1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/software_renderer.h"
7 #include "base/trace_event/trace_event.h"
8 #include "cc/base/math_util.h"
9 #include "cc/output/compositor_frame.h"
10 #include "cc/output/compositor_frame_ack.h"
11 #include "cc/output/compositor_frame_metadata.h"
12 #include "cc/output/copy_output_request.h"
13 #include "cc/output/output_surface.h"
14 #include "cc/output/render_surface_filters.h"
15 #include "cc/output/software_output_device.h"
16 #include "cc/quads/debug_border_draw_quad.h"
17 #include "cc/quads/picture_draw_quad.h"
18 #include "cc/quads/render_pass_draw_quad.h"
19 #include "cc/quads/solid_color_draw_quad.h"
20 #include "cc/quads/texture_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "skia/ext/opacity_filter_canvas.h"
23 #include "third_party/skia/include/core/SkCanvas.h"
24 #include "third_party/skia/include/core/SkColor.h"
25 #include "third_party/skia/include/core/SkImageFilter.h"
26 #include "third_party/skia/include/core/SkMatrix.h"
27 #include "third_party/skia/include/core/SkPath.h"
28 #include "third_party/skia/include/core/SkPoint.h"
29 #include "third_party/skia/include/core/SkShader.h"
30 #include "third_party/skia/include/effects/SkLayerRasterizer.h"
31 #include "ui/gfx/geometry/rect_conversions.h"
32 #include "ui/gfx/skia_util.h"
33 #include "ui/gfx/transform.h"
38 static inline bool IsScalarNearlyInteger(SkScalar scalar
) {
39 return SkScalarNearlyZero(scalar
- SkScalarRoundToScalar(scalar
));
42 bool IsScaleAndIntegerTranslate(const SkMatrix
& matrix
) {
43 return IsScalarNearlyInteger(matrix
[SkMatrix::kMTransX
]) &&
44 IsScalarNearlyInteger(matrix
[SkMatrix::kMTransY
]) &&
45 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewX
]) &&
46 SkScalarNearlyZero(matrix
[SkMatrix::kMSkewY
]) &&
47 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp0
]) &&
48 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp1
]) &&
49 SkScalarNearlyZero(matrix
[SkMatrix::kMPersp2
] - 1.0f
);
52 static SkShader::TileMode
WrapModeToTileMode(GLint wrap_mode
) {
55 return SkShader::kRepeat_TileMode
;
56 case GL_CLAMP_TO_EDGE
:
57 return SkShader::kClamp_TileMode
;
60 return SkShader::kClamp_TileMode
;
63 } // anonymous namespace
65 scoped_ptr
<SoftwareRenderer
> SoftwareRenderer::Create(
66 RendererClient
* client
,
67 const RendererSettings
* settings
,
68 OutputSurface
* output_surface
,
69 ResourceProvider
* resource_provider
) {
70 return make_scoped_ptr(new SoftwareRenderer(
71 client
, settings
, output_surface
, resource_provider
));
74 SoftwareRenderer::SoftwareRenderer(RendererClient
* client
,
75 const RendererSettings
* settings
,
76 OutputSurface
* output_surface
,
77 ResourceProvider
* resource_provider
)
78 : DirectRenderer(client
, settings
, output_surface
, resource_provider
),
79 is_scissor_enabled_(false),
80 is_backbuffer_discarded_(false),
81 output_device_(output_surface
->software_device()),
82 current_canvas_(NULL
) {
83 if (resource_provider_
) {
84 capabilities_
.max_texture_size
= resource_provider_
->max_texture_size();
85 capabilities_
.best_texture_format
=
86 resource_provider_
->best_texture_format();
88 // The updater can access bitmaps while the SoftwareRenderer is using them.
89 capabilities_
.allow_partial_texture_updates
= true;
90 capabilities_
.using_partial_swap
= true;
92 capabilities_
.using_shared_memory_resources
= true;
94 capabilities_
.allow_rasterize_on_demand
= true;
97 SoftwareRenderer::~SoftwareRenderer() {}
99 const RendererCapabilitiesImpl
& SoftwareRenderer::Capabilities() const {
100 return capabilities_
;
103 void SoftwareRenderer::BeginDrawingFrame(DrawingFrame
* frame
) {
104 TRACE_EVENT0("cc", "SoftwareRenderer::BeginDrawingFrame");
105 root_canvas_
= output_device_
->BeginPaint(
106 gfx::ToEnclosingRect(frame
->root_damage_rect
));
109 void SoftwareRenderer::FinishDrawingFrame(DrawingFrame
* frame
) {
110 TRACE_EVENT0("cc", "SoftwareRenderer::FinishDrawingFrame");
111 current_framebuffer_lock_
= nullptr;
112 current_framebuffer_canvas_
.clear();
113 current_canvas_
= NULL
;
116 output_device_
->EndPaint();
119 void SoftwareRenderer::SwapBuffers(const CompositorFrameMetadata
& metadata
) {
120 TRACE_EVENT0("cc,benchmark", "SoftwareRenderer::SwapBuffers");
121 CompositorFrame compositor_frame
;
122 compositor_frame
.metadata
= metadata
;
123 output_surface_
->SwapBuffers(&compositor_frame
);
126 bool SoftwareRenderer::FlippedFramebuffer(const DrawingFrame
* frame
) const {
130 void SoftwareRenderer::EnsureScissorTestEnabled() {
131 is_scissor_enabled_
= true;
132 SetClipRect(scissor_rect_
);
135 void SoftwareRenderer::EnsureScissorTestDisabled() {
136 // There is no explicit notion of enabling/disabling scissoring in software
137 // rendering, but the underlying effect we want is to clear any existing
138 // clipRect on the current SkCanvas. This is done by setting clipRect to
139 // the viewport's dimensions.
140 if (!current_canvas_
)
142 is_scissor_enabled_
= false;
143 SkISize size
= current_canvas_
->getDeviceSize();
144 SetClipRect(gfx::Rect(size
.width(), size
.height()));
147 void SoftwareRenderer::Finish() {}
149 void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame
* frame
) {
150 DCHECK(!output_surface_
->HasExternalStencilTest());
151 current_framebuffer_lock_
= nullptr;
152 current_framebuffer_canvas_
.clear();
153 current_canvas_
= root_canvas_
;
156 bool SoftwareRenderer::BindFramebufferToTexture(
158 const ScopedResource
* texture
,
159 const gfx::Rect
& target_rect
) {
160 DCHECK(texture
->id());
162 // Explicitly release lock, otherwise we can crash when try to lock
163 // same texture again.
164 current_framebuffer_lock_
= nullptr;
165 current_framebuffer_lock_
= make_scoped_ptr(
166 new ResourceProvider::ScopedWriteLockSoftware(
167 resource_provider_
, texture
->id()));
168 current_framebuffer_canvas_
=
169 skia::AdoptRef(new SkCanvas(current_framebuffer_lock_
->sk_bitmap()));
170 current_canvas_
= current_framebuffer_canvas_
.get();
174 void SoftwareRenderer::SetScissorTestRect(const gfx::Rect
& scissor_rect
) {
175 is_scissor_enabled_
= true;
176 scissor_rect_
= scissor_rect
;
177 SetClipRect(scissor_rect
);
180 void SoftwareRenderer::SetClipRect(const gfx::Rect
& rect
) {
181 if (!current_canvas_
)
183 // Skia applies the current matrix to clip rects so we reset it temporary.
184 SkMatrix current_matrix
= current_canvas_
->getTotalMatrix();
185 current_canvas_
->resetMatrix();
186 current_canvas_
->clipRect(gfx::RectToSkRect(rect
), SkRegion::kReplace_Op
);
187 current_canvas_
->setMatrix(current_matrix
);
190 void SoftwareRenderer::ClearCanvas(SkColor color
) {
191 if (!current_canvas_
)
193 // SkCanvas::clear doesn't respect the current clipping region
194 // so we SkCanvas::drawColor instead if scissoring is active.
195 if (is_scissor_enabled_
)
196 current_canvas_
->drawColor(color
, SkXfermode::kSrc_Mode
);
198 current_canvas_
->clear(color
);
201 void SoftwareRenderer::ClearFramebuffer(DrawingFrame
* frame
) {
202 if (frame
->current_render_pass
->has_transparent_background
) {
203 ClearCanvas(SkColorSetARGB(0, 0, 0, 0));
206 // On DEBUG builds, opaque render passes are cleared to blue
207 // to easily see regions that were not drawn on the screen.
208 ClearCanvas(SkColorSetARGB(255, 0, 0, 255));
213 void SoftwareRenderer::PrepareSurfaceForPass(
215 SurfaceInitializationMode initialization_mode
,
216 const gfx::Rect
& render_pass_scissor
) {
217 switch (initialization_mode
) {
218 case SURFACE_INITIALIZATION_MODE_PRESERVE
:
219 EnsureScissorTestDisabled();
221 case SURFACE_INITIALIZATION_MODE_FULL_SURFACE_CLEAR
:
222 EnsureScissorTestDisabled();
223 ClearFramebuffer(frame
);
225 case SURFACE_INITIALIZATION_MODE_SCISSORED_CLEAR
:
226 SetScissorTestRect(render_pass_scissor
);
227 ClearFramebuffer(frame
);
232 bool SoftwareRenderer::IsSoftwareResource(ResourceId resource_id
) const {
233 switch (resource_provider_
->GetResourceType(resource_id
)) {
234 case ResourceProvider::RESOURCE_TYPE_GL_TEXTURE
:
236 case ResourceProvider::RESOURCE_TYPE_BITMAP
:
240 LOG(FATAL
) << "Invalid resource type.";
244 void SoftwareRenderer::DoDrawQuad(DrawingFrame
* frame
,
245 const DrawQuad
* quad
,
246 const gfx::QuadF
* draw_region
) {
247 if (!current_canvas_
)
250 current_canvas_
->save();
253 TRACE_EVENT0("cc", "SoftwareRenderer::DoDrawQuad");
254 gfx::Transform quad_rect_matrix
;
255 QuadRectTransform(&quad_rect_matrix
,
256 quad
->shared_quad_state
->quad_to_target_transform
,
258 gfx::Transform contents_device_transform
=
259 frame
->window_matrix
* frame
->projection_matrix
* quad_rect_matrix
;
260 contents_device_transform
.FlattenTo2d();
261 SkMatrix sk_device_matrix
;
262 gfx::TransformToFlattenedSkMatrix(contents_device_transform
,
264 current_canvas_
->setMatrix(sk_device_matrix
);
266 current_paint_
.reset();
267 if (settings_
->force_antialiasing
||
268 !IsScaleAndIntegerTranslate(sk_device_matrix
)) {
269 // TODO(danakj): Until we can enable AA only on exterior edges of the
270 // layer, disable AA if any interior edges are present. crbug.com/248175
271 bool all_four_edges_are_exterior
= quad
->IsTopEdge() &&
272 quad
->IsLeftEdge() &&
273 quad
->IsBottomEdge() &&
275 if (settings_
->allow_antialiasing
&&
276 (settings_
->force_antialiasing
|| all_four_edges_are_exterior
))
277 current_paint_
.setAntiAlias(true);
278 current_paint_
.setFilterQuality(kLow_SkFilterQuality
);
281 if (quad
->ShouldDrawWithBlending() ||
282 quad
->shared_quad_state
->blend_mode
!= SkXfermode::kSrcOver_Mode
) {
283 current_paint_
.setAlpha(quad
->shared_quad_state
->opacity
* 255);
284 current_paint_
.setXfermodeMode(quad
->shared_quad_state
->blend_mode
);
286 current_paint_
.setXfermodeMode(SkXfermode::kSrc_Mode
);
290 gfx::QuadF
local_draw_region(*draw_region
);
291 SkPath draw_region_clip_path
;
293 gfx::Vector2dF(quad
->visible_rect
.x(), quad
->visible_rect
.y());
294 local_draw_region
.Scale(1.0f
/ quad
->visible_rect
.width(),
295 1.0f
/ quad
->visible_rect
.height());
296 local_draw_region
-= gfx::Vector2dF(0.5f
, 0.5f
);
298 SkPoint clip_points
[4];
299 QuadFToSkPoints(local_draw_region
, clip_points
);
300 draw_region_clip_path
.addPoly(clip_points
, 4, true);
302 current_canvas_
->clipPath(draw_region_clip_path
, SkRegion::kIntersect_Op
,
306 switch (quad
->material
) {
307 case DrawQuad::DEBUG_BORDER
:
308 DrawDebugBorderQuad(frame
, DebugBorderDrawQuad::MaterialCast(quad
));
310 case DrawQuad::PICTURE_CONTENT
:
311 DrawPictureQuad(frame
, PictureDrawQuad::MaterialCast(quad
));
313 case DrawQuad::RENDER_PASS
:
314 DrawRenderPassQuad(frame
, RenderPassDrawQuad::MaterialCast(quad
));
316 case DrawQuad::SOLID_COLOR
:
317 DrawSolidColorQuad(frame
, SolidColorDrawQuad::MaterialCast(quad
));
319 case DrawQuad::TEXTURE_CONTENT
:
320 DrawTextureQuad(frame
, TextureDrawQuad::MaterialCast(quad
));
322 case DrawQuad::TILED_CONTENT
:
323 DrawTileQuad(frame
, TileDrawQuad::MaterialCast(quad
));
325 case DrawQuad::SURFACE_CONTENT
:
326 // Surface content should be fully resolved to other quad types before
327 // reaching a direct renderer.
330 case DrawQuad::INVALID
:
331 case DrawQuad::IO_SURFACE_CONTENT
:
332 case DrawQuad::YUV_VIDEO_CONTENT
:
333 case DrawQuad::STREAM_VIDEO_CONTENT
:
334 DrawUnsupportedQuad(frame
, quad
);
339 current_canvas_
->resetMatrix();
341 current_canvas_
->restore();
345 void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame
* frame
,
346 const DebugBorderDrawQuad
* quad
) {
347 // We need to apply the matrix manually to have pixel-sized stroke width.
349 gfx::RectFToSkRect(QuadVertexRect()).toQuad(vertices
);
350 SkPoint transformed_vertices
[4];
351 current_canvas_
->getTotalMatrix().mapPoints(transformed_vertices
,
354 current_canvas_
->resetMatrix();
356 current_paint_
.setColor(quad
->color
);
357 current_paint_
.setAlpha(quad
->shared_quad_state
->opacity
*
358 SkColorGetA(quad
->color
));
359 current_paint_
.setStyle(SkPaint::kStroke_Style
);
360 current_paint_
.setStrokeWidth(quad
->width
);
361 current_canvas_
->drawPoints(SkCanvas::kPolygon_PointMode
,
362 4, transformed_vertices
, current_paint_
);
365 void SoftwareRenderer::DrawPictureQuad(const DrawingFrame
* frame
,
366 const PictureDrawQuad
* quad
) {
367 SkMatrix content_matrix
;
368 content_matrix
.setRectToRect(
369 gfx::RectFToSkRect(quad
->tex_coord_rect
),
370 gfx::RectFToSkRect(QuadVertexRect()),
371 SkMatrix::kFill_ScaleToFit
);
372 current_canvas_
->concat(content_matrix
);
374 const bool needs_transparency
=
375 SkScalarRoundToInt(quad
->shared_quad_state
->opacity
* 255) < 255;
376 const bool disable_image_filtering
=
377 frame
->disable_picture_quad_image_filtering
|| quad
->nearest_neighbor
;
379 TRACE_EVENT0("cc", "SoftwareRenderer::DrawPictureQuad");
381 if (needs_transparency
|| disable_image_filtering
) {
382 // TODO(aelias): This isn't correct in all cases. We should detect these
383 // cases and fall back to a persistent bitmap backing
384 // (http://crbug.com/280374).
385 skia::OpacityFilterCanvas
filtered_canvas(current_canvas_
,
386 quad
->shared_quad_state
->opacity
,
387 disable_image_filtering
);
388 quad
->raster_source
->PlaybackToSharedCanvas(
389 &filtered_canvas
, quad
->content_rect
, quad
->contents_scale
);
391 quad
->raster_source
->PlaybackToSharedCanvas(
392 current_canvas_
, quad
->content_rect
, quad
->contents_scale
);
396 void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame
* frame
,
397 const SolidColorDrawQuad
* quad
) {
398 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
399 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
400 current_paint_
.setColor(quad
->color
);
401 current_paint_
.setAlpha(quad
->shared_quad_state
->opacity
*
402 SkColorGetA(quad
->color
));
403 current_canvas_
->drawRect(gfx::RectFToSkRect(visible_quad_vertex_rect
),
407 void SoftwareRenderer::DrawTextureQuad(const DrawingFrame
* frame
,
408 const TextureDrawQuad
* quad
) {
409 if (!IsSoftwareResource(quad
->resource_id())) {
410 DrawUnsupportedQuad(frame
, quad
);
414 // TODO(skaslev): Add support for non-premultiplied alpha.
415 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
416 quad
->resource_id());
419 const SkBitmap
* bitmap
= lock
.sk_bitmap();
420 gfx::RectF uv_rect
= gfx::ScaleRect(gfx::BoundingRect(quad
->uv_top_left
,
421 quad
->uv_bottom_right
),
424 gfx::RectF visible_uv_rect
=
425 MathUtil::ScaleRectProportional(uv_rect
, quad
->rect
, quad
->visible_rect
);
426 SkRect sk_uv_rect
= gfx::RectFToSkRect(visible_uv_rect
);
427 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
428 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
429 SkRect quad_rect
= gfx::RectFToSkRect(visible_quad_vertex_rect
);
432 current_canvas_
->scale(1, -1);
434 bool blend_background
= quad
->background_color
!= SK_ColorTRANSPARENT
&&
436 bool needs_layer
= blend_background
&& (current_paint_
.getAlpha() != 0xFF);
438 current_canvas_
->saveLayerAlpha(&quad_rect
, current_paint_
.getAlpha());
439 current_paint_
.setAlpha(0xFF);
441 if (blend_background
) {
442 SkPaint background_paint
;
443 background_paint
.setColor(quad
->background_color
);
444 current_canvas_
->drawRect(quad_rect
, background_paint
);
446 current_paint_
.setFilterQuality(
447 quad
->nearest_neighbor
? kNone_SkFilterQuality
: kLow_SkFilterQuality
);
448 SkShader::TileMode tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
449 if (tile_mode
!= SkShader::kClamp_TileMode
) {
451 matrix
.setRectToRect(sk_uv_rect
, quad_rect
, SkMatrix::kFill_ScaleToFit
);
452 skia::RefPtr
<SkShader
> shader
= skia::AdoptRef(
453 SkShader::CreateBitmapShader(*bitmap
, tile_mode
, tile_mode
, &matrix
));
455 paint
.setStyle(SkPaint::kFill_Style
);
456 paint
.setShader(shader
.get());
457 current_canvas_
->drawRect(quad_rect
, paint
);
459 current_canvas_
->drawBitmapRect(*bitmap
, &sk_uv_rect
, quad_rect
,
464 current_canvas_
->restore();
467 void SoftwareRenderer::DrawTileQuad(const DrawingFrame
* frame
,
468 const TileDrawQuad
* quad
) {
469 // |resource_provider_| can be NULL in resourceless software draws, which
470 // should never produce tile quads in the first place.
471 DCHECK(resource_provider_
);
472 DCHECK(IsSoftwareResource(quad
->resource_id()));
474 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
475 quad
->resource_id());
478 DCHECK_EQ(GL_CLAMP_TO_EDGE
, lock
.wrap_mode());
480 gfx::RectF visible_tex_coord_rect
= MathUtil::ScaleRectProportional(
481 quad
->tex_coord_rect
, quad
->rect
, quad
->visible_rect
);
482 gfx::RectF visible_quad_vertex_rect
= MathUtil::ScaleRectProportional(
483 QuadVertexRect(), quad
->rect
, quad
->visible_rect
);
485 SkRect uv_rect
= gfx::RectFToSkRect(visible_tex_coord_rect
);
486 current_paint_
.setFilterQuality(
487 quad
->nearest_neighbor
? kNone_SkFilterQuality
: kLow_SkFilterQuality
);
488 current_canvas_
->drawBitmapRect(*lock
.sk_bitmap(), &uv_rect
,
489 gfx::RectFToSkRect(visible_quad_vertex_rect
),
493 void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame
* frame
,
494 const RenderPassDrawQuad
* quad
) {
495 ScopedResource
* content_texture
=
496 render_pass_textures_
.get(quad
->render_pass_id
);
497 DCHECK(content_texture
);
498 DCHECK(content_texture
->id());
499 DCHECK(IsSoftwareResource(content_texture
->id()));
501 ResourceProvider::ScopedReadLockSoftware
lock(resource_provider_
,
502 content_texture
->id());
505 SkShader::TileMode content_tile_mode
= WrapModeToTileMode(lock
.wrap_mode());
507 SkRect dest_rect
= gfx::RectFToSkRect(QuadVertexRect());
508 SkRect dest_visible_rect
= gfx::RectFToSkRect(MathUtil::ScaleRectProportional(
509 QuadVertexRect(), quad
->rect
, quad
->visible_rect
));
510 SkRect content_rect
= SkRect::MakeWH(quad
->rect
.width(), quad
->rect
.height());
512 SkMatrix content_mat
;
513 content_mat
.setRectToRect(content_rect
, dest_rect
,
514 SkMatrix::kFill_ScaleToFit
);
516 const SkBitmap
* content
= lock
.sk_bitmap();
518 SkBitmap filter_bitmap
;
519 if (!quad
->filters
.IsEmpty()) {
520 skia::RefPtr
<SkImageFilter
> filter
= RenderSurfaceFilters::BuildImageFilter(
521 quad
->filters
, content_texture
->size());
522 // TODO(ajuma): Apply the filter in the same pass as the content where
523 // possible (e.g. when there's no origin offset). See crbug.com/308201.
525 SkImageInfo info
= SkImageInfo::MakeN32Premul(
526 content_texture
->size().width(), content_texture
->size().height());
527 if (filter_bitmap
.tryAllocPixels(info
)) {
528 SkCanvas
canvas(filter_bitmap
);
530 paint
.setImageFilter(filter
.get());
531 canvas
.clear(SK_ColorTRANSPARENT
);
532 canvas
.translate(SkIntToScalar(-quad
->rect
.origin().x()),
533 SkIntToScalar(-quad
->rect
.origin().y()));
534 canvas
.scale(quad
->filters_scale
.x(), quad
->filters_scale
.y());
535 canvas
.drawSprite(*content
, 0, 0, &paint
);
540 skia::RefPtr
<SkShader
> shader
;
541 if (filter_bitmap
.isNull()) {
542 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
543 *content
, content_tile_mode
, content_tile_mode
, &content_mat
));
545 shader
= skia::AdoptRef(SkShader::CreateBitmapShader(
546 filter_bitmap
, content_tile_mode
, content_tile_mode
, &content_mat
));
548 current_paint_
.setShader(shader
.get());
550 if (quad
->mask_resource_id()) {
551 ResourceProvider::ScopedReadLockSoftware
mask_lock(
552 resource_provider_
, quad
->mask_resource_id());
555 SkShader::TileMode mask_tile_mode
= WrapModeToTileMode(
556 mask_lock
.wrap_mode());
558 const SkBitmap
* mask
= mask_lock
.sk_bitmap();
560 // Scale normalized uv rect into absolute texel coordinates.
562 gfx::RectFToSkRect(gfx::ScaleRect(quad
->MaskUVRect(),
563 quad
->mask_texture_size
.width(),
564 quad
->mask_texture_size
.height()));
567 mask_mat
.setRectToRect(mask_rect
, dest_rect
, SkMatrix::kFill_ScaleToFit
);
569 skia::RefPtr
<SkShader
> mask_shader
=
570 skia::AdoptRef(SkShader::CreateBitmapShader(
571 *mask
, mask_tile_mode
, mask_tile_mode
, &mask_mat
));
574 mask_paint
.setShader(mask_shader
.get());
576 SkLayerRasterizer::Builder builder
;
577 builder
.addLayer(mask_paint
);
579 skia::RefPtr
<SkLayerRasterizer
> mask_rasterizer
=
580 skia::AdoptRef(builder
.detachRasterizer());
582 current_paint_
.setRasterizer(mask_rasterizer
.get());
583 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
585 // TODO(skaslev): Apply background filters
586 current_canvas_
->drawRect(dest_visible_rect
, current_paint_
);
590 void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame
* frame
,
591 const DrawQuad
* quad
) {
593 current_paint_
.setColor(SK_ColorWHITE
);
595 current_paint_
.setColor(SK_ColorMAGENTA
);
597 current_paint_
.setAlpha(quad
->shared_quad_state
->opacity
* 255);
598 current_canvas_
->drawRect(gfx::RectFToSkRect(QuadVertexRect()),
602 void SoftwareRenderer::CopyCurrentRenderPassToBitmap(
604 scoped_ptr
<CopyOutputRequest
> request
) {
605 gfx::Rect copy_rect
= frame
->current_render_pass
->output_rect
;
606 if (request
->has_area())
607 copy_rect
.Intersect(request
->area());
608 gfx::Rect window_copy_rect
= MoveFromDrawToWindowSpace(frame
, copy_rect
);
610 scoped_ptr
<SkBitmap
> bitmap(new SkBitmap
);
611 bitmap
->setInfo(SkImageInfo::MakeN32Premul(window_copy_rect
.width(),
612 window_copy_rect
.height()));
613 current_canvas_
->readPixels(
614 bitmap
.get(), window_copy_rect
.x(), window_copy_rect
.y());
616 request
->SendBitmapResult(bitmap
.Pass());
619 void SoftwareRenderer::DiscardBackbuffer() {
620 if (is_backbuffer_discarded_
)
623 output_surface_
->DiscardBackbuffer();
625 is_backbuffer_discarded_
= true;
627 // Damage tracker needs a full reset every time framebuffer is discarded.
628 client_
->SetFullRootLayerDamage();
631 void SoftwareRenderer::EnsureBackbuffer() {
632 if (!is_backbuffer_discarded_
)
635 output_surface_
->EnsureBackbuffer();
636 is_backbuffer_discarded_
= false;
639 void SoftwareRenderer::DidChangeVisibility() {