1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/skia_bindings/gl_bindings_skia_cmd_buffer.h"
7 #ifndef GL_GLEXT_PROTOTYPES
8 #define GL_GLEXT_PROTOTYPES
10 #include "gpu/GLES2/gl2extchromium.h"
11 #include "third_party/khronos/GLES2/gl2.h"
12 #include "third_party/khronos/GLES2/gl2ext.h"
13 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
15 namespace skia_bindings
{
17 GrGLInterface
* CreateCommandBufferSkiaGLBinding() {
18 GrGLInterface
* interface
= new GrGLInterface
;
19 interface
->fStandard
= kGLES_GrGLStandard
;
20 interface
->fExtensions
.init(kGLES_GrGLStandard
,
25 GrGLInterface::Functions
* functions
= &interface
->fFunctions
;
26 functions
->fActiveTexture
= glActiveTexture
;
27 functions
->fAttachShader
= glAttachShader
;
28 functions
->fBindAttribLocation
= glBindAttribLocation
;
29 functions
->fBindBuffer
= glBindBuffer
;
30 functions
->fBindTexture
= glBindTexture
;
31 functions
->fBindVertexArray
= glBindVertexArrayOES
;
32 functions
->fBlendColor
= glBlendColor
;
33 functions
->fBlendFunc
= glBlendFunc
;
34 functions
->fBufferData
= glBufferData
;
35 functions
->fBufferSubData
= glBufferSubData
;
36 functions
->fClear
= glClear
;
37 functions
->fClearColor
= glClearColor
;
38 functions
->fClearStencil
= glClearStencil
;
39 functions
->fColorMask
= glColorMask
;
40 functions
->fCompileShader
= glCompileShader
;
41 functions
->fCompressedTexImage2D
= glCompressedTexImage2D
;
42 functions
->fCopyTexSubImage2D
= glCopyTexSubImage2D
;
43 functions
->fCreateProgram
= glCreateProgram
;
44 functions
->fCreateShader
= glCreateShader
;
45 functions
->fCullFace
= glCullFace
;
46 functions
->fDeleteBuffers
= glDeleteBuffers
;
47 functions
->fDeleteProgram
= glDeleteProgram
;
48 functions
->fDeleteShader
= glDeleteShader
;
49 functions
->fDeleteTextures
= glDeleteTextures
;
50 functions
->fDeleteVertexArrays
= glDeleteVertexArraysOES
;
51 functions
->fDepthMask
= glDepthMask
;
52 functions
->fDisable
= glDisable
;
53 functions
->fDisableVertexAttribArray
= glDisableVertexAttribArray
;
54 functions
->fDiscardFramebuffer
= glDiscardFramebufferEXT
;
55 functions
->fDrawArrays
= glDrawArrays
;
56 functions
->fDrawElements
= glDrawElements
;
57 functions
->fEnable
= glEnable
;
58 functions
->fEnableVertexAttribArray
= glEnableVertexAttribArray
;
59 functions
->fFinish
= glFinish
;
60 functions
->fFlush
= glFlush
;
61 functions
->fFrontFace
= glFrontFace
;
62 functions
->fGenBuffers
= glGenBuffers
;
63 functions
->fGenTextures
= glGenTextures
;
64 functions
->fGenVertexArrays
= glGenVertexArraysOES
;
65 functions
->fGetBufferParameteriv
= glGetBufferParameteriv
;
66 functions
->fGetError
= glGetError
;
67 functions
->fGetIntegerv
= glGetIntegerv
;
68 functions
->fGetProgramInfoLog
= glGetProgramInfoLog
;
69 functions
->fGetProgramiv
= glGetProgramiv
;
70 functions
->fGetShaderInfoLog
= glGetShaderInfoLog
;
71 functions
->fGetShaderiv
= glGetShaderiv
;
72 functions
->fGetShaderPrecisionFormat
= glGetShaderPrecisionFormat
;
73 functions
->fGetString
= glGetString
;
74 functions
->fGetUniformLocation
= glGetUniformLocation
;
75 functions
->fInsertEventMarker
= glInsertEventMarkerEXT
;
76 functions
->fLineWidth
= glLineWidth
;
77 functions
->fLinkProgram
= glLinkProgram
;
78 functions
->fMapBufferSubData
= glMapBufferSubDataCHROMIUM
;
79 functions
->fMapTexSubImage2D
= glMapTexSubImage2DCHROMIUM
;
80 functions
->fPixelStorei
= glPixelStorei
;
81 functions
->fPopGroupMarker
= glPopGroupMarkerEXT
;
82 functions
->fPushGroupMarker
= glPushGroupMarkerEXT
;
83 functions
->fReadPixels
= glReadPixels
;
84 functions
->fScissor
= glScissor
;
85 functions
->fShaderSource
= glShaderSource
;
86 functions
->fStencilFunc
= glStencilFunc
;
87 functions
->fStencilFuncSeparate
= glStencilFuncSeparate
;
88 functions
->fStencilMask
= glStencilMask
;
89 functions
->fStencilMaskSeparate
= glStencilMaskSeparate
;
90 functions
->fStencilOp
= glStencilOp
;
91 functions
->fStencilOpSeparate
= glStencilOpSeparate
;
92 functions
->fTexImage2D
= glTexImage2D
;
93 functions
->fTexParameteri
= glTexParameteri
;
94 functions
->fTexParameteriv
= glTexParameteriv
;
95 functions
->fTexStorage2D
= glTexStorage2DEXT
;
96 functions
->fTexSubImage2D
= glTexSubImage2D
;
97 functions
->fUniform1f
= glUniform1f
;
98 functions
->fUniform1i
= glUniform1i
;
99 functions
->fUniform1fv
= glUniform1fv
;
100 functions
->fUniform1iv
= glUniform1iv
;
101 functions
->fUniform2f
= glUniform2f
;
102 functions
->fUniform2i
= glUniform2i
;
103 functions
->fUniform2fv
= glUniform2fv
;
104 functions
->fUniform2iv
= glUniform2iv
;
105 functions
->fUniform3f
= glUniform3f
;
106 functions
->fUniform3i
= glUniform3i
;
107 functions
->fUniform3fv
= glUniform3fv
;
108 functions
->fUniform3iv
= glUniform3iv
;
109 functions
->fUniform4f
= glUniform4f
;
110 functions
->fUniform4i
= glUniform4i
;
111 functions
->fUniform4fv
= glUniform4fv
;
112 functions
->fUniform4iv
= glUniform4iv
;
113 functions
->fUniformMatrix2fv
= glUniformMatrix2fv
;
114 functions
->fUniformMatrix3fv
= glUniformMatrix3fv
;
115 functions
->fUniformMatrix4fv
= glUniformMatrix4fv
;
116 functions
->fUnmapBufferSubData
= glUnmapBufferSubDataCHROMIUM
;
117 functions
->fUnmapTexSubImage2D
= glUnmapTexSubImage2DCHROMIUM
;
118 functions
->fUseProgram
= glUseProgram
;
119 functions
->fVertexAttrib1f
= glVertexAttrib1f
;
120 functions
->fVertexAttrib2fv
= glVertexAttrib2fv
;
121 functions
->fVertexAttrib3fv
= glVertexAttrib3fv
;
122 functions
->fVertexAttrib4fv
= glVertexAttrib4fv
;
123 functions
->fVertexAttribPointer
= glVertexAttribPointer
;
124 functions
->fViewport
= glViewport
;
125 functions
->fBindFramebuffer
= glBindFramebuffer
;
126 functions
->fBindRenderbuffer
= glBindRenderbuffer
;
127 functions
->fCheckFramebufferStatus
= glCheckFramebufferStatus
;
128 functions
->fDeleteFramebuffers
= glDeleteFramebuffers
;
129 functions
->fDeleteRenderbuffers
= glDeleteRenderbuffers
;
130 functions
->fFramebufferRenderbuffer
= glFramebufferRenderbuffer
;
131 functions
->fFramebufferTexture2D
= glFramebufferTexture2D
;
132 functions
->fFramebufferTexture2DMultisample
=
133 glFramebufferTexture2DMultisampleEXT
;
134 functions
->fGenFramebuffers
= glGenFramebuffers
;
135 functions
->fGenRenderbuffers
= glGenRenderbuffers
;
136 functions
->fGetFramebufferAttachmentParameteriv
=
137 glGetFramebufferAttachmentParameteriv
;
138 functions
->fGetRenderbufferParameteriv
= glGetRenderbufferParameteriv
;
139 functions
->fRenderbufferStorage
= glRenderbufferStorage
;
140 functions
->fRenderbufferStorageMultisample
=
141 glRenderbufferStorageMultisampleCHROMIUM
;
142 functions
->fRenderbufferStorageMultisampleES2EXT
=
143 glRenderbufferStorageMultisampleEXT
;
144 functions
->fBindUniformLocation
= glBindUniformLocationCHROMIUM
;
145 functions
->fBlitFramebuffer
= glBlitFramebufferCHROMIUM
;
146 functions
->fGenerateMipmap
= glGenerateMipmap
;
147 functions
->fMatrixLoadf
= glMatrixLoadfCHROMIUM
;
148 functions
->fMatrixLoadIdentity
= glMatrixLoadIdentityCHROMIUM
;