Add ICU message format support
[chromium-blink-merge.git] / content / common / gpu / gpu_channel.h
blobeb7648597eea880bf6dd83f5d831499e31a6e738
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_H_
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_H_
8 #include <deque>
9 #include <string>
11 #include "base/id_map.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/memory/scoped_vector.h"
15 #include "base/memory/weak_ptr.h"
16 #include "base/process/process.h"
17 #include "base/trace_event/memory_dump_provider.h"
18 #include "build/build_config.h"
19 #include "content/common/gpu/gpu_command_buffer_stub.h"
20 #include "content/common/gpu/gpu_memory_manager.h"
21 #include "content/common/gpu/gpu_result_codes.h"
22 #include "content/common/message_router.h"
23 #include "gpu/command_buffer/service/valuebuffer_manager.h"
24 #include "ipc/ipc_sync_channel.h"
25 #include "ui/gfx/geometry/size.h"
26 #include "ui/gfx/native_widget_types.h"
27 #include "ui/gl/gl_share_group.h"
28 #include "ui/gl/gpu_preference.h"
30 struct GPUCreateCommandBufferConfig;
32 namespace base {
33 class WaitableEvent;
36 namespace gpu {
37 class PreemptionFlag;
38 union ValueState;
39 class ValueStateMap;
40 namespace gles2 {
41 class SubscriptionRefSet;
45 namespace IPC {
46 class AttachmentBroker;
47 class MessageFilter;
50 namespace content {
51 class GpuChannelManager;
52 class GpuChannelMessageFilter;
53 class GpuJpegDecodeAccelerator;
54 class GpuWatchdog;
56 // Encapsulates an IPC channel between the GPU process and one renderer
57 // process. On the renderer side there's a corresponding GpuChannelHost.
58 class GpuChannel : public IPC::Listener,
59 public IPC::Sender,
60 public gpu::gles2::SubscriptionRefSet::Observer,
61 public base::trace_event::MemoryDumpProvider {
62 public:
63 // Takes ownership of the renderer process handle.
64 GpuChannel(GpuChannelManager* gpu_channel_manager,
65 GpuWatchdog* watchdog,
66 gfx::GLShareGroup* share_group,
67 gpu::gles2::MailboxManager* mailbox_manager,
68 int client_id,
69 uint64_t client_tracing_id,
70 bool software,
71 bool allow_future_sync_points);
72 ~GpuChannel() override;
74 void Init(base::SingleThreadTaskRunner* io_task_runner,
75 base::WaitableEvent* shutdown_event,
76 IPC::AttachmentBroker* broker);
78 // Get the GpuChannelManager that owns this channel.
79 GpuChannelManager* gpu_channel_manager() const {
80 return gpu_channel_manager_;
83 // Returns the name of the associated IPC channel.
84 std::string GetChannelName();
86 #if defined(OS_POSIX)
87 base::ScopedFD TakeRendererFileDescriptor();
88 #endif // defined(OS_POSIX)
90 base::ProcessId renderer_pid() const { return channel_->GetPeerPID(); }
92 int client_id() const { return client_id_; }
94 uint64_t client_tracing_id() const { return client_tracing_id_; }
96 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner() const {
97 return io_task_runner_;
100 // IPC::Listener implementation:
101 bool OnMessageReceived(const IPC::Message& msg) override;
102 void OnChannelError() override;
104 // IPC::Sender implementation:
105 bool Send(IPC::Message* msg) override;
107 // Requeue the message that is currently being processed to the beginning of
108 // the queue. Used when the processing of a message gets aborted because of
109 // unscheduling conditions.
110 void RequeueMessage();
112 // SubscriptionRefSet::Observer implementation
113 void OnAddSubscription(unsigned int target) override;
114 void OnRemoveSubscription(unsigned int target) override;
116 // This is called when a command buffer transitions from the unscheduled
117 // state to the scheduled state, which potentially means the channel
118 // transitions from the unscheduled to the scheduled state. When this occurs
119 // deferred IPC messaged are handled.
120 void OnScheduled();
122 // This is called when a command buffer transitions between scheduled and
123 // descheduled states. When any stub is descheduled, we stop preempting
124 // other channels.
125 void StubSchedulingChanged(bool scheduled);
127 CreateCommandBufferResult CreateViewCommandBuffer(
128 const gfx::GLSurfaceHandle& window,
129 int32 surface_id,
130 const GPUCreateCommandBufferConfig& init_params,
131 int32 route_id);
133 gfx::GLShareGroup* share_group() const { return share_group_.get(); }
135 GpuCommandBufferStub* LookupCommandBuffer(int32 route_id);
137 void LoseAllContexts();
138 void MarkAllContextsLost();
140 // Called to add a listener for a particular message routing ID.
141 // Returns true if succeeded.
142 bool AddRoute(int32 route_id, IPC::Listener* listener);
144 // Called to remove a listener for a particular message routing ID.
145 void RemoveRoute(int32 route_id);
147 gpu::PreemptionFlag* GetPreemptionFlag();
149 bool handle_messages_scheduled() const { return handle_messages_scheduled_; }
150 uint64 messages_processed() const { return messages_processed_; }
152 // If |preemption_flag->IsSet()|, any stub on this channel
153 // should stop issuing GL commands. Setting this to NULL stops deferral.
154 void SetPreemptByFlag(
155 scoped_refptr<gpu::PreemptionFlag> preemption_flag);
157 void CacheShader(const std::string& key, const std::string& shader);
159 void AddFilter(IPC::MessageFilter* filter);
160 void RemoveFilter(IPC::MessageFilter* filter);
162 uint64 GetMemoryUsage();
164 scoped_refptr<gfx::GLImage> CreateImageForGpuMemoryBuffer(
165 const gfx::GpuMemoryBufferHandle& handle,
166 const gfx::Size& size,
167 gfx::BufferFormat format,
168 uint32 internalformat);
170 bool allow_future_sync_points() const { return allow_future_sync_points_; }
172 void HandleUpdateValueState(unsigned int target,
173 const gpu::ValueState& state);
175 // Visible for testing.
176 const gpu::ValueStateMap* pending_valuebuffer_state() const {
177 return pending_valuebuffer_state_.get();
180 // base::trace_event::MemoryDumpProvider implementation.
181 bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
182 base::trace_event::ProcessMemoryDump* pmd) override;
184 private:
185 friend class GpuChannelMessageFilter;
187 void OnDestroy();
189 bool OnControlMessageReceived(const IPC::Message& msg);
191 void HandleMessage();
193 // Message handlers.
194 void OnCreateOffscreenCommandBuffer(
195 const gfx::Size& size,
196 const GPUCreateCommandBufferConfig& init_params,
197 int32 route_id,
198 bool* succeeded);
199 void OnDestroyCommandBuffer(int32 route_id);
200 void OnCreateJpegDecoder(int32 route_id, IPC::Message* reply_msg);
202 // Decrement the count of unhandled IPC messages and defer preemption.
203 void MessageProcessed();
205 // The lifetime of objects of this class is managed by a GpuChannelManager.
206 // The GpuChannelManager destroy all the GpuChannels that they own when they
207 // are destroyed. So a raw pointer is safe.
208 GpuChannelManager* gpu_channel_manager_;
210 scoped_ptr<IPC::SyncChannel> channel_;
212 uint64 messages_processed_;
214 // Whether the processing of IPCs on this channel is stalled and we should
215 // preempt other GpuChannels.
216 scoped_refptr<gpu::PreemptionFlag> preempting_flag_;
218 // If non-NULL, all stubs on this channel should stop processing GL
219 // commands (via their GpuScheduler) when preempted_flag_->IsSet()
220 scoped_refptr<gpu::PreemptionFlag> preempted_flag_;
222 std::deque<IPC::Message*> deferred_messages_;
224 // The id of the client who is on the other side of the channel.
225 int client_id_;
227 // The tracing ID used for memory allocations associated with this client.
228 uint64_t client_tracing_id_;
230 // Uniquely identifies the channel within this GPU process.
231 std::string channel_id_;
233 // Used to implement message routing functionality to CommandBuffer objects
234 MessageRouter router_;
236 // The share group that all contexts associated with a particular renderer
237 // process use.
238 scoped_refptr<gfx::GLShareGroup> share_group_;
240 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_;
242 scoped_refptr<gpu::gles2::SubscriptionRefSet> subscription_ref_set_;
244 scoped_refptr<gpu::ValueStateMap> pending_valuebuffer_state_;
246 typedef IDMap<GpuCommandBufferStub, IDMapOwnPointer> StubMap;
247 StubMap stubs_;
249 scoped_ptr<GpuJpegDecodeAccelerator> jpeg_decoder_;
251 bool log_messages_; // True if we should log sent and received messages.
252 gpu::gles2::DisallowedFeatures disallowed_features_;
253 GpuWatchdog* watchdog_;
254 bool software_;
255 bool handle_messages_scheduled_;
256 IPC::Message* currently_processing_message_;
258 scoped_refptr<GpuChannelMessageFilter> filter_;
259 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
261 size_t num_stubs_descheduled_;
263 bool allow_future_sync_points_;
265 // Member variables should appear before the WeakPtrFactory, to ensure
266 // that any WeakPtrs to Controller are invalidated before its members
267 // variable's destructors are executed, rendering them invalid.
268 base::WeakPtrFactory<GpuChannel> weak_factory_;
270 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
273 } // namespace content
275 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_H_