1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/scroll_state.h"
38 #include "cc/input/top_controls_manager.h"
39 #include "cc/layers/append_quads_data.h"
40 #include "cc/layers/heads_up_display_layer_impl.h"
41 #include "cc/layers/layer_impl.h"
42 #include "cc/layers/layer_iterator.h"
43 #include "cc/layers/painted_scrollbar_layer_impl.h"
44 #include "cc/layers/render_surface_impl.h"
45 #include "cc/layers/scrollbar_layer_impl_base.h"
46 #include "cc/layers/viewport.h"
47 #include "cc/output/compositor_frame_metadata.h"
48 #include "cc/output/copy_output_request.h"
49 #include "cc/output/delegating_renderer.h"
50 #include "cc/output/gl_renderer.h"
51 #include "cc/output/software_renderer.h"
52 #include "cc/output/texture_mailbox_deleter.h"
53 #include "cc/quads/render_pass_draw_quad.h"
54 #include "cc/quads/shared_quad_state.h"
55 #include "cc/quads/solid_color_draw_quad.h"
56 #include "cc/quads/texture_draw_quad.h"
57 #include "cc/raster/bitmap_tile_task_worker_pool.h"
58 #include "cc/raster/gpu_rasterizer.h"
59 #include "cc/raster/gpu_tile_task_worker_pool.h"
60 #include "cc/raster/one_copy_tile_task_worker_pool.h"
61 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
62 #include "cc/raster/tile_task_worker_pool.h"
63 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
64 #include "cc/resources/memory_history.h"
65 #include "cc/resources/resource_pool.h"
66 #include "cc/resources/ui_resource_bitmap.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/tiles/eviction_tile_priority_queue.h"
69 #include "cc/tiles/picture_layer_tiling.h"
70 #include "cc/tiles/raster_tile_priority_queue.h"
71 #include "cc/trees/damage_tracker.h"
72 #include "cc/trees/latency_info_swap_promise_monitor.h"
73 #include "cc/trees/layer_tree_host.h"
74 #include "cc/trees/layer_tree_host_common.h"
75 #include "cc/trees/layer_tree_impl.h"
76 #include "cc/trees/single_thread_proxy.h"
77 #include "cc/trees/tree_synchronizer.h"
78 #include "gpu/GLES2/gl2extchromium.h"
79 #include "gpu/command_buffer/client/gles2_interface.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor
{
92 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
93 : inner_(inner_scroll
),
94 outer_(outer_scroll
) {
95 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
98 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
104 inner_
->ClampScrollToMaxScrollOffset();
105 outer_
->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location
=
108 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
110 gfx::Vector2dF delta
=
111 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
113 delta
= outer_
->ScrollBy(delta
);
114 inner_
->ScrollBy(delta
);
120 gfx::ScrollOffset viewport_in_content_coordinates_
;
123 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
126 "LayerTreeHostImpl", id
);
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities
& context_capabilities
,
135 double refresh_rate
) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
148 size_t max_transfer_buffer_usage_bytes
=
149 ms_per_frame
* kMaxBytesUploadedPerMs
;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
153 max_transfer_buffer_usage_bytes
);
156 size_t GetMaxStagingResourceCount() {
157 // Upper bound for number of staging resource to allow.
161 size_t GetDefaultMemoryAllocationLimit() {
162 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
163 // from the old texture manager and is just to give us a default memory
164 // allocation before we get a callback from the GPU memory manager. We
165 // should probaby either:
166 // - wait for the callback before rendering anything instead
167 // - push this into the GPU memory manager somehow.
168 return 64 * 1024 * 1024;
173 LayerTreeHostImpl::FrameData::FrameData()
174 : render_surface_layer_list(nullptr), has_no_damage(false) {}
176 LayerTreeHostImpl::FrameData::~FrameData() {}
178 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
179 const LayerTreeSettings
& settings
,
180 LayerTreeHostImplClient
* client
,
182 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
183 SharedBitmapManager
* shared_bitmap_manager
,
184 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
185 TaskGraphRunner
* task_graph_runner
,
187 return make_scoped_ptr(new LayerTreeHostImpl(
188 settings
, client
, proxy
, rendering_stats_instrumentation
,
189 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
192 LayerTreeHostImpl::LayerTreeHostImpl(
193 const LayerTreeSettings
& settings
,
194 LayerTreeHostImplClient
* client
,
196 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
197 SharedBitmapManager
* shared_bitmap_manager
,
198 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
199 TaskGraphRunner
* task_graph_runner
,
203 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
204 content_is_suitable_for_gpu_rasterization_(true),
205 has_gpu_rasterization_trigger_(false),
206 use_gpu_rasterization_(false),
208 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
209 tree_resources_for_gpu_rasterization_dirty_(false),
210 input_handler_client_(NULL
),
211 did_lock_scrolling_layer_(false),
212 should_bubble_scrolls_(false),
213 wheel_scrolling_(false),
214 scroll_affects_scroll_handler_(false),
215 scroll_layer_id_when_mouse_over_scrollbar_(0),
216 tile_priorities_dirty_(false),
217 root_layer_scroll_offset_delegate_(NULL
),
220 cached_managed_memory_policy_(
221 GetDefaultMemoryAllocationLimit(),
222 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
223 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
224 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
225 !settings
.single_thread_proxy_scheduler
),
226 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
228 TileManager::Create(this,
230 is_synchronous_single_threaded_
231 ? std::numeric_limits
<size_t>::max()
232 : settings
.scheduled_raster_task_limit
)),
233 pinch_gesture_active_(false),
234 pinch_gesture_end_should_clear_scrolling_layer_(false),
235 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
236 paint_time_counter_(PaintTimeCounter::Create()),
237 memory_history_(MemoryHistory::Create()),
238 debug_rect_history_(DebugRectHistory::Create()),
239 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
240 max_memory_needed_bytes_(0),
241 device_scale_factor_(1.f
),
242 resourceless_software_draw_(false),
243 animation_registrar_(),
244 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
245 micro_benchmark_controller_(this),
246 shared_bitmap_manager_(shared_bitmap_manager
),
247 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
248 task_graph_runner_(task_graph_runner
),
250 requires_high_res_to_draw_(false),
251 is_likely_to_require_a_draw_(false),
252 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
253 if (settings
.use_compositor_animation_timelines
) {
254 if (settings
.accelerated_animation_enabled
) {
255 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
256 animation_host_
->SetMutatorHostClient(this);
257 animation_host_
->SetSupportsScrollAnimations(
258 proxy_
->SupportsImplScrolling());
261 animation_registrar_
= AnimationRegistrar::Create();
262 animation_registrar_
->set_supports_scroll_animations(
263 proxy_
->SupportsImplScrolling());
266 DCHECK(proxy_
->IsImplThread());
267 DCHECK_IMPLIES(settings
.use_one_copy
, !settings
.use_zero_copy
);
268 DCHECK_IMPLIES(settings
.use_zero_copy
, !settings
.use_one_copy
);
269 DidVisibilityChange(this, visible_
);
271 SetDebugState(settings
.initial_debug_state
);
273 // LTHI always has an active tree.
275 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
276 new SyncedTopControls
, new SyncedElasticOverscroll
);
278 viewport_
= Viewport::Create(this);
280 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
281 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
283 top_controls_manager_
=
284 TopControlsManager::Create(this,
285 settings
.top_controls_show_threshold
,
286 settings
.top_controls_hide_threshold
);
289 LayerTreeHostImpl::~LayerTreeHostImpl() {
290 DCHECK(proxy_
->IsImplThread());
291 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
292 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
293 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
295 if (input_handler_client_
) {
296 input_handler_client_
->WillShutdown();
297 input_handler_client_
= NULL
;
299 if (scroll_elasticity_helper_
)
300 scroll_elasticity_helper_
.reset();
302 // The layer trees must be destroyed before the layer tree host. We've
303 // made a contract with our animation controllers that the registrar
304 // will outlive them, and we must make good.
306 recycle_tree_
->Shutdown();
308 pending_tree_
->Shutdown();
309 active_tree_
->Shutdown();
310 recycle_tree_
= nullptr;
311 pending_tree_
= nullptr;
312 active_tree_
= nullptr;
314 if (animation_host_
) {
315 animation_host_
->ClearTimelines();
316 animation_host_
->SetMutatorHostClient(nullptr);
319 CleanUpTileManager();
322 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
323 // If the begin frame data was handled, then scroll and scale set was applied
324 // by the main thread, so the active tree needs to be updated as if these sent
325 // values were applied and committed.
326 if (CommitEarlyOutHandledCommit(reason
))
327 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
330 void LayerTreeHostImpl::BeginCommit() {
331 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
333 // Ensure all textures are returned so partial texture updates can happen
334 // during the commit.
335 // TODO(ericrk): We should not need to ForceReclaimResources when using
336 // Impl-side-painting as it doesn't upload during commits. However,
337 // Display::Draw currently relies on resource being reclaimed to block drawing
338 // between BeginCommit / Swap. See crbug.com/489515.
340 output_surface_
->ForceReclaimResources();
342 if (!proxy_
->CommitToActiveTree())
346 void LayerTreeHostImpl::CommitComplete() {
347 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
349 // LayerTreeHost may have changed the GPU rasterization flags state, which
350 // may require an update of the tree resources.
351 UpdateTreeResourcesForGpuRasterizationIfNeeded();
352 sync_tree()->set_needs_update_draw_properties();
354 // We need an update immediately post-commit to have the opportunity to create
355 // tilings. Because invalidations may be coming from the main thread, it's
356 // safe to do an update for lcd text at this point and see if lcd text needs
357 // to be disabled on any layers.
358 bool update_lcd_text
= true;
359 sync_tree()->UpdateDrawProperties(update_lcd_text
);
360 // Start working on newly created tiles immediately if needed.
361 // TODO(vmpstr): Investigate always having PrepareTiles issue
362 // NotifyReadyToActivate, instead of handling it here.
363 bool did_prepare_tiles
= PrepareTiles();
364 if (!did_prepare_tiles
) {
365 NotifyReadyToActivate();
367 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
368 // is important for SingleThreadProxy and impl-side painting case. For
369 // STP, we commit to active tree and RequiresHighResToDraw, and set
370 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
371 if (proxy_
->CommitToActiveTree())
375 micro_benchmark_controller_
.DidCompleteCommit();
378 bool LayerTreeHostImpl::CanDraw() const {
379 // Note: If you are changing this function or any other function that might
380 // affect the result of CanDraw, make sure to call
381 // client_->OnCanDrawStateChanged in the proper places and update the
382 // NotifyIfCanDrawChanged test.
385 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
386 TRACE_EVENT_SCOPE_THREAD
);
390 // Must have an OutputSurface if |renderer_| is not NULL.
391 DCHECK(output_surface_
);
393 // TODO(boliu): Make draws without root_layer work and move this below
394 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
395 if (!active_tree_
->root_layer()) {
396 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
397 TRACE_EVENT_SCOPE_THREAD
);
401 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
404 if (DrawViewportSize().IsEmpty()) {
405 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
406 TRACE_EVENT_SCOPE_THREAD
);
409 if (active_tree_
->ViewportSizeInvalid()) {
410 TRACE_EVENT_INSTANT0(
411 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
412 TRACE_EVENT_SCOPE_THREAD
);
415 if (EvictedUIResourcesExist()) {
416 TRACE_EVENT_INSTANT0(
417 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
418 TRACE_EVENT_SCOPE_THREAD
);
424 void LayerTreeHostImpl::Animate(base::TimeTicks monotonic_time
) {
425 // mithro(TODO): Enable these checks.
426 // DCHECK(!current_begin_frame_tracker_.HasFinished());
427 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
428 // << "Called animate with unknown frame time!?";
429 if (!root_layer_scroll_offset_delegate_
||
430 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
431 CurrentlyScrollingLayer() != OuterViewportScrollLayer())) {
432 AnimateInput(monotonic_time
);
434 AnimatePageScale(monotonic_time
);
435 AnimateLayers(monotonic_time
);
436 AnimateScrollbars(monotonic_time
);
437 AnimateTopControls(monotonic_time
);
440 bool LayerTreeHostImpl::PrepareTiles() {
441 if (!tile_priorities_dirty_
)
444 client_
->WillPrepareTiles();
445 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
446 if (did_prepare_tiles
)
447 tile_priorities_dirty_
= false;
448 client_
->DidPrepareTiles();
449 return did_prepare_tiles
;
452 void LayerTreeHostImpl::StartPageScaleAnimation(
453 const gfx::Vector2d
& target_offset
,
456 base::TimeDelta duration
) {
457 if (!InnerViewportScrollLayer())
460 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
461 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
462 gfx::SizeF viewport_size
=
463 active_tree_
->InnerViewportContainerLayer()->bounds();
465 // Easing constants experimentally determined.
466 scoped_ptr
<TimingFunction
> timing_function
=
467 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
469 // TODO(miletus) : Pass in ScrollOffset.
470 page_scale_animation_
= PageScaleAnimation::Create(
471 ScrollOffsetToVector2dF(scroll_total
),
472 active_tree_
->current_page_scale_factor(), viewport_size
,
473 scaled_scrollable_size
, timing_function
.Pass());
476 gfx::Vector2dF
anchor(target_offset
);
477 page_scale_animation_
->ZoomWithAnchor(anchor
,
479 duration
.InSecondsF());
481 gfx::Vector2dF scaled_target_offset
= target_offset
;
482 page_scale_animation_
->ZoomTo(scaled_target_offset
,
484 duration
.InSecondsF());
488 client_
->SetNeedsCommitOnImplThread();
489 client_
->RenewTreePriority();
492 void LayerTreeHostImpl::SetNeedsAnimateInput() {
493 if (root_layer_scroll_offset_delegate_
&&
494 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
495 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
496 if (root_layer_animation_callback_
.is_null()) {
497 root_layer_animation_callback_
=
498 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
500 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
501 root_layer_animation_callback_
);
508 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
509 const gfx::Point
& viewport_point
,
510 InputHandler::ScrollInputType type
) {
511 if (!CurrentlyScrollingLayer())
514 gfx::PointF device_viewport_point
=
515 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
517 LayerImpl
* layer_impl
=
518 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
520 bool scroll_on_main_thread
= false;
521 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
522 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
524 if (!scrolling_layer_impl
)
527 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
530 // For active scrolling state treat the inner/outer viewports interchangeably.
531 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
532 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
533 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
534 scrolling_layer_impl
== InnerViewportScrollLayer())) {
541 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
542 const gfx::Point
& viewport_point
) {
543 gfx::PointF device_viewport_point
=
544 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
546 LayerImpl
* layer_impl
=
547 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
548 device_viewport_point
);
550 return layer_impl
!= NULL
;
553 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
554 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
555 return scroll_parent
;
556 return layer
->parent();
559 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
560 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
561 for (; layer
; layer
= NextScrollLayer(layer
)) {
562 blocks
|= layer
->scroll_blocks_on();
567 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
568 const gfx::Point
& viewport_point
) {
569 gfx::PointF device_viewport_point
=
570 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
572 // First check if scrolling at this point is required to block on any
573 // touch event handlers. Note that we must start at the innermost layer
574 // (as opposed to only the layer found to contain a touch handler region
575 // below) to ensure all relevant scroll-blocks-on values are applied.
576 LayerImpl
* layer_impl
=
577 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
578 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
579 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
582 // Now determine if there are actually any handlers at that point.
583 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
584 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
585 device_viewport_point
);
586 return layer_impl
!= NULL
;
589 scoped_ptr
<SwapPromiseMonitor
>
590 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
591 ui::LatencyInfo
* latency
) {
592 return make_scoped_ptr(
593 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
596 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
597 DCHECK(!scroll_elasticity_helper_
);
598 if (settings_
.enable_elastic_overscroll
) {
599 scroll_elasticity_helper_
.reset(
600 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
602 return scroll_elasticity_helper_
.get();
605 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
606 scoped_ptr
<SwapPromise
> swap_promise
) {
607 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
610 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
611 LayerImpl
* root_draw_layer
,
612 const LayerImplList
& render_surface_layer_list
) {
613 // For now, we use damage tracking to compute a global scissor. To do this, we
614 // must compute all damage tracking before drawing anything, so that we know
615 // the root damage rect. The root damage rect is then used to scissor each
617 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
618 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
619 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
620 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
621 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
622 DCHECK(render_surface
);
623 render_surface
->damage_tracker()->UpdateDamageTrackingState(
624 render_surface
->layer_list(),
625 render_surface_layer
->id(),
626 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
627 render_surface
->content_rect(),
628 render_surface_layer
->mask_layer(),
629 render_surface_layer
->filters());
633 void LayerTreeHostImpl::FrameData::AsValueInto(
634 base::trace_event::TracedValue
* value
) const {
635 value
->SetBoolean("has_no_damage", has_no_damage
);
637 // Quad data can be quite large, so only dump render passes if we select
640 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
641 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
643 value
->BeginArray("render_passes");
644 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
645 value
->BeginDictionary();
646 render_passes
[i
]->AsValueInto(value
);
647 value
->EndDictionary();
653 void LayerTreeHostImpl::FrameData::AppendRenderPass(
654 scoped_ptr
<RenderPass
> render_pass
) {
655 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
656 render_passes
.push_back(render_pass
.Pass());
659 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
660 if (resourceless_software_draw_
) {
661 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
662 } else if (output_surface_
->context_provider()) {
663 return DRAW_MODE_HARDWARE
;
665 return DRAW_MODE_SOFTWARE
;
669 static void AppendQuadsForRenderSurfaceLayer(
670 RenderPass
* target_render_pass
,
672 const RenderPass
* contributing_render_pass
,
673 AppendQuadsData
* append_quads_data
) {
674 RenderSurfaceImpl
* surface
= layer
->render_surface();
675 const gfx::Transform
& draw_transform
= surface
->draw_transform();
676 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
677 SkColor debug_border_color
= surface
->GetDebugBorderColor();
678 float debug_border_width
= surface
->GetDebugBorderWidth();
679 LayerImpl
* mask_layer
= layer
->mask_layer();
681 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
682 debug_border_color
, debug_border_width
, mask_layer
,
683 append_quads_data
, contributing_render_pass
->id
);
685 // Add replica after the surface so that it appears below the surface.
686 if (layer
->has_replica()) {
687 const gfx::Transform
& replica_draw_transform
=
688 surface
->replica_draw_transform();
689 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
690 surface
->replica_draw_transform());
691 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
692 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
693 // TODO(danakj): By using the same RenderSurfaceImpl for both the
694 // content and its reflection, it's currently not possible to apply a
695 // separate mask to the reflection layer or correctly handle opacity in
696 // reflections (opacity must be applied after drawing both the layer and its
697 // reflection). The solution is to introduce yet another RenderSurfaceImpl
698 // to draw the layer and its reflection in. For now we only apply a separate
699 // reflection mask if the contents don't have a mask of their own.
700 LayerImpl
* replica_mask_layer
=
701 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
703 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
704 replica_occlusion
, replica_debug_border_color
,
705 replica_debug_border_width
, replica_mask_layer
,
706 append_quads_data
, contributing_render_pass
->id
);
710 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
711 RenderPass
* target_render_pass
,
712 LayerImpl
* root_layer
,
713 SkColor screen_background_color
,
714 const Region
& fill_region
) {
715 if (!root_layer
|| !SkColorGetA(screen_background_color
))
717 if (fill_region
.IsEmpty())
720 // Manually create the quad state for the gutter quads, as the root layer
721 // doesn't have any bounds and so can't generate this itself.
722 // TODO(danakj): Make the gutter quads generated by the solid color layer
723 // (make it smarter about generating quads to fill unoccluded areas).
725 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
727 int sorting_context_id
= 0;
728 SharedQuadState
* shared_quad_state
=
729 target_render_pass
->CreateAndAppendSharedQuadState();
730 shared_quad_state
->SetAll(gfx::Transform(),
731 root_target_rect
.size(),
736 SkXfermode::kSrcOver_Mode
,
739 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
741 gfx::Rect screen_space_rect
= fill_rects
.rect();
742 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
743 // Skip the quad culler and just append the quads directly to avoid
745 SolidColorDrawQuad
* quad
=
746 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
747 quad
->SetNew(shared_quad_state
,
749 visible_screen_space_rect
,
750 screen_background_color
,
755 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
757 DCHECK(frame
->render_passes
.empty());
759 DCHECK(active_tree_
->root_layer());
761 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
762 *frame
->render_surface_layer_list
);
764 // If the root render surface has no visible damage, then don't generate a
766 RenderSurfaceImpl
* root_surface
=
767 active_tree_
->root_layer()->render_surface();
768 bool root_surface_has_no_visible_damage
=
769 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
770 root_surface
->content_rect());
771 bool root_surface_has_contributing_layers
=
772 !root_surface
->layer_list().empty();
773 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
774 active_tree_
->hud_layer()->IsAnimatingHUDContents();
775 if (root_surface_has_contributing_layers
&&
776 root_surface_has_no_visible_damage
&&
777 active_tree_
->LayersWithCopyOutputRequest().empty() &&
778 !output_surface_
->capabilities().can_force_reclaim_resources
&&
779 !hud_wants_to_draw_
) {
781 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
782 frame
->has_no_damage
= true;
783 DCHECK(!output_surface_
->capabilities()
784 .draw_and_swap_full_viewport_every_frame
);
789 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
790 "render_surface_layer_list.size()",
791 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
792 "RequiresHighResToDraw", RequiresHighResToDraw());
794 // Create the render passes in dependency order.
795 size_t render_surface_layer_list_size
=
796 frame
->render_surface_layer_list
->size();
797 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
798 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
799 LayerImpl
* render_surface_layer
=
800 (*frame
->render_surface_layer_list
)[surface_index
];
801 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
803 bool should_draw_into_render_pass
=
804 render_surface_layer
->parent() == NULL
||
805 render_surface
->contributes_to_drawn_surface() ||
806 render_surface_layer
->HasCopyRequest();
807 if (should_draw_into_render_pass
)
808 render_surface
->AppendRenderPasses(frame
);
811 // When we are displaying the HUD, change the root damage rect to cover the
812 // entire root surface. This will disable partial-swap/scissor optimizations
813 // that would prevent the HUD from updating, since the HUD does not cause
814 // damage itself, to prevent it from messing with damage visualizations. Since
815 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
816 // changing the RenderPass does not affect them.
817 if (active_tree_
->hud_layer()) {
818 RenderPass
* root_pass
= frame
->render_passes
.back();
819 root_pass
->damage_rect
= root_pass
->output_rect
;
822 // Grab this region here before iterating layers. Taking copy requests from
823 // the layers while constructing the render passes will dirty the render
824 // surface layer list and this unoccluded region, flipping the dirty bit to
825 // true, and making us able to query for it without doing
826 // UpdateDrawProperties again. The value inside the Region is not actually
827 // changed until UpdateDrawProperties happens, so a reference to it is safe.
828 const Region
& unoccluded_screen_space_region
=
829 active_tree_
->UnoccludedScreenSpaceRegion();
831 // Typically when we are missing a texture and use a checkerboard quad, we
832 // still draw the frame. However when the layer being checkerboarded is moving
833 // due to an impl-animation, we drop the frame to avoid flashing due to the
834 // texture suddenly appearing in the future.
835 DrawResult draw_result
= DRAW_SUCCESS
;
837 int layers_drawn
= 0;
839 const DrawMode draw_mode
= GetDrawMode();
841 int num_missing_tiles
= 0;
842 int num_incomplete_tiles
= 0;
843 bool have_copy_request
= false;
844 bool have_missing_animated_tiles
= false;
846 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
847 for (LayerIterator it
=
848 LayerIterator::Begin(frame
->render_surface_layer_list
);
850 RenderPassId target_render_pass_id
=
851 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
852 RenderPass
* target_render_pass
=
853 frame
->render_passes_by_id
[target_render_pass_id
];
855 AppendQuadsData append_quads_data
;
857 if (it
.represents_target_render_surface()) {
858 if (it
->HasCopyRequest()) {
859 have_copy_request
= true;
860 it
->TakeCopyRequestsAndTransformToTarget(
861 &target_render_pass
->copy_requests
);
863 } else if (it
.represents_contributing_render_surface() &&
864 it
->render_surface()->contributes_to_drawn_surface()) {
865 RenderPassId contributing_render_pass_id
=
866 it
->render_surface()->GetRenderPassId();
867 RenderPass
* contributing_render_pass
=
868 frame
->render_passes_by_id
[contributing_render_pass_id
];
869 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
871 contributing_render_pass
,
873 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
875 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
876 it
->visible_layer_rect());
877 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
878 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
880 frame
->will_draw_layers
.push_back(*it
);
882 if (it
->HasContributingDelegatedRenderPasses()) {
883 RenderPassId contributing_render_pass_id
=
884 it
->FirstContributingRenderPassId();
885 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
886 frame
->render_passes_by_id
.end()) {
887 RenderPass
* render_pass
=
888 frame
->render_passes_by_id
[contributing_render_pass_id
];
890 it
->AppendQuads(render_pass
, &append_quads_data
);
892 contributing_render_pass_id
=
893 it
->NextContributingRenderPassId(contributing_render_pass_id
);
897 it
->AppendQuads(target_render_pass
, &append_quads_data
);
899 // For layers that represent themselves, add composite frame timing
900 // requests if the visible rect intersects the requested rect.
901 for (const auto& request
: it
->frame_timing_requests()) {
902 if (request
.rect().Intersects(it
->visible_layer_rect())) {
903 frame
->composite_events
.push_back(
904 FrameTimingTracker::FrameAndRectIds(
905 active_tree_
->source_frame_number(), request
.id()));
913 rendering_stats_instrumentation_
->AddVisibleContentArea(
914 append_quads_data
.visible_layer_area
);
915 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
916 append_quads_data
.approximated_visible_content_area
);
917 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
918 append_quads_data
.checkerboarded_visible_content_area
);
920 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
921 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
923 if (append_quads_data
.num_missing_tiles
) {
924 bool layer_has_animating_transform
=
925 it
->screen_space_transform_is_animating();
926 if (layer_has_animating_transform
)
927 have_missing_animated_tiles
= true;
931 if (have_missing_animated_tiles
)
932 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
934 // When we require high res to draw, abort the draw (almost) always. This does
935 // not cause the scheduler to do a main frame, instead it will continue to try
936 // drawing until we finally complete, so the copy request will not be lost.
937 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
938 if (num_incomplete_tiles
|| num_missing_tiles
) {
939 if (RequiresHighResToDraw())
940 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
943 // When this capability is set we don't have control over the surface the
944 // compositor draws to, so even though the frame may not be complete, the
945 // previous frame has already been potentially lost, so an incomplete frame is
946 // better than nothing, so this takes highest precidence.
947 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
948 draw_result
= DRAW_SUCCESS
;
951 for (const auto& render_pass
: frame
->render_passes
) {
952 for (const auto& quad
: render_pass
->quad_list
)
953 DCHECK(quad
->shared_quad_state
);
954 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
955 frame
->render_passes_by_id
.end());
958 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
960 if (!active_tree_
->has_transparent_background()) {
961 frame
->render_passes
.back()->has_transparent_background
= false;
962 AppendQuadsToFillScreen(
963 active_tree_
->RootScrollLayerDeviceViewportBounds(),
964 frame
->render_passes
.back(), active_tree_
->root_layer(),
965 active_tree_
->background_color(), unoccluded_screen_space_region
);
968 RemoveRenderPasses(frame
);
969 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
971 // Any copy requests left in the tree are not going to get serviced, and
972 // should be aborted.
973 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
974 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
975 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
976 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
978 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
979 requests_to_abort
[i
]->SendEmptyResult();
981 // If we're making a frame to draw, it better have at least one render pass.
982 DCHECK(!frame
->render_passes
.empty());
984 if (active_tree_
->has_ever_been_drawn()) {
985 UMA_HISTOGRAM_COUNTS_100(
986 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
988 UMA_HISTOGRAM_COUNTS_100(
989 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
990 num_incomplete_tiles
);
993 // Should only have one render pass in resourceless software mode.
994 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
995 frame
->render_passes
.size() == 1u)
996 << frame
->render_passes
.size();
998 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
999 "draw_result", draw_result
, "missing tiles",
1002 // Draw has to be successful to not drop the copy request layer.
1003 // When we have a copy request for a layer, we need to draw even if there
1004 // would be animating checkerboards, because failing under those conditions
1005 // triggers a new main frame, which may cause the copy request layer to be
1007 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
1008 // trigger this DCHECK.
1009 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1014 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1015 top_controls_manager_
->MainThreadHasStoppedFlinging();
1016 if (input_handler_client_
)
1017 input_handler_client_
->MainThreadHasStoppedFlinging();
1020 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1021 client_
->SetNeedsCommitOnImplThread();
1022 client_
->RenewTreePriority();
1025 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1026 viewport_damage_rect_
.Union(damage_rect
);
1029 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1031 "LayerTreeHostImpl::PrepareToDraw",
1032 "SourceFrameNumber",
1033 active_tree_
->source_frame_number());
1034 if (input_handler_client_
)
1035 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1037 UMA_HISTOGRAM_CUSTOM_COUNTS(
1038 "Compositing.NumActiveLayers",
1039 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1041 size_t total_picture_memory
= 0;
1042 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1043 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1044 if (total_picture_memory
!= 0) {
1045 UMA_HISTOGRAM_COUNTS(
1046 "Compositing.PictureMemoryUsageKb",
1047 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1050 bool update_lcd_text
= false;
1051 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1052 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1054 // This will cause NotifyTileStateChanged() to be called for any tiles that
1055 // completed, which will add damage for visible tiles to the frame for them so
1056 // they appear as part of the current frame being drawn.
1057 tile_manager_
->Flush();
1059 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1060 frame
->render_passes
.clear();
1061 frame
->render_passes_by_id
.clear();
1062 frame
->will_draw_layers
.clear();
1063 frame
->has_no_damage
= false;
1065 if (active_tree_
->root_layer()) {
1066 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1067 viewport_damage_rect_
= gfx::Rect();
1069 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1070 AddDamageNextUpdate(device_viewport_damage_rect
);
1073 DrawResult draw_result
= CalculateRenderPasses(frame
);
1074 if (draw_result
!= DRAW_SUCCESS
) {
1075 DCHECK(!output_surface_
->capabilities()
1076 .draw_and_swap_full_viewport_every_frame
);
1080 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1081 // this function is called again.
1085 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1086 // There is always at least a root RenderPass.
1087 DCHECK_GE(frame
->render_passes
.size(), 1u);
1089 // A set of RenderPasses that we have seen.
1090 std::set
<RenderPassId
> pass_exists
;
1091 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1093 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1095 // Iterate RenderPasses in draw order, removing empty render passes (except
1096 // the root RenderPass).
1097 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1098 RenderPass
* pass
= frame
->render_passes
[i
];
1100 // Remove orphan RenderPassDrawQuads.
1101 bool removed
= true;
1104 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1106 if (it
->material
!= DrawQuad::RENDER_PASS
)
1108 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1109 // If the RenderPass doesn't exist, we can remove the quad.
1110 if (pass_exists
.count(quad
->render_pass_id
)) {
1111 // Otherwise, save a reference to the RenderPass so we know there's a
1113 pass_references
[quad
->render_pass_id
]++;
1116 // This invalidates the iterator. So break out of the loop and look
1117 // again. Luckily there's not a lot of render passes cuz this is
1119 // TODO(danakj): We could make erase not invalidate the iterator.
1120 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1126 if (i
== frame
->render_passes
.size() - 1) {
1127 // Don't remove the root RenderPass.
1131 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1132 // Remove the pass and decrement |i| to counter the for loop's increment,
1133 // so we don't skip the next pass in the loop.
1134 frame
->render_passes_by_id
.erase(pass
->id
);
1135 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1140 pass_exists
.insert(pass
->id
);
1143 // Remove RenderPasses that are not referenced by any draw quads or copy
1144 // requests (except the root RenderPass).
1145 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1146 // Iterating from the back of the list to the front, skipping over the
1147 // back-most (root) pass, in order to remove each qualified RenderPass, and
1148 // drop references to earlier RenderPasses allowing them to be removed to.
1150 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1151 if (!pass
->copy_requests
.empty())
1153 if (pass_references
[pass
->id
])
1156 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1157 if (it
->material
!= DrawQuad::RENDER_PASS
)
1159 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1160 pass_references
[quad
->render_pass_id
]--;
1163 frame
->render_passes_by_id
.erase(pass
->id
);
1164 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1169 void LayerTreeHostImpl::EvictTexturesForTesting() {
1170 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1173 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1177 void LayerTreeHostImpl::ResetTreesForTesting() {
1179 active_tree_
->DetachLayerTree();
1181 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1182 active_tree()->top_controls_shown_ratio(),
1183 active_tree()->elastic_overscroll());
1185 pending_tree_
->DetachLayerTree();
1186 pending_tree_
= nullptr;
1188 recycle_tree_
->DetachLayerTree();
1189 recycle_tree_
= nullptr;
1192 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1193 return fps_counter_
->current_frame_number();
1196 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1197 const ManagedMemoryPolicy
& policy
) {
1198 if (!resource_pool_
)
1201 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1202 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1203 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1204 global_tile_state_
.hard_memory_limit_in_bytes
=
1205 policy
.bytes_limit_when_visible
;
1206 global_tile_state_
.soft_memory_limit_in_bytes
=
1207 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1208 settings_
.max_memory_for_prepaint_percentage
) /
1211 global_tile_state_
.memory_limit_policy
=
1212 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1214 policy
.priority_cutoff_when_visible
:
1215 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1216 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1218 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1219 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1220 // allow the worker context to retain allocated resources. Notify the worker
1221 // context. If the memory policy has become zero, we'll handle the
1222 // notification in NotifyAllTileTasksCompleted, after in-progress work
1224 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1225 false /* aggressively_free_resources */);
1228 // TODO(reveman): We should avoid keeping around unused resources if
1229 // possible. crbug.com/224475
1230 // Unused limit is calculated from soft-limit, as hard-limit may
1231 // be very high and shouldn't typically be exceeded.
1232 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1233 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1234 settings_
.max_unused_resource_memory_percentage
) /
1237 DCHECK(resource_pool_
);
1238 resource_pool_
->CheckBusyResources(false);
1239 // Soft limit is used for resource pool such that memory returns to soft
1240 // limit after going over.
1241 resource_pool_
->SetResourceUsageLimits(
1242 global_tile_state_
.soft_memory_limit_in_bytes
,
1243 unused_memory_limit_in_bytes
,
1244 global_tile_state_
.num_resources_limit
);
1246 // Release all staging resources when invisible.
1247 if (staging_resource_pool_
) {
1248 staging_resource_pool_
->CheckBusyResources(false);
1249 staging_resource_pool_
->SetResourceUsageLimits(
1250 std::numeric_limits
<size_t>::max(),
1251 std::numeric_limits
<size_t>::max(),
1252 visible_
? GetMaxStagingResourceCount() : 0);
1255 DidModifyTilePriorities();
1258 void LayerTreeHostImpl::DidModifyTilePriorities() {
1259 // Mark priorities as dirty and schedule a PrepareTiles().
1260 tile_priorities_dirty_
= true;
1261 client_
->SetNeedsPrepareTilesOnImplThread();
1264 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1265 TreePriority tree_priority
,
1266 RasterTilePriorityQueue::Type type
) {
1267 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1269 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1271 ? pending_tree_
->picture_layers()
1272 : std::vector
<PictureLayerImpl
*>(),
1273 tree_priority
, type
);
1276 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1277 TreePriority tree_priority
) {
1278 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1280 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1281 queue
->Build(active_tree_
->picture_layers(),
1282 pending_tree_
? pending_tree_
->picture_layers()
1283 : std::vector
<PictureLayerImpl
*>(),
1288 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1289 bool is_likely_to_require_a_draw
) {
1290 // Proactively tell the scheduler that we expect to draw within each vsync
1291 // until we get all the tiles ready to draw. If we happen to miss a required
1292 // for draw tile here, then we will miss telling the scheduler each frame that
1293 // we intend to draw so it may make worse scheduling decisions.
1294 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1297 void LayerTreeHostImpl::NotifyReadyToActivate() {
1298 client_
->NotifyReadyToActivate();
1301 void LayerTreeHostImpl::NotifyReadyToDraw() {
1302 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1303 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1304 // causing optimistic requests to draw a frame.
1305 is_likely_to_require_a_draw_
= false;
1307 client_
->NotifyReadyToDraw();
1310 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1311 // The tile tasks started by the most recent call to PrepareTiles have
1312 // completed. Now is a good time to free resources if necessary.
1313 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1314 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1315 true /* aggressively_free_resources */);
1319 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1320 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1323 LayerImpl
* layer_impl
=
1324 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1326 layer_impl
->NotifyTileStateChanged(tile
);
1329 if (pending_tree_
) {
1330 LayerImpl
* layer_impl
=
1331 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1333 layer_impl
->NotifyTileStateChanged(tile
);
1336 // Check for a non-null active tree to avoid doing this during shutdown.
1337 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1338 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1339 // redraw will make those tiles be displayed.
1344 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1345 SetManagedMemoryPolicy(policy
);
1347 // This is short term solution to synchronously drop tile resources when
1348 // using synchronous compositing to avoid memory usage regression.
1349 // TODO(boliu): crbug.com/499004 to track removing this.
1350 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1351 settings_
.using_synchronous_renderer_compositor
) {
1352 ReleaseTreeResources();
1353 CleanUpTileManager();
1355 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1356 // be skipped if no work was enqueued at the time the tile manager was
1358 NotifyAllTileTasksCompleted();
1360 CreateTileManagerResources();
1361 RecreateTreeResources();
1365 void LayerTreeHostImpl::SetTreeActivationCallback(
1366 const base::Closure
& callback
) {
1367 DCHECK(proxy_
->IsImplThread());
1368 tree_activation_callback_
= callback
;
1371 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1372 const ManagedMemoryPolicy
& policy
) {
1373 if (cached_managed_memory_policy_
== policy
)
1376 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1378 cached_managed_memory_policy_
= policy
;
1379 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1381 if (old_policy
== actual_policy
)
1384 if (!proxy_
->HasImplThread()) {
1385 // In single-thread mode, this can be called on the main thread by
1386 // GLRenderer::OnMemoryAllocationChanged.
1387 DebugScopedSetImplThread
impl_thread(proxy_
);
1388 UpdateTileManagerMemoryPolicy(actual_policy
);
1390 DCHECK(proxy_
->IsImplThread());
1391 UpdateTileManagerMemoryPolicy(actual_policy
);
1394 // If there is already enough memory to draw everything imaginable and the
1395 // new memory limit does not change this, then do not re-commit. Don't bother
1396 // skipping commits if this is not visible (commits don't happen when not
1397 // visible, there will almost always be a commit when this becomes visible).
1398 bool needs_commit
= true;
1400 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1401 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1402 actual_policy
.priority_cutoff_when_visible
==
1403 old_policy
.priority_cutoff_when_visible
) {
1404 needs_commit
= false;
1408 client_
->SetNeedsCommitOnImplThread();
1411 void LayerTreeHostImpl::SetExternalDrawConstraints(
1412 const gfx::Transform
& transform
,
1413 const gfx::Rect
& viewport
,
1414 const gfx::Rect
& clip
,
1415 const gfx::Rect
& viewport_rect_for_tile_priority
,
1416 const gfx::Transform
& transform_for_tile_priority
,
1417 bool resourceless_software_draw
) {
1418 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1419 if (!resourceless_software_draw
) {
1420 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1421 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1422 // Convert from screen space to view space.
1423 viewport_rect_for_tile_priority_in_view_space
=
1424 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1425 screen_to_view
, viewport_rect_for_tile_priority
));
1429 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1430 resourceless_software_draw_
!= resourceless_software_draw
||
1431 viewport_rect_for_tile_priority_
!=
1432 viewport_rect_for_tile_priority_in_view_space
) {
1433 active_tree_
->set_needs_update_draw_properties();
1436 external_transform_
= transform
;
1437 external_viewport_
= viewport
;
1438 external_clip_
= clip
;
1439 viewport_rect_for_tile_priority_
=
1440 viewport_rect_for_tile_priority_in_view_space
;
1441 resourceless_software_draw_
= resourceless_software_draw
;
1444 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1445 if (damage_rect
.IsEmpty())
1447 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1448 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1451 void LayerTreeHostImpl::DidSwapBuffers() {
1452 client_
->DidSwapBuffersOnImplThread();
1455 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1456 client_
->DidSwapBuffersCompleteOnImplThread();
1459 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1460 // TODO(piman): We may need to do some validation on this ack before
1463 renderer_
->ReceiveSwapBuffersAck(*ack
);
1465 // In OOM, we now might be able to release more resources that were held
1466 // because they were exported.
1467 if (resource_pool_
) {
1468 resource_pool_
->CheckBusyResources(false);
1469 resource_pool_
->ReduceResourceUsage();
1471 // If we're not visible, we likely released resources, so we want to
1472 // aggressively flush here to make sure those DeleteTextures make it to the
1473 // GPU process to free up the memory.
1474 if (output_surface_
->context_provider() && !visible_
) {
1475 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1479 void LayerTreeHostImpl::OnDraw() {
1480 client_
->OnDrawForOutputSurface();
1483 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1484 client_
->OnCanDrawStateChanged(CanDraw());
1487 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1488 CompositorFrameMetadata metadata
;
1489 metadata
.device_scale_factor
= device_scale_factor_
;
1490 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1491 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1492 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1493 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1494 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1495 metadata
.location_bar_offset
=
1496 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1497 metadata
.location_bar_content_translation
=
1498 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1500 active_tree_
->GetViewportSelection(&metadata
.selection
);
1502 LayerImpl
* root_layer_for_overflow
= OuterViewportScrollLayer()
1503 ? OuterViewportScrollLayer()
1504 : InnerViewportScrollLayer();
1505 if (root_layer_for_overflow
) {
1506 metadata
.root_overflow_x_hidden
=
1507 !root_layer_for_overflow
->user_scrollable_horizontal();
1508 metadata
.root_overflow_y_hidden
=
1509 !root_layer_for_overflow
->user_scrollable_vertical();
1512 if (!InnerViewportScrollLayer())
1515 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1516 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1517 active_tree_
->TotalScrollOffset());
1522 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1523 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1525 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1528 if (!frame
->composite_events
.empty()) {
1529 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1530 frame
->composite_events
);
1533 if (frame
->has_no_damage
) {
1534 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1535 DCHECK(!output_surface_
->capabilities()
1536 .draw_and_swap_full_viewport_every_frame
);
1540 DCHECK(!frame
->render_passes
.empty());
1542 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1543 !output_surface_
->context_provider());
1544 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1546 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1548 if (debug_state_
.ShowHudRects()) {
1549 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1550 active_tree_
->root_layer(),
1551 active_tree_
->hud_layer(),
1552 *frame
->render_surface_layer_list
,
1557 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1559 if (pending_tree_
) {
1560 LayerTreeHostCommon::CallFunctionForSubtree(
1561 pending_tree_
->root_layer(),
1562 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1564 LayerTreeHostCommon::CallFunctionForSubtree(
1565 active_tree_
->root_layer(),
1566 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1570 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1571 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1572 frame_viewer_instrumentation::kCategoryLayerTree
,
1573 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1576 const DrawMode draw_mode
= GetDrawMode();
1578 // Because the contents of the HUD depend on everything else in the frame, the
1579 // contents of its texture are updated as the last thing before the frame is
1581 if (active_tree_
->hud_layer()) {
1582 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1583 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1584 resource_provider_
.get());
1587 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1588 bool disable_picture_quad_image_filtering
=
1589 IsActivelyScrolling() ||
1590 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1591 : animation_registrar_
->needs_animate_layers());
1593 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1594 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1595 output_surface_
.get(), NULL
);
1596 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1597 device_scale_factor_
,
1600 disable_picture_quad_image_filtering
);
1602 renderer_
->DrawFrame(&frame
->render_passes
,
1603 device_scale_factor_
,
1608 // The render passes should be consumed by the renderer.
1609 DCHECK(frame
->render_passes
.empty());
1610 frame
->render_passes_by_id
.clear();
1612 // The next frame should start by assuming nothing has changed, and changes
1613 // are noted as they occur.
1614 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1615 // damage forward to the next frame.
1616 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1617 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1618 DidDrawDamagedArea();
1620 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1622 active_tree_
->set_has_ever_been_drawn(true);
1623 devtools_instrumentation::DidDrawFrame(id_
);
1624 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1625 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1626 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1629 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1630 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1631 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1633 for (auto& it
: video_frame_controllers_
)
1637 void LayerTreeHostImpl::FinishAllRendering() {
1639 renderer_
->Finish();
1642 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1643 if (!(output_surface_
&& output_surface_
->context_provider() &&
1644 output_surface_
->worker_context_provider()))
1647 ContextProvider
* context_provider
=
1648 output_surface_
->worker_context_provider();
1649 base::AutoLock
context_lock(*context_provider
->GetLock());
1650 if (!context_provider
->GrContext())
1656 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1657 bool use_gpu
= false;
1658 bool use_msaa
= false;
1659 bool using_msaa_for_complex_content
=
1660 renderer() && settings_
.gpu_rasterization_msaa_sample_count
> 0 &&
1661 GetRendererCapabilities().max_msaa_samples
>=
1662 settings_
.gpu_rasterization_msaa_sample_count
;
1663 if (settings_
.gpu_rasterization_forced
) {
1665 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1666 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1667 using_msaa_for_complex_content
;
1669 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1671 } else if (!settings_
.gpu_rasterization_enabled
) {
1672 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1673 } else if (!has_gpu_rasterization_trigger_
) {
1674 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1675 } else if (content_is_suitable_for_gpu_rasterization_
) {
1677 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1678 } else if (using_msaa_for_complex_content
) {
1679 use_gpu
= use_msaa
= true;
1680 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1682 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1685 if (use_gpu
&& !use_gpu_rasterization_
) {
1686 if (!CanUseGpuRasterization()) {
1687 // If GPU rasterization is unusable, e.g. if GlContext could not
1688 // be created due to losing the GL context, force use of software
1692 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1696 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1699 // Note that this must happen first, in case the rest of the calls want to
1700 // query the new state of |use_gpu_rasterization_|.
1701 use_gpu_rasterization_
= use_gpu
;
1702 use_msaa_
= use_msaa
;
1704 tree_resources_for_gpu_rasterization_dirty_
= true;
1707 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1708 if (!tree_resources_for_gpu_rasterization_dirty_
)
1711 // Clean up and replace existing tile manager with another one that uses
1712 // appropriate rasterizer. Only do this however if we already have a
1713 // resource pool, since otherwise we might not be able to create a new
1715 ReleaseTreeResources();
1716 if (resource_pool_
) {
1717 CleanUpTileManager();
1718 CreateTileManagerResources();
1720 RecreateTreeResources();
1722 // We have released tilings for both active and pending tree.
1723 // We would not have any content to draw until the pending tree is activated.
1724 // Prevent the active tree from drawing until activation.
1725 SetRequiresHighResToDraw();
1727 tree_resources_for_gpu_rasterization_dirty_
= false;
1730 const RendererCapabilitiesImpl
&
1731 LayerTreeHostImpl::GetRendererCapabilities() const {
1733 return renderer_
->Capabilities();
1736 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1737 ResetRequiresHighResToDraw();
1738 if (frame
.has_no_damage
) {
1739 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1742 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1743 active_tree()->FinishSwapPromises(&metadata
);
1744 for (auto& latency
: metadata
.latency_info
) {
1745 TRACE_EVENT_FLOW_STEP0("input,benchmark", "LatencyInfo.Flow",
1746 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1748 // Only add the latency component once for renderer swap, not the browser
1750 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1752 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1756 renderer_
->SwapBuffers(metadata
);
1760 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1761 current_begin_frame_tracker_
.Start(args
);
1763 if (is_likely_to_require_a_draw_
) {
1764 // Optimistically schedule a draw. This will let us expect the tile manager
1765 // to complete its work so that we can draw new tiles within the impl frame
1766 // we are beginning now.
1770 for (auto& it
: video_frame_controllers_
)
1771 it
->OnBeginFrame(args
);
1774 void LayerTreeHostImpl::DidFinishImplFrame() {
1775 current_begin_frame_tracker_
.Finish();
1778 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1779 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1780 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1782 if (!inner_container
)
1785 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1786 OuterViewportScrollLayer());
1788 float top_controls_layout_height
=
1789 active_tree_
->top_controls_shrink_blink_size()
1790 ? active_tree_
->top_controls_height()
1792 float delta_from_top_controls
=
1793 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1795 // Adjust the viewport layers by shrinking/expanding the container to account
1796 // for changes in the size (e.g. top controls) since the last resize from
1798 gfx::Vector2dF
amount_to_expand(
1800 delta_from_top_controls
);
1801 inner_container
->SetBoundsDelta(amount_to_expand
);
1803 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1804 // Adjust the outer viewport container as well, since adjusting only the
1805 // inner may cause its bounds to exceed those of the outer, causing scroll
1807 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1808 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1809 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1810 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1811 amount_to_expand_scaled
);
1813 anchor
.ResetViewportToAnchoredPosition();
1817 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1818 // Only valid for the single-threaded non-scheduled/synchronous case
1819 // using the zero copy raster worker pool.
1820 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1823 void LayerTreeHostImpl::DidLoseOutputSurface() {
1824 if (resource_provider_
)
1825 resource_provider_
->DidLoseOutputSurface();
1826 client_
->DidLoseOutputSurfaceOnImplThread();
1829 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1830 return !!InnerViewportScrollLayer();
1833 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1834 return active_tree_
->root_layer();
1837 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1838 return active_tree_
->InnerViewportScrollLayer();
1841 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1842 return active_tree_
->OuterViewportScrollLayer();
1845 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1846 return active_tree_
->CurrentlyScrollingLayer();
1849 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1850 return (did_lock_scrolling_layer_
&& CurrentlyScrollingLayer()) ||
1851 (InnerViewportScrollLayer() &&
1852 InnerViewportScrollLayer()->IsExternalScrollActive()) ||
1853 (OuterViewportScrollLayer() &&
1854 OuterViewportScrollLayer()->IsExternalScrollActive());
1857 // Content layers can be either directly scrollable or contained in an outer
1858 // scrolling layer which applies the scroll transform. Given a content layer,
1859 // this function returns the associated scroll layer if any.
1860 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1864 if (layer_impl
->scrollable())
1867 if (layer_impl
->DrawsContent() &&
1868 layer_impl
->parent() &&
1869 layer_impl
->parent()->scrollable())
1870 return layer_impl
->parent();
1875 void LayerTreeHostImpl::CreatePendingTree() {
1876 CHECK(!pending_tree_
);
1878 recycle_tree_
.swap(pending_tree_
);
1881 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1882 active_tree()->top_controls_shown_ratio(),
1883 active_tree()->elastic_overscroll());
1885 client_
->OnCanDrawStateChanged(CanDraw());
1886 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1889 void LayerTreeHostImpl::ActivateSyncTree() {
1890 if (pending_tree_
) {
1891 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1893 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1894 // Process any requests in the UI resource queue. The request queue is
1895 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1897 pending_tree_
->ProcessUIResourceRequestQueue();
1899 if (pending_tree_
->needs_full_tree_sync()) {
1900 active_tree_
->SetRootLayer(
1901 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1902 active_tree_
->DetachLayerTree(),
1903 active_tree_
.get()));
1905 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1906 active_tree_
->root_layer());
1907 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1909 // Now that we've synced everything from the pending tree to the active
1910 // tree, rename the pending tree the recycle tree so we can reuse it on the
1912 DCHECK(!recycle_tree_
);
1913 pending_tree_
.swap(recycle_tree_
);
1915 UpdateViewportContainerSizes();
1917 active_tree_
->SetRootLayerScrollOffsetDelegate(
1918 root_layer_scroll_offset_delegate_
);
1920 active_tree_
->ProcessUIResourceRequestQueue();
1923 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1924 // won't already account for current bounds_delta values.
1925 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1926 active_tree_
->DidBecomeActive();
1927 ActivateAnimations();
1928 client_
->RenewTreePriority();
1929 // If we have any picture layers, then by activating we also modified tile
1931 if (!active_tree_
->picture_layers().empty())
1932 DidModifyTilePriorities();
1934 client_
->OnCanDrawStateChanged(CanDraw());
1935 client_
->DidActivateSyncTree();
1936 if (!tree_activation_callback_
.is_null())
1937 tree_activation_callback_
.Run();
1939 if (debug_state_
.continuous_painting
) {
1940 const RenderingStats
& stats
=
1941 rendering_stats_instrumentation_
->GetRenderingStats();
1942 // TODO(hendrikw): This requires a different metric when we commit directly
1943 // to the active tree. See crbug.com/429311.
1944 paint_time_counter_
->SavePaintTime(
1945 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1946 stats
.draw_duration
.GetLastTimeDelta());
1949 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1950 active_tree_
->TakePendingPageScaleAnimation();
1951 if (pending_page_scale_animation
) {
1952 StartPageScaleAnimation(
1953 pending_page_scale_animation
->target_offset
,
1954 pending_page_scale_animation
->use_anchor
,
1955 pending_page_scale_animation
->scale
,
1956 pending_page_scale_animation
->duration
);
1960 void LayerTreeHostImpl::SetVisible(bool visible
) {
1961 DCHECK(proxy_
->IsImplThread());
1963 if (visible_
== visible
)
1966 DidVisibilityChange(this, visible_
);
1967 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1969 // If we just became visible, we have to ensure that we draw high res tiles,
1970 // to prevent checkerboard/low res flashes.
1972 SetRequiresHighResToDraw();
1974 EvictAllUIResources();
1976 // Call PrepareTiles to evict tiles when we become invisible.
1983 renderer_
->SetVisible(visible
);
1986 void LayerTreeHostImpl::SetNeedsAnimate() {
1987 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1988 client_
->SetNeedsAnimateOnImplThread();
1991 void LayerTreeHostImpl::SetNeedsRedraw() {
1992 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1993 client_
->SetNeedsRedrawOnImplThread();
1996 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1997 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
1998 if (debug_state_
.rasterize_only_visible_content
) {
1999 actual
.priority_cutoff_when_visible
=
2000 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
2001 } else if (use_gpu_rasterization()) {
2002 actual
.priority_cutoff_when_visible
=
2003 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
2008 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
2009 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
2012 void LayerTreeHostImpl::ReleaseTreeResources() {
2013 active_tree_
->ReleaseResources();
2015 pending_tree_
->ReleaseResources();
2017 recycle_tree_
->ReleaseResources();
2019 EvictAllUIResources();
2022 void LayerTreeHostImpl::RecreateTreeResources() {
2023 active_tree_
->RecreateResources();
2025 pending_tree_
->RecreateResources();
2027 recycle_tree_
->RecreateResources();
2030 void LayerTreeHostImpl::CreateAndSetRenderer() {
2032 DCHECK(output_surface_
);
2033 DCHECK(resource_provider_
);
2035 if (output_surface_
->capabilities().delegated_rendering
) {
2036 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2037 output_surface_
.get(),
2038 resource_provider_
.get());
2039 } else if (output_surface_
->context_provider()) {
2040 renderer_
= GLRenderer::Create(
2041 this, &settings_
.renderer_settings
, output_surface_
.get(),
2042 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2043 settings_
.renderer_settings
.highp_threshold_min
);
2044 } else if (output_surface_
->software_device()) {
2045 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2046 output_surface_
.get(),
2047 resource_provider_
.get());
2051 renderer_
->SetVisible(visible_
);
2052 SetFullRootLayerDamage();
2054 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2055 // initialized to get max texture size. Also, after releasing resources,
2056 // trees need another update to generate new ones.
2057 active_tree_
->set_needs_update_draw_properties();
2059 pending_tree_
->set_needs_update_draw_properties();
2060 client_
->UpdateRendererCapabilitiesOnImplThread();
2063 void LayerTreeHostImpl::CreateTileManagerResources() {
2064 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
,
2065 &staging_resource_pool_
);
2066 // TODO(vmpstr): Initialize tile task limit at ctor time.
2067 tile_manager_
->SetResources(
2068 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2069 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2070 : settings_
.scheduled_raster_task_limit
);
2071 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2074 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2075 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2076 scoped_ptr
<ResourcePool
>* resource_pool
,
2077 scoped_ptr
<ResourcePool
>* staging_resource_pool
) {
2078 DCHECK(GetTaskRunner());
2079 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2081 CHECK(resource_provider_
);
2083 // Pass the single-threaded synchronous task graph runner to the worker pool
2084 // if we're in synchronous single-threaded mode.
2085 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2086 if (is_synchronous_single_threaded_
) {
2087 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2088 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2089 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2092 ContextProvider
* context_provider
= output_surface_
->context_provider();
2093 if (!context_provider
) {
2095 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2097 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2098 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2102 if (use_gpu_rasterization_
) {
2104 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2106 int msaa_sample_count
=
2107 use_msaa_
? settings_
.gpu_rasterization_msaa_sample_count
: 0;
2109 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2110 GetTaskRunner(), task_graph_runner
, context_provider
,
2111 resource_provider_
.get(), settings_
.use_distance_field_text
,
2116 DCHECK(GetRendererCapabilities().using_image
);
2117 unsigned image_target
= settings_
.use_image_texture_target
;
2118 DCHECK_IMPLIES(image_target
== GL_TEXTURE_RECTANGLE_ARB
,
2119 context_provider
->ContextCapabilities().gpu
.texture_rectangle
);
2121 image_target
== GL_TEXTURE_EXTERNAL_OES
,
2122 context_provider
->ContextCapabilities().gpu
.egl_image_external
);
2124 if (settings_
.use_zero_copy
) {
2126 ResourcePool::Create(resource_provider_
.get(), image_target
);
2128 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2129 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2133 if (settings_
.use_one_copy
) {
2134 // Synchronous single-threaded mode depends on tiles being ready to
2135 // draw when raster is complete. Therefore, it must use one of zero
2136 // copy, software raster, or GPU raster.
2137 DCHECK(!is_synchronous_single_threaded_
);
2139 // We need to create a staging resource pool when using copy rasterizer.
2140 *staging_resource_pool
=
2141 ResourcePool::Create(resource_provider_
.get(), image_target
);
2143 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2145 int max_copy_texture_chromium_size
=
2146 context_provider
->ContextCapabilities()
2147 .gpu
.max_copy_texture_chromium_size
;
2149 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2150 GetTaskRunner(), task_graph_runner
, context_provider
,
2151 resource_provider_
.get(), staging_resource_pool_
.get(),
2152 max_copy_texture_chromium_size
,
2153 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2157 // Synchronous single-threaded mode depends on tiles being ready to
2158 // draw when raster is complete. Therefore, it must use one of zero
2159 // copy, software raster, or GPU raster (in the branches above).
2160 DCHECK(!is_synchronous_single_threaded_
);
2162 *resource_pool
= ResourcePool::Create(
2163 resource_provider_
.get(), GL_TEXTURE_2D
);
2165 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2166 GetTaskRunner(), task_graph_runner_
, context_provider
,
2167 resource_provider_
.get(),
2168 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2169 settings_
.renderer_settings
.refresh_rate
));
2172 void LayerTreeHostImpl::RecordMainFrameTiming(
2173 const BeginFrameArgs
& start_of_main_frame_args
,
2174 const BeginFrameArgs
& expected_next_main_frame_args
) {
2175 std::vector
<int64_t> request_ids
;
2176 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2177 if (request_ids
.empty())
2180 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2181 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2182 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2183 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2186 void LayerTreeHostImpl::PostFrameTimingEvents(
2187 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2188 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2189 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2190 main_frame_events
.Pass());
2193 void LayerTreeHostImpl::CleanUpTileManager() {
2194 tile_manager_
->FinishTasksAndCleanUp();
2195 resource_pool_
= nullptr;
2196 staging_resource_pool_
= nullptr;
2197 tile_task_worker_pool_
= nullptr;
2198 single_thread_synchronous_task_graph_runner_
= nullptr;
2201 bool LayerTreeHostImpl::InitializeRenderer(
2202 scoped_ptr
<OutputSurface
> output_surface
) {
2203 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2205 // Since we will create a new resource provider, we cannot continue to use
2206 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2207 // before we destroy the old resource provider.
2208 ReleaseTreeResources();
2210 // Note: order is important here.
2211 renderer_
= nullptr;
2212 CleanUpTileManager();
2213 resource_provider_
= nullptr;
2214 output_surface_
= nullptr;
2216 if (!output_surface
->BindToClient(this)) {
2217 // Avoid recreating tree resources because we might not have enough
2218 // information to do this yet (eg. we don't have a TileManager at this
2223 output_surface_
= output_surface
.Pass();
2224 resource_provider_
= ResourceProvider::Create(
2225 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2226 proxy_
->blocking_main_thread_task_runner(),
2227 settings_
.renderer_settings
.highp_threshold_min
,
2228 settings_
.renderer_settings
.use_rgba_4444_textures
,
2229 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2230 settings_
.use_persistent_map_for_gpu_memory_buffers
);
2232 CreateAndSetRenderer();
2234 // Since the new renderer may be capable of MSAA, update status here.
2235 UpdateGpuRasterizationStatus();
2237 CreateTileManagerResources();
2238 RecreateTreeResources();
2240 // Initialize vsync parameters to sane values.
2241 const base::TimeDelta display_refresh_interval
=
2242 base::TimeDelta::FromMicroseconds(
2243 base::Time::kMicrosecondsPerSecond
/
2244 settings_
.renderer_settings
.refresh_rate
);
2245 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2247 // TODO(brianderson): Don't use a hard-coded parent draw time.
2248 base::TimeDelta parent_draw_time
=
2249 (!settings_
.use_external_begin_frame_source
&&
2250 output_surface_
->capabilities().adjust_deadline_for_parent
)
2251 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2252 : base::TimeDelta();
2253 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2255 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2256 if (max_frames_pending
<= 0)
2257 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2258 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2259 client_
->OnCanDrawStateChanged(CanDraw());
2261 // There will not be anything to draw here, so set high res
2262 // to avoid checkerboards, typically when we are recovering
2263 // from lost context.
2264 SetRequiresHighResToDraw();
2269 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2270 base::TimeDelta interval
) {
2271 client_
->CommitVSyncParameters(timebase
, interval
);
2274 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2275 if (device_viewport_size
== device_viewport_size_
)
2277 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2278 TRACE_EVENT_SCOPE_THREAD
, "width",
2279 device_viewport_size
.width(), "height",
2280 device_viewport_size
.height());
2283 active_tree_
->SetViewportSizeInvalid();
2285 device_viewport_size_
= device_viewport_size
;
2287 UpdateViewportContainerSizes();
2288 client_
->OnCanDrawStateChanged(CanDraw());
2289 SetFullRootLayerDamage();
2290 active_tree_
->set_needs_update_draw_properties();
2293 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2294 if (device_scale_factor
== device_scale_factor_
)
2296 device_scale_factor_
= device_scale_factor
;
2298 SetFullRootLayerDamage();
2301 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2302 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2305 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2306 if (viewport_rect_for_tile_priority_
.IsEmpty())
2307 return DeviceViewport();
2309 return viewport_rect_for_tile_priority_
;
2312 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2313 return DeviceViewport().size();
2316 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2317 if (external_viewport_
.IsEmpty())
2318 return gfx::Rect(device_viewport_size_
);
2320 return external_viewport_
;
2323 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2324 if (external_clip_
.IsEmpty())
2325 return DeviceViewport();
2327 return external_clip_
;
2330 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2331 return external_transform_
;
2334 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2335 UpdateViewportContainerSizes();
2338 active_tree_
->set_needs_update_draw_properties();
2339 SetFullRootLayerDamage();
2342 float LayerTreeHostImpl::TopControlsHeight() const {
2343 return active_tree_
->top_controls_height();
2346 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2347 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2348 DidChangeTopControlsPosition();
2351 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2352 return active_tree_
->CurrentTopControlsShownRatio();
2355 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2356 DCHECK(input_handler_client_
== NULL
);
2357 input_handler_client_
= client
;
2360 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2361 const gfx::PointF
& device_viewport_point
,
2362 InputHandler::ScrollInputType type
,
2363 LayerImpl
* layer_impl
,
2364 bool* scroll_on_main_thread
,
2365 bool* optional_has_ancestor_scroll_handler
) const {
2366 DCHECK(scroll_on_main_thread
);
2368 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2370 // Walk up the hierarchy and look for a scrollable layer.
2371 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2372 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2373 // The content layer can also block attempts to scroll outside the main
2375 ScrollStatus status
=
2376 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2377 if (status
== SCROLL_ON_MAIN_THREAD
) {
2378 *scroll_on_main_thread
= true;
2382 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2383 if (!scroll_layer_impl
)
2387 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2388 // If any layer wants to divert the scroll event to the main thread, abort.
2389 if (status
== SCROLL_ON_MAIN_THREAD
) {
2390 *scroll_on_main_thread
= true;
2394 if (optional_has_ancestor_scroll_handler
&&
2395 scroll_layer_impl
->have_scroll_event_handlers())
2396 *optional_has_ancestor_scroll_handler
= true;
2398 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2399 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2402 // Falling back to the root scroll layer ensures generation of root overscroll
2403 // notifications while preventing scroll updates from being unintentionally
2404 // forwarded to the main thread.
2405 if (!potentially_scrolling_layer_impl
)
2406 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2407 ? OuterViewportScrollLayer()
2408 : InnerViewportScrollLayer();
2410 return potentially_scrolling_layer_impl
;
2413 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2414 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2415 DCHECK(scroll_ancestor
);
2416 for (LayerImpl
* ancestor
= child
; ancestor
;
2417 ancestor
= NextScrollLayer(ancestor
)) {
2418 if (ancestor
->scrollable())
2419 return ancestor
== scroll_ancestor
;
2424 static LayerImpl
* nextLayerInScrollOrder(LayerImpl
* layer
) {
2425 if (layer
->scroll_parent())
2426 return layer
->scroll_parent();
2428 return layer
->parent();
2431 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2432 LayerImpl
* scrolling_layer_impl
,
2433 InputHandler::ScrollInputType type
) {
2434 if (!scrolling_layer_impl
)
2435 return SCROLL_IGNORED
;
2437 top_controls_manager_
->ScrollBegin();
2439 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2440 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2441 wheel_scrolling_
= (type
== WHEEL
);
2442 client_
->RenewTreePriority();
2443 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2444 return SCROLL_STARTED
;
2447 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2448 InputHandler::ScrollInputType type
) {
2449 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2451 DCHECK(!CurrentlyScrollingLayer());
2452 ClearCurrentlyScrollingLayer();
2454 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2457 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2458 const gfx::Point
& viewport_point
,
2459 InputHandler::ScrollInputType type
) {
2460 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2462 DCHECK(!CurrentlyScrollingLayer());
2463 ClearCurrentlyScrollingLayer();
2465 gfx::PointF device_viewport_point
=
2466 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2467 LayerImpl
* layer_impl
=
2468 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2471 LayerImpl
* scroll_layer_impl
=
2472 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2473 device_viewport_point
);
2474 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2475 return SCROLL_UNKNOWN
;
2478 bool scroll_on_main_thread
= false;
2479 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2480 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2481 &scroll_affects_scroll_handler_
);
2483 if (scroll_on_main_thread
) {
2484 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2485 return SCROLL_ON_MAIN_THREAD
;
2488 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2491 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2492 const gfx::Point
& viewport_point
,
2493 const gfx::Vector2dF
& scroll_delta
) {
2494 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2495 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2499 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2500 // behavior as ScrollBy to determine which layer to animate, but we do not
2501 // do the Android-specific things in ScrollBy like showing top controls.
2502 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2503 if (scroll_status
== SCROLL_STARTED
) {
2504 gfx::Vector2dF pending_delta
= scroll_delta
;
2505 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2506 layer_impl
= layer_impl
->parent()) {
2507 if (!layer_impl
->scrollable())
2510 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2511 gfx::ScrollOffset target_offset
=
2512 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2513 target_offset
.SetToMax(gfx::ScrollOffset());
2514 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2515 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2517 const float kEpsilon
= 0.1f
;
2518 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2519 std::abs(actual_delta
.y()) > kEpsilon
);
2521 if (!can_layer_scroll
) {
2522 layer_impl
->ScrollBy(actual_delta
);
2523 pending_delta
-= actual_delta
;
2527 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2529 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2532 return SCROLL_STARTED
;
2536 return scroll_status
;
2539 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2540 LayerImpl
* layer_impl
,
2541 const gfx::PointF
& viewport_point
,
2542 const gfx::Vector2dF
& viewport_delta
) {
2543 // Layers with non-invertible screen space transforms should not have passed
2544 // the scroll hit test in the first place.
2545 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2546 gfx::Transform
inverse_screen_space_transform(
2547 gfx::Transform::kSkipInitialization
);
2548 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2549 &inverse_screen_space_transform
);
2550 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2551 // layers, we may need to explicitly handle uninvertible transforms here.
2554 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2555 gfx::PointF screen_space_point
=
2556 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2558 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2559 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2561 // First project the scroll start and end points to local layer space to find
2562 // the scroll delta in layer coordinates.
2563 bool start_clipped
, end_clipped
;
2564 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2565 gfx::PointF local_start_point
=
2566 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2569 gfx::PointF local_end_point
=
2570 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2571 screen_space_end_point
,
2574 // In general scroll point coordinates should not get clipped.
2575 DCHECK(!start_clipped
);
2576 DCHECK(!end_clipped
);
2577 if (start_clipped
|| end_clipped
)
2578 return gfx::Vector2dF();
2580 // Apply the scroll delta.
2581 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2582 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2583 gfx::ScrollOffset scrolled
=
2584 layer_impl
->CurrentScrollOffset() - previous_offset
;
2586 // Get the end point in the layer's content space so we can apply its
2587 // ScreenSpaceTransform.
2588 gfx::PointF actual_local_end_point
=
2589 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2591 // Calculate the applied scroll delta in viewport space coordinates.
2592 gfx::PointF actual_screen_space_end_point
=
2593 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2594 actual_local_end_point
, &end_clipped
);
2595 DCHECK(!end_clipped
);
2597 return gfx::Vector2dF();
2598 gfx::PointF actual_viewport_end_point
=
2599 gfx::ScalePoint(actual_screen_space_end_point
,
2600 1.f
/ scale_from_viewport_to_screen_space
);
2601 return actual_viewport_end_point
- viewport_point
;
2604 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2605 LayerImpl
* layer_impl
,
2606 const gfx::Vector2dF
& local_delta
,
2607 float page_scale_factor
) {
2608 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2609 gfx::Vector2dF delta
= local_delta
;
2610 delta
.Scale(1.f
/ page_scale_factor
);
2611 layer_impl
->ScrollBy(delta
);
2612 gfx::ScrollOffset scrolled
=
2613 layer_impl
->CurrentScrollOffset() - previous_offset
;
2614 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2615 consumed_scroll
.Scale(page_scale_factor
);
2617 return consumed_scroll
;
2620 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2621 const gfx::Vector2dF
& delta
,
2622 const gfx::Point
& viewport_point
,
2623 bool is_direct_manipulation
) {
2624 // Events representing direct manipulation of the screen (such as gesture
2625 // events) need to be transformed from viewport coordinates to local layer
2626 // coordinates so that the scrolling contents exactly follow the user's
2627 // finger. In contrast, events not representing direct manipulation of the
2628 // screen (such as wheel events) represent a fixed amount of scrolling so we
2629 // can just apply them directly, but the page scale factor is applied to the
2631 if (is_direct_manipulation
)
2632 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2633 float scale_factor
= active_tree()->current_page_scale_factor();
2634 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2637 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2638 ScrollState
* scroll_state
) {
2639 DCHECK(scroll_state
);
2640 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2641 scroll_state
->start_position_y());
2642 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2643 gfx::Vector2dF applied_delta
;
2644 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2646 const float kEpsilon
= 0.1f
;
2648 if (layer
== InnerViewportScrollLayer()) {
2649 bool affect_top_controls
= !wheel_scrolling_
;
2650 Viewport::ScrollResult result
= viewport()->ScrollBy(
2651 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2652 affect_top_controls
);
2653 applied_delta
= result
.consumed_delta
;
2654 scroll_state
->set_caused_scroll(
2655 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2656 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2657 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2659 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2660 scroll_state
->is_direct_manipulation());
2663 // If the layer wasn't able to move, try the next one in the hierarchy.
2664 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2665 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2667 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2668 // If the applied delta is within 45 degrees of the input
2669 // delta, bail out to make it easier to scroll just one layer
2670 // in one direction without affecting any of its parents.
2671 float angle_threshold
= 45;
2672 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2674 applied_delta
= delta
;
2676 // Allow further movement only on an axis perpendicular to the direction
2677 // in which the layer moved.
2678 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2680 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2681 std::abs(applied_delta
.y()) > kEpsilon
);
2682 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2687 // When scrolls are allowed to bubble, it's important that the original
2688 // scrolling layer be preserved. This ensures that, after a scroll
2689 // bubbles, the user can reverse scroll directions and immediately resume
2690 // scrolling the original layer that scrolled.
2691 if (!scroll_state
->should_propagate())
2692 scroll_state
->set_current_native_scrolling_layer(layer
);
2695 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2696 const gfx::Point
& viewport_point
,
2697 const gfx::Vector2dF
& scroll_delta
) {
2698 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2699 if (!CurrentlyScrollingLayer())
2700 return InputHandlerScrollResult();
2702 if (pinch_gesture_active_
&& settings().invert_viewport_scroll_order
) {
2703 // Scrolls during a pinch gesture should pan the visual viewport, rather
2704 // than a typical bubbling scroll.
2705 viewport()->Pan(scroll_delta
);
2706 return InputHandlerScrollResult();
2709 float initial_top_controls_offset
=
2710 top_controls_manager_
->ControlsTopOffset();
2711 ScrollState
scroll_state(
2712 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2713 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2714 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2715 !wheel_scrolling_
/* is_direct_manipulation */);
2716 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2718 std::list
<LayerImpl
*> current_scroll_chain
;
2719 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2720 layer_impl
= nextLayerInScrollOrder(layer_impl
)) {
2721 // Skip the outer viewport scroll layer so that we try to scroll the
2722 // viewport only once. i.e. The inner viewport layer represents the
2724 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2726 current_scroll_chain
.push_front(layer_impl
);
2728 scroll_state
.set_scroll_chain(current_scroll_chain
);
2729 scroll_state
.DistributeToScrollChainDescendant();
2731 active_tree_
->SetCurrentlyScrollingLayer(
2732 scroll_state
.current_native_scrolling_layer());
2733 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2735 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2736 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2737 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2738 if (did_scroll_content
) {
2739 // If we are scrolling with an active scroll handler, forward latency
2740 // tracking information to the main thread so the delay introduced by the
2741 // handler is accounted for.
2742 if (scroll_affects_scroll_handler())
2743 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2744 client_
->SetNeedsCommitOnImplThread();
2746 client_
->RenewTreePriority();
2749 // Scrolling along an axis resets accumulated root overscroll for that axis.
2751 accumulated_root_overscroll_
.set_x(0);
2753 accumulated_root_overscroll_
.set_y(0);
2754 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2755 scroll_state
.delta_y());
2756 accumulated_root_overscroll_
+= unused_root_delta
;
2758 bool did_scroll_top_controls
=
2759 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2761 InputHandlerScrollResult scroll_result
;
2762 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2763 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2764 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2765 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2766 return scroll_result
;
2769 // This implements scrolling by page as described here:
2770 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2771 // for events with WHEEL_PAGESCROLL set.
2772 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2773 ScrollDirection direction
) {
2774 DCHECK(wheel_scrolling_
);
2776 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2778 layer_impl
= layer_impl
->parent()) {
2779 if (!layer_impl
->scrollable())
2782 if (!layer_impl
->HasScrollbar(VERTICAL
))
2785 float height
= layer_impl
->clip_height();
2787 // These magical values match WebKit and are designed to scroll nearly the
2788 // entire visible content height but leave a bit of overlap.
2789 float page
= std::max(height
* 0.875f
, 1.f
);
2790 if (direction
== SCROLL_BACKWARD
)
2793 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2795 gfx::Vector2dF applied_delta
=
2796 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2798 if (!applied_delta
.IsZero()) {
2799 client_
->SetNeedsCommitOnImplThread();
2801 client_
->RenewTreePriority();
2805 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2811 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2812 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2813 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2814 active_tree_
->SetRootLayerScrollOffsetDelegate(
2815 root_layer_scroll_offset_delegate_
);
2818 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2819 DCHECK(root_layer_scroll_offset_delegate_
);
2820 active_tree_
->DistributeRootScrollOffset();
2821 client_
->SetNeedsCommitOnImplThread();
2823 active_tree_
->set_needs_update_draw_properties();
2826 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2827 active_tree_
->ClearCurrentlyScrollingLayer();
2828 did_lock_scrolling_layer_
= false;
2829 scroll_affects_scroll_handler_
= false;
2830 accumulated_root_overscroll_
= gfx::Vector2dF();
2833 void LayerTreeHostImpl::ScrollEnd() {
2834 top_controls_manager_
->ScrollEnd();
2835 ClearCurrentlyScrollingLayer();
2838 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2839 if (!CurrentlyScrollingLayer())
2840 return SCROLL_IGNORED
;
2842 bool currently_scrolling_viewport
=
2843 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2844 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2845 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2846 // Allow the fling to lock to the first layer that moves after the initial
2847 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2848 did_lock_scrolling_layer_
= false;
2849 should_bubble_scrolls_
= false;
2852 return SCROLL_STARTED
;
2855 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2856 const gfx::PointF
& device_viewport_point
,
2857 LayerImpl
* layer_impl
) {
2859 return std::numeric_limits
<float>::max();
2861 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2863 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2864 layer_impl
->screen_space_transform(),
2867 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2868 device_viewport_point
);
2871 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2872 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2873 device_scale_factor_
);
2874 LayerImpl
* layer_impl
=
2875 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2876 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2879 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2880 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2881 scroll_layer_id_when_mouse_over_scrollbar_
);
2883 // The check for a null scroll_layer_impl below was added to see if it will
2884 // eliminate the crashes described in http://crbug.com/326635.
2885 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2886 ScrollbarAnimationController
* animation_controller
=
2887 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2889 if (animation_controller
)
2890 animation_controller
->DidMouseMoveOffScrollbar();
2891 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2894 bool scroll_on_main_thread
= false;
2895 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2896 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2897 &scroll_on_main_thread
, NULL
);
2898 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2901 ScrollbarAnimationController
* animation_controller
=
2902 scroll_layer_impl
->scrollbar_animation_controller();
2903 if (!animation_controller
)
2906 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2907 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2908 for (LayerImpl::ScrollbarSet::iterator it
=
2909 scroll_layer_impl
->scrollbars()->begin();
2910 it
!= scroll_layer_impl
->scrollbars()->end();
2912 distance_to_scrollbar
=
2913 std::min(distance_to_scrollbar
,
2914 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2916 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2917 device_scale_factor_
);
2920 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2921 const gfx::PointF
& device_viewport_point
) {
2922 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2923 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2924 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2925 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2926 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2927 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2929 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2938 void LayerTreeHostImpl::PinchGestureBegin() {
2939 pinch_gesture_active_
= true;
2940 client_
->RenewTreePriority();
2941 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2942 if (active_tree_
->OuterViewportScrollLayer()) {
2943 active_tree_
->SetCurrentlyScrollingLayer(
2944 active_tree_
->OuterViewportScrollLayer());
2946 active_tree_
->SetCurrentlyScrollingLayer(
2947 active_tree_
->InnerViewportScrollLayer());
2949 top_controls_manager_
->PinchBegin();
2952 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2953 const gfx::Point
& anchor
) {
2954 if (!InnerViewportScrollLayer())
2957 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2959 // For a moment the scroll offset ends up being outside of the max range. This
2960 // confuses the delegate so we switch it off till after we're done processing
2961 // the pinch update.
2962 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2964 viewport()->PinchUpdate(magnify_delta
, anchor
);
2966 active_tree_
->SetRootLayerScrollOffsetDelegate(
2967 root_layer_scroll_offset_delegate_
);
2969 client_
->SetNeedsCommitOnImplThread();
2971 client_
->RenewTreePriority();
2974 void LayerTreeHostImpl::PinchGestureEnd() {
2975 pinch_gesture_active_
= false;
2976 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2977 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2978 ClearCurrentlyScrollingLayer();
2980 viewport()->PinchEnd();
2981 top_controls_manager_
->PinchEnd();
2982 client_
->SetNeedsCommitOnImplThread();
2983 // When a pinch ends, we may be displaying content cached at incorrect scales,
2984 // so updating draw properties and drawing will ensure we are using the right
2985 // scales that we want when we're not inside a pinch.
2986 active_tree_
->set_needs_update_draw_properties();
2990 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2991 LayerImpl
* layer_impl
) {
2995 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2997 if (!scroll_delta
.IsZero()) {
2998 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2999 scroll
.layer_id
= layer_impl
->id();
3000 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
3001 scroll_info
->scrolls
.push_back(scroll
);
3004 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3005 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3008 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3009 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3011 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3012 scroll_info
->page_scale_delta
=
3013 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3014 scroll_info
->top_controls_delta
=
3015 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
3016 scroll_info
->elastic_overscroll_delta
=
3017 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3018 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3020 return scroll_info
.Pass();
3023 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3024 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3027 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3028 DCHECK(InnerViewportScrollLayer());
3029 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3031 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3032 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3033 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3036 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3037 DCHECK(InnerViewportScrollLayer());
3038 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3039 ? OuterViewportScrollLayer()
3040 : InnerViewportScrollLayer();
3042 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3044 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3045 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3048 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3049 DCHECK(proxy_
->IsImplThread());
3050 if (input_handler_client_
)
3051 input_handler_client_
->Animate(monotonic_time
);
3054 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3055 if (!page_scale_animation_
)
3058 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3060 if (!page_scale_animation_
->IsAnimationStarted())
3061 page_scale_animation_
->StartAnimation(monotonic_time
);
3063 active_tree_
->SetPageScaleOnActiveTree(
3064 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3065 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3066 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3068 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3071 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3072 page_scale_animation_
= nullptr;
3073 client_
->SetNeedsCommitOnImplThread();
3074 client_
->RenewTreePriority();
3075 client_
->DidCompletePageScaleAnimationOnImplThread();
3081 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3082 if (!top_controls_manager_
->animation())
3085 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3087 if (top_controls_manager_
->animation())
3090 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3093 if (scroll
.IsZero())
3096 ScrollViewportBy(gfx::ScaleVector2d(
3097 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3099 client_
->SetNeedsCommitOnImplThread();
3100 client_
->RenewTreePriority();
3103 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3104 if (scrollbar_animation_controllers_
.empty())
3107 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3108 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3109 scrollbar_animation_controllers_
;
3110 for (auto& it
: controllers_copy
)
3111 it
->Animate(monotonic_time
);
3116 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3117 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3120 if (animation_host_
) {
3121 if (animation_host_
->AnimateLayers(monotonic_time
))
3124 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3129 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3130 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3133 bool has_active_animations
= false;
3134 scoped_ptr
<AnimationEventsVector
> events
;
3136 if (animation_host_
) {
3137 events
= animation_host_
->CreateEvents();
3138 has_active_animations
= animation_host_
->UpdateAnimationState(
3139 start_ready_animations
, events
.get());
3141 events
= animation_registrar_
->CreateEvents();
3142 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3143 start_ready_animations
, events
.get());
3146 if (!events
->empty())
3147 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3149 if (has_active_animations
)
3153 void LayerTreeHostImpl::ActivateAnimations() {
3154 if (!settings_
.accelerated_animation_enabled
|| !active_tree_
->root_layer())
3157 if (animation_host_
) {
3158 if (animation_host_
->ActivateAnimations())
3161 if (animation_registrar_
->ActivateAnimations())
3166 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3168 if (active_tree_
->root_layer()) {
3169 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3170 base::JSONWriter::WriteWithOptions(
3171 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3176 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3177 ScrollbarAnimationController
* controller
) {
3178 scrollbar_animation_controllers_
.insert(controller
);
3182 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3183 ScrollbarAnimationController
* controller
) {
3184 scrollbar_animation_controllers_
.erase(controller
);
3187 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3188 const base::Closure
& task
,
3189 base::TimeDelta delay
) {
3190 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3193 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3197 void LayerTreeHostImpl::AddVideoFrameController(
3198 VideoFrameController
* controller
) {
3199 bool was_empty
= video_frame_controllers_
.empty();
3200 video_frame_controllers_
.insert(controller
);
3201 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3202 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3203 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3205 client_
->SetVideoNeedsBeginFrames(true);
3208 void LayerTreeHostImpl::RemoveVideoFrameController(
3209 VideoFrameController
* controller
) {
3210 video_frame_controllers_
.erase(controller
);
3211 if (video_frame_controllers_
.empty())
3212 client_
->SetVideoNeedsBeginFrames(false);
3215 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3219 if (global_tile_state_
.tree_priority
== priority
)
3221 global_tile_state_
.tree_priority
= priority
;
3222 DidModifyTilePriorities();
3225 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3226 return global_tile_state_
.tree_priority
;
3229 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3230 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3231 // once all calls which happens outside impl frames are fixed.
3232 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3235 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3236 return current_begin_frame_tracker_
.Interval();
3239 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3240 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3241 scoped_refptr
<base::trace_event::TracedValue
> state
=
3242 new base::trace_event::TracedValue();
3243 AsValueWithFrameInto(frame
, state
.get());
3247 void LayerTreeHostImpl::AsValueWithFrameInto(
3249 base::trace_event::TracedValue
* state
) const {
3250 if (this->pending_tree_
) {
3251 state
->BeginDictionary("activation_state");
3252 ActivationStateAsValueInto(state
);
3253 state
->EndDictionary();
3255 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3258 std::vector
<PrioritizedTile
> prioritized_tiles
;
3259 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3261 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3263 state
->BeginArray("active_tiles");
3264 for (const auto& prioritized_tile
: prioritized_tiles
) {
3265 state
->BeginDictionary();
3266 prioritized_tile
.AsValueInto(state
);
3267 state
->EndDictionary();
3271 if (tile_manager_
) {
3272 state
->BeginDictionary("tile_manager_basic_state");
3273 tile_manager_
->BasicStateAsValueInto(state
);
3274 state
->EndDictionary();
3276 state
->BeginDictionary("active_tree");
3277 active_tree_
->AsValueInto(state
);
3278 state
->EndDictionary();
3279 if (pending_tree_
) {
3280 state
->BeginDictionary("pending_tree");
3281 pending_tree_
->AsValueInto(state
);
3282 state
->EndDictionary();
3285 state
->BeginDictionary("frame");
3286 frame
->AsValueInto(state
);
3287 state
->EndDictionary();
3291 void LayerTreeHostImpl::ActivationStateAsValueInto(
3292 base::trace_event::TracedValue
* state
) const {
3293 TracedValue::SetIDRef(this, state
, "lthi");
3294 if (tile_manager_
) {
3295 state
->BeginDictionary("tile_manager");
3296 tile_manager_
->BasicStateAsValueInto(state
);
3297 state
->EndDictionary();
3301 void LayerTreeHostImpl::SetDebugState(
3302 const LayerTreeDebugState
& new_debug_state
) {
3303 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3305 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3306 paint_time_counter_
->ClearHistory();
3308 debug_state_
= new_debug_state
;
3309 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3310 SetFullRootLayerDamage();
3313 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3314 const UIResourceBitmap
& bitmap
) {
3317 GLint wrap_mode
= 0;
3318 switch (bitmap
.GetWrapMode()) {
3319 case UIResourceBitmap::CLAMP_TO_EDGE
:
3320 wrap_mode
= GL_CLAMP_TO_EDGE
;
3322 case UIResourceBitmap::REPEAT
:
3323 wrap_mode
= GL_REPEAT
;
3327 // Allow for multiple creation requests with the same UIResourceId. The
3328 // previous resource is simply deleted.
3329 ResourceId id
= ResourceIdForUIResource(uid
);
3331 DeleteUIResource(uid
);
3333 ResourceFormat format
= resource_provider_
->best_texture_format();
3334 switch (bitmap
.GetFormat()) {
3335 case UIResourceBitmap::RGBA8
:
3337 case UIResourceBitmap::ALPHA_8
:
3340 case UIResourceBitmap::ETC1
:
3344 id
= resource_provider_
->CreateResource(
3345 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3348 UIResourceData data
;
3349 data
.resource_id
= id
;
3350 data
.size
= bitmap
.GetSize();
3351 data
.opaque
= bitmap
.GetOpaque();
3353 ui_resource_map_
[uid
] = data
;
3355 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3356 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3358 MarkUIResourceNotEvicted(uid
);
3361 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3362 ResourceId id
= ResourceIdForUIResource(uid
);
3364 resource_provider_
->DeleteResource(id
);
3365 ui_resource_map_
.erase(uid
);
3367 MarkUIResourceNotEvicted(uid
);
3370 void LayerTreeHostImpl::EvictAllUIResources() {
3371 if (ui_resource_map_
.empty())
3374 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3375 iter
!= ui_resource_map_
.end();
3377 evicted_ui_resources_
.insert(iter
->first
);
3378 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3380 ui_resource_map_
.clear();
3382 client_
->SetNeedsCommitOnImplThread();
3383 client_
->OnCanDrawStateChanged(CanDraw());
3384 client_
->RenewTreePriority();
3387 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3388 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3389 if (iter
!= ui_resource_map_
.end())
3390 return iter
->second
.resource_id
;
3394 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3395 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3396 DCHECK(iter
!= ui_resource_map_
.end());
3397 return iter
->second
.opaque
;
3400 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3401 return !evicted_ui_resources_
.empty();
3404 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3405 std::set
<UIResourceId
>::iterator found_in_evicted
=
3406 evicted_ui_resources_
.find(uid
);
3407 if (found_in_evicted
== evicted_ui_resources_
.end())
3409 evicted_ui_resources_
.erase(found_in_evicted
);
3410 if (evicted_ui_resources_
.empty())
3411 client_
->OnCanDrawStateChanged(CanDraw());
3414 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3415 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3416 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3419 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3420 swap_promise_monitor_
.insert(monitor
);
3423 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3424 swap_promise_monitor_
.erase(monitor
);
3427 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3428 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3429 for (; it
!= swap_promise_monitor_
.end(); it
++)
3430 (*it
)->OnSetNeedsRedrawOnImpl();
3433 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3434 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3435 for (; it
!= swap_promise_monitor_
.end(); it
++)
3436 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3439 void LayerTreeHostImpl::ScrollAnimationCreate(
3440 LayerImpl
* layer_impl
,
3441 const gfx::ScrollOffset
& target_offset
,
3442 const gfx::ScrollOffset
& current_offset
) {
3443 if (animation_host_
)
3444 return animation_host_
->ImplOnlyScrollAnimationCreate(
3445 layer_impl
->id(), target_offset
, current_offset
);
3447 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3448 ScrollOffsetAnimationCurve::Create(target_offset
,
3449 EaseInOutTimingFunction::Create());
3450 curve
->SetInitialValue(current_offset
);
3452 scoped_ptr
<Animation
> animation
= Animation::Create(
3453 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3454 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3455 animation
->set_is_impl_only(true);
3457 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3460 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3461 LayerImpl
* layer_impl
,
3462 const gfx::Vector2dF
& scroll_delta
) {
3463 if (animation_host_
)
3464 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3465 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3466 CurrentBeginFrameArgs().frame_time
);
3468 Animation
* animation
=
3469 layer_impl
->layer_animation_controller()
3470 ? layer_impl
->layer_animation_controller()->GetAnimation(
3471 Animation::SCROLL_OFFSET
)
3476 ScrollOffsetAnimationCurve
* curve
=
3477 animation
->curve()->ToScrollOffsetAnimationCurve();
3479 gfx::ScrollOffset new_target
=
3480 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3481 new_target
.SetToMax(gfx::ScrollOffset());
3482 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3484 curve
->UpdateTarget(
3485 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3492 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3493 LayerTreeType tree_type
) const {
3494 if (tree_type
== LayerTreeType::ACTIVE
) {
3495 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3498 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3500 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3507 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3511 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3513 LayerTreeImpl
* tree
,
3514 const FilterOperations
& filters
) {
3518 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3520 layer
->OnFilterAnimated(filters
);
3523 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3524 LayerTreeImpl
* tree
,
3529 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3531 layer
->OnOpacityAnimated(opacity
);
3534 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3536 LayerTreeImpl
* tree
,
3537 const gfx::Transform
& transform
) {
3541 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3543 layer
->OnTransformAnimated(transform
);
3546 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3548 LayerTreeImpl
* tree
,
3549 const gfx::ScrollOffset
& scroll_offset
) {
3553 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3555 layer
->OnScrollOffsetAnimated(scroll_offset
);
3558 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3560 LayerTreeImpl
* tree
,
3561 bool is_animating
) {
3565 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3567 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3570 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3571 LayerTreeType tree_type
,
3572 const FilterOperations
& filters
) {
3573 if (tree_type
== LayerTreeType::ACTIVE
) {
3574 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3576 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3577 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3581 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3582 LayerTreeType tree_type
,
3584 if (tree_type
== LayerTreeType::ACTIVE
) {
3585 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3587 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3588 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3592 void LayerTreeHostImpl::SetLayerTransformMutated(
3594 LayerTreeType tree_type
,
3595 const gfx::Transform
& transform
) {
3596 if (tree_type
== LayerTreeType::ACTIVE
) {
3597 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3599 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3600 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3604 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3606 LayerTreeType tree_type
,
3607 const gfx::ScrollOffset
& scroll_offset
) {
3608 if (tree_type
== LayerTreeType::ACTIVE
) {
3609 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3611 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3612 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3616 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3618 LayerTreeType tree_type
,
3619 bool is_animating
) {
3620 if (tree_type
== LayerTreeType::ACTIVE
) {
3621 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3624 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3629 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3633 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3634 int layer_id
) const {
3635 if (active_tree()) {
3636 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3638 return layer
->ScrollOffsetForAnimation();
3641 return gfx::ScrollOffset();