Infobar material design refresh: layout
[chromium-blink-merge.git] / chrome / browser / ui / ash / window_positioner_unittest.cc
blob0b70440ad77c2c2a5d4037c99595d005c6b5cb9c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_positioner.h"
7 #include "ash/shell.h"
8 #include "ash/test/ash_test_base.h"
9 #include "ash/test/test_shell_delegate.h"
10 #include "ash/wm/window_resizer.h"
11 #include "base/compiler_specific.h"
12 #include "base/logging.h"
13 #include "chrome/browser/ui/browser.h"
14 #include "chrome/browser/ui/host_desktop.h"
15 #include "chrome/test/base/test_browser_window_aura.h"
16 #include "chrome/test/base/testing_profile.h"
17 #include "content/public/test/render_view_test.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/aura/env.h"
20 #include "ui/aura/test/test_windows.h"
21 #include "ui/aura/window_event_dispatcher.h"
22 #include "ui/gfx/screen.h"
24 namespace ash {
25 namespace test {
27 // A test class for preparing window positioner tests - it creates a testing
28 // base by adding a window and a popup which can be independently
29 // positioned to see where the positioner will place the window.
30 class WindowPositionerTest : public AshTestBase {
31 public:
32 WindowPositionerTest();
34 void SetUp() override;
35 void TearDown() override;
37 protected:
38 aura::Window* window() { return browser_->window()->GetNativeWindow(); }
39 aura::Window* popup() { return browser_popup_->window()->GetNativeWindow(); }
41 WindowPositioner* window_positioner() { return window_positioner_.get(); }
43 // The positioner & desktop's used grid alignment size.
44 const int grid_size_;
46 private:
47 scoped_ptr<WindowPositioner> window_positioner_;
49 TestingProfile profile_;
51 scoped_ptr<Browser> browser_;
52 scoped_ptr<Browser> browser_popup_;
54 DISALLOW_COPY_AND_ASSIGN(WindowPositionerTest);
57 WindowPositionerTest::WindowPositionerTest()
58 : grid_size_(WindowPositioner::kMinimumWindowOffset) {}
60 void WindowPositionerTest::SetUp() {
61 AshTestBase::SetUp();
62 // Create some default dummy windows.
63 scoped_ptr<aura::Window> dummy_window(CreateTestWindowInShellWithId(0));
64 dummy_window->SetBounds(gfx::Rect(16, 32, 640, 320));
65 scoped_ptr<aura::Window> dummy_popup(CreateTestWindowInShellWithId(1));
66 dummy_popup->SetBounds(gfx::Rect(16, 32, 128, 256));
68 // Create a browser for the window.
69 Browser::CreateParams window_params(&profile_,
70 chrome::HOST_DESKTOP_TYPE_ASH);
71 browser_ = chrome::CreateBrowserWithAuraTestWindowForParams(
72 dummy_window.Pass(), &window_params);
74 // Creating a browser for the popup.
75 Browser::CreateParams popup_params(Browser::TYPE_POPUP, &profile_,
76 chrome::HOST_DESKTOP_TYPE_ASH);
77 browser_popup_ = chrome::CreateBrowserWithAuraTestWindowForParams(
78 dummy_popup.Pass(), &popup_params);
80 // We hide all windows upon start - each user is required to set it up
81 // as he needs it.
82 window()->Hide();
83 popup()->Hide();
84 window_positioner_.reset(new WindowPositioner());
87 void WindowPositionerTest::TearDown() {
88 // Since the AuraTestBase is needed to create our assets, we have to
89 // also delete them before we tear it down.
90 browser_.reset();
91 browser_popup_.reset();
92 window_positioner_.reset();
93 AshTestBase::TearDown();
96 int AlignToGridRoundDown(int location, int grid_size) {
97 if (grid_size <= 1 || location % grid_size == 0)
98 return location;
99 return location / grid_size * grid_size;
102 TEST_F(WindowPositionerTest, cascading) {
103 const gfx::Rect work_area =
104 Shell::GetScreen()->GetPrimaryDisplay().work_area();
106 // First see that the window will cascade down when there is no space.
107 window()->SetBounds(work_area);
108 window()->Show();
110 gfx::Rect popup_position(0, 0, 200, 200);
111 // Check that it gets cascaded.
112 gfx::Rect cascade_1 = window_positioner()->GetPopupPosition(popup_position);
113 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_, work_area.y() + grid_size_,
114 popup_position.width(), popup_position.height()),
115 cascade_1);
117 gfx::Rect cascade_2 = window_positioner()->GetPopupPosition(popup_position);
118 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
119 work_area.y() + 2 * grid_size_,
120 popup_position.width(), popup_position.height()),
121 cascade_2);
123 // Check that if there is even only a pixel missing it will cascade.
124 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width() - 1,
125 work_area.y() + popup_position.height() - 1,
126 work_area.width() -
127 2 * (popup_position.width() - 1),
128 work_area.height() -
129 2 * (popup_position.height() - 1)));
131 gfx::Rect cascade_3 = window_positioner()->GetPopupPosition(popup_position);
132 EXPECT_EQ(gfx::Rect(work_area.x() + 3 * grid_size_,
133 work_area.y() + 3 * grid_size_,
134 popup_position.width(), popup_position.height()),
135 cascade_3);
137 // Check that we overflow into the next line when we do not fit anymore in Y.
138 gfx::Rect popup_position_4(0, 0, 200,
139 work_area.height() -
140 (cascade_3.y() - work_area.y()));
141 gfx::Rect cascade_4 =
142 window_positioner()->GetPopupPosition(popup_position_4);
143 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
144 work_area.y() + grid_size_,
145 popup_position_4.width(), popup_position_4.height()),
146 cascade_4);
148 // Check that we overflow back to the first possible location if we overflow
149 // to the end.
150 gfx::Rect popup_position_5(0, 0,
151 work_area.width() + 1 -
152 (cascade_4.x() - work_area.x()),
153 work_area.height() -
154 (2 * grid_size_ - work_area.y()));
155 gfx::Rect cascade_5 =
156 window_positioner()->GetPopupPosition(popup_position_5);
157 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_,
158 work_area.y() + grid_size_,
159 popup_position_5.width(), popup_position_5.height()),
160 cascade_5);
163 TEST_F(WindowPositionerTest, filling) {
164 const gfx::Rect work_area =
165 Shell::GetScreen()->GetPrimaryDisplay().work_area();
166 gfx::Rect popup_position(0, 0, 256, 128);
167 // Leave space on the left and the right and see if we fill top to bottom.
168 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width(),
169 work_area.y(),
170 work_area.width() - 2 * popup_position.width(),
171 work_area.height()));
172 window()->Show();
173 // Check that we are positioned in the top left corner.
174 gfx::Rect top_left = window_positioner()->GetPopupPosition(popup_position);
175 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
176 popup_position.width(), popup_position.height()),
177 top_left);
179 // Now block the found location.
180 popup()->SetBounds(top_left);
181 popup()->Show();
182 gfx::Rect mid_left = window_positioner()->GetPopupPosition(popup_position);
183 EXPECT_EQ(gfx::Rect(work_area.x(),
184 AlignToGridRoundDown(
185 work_area.y() + top_left.height(), grid_size_),
186 popup_position.width(), popup_position.height()),
187 mid_left);
189 // Block now everything so that we can only put the popup on the bottom
190 // of the left side.
191 // Note: We need to keep one "grid spacing free" if the window does not
192 // fit into the grid (which is true for 200 height).`
193 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
194 popup_position.width(),
195 work_area.height() - popup_position.height() -
196 grid_size_ + 1));
197 gfx::Rect bottom_left = window_positioner()->GetPopupPosition(
198 popup_position);
199 EXPECT_EQ(gfx::Rect(work_area.x(),
200 work_area.bottom() - popup_position.height(),
201 popup_position.width(), popup_position.height()),
202 bottom_left);
204 // Block now enough to force the right side.
205 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
206 popup_position.width(),
207 work_area.height() - popup_position.height() +
208 1));
209 gfx::Rect top_right = window_positioner()->GetPopupPosition(
210 popup_position);
211 EXPECT_EQ(gfx::Rect(AlignToGridRoundDown(work_area.right() -
212 popup_position.width(), grid_size_),
213 work_area.y(),
214 popup_position.width(), popup_position.height()),
215 top_right);
218 TEST_F(WindowPositionerTest, biggerThenBorder) {
219 const gfx::Rect work_area =
220 Shell::GetScreen()->GetPrimaryDisplay().work_area();
222 gfx::Rect pop_position(0, 0, work_area.width(), work_area.height());
224 // Check that the popup is placed full screen.
225 gfx::Rect full = window_positioner()->GetPopupPosition(pop_position);
226 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
227 pop_position.width(), pop_position.height()),
228 full);
231 } // namespace test
232 } // namespace ash