Add ICU message format support
[chromium-blink-merge.git] / content / browser / gamepad / gamepad_standard_mappings.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
8 #include "base/strings/string_piece.h"
9 #include "content/common/gamepad_hardware_buffer.h"
11 namespace content {
13 typedef void (*GamepadStandardMappingFunction)(
14 const blink::WebGamepad& original,
15 blink::WebGamepad* mapped);
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
18 const base::StringPiece& vendor_id,
19 const base::StringPiece& product_id);
21 // This defines our canonical mapping order for gamepad-like devices. If these
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether
23 // it is better to leave the device unmapped, or to partially map it. In
24 // general, err towards leaving it *unmapped* so that content can handle
25 // appropriately.
27 // A Java counterpart will be generated for this enum.
28 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.content.browser.input
29 // GENERATED_JAVA_PREFIX_TO_STRIP: BUTTON_INDEX_
30 enum CanonicalButtonIndex {
31 BUTTON_INDEX_PRIMARY,
32 BUTTON_INDEX_SECONDARY,
33 BUTTON_INDEX_TERTIARY,
34 BUTTON_INDEX_QUATERNARY,
35 BUTTON_INDEX_LEFT_SHOULDER,
36 BUTTON_INDEX_RIGHT_SHOULDER,
37 BUTTON_INDEX_LEFT_TRIGGER,
38 BUTTON_INDEX_RIGHT_TRIGGER,
39 BUTTON_INDEX_BACK_SELECT,
40 BUTTON_INDEX_START,
41 BUTTON_INDEX_LEFT_THUMBSTICK,
42 BUTTON_INDEX_RIGHT_THUMBSTICK,
43 BUTTON_INDEX_DPAD_UP,
44 BUTTON_INDEX_DPAD_DOWN,
45 BUTTON_INDEX_DPAD_LEFT,
46 BUTTON_INDEX_DPAD_RIGHT,
47 BUTTON_INDEX_META,
48 BUTTON_INDEX_COUNT
51 // A Java counterpart will be generated for this enum.
52 // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.content.browser.input
53 // GENERATED_JAVA_PREFIX_TO_STRIP: AXIS_INDEX_
54 enum CanonicalAxisIndex {
55 AXIS_INDEX_LEFT_STICK_X,
56 AXIS_INDEX_LEFT_STICK_Y,
57 AXIS_INDEX_RIGHT_STICK_X,
58 AXIS_INDEX_RIGHT_STICK_Y,
59 AXIS_INDEX_COUNT
62 // Matches XInput's trigger deadzone
63 const float kDefaultButtonPressedThreshold = 30.f/255.f;
65 // Common mapping functions
66 blink::WebGamepadButton AxisToButton(float input);
67 blink::WebGamepadButton AxisNegativeAsButton(float input);
68 blink::WebGamepadButton AxisPositiveAsButton(float input);
69 blink::WebGamepadButton ButtonFromButtonAndAxis(
70 blink::WebGamepadButton button, float axis);
71 blink::WebGamepadButton NullButton();
72 void DpadFromAxis(blink::WebGamepad* mapped, float dir);
74 } // namespace content
76 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_