Add ICU message format support
[chromium-blink-merge.git] / content / gpu / gpu_child_thread.cc
blobac79e6025466da89da771811a116be8542e47f0c
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "content/gpu/gpu_child_thread.h"
7 #include "base/bind.h"
8 #include "base/lazy_instance.h"
9 #include "base/threading/worker_pool.h"
10 #include "build/build_config.h"
11 #include "content/child/child_process.h"
12 #include "content/child/thread_safe_sender.h"
13 #include "content/common/gpu/gpu_memory_buffer_factory.h"
14 #include "content/common/gpu/gpu_messages.h"
15 #include "content/gpu/gpu_watchdog_thread.h"
16 #include "content/public/common/content_client.h"
17 #include "content/public/common/content_switches.h"
18 #include "gpu/config/gpu_info_collector.h"
19 #include "ipc/ipc_channel_handle.h"
20 #include "ipc/ipc_sync_message_filter.h"
21 #include "ui/gl/gl_implementation.h"
22 #include "ui/gl/gpu_switching_manager.h"
24 #if defined(USE_OZONE)
25 #include "ui/ozone/public/gpu_platform_support.h"
26 #include "ui/ozone/public/ozone_platform.h"
27 #endif
29 namespace content {
30 namespace {
32 static base::LazyInstance<scoped_refptr<ThreadSafeSender> >
33 g_thread_safe_sender = LAZY_INSTANCE_INITIALIZER;
35 bool GpuProcessLogMessageHandler(int severity,
36 const char* file, int line,
37 size_t message_start,
38 const std::string& str) {
39 std::string header = str.substr(0, message_start);
40 std::string message = str.substr(message_start);
42 g_thread_safe_sender.Get()->Send(new GpuHostMsg_OnLogMessage(
43 severity, header, message));
45 return false;
48 // Message filter used to to handle GpuMsg_CreateGpuMemoryBuffer messages on
49 // the IO thread. This allows the UI thread in the browser process to remain
50 // fast at all times.
51 class GpuMemoryBufferMessageFilter : public IPC::MessageFilter {
52 public:
53 explicit GpuMemoryBufferMessageFilter(
54 GpuMemoryBufferFactory* gpu_memory_buffer_factory)
55 : gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
56 sender_(nullptr) {}
58 // Overridden from IPC::MessageFilter:
59 void OnFilterAdded(IPC::Sender* sender) override {
60 DCHECK(!sender_);
61 sender_ = sender;
63 void OnFilterRemoved() override {
64 DCHECK(sender_);
65 sender_ = nullptr;
67 bool OnMessageReceived(const IPC::Message& message) override {
68 DCHECK(sender_);
69 bool handled = true;
70 IPC_BEGIN_MESSAGE_MAP(GpuMemoryBufferMessageFilter, message)
71 IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBuffer, OnCreateGpuMemoryBuffer)
72 IPC_MESSAGE_UNHANDLED(handled = false)
73 IPC_END_MESSAGE_MAP()
74 return handled;
77 protected:
78 ~GpuMemoryBufferMessageFilter() override {}
80 void OnCreateGpuMemoryBuffer(
81 const GpuMsg_CreateGpuMemoryBuffer_Params& params) {
82 TRACE_EVENT2("gpu", "GpuMemoryBufferMessageFilter::OnCreateGpuMemoryBuffer",
83 "id", params.id, "client_id", params.client_id);
84 sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated(
85 gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
86 params.id, params.size, params.format, params.usage,
87 params.client_id, params.surface_handle)));
90 GpuMemoryBufferFactory* const gpu_memory_buffer_factory_;
91 IPC::Sender* sender_;
94 ChildThreadImpl::Options GetOptions(
95 GpuMemoryBufferFactory* gpu_memory_buffer_factory) {
96 ChildThreadImpl::Options::Builder builder;
98 builder.AddStartupFilter(
99 new GpuMemoryBufferMessageFilter(gpu_memory_buffer_factory));
101 #if defined(USE_OZONE)
102 IPC::MessageFilter* message_filter = ui::OzonePlatform::GetInstance()
103 ->GetGpuPlatformSupport()
104 ->GetMessageFilter();
105 if (message_filter)
106 builder.AddStartupFilter(message_filter);
107 #endif
109 return builder.Build();
112 } // namespace
114 GpuChildThread::GpuChildThread(
115 GpuWatchdogThread* watchdog_thread,
116 bool dead_on_arrival,
117 const gpu::GPUInfo& gpu_info,
118 const DeferredMessages& deferred_messages,
119 GpuMemoryBufferFactory* gpu_memory_buffer_factory,
120 gpu::SyncPointManager* sync_point_manager)
121 : ChildThreadImpl(GetOptions(gpu_memory_buffer_factory)),
122 dead_on_arrival_(dead_on_arrival),
123 sync_point_manager_(sync_point_manager),
124 gpu_info_(gpu_info),
125 deferred_messages_(deferred_messages),
126 in_browser_process_(false),
127 gpu_memory_buffer_factory_(gpu_memory_buffer_factory) {
128 watchdog_thread_ = watchdog_thread;
129 #if defined(OS_WIN)
130 target_services_ = NULL;
131 #endif
132 g_thread_safe_sender.Get() = thread_safe_sender();
135 GpuChildThread::GpuChildThread(
136 const InProcessChildThreadParams& params,
137 GpuMemoryBufferFactory* gpu_memory_buffer_factory,
138 gpu::SyncPointManager* sync_point_manager)
139 : ChildThreadImpl(ChildThreadImpl::Options::Builder()
140 .InBrowserProcess(params)
141 .AddStartupFilter(new GpuMemoryBufferMessageFilter(
142 gpu_memory_buffer_factory))
143 .Build()),
144 dead_on_arrival_(false),
145 sync_point_manager_(sync_point_manager),
146 in_browser_process_(true),
147 gpu_memory_buffer_factory_(gpu_memory_buffer_factory) {
148 #if defined(OS_WIN)
149 target_services_ = NULL;
150 #endif
151 DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch(
152 switches::kSingleProcess) ||
153 base::CommandLine::ForCurrentProcess()->HasSwitch(
154 switches::kInProcessGPU));
156 if (!gfx::GLSurface::InitializeOneOff())
157 VLOG(1) << "gfx::GLSurface::InitializeOneOff failed";
159 g_thread_safe_sender.Get() = thread_safe_sender();
162 GpuChildThread::~GpuChildThread() {
165 // static
166 gfx::GpuMemoryBufferType GpuChildThread::GetGpuMemoryBufferFactoryType() {
167 std::vector<gfx::GpuMemoryBufferType> supported_types;
168 GpuMemoryBufferFactory::GetSupportedTypes(&supported_types);
169 DCHECK(!supported_types.empty());
170 // Note: We always use the preferred type.
171 return supported_types[0];
174 void GpuChildThread::Shutdown() {
175 ChildThreadImpl::Shutdown();
176 logging::SetLogMessageHandler(NULL);
179 void GpuChildThread::Init(const base::Time& process_start_time) {
180 process_start_time_ = process_start_time;
183 bool GpuChildThread::Send(IPC::Message* msg) {
184 // The GPU process must never send a synchronous IPC message to the browser
185 // process. This could result in deadlock.
186 DCHECK(!msg->is_sync());
188 return ChildThreadImpl::Send(msg);
191 bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) {
192 bool handled = true;
193 IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg)
194 IPC_MESSAGE_HANDLER(GpuMsg_Initialize, OnInitialize)
195 IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo, OnCollectGraphicsInfo)
196 IPC_MESSAGE_HANDLER(GpuMsg_GetVideoMemoryUsageStats,
197 OnGetVideoMemoryUsageStats)
198 IPC_MESSAGE_HANDLER(GpuMsg_Clean, OnClean)
199 IPC_MESSAGE_HANDLER(GpuMsg_Crash, OnCrash)
200 IPC_MESSAGE_HANDLER(GpuMsg_Hang, OnHang)
201 IPC_MESSAGE_HANDLER(GpuMsg_DisableWatchdog, OnDisableWatchdog)
202 IPC_MESSAGE_HANDLER(GpuMsg_GpuSwitched, OnGpuSwitched)
203 IPC_MESSAGE_UNHANDLED(handled = false)
204 IPC_END_MESSAGE_MAP()
206 if (handled)
207 return true;
209 #if defined(USE_OZONE)
210 if (ui::OzonePlatform::GetInstance()
211 ->GetGpuPlatformSupport()
212 ->OnMessageReceived(msg))
213 return true;
214 #endif
216 return gpu_channel_manager_.get() &&
217 gpu_channel_manager_->OnMessageReceived(msg);
220 void GpuChildThread::OnInitialize() {
221 // Record initialization only after collecting the GPU info because that can
222 // take a significant amount of time.
223 gpu_info_.initialization_time = base::Time::Now() - process_start_time_;
224 Send(new GpuHostMsg_Initialized(!dead_on_arrival_, gpu_info_));
225 while (!deferred_messages_.empty()) {
226 Send(deferred_messages_.front());
227 deferred_messages_.pop();
230 if (dead_on_arrival_) {
231 LOG(ERROR) << "Exiting GPU process due to errors during initialization";
232 base::MessageLoop::current()->Quit();
233 return;
236 #if defined(OS_ANDROID)
237 base::PlatformThread::SetCurrentThreadPriority(base::ThreadPriority::DISPLAY);
238 #endif
240 // We don't need to pipe log messages if we are running the GPU thread in
241 // the browser process.
242 if (!in_browser_process_)
243 logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
245 // Defer creation of the render thread. This is to prevent it from handling
246 // IPC messages before the sandbox has been enabled and all other necessary
247 // initialization has succeeded.
248 gpu_channel_manager_.reset(new GpuChannelManager(
249 GetRouter(), watchdog_thread_.get(),
250 ChildProcess::current()->io_task_runner(),
251 ChildProcess::current()->GetShutDownEvent(), channel(),
252 GetAttachmentBroker(), sync_point_manager_,
253 gpu_memory_buffer_factory_));
255 #if defined(USE_OZONE)
256 ui::OzonePlatform::GetInstance()
257 ->GetGpuPlatformSupport()
258 ->OnChannelEstablished(this);
259 #endif
262 void GpuChildThread::StopWatchdog() {
263 if (watchdog_thread_.get()) {
264 watchdog_thread_->Stop();
268 void GpuChildThread::OnCollectGraphicsInfo() {
269 #if defined(OS_WIN)
270 // GPU full info collection should only happen on un-sandboxed GPU process
271 // or single process/in-process gpu mode on Windows.
272 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
273 DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) ||
274 in_browser_process_);
275 #endif // OS_WIN
277 gpu::CollectInfoResult result =
278 gpu::CollectContextGraphicsInfo(&gpu_info_);
279 switch (result) {
280 case gpu::kCollectInfoFatalFailure:
281 LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
282 // TODO(piman): can we signal overall failure?
283 break;
284 case gpu::kCollectInfoNonFatalFailure:
285 DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
286 break;
287 case gpu::kCollectInfoNone:
288 NOTREACHED();
289 break;
290 case gpu::kCollectInfoSuccess:
291 break;
293 GetContentClient()->SetGpuInfo(gpu_info_);
295 #if defined(OS_WIN)
296 // This is slow, but it's the only thing the unsandboxed GPU process does,
297 // and GpuDataManager prevents us from sending multiple collecting requests,
298 // so it's OK to be blocking.
299 gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics);
300 gpu_info_.dx_diagnostics_info_state = gpu::kCollectInfoSuccess;
301 #endif // OS_WIN
303 Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
305 #if defined(OS_WIN)
306 if (!in_browser_process_) {
307 // The unsandboxed GPU process fulfilled its duty. Rest in peace.
308 base::MessageLoop::current()->Quit();
310 #endif // OS_WIN
313 void GpuChildThread::OnGetVideoMemoryUsageStats() {
314 GPUVideoMemoryUsageStats video_memory_usage_stats;
315 if (gpu_channel_manager_)
316 gpu_channel_manager_->gpu_memory_manager()->GetVideoMemoryUsageStats(
317 &video_memory_usage_stats);
318 Send(new GpuHostMsg_VideoMemoryUsageStats(video_memory_usage_stats));
321 void GpuChildThread::OnClean() {
322 DVLOG(1) << "GPU: Removing all contexts";
323 if (gpu_channel_manager_)
324 gpu_channel_manager_->LoseAllContexts();
327 void GpuChildThread::OnCrash() {
328 DVLOG(1) << "GPU: Simulating GPU crash";
329 // Good bye, cruel world.
330 volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
331 *it_s_the_end_of_the_world_as_we_know_it = 0xdead;
334 void GpuChildThread::OnHang() {
335 DVLOG(1) << "GPU: Simulating GPU hang";
336 for (;;) {
337 // Do not sleep here. The GPU watchdog timer tracks the amount of user
338 // time this thread is using and it doesn't use much while calling Sleep.
342 void GpuChildThread::OnDisableWatchdog() {
343 DVLOG(1) << "GPU: Disabling watchdog thread";
344 if (watchdog_thread_.get()) {
345 // Disarm the watchdog before shutting down the message loop. This prevents
346 // the future posting of tasks to the message loop.
347 if (watchdog_thread_->message_loop())
348 watchdog_thread_->PostAcknowledge();
349 // Prevent rearming.
350 watchdog_thread_->Stop();
354 void GpuChildThread::OnGpuSwitched() {
355 DVLOG(1) << "GPU: GPU has switched";
356 // Notify observers in the GPU process.
357 ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched();
360 } // namespace content