1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "components/view_manager/display_manager.h"
7 #include "base/numerics/safe_conversions.h"
8 #include "components/view_manager/display_manager_factory.h"
9 #include "components/view_manager/gles2/gpu_state.h"
10 #include "components/view_manager/native_viewport/onscreen_context_provider.h"
11 #include "components/view_manager/public/interfaces/gpu.mojom.h"
12 #include "components/view_manager/public/interfaces/quads.mojom.h"
13 #include "components/view_manager/public/interfaces/surfaces.mojom.h"
14 #include "components/view_manager/server_view.h"
15 #include "components/view_manager/view_coordinate_conversions.h"
16 #include "mojo/application/public/cpp/application_connection.h"
17 #include "mojo/application/public/cpp/application_impl.h"
18 #include "mojo/converters/geometry/geometry_type_converters.h"
19 #include "mojo/converters/input_events/input_events_type_converters.h"
20 #include "mojo/converters/input_events/mojo_extended_key_event_data.h"
21 #include "mojo/converters/surfaces/surfaces_type_converters.h"
22 #include "mojo/converters/surfaces/surfaces_utils.h"
23 #include "mojo/converters/transform/transform_type_converters.h"
24 #include "ui/events/event.h"
25 #include "ui/events/event_utils.h"
26 #include "ui/platform_window/platform_ime_controller.h"
27 #include "ui/platform_window/platform_window.h"
28 #include "ui/platform_window/stub/stub_window.h"
31 #include "ui/platform_window/win/win_window.h"
32 #elif defined(USE_X11)
33 #include "ui/platform_window/x11/x11_window.h"
34 #elif defined(OS_ANDROID)
35 #include "ui/platform_window/android/platform_window_android.h"
41 namespace view_manager
{
44 void DrawViewTree(mojo::Pass
* pass
,
45 const ServerView
* view
,
46 const gfx::Vector2d
& parent_to_root_origin_offset
,
51 const gfx::Rect absolute_bounds
=
52 view
->bounds() + parent_to_root_origin_offset
;
53 std::vector
<const ServerView
*> children(view
->GetChildren());
54 const float combined_opacity
= opacity
* view
->opacity();
55 for (std::vector
<const ServerView
*>::reverse_iterator it
= children
.rbegin();
56 it
!= children
.rend();
58 DrawViewTree(pass
, *it
, absolute_bounds
.OffsetFromOrigin(),
62 cc::SurfaceId node_id
= view
->surface_id();
64 auto surface_quad_state
= mojo::SurfaceQuadState::New();
65 surface_quad_state
->surface
= mojo::SurfaceId::From(node_id
);
67 gfx::Transform node_transform
;
68 node_transform
.Translate(absolute_bounds
.x(), absolute_bounds
.y());
70 const gfx::Rect
bounds_at_origin(view
->bounds().size());
71 auto surface_quad
= mojo::Quad::New();
72 surface_quad
->material
= mojo::Material::MATERIAL_SURFACE_CONTENT
;
73 surface_quad
->rect
= Rect::From(bounds_at_origin
);
74 surface_quad
->opaque_rect
= Rect::From(bounds_at_origin
);
75 surface_quad
->visible_rect
= Rect::From(bounds_at_origin
);
76 surface_quad
->needs_blending
= true;
77 surface_quad
->shared_quad_state_index
=
78 base::saturated_cast
<int32_t>(pass
->shared_quad_states
.size());
79 surface_quad
->surface_quad_state
= surface_quad_state
.Pass();
81 auto sqs
= mojo::CreateDefaultSQS(view
->bounds().size());
82 sqs
->blend_mode
= mojo::SK_XFERMODE_kSrcOver_Mode
;
83 sqs
->opacity
= combined_opacity
;
84 sqs
->quad_to_target_transform
= mojo::Transform::From(node_transform
);
86 pass
->quads
.push_back(surface_quad
.Pass());
87 pass
->shared_quad_states
.push_back(sqs
.Pass());
90 float ConvertUIWheelValueToMojoValue(int offset
) {
91 // Mojo's event type takes a value between -1 and 1. Normalize by allowing
92 // up to 20 of ui's offset. This is a bit arbitrary.
94 -1.0f
, std::min(1.0f
, static_cast<float>(offset
) /
95 (20 * static_cast<float>(
96 ui::MouseWheelEvent::kWheelDelta
))));
102 DisplayManagerFactory
* DisplayManager::factory_
= nullptr;
105 DisplayManager
* DisplayManager::Create(
107 mojo::ApplicationImpl
* app_impl
,
108 const scoped_refptr
<gles2::GpuState
>& gpu_state
) {
110 return factory_
->CreateDisplayManager(is_headless
, app_impl
, gpu_state
);
111 return new DefaultDisplayManager(is_headless
, app_impl
, gpu_state
);
114 DefaultDisplayManager::DefaultDisplayManager(
116 mojo::ApplicationImpl
* app_impl
,
117 const scoped_refptr
<gles2::GpuState
>& gpu_state
)
118 : is_headless_(is_headless
),
120 gpu_state_(gpu_state
),
122 draw_timer_(false, false),
123 frame_pending_(false),
125 new native_viewport::OnscreenContextProvider(gpu_state
)),
126 weak_factory_(this) {
127 metrics_
.size_in_pixels
= mojo::Size::New();
128 metrics_
.size_in_pixels
->width
= 800;
129 metrics_
.size_in_pixels
->height
= 600;
132 void DefaultDisplayManager::Init(DisplayManagerDelegate
* delegate
) {
133 delegate_
= delegate
;
135 gfx::Rect
bounds(metrics_
.size_in_pixels
.To
<gfx::Size
>());
137 platform_window_
.reset(new ui::StubWindow(this));
140 platform_window_
.reset(new ui::WinWindow(this, bounds
));
141 #elif defined(USE_X11)
142 platform_window_
.reset(new ui::X11Window(this));
143 #elif defined(OS_ANDROID)
144 platform_window_
.reset(new ui::PlatformWindowAndroid(this));
146 NOTREACHED() << "Unsupported platform";
149 platform_window_
->SetBounds(bounds
);
150 platform_window_
->Show();
152 mojo::ContextProviderPtr context_provider
;
153 context_provider_
->Bind(GetProxy(&context_provider
).Pass());
154 mojo::DisplayFactoryPtr display_factory
;
155 mojo::URLRequestPtr
request(mojo::URLRequest::New());
156 request
->url
= mojo::String::From("mojo:surfaces_service");
157 app_impl_
->ConnectToService(request
.Pass(), &display_factory
);
158 // TODO(fsamuel): We should indicate to the delegate that this object failed
160 if (!display_factory
)
162 display_factory
->Create(context_provider
.Pass(),
163 nullptr, // returner - we never submit resources.
164 GetProxy(&display_
));
167 DefaultDisplayManager::~DefaultDisplayManager() {
168 // Destroy before |platform_window_| because this will destroy
169 // CommandBufferDriver objects that contain child windows. Otherwise if this
170 // class destroys its window first, X errors will occur.
171 context_provider_
.reset();
173 // Destroy the PlatformWindow early on as it may call us back during
174 // destruction and we want to be in a known state.
175 platform_window_
.reset();
178 void DefaultDisplayManager::SchedulePaint(const ServerView
* view
,
179 const gfx::Rect
& bounds
) {
181 if (!view
->IsDrawn())
183 const gfx::Rect root_relative_rect
=
184 ConvertRectBetweenViews(view
, delegate_
->GetRootView(), bounds
);
185 if (root_relative_rect
.IsEmpty())
187 dirty_rect_
.Union(root_relative_rect
);
191 void DefaultDisplayManager::SetViewportSize(const gfx::Size
& size
) {
192 platform_window_
->SetBounds(gfx::Rect(size
));
195 const mojo::ViewportMetrics
& DefaultDisplayManager::GetViewportMetrics() {
199 void DefaultDisplayManager::UpdateTextInputState(
200 const ui::TextInputState
& state
) {
201 ui::PlatformImeController
* ime
= platform_window_
->GetPlatformImeController();
203 ime
->UpdateTextInputState(state
);
206 void DefaultDisplayManager::SetImeVisibility(bool visible
) {
207 ui::PlatformImeController
* ime
= platform_window_
->GetPlatformImeController();
209 ime
->SetImeVisibility(visible
);
212 void DefaultDisplayManager::Draw() {
213 if (!delegate_
->GetRootView()->visible())
215 gfx::Rect
rect(metrics_
.size_in_pixels
.To
<gfx::Size
>());
216 auto pass
= mojo::CreateDefaultPass(1, rect
);
217 pass
->damage_rect
= Rect::From(dirty_rect_
);
219 DrawViewTree(pass
.get(), delegate_
->GetRootView(), gfx::Vector2d(), 1.0f
);
221 auto frame
= mojo::Frame::New();
222 frame
->passes
.push_back(pass
.Pass());
223 frame
->resources
.resize(0u);
224 frame_pending_
= true;
226 display_
->SubmitFrame(frame
.Pass(),
227 base::Bind(&DefaultDisplayManager::DidDraw
,
228 weak_factory_
.GetWeakPtr()));
230 dirty_rect_
= gfx::Rect();
233 void DefaultDisplayManager::DidDraw() {
234 frame_pending_
= false;
235 if (!dirty_rect_
.IsEmpty())
239 void DefaultDisplayManager::WantToDraw() {
240 if (draw_timer_
.IsRunning() || frame_pending_
)
244 FROM_HERE
, base::TimeDelta(),
245 base::Bind(&DefaultDisplayManager::Draw
, base::Unretained(this)));
248 void DefaultDisplayManager::UpdateMetrics(const gfx::Size
& size
,
249 float device_pixel_ratio
) {
250 if (metrics_
.size_in_pixels
.To
<gfx::Size
>() == size
&&
251 metrics_
.device_pixel_ratio
== device_pixel_ratio
)
253 mojo::ViewportMetrics old_metrics
;
254 old_metrics
.size_in_pixels
= metrics_
.size_in_pixels
.Clone();
255 old_metrics
.device_pixel_ratio
= metrics_
.device_pixel_ratio
;
257 metrics_
.size_in_pixels
= mojo::Size::From(size
);
258 metrics_
.device_pixel_ratio
= device_pixel_ratio
;
260 delegate_
->OnViewportMetricsChanged(old_metrics
, metrics_
);
263 void DefaultDisplayManager::OnBoundsChanged(const gfx::Rect
& new_bounds
) {
264 UpdateMetrics(new_bounds
.size(), metrics_
.device_pixel_ratio
);
267 void DefaultDisplayManager::OnDamageRect(const gfx::Rect
& damaged_region
) {
270 void DefaultDisplayManager::DispatchEvent(ui::Event
* event
) {
271 mojo::EventPtr
mojo_event(mojo::Event::From(*event
));
272 if (event
->IsMouseWheelEvent()) {
273 // Mojo's event type has a different meaning for wheel events. Convert
275 ui::MouseWheelEvent
* wheel_event
=
276 static_cast<ui::MouseWheelEvent
*>(event
);
277 DCHECK(mojo_event
->pointer_data
);
278 mojo_event
->pointer_data
->horizontal_wheel
=
279 ConvertUIWheelValueToMojoValue(wheel_event
->x_offset());
280 mojo_event
->pointer_data
->horizontal_wheel
=
281 ConvertUIWheelValueToMojoValue(wheel_event
->y_offset());
283 delegate_
->OnEvent(mojo_event
.Pass());
285 switch (event
->type()) {
286 case ui::ET_MOUSE_PRESSED
:
287 case ui::ET_TOUCH_PRESSED
:
288 platform_window_
->SetCapture();
290 case ui::ET_MOUSE_RELEASED
:
291 case ui::ET_TOUCH_RELEASED
:
292 platform_window_
->ReleaseCapture();
299 // We want to emulate the WM_CHAR generation behaviour of Windows.
301 // On Linux, we've previously inserted characters by having
302 // InputMethodAuraLinux take all key down events and send a character event
303 // to the TextInputClient. This causes a mismatch in code that has to be
304 // shared between Windows and Linux, including blink code. Now that we're
305 // trying to have one way of doing things, we need to standardize on and
306 // emulate Windows character events.
308 // This is equivalent to what we're doing in the current Linux port, but
309 // done once instead of done multiple times in different places.
310 if (event
->type() == ui::ET_KEY_PRESSED
) {
311 ui::KeyEvent
* key_press_event
= static_cast<ui::KeyEvent
*>(event
);
312 ui::KeyEvent
char_event(key_press_event
->GetCharacter(),
313 key_press_event
->key_code(),
314 key_press_event
->flags());
316 DCHECK_EQ(key_press_event
->GetCharacter(), char_event
.GetCharacter());
317 DCHECK_EQ(key_press_event
->key_code(), char_event
.key_code());
318 DCHECK_EQ(key_press_event
->flags(), char_event
.flags());
320 char_event
.SetExtendedKeyEventData(
321 make_scoped_ptr(new mojo::MojoExtendedKeyEventData(
322 key_press_event
->GetLocatedWindowsKeyboardCode(),
323 key_press_event
->GetText(),
324 key_press_event
->GetUnmodifiedText())));
325 char_event
.set_platform_keycode(key_press_event
->platform_keycode());
327 delegate_
->OnEvent(mojo::Event::From(char_event
));
332 void DefaultDisplayManager::OnCloseRequest() {
333 platform_window_
->Close();
336 void DefaultDisplayManager::OnClosed() {
337 delegate_
->OnDisplayClosed();
340 void DefaultDisplayManager::OnWindowStateChanged(
341 ui::PlatformWindowState new_state
) {
344 void DefaultDisplayManager::OnLostCapture() {
347 void DefaultDisplayManager::OnAcceleratedWidgetAvailable(
348 gfx::AcceleratedWidget widget
,
349 float device_pixel_ratio
) {
350 context_provider_
->SetAcceleratedWidget(widget
);
351 UpdateMetrics(metrics_
.size_in_pixels
.To
<gfx::Size
>(), device_pixel_ratio
);
354 void DefaultDisplayManager::OnActivationChanged(bool active
) {
357 } // namespace view_manager