Add ICU message format support
[chromium-blink-merge.git] / content / common / gpu / client / gl_helper.h
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_
6 #define CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_
8 #include "base/atomicops.h"
9 #include "base/basictypes.h"
10 #include "base/callback.h"
11 #include "base/memory/scoped_ptr.h"
12 #include "content/common/content_export.h"
13 #include "gpu/command_buffer/client/gles2_interface.h"
14 #include "gpu/command_buffer/common/mailbox_holder.h"
15 #include "third_party/skia/include/core/SkBitmap.h"
17 namespace gfx {
18 class Point;
19 class Rect;
20 class Size;
23 namespace gpu {
24 class ContextSupport;
25 struct Mailbox;
28 namespace media {
29 class VideoFrame;
32 class SkRegion;
34 namespace content {
36 class GLHelperScaling;
38 class ScopedGLuint {
39 public:
40 typedef void (gpu::gles2::GLES2Interface::*GenFunc)(GLsizei n, GLuint* ids);
41 typedef void (gpu::gles2::GLES2Interface::*DeleteFunc)(GLsizei n,
42 const GLuint* ids);
43 ScopedGLuint(gpu::gles2::GLES2Interface* gl,
44 GenFunc gen_func,
45 DeleteFunc delete_func)
46 : gl_(gl), id_(0u), delete_func_(delete_func) {
47 (gl_->*gen_func)(1, &id_);
50 operator GLuint() const { return id_; }
52 GLuint id() const { return id_; }
54 ~ScopedGLuint() {
55 if (id_ != 0) {
56 (gl_->*delete_func_)(1, &id_);
60 private:
61 gpu::gles2::GLES2Interface* gl_;
62 GLuint id_;
63 DeleteFunc delete_func_;
65 DISALLOW_COPY_AND_ASSIGN(ScopedGLuint);
68 class ScopedBuffer : public ScopedGLuint {
69 public:
70 explicit ScopedBuffer(gpu::gles2::GLES2Interface* gl)
71 : ScopedGLuint(gl,
72 &gpu::gles2::GLES2Interface::GenBuffers,
73 &gpu::gles2::GLES2Interface::DeleteBuffers) {}
76 class ScopedFramebuffer : public ScopedGLuint {
77 public:
78 explicit ScopedFramebuffer(gpu::gles2::GLES2Interface* gl)
79 : ScopedGLuint(gl,
80 &gpu::gles2::GLES2Interface::GenFramebuffers,
81 &gpu::gles2::GLES2Interface::DeleteFramebuffers) {}
84 class ScopedTexture : public ScopedGLuint {
85 public:
86 explicit ScopedTexture(gpu::gles2::GLES2Interface* gl)
87 : ScopedGLuint(gl,
88 &gpu::gles2::GLES2Interface::GenTextures,
89 &gpu::gles2::GLES2Interface::DeleteTextures) {}
92 template <GLenum Target>
93 class ScopedBinder {
94 public:
95 typedef void (gpu::gles2::GLES2Interface::*BindFunc)(GLenum target,
96 GLuint id);
97 ScopedBinder(gpu::gles2::GLES2Interface* gl, GLuint id, BindFunc bind_func)
98 : gl_(gl), bind_func_(bind_func) {
99 (gl_->*bind_func_)(Target, id);
102 virtual ~ScopedBinder() { (gl_->*bind_func_)(Target, 0); }
104 private:
105 gpu::gles2::GLES2Interface* gl_;
106 BindFunc bind_func_;
108 DISALLOW_COPY_AND_ASSIGN(ScopedBinder);
111 template <GLenum Target>
112 class ScopedBufferBinder : ScopedBinder<Target> {
113 public:
114 ScopedBufferBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
115 : ScopedBinder<Target>(gl, id, &gpu::gles2::GLES2Interface::BindBuffer) {}
118 template <GLenum Target>
119 class ScopedFramebufferBinder : ScopedBinder<Target> {
120 public:
121 ScopedFramebufferBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
122 : ScopedBinder<Target>(gl,
124 &gpu::gles2::GLES2Interface::BindFramebuffer) {}
127 template <GLenum Target>
128 class ScopedTextureBinder : ScopedBinder<Target> {
129 public:
130 ScopedTextureBinder(gpu::gles2::GLES2Interface* gl, GLuint id)
131 : ScopedBinder<Target>(gl, id, &gpu::gles2::GLES2Interface::BindTexture) {
135 class ReadbackYUVInterface;
136 class GLHelperReadbackSupport;
138 // Provides higher level operations on top of the gpu::gles2::GLES2Interface
139 // interfaces.
140 class CONTENT_EXPORT GLHelper {
141 public:
142 GLHelper(gpu::gles2::GLES2Interface* gl,
143 gpu::ContextSupport* context_support);
144 ~GLHelper();
146 enum ScalerQuality {
147 // Bilinear single pass, fastest possible.
148 SCALER_QUALITY_FAST = 1,
150 // Bilinear upscale + N * 50% bilinear downscales.
151 // This is still fast enough for most purposes and
152 // Image quality is nearly as good as the BEST option.
153 SCALER_QUALITY_GOOD = 2,
155 // Bicubic upscale + N * 50% bicubic downscales.
156 // Produces very good quality scaled images, but it's
157 // 2-8x slower than the "GOOD" quality, so it's not always
158 // worth it.
159 SCALER_QUALITY_BEST = 3,
162 // Copies the block of pixels specified with |src_subrect| from |src_texture|,
163 // scales it to |dst_size|, and writes it into |out|.
164 // |src_size| is the size of |src_texture|. The result is in |out_color_type|
165 // format and is potentially flipped vertically to make it a correct image
166 // representation. |callback| is invoked with the copy result when the copy
167 // operation has completed.
168 // Note that the src_texture will have the min/mag filter set to GL_LINEAR
169 // and wrap_s/t set to CLAMP_TO_EDGE in this call.
170 void CropScaleReadbackAndCleanTexture(
171 GLuint src_texture,
172 const gfx::Size& src_size,
173 const gfx::Rect& src_subrect,
174 const gfx::Size& dst_size,
175 unsigned char* out,
176 const SkColorType out_color_type,
177 const base::Callback<void(bool)>& callback,
178 GLHelper::ScalerQuality quality);
180 // Copies the block of pixels specified with |src_subrect| from |src_mailbox|,
181 // scales it to |dst_size|, and writes it into |out|.
182 // |src_size| is the size of |src_mailbox|. The result is in |out_color_type|
183 // format and is potentially flipped vertically to make it a correct image
184 // representation. |callback| is invoked with the copy result when the copy
185 // operation has completed.
186 // Note that the texture bound to src_mailbox will have the min/mag filter set
187 // to GL_LINEAR and wrap_s/t set to CLAMP_TO_EDGE in this call. src_mailbox is
188 // assumed to be GL_TEXTURE_2D.
189 void CropScaleReadbackAndCleanMailbox(
190 const gpu::Mailbox& src_mailbox,
191 uint32 sync_point,
192 const gfx::Size& src_size,
193 const gfx::Rect& src_subrect,
194 const gfx::Size& dst_size,
195 unsigned char* out,
196 const SkColorType out_color_type,
197 const base::Callback<void(bool)>& callback,
198 GLHelper::ScalerQuality quality);
200 // Copies the texture data out of |texture| into |out|. |size| is the
201 // size of the texture. No post processing is applied to the pixels. The
202 // texture is assumed to have a format of GL_RGBA with a pixel type of
203 // GL_UNSIGNED_BYTE. This is a blocking call that calls glReadPixels on the
204 // current OpenGL context.
205 void ReadbackTextureSync(GLuint texture,
206 const gfx::Rect& src_rect,
207 unsigned char* out,
208 SkColorType format);
210 void ReadbackTextureAsync(GLuint texture,
211 const gfx::Size& dst_size,
212 unsigned char* out,
213 SkColorType color_type,
214 const base::Callback<void(bool)>& callback);
216 // Creates a copy of the specified texture. |size| is the size of the texture.
217 // Note that the src_texture will have the min/mag filter set to GL_LINEAR
218 // and wrap_s/t set to CLAMP_TO_EDGE in this call.
219 GLuint CopyTexture(GLuint texture, const gfx::Size& size);
221 // Creates a scaled copy of the specified texture. |src_size| is the size of
222 // the texture and |dst_size| is the size of the resulting copy.
223 // Note that the src_texture will have the min/mag filter set to GL_LINEAR
224 // and wrap_s/t set to CLAMP_TO_EDGE in this call.
225 GLuint CopyAndScaleTexture(GLuint texture,
226 const gfx::Size& src_size,
227 const gfx::Size& dst_size,
228 bool vertically_flip_texture,
229 ScalerQuality quality);
231 // Returns the shader compiled from the source.
232 GLuint CompileShaderFromSource(const GLchar* source, GLenum type);
234 // Copies all pixels from |previous_texture| into |texture| that are
235 // inside the region covered by |old_damage| but not part of |new_damage|.
236 void CopySubBufferDamage(GLenum target,
237 GLuint texture,
238 GLuint previous_texture,
239 const SkRegion& new_damage,
240 const SkRegion& old_damage);
242 // Simply creates a texture.
243 GLuint CreateTexture();
244 // Deletes a texture.
245 void DeleteTexture(GLuint texture_id);
247 // Insert a sync point into the GL command buffer.
248 uint32 InsertSyncPoint();
249 // Wait for the sync point before executing further GL commands.
250 void WaitSyncPoint(uint32 sync_point);
252 // Creates a mailbox holder that is attached to the given texture id, with a
253 // sync point to wait on before using the mailbox. Returns a holder with an
254 // empty mailbox on failure.
255 // Note the texture is assumed to be GL_TEXTURE_2D.
256 gpu::MailboxHolder ProduceMailboxHolderFromTexture(GLuint texture_id);
258 // Creates a texture and consumes a mailbox into it. Returns 0 on failure.
259 // Note the mailbox is assumed to be GL_TEXTURE_2D.
260 GLuint ConsumeMailboxToTexture(const gpu::Mailbox& mailbox,
261 uint32 sync_point);
263 // Resizes the texture's size to |size|.
264 void ResizeTexture(GLuint texture, const gfx::Size& size);
266 // Copies the framebuffer data given in |rect| to |texture|.
267 void CopyTextureSubImage(GLuint texture, const gfx::Rect& rect);
269 // Copies the all framebuffer data to |texture|. |size| specifies the
270 // size of the framebuffer.
271 void CopyTextureFullImage(GLuint texture, const gfx::Size& size);
273 // Flushes GL commands.
274 void Flush();
276 // Force commands in the current command buffer to be executed before commands
277 // in other command buffers from the same process (ie channel to the GPU
278 // process).
279 void InsertOrderingBarrier();
281 // A scaler will cache all intermediate textures and programs
282 // needed to scale from a specified size to a destination size.
283 // If the source or destination sizes changes, you must create
284 // a new scaler.
285 class CONTENT_EXPORT ScalerInterface {
286 public:
287 ScalerInterface() {}
288 virtual ~ScalerInterface() {}
290 // Note that the src_texture will have the min/mag filter set to GL_LINEAR
291 // and wrap_s/t set to CLAMP_TO_EDGE in this call.
292 virtual void Scale(GLuint source_texture, GLuint dest_texture) = 0;
293 virtual const gfx::Size& SrcSize() = 0;
294 virtual const gfx::Rect& SrcSubrect() = 0;
295 virtual const gfx::Size& DstSize() = 0;
298 // Note that the quality may be adjusted down if texture
299 // allocations fail or hardware doesn't support the requtested
300 // quality. Note that ScalerQuality enum is arranged in
301 // numerical order for simplicity.
302 ScalerInterface* CreateScaler(ScalerQuality quality,
303 const gfx::Size& src_size,
304 const gfx::Rect& src_subrect,
305 const gfx::Size& dst_size,
306 bool vertically_flip_texture,
307 bool swizzle);
309 // Create a readback pipeline that will scale a subsection of the source
310 // texture, then convert it to YUV422 planar form and then read back that.
311 // This reduces the amount of memory read from GPU to CPU memory by a factor
312 // 2.6, which can be quite handy since readbacks have very limited speed
313 // on some platforms. All values in |dst_size| must be a multiple of two. If
314 // |use_mrt| is true, the pipeline will try to optimize the YUV conversion
315 // using the multi-render-target extension. |use_mrt| should only be set to
316 // false for testing.
317 ReadbackYUVInterface* CreateReadbackPipelineYUV(ScalerQuality quality,
318 const gfx::Size& src_size,
319 const gfx::Rect& src_subrect,
320 const gfx::Size& dst_size,
321 bool flip_vertically,
322 bool use_mrt);
324 // Returns the maximum number of draw buffers available,
325 // 0 if GL_EXT_draw_buffers is not available.
326 GLint MaxDrawBuffers();
328 // Checks whether the readbback is supported for texture with the
329 // matching config. This doesnt check for cross format readbacks.
330 bool IsReadbackConfigSupported(SkColorType texture_format);
332 protected:
333 class CopyTextureToImpl;
335 // Creates |copy_texture_to_impl_| if NULL.
336 void InitCopyTextToImpl();
337 // Creates |scaler_impl_| if NULL.
338 void InitScalerImpl();
340 enum ReadbackSwizzle {
341 kSwizzleNone = 0,
342 kSwizzleBGRA
345 gpu::gles2::GLES2Interface* gl_;
346 gpu::ContextSupport* context_support_;
347 scoped_ptr<CopyTextureToImpl> copy_texture_to_impl_;
348 scoped_ptr<GLHelperScaling> scaler_impl_;
349 scoped_ptr<GLHelperReadbackSupport> readback_support_;
351 DISALLOW_COPY_AND_ASSIGN(GLHelper);
354 // Similar to a ScalerInterface, a yuv readback pipeline will
355 // cache a scaler and all intermediate textures and frame buffers
356 // needed to scale, crop, letterbox and read back a texture from
357 // the GPU into CPU-accessible RAM. A single readback pipeline
358 // can handle multiple outstanding readbacks at the same time, but
359 // if the source or destination sizes change, you'll need to create
360 // a new readback pipeline.
361 class CONTENT_EXPORT ReadbackYUVInterface {
362 public:
363 ReadbackYUVInterface() {}
364 virtual ~ReadbackYUVInterface() {}
366 // Note that |target| must use YV12 format. |paste_location| specifies where
367 // the captured pixels that are read back will be placed in the video frame.
368 // The region defined by the |paste_location| and the |dst_size| specified in
369 // the call to CreateReadbackPipelineYUV() must be fully contained within
370 // |target->visible_rect()|.
371 virtual void ReadbackYUV(const gpu::Mailbox& mailbox,
372 uint32 sync_point,
373 const scoped_refptr<media::VideoFrame>& target,
374 const gfx::Point& paste_location,
375 const base::Callback<void(bool)>& callback) = 0;
376 virtual GLHelper::ScalerInterface* scaler() = 0;
379 } // namespace content
381 #endif // CONTENT_COMMON_GPU_CLIENT_GL_HELPER_H_