1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/draw_property_utils.h"
9 #include "cc/base/math_util.h"
10 #include "cc/layers/layer.h"
11 #include "cc/layers/layer_impl.h"
12 #include "cc/trees/layer_tree_impl.h"
13 #include "cc/trees/property_tree.h"
14 #include "cc/trees/property_tree_builder.h"
15 #include "ui/gfx/geometry/rect_conversions.h"
21 template <typename LayerType
>
22 void CalculateVisibleRects(const std::vector
<LayerType
*>& visible_layer_list
,
23 const ClipTree
& clip_tree
,
24 const TransformTree
& transform_tree
) {
25 for (auto& layer
: visible_layer_list
) {
26 // TODO(ajuma): Compute content_scale rather than using it. Note that for
27 // PictureLayer and PictureImageLayers, content_bounds == bounds and
28 // content_scale_x == content_scale_y == 1.0, so once impl painting is on
29 // everywhere, this code will be unnecessary.
30 gfx::Size layer_bounds
= layer
->bounds();
31 const bool has_clip
= layer
->clip_tree_index() > 0;
32 const TransformNode
* transform_node
=
33 transform_tree
.Node(layer
->transform_tree_index());
35 const ClipNode
* clip_node
= clip_tree
.Node(layer
->clip_tree_index());
36 const TransformNode
* clip_transform_node
=
37 transform_tree
.Node(clip_node
->data
.transform_id
);
38 const bool target_is_root_surface
=
39 transform_node
->data
.content_target_id
== 1;
40 // When the target is the root surface, we need to include the root
41 // transform by walking up to the root of the transform tree.
43 target_is_root_surface
? 0 : transform_node
->data
.content_target_id
;
44 const TransformNode
* target_node
= transform_tree
.Node(target_id
);
46 gfx::Transform content_to_target
= transform_node
->data
.to_target
;
48 content_to_target
.Translate(layer
->offset_to_transform_parent().x(),
49 layer
->offset_to_transform_parent().y());
51 gfx::Rect clip_rect_in_target_space
;
52 gfx::Transform clip_to_target
;
54 if (clip_transform_node
->data
.target_id
== target_node
->id
) {
55 clip_to_target
= clip_transform_node
->data
.to_target
;
57 success
= transform_tree
.ComputeTransformWithDestinationSublayerScale(
58 clip_transform_node
->id
, target_node
->id
, &clip_to_target
);
60 if (target_node
->id
> clip_node
->data
.transform_id
) {
62 DCHECK(target_node
->data
.to_screen_is_animated
);
64 // An animated singular transform may become non-singular during the
65 // animation, so we still need to compute a visible rect. In this
66 // situation, we treat the entire layer as visible.
67 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
71 clip_rect_in_target_space
=
72 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
73 clip_to_target
, clip_node
->data
.combined_clip
));
75 // Computing a transform to an ancestor should always succeed.
77 clip_rect_in_target_space
=
78 gfx::ToEnclosingRect(MathUtil::MapClippedRect(
79 clip_to_target
, clip_node
->data
.combined_clip
));
82 gfx::Rect layer_content_rect
= gfx::Rect(layer_bounds
);
83 gfx::Rect layer_content_bounds_in_target_space
=
84 MathUtil::MapEnclosingClippedRect(content_to_target
,
86 clip_rect_in_target_space
.Intersect(layer_content_bounds_in_target_space
);
87 if (clip_rect_in_target_space
.IsEmpty()) {
88 layer
->set_visible_rect_from_property_trees(gfx::Rect());
92 // If the layer is fully contained within the clip, treat it as fully
93 // visible. Since clip_rect_in_target_space has already been intersected
94 // with layer_content_bounds_in_target_space, the layer is fully contained
95 // within the clip iff these rects are equal.
96 if (clip_rect_in_target_space
== layer_content_bounds_in_target_space
) {
97 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
101 gfx::Transform target_to_content
;
102 gfx::Transform target_to_layer
;
104 if (transform_node
->data
.ancestors_are_invertible
) {
105 target_to_layer
= transform_node
->data
.from_target
;
108 success
= transform_tree
.ComputeTransformWithSourceSublayerScale(
109 target_node
->id
, transform_node
->id
, &target_to_layer
);
113 // An animated singular transform may become non-singular during the
114 // animation, so we still need to compute a visible rect. In this
115 // situation, we treat the entire layer as visible.
116 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
120 target_to_content
.Translate(-layer
->offset_to_transform_parent().x(),
121 -layer
->offset_to_transform_parent().y());
122 target_to_content
.PreconcatTransform(target_to_layer
);
124 gfx::Rect visible_rect
= MathUtil::ProjectEnclosingClippedRect(
125 target_to_content
, clip_rect_in_target_space
);
127 visible_rect
.Intersect(gfx::Rect(layer_bounds
));
129 layer
->set_visible_rect_from_property_trees(visible_rect
);
131 layer
->set_visible_rect_from_property_trees(gfx::Rect(layer_bounds
));
136 template <typename LayerType
>
137 static bool IsRootLayerOfNewRenderingContext(LayerType
* layer
) {
139 return !layer
->parent()->Is3dSorted() && layer
->Is3dSorted();
140 return layer
->Is3dSorted();
143 template <typename LayerType
>
144 static inline bool LayerIsInExisting3DRenderingContext(LayerType
* layer
) {
145 return layer
->Is3dSorted() && layer
->parent() &&
146 layer
->parent()->Is3dSorted() &&
147 layer
->parent()->sorting_context_id() == layer
->sorting_context_id();
150 template <typename LayerType
>
151 static bool TransformToScreenIsKnown(LayerType
* layer
,
152 const TransformTree
& tree
) {
153 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
154 return !node
->data
.to_screen_is_animated
;
157 template <typename LayerType
>
158 static bool HasSingularTransform(LayerType
* layer
, const TransformTree
& tree
) {
159 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
160 return !node
->data
.is_invertible
|| !node
->data
.ancestors_are_invertible
;
163 template <typename LayerType
>
164 static bool IsLayerBackFaceVisible(LayerType
* layer
,
165 const TransformTree
& tree
) {
166 // The current W3C spec on CSS transforms says that backface visibility should
167 // be determined differently depending on whether the layer is in a "3d
168 // rendering context" or not. For Chromium code, we can determine whether we
169 // are in a 3d rendering context by checking if the parent preserves 3d.
171 if (LayerIsInExisting3DRenderingContext(layer
))
172 return DrawTransformFromPropertyTrees(layer
, tree
).IsBackFaceVisible();
174 // In this case, either the layer establishes a new 3d rendering context, or
175 // is not in a 3d rendering context at all.
176 return layer
->transform().IsBackFaceVisible();
179 template <typename LayerType
>
180 static bool IsSurfaceBackFaceVisible(LayerType
* layer
,
181 const TransformTree
& tree
) {
182 if (LayerIsInExisting3DRenderingContext(layer
)) {
183 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
184 // Draw transform as a contributing render surface.
185 // TODO(enne): we shouldn't walk the tree during a tree walk.
186 gfx::Transform surface_draw_transform
;
187 tree
.ComputeTransform(node
->id
, node
->data
.target_id
,
188 &surface_draw_transform
);
189 return surface_draw_transform
.IsBackFaceVisible();
192 if (IsRootLayerOfNewRenderingContext(layer
))
193 return layer
->transform().IsBackFaceVisible();
195 // If the render_surface is not part of a new or existing rendering context,
196 // then the layers that contribute to this surface will decide back-face
197 // visibility for themselves.
201 template <typename LayerType
>
202 static bool IsAnimatingTransformToScreen(LayerType
* layer
,
203 const TransformTree
& tree
) {
204 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
205 return node
->data
.to_screen_is_animated
;
208 static inline bool TransformToScreenIsKnown(Layer
* layer
,
209 const TransformTree
& tree
) {
210 return !IsAnimatingTransformToScreen(layer
, tree
);
213 static inline bool TransformToScreenIsKnown(LayerImpl
* layer
,
214 const TransformTree
& tree
) {
218 template <typename LayerType
>
219 static bool HasInvertibleOrAnimatedTransform(LayerType
* layer
) {
220 return layer
->transform_is_invertible() ||
221 layer
->HasPotentiallyRunningTransformAnimation();
224 static inline bool SubtreeShouldBeSkipped(LayerImpl
* layer
,
226 const TransformTree
& tree
) {
227 // If the layer transform is not invertible, it should not be drawn.
228 // TODO(ajuma): Correctly process subtrees with singular transform for the
229 // case where we may animate to a non-singular transform and wish to
231 if (!HasInvertibleOrAnimatedTransform(layer
))
234 // When we need to do a readback/copy of a layer's output, we can not skip
235 // it or any of its ancestors.
236 if (layer
->draw_properties().layer_or_descendant_has_copy_request
)
239 // We cannot skip the the subtree if a descendant has a wheel or touch handler
240 // or the hit testing code will break (it requires fresh transforms, etc).
241 if (layer
->draw_properties().layer_or_descendant_has_input_handler
)
244 // If the layer is not drawn, then skip it and its subtree.
248 if (layer
->render_surface() && !layer
->double_sided() &&
249 IsSurfaceBackFaceVisible(layer
, tree
))
252 // If layer is on the pending tree and opacity is being animated then
253 // this subtree can't be skipped as we need to create, prioritize and
254 // include tiles for this layer when deciding if tree can be activated.
255 if (layer
->layer_tree_impl()->IsPendingTree() &&
256 layer
->HasPotentiallyRunningOpacityAnimation())
259 // The opacity of a layer always applies to its children (either implicitly
260 // via a render surface or explicitly if the parent preserves 3D), so the
261 // entire subtree can be skipped if this layer is fully transparent.
262 return !layer
->opacity();
265 static inline bool SubtreeShouldBeSkipped(Layer
* layer
,
267 const TransformTree
& tree
) {
268 // If the layer transform is not invertible, it should not be drawn.
269 if (!layer
->transform_is_invertible() &&
270 !layer
->HasPotentiallyRunningTransformAnimation())
273 // When we need to do a readback/copy of a layer's output, we can not skip
274 // it or any of its ancestors.
275 if (layer
->draw_properties().layer_or_descendant_has_copy_request
)
278 // We cannot skip the the subtree if a descendant has a wheel or touch handler
279 // or the hit testing code will break (it requires fresh transforms, etc).
280 if (layer
->draw_properties().layer_or_descendant_has_input_handler
)
283 // If the layer is not drawn, then skip it and its subtree.
287 if (layer
->render_surface() && !layer
->double_sided() &&
288 !layer
->HasPotentiallyRunningTransformAnimation() &&
289 IsSurfaceBackFaceVisible(layer
, tree
))
292 // If the opacity is being animated then the opacity on the main thread is
293 // unreliable (since the impl thread may be using a different opacity), so it
294 // should not be trusted.
295 // In particular, it should not cause the subtree to be skipped.
296 // Similarly, for layers that might animate opacity using an impl-only
297 // animation, their subtree should also not be skipped.
298 return !layer
->opacity() && !layer
->HasPotentiallyRunningOpacityAnimation() &&
299 !layer
->OpacityCanAnimateOnImplThread();
302 template <typename LayerType
>
303 static bool LayerShouldBeSkipped(LayerType
* layer
,
305 const TransformTree
& tree
) {
306 // Layers can be skipped if any of these conditions are met.
307 // - is not drawn due to it or one of its ancestors being hidden (or having
308 // no copy requests).
309 // - does not draw content.
311 // - has empty bounds
312 // - the layer is not double-sided, but its back face is visible.
314 // Some additional conditions need to be computed at a later point after the
315 // recursion is finished.
316 // - the intersection of render_surface content and layer clip_rect is empty
317 // - the visible_layer_rect is empty
319 // Note, if the layer should not have been drawn due to being fully
320 // transparent, we would have skipped the entire subtree and never made it
321 // into this function, so it is safe to omit this check here.
325 if (!layer
->DrawsContent() || layer
->bounds().IsEmpty())
328 LayerType
* backface_test_layer
= layer
;
329 if (layer
->use_parent_backface_visibility()) {
330 DCHECK(layer
->parent());
331 DCHECK(!layer
->parent()->use_parent_backface_visibility());
332 backface_test_layer
= layer
->parent();
335 // The layer should not be drawn if (1) it is not double-sided and (2) the
336 // back of the layer is known to be facing the screen.
337 if (!backface_test_layer
->double_sided() &&
338 TransformToScreenIsKnown(backface_test_layer
, tree
) &&
339 IsLayerBackFaceVisible(backface_test_layer
, tree
))
345 template <typename LayerType
>
346 void FindLayersThatNeedUpdates(
348 const TransformTree
& tree
,
349 bool subtree_is_visible_from_ancestor
,
350 typename
LayerType::LayerListType
* update_layer_list
,
351 std::vector
<LayerType
*>* visible_layer_list
) {
352 bool layer_is_drawn
=
353 layer
->HasCopyRequest() ||
354 (subtree_is_visible_from_ancestor
&& !layer
->hide_layer_and_subtree());
356 if (layer
->parent() && SubtreeShouldBeSkipped(layer
, layer_is_drawn
, tree
))
359 if (!LayerShouldBeSkipped(layer
, layer_is_drawn
, tree
)) {
360 visible_layer_list
->push_back(layer
);
361 update_layer_list
->push_back(layer
);
364 // Append mask layers to the update layer list. They don't have valid visible
365 // rects, so need to get added after the above calculation. Replica layers
366 // don't need to be updated.
367 if (LayerType
* mask_layer
= layer
->mask_layer())
368 update_layer_list
->push_back(mask_layer
);
369 if (LayerType
* replica_layer
= layer
->replica_layer()) {
370 if (LayerType
* mask_layer
= replica_layer
->mask_layer())
371 update_layer_list
->push_back(mask_layer
);
374 for (size_t i
= 0; i
< layer
->children().size(); ++i
) {
375 FindLayersThatNeedUpdates(layer
->child_at(i
), tree
, layer_is_drawn
,
376 update_layer_list
, visible_layer_list
);
382 void ComputeClips(ClipTree
* clip_tree
, const TransformTree
& transform_tree
) {
383 if (!clip_tree
->needs_update())
385 for (int i
= 0; i
< static_cast<int>(clip_tree
->size()); ++i
) {
386 ClipNode
* clip_node
= clip_tree
->Node(i
);
388 // Only descendants of a real clipping layer (i.e., not 0) may have their
389 // clip adjusted due to intersecting with an ancestor clip.
390 const bool is_clipped
= clip_node
->parent_id
> 0;
392 DCHECK(!clip_node
->data
.inherit_parent_target_space_clip
);
393 clip_node
->data
.combined_clip
= clip_node
->data
.clip
;
397 ClipNode
* parent_clip_node
= clip_tree
->parent(clip_node
);
398 const TransformNode
* parent_transform_node
=
399 transform_tree
.Node(parent_clip_node
->data
.transform_id
);
400 const TransformNode
* transform_node
=
401 transform_tree
.Node(clip_node
->data
.transform_id
);
403 // Clips must be combined in target space. We cannot, for example, combine
404 // clips in the space of the child clip. The reason is non-affine
405 // transforms. Say we have the following tree T->A->B->C, and B clips C, but
406 // draw into target T. It may be the case that A applies a perspective
407 // transform, and B and C are at different z positions. When projected into
408 // target space, the relative sizes and positions of B and C can shift.
409 // Since it's the relationship in target space that matters, that's where we
410 // must combine clips.
411 gfx::Transform parent_to_target
;
412 gfx::Transform clip_to_target
;
413 gfx::Transform target_to_clip
;
414 gfx::Transform parent_to_transform_target
;
415 gfx::Transform transform_target_to_target
;
417 const bool target_is_root_surface
= clip_node
->data
.target_id
== 1;
418 // When the target is the root surface, we need to include the root
419 // transform by walking up to the root of the transform tree.
420 const int target_id
=
421 target_is_root_surface
? 0 : clip_node
->data
.target_id
;
424 // When render surface applies clip, we need the clip from the target's
425 // target space. But, as the combined clip is in parent clip's target
426 // space, we need to first transform it from parent's target space to
427 // target's target space.
428 if (clip_node
->data
.inherit_parent_target_space_clip
) {
429 success
&= transform_tree
.ComputeTransformWithDestinationSublayerScale(
430 parent_transform_node
->id
, transform_node
->data
.target_id
,
431 &parent_to_transform_target
);
432 success
&= transform_tree
.ComputeTransformWithSourceSublayerScale(
433 transform_node
->data
.target_id
, target_id
,
434 &transform_target_to_target
);
435 transform_target_to_target
.matrix().postScale(
436 transform_node
->data
.sublayer_scale
.x(),
437 transform_node
->data
.sublayer_scale
.y(), 1.0);
438 } else if (parent_transform_node
->data
.content_target_id
==
439 clip_node
->data
.target_id
) {
440 parent_to_target
= parent_transform_node
->data
.to_target
;
442 success
&= transform_tree
.ComputeTransformWithDestinationSublayerScale(
443 parent_transform_node
->id
, target_id
, &parent_to_target
);
446 if (transform_node
->data
.content_target_id
== clip_node
->data
.target_id
) {
447 clip_to_target
= transform_node
->data
.to_target
;
449 success
&= transform_tree
.ComputeTransformWithDestinationSublayerScale(
450 transform_node
->id
, target_id
, &clip_to_target
);
453 if (transform_node
->data
.content_target_id
== clip_node
->data
.target_id
&&
454 transform_node
->data
.ancestors_are_invertible
) {
455 target_to_clip
= transform_node
->data
.from_target
;
457 success
&= clip_to_target
.GetInverse(&target_to_clip
);
460 // If we can't compute a transform, it's because we had to use the inverse
461 // of a singular transform. We won't draw in this case, so there's no need
467 // In order to intersect with as small a rect as possible, we do a
468 // preliminary clip in target space so that when we project back, there's
469 // less likelihood of intersecting the view plane.
470 gfx::RectF inherited_clip_in_target_space
;
471 if (clip_node
->data
.inherit_parent_target_space_clip
) {
472 gfx::RectF combined_clip_in_transform_target_space
;
473 if (parent_transform_node
->id
> transform_node
->data
.target_id
)
474 combined_clip_in_transform_target_space
= MathUtil::MapClippedRect(
475 parent_to_transform_target
, parent_clip_node
->data
.combined_clip
);
477 combined_clip_in_transform_target_space
= MathUtil::ProjectClippedRect(
478 parent_to_transform_target
, parent_clip_node
->data
.combined_clip
);
479 inherited_clip_in_target_space
= MathUtil::ProjectClippedRect(
480 transform_target_to_target
, combined_clip_in_transform_target_space
);
481 } else if (parent_transform_node
->id
> target_id
) {
482 inherited_clip_in_target_space
= MathUtil::MapClippedRect(
483 parent_to_target
, parent_clip_node
->data
.combined_clip
);
485 inherited_clip_in_target_space
= MathUtil::ProjectClippedRect(
486 parent_to_target
, parent_clip_node
->data
.combined_clip
);
489 // When render surface inherits its parent target space clip, the layer
490 // that created the clip node doesn't apply any clip. So, we shouldn't clip
491 // using the clip value stored in the clip node.
492 gfx::RectF intersected_in_target_space
;
493 if (!clip_node
->data
.inherit_parent_target_space_clip
) {
494 gfx::RectF clip_in_target_space
=
495 MathUtil::MapClippedRect(clip_to_target
, clip_node
->data
.clip
);
497 intersected_in_target_space
= gfx::IntersectRects(
498 inherited_clip_in_target_space
, clip_in_target_space
);
500 intersected_in_target_space
= inherited_clip_in_target_space
;
503 clip_node
->data
.combined_clip
= MathUtil::ProjectClippedRect(
504 target_to_clip
, intersected_in_target_space
);
506 if (!clip_node
->data
.inherit_parent_target_space_clip
)
507 clip_node
->data
.combined_clip
.Intersect(clip_node
->data
.clip
);
509 clip_tree
->set_needs_update(false);
512 void ComputeTransforms(TransformTree
* transform_tree
) {
513 if (!transform_tree
->needs_update())
515 for (int i
= 1; i
< static_cast<int>(transform_tree
->size()); ++i
)
516 transform_tree
->UpdateTransforms(i
);
517 transform_tree
->set_needs_update(false);
520 void ComputeOpacities(OpacityTree
* opacity_tree
) {
521 if (!opacity_tree
->needs_update())
523 for (int i
= 1; i
< static_cast<int>(opacity_tree
->size()); ++i
)
524 opacity_tree
->UpdateOpacities(i
);
525 opacity_tree
->set_needs_update(false);
528 template <typename LayerType
>
529 void ComputeVisibleRectsUsingPropertyTreesInternal(
530 LayerType
* root_layer
,
531 PropertyTrees
* property_trees
,
532 typename
LayerType::LayerListType
* update_layer_list
) {
533 if (property_trees
->transform_tree
.needs_update())
534 property_trees
->clip_tree
.set_needs_update(true);
535 ComputeTransforms(&property_trees
->transform_tree
);
536 ComputeClips(&property_trees
->clip_tree
, property_trees
->transform_tree
);
537 ComputeOpacities(&property_trees
->opacity_tree
);
539 const bool subtree_is_visible_from_ancestor
= true;
540 std::vector
<LayerType
*> visible_layer_list
;
541 FindLayersThatNeedUpdates(root_layer
, property_trees
->transform_tree
,
542 subtree_is_visible_from_ancestor
, update_layer_list
,
543 &visible_layer_list
);
544 CalculateVisibleRects
<LayerType
>(visible_layer_list
,
545 property_trees
->clip_tree
,
546 property_trees
->transform_tree
);
549 void BuildPropertyTreesAndComputeVisibleRects(
551 const Layer
* page_scale_layer
,
552 const Layer
* inner_viewport_scroll_layer
,
553 const Layer
* outer_viewport_scroll_layer
,
554 float page_scale_factor
,
555 float device_scale_factor
,
556 const gfx::Rect
& viewport
,
557 const gfx::Transform
& device_transform
,
558 PropertyTrees
* property_trees
,
559 LayerList
* update_layer_list
) {
560 PropertyTreeBuilder::BuildPropertyTrees(
561 root_layer
, page_scale_layer
, inner_viewport_scroll_layer
,
562 outer_viewport_scroll_layer
, page_scale_factor
, device_scale_factor
,
563 viewport
, device_transform
, property_trees
);
564 ComputeVisibleRectsUsingPropertyTrees(root_layer
, property_trees
,
568 void BuildPropertyTreesAndComputeVisibleRects(
569 LayerImpl
* root_layer
,
570 const LayerImpl
* page_scale_layer
,
571 const LayerImpl
* inner_viewport_scroll_layer
,
572 const LayerImpl
* outer_viewport_scroll_layer
,
573 float page_scale_factor
,
574 float device_scale_factor
,
575 const gfx::Rect
& viewport
,
576 const gfx::Transform
& device_transform
,
577 PropertyTrees
* property_trees
,
578 LayerImplList
* update_layer_list
) {
579 PropertyTreeBuilder::BuildPropertyTrees(
580 root_layer
, page_scale_layer
, inner_viewport_scroll_layer
,
581 outer_viewport_scroll_layer
, page_scale_factor
, device_scale_factor
,
582 viewport
, device_transform
, property_trees
);
583 ComputeVisibleRectsUsingPropertyTrees(root_layer
, property_trees
,
587 void ComputeVisibleRectsUsingPropertyTrees(Layer
* root_layer
,
588 PropertyTrees
* property_trees
,
589 LayerList
* update_layer_list
) {
590 ComputeVisibleRectsUsingPropertyTreesInternal(root_layer
, property_trees
,
594 void ComputeVisibleRectsUsingPropertyTrees(LayerImpl
* root_layer
,
595 PropertyTrees
* property_trees
,
596 LayerImplList
* update_layer_list
) {
597 ComputeVisibleRectsUsingPropertyTreesInternal(root_layer
, property_trees
,
601 template <typename LayerType
>
602 gfx::Transform
DrawTransformFromPropertyTreesInternal(
603 const LayerType
* layer
,
604 const TransformTree
& tree
) {
605 const TransformNode
* node
= tree
.Node(layer
->transform_tree_index());
607 gfx::Transform xform
;
608 const bool owns_non_root_surface
= layer
->parent() && layer
->render_surface();
609 if (!owns_non_root_surface
) {
610 // If you're not the root, or you don't own a surface, you need to apply
611 // your local offset.
612 xform
= node
->data
.to_target
;
613 if (layer
->should_flatten_transform_from_property_tree())
615 xform
.Translate(layer
->offset_to_transform_parent().x(),
616 layer
->offset_to_transform_parent().y());
618 // Surfaces need to apply their sublayer scale.
619 xform
.Scale(node
->data
.sublayer_scale
.x(), node
->data
.sublayer_scale
.y());
624 gfx::Transform
DrawTransformFromPropertyTrees(const Layer
* layer
,
625 const TransformTree
& tree
) {
626 return DrawTransformFromPropertyTreesInternal(layer
, tree
);
629 gfx::Transform
DrawTransformFromPropertyTrees(const LayerImpl
* layer
,
630 const TransformTree
& tree
) {
631 return DrawTransformFromPropertyTreesInternal(layer
, tree
);
634 gfx::Transform
DrawTransformOfRenderSurfaceFromPropertyTrees(
635 const RenderSurfaceImpl
* render_surface
,
636 const TransformTree
& tree
) {
637 const TransformNode
* node
= tree
.Node(render_surface
->TransformTreeIndex());
638 gfx::Transform render_surface_transform
;
639 // The draw transform of root render surface is identity tranform.
641 return render_surface_transform
;
642 const TransformNode
* target_node
= tree
.Node(node
->data
.target_id
);
643 if (target_node
->id
== 1)
644 target_node
= tree
.Node(0);
645 tree
.ComputeTransformWithDestinationSublayerScale(node
->id
, target_node
->id
,
646 &render_surface_transform
);
647 render_surface_transform
.Scale(1.0 / node
->data
.sublayer_scale
.x(),
648 1.0 / node
->data
.sublayer_scale
.y());
649 return render_surface_transform
;
652 template <typename LayerType
>
653 gfx::Transform
ScreenSpaceTransformFromPropertyTreesInternal(
655 const TransformTree
& tree
) {
656 gfx::Transform
xform(1, 0, 0, 1, layer
->offset_to_transform_parent().x(),
657 layer
->offset_to_transform_parent().y());
658 if (layer
->transform_tree_index() >= 0) {
659 gfx::Transform ssxform
=
660 tree
.Node(layer
->transform_tree_index())->data
.to_screen
;
661 xform
.ConcatTransform(ssxform
);
662 if (layer
->should_flatten_transform_from_property_tree())
668 gfx::Transform
ScreenSpaceTransformFromPropertyTrees(
670 const TransformTree
& tree
) {
671 return ScreenSpaceTransformFromPropertyTreesInternal(layer
, tree
);
674 gfx::Transform
ScreenSpaceTransformFromPropertyTrees(
675 const LayerImpl
* layer
,
676 const TransformTree
& tree
) {
677 return ScreenSpaceTransformFromPropertyTreesInternal(layer
, tree
);
680 template <typename LayerType
>
681 bool ScreenSpaceTransformIsAnimatingFromPropertyTreesInternal(
683 const TransformTree
& tree
) {
684 return tree
.Node(layer
->transform_tree_index())->data
.to_screen_is_animated
;
687 bool ScreenSpaceTransformIsAnimatingFromPropertyTrees(
689 const TransformTree
& tree
) {
690 return ScreenSpaceTransformIsAnimatingFromPropertyTreesInternal(layer
, tree
);
693 bool ScreenSpaceTransformIsAnimatingFromPropertyTrees(
694 const LayerImpl
* layer
,
695 const TransformTree
& tree
) {
696 return ScreenSpaceTransformIsAnimatingFromPropertyTreesInternal(layer
, tree
);
699 template <typename LayerType
>
700 float DrawOpacityFromPropertyTreesInternal(LayerType layer
,
701 const OpacityTree
& tree
) {
702 if (!layer
->render_target())
705 const OpacityNode
* target_node
=
706 tree
.Node(layer
->render_target()->opacity_tree_index());
707 const OpacityNode
* node
= tree
.Node(layer
->opacity_tree_index());
708 if (node
== target_node
)
711 float draw_opacity
= 1.f
;
712 while (node
!= target_node
) {
713 draw_opacity
*= node
->data
.opacity
;
714 node
= tree
.parent(node
);
719 float DrawOpacityFromPropertyTrees(const Layer
* layer
,
720 const OpacityTree
& tree
) {
721 return DrawOpacityFromPropertyTreesInternal(layer
, tree
);
724 float DrawOpacityFromPropertyTrees(const LayerImpl
* layer
,
725 const OpacityTree
& tree
) {
726 return DrawOpacityFromPropertyTreesInternal(layer
, tree
);
729 bool CanUseLcdTextFromPropertyTrees(const LayerImpl
* layer
,
730 bool layers_always_allowed_lcd_text
,
731 bool can_use_lcd_text
,
732 PropertyTrees
* property_trees
) {
733 if (layers_always_allowed_lcd_text
)
735 if (!can_use_lcd_text
)
737 if (!layer
->contents_opaque())
739 DCHECK(!property_trees
->transform_tree
.needs_update());
740 DCHECK(!property_trees
->opacity_tree
.needs_update());
742 const OpacityNode
* opacity_node
=
743 property_trees
->opacity_tree
.Node(layer
->opacity_tree_index());
744 if (opacity_node
->data
.screen_space_opacity
!= 1.f
)
746 const TransformNode
* transform_node
=
747 property_trees
->transform_tree
.Node(layer
->transform_tree_index());
748 if (!transform_node
->data
.node_and_ancestors_have_only_integer_translation
)
750 if (static_cast<int>(layer
->offset_to_transform_parent().x()) !=
751 layer
->offset_to_transform_parent().x())
753 if (static_cast<int>(layer
->offset_to_transform_parent().y()) !=
754 layer
->offset_to_transform_parent().y())