Add ICU message format support
[chromium-blink-merge.git] / content / browser / android / edge_effect.cc
blobf7cafddcaca6df96e0cd586093bdf8a0b358aebb
1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/browser/android/edge_effect.h"
7 #include "cc/layers/layer.h"
8 #include "cc/layers/ui_resource_layer.h"
9 #include "content/browser/android/animation_utils.h"
10 #include "content/public/browser/android/compositor.h"
11 #include "ui/android/resources/resource_manager.h"
12 #include "ui/android/resources/system_ui_resource_type.h"
14 namespace content {
16 namespace {
18 const ui::SystemUIResourceType kEdgeResourceId = ui::OVERSCROLL_EDGE;
19 const ui::SystemUIResourceType kGlowResourceId = ui::OVERSCROLL_GLOW;
21 // Time it will take the effect to fully recede in ms
22 const int kRecedeTimeMs = 1000;
24 // Time it will take before a pulled glow begins receding in ms
25 const int kPullTimeMs = 167;
27 // Time it will take in ms for a pulled glow to decay before release
28 const int kPullDecayTimeMs = 1000;
30 const float kMaxAlpha = 1.f;
31 const float kHeldEdgeScaleY = .5f;
33 const float kMaxGlowHeight = 4.f;
35 const float kPullGlowBegin = 1.f;
36 const float kPullEdgeBegin = 0.6f;
38 // Min/max velocity that will be absorbed
39 const float kMinVelocity = 100.f;
40 const float kMaxVelocity = 10000.f;
42 const float kEpsilon = 0.001f;
44 const float kGlowHeightWidthRatio = 0.25f;
46 // How much dragging should effect the height of the edge image.
47 // Number determined by user testing.
48 const int kPullDistanceEdgeFactor = 7;
50 // How much dragging should effect the height of the glow image.
51 // Number determined by user testing.
52 const int kPullDistanceGlowFactor = 7;
53 const float kPullDistanceAlphaGlowFactor = 1.1f;
55 const int kVelocityEdgeFactor = 8;
56 const int kVelocityGlowFactor = 12;
58 const float kEdgeHeightAtMdpi = 12.f;
59 const float kGlowHeightAtMdpi = 128.f;
61 } // namespace
63 class EdgeEffect::EffectLayer {
64 public:
65 EffectLayer(ui::SystemUIResourceType resource_type,
66 ui::ResourceManager* resource_manager)
67 : ui_resource_layer_(
68 cc::UIResourceLayer::Create(Compositor::LayerSettings())),
69 resource_type_(resource_type),
70 resource_manager_(resource_manager) {}
72 ~EffectLayer() { ui_resource_layer_->RemoveFromParent(); }
74 void SetParent(cc::Layer* parent) {
75 if (ui_resource_layer_->parent() != parent)
76 parent->AddChild(ui_resource_layer_);
79 void Disable() { ui_resource_layer_->SetIsDrawable(false); }
81 void Update(const gfx::Size& size,
82 const gfx::Transform& transform,
83 float opacity) {
84 ui_resource_layer_->SetUIResourceId(resource_manager_->GetUIResourceId(
85 ui::ANDROID_RESOURCE_TYPE_SYSTEM, resource_type_));
86 ui_resource_layer_->SetIsDrawable(true);
87 ui_resource_layer_->SetTransformOrigin(
88 gfx::Point3F(size.width() * 0.5f, 0, 0));
89 ui_resource_layer_->SetTransform(transform);
90 ui_resource_layer_->SetBounds(size);
91 ui_resource_layer_->SetOpacity(Clamp(opacity, 0.f, 1.f));
94 scoped_refptr<cc::UIResourceLayer> ui_resource_layer_;
95 ui::SystemUIResourceType resource_type_;
96 ui::ResourceManager* resource_manager_;
98 DISALLOW_COPY_AND_ASSIGN(EffectLayer);
101 EdgeEffect::EdgeEffect(ui::ResourceManager* resource_manager,
102 float device_scale_factor)
103 : edge_(new EffectLayer(kEdgeResourceId, resource_manager)),
104 glow_(new EffectLayer(kGlowResourceId, resource_manager)),
105 base_edge_height_(kEdgeHeightAtMdpi * device_scale_factor),
106 base_glow_height_(kGlowHeightAtMdpi * device_scale_factor),
107 edge_alpha_(0),
108 edge_scale_y_(0),
109 glow_alpha_(0),
110 glow_scale_y_(0),
111 edge_alpha_start_(0),
112 edge_alpha_finish_(0),
113 edge_scale_y_start_(0),
114 edge_scale_y_finish_(0),
115 glow_alpha_start_(0),
116 glow_alpha_finish_(0),
117 glow_scale_y_start_(0),
118 glow_scale_y_finish_(0),
119 state_(STATE_IDLE),
120 pull_distance_(0) {
123 EdgeEffect::~EdgeEffect() {
126 bool EdgeEffect::IsFinished() const {
127 return state_ == STATE_IDLE;
130 void EdgeEffect::Finish() {
131 edge_->Disable();
132 glow_->Disable();
133 pull_distance_ = 0;
134 state_ = STATE_IDLE;
137 void EdgeEffect::Pull(base::TimeTicks current_time,
138 float delta_distance,
139 float displacement) {
140 if (state_ == STATE_PULL_DECAY && current_time - start_time_ < duration_) {
141 return;
143 if (state_ != STATE_PULL) {
144 glow_scale_y_ = kPullGlowBegin;
146 state_ = STATE_PULL;
148 start_time_ = current_time;
149 duration_ = base::TimeDelta::FromMilliseconds(kPullTimeMs);
151 float abs_delta_distance = std::abs(delta_distance);
152 pull_distance_ += delta_distance;
153 float distance = std::abs(pull_distance_);
155 edge_alpha_ = edge_alpha_start_ = Clamp(distance, kPullEdgeBegin, kMaxAlpha);
156 edge_scale_y_ = edge_scale_y_start_ =
157 Clamp(distance * kPullDistanceEdgeFactor, kHeldEdgeScaleY, 1.f);
159 glow_alpha_ = glow_alpha_start_ =
160 std::min(kMaxAlpha,
161 glow_alpha_ + abs_delta_distance * kPullDistanceAlphaGlowFactor);
163 float glow_change = abs_delta_distance;
164 if (delta_distance > 0 && pull_distance_ < 0)
165 glow_change = -glow_change;
166 if (pull_distance_ == 0)
167 glow_scale_y_ = 0;
169 // Do not allow glow to get larger than kMaxGlowHeight.
170 glow_scale_y_ = glow_scale_y_start_ =
171 Clamp(glow_scale_y_ + glow_change * kPullDistanceGlowFactor,
172 0.f,
173 kMaxGlowHeight);
175 edge_alpha_finish_ = edge_alpha_;
176 edge_scale_y_finish_ = edge_scale_y_;
177 glow_alpha_finish_ = glow_alpha_;
178 glow_scale_y_finish_ = glow_scale_y_;
181 void EdgeEffect::Release(base::TimeTicks current_time) {
182 pull_distance_ = 0;
184 if (state_ != STATE_PULL && state_ != STATE_PULL_DECAY)
185 return;
187 state_ = STATE_RECEDE;
188 edge_alpha_start_ = edge_alpha_;
189 edge_scale_y_start_ = edge_scale_y_;
190 glow_alpha_start_ = glow_alpha_;
191 glow_scale_y_start_ = glow_scale_y_;
193 edge_alpha_finish_ = 0.f;
194 edge_scale_y_finish_ = 0.f;
195 glow_alpha_finish_ = 0.f;
196 glow_scale_y_finish_ = 0.f;
198 start_time_ = current_time;
199 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
202 void EdgeEffect::Absorb(base::TimeTicks current_time, float velocity) {
203 state_ = STATE_ABSORB;
204 velocity = Clamp(std::abs(velocity), kMinVelocity, kMaxVelocity);
206 start_time_ = current_time;
207 // This should never be less than 1 millisecond.
208 duration_ = base::TimeDelta::FromMilliseconds(0.15f + (velocity * 0.02f));
210 // The edge should always be at least partially visible, regardless
211 // of velocity.
212 edge_alpha_start_ = 0.f;
213 edge_scale_y_ = edge_scale_y_start_ = 0.f;
214 // The glow depends more on the velocity, and therefore starts out
215 // nearly invisible.
216 glow_alpha_start_ = 0.3f;
217 glow_scale_y_start_ = 0.f;
219 // Factor the velocity by 8. Testing on device shows this works best to
220 // reflect the strength of the user's scrolling.
221 edge_alpha_finish_ = Clamp(velocity * kVelocityEdgeFactor, 0.f, 1.f);
222 // Edge should never get larger than the size of its asset.
223 edge_scale_y_finish_ =
224 Clamp(velocity * kVelocityEdgeFactor, kHeldEdgeScaleY, 1.f);
226 // Growth for the size of the glow should be quadratic to properly
227 // respond
228 // to a user's scrolling speed. The faster the scrolling speed, the more
229 // intense the effect should be for both the size and the saturation.
230 glow_scale_y_finish_ =
231 std::min(0.025f + (velocity * (velocity / 100) * 0.00015f), 1.75f);
232 // Alpha should change for the glow as well as size.
233 glow_alpha_finish_ = Clamp(
234 glow_alpha_start_, velocity * kVelocityGlowFactor * .00001f, kMaxAlpha);
237 bool EdgeEffect::Update(base::TimeTicks current_time) {
238 if (IsFinished())
239 return false;
241 const double dt = (current_time - start_time_).InMilliseconds();
242 const double t = std::min(dt / duration_.InMilliseconds(), 1.);
243 const float interp = static_cast<float>(Damp(t, 1.));
245 edge_alpha_ = Lerp(edge_alpha_start_, edge_alpha_finish_, interp);
246 edge_scale_y_ = Lerp(edge_scale_y_start_, edge_scale_y_finish_, interp);
247 glow_alpha_ = Lerp(glow_alpha_start_, glow_alpha_finish_, interp);
248 glow_scale_y_ = Lerp(glow_scale_y_start_, glow_scale_y_finish_, interp);
250 if (t >= 1.f - kEpsilon) {
251 switch (state_) {
252 case STATE_ABSORB:
253 state_ = STATE_RECEDE;
254 start_time_ = current_time;
255 duration_ = base::TimeDelta::FromMilliseconds(kRecedeTimeMs);
257 edge_alpha_start_ = edge_alpha_;
258 edge_scale_y_start_ = edge_scale_y_;
259 glow_alpha_start_ = glow_alpha_;
260 glow_scale_y_start_ = glow_scale_y_;
262 // After absorb, the glow and edge should fade to nothing.
263 edge_alpha_finish_ = 0.f;
264 edge_scale_y_finish_ = 0.f;
265 glow_alpha_finish_ = 0.f;
266 glow_scale_y_finish_ = 0.f;
267 break;
268 case STATE_PULL:
269 state_ = STATE_PULL_DECAY;
270 start_time_ = current_time;
271 duration_ = base::TimeDelta::FromMilliseconds(kPullDecayTimeMs);
273 edge_alpha_start_ = edge_alpha_;
274 edge_scale_y_start_ = edge_scale_y_;
275 glow_alpha_start_ = glow_alpha_;
276 glow_scale_y_start_ = glow_scale_y_;
278 // After pull, the glow and edge should fade to nothing.
279 edge_alpha_finish_ = 0.f;
280 edge_scale_y_finish_ = 0.f;
281 glow_alpha_finish_ = 0.f;
282 glow_scale_y_finish_ = 0.f;
283 break;
284 case STATE_PULL_DECAY: {
285 // When receding, we want edge to decrease more slowly
286 // than the glow.
287 const float factor =
288 glow_scale_y_finish_
289 ? 1 / (glow_scale_y_finish_ * glow_scale_y_finish_)
290 : std::numeric_limits<float>::max();
291 edge_scale_y_ =
292 edge_scale_y_start_ +
293 (edge_scale_y_finish_ - edge_scale_y_start_) * interp * factor;
294 state_ = STATE_RECEDE;
295 } break;
296 case STATE_RECEDE:
297 Finish();
298 break;
299 default:
300 break;
304 if (state_ == STATE_RECEDE && glow_scale_y_ <= 0 && edge_scale_y_ <= 0)
305 Finish();
307 return !IsFinished();
310 float EdgeEffect::GetAlpha() const {
311 return IsFinished() ? 0.f : std::max(glow_alpha_, edge_alpha_);
314 void EdgeEffect::ApplyToLayers(const gfx::SizeF& size,
315 const gfx::Transform& transform) {
316 if (IsFinished())
317 return;
319 // An empty window size, while meaningless, is also relatively harmless, and
320 // will simply prevent any drawing of the layers.
321 if (size.IsEmpty()) {
322 edge_->Disable();
323 glow_->Disable();
324 return;
327 // Glow
328 const int scaled_glow_height = static_cast<int>(
329 std::min(base_glow_height_ * glow_scale_y_ * kGlowHeightWidthRatio * 0.6f,
330 base_glow_height_ * kMaxGlowHeight) +
331 0.5f);
332 const gfx::Size glow_size(size.width(), scaled_glow_height);
333 glow_->Update(glow_size, transform, glow_alpha_);
335 // Edge
336 const int scaled_edge_height =
337 static_cast<int>(base_edge_height_ * edge_scale_y_);
338 const gfx::Size edge_size(size.width(), scaled_edge_height);
339 edge_->Update(edge_size, transform, edge_alpha_);
342 void EdgeEffect::SetParent(cc::Layer* parent) {
343 edge_->SetParent(parent);
344 glow_->SetParent(parent);
347 // static
348 void EdgeEffect::PreloadResources(ui::ResourceManager* resource_manager) {
349 DCHECK(resource_manager);
350 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
351 kEdgeResourceId);
352 resource_manager->PreloadResource(ui::ANDROID_RESOURCE_TYPE_SYSTEM,
353 kGlowResourceId);
356 } // namespace content