Add ICU message format support
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_service_unittest.cc
blobacfa6a37acc54b90568b85431672f06354cde5f0
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "base/memory/scoped_ptr.h"
6 #include "base/run_loop.h"
7 #include "content/browser/gamepad/gamepad_consumer.h"
8 #include "content/browser/gamepad/gamepad_service.h"
9 #include "content/browser/gamepad/gamepad_test_helpers.h"
10 #include "content/public/test/test_browser_thread_bundle.h"
11 #include "testing/gtest/include/gtest/gtest.h"
13 namespace content {
15 namespace {
16 static const int kNumberOfGamepads = blink::WebGamepads::itemsLengthCap;
19 using blink::WebGamepads;
21 class ConnectionListener : public GamepadConsumer {
22 public:
23 ConnectionListener() {
24 ClearCounters();
27 void OnGamepadConnected(unsigned index,
28 const blink::WebGamepad& gamepad) override {
29 connected_counter_++;
31 void OnGamepadDisconnected(unsigned index,
32 const blink::WebGamepad& gamepad) override {
33 disconnected_counter_++;
36 void ClearCounters() {
37 connected_counter_ = 0;
38 disconnected_counter_ = 0;
41 int connected_counter() const { return connected_counter_; }
42 int disconnected_counter() const { return disconnected_counter_; }
44 private:
45 int connected_counter_;
46 int disconnected_counter_;
49 class GamepadServiceTest : public testing::Test {
50 protected:
51 GamepadServiceTest();
52 ~GamepadServiceTest() override;
54 void SetPadsConnected(bool connected);
55 void WaitForData();
57 int GetConnectedCounter() const {
58 return connection_listener_->connected_counter();
60 int GetDisconnectedCounter() const {
61 return connection_listener_->disconnected_counter();
64 void SetUp() override;
66 private:
67 MockGamepadDataFetcher* fetcher_;
68 GamepadService* service_;
69 scoped_ptr<ConnectionListener> connection_listener_;
70 TestBrowserThreadBundle browser_thread_;
71 WebGamepads test_data_;
73 DISALLOW_COPY_AND_ASSIGN(GamepadServiceTest);
76 GamepadServiceTest::GamepadServiceTest()
77 : browser_thread_(TestBrowserThreadBundle::IO_MAINLOOP) {
78 memset(&test_data_, 0, sizeof(test_data_));
80 // Set it so that we have user gesture.
81 test_data_.items[0].buttonsLength = 1;
82 test_data_.items[0].buttons[0].value = 1.f;
83 test_data_.items[0].buttons[0].pressed = true;
86 GamepadServiceTest::~GamepadServiceTest() {
87 delete service_;
90 void GamepadServiceTest::SetUp() {
91 fetcher_ = new MockGamepadDataFetcher(test_data_);
92 service_ = new GamepadService(scoped_ptr<GamepadDataFetcher>(fetcher_));
93 connection_listener_.reset((new ConnectionListener));
94 service_->ConsumerBecameActive(connection_listener_.get());
97 void GamepadServiceTest::SetPadsConnected(bool connected) {
98 for (int i = 0; i < kNumberOfGamepads; ++i) {
99 test_data_.items[i].connected = connected;
101 fetcher_->SetTestData(test_data_);
104 void GamepadServiceTest::WaitForData() {
105 connection_listener_->ClearCounters();
106 fetcher_->WaitForDataReadAndCallbacksIssued();
107 base::RunLoop().RunUntilIdle();
110 TEST_F(GamepadServiceTest, ConnectionsTest) {
111 WaitForData();
112 EXPECT_EQ(0, GetConnectedCounter());
113 EXPECT_EQ(0, GetDisconnectedCounter());
115 SetPadsConnected(true);
116 WaitForData();
117 EXPECT_EQ(kNumberOfGamepads, GetConnectedCounter());
118 EXPECT_EQ(0, GetDisconnectedCounter());
120 SetPadsConnected(false);
121 WaitForData();
122 EXPECT_EQ(0, GetConnectedCounter());
123 EXPECT_EQ(kNumberOfGamepads, GetDisconnectedCounter());
125 WaitForData();
126 EXPECT_EQ(0, GetConnectedCounter());
127 EXPECT_EQ(0, GetDisconnectedCounter());
130 } // namespace content