ToString());
681 // Close actually, otherwise further event may be affected since widget
682 // is fullscreen status.
684 RunAllPendingInMessageLoop();
686 // The shelf should be shown because there are no more visible windows.
687 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
688 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
689 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
691 // Swipe-up to hide. This should have no effect because there are no visible
693 end
= below_start
- delta
;
694 generator
.GestureScrollSequenceWithCallback(
699 base::Bind(&ShelfDragCallback::ProcessScroll
,
700 base::Unretained(&handler
)));
701 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
702 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
703 EXPECT_EQ(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
, shelf
->auto_hide_behavior());
706 // Need to be implemented. http://crbug.com/111279.
708 #define MAYBE_SetVisible DISABLED_SetVisible
710 #define MAYBE_SetVisible SetVisible
712 // Makes sure SetVisible updates work area and widget appropriately.
713 TEST_F(ShelfLayoutManagerTest
, MAYBE_SetVisible
) {
714 ShelfWidget
* shelf
= GetShelfWidget();
715 ShelfLayoutManager
* manager
= shelf
->shelf_layout_manager();
716 // Force an initial layout.
717 manager
->LayoutShelf();
718 EXPECT_EQ(SHELF_VISIBLE
, manager
->visibility_state());
720 gfx::Rect
status_bounds(
721 shelf
->status_area_widget()->GetWindowBoundsInScreen());
722 gfx::Rect
shelf_bounds(
723 shelf
->GetWindowBoundsInScreen());
724 int shelf_height
= manager
->GetIdealBounds().height();
725 gfx::Screen
* screen
= Shell::GetScreen();
726 gfx::Display display
= screen
->GetDisplayNearestWindow(
727 Shell::GetPrimaryRootWindow());
728 ASSERT_NE(-1, display
.id());
729 // Bottom inset should be the max of widget heights.
730 EXPECT_EQ(shelf_height
, display
.GetWorkAreaInsets().bottom());
733 SetState(manager
, SHELF_HIDDEN
);
734 // Run the animation to completion.
735 StepWidgetLayerAnimatorToEnd(shelf
);
736 StepWidgetLayerAnimatorToEnd(shelf
->status_area_widget());
737 EXPECT_EQ(SHELF_HIDDEN
, manager
->visibility_state());
738 display
= screen
->GetDisplayNearestWindow(
739 Shell::GetPrimaryRootWindow());
741 EXPECT_EQ(0, display
.GetWorkAreaInsets().bottom());
743 // Make sure the bounds of the two widgets changed.
744 EXPECT_GE(shelf
->GetNativeView()->bounds().y(),
745 screen
->GetPrimaryDisplay().bounds().bottom());
746 EXPECT_GE(shelf
->status_area_widget()->GetNativeView()->bounds().y(),
747 screen
->GetPrimaryDisplay().bounds().bottom());
749 // And show it again.
750 SetState(manager
, SHELF_VISIBLE
);
751 // Run the animation to completion.
752 StepWidgetLayerAnimatorToEnd(shelf
);
753 StepWidgetLayerAnimatorToEnd(shelf
->status_area_widget());
754 EXPECT_EQ(SHELF_VISIBLE
, manager
->visibility_state());
755 display
= screen
->GetDisplayNearestWindow(
756 Shell::GetPrimaryRootWindow());
757 EXPECT_EQ(shelf_height
, display
.GetWorkAreaInsets().bottom());
759 // Make sure the bounds of the two widgets changed.
760 shelf_bounds
= shelf
->GetNativeView()->bounds();
761 EXPECT_LT(shelf_bounds
.y(), screen
->GetPrimaryDisplay().bounds().bottom());
762 status_bounds
= shelf
->status_area_widget()->GetNativeView()->bounds();
763 EXPECT_LT(status_bounds
.y(),
764 screen
->GetPrimaryDisplay().bounds().bottom());
767 // Makes sure shelf alignment is correct for lock screen.
768 TEST_F(ShelfLayoutManagerTest
, SideAlignmentInteractionWithLockScreen
) {
769 ShelfLayoutManager
* manager
= GetShelfWidget()->shelf_layout_manager();
770 manager
->SetAlignment(SHELF_ALIGNMENT_LEFT
);
771 EXPECT_EQ(SHELF_ALIGNMENT_LEFT
, manager
->GetAlignment());
773 EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM
, manager
->GetAlignment());
775 EXPECT_EQ(SHELF_ALIGNMENT_LEFT
, manager
->GetAlignment());
778 // Makes sure shelf alignment is correct for add user screen.
779 TEST_F(ShelfLayoutManagerTest
, SideAlignmentInteractionWithAddUserScreen
) {
780 ShelfLayoutManager
* manager
= GetShelfWidget()->shelf_layout_manager();
781 manager
->SetAlignment(SHELF_ALIGNMENT_LEFT
);
782 EXPECT_EQ(SHELF_ALIGNMENT_LEFT
, manager
->GetAlignment());
783 ShowAddUserScreen(true);
784 EXPECT_EQ(SHELF_ALIGNMENT_BOTTOM
, manager
->GetAlignment());
785 ShowAddUserScreen(false);
786 EXPECT_EQ(SHELF_ALIGNMENT_LEFT
, manager
->GetAlignment());
789 // Makes sure LayoutShelf invoked while animating cleans things up.
790 TEST_F(ShelfLayoutManagerTest
, LayoutShelfWhileAnimating
) {
791 ShelfWidget
* shelf
= GetShelfWidget();
792 // Force an initial layout.
793 shelf
->shelf_layout_manager()->LayoutShelf();
794 EXPECT_EQ(SHELF_VISIBLE
, shelf
->shelf_layout_manager()->visibility_state());
797 SetState(shelf
->shelf_layout_manager(), SHELF_HIDDEN
);
798 shelf
->shelf_layout_manager()->LayoutShelf();
799 EXPECT_EQ(SHELF_HIDDEN
, shelf
->shelf_layout_manager()->visibility_state());
800 gfx::Display display
= Shell::GetScreen()->GetDisplayNearestWindow(
801 Shell::GetPrimaryRootWindow());
802 EXPECT_EQ(0, display
.GetWorkAreaInsets().bottom());
804 // Make sure the bounds of the two widgets changed.
805 EXPECT_GE(shelf
->GetNativeView()->bounds().y(),
806 Shell::GetScreen()->GetPrimaryDisplay().bounds().bottom());
807 EXPECT_GE(shelf
->status_area_widget()->GetNativeView()->bounds().y(),
808 Shell::GetScreen()->GetPrimaryDisplay().bounds().bottom());
811 // Test that switching to a different visibility state does not restart the
812 // shelf show / hide animation if it is already running. (crbug.com/250918)
813 TEST_F(ShelfLayoutManagerTest
, SetStateWhileAnimating
) {
814 ShelfWidget
* shelf
= GetShelfWidget();
815 SetState(shelf
->shelf_layout_manager(), SHELF_VISIBLE
);
816 gfx::Rect initial_shelf_bounds
= shelf
->GetWindowBoundsInScreen();
817 gfx::Rect initial_status_bounds
=
818 shelf
->status_area_widget()->GetWindowBoundsInScreen();
820 ui::ScopedAnimationDurationScaleMode
normal_animation_duration(
821 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
);
822 SetState(shelf
->shelf_layout_manager(), SHELF_HIDDEN
);
823 SetState(shelf
->shelf_layout_manager(), SHELF_VISIBLE
);
825 gfx::Rect current_shelf_bounds
= shelf
->GetWindowBoundsInScreen();
826 gfx::Rect current_status_bounds
=
827 shelf
->status_area_widget()->GetWindowBoundsInScreen();
829 const int small_change
= initial_shelf_bounds
.height() / 2;
831 std::abs(initial_shelf_bounds
.height() - current_shelf_bounds
.height()),
834 std::abs(initial_status_bounds
.height() - current_status_bounds
.height()),
838 // Makes sure the shelf is sized when the status area changes size.
839 TEST_F(ShelfLayoutManagerTest
, ShelfUpdatedWhenStatusAreaChangesSize
) {
840 Shelf
* shelf
= Shelf::ForPrimaryDisplay();
842 ShelfWidget
* shelf_widget
= GetShelfWidget();
843 ASSERT_TRUE(shelf_widget
);
844 ASSERT_TRUE(shelf_widget
->status_area_widget());
845 shelf_widget
->status_area_widget()->SetBounds(
846 gfx::Rect(0, 0, 200, 200));
847 EXPECT_EQ(200, shelf_widget
->GetContentsView()->width() -
848 test::ShelfTestAPI(shelf
).shelf_view()->width());
853 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
854 #define MAYBE_AutoHide DISABLED_AutoHide
856 #define MAYBE_AutoHide AutoHide
859 // Various assertions around auto-hide.
860 TEST_F(ShelfLayoutManagerTest
, MAYBE_AutoHide
) {
861 aura::Window
* root
= Shell::GetPrimaryRootWindow();
862 ui::test::EventGenerator
generator(root
, root
);
863 generator
.MoveMouseTo(0, 0);
865 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
866 shelf
->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
867 views::Widget
* widget
= new views::Widget
;
868 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
869 params
.bounds
= gfx::Rect(0, 0, 200, 200);
870 params
.context
= CurrentContext();
871 // Widget is now owned by the parent window.
872 widget
->Init(params
);
875 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
876 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
878 // LayoutShelf() forces the animation to completion, at which point the
879 // shelf should go off the screen.
880 shelf
->LayoutShelf();
881 EXPECT_EQ(root
->bounds().bottom() - ShelfLayoutManager::kAutoHideSize
,
882 GetShelfWidget()->GetWindowBoundsInScreen().y());
883 EXPECT_EQ(root
->bounds().bottom() - ShelfLayoutManager::kAutoHideSize
,
884 Shell::GetScreen()->GetDisplayNearestWindow(
885 root
).work_area().bottom());
887 // Move the mouse to the bottom of the screen.
888 generator
.MoveMouseTo(0, root
->bounds().bottom() - 1);
890 // Shelf should be shown again (but it shouldn't have changed the work area).
891 SetState(shelf
, SHELF_AUTO_HIDE
);
892 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
893 shelf
->LayoutShelf();
894 EXPECT_EQ(root
->bounds().bottom() - shelf
->GetIdealBounds().height(),
895 GetShelfWidget()->GetWindowBoundsInScreen().y());
896 EXPECT_EQ(root
->bounds().bottom() - ShelfLayoutManager::kAutoHideSize
,
897 Shell::GetScreen()->GetDisplayNearestWindow(
898 root
).work_area().bottom());
900 // Move mouse back up.
901 generator
.MoveMouseTo(0, 0);
902 SetState(shelf
, SHELF_AUTO_HIDE
);
903 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
904 shelf
->LayoutShelf();
905 EXPECT_EQ(root
->bounds().bottom() - ShelfLayoutManager::kAutoHideSize
,
906 GetShelfWidget()->GetWindowBoundsInScreen().y());
908 // Drag mouse to bottom of screen.
909 generator
.PressLeftButton();
910 generator
.MoveMouseTo(0, root
->bounds().bottom() - 1);
911 UpdateAutoHideStateNow();
912 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
914 generator
.ReleaseLeftButton();
915 generator
.MoveMouseTo(1, root
->bounds().bottom() - 1);
916 UpdateAutoHideStateNow();
917 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
918 generator
.PressLeftButton();
919 generator
.MoveMouseTo(1, root
->bounds().bottom() - 1);
920 UpdateAutoHideStateNow();
921 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
924 // Test the behavior of the shelf when it is auto hidden and it is on the
925 // boundary between the primary and the secondary display.
926 TEST_F(ShelfLayoutManagerTest
, AutoHideShelfOnScreenBoundary
) {
927 if (!SupportsMultipleDisplays())
930 UpdateDisplay("800x600,800x600");
931 DisplayLayout
display_layout(DisplayLayout::RIGHT
, 0);
932 Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
934 // Put the primary monitor's shelf on the display boundary.
935 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
936 shelf
->SetAlignment(SHELF_ALIGNMENT_RIGHT
);
938 // Create a window because the shelf is always shown when no windows are
942 aura::Window::Windows root_windows
= Shell::GetAllRootWindows();
943 ASSERT_EQ(root_windows
[0],
944 GetShelfWidget()->GetNativeWindow()->GetRootWindow());
946 shelf
->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
947 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
949 int right_edge
= root_windows
[0]->GetBoundsInScreen().right() - 1;
950 int y
= root_windows
[0]->GetBoundsInScreen().y();
952 // Start off the mouse nowhere near the shelf; the shelf should be hidden.
953 ui::test::EventGenerator
& generator(GetEventGenerator());
954 generator
.MoveMouseTo(right_edge
- 50, y
);
955 UpdateAutoHideStateNow();
956 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
958 // Moving the mouse over the light bar (but not to the edge of the screen)
959 // should show the shelf.
960 generator
.MoveMouseTo(right_edge
- 1, y
);
961 UpdateAutoHideStateNow();
962 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
963 EXPECT_EQ(right_edge
- 1, Shell::GetScreen()->GetCursorScreenPoint().x());
965 // Moving the mouse off the light bar should hide the shelf.
966 generator
.MoveMouseTo(right_edge
- 50, y
);
967 UpdateAutoHideStateNow();
968 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
970 // Moving the mouse to the right edge of the screen crossing the light bar
971 // should show the shelf despite the mouse cursor getting warped to the
972 // secondary display.
973 generator
.MoveMouseTo(right_edge
- 1, y
);
974 generator
.MoveMouseTo(right_edge
, y
);
975 UpdateAutoHideStateNow();
976 EXPECT_NE(right_edge
- 1, Shell::GetScreen()->GetCursorScreenPoint().x());
977 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
980 generator
.MoveMouseTo(right_edge
- 50, y
);
981 UpdateAutoHideStateNow();
982 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
984 // Moving the mouse to the right edge of the screen crossing the light bar and
985 // overshooting by a lot should keep the shelf hidden.
986 generator
.MoveMouseTo(right_edge
- 1, y
);
987 generator
.MoveMouseTo(right_edge
+ 50, y
);
988 UpdateAutoHideStateNow();
989 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
991 // Moving the mouse to the right edge of the screen crossing the light bar and
992 // overshooting a bit should show the shelf.
993 generator
.MoveMouseTo(right_edge
- 1, y
);
994 generator
.MoveMouseTo(right_edge
+ 2, y
);
995 UpdateAutoHideStateNow();
996 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
998 // Keeping the mouse close to the left edge of the secondary display after the
999 // shelf is shown should keep the shelf shown.
1000 generator
.MoveMouseTo(right_edge
+ 2, y
+ 1);
1001 UpdateAutoHideStateNow();
1002 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1004 // Moving the mouse far from the left edge of the secondary display should
1006 generator
.MoveMouseTo(right_edge
+ 50, y
);
1007 UpdateAutoHideStateNow();
1008 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1010 // Moving to the left edge of the secondary display without first crossing
1011 // the primary display's right aligned shelf first should not show the shelf.
1012 generator
.MoveMouseTo(right_edge
+ 2, y
);
1013 UpdateAutoHideStateNow();
1014 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1017 // Assertions around the lock screen showing.
1018 TEST_F(ShelfLayoutManagerTest
, VisibleWhenLockScreenShowing
) {
1019 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1020 // it isn't over the shelf.
1021 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1023 generator
.MoveMouseTo(0, 0);
1025 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1026 shelf
->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1027 views::Widget
* widget
= new views::Widget
;
1028 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1029 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1030 params
.context
= CurrentContext();
1031 // Widget is now owned by the parent window.
1032 widget
->Init(params
);
1035 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1036 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1038 aura::Window
* root
= Shell::GetPrimaryRootWindow();
1039 // LayoutShelf() forces the animation to completion, at which point the
1040 // shelf should go off the screen.
1041 shelf
->LayoutShelf();
1042 EXPECT_EQ(root
->bounds().bottom() - ShelfLayoutManager::kAutoHideSize
,
1043 GetShelfWidget()->GetWindowBoundsInScreen().y());
1045 aura::Window
* lock_container
= Shell::GetContainer(
1046 Shell::GetPrimaryRootWindow(), kShellWindowId_LockScreenContainer
);
1048 views::Widget
* lock_widget
= new views::Widget
;
1049 views::Widget::InitParams
lock_params(
1050 views::Widget::InitParams::TYPE_WINDOW
);
1051 lock_params
.bounds
= gfx::Rect(0, 0, 200, 200);
1052 params
.context
= CurrentContext();
1053 lock_params
.parent
= lock_container
;
1054 // Widget is now owned by the parent window.
1055 lock_widget
->Init(lock_params
);
1056 lock_widget
->Maximize();
1057 lock_widget
->Show();
1061 // Showing a widget in the lock screen should force the shelf to be visibile.
1062 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1065 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1068 // Assertions around SetAutoHideBehavior.
1069 TEST_F(ShelfLayoutManagerTest
, SetAutoHideBehavior
) {
1070 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1071 // it isn't over the shelf.
1072 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1074 generator
.MoveMouseTo(0, 0);
1076 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1077 views::Widget
* widget
= new views::Widget
;
1078 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1079 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1080 params
.context
= CurrentContext();
1081 // Widget is now owned by the parent window.
1082 widget
->Init(params
);
1084 aura::Window
* window
= widget
->GetNativeWindow();
1085 gfx::Rect
display_bounds(
1086 Shell::GetScreen()->GetDisplayNearestWindow(window
).bounds());
1088 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1089 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1091 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1092 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1095 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1096 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1097 window
).work_area().bottom(),
1098 widget
->GetWorkAreaBoundsInScreen().bottom());
1100 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1101 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1102 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1103 window
).work_area().bottom(),
1104 widget
->GetWorkAreaBoundsInScreen().bottom());
1106 ui::ScopedAnimationDurationScaleMode
animation_duration(
1107 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
);
1109 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1110 ShelfWidget
* shelf_widget
= GetShelfWidget();
1111 EXPECT_TRUE(shelf_widget
->status_area_widget()->IsVisible());
1112 StepWidgetLayerAnimatorToEnd(shelf_widget
);
1113 StepWidgetLayerAnimatorToEnd(shelf_widget
->status_area_widget());
1114 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1115 EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow(
1116 window
).work_area().bottom(),
1117 widget
->GetWorkAreaBoundsInScreen().bottom());
1120 // Basic assertions around the dimming of the shelf.
1121 TEST_F(ShelfLayoutManagerTest
, TestDimmingBehavior
) {
1122 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1123 // it isn't over the shelf.
1124 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1126 generator
.MoveMouseTo(0, 0);
1128 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1129 shelf
->shelf_widget()->DisableDimmingAnimationsForTest();
1131 views::Widget
* widget
= new views::Widget
;
1132 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1133 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1134 params
.context
= CurrentContext();
1135 // Widget is now owned by the parent window.
1136 widget
->Init(params
);
1138 aura::Window
* window
= widget
->GetNativeWindow();
1139 gfx::Rect
display_bounds(
1140 Shell::GetScreen()->GetDisplayNearestWindow(window
).bounds());
1142 gfx::Point off_shelf
= display_bounds
.CenterPoint();
1143 gfx::Point on_shelf
=
1144 shelf
->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1146 // Test there is no dimming object active at this point.
1147 generator
.MoveMouseTo(on_shelf
.x(), on_shelf
.y());
1148 EXPECT_EQ(-1, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1149 generator
.MoveMouseTo(off_shelf
.x(), off_shelf
.y());
1150 EXPECT_EQ(-1, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1152 // After maximization, the shelf should be visible and the dimmer created.
1155 on_shelf
= shelf
->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1156 EXPECT_LT(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1158 // Moving the mouse off the shelf should dim the bar.
1159 generator
.MoveMouseTo(off_shelf
.x(), off_shelf
.y());
1160 EXPECT_LT(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1162 // Adding touch events outside the shelf should still keep the shelf in
1164 generator
.PressTouch();
1165 generator
.MoveTouch(off_shelf
);
1166 EXPECT_LT(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1167 // Move the touch into the shelf area should undim.
1168 generator
.MoveTouch(on_shelf
);
1169 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1170 generator
.ReleaseTouch();
1171 // And a release dims again.
1172 EXPECT_LT(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1174 // Moving the mouse on the shelf should undim the bar.
1175 generator
.MoveMouseTo(on_shelf
);
1176 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1178 // No matter what the touch events do, the shelf should stay undimmed.
1179 generator
.PressTouch();
1180 generator
.MoveTouch(off_shelf
);
1181 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1182 generator
.MoveTouch(on_shelf
);
1183 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1184 generator
.MoveTouch(off_shelf
);
1185 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1186 generator
.MoveTouch(on_shelf
);
1187 generator
.ReleaseTouch();
1189 // After restore, the dimming object should be deleted again.
1191 EXPECT_EQ(-1, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1194 // Assertions around the dimming of the shelf in conjunction with menus.
1195 TEST_F(ShelfLayoutManagerTest
, TestDimmingBehaviorWithMenus
) {
1196 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1197 // it isn't over the shelf.
1198 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1200 generator
.MoveMouseTo(0, 0);
1202 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1203 shelf
->shelf_widget()->DisableDimmingAnimationsForTest();
1205 views::Widget
* widget
= new views::Widget
;
1206 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1207 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1208 params
.context
= CurrentContext();
1209 // Widget is now owned by the parent window.
1210 widget
->Init(params
);
1212 aura::Window
* window
= widget
->GetNativeWindow();
1213 gfx::Rect
display_bounds(
1214 Shell::GetScreen()->GetDisplayNearestWindow(window
).bounds());
1216 // After maximization, the shelf should be visible and the dimmer created.
1219 gfx::Point off_shelf
= display_bounds
.CenterPoint();
1220 gfx::Point on_shelf
=
1221 shelf
->shelf_widget()->GetWindowBoundsInScreen().CenterPoint();
1223 // Moving the mouse on the shelf should undim the bar.
1224 generator
.MoveMouseTo(on_shelf
.x(), on_shelf
.y());
1225 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1227 // Simulate a menu opening.
1228 shelf
->shelf_widget()->ForceUndimming(true);
1230 // Moving the mouse off the shelf should not dim the bar.
1231 generator
.MoveMouseTo(off_shelf
.x(), off_shelf
.y());
1232 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1234 // No matter what the touch events do, the shelf should stay undimmed.
1235 generator
.PressTouch();
1236 generator
.MoveTouch(off_shelf
);
1237 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1238 generator
.MoveTouch(on_shelf
);
1239 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1240 generator
.MoveTouch(off_shelf
);
1241 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1242 generator
.ReleaseTouch();
1243 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1245 // "Closing the menu" should now turn off the menu since no event is inside
1246 // the shelf any longer.
1247 shelf
->shelf_widget()->ForceUndimming(false);
1248 EXPECT_LT(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1250 // Moving the mouse again on the shelf which should undim the bar again.
1251 // This time we check that the bar stays undimmed when the mouse remains on
1252 // the bar and the "menu gets closed".
1253 generator
.MoveMouseTo(on_shelf
.x(), on_shelf
.y());
1254 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1255 shelf
->shelf_widget()->ForceUndimming(true);
1256 generator
.MoveMouseTo(off_shelf
.x(), off_shelf
.y());
1257 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1258 generator
.MoveMouseTo(on_shelf
.x(), on_shelf
.y());
1259 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1260 shelf
->shelf_widget()->ForceUndimming(true);
1261 EXPECT_EQ(0, shelf
->shelf_widget()->GetDimmingAlphaForTest());
1264 // Verifies the shelf is visible when status/shelf is focused.
1265 TEST_F(ShelfLayoutManagerTest
, VisibleWhenStatusOrShelfFocused
) {
1266 // Since ShelfLayoutManager queries for mouse location, move the mouse so
1267 // it isn't over the shelf.
1268 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow(),
1270 generator
.MoveMouseTo(0, 0);
1272 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1273 views::Widget
* widget
= new views::Widget
;
1274 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1275 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1276 params
.context
= CurrentContext();
1277 // Widget is now owned by the parent window.
1278 widget
->Init(params
);
1280 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1281 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1282 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1284 // Focus the shelf. Have to go through the focus cycler as normal focus
1285 // requests to it do nothing.
1286 GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD
);
1287 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1290 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1292 // Trying to activate the status should fail, since we only allow activating
1293 // it when the user is using the keyboard (i.e. through FocusCycler).
1294 GetShelfWidget()->status_area_widget()->Activate();
1295 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1297 GetShelfWidget()->GetFocusCycler()->RotateFocus(FocusCycler::FORWARD
);
1298 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1301 // Makes sure shelf will be visible when app list opens as shelf is in
1302 // SHELF_VISIBLE state,and toggling app list won't change shelf
1303 // visibility state.
1304 TEST_F(ShelfLayoutManagerTest
, OpenAppListWithShelfVisibleState
) {
1305 Shell
* shell
= Shell::GetInstance();
1306 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1307 shelf
->LayoutShelf();
1308 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1310 // Create a normal unmaximized windowm shelf should be visible.
1311 aura::Window
* window
= CreateTestWindow();
1312 window
->SetBounds(gfx::Rect(0, 0, 100, 100));
1314 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1315 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1317 // Show app list and the shelf stays visible.
1318 shell
->ShowAppList(NULL
);
1319 EXPECT_TRUE(shell
->GetAppListTargetVisibility());
1320 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1322 // Hide app list and the shelf stays visible.
1323 shell
->DismissAppList();
1324 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1325 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1328 // Makes sure shelf will be shown with SHELF_AUTO_HIDE_SHOWN state
1329 // when app list opens as shelf is in SHELF_AUTO_HIDE state, and
1330 // toggling app list won't change shelf visibility state.
1331 TEST_F(ShelfLayoutManagerTest
, OpenAppListWithShelfAutoHideState
) {
1332 Shell
* shell
= Shell::GetInstance();
1333 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1334 shelf
->LayoutShelf();
1335 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1337 // Create a window and show it in maximized state.
1338 aura::Window
* window
= CreateTestWindow();
1339 window
->SetBounds(gfx::Rect(0, 0, 100, 100));
1340 window
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
1342 wm::ActivateWindow(window
);
1344 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1345 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1348 shell
->ShowAppList(NULL
);
1349 // The shelf's auto hide state won't be changed until the timer fires, so
1350 // calling shell->UpdateShelfVisibility() is kind of manually helping it to
1351 // update the state.
1352 shell
->UpdateShelfVisibility();
1353 EXPECT_TRUE(shell
->GetAppListTargetVisibility());
1354 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1355 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1358 shell
->DismissAppList();
1359 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1360 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1363 // Makes sure that when we have dual displays, with one or both shelves are set
1364 // to AutoHide, viewing the AppList on one of them doesn't unhide the other
1366 TEST_F(ShelfLayoutManagerTest
, DualDisplayOpenAppListWithShelfAutoHideState
) {
1367 if (!SupportsMultipleDisplays())
1370 // Create two displays.
1371 Shell
* shell
= Shell::GetInstance();
1372 DisplayManager
* display_manager
= shell
->display_manager();
1373 EXPECT_EQ(1U, display_manager
->GetNumDisplays());
1374 UpdateDisplay("0+0-200x200,+200+0-100x100");
1375 EXPECT_EQ(2U, display_manager
->GetNumDisplays());
1377 DisplayController
* display_controller
= shell
->display_controller();
1378 aura::Window::Windows root_windows
= display_controller
->GetAllRootWindows();
1379 EXPECT_EQ(root_windows
.size(), 2U);
1381 // Get the shelves in both displays and set them to be 'AutoHide'.
1382 ShelfLayoutManager
* shelf_1
=
1383 GetRootWindowController(root_windows
[0])->GetShelfLayoutManager();
1384 ShelfLayoutManager
* shelf_2
=
1385 GetRootWindowController(root_windows
[1])->GetShelfLayoutManager();
1386 EXPECT_NE(shelf_1
, shelf_2
);
1387 EXPECT_NE(shelf_1
->shelf_widget()->GetNativeWindow()->GetRootWindow(),
1388 shelf_2
->shelf_widget()->GetNativeWindow()->
1390 shelf_1
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1391 shelf_1
->LayoutShelf();
1392 shelf_2
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1393 shelf_2
->LayoutShelf();
1395 // Create a window in each display and show them in maximized state.
1396 aura::Window
* window_1
=
1397 CreateTestWindowInParent(root_windows
[0]);
1398 window_1
->SetBounds(gfx::Rect(0, 0, 100, 100));
1399 window_1
->SetProperty(aura::client::kShowStateKey
,
1400 ui::SHOW_STATE_MAXIMIZED
);
1402 aura::Window
* window_2
=
1403 CreateTestWindowInParent(root_windows
[1]);
1404 window_2
->SetBounds(gfx::Rect(201, 0, 100, 100));
1405 window_2
->SetProperty(aura::client::kShowStateKey
,
1406 ui::SHOW_STATE_MAXIMIZED
);
1409 EXPECT_EQ(shelf_1
->shelf_widget()->GetNativeWindow()->GetRootWindow(),
1410 window_1
->GetRootWindow());
1411 EXPECT_EQ(shelf_2
->shelf_widget()->GetNativeWindow()->GetRootWindow(),
1412 window_2
->GetRootWindow());
1414 // Activate one window in one display and manually trigger the update of shelf
1416 wm::ActivateWindow(window_1
);
1417 shell
->UpdateShelfVisibility();
1419 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1420 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_1
->visibility_state());
1421 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_2
->visibility_state());
1422 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf_1
->auto_hide_state());
1423 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf_2
->auto_hide_state());
1426 shell
->ShowAppList(NULL
);
1427 shell
->UpdateShelfVisibility();
1429 // Only the shelf in the active display should be shown, the other is hidden.
1430 EXPECT_TRUE(shell
->GetAppListTargetVisibility());
1431 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_1
->visibility_state());
1432 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf_1
->auto_hide_state());
1433 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_2
->visibility_state());
1434 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf_2
->auto_hide_state());
1436 // Hide app list, both shelves should be hidden.
1437 shell
->DismissAppList();
1438 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1439 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_1
->visibility_state());
1440 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf_2
->visibility_state());
1441 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf_1
->auto_hide_state());
1442 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf_2
->auto_hide_state());
1445 // Makes sure shelf will be hidden when app list opens as shelf is in HIDDEN
1446 // state, and toggling app list won't change shelf visibility state.
1447 TEST_F(ShelfLayoutManagerTest
, OpenAppListWithShelfHiddenState
) {
1448 Shell
* shell
= Shell::GetInstance();
1449 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1450 // For shelf to be visible, app list is not open in initial state.
1451 shelf
->LayoutShelf();
1453 // Create a window and make it full screen.
1454 aura::Window
* window
= CreateTestWindow();
1455 window
->SetBounds(gfx::Rect(0, 0, 100, 100));
1456 window
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_FULLSCREEN
);
1458 wm::ActivateWindow(window
);
1460 // App list and shelf is not shown.
1461 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1462 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
1465 shell
->ShowAppList(NULL
);
1466 EXPECT_TRUE(shell
->GetAppListTargetVisibility());
1467 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
1470 shell
->DismissAppList();
1471 EXPECT_FALSE(shell
->GetAppListTargetVisibility());
1472 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
1475 // Tests that the shelf is only hidden for a fullscreen window at the front and
1476 // toggles visibility when another window is activated.
1477 TEST_F(ShelfLayoutManagerTest
, FullscreenWindowInFrontHidesShelf
) {
1478 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1480 // Create a window and make it full screen.
1481 aura::Window
* window1
= CreateTestWindow();
1482 window1
->SetBounds(gfx::Rect(0, 0, 100, 100));
1483 window1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_FULLSCREEN
);
1486 aura::Window
* window2
= CreateTestWindow();
1487 window2
->SetBounds(gfx::Rect(0, 0, 100, 100));
1490 wm::GetWindowState(window1
)->Activate();
1491 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
1493 wm::GetWindowState(window2
)->Activate();
1494 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1496 wm::GetWindowState(window1
)->Activate();
1497 EXPECT_EQ(SHELF_HIDDEN
, shelf
->visibility_state());
1500 // Test the behavior of the shelf when a window on one display is fullscreen
1501 // but the other display has the active window.
1502 TEST_F(ShelfLayoutManagerTest
, FullscreenWindowOnSecondDisplay
) {
1503 if (!SupportsMultipleDisplays())
1506 UpdateDisplay("800x600,800x600");
1507 DisplayManager
* display_manager
= Shell::GetInstance()->display_manager();
1508 aura::Window::Windows root_windows
= Shell::GetAllRootWindows();
1509 Shell::RootWindowControllerList root_window_controllers
=
1510 Shell::GetAllRootWindowControllers();
1512 // Create windows on either display.
1513 aura::Window
* window1
= CreateTestWindow();
1514 window1
->SetBoundsInScreen(
1515 gfx::Rect(0, 0, 100, 100),
1516 display_manager
->GetDisplayAt(0));
1517 window1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_FULLSCREEN
);
1520 aura::Window
* window2
= CreateTestWindow();
1521 window2
->SetBoundsInScreen(
1522 gfx::Rect(800, 0, 100, 100),
1523 display_manager
->GetDisplayAt(1));
1526 EXPECT_EQ(root_windows
[0], window1
->GetRootWindow());
1527 EXPECT_EQ(root_windows
[1], window2
->GetRootWindow());
1529 wm::GetWindowState(window2
)->Activate();
1530 EXPECT_EQ(SHELF_HIDDEN
,
1531 root_window_controllers
[0]->GetShelfLayoutManager()->visibility_state());
1532 EXPECT_EQ(SHELF_VISIBLE
,
1533 root_window_controllers
[1]->GetShelfLayoutManager()->visibility_state());
1538 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
1539 #define MAYBE_SetAlignment DISABLED_SetAlignment
1541 #define MAYBE_SetAlignment SetAlignment
1544 // Tests SHELF_ALIGNMENT_(LEFT, RIGHT, TOP).
1545 TEST_F(ShelfLayoutManagerTest
, MAYBE_SetAlignment
) {
1546 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1547 // Force an initial layout.
1548 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1549 shelf
->LayoutShelf();
1550 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1552 shelf
->SetAlignment(SHELF_ALIGNMENT_LEFT
);
1553 gfx::Rect
shelf_bounds(
1554 GetShelfWidget()->GetWindowBoundsInScreen());
1555 const gfx::Screen
* screen
= Shell::GetScreen();
1556 gfx::Display display
=
1557 screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1558 ASSERT_NE(-1, display
.id());
1559 EXPECT_EQ(shelf
->GetIdealBounds().width(),
1560 display
.GetWorkAreaInsets().left());
1562 shelf_bounds
.width(),
1563 GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
1564 EXPECT_EQ(SHELF_ALIGNMENT_LEFT
, GetSystemTray()->shelf_alignment());
1565 StatusAreaWidget
* status_area_widget
= GetShelfWidget()->status_area_widget();
1566 gfx::Rect
status_bounds(status_area_widget
->GetWindowBoundsInScreen());
1567 EXPECT_GE(status_bounds
.width(),
1568 status_area_widget
->GetContentsView()->GetPreferredSize().width());
1569 EXPECT_EQ(shelf
->GetIdealBounds().width(),
1570 display
.GetWorkAreaInsets().left());
1571 EXPECT_EQ(0, display
.GetWorkAreaInsets().top());
1572 EXPECT_EQ(0, display
.GetWorkAreaInsets().bottom());
1573 EXPECT_EQ(0, display
.GetWorkAreaInsets().right());
1574 EXPECT_EQ(display
.bounds().x(), shelf_bounds
.x());
1575 EXPECT_EQ(display
.bounds().y(), shelf_bounds
.y());
1576 EXPECT_EQ(display
.bounds().height(), shelf_bounds
.height());
1577 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1578 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1579 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
,
1580 display
.GetWorkAreaInsets().left());
1581 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
, display
.work_area().x());
1583 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1584 shelf
->SetAlignment(SHELF_ALIGNMENT_RIGHT
);
1585 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1586 shelf_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
1587 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1588 ASSERT_NE(-1, display
.id());
1589 EXPECT_EQ(shelf
->GetIdealBounds().width(),
1590 display
.GetWorkAreaInsets().right());
1591 EXPECT_GE(shelf_bounds
.width(),
1592 GetShelfWidget()->GetContentsView()->GetPreferredSize().width());
1593 EXPECT_EQ(SHELF_ALIGNMENT_RIGHT
, GetSystemTray()->shelf_alignment());
1594 status_bounds
= gfx::Rect(status_area_widget
->GetWindowBoundsInScreen());
1595 EXPECT_GE(status_bounds
.width(),
1596 status_area_widget
->GetContentsView()->GetPreferredSize().width());
1597 EXPECT_EQ(shelf
->GetIdealBounds().width(),
1598 display
.GetWorkAreaInsets().right());
1599 EXPECT_EQ(0, display
.GetWorkAreaInsets().top());
1600 EXPECT_EQ(0, display
.GetWorkAreaInsets().bottom());
1601 EXPECT_EQ(0, display
.GetWorkAreaInsets().left());
1602 EXPECT_EQ(display
.work_area().right(), shelf_bounds
.x());
1603 EXPECT_EQ(display
.bounds().y(), shelf_bounds
.y());
1604 EXPECT_EQ(display
.bounds().height(), shelf_bounds
.height());
1605 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1606 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1607 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
,
1608 display
.GetWorkAreaInsets().right());
1609 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
,
1610 display
.bounds().right() - display
.work_area().right());
1612 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1613 shelf
->SetAlignment(SHELF_ALIGNMENT_TOP
);
1614 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1615 shelf_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
1616 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1617 ASSERT_NE(-1, display
.id());
1618 EXPECT_EQ(shelf
->GetIdealBounds().height(),
1619 display
.GetWorkAreaInsets().top());
1620 EXPECT_GE(shelf_bounds
.height(),
1621 GetShelfWidget()->GetContentsView()->GetPreferredSize().height());
1622 EXPECT_EQ(SHELF_ALIGNMENT_TOP
, GetSystemTray()->shelf_alignment());
1623 status_bounds
= gfx::Rect(status_area_widget
->GetWindowBoundsInScreen());
1624 EXPECT_GE(status_bounds
.height(),
1625 status_area_widget
->GetContentsView()->GetPreferredSize().height());
1626 EXPECT_EQ(shelf
->GetIdealBounds().height(),
1627 display
.GetWorkAreaInsets().top());
1628 EXPECT_EQ(0, display
.GetWorkAreaInsets().right());
1629 EXPECT_EQ(0, display
.GetWorkAreaInsets().bottom());
1630 EXPECT_EQ(0, display
.GetWorkAreaInsets().left());
1631 EXPECT_EQ(display
.work_area().y(), shelf_bounds
.bottom());
1632 EXPECT_EQ(display
.bounds().x(), shelf_bounds
.x());
1633 EXPECT_EQ(display
.bounds().width(), shelf_bounds
.width());
1634 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1635 display
= screen
->GetDisplayNearestWindow(Shell::GetPrimaryRootWindow());
1636 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
,
1637 display
.GetWorkAreaInsets().top());
1638 EXPECT_EQ(ShelfLayoutManager::kAutoHideSize
,
1639 display
.work_area().y() - display
.bounds().y());
1642 TEST_F(ShelfLayoutManagerTest
, GestureEdgeSwipe
) {
1643 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1644 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1645 views::Widget
* widget
= new views::Widget
;
1646 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1647 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1648 params
.context
= CurrentContext();
1649 widget
->Init(params
);
1653 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1655 aura::Window
* window
= widget
->GetNativeWindow();
1656 shelf
->LayoutShelf();
1658 gfx::Rect shelf_shown
= GetShelfWidget()->GetWindowBoundsInScreen();
1659 gfx::Rect bounds_shelf
= window
->bounds();
1661 // Edge swipe when SHELF_VISIBLE should not change visibility state.
1662 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1663 generator
.GestureEdgeSwipe();
1664 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1666 // Edge swipe when AUTO_HIDE_HIDDEN should change to AUTO_HIDE_SHOWN.
1667 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1668 shelf
->LayoutShelf();
1669 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1670 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1671 generator
.GestureEdgeSwipe();
1672 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1673 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1675 widget
->SetFullscreen(true);
1676 wm::GetWindowState(window
)->set_hide_shelf_when_fullscreen(false);
1677 shelf
->UpdateVisibilityState();
1679 // Edge swipe in fullscreen + AUTO_HIDE_HIDDEN should show the shelf and
1680 // remain fullscreen.
1681 EXPECT_TRUE(widget
->IsFullscreen());
1682 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1683 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1684 generator
.GestureEdgeSwipe();
1685 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1686 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1687 EXPECT_TRUE(widget
->IsFullscreen());
1691 // RootWindow and Display can't resize on Windows Ash. http://crbug.com/165962
1692 #define MAYBE_GestureDrag DISABLED_GestureDrag
1694 #define MAYBE_GestureDrag GestureDrag
1697 TEST_F(ShelfLayoutManagerTest
, MAYBE_GestureDrag
) {
1698 // Slop is an implementation detail of gesture recognition, and complicates
1699 // these tests. Ignore it.
1700 ui::GestureConfiguration::GetInstance()
1701 ->set_max_touch_move_in_pixels_for_click(0);
1702 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1704 SCOPED_TRACE("BOTTOM");
1705 RunGestureDragTests(gfx::Vector2d(0, 120));
1709 SCOPED_TRACE("LEFT");
1710 shelf
->SetAlignment(SHELF_ALIGNMENT_LEFT
);
1711 RunGestureDragTests(gfx::Vector2d(-120, 0));
1715 SCOPED_TRACE("RIGHT");
1716 shelf
->SetAlignment(SHELF_ALIGNMENT_RIGHT
);
1717 RunGestureDragTests(gfx::Vector2d(120, 0));
1721 TEST_F(ShelfLayoutManagerTest
, WindowVisibilityDisablesAutoHide
) {
1722 if (!SupportsMultipleDisplays())
1725 UpdateDisplay("800x600,800x600");
1726 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1727 shelf
->LayoutShelf();
1728 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1730 // Create a visible window so auto-hide behavior is enforced
1731 views::Widget
* dummy
= CreateTestWidget();
1733 // Window visible => auto hide behaves normally.
1734 shelf
->UpdateVisibilityState();
1735 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1737 // Window minimized => auto hide disabled.
1739 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1741 // Window closed => auto hide disabled.
1743 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1745 // Multiple window test
1746 views::Widget
* window1
= CreateTestWidget();
1747 views::Widget
* window2
= CreateTestWidget();
1749 // both visible => normal autohide
1750 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1752 // either minimzed => normal autohide
1753 window2
->Minimize();
1754 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1756 window1
->Minimize();
1757 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1759 // both minimized => disable auto hide
1760 window2
->Minimize();
1761 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1763 // Test moving windows to/from other display.
1765 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1766 // Move to second display.
1767 window2
->SetBounds(gfx::Rect(850, 50, 50, 50));
1768 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1769 // Move back to primary display.
1770 window2
->SetBounds(gfx::Rect(50, 50, 50, 50));
1771 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1774 // Test that the shelf animates back to its normal position upon a user
1775 // completing a gesture drag.
1776 TEST_F(ShelfLayoutManagerTest
, ShelfAnimatesWhenGestureComplete
) {
1777 if (!SupportsHostWindowResize())
1780 // Test the shelf animates back to its original visible bounds when it is
1781 // dragged when there are no visible windows.
1782 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1783 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1784 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1785 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1786 gfx::Rect visible_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
1788 // Enable animations so that we can make sure that they occur.
1789 ui::ScopedAnimationDurationScaleMode
regular_animations(
1790 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
1792 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1793 gfx::Rect shelf_bounds_in_screen
=
1794 GetShelfWidget()->GetWindowBoundsInScreen();
1795 gfx::Point
start(shelf_bounds_in_screen
.CenterPoint());
1796 gfx::Point
end(start
.x(), shelf_bounds_in_screen
.bottom());
1797 generator
.GestureScrollSequence(start
, end
,
1798 base::TimeDelta::FromMilliseconds(10), 5);
1799 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1800 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1802 ShelfAnimationWaiter
waiter(visible_bounds
);
1803 // Wait till the animation completes and check that it occurred.
1804 waiter
.WaitTillDoneAnimating();
1805 EXPECT_TRUE(waiter
.WasValidAnimation());
1808 // Create a visible window so auto-hide behavior is enforced.
1811 // Get the bounds of the shelf when it is hidden.
1812 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1813 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1814 gfx::Rect auto_hidden_bounds
= GetShelfWidget()->GetWindowBoundsInScreen();
1817 // Enable the animations so that we can make sure they do occur.
1818 ui::ScopedAnimationDurationScaleMode
regular_animations(
1819 ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION
);
1822 GetShelfWidget()->GetWindowBoundsInScreen().CenterPoint();
1823 gfx::Point
end(start
.x(), start
.y() - 100);
1824 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1826 // Test that the shelf animates to the visible bounds after a swipe up on
1827 // the auto hidden shelf.
1828 generator
.GestureScrollSequence(start
, end
,
1829 base::TimeDelta::FromMilliseconds(10), 1);
1830 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1831 ShelfAnimationWaiter
waiter1(visible_bounds
);
1832 waiter1
.WaitTillDoneAnimating();
1833 EXPECT_TRUE(waiter1
.WasValidAnimation());
1835 // Test that the shelf animates to the auto hidden bounds after a swipe up
1836 // on the visible shelf.
1837 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1838 generator
.GestureScrollSequence(start
, end
,
1839 base::TimeDelta::FromMilliseconds(10), 1);
1840 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1841 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1842 ShelfAnimationWaiter
waiter2(auto_hidden_bounds
);
1843 waiter2
.WaitTillDoneAnimating();
1844 EXPECT_TRUE(waiter2
.WasValidAnimation());
1848 TEST_F(ShelfLayoutManagerTest
, GestureRevealsTrayBubble
) {
1849 if (!SupportsHostWindowResize())
1852 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1853 shelf
->LayoutShelf();
1855 // Create a visible window so auto-hide behavior is enforced.
1858 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
1859 SystemTray
* tray
= GetSystemTray();
1861 // First, make sure the shelf is visible.
1862 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1863 EXPECT_FALSE(tray
->HasSystemBubble());
1865 // Now, drag up on the tray to show the bubble.
1866 gfx::Point start
= GetShelfWidget()->status_area_widget()->
1867 GetWindowBoundsInScreen().CenterPoint();
1868 gfx::Point
end(start
.x(), start
.y() - 100);
1869 generator
.GestureScrollSequence(start
, end
,
1870 base::TimeDelta::FromMilliseconds(10), 1);
1871 EXPECT_TRUE(tray
->HasSystemBubble());
1872 tray
->CloseSystemBubble();
1873 RunAllPendingInMessageLoop();
1874 EXPECT_FALSE(tray
->HasSystemBubble());
1876 // Drag again, but only a small amount, and slowly. The bubble should not be
1878 end
.set_y(start
.y() - 30);
1879 generator
.GestureScrollSequence(start
, end
,
1880 base::TimeDelta::FromMilliseconds(500), 100);
1881 EXPECT_FALSE(tray
->HasSystemBubble());
1883 // Now, hide the shelf.
1884 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1886 // Start a drag from the bezel, and drag up to show both the shelf and the
1888 start
.set_y(start
.y() + 100);
1889 end
.set_y(start
.y() - 400);
1890 generator
.GestureScrollSequence(start
, end
,
1891 base::TimeDelta::FromMilliseconds(10), 1);
1892 EXPECT_EQ(SHELF_VISIBLE
, shelf
->visibility_state());
1893 EXPECT_TRUE(tray
->HasSystemBubble());
1896 TEST_F(ShelfLayoutManagerTest
, ShelfFlickerOnTrayActivation
) {
1897 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1899 // Create a visible window so auto-hide behavior is enforced.
1902 // Turn on auto-hide for the shelf.
1903 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1904 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1905 EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN
, shelf
->auto_hide_state());
1907 // Show the status menu. That should make the shelf visible again.
1908 Shell::GetInstance()->accelerator_controller()->PerformActionIfEnabled(
1909 SHOW_SYSTEM_TRAY_BUBBLE
);
1910 EXPECT_EQ(SHELF_AUTO_HIDE
, shelf
->visibility_state());
1911 EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN
, shelf
->auto_hide_state());
1912 EXPECT_TRUE(GetSystemTray()->HasSystemBubble());
1915 TEST_F(ShelfLayoutManagerTest
, WorkAreaChangeWorkspace
) {
1916 // Make sure the shelf is always visible.
1917 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1918 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1919 shelf
->LayoutShelf();
1921 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_WINDOW
);
1922 params
.bounds
= gfx::Rect(0, 0, 200, 200);
1923 params
.context
= CurrentContext();
1924 views::Widget
* widget_one
= CreateTestWidgetWithParams(params
);
1925 widget_one
->Maximize();
1927 views::Widget
* widget_two
= CreateTestWidgetWithParams(params
);
1928 widget_two
->Maximize();
1929 widget_two
->Activate();
1931 // Both windows are maximized. They should be of the same size.
1932 EXPECT_EQ(widget_one
->GetNativeWindow()->bounds().ToString(),
1933 widget_two
->GetNativeWindow()->bounds().ToString());
1934 int area_when_shelf_shown
=
1935 widget_one
->GetNativeWindow()->bounds().size().GetArea();
1937 // Now hide the shelf.
1938 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1940 // Both windows should be resized according to the shelf status.
1941 EXPECT_EQ(widget_one
->GetNativeWindow()->bounds().ToString(),
1942 widget_two
->GetNativeWindow()->bounds().ToString());
1943 // Resized to small.
1944 EXPECT_LT(area_when_shelf_shown
,
1945 widget_one
->GetNativeWindow()->bounds().size().GetArea());
1947 // Now show the shelf.
1948 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1950 // Again both windows should be of the same size.
1951 EXPECT_EQ(widget_one
->GetNativeWindow()->bounds().ToString(),
1952 widget_two
->GetNativeWindow()->bounds().ToString());
1953 EXPECT_EQ(area_when_shelf_shown
,
1954 widget_one
->GetNativeWindow()->bounds().size().GetArea());
1957 // Confirm that the shelf is dimmed only when content is maximized and
1958 // shelf is not autohidden.
1959 TEST_F(ShelfLayoutManagerTest
, Dimming
) {
1960 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
1961 scoped_ptr
<aura::Window
> w1(CreateTestWindow());
1963 wm::ActivateWindow(w1
.get());
1965 // Normal window doesn't dim shelf.
1966 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_NORMAL
);
1967 ShelfWidget
* shelf
= GetShelfWidget();
1968 EXPECT_FALSE(shelf
->GetDimsShelf());
1970 // Maximized window does.
1971 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
1972 EXPECT_TRUE(shelf
->GetDimsShelf());
1974 // Change back to normal stops dimming.
1975 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_NORMAL
);
1976 EXPECT_FALSE(shelf
->GetDimsShelf());
1978 // Changing back to maximized dims again.
1979 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
1980 EXPECT_TRUE(shelf
->GetDimsShelf());
1982 // Changing shelf to autohide stops dimming.
1983 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
1984 EXPECT_FALSE(shelf
->GetDimsShelf());
1987 // Make sure that the shelf will not hide if the mouse is between a bubble and
1989 TEST_F(ShelfLayoutManagerTest
, BubbleEnlargesShelfMouseHitArea
) {
1990 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
1991 StatusAreaWidget
* status_area_widget
=
1992 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget();
1993 SystemTray
* tray
= GetSystemTray();
1995 // Create a visible window so auto-hide behavior is enforced.
1998 shelf
->LayoutShelf();
1999 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
2001 // Make two iterations - first without a message bubble which should make
2002 // the shelf disappear and then with a message bubble which should keep it
2004 for (int i
= 0; i
< 2; i
++) {
2005 // Make sure the shelf is visible and position the mouse over it. Then
2007 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
2008 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2010 status_area_widget
->GetWindowBoundsInScreen().CenterPoint();
2011 generator
.MoveMouseTo(center
.x(), center
.y());
2012 shelf
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
2013 EXPECT_TRUE(shelf
->IsVisible());
2015 // In our first iteration we make sure there is no bubble.
2016 tray
->CloseSystemBubble();
2017 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2019 // In our second iteration we show a bubble.
2020 TestItem
*item
= new TestItem
;
2021 tray
->AddTrayItem(item
);
2022 tray
->ShowNotificationView(item
);
2023 EXPECT_TRUE(status_area_widget
->IsMessageBubbleShown());
2025 // Move the pointer over the edge of the shelf.
2026 generator
.MoveMouseTo(
2027 center
.x(), status_area_widget
->GetWindowBoundsInScreen().y() - 8);
2028 shelf
->UpdateVisibilityState();
2030 EXPECT_TRUE(shelf
->IsVisible());
2031 EXPECT_TRUE(status_area_widget
->IsMessageBubbleShown());
2033 EXPECT_FALSE(shelf
->IsVisible());
2034 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2039 TEST_F(ShelfLayoutManagerTest
, ShelfBackgroundColor
) {
2040 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT
, GetShelfWidget()->GetBackgroundType());
2042 scoped_ptr
<aura::Window
> w1(CreateTestWindow());
2044 wm::ActivateWindow(w1
.get());
2045 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT
, GetShelfWidget()->GetBackgroundType());
2046 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
2047 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED
, GetShelfWidget()->GetBackgroundType());
2049 scoped_ptr
<aura::Window
> w2(CreateTestWindow());
2051 wm::ActivateWindow(w2
.get());
2052 // Overlaps with shelf.
2053 w2
->SetBounds(GetShelfLayoutManager()->GetIdealBounds());
2055 // Still background is 'maximized'.
2056 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED
, GetShelfWidget()->GetBackgroundType());
2058 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MINIMIZED
);
2059 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP
, GetShelfWidget()->GetBackgroundType());
2060 w2
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MINIMIZED
);
2061 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT
, GetShelfWidget()->GetBackgroundType());
2063 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
2064 EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED
, GetShelfWidget()->GetBackgroundType());
2066 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT
, GetShelfWidget()->GetBackgroundType());
2069 // Verify that the shelf doesn't have the opaque background if it's auto-hide
2071 TEST_F(ShelfLayoutManagerTest
, ShelfBackgroundColorAutoHide
) {
2072 EXPECT_EQ(SHELF_BACKGROUND_DEFAULT
, GetShelfWidget ()->GetBackgroundType());
2074 GetShelfLayoutManager()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS
);
2075 scoped_ptr
<aura::Window
> w1(CreateTestWindow());
2077 wm::ActivateWindow(w1
.get());
2078 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP
, GetShelfWidget()->GetBackgroundType());
2079 w1
->SetProperty(aura::client::kShowStateKey
, ui::SHOW_STATE_MAXIMIZED
);
2080 EXPECT_EQ(SHELF_BACKGROUND_OVERLAP
, GetShelfWidget()->GetBackgroundType());
2083 #if defined(OS_CHROMEOS)
2084 #define MAYBE_StatusAreaHitBoxCoversEdge StatusAreaHitBoxCoversEdge
2086 #define MAYBE_StatusAreaHitBoxCoversEdge DISABLED_StatusAreaHitBoxCoversEdge
2089 // Verify the hit bounds of the status area extend to the edge of the shelf.
2090 TEST_F(ShelfLayoutManagerTest
, MAYBE_StatusAreaHitBoxCoversEdge
) {
2091 UpdateDisplay("400x400");
2092 ShelfLayoutManager
* shelf
= GetShelfLayoutManager();
2093 StatusAreaWidget
* status_area_widget
=
2094 Shell::GetPrimaryRootWindowController()->shelf()->status_area_widget();
2095 ui::test::EventGenerator
generator(Shell::GetPrimaryRootWindow());
2096 generator
.MoveMouseTo(399,399);
2098 // Test bottom right pixel for bottom alignment.
2099 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2100 generator
.ClickLeftButton();
2101 EXPECT_TRUE(status_area_widget
->IsMessageBubbleShown());
2102 generator
.ClickLeftButton();
2103 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2105 // Test bottom right pixel for right alignment.
2106 shelf
->SetAlignment(SHELF_ALIGNMENT_RIGHT
);
2107 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2108 generator
.ClickLeftButton();
2109 EXPECT_TRUE(status_area_widget
->IsMessageBubbleShown());
2110 generator
.ClickLeftButton();
2111 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2113 // Test bottom left pixel for left alignment.
2114 generator
.MoveMouseTo(0, 399);
2115 shelf
->SetAlignment(SHELF_ALIGNMENT_LEFT
);
2116 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2117 generator
.ClickLeftButton();
2118 EXPECT_TRUE(status_area_widget
->IsMessageBubbleShown());
2119 generator
.ClickLeftButton();
2120 EXPECT_FALSE(status_area_widget
->IsMessageBubbleShown());
2123 // Tests that when the auto-hide behaviour is changed during an animation the
2124 // target bounds are updated to reflect the new state.
2125 TEST_F(ShelfLayoutManagerTest
,
2126 ShelfAutoHideToggleDuringAnimationUpdatesBounds
) {
2127 ShelfLayoutManager
* shelf_manager
= GetShelfLayoutManager();
2128 aura::Window
* status_window
= GetShelfWidget()->status_area_widget()->
2130 gfx::Rect initial_bounds
= status_window
->bounds();
2132 ui::ScopedAnimationDurationScaleMode
regular_animations(
2133 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION
);
2134 shelf_manager
->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN
);
2135 gfx::Rect hide_target_bounds
= status_window
->GetTargetBounds();
2136 EXPECT_GT(hide_target_bounds
.y(), initial_bounds
.y());
2138 shelf_manager
->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER
);
2139 gfx::Rect reshow_target_bounds
= status_window
->GetTargetBounds();
2140 EXPECT_EQ(initial_bounds
, reshow_target_bounds
);