Add ICU message format support
[chromium-blink-merge.git] / gpu / command_buffer / service / feature_info.cc
blob6f6cf634988290171eed5414506690076493cec8
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/feature_info.h"
7 #include <set>
8 #include <vector>
10 #include "base/command_line.h"
11 #include "base/metrics/histogram_macros.h"
12 #include "base/strings/string_number_conversions.h"
13 #include "base/strings/string_split.h"
14 #include "gpu/command_buffer/service/gpu_switches.h"
15 #include "gpu/command_buffer/service/texture_definition.h"
16 #include "gpu/config/gpu_switches.h"
17 #include "ui/gl/gl_bindings.h"
18 #include "ui/gl/gl_fence.h"
19 #include "ui/gl/gl_implementation.h"
20 #include "ui/gl/gl_switches.h"
21 #include "ui/gl/gl_version_info.h"
23 #if !defined(OS_MACOSX)
24 #include "ui/gl/gl_fence_egl.h"
25 #endif
27 namespace gpu {
28 namespace gles2 {
30 namespace {
32 struct FormatInfo {
33 GLenum format;
34 const GLenum* types;
35 size_t count;
38 class StringSet {
39 public:
40 StringSet() {}
42 StringSet(const char* s) {
43 Init(s);
46 StringSet(const std::string& str) {
47 Init(str);
50 StringSet(const std::vector<std::string>& strs) {
51 string_set_.insert(strs.begin(), strs.end());
54 void Init(const char* s) {
55 std::string str(s ? s : "");
56 Init(str);
59 void Init(const std::string& str) {
60 std::vector<std::string> tokens = base::SplitString(
61 str, " ", base::KEEP_WHITESPACE, base::SPLIT_WANT_NONEMPTY);
62 string_set_.insert(tokens.begin(), tokens.end());
65 bool Contains(const char* s) {
66 return string_set_.find(s) != string_set_.end();
69 bool Contains(const std::string& s) {
70 return string_set_.find(s) != string_set_.end();
73 const std::set<std::string>& GetImpl() {
74 return string_set_;
77 private:
78 std::set<std::string> string_set_;
81 // Process a string of wordaround type IDs (seperated by ',') and set up
82 // the corresponding Workaround flags.
83 void StringToWorkarounds(
84 const std::string& types, FeatureInfo::Workarounds* workarounds) {
85 DCHECK(workarounds);
86 std::vector<std::string> pieces;
87 base::SplitString(types, ',', &pieces);
88 for (size_t i = 0; i < pieces.size(); ++i) {
89 int number = 0;
90 bool succeed = base::StringToInt(pieces[i], &number);
91 DCHECK(succeed);
92 switch (number) {
93 #define GPU_OP(type, name) \
94 case gpu::type: \
95 workarounds->name = true; \
96 break;
97 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
98 #undef GPU_OP
99 default:
100 NOTIMPLEMENTED();
103 if (workarounds->max_texture_size_limit_4096)
104 workarounds->max_texture_size = 4096;
105 if (workarounds->max_cube_map_texture_size_limit_4096)
106 workarounds->max_cube_map_texture_size = 4096;
107 if (workarounds->max_cube_map_texture_size_limit_1024)
108 workarounds->max_cube_map_texture_size = 1024;
109 if (workarounds->max_cube_map_texture_size_limit_512)
110 workarounds->max_cube_map_texture_size = 512;
112 if (workarounds->max_fragment_uniform_vectors_32)
113 workarounds->max_fragment_uniform_vectors = 32;
114 if (workarounds->max_varying_vectors_16)
115 workarounds->max_varying_vectors = 16;
116 if (workarounds->max_vertex_uniform_vectors_256)
117 workarounds->max_vertex_uniform_vectors = 256;
119 if (workarounds->max_copy_texture_chromium_size_262144)
120 workarounds->max_copy_texture_chromium_size = 262144;
123 } // anonymous namespace.
125 FeatureInfo::FeatureFlags::FeatureFlags()
126 : chromium_color_buffer_float_rgba(false),
127 chromium_color_buffer_float_rgb(false),
128 chromium_framebuffer_multisample(false),
129 chromium_sync_query(false),
130 use_core_framebuffer_multisample(false),
131 multisampled_render_to_texture(false),
132 use_img_for_multisampled_render_to_texture(false),
133 oes_standard_derivatives(false),
134 oes_egl_image_external(false),
135 oes_depth24(false),
136 oes_compressed_etc1_rgb8_texture(false),
137 packed_depth24_stencil8(false),
138 npot_ok(false),
139 enable_texture_float_linear(false),
140 enable_texture_half_float_linear(false),
141 angle_translated_shader_source(false),
142 angle_pack_reverse_row_order(false),
143 arb_texture_rectangle(false),
144 angle_instanced_arrays(false),
145 occlusion_query_boolean(false),
146 use_arb_occlusion_query2_for_occlusion_query_boolean(false),
147 use_arb_occlusion_query_for_occlusion_query_boolean(false),
148 native_vertex_array_object(false),
149 ext_texture_format_atc(false),
150 ext_texture_format_bgra8888(false),
151 ext_texture_format_dxt1(false),
152 ext_texture_format_dxt5(false),
153 enable_shader_name_hashing(false),
154 enable_samplers(false),
155 ext_draw_buffers(false),
156 nv_draw_buffers(false),
157 ext_frag_depth(false),
158 ext_shader_texture_lod(false),
159 use_async_readpixels(false),
160 map_buffer_range(false),
161 ext_discard_framebuffer(false),
162 angle_depth_texture(false),
163 is_swiftshader(false),
164 angle_texture_usage(false),
165 ext_texture_storage(false),
166 chromium_path_rendering(false),
167 blend_equation_advanced(false),
168 blend_equation_advanced_coherent(false),
169 ext_texture_rg(false),
170 enable_subscribe_uniform(false),
171 emulate_primitive_restart_fixed_index(false),
172 ext_render_buffer_format_bgra8888(false) {
175 FeatureInfo::Workarounds::Workarounds() :
176 #define GPU_OP(type, name) name(false),
177 GPU_DRIVER_BUG_WORKAROUNDS(GPU_OP)
178 #undef GPU_OP
179 max_texture_size(0),
180 max_cube_map_texture_size(0),
181 max_fragment_uniform_vectors(0),
182 max_varying_vectors(0),
183 max_vertex_uniform_vectors(0),
184 max_copy_texture_chromium_size(0) {
187 FeatureInfo::FeatureInfo() {
188 InitializeBasicState(*base::CommandLine::ForCurrentProcess());
191 FeatureInfo::FeatureInfo(const base::CommandLine& command_line) {
192 InitializeBasicState(command_line);
195 void FeatureInfo::InitializeBasicState(const base::CommandLine& command_line) {
196 if (command_line.HasSwitch(switches::kGpuDriverBugWorkarounds)) {
197 std::string types = command_line.GetSwitchValueASCII(
198 switches::kGpuDriverBugWorkarounds);
199 StringToWorkarounds(types, &workarounds_);
201 feature_flags_.enable_shader_name_hashing =
202 !command_line.HasSwitch(switches::kDisableShaderNameHashing);
204 feature_flags_.is_swiftshader =
205 (command_line.GetSwitchValueASCII(switches::kUseGL) == "swiftshader");
207 feature_flags_.enable_subscribe_uniform =
208 command_line.HasSwitch(switches::kEnableSubscribeUniformExtension);
210 enable_unsafe_es3_apis_switch_ =
211 command_line.HasSwitch(switches::kEnableUnsafeES3APIs);
213 enable_gl_path_rendering_switch_ =
214 command_line.HasSwitch(switches::kEnableGLPathRendering);
216 unsafe_es3_apis_enabled_ = false;
219 bool FeatureInfo::Initialize() {
220 disallowed_features_ = DisallowedFeatures();
221 InitializeFeatures();
222 return true;
225 bool FeatureInfo::Initialize(const DisallowedFeatures& disallowed_features) {
226 disallowed_features_ = disallowed_features;
227 InitializeFeatures();
228 return true;
231 bool IsGL_REDSupportedOnFBOs() {
232 // Skia uses GL_RED with frame buffers, unfortunately, Mesa claims to support
233 // GL_EXT_texture_rg, but it doesn't support it on frame buffers. To fix
234 // this, we try it, and if it fails, we don't expose GL_EXT_texture_rg.
235 GLint fb_binding = 0;
236 GLint tex_binding = 0;
237 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
238 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
240 GLuint textureId = 0;
241 glGenTextures(1, &textureId);
242 glBindTexture(GL_TEXTURE_2D, textureId);
243 GLubyte data[1] = {0};
244 glTexImage2D(GL_TEXTURE_2D, 0, GL_RED_EXT, 1, 1, 0, GL_RED_EXT,
245 GL_UNSIGNED_BYTE, data);
246 GLuint textureFBOID = 0;
247 glGenFramebuffersEXT(1, &textureFBOID);
248 glBindFramebufferEXT(GL_FRAMEBUFFER, textureFBOID);
249 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
250 textureId, 0);
251 bool result =
252 glCheckFramebufferStatusEXT(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED;
253 glDeleteFramebuffersEXT(1, &textureFBOID);
254 glDeleteTextures(1, &textureId);
256 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
257 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
259 DCHECK(glGetError() == GL_NO_ERROR);
261 return result;
264 void FeatureInfo::InitializeFeatures() {
265 // Figure out what extensions to turn on.
266 StringSet extensions(gfx::GetGLExtensionsFromCurrentContext());
268 const char* version_str =
269 reinterpret_cast<const char*>(glGetString(GL_VERSION));
270 const char* renderer_str =
271 reinterpret_cast<const char*>(glGetString(GL_RENDERER));
273 gl_version_info_.reset(new gfx::GLVersionInfo(
274 version_str, renderer_str, extensions.GetImpl()));
276 AddExtensionString("GL_ANGLE_translated_shader_source");
277 AddExtensionString("GL_CHROMIUM_async_pixel_transfers");
278 AddExtensionString("GL_CHROMIUM_bind_uniform_location");
279 AddExtensionString("GL_CHROMIUM_command_buffer_query");
280 AddExtensionString("GL_CHROMIUM_command_buffer_latency_query");
281 AddExtensionString("GL_CHROMIUM_copy_texture");
282 AddExtensionString("GL_CHROMIUM_get_error_query");
283 AddExtensionString("GL_CHROMIUM_lose_context");
284 AddExtensionString("GL_CHROMIUM_pixel_transfer_buffer_object");
285 AddExtensionString("GL_CHROMIUM_rate_limit_offscreen_context");
286 AddExtensionString("GL_CHROMIUM_resize");
287 AddExtensionString("GL_CHROMIUM_resource_safe");
288 AddExtensionString("GL_CHROMIUM_strict_attribs");
289 AddExtensionString("GL_CHROMIUM_texture_mailbox");
290 AddExtensionString("GL_CHROMIUM_trace_marker");
291 AddExtensionString("GL_EXT_debug_marker");
293 if (feature_flags_.enable_subscribe_uniform) {
294 AddExtensionString("GL_CHROMIUM_subscribe_uniform");
297 // OES_vertex_array_object is emulated if not present natively,
298 // so the extension string is always exposed.
299 AddExtensionString("GL_OES_vertex_array_object");
301 if (!disallowed_features_.gpu_memory_manager)
302 AddExtensionString("GL_CHROMIUM_gpu_memory_manager");
304 if (extensions.Contains("GL_ANGLE_translated_shader_source")) {
305 feature_flags_.angle_translated_shader_source = true;
308 // Check if we should allow GL_EXT_texture_compression_dxt1 and
309 // GL_EXT_texture_compression_s3tc.
310 bool enable_dxt1 = false;
311 bool enable_dxt3 = false;
312 bool enable_dxt5 = false;
313 bool have_s3tc = extensions.Contains("GL_EXT_texture_compression_s3tc");
314 bool have_dxt3 =
315 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt3");
316 bool have_dxt5 =
317 have_s3tc || extensions.Contains("GL_ANGLE_texture_compression_dxt5");
319 if (extensions.Contains("GL_EXT_texture_compression_dxt1") || have_s3tc) {
320 enable_dxt1 = true;
322 if (have_dxt3) {
323 enable_dxt3 = true;
325 if (have_dxt5) {
326 enable_dxt5 = true;
329 if (enable_dxt1) {
330 feature_flags_.ext_texture_format_dxt1 = true;
332 AddExtensionString("GL_EXT_texture_compression_dxt1");
333 validators_.compressed_texture_format.AddValue(
334 GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
335 validators_.compressed_texture_format.AddValue(
336 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
338 validators_.texture_internal_format_storage.AddValue(
339 GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
340 validators_.texture_internal_format_storage.AddValue(
341 GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
344 if (enable_dxt3) {
345 // The difference between GL_EXT_texture_compression_s3tc and
346 // GL_CHROMIUM_texture_compression_dxt3 is that the former
347 // requires on the fly compression. The latter does not.
348 AddExtensionString("GL_CHROMIUM_texture_compression_dxt3");
349 validators_.compressed_texture_format.AddValue(
350 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
351 validators_.texture_internal_format_storage.AddValue(
352 GL_COMPRESSED_RGBA_S3TC_DXT3_EXT);
355 if (enable_dxt5) {
356 feature_flags_.ext_texture_format_dxt5 = true;
358 // The difference between GL_EXT_texture_compression_s3tc and
359 // GL_CHROMIUM_texture_compression_dxt5 is that the former
360 // requires on the fly compression. The latter does not.
361 AddExtensionString("GL_CHROMIUM_texture_compression_dxt5");
362 validators_.compressed_texture_format.AddValue(
363 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
364 validators_.texture_internal_format_storage.AddValue(
365 GL_COMPRESSED_RGBA_S3TC_DXT5_EXT);
368 bool have_atc = extensions.Contains("GL_AMD_compressed_ATC_texture") ||
369 extensions.Contains("GL_ATI_texture_compression_atitc");
370 if (have_atc) {
371 feature_flags_.ext_texture_format_atc = true;
373 AddExtensionString("GL_AMD_compressed_ATC_texture");
374 validators_.compressed_texture_format.AddValue(GL_ATC_RGB_AMD);
375 validators_.compressed_texture_format.AddValue(
376 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
378 validators_.texture_internal_format_storage.AddValue(GL_ATC_RGB_AMD);
379 validators_.texture_internal_format_storage.AddValue(
380 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
383 // Check if we should enable GL_EXT_texture_filter_anisotropic.
384 if (extensions.Contains("GL_EXT_texture_filter_anisotropic")) {
385 AddExtensionString("GL_EXT_texture_filter_anisotropic");
386 validators_.texture_parameter.AddValue(
387 GL_TEXTURE_MAX_ANISOTROPY_EXT);
388 validators_.g_l_state.AddValue(
389 GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT);
392 // Check if we should support GL_OES_packed_depth_stencil and/or
393 // GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
395 // NOTE: GL_OES_depth_texture requires support for depth cubemaps.
396 // GL_ARB_depth_texture requires other features that
397 // GL_OES_packed_depth_stencil does not provide.
399 // Therefore we made up GL_GOOGLE_depth_texture / GL_CHROMIUM_depth_texture.
401 // GL_GOOGLE_depth_texture is legacy. As we exposed it into NaCl we can't
402 // get rid of it.
404 bool enable_depth_texture = false;
405 if (!workarounds_.disable_depth_texture &&
406 (extensions.Contains("GL_ARB_depth_texture") ||
407 extensions.Contains("GL_OES_depth_texture") ||
408 extensions.Contains("GL_ANGLE_depth_texture") ||
409 gl_version_info_->is_es3 ||
410 gl_version_info_->is_desktop_core_profile)) {
411 enable_depth_texture = true;
412 feature_flags_.angle_depth_texture =
413 extensions.Contains("GL_ANGLE_depth_texture");
416 if (enable_depth_texture) {
417 AddExtensionString("GL_CHROMIUM_depth_texture");
418 AddExtensionString("GL_GOOGLE_depth_texture");
419 validators_.texture_internal_format.AddValue(GL_DEPTH_COMPONENT);
420 validators_.texture_format.AddValue(GL_DEPTH_COMPONENT);
421 validators_.pixel_type.AddValue(GL_UNSIGNED_SHORT);
422 validators_.pixel_type.AddValue(GL_UNSIGNED_INT);
425 if (extensions.Contains("GL_EXT_packed_depth_stencil") ||
426 extensions.Contains("GL_OES_packed_depth_stencil") ||
427 gl_version_info_->is_es3 ||
428 gl_version_info_->is_desktop_core_profile) {
429 AddExtensionString("GL_OES_packed_depth_stencil");
430 feature_flags_.packed_depth24_stencil8 = true;
431 if (enable_depth_texture) {
432 validators_.texture_internal_format.AddValue(GL_DEPTH_STENCIL);
433 validators_.texture_format.AddValue(GL_DEPTH_STENCIL);
434 validators_.pixel_type.AddValue(GL_UNSIGNED_INT_24_8);
436 validators_.render_buffer_format.AddValue(GL_DEPTH24_STENCIL8);
439 if (gl_version_info_->is_es3 ||
440 gl_version_info_->is_desktop_core_profile ||
441 extensions.Contains("GL_OES_vertex_array_object") ||
442 extensions.Contains("GL_ARB_vertex_array_object") ||
443 extensions.Contains("GL_APPLE_vertex_array_object")) {
444 feature_flags_.native_vertex_array_object = true;
447 // If we're using client_side_arrays we have to emulate
448 // vertex array objects since vertex array objects do not work
449 // with client side arrays.
450 if (workarounds_.use_client_side_arrays_for_stream_buffers) {
451 feature_flags_.native_vertex_array_object = false;
454 if (gl_version_info_->is_es3 ||
455 extensions.Contains("GL_OES_element_index_uint") ||
456 gfx::HasDesktopGLFeatures()) {
457 AddExtensionString("GL_OES_element_index_uint");
458 validators_.index_type.AddValue(GL_UNSIGNED_INT);
461 // With EXT_sRGB, unsized SRGB_EXT and SRGB_ALPHA_EXT are accepted by the
462 // <format> and <internalformat> parameter of TexImage2D. GLES3 adds support
463 // for SRGB Textures but the accepted internal formats for TexImage2D are only
464 // sized formats GL_SRGB8 and GL_SRGB8_ALPHA8. Also, SRGB_EXT isn't a valid
465 // <format> in this case. So, even with GLES3 explicitly check for
466 // GL_EXT_sRGB.
467 if (((gl_version_info_->is_es3 ||
468 extensions.Contains("GL_OES_rgb8_rgba8")) &&
469 extensions.Contains("GL_EXT_sRGB")) || gfx::HasDesktopGLFeatures()) {
470 AddExtensionString("GL_EXT_sRGB");
471 validators_.texture_internal_format.AddValue(GL_SRGB_EXT);
472 validators_.texture_internal_format.AddValue(GL_SRGB_ALPHA_EXT);
473 validators_.texture_format.AddValue(GL_SRGB_EXT);
474 validators_.texture_format.AddValue(GL_SRGB_ALPHA_EXT);
475 validators_.render_buffer_format.AddValue(GL_SRGB8_ALPHA8_EXT);
476 validators_.frame_buffer_parameter.AddValue(
477 GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT);
480 bool enable_texture_format_bgra8888 = false;
481 bool enable_read_format_bgra = false;
482 bool enable_render_buffer_bgra = false;
483 bool enable_immutable_texture_format_bgra_on_es3 =
484 extensions.Contains("GL_APPLE_texture_format_BGRA8888");
486 // Check if we should allow GL_EXT_texture_format_BGRA8888
487 if (extensions.Contains("GL_EXT_texture_format_BGRA8888") ||
488 enable_immutable_texture_format_bgra_on_es3 ||
489 !gl_version_info_->is_es) {
490 enable_texture_format_bgra8888 = true;
493 // Only desktop GL extension GL_EXT_bgra or ANGLE guarantee that we can
494 // allocate a renderbuffer with this format.
495 if (extensions.Contains("GL_EXT_bgra") || gl_version_info_->is_angle) {
496 enable_render_buffer_bgra = true;
499 if (extensions.Contains("GL_EXT_read_format_bgra") ||
500 extensions.Contains("GL_EXT_bgra")) {
501 enable_read_format_bgra = true;
504 if (enable_texture_format_bgra8888) {
505 feature_flags_.ext_texture_format_bgra8888 = true;
506 AddExtensionString("GL_EXT_texture_format_BGRA8888");
507 validators_.texture_internal_format.AddValue(GL_BGRA_EXT);
508 validators_.texture_format.AddValue(GL_BGRA_EXT);
511 if (enable_read_format_bgra) {
512 AddExtensionString("GL_EXT_read_format_bgra");
513 validators_.read_pixel_format.AddValue(GL_BGRA_EXT);
516 if (enable_render_buffer_bgra) {
517 feature_flags_.ext_render_buffer_format_bgra8888 = true;
518 AddExtensionString("GL_CHROMIUM_renderbuffer_format_BGRA8888");
519 validators_.render_buffer_format.AddValue(GL_BGRA8_EXT);
522 if (extensions.Contains("GL_OES_rgb8_rgba8") || gfx::HasDesktopGLFeatures()) {
523 AddExtensionString("GL_OES_rgb8_rgba8");
524 validators_.render_buffer_format.AddValue(GL_RGB8_OES);
525 validators_.render_buffer_format.AddValue(GL_RGBA8_OES);
528 // Check if we should allow GL_OES_texture_npot
529 if (!disallowed_features_.npot_support &&
530 (gl_version_info_->is_es3 ||
531 gl_version_info_->is_desktop_core_profile ||
532 extensions.Contains("GL_ARB_texture_non_power_of_two") ||
533 extensions.Contains("GL_OES_texture_npot"))) {
534 AddExtensionString("GL_OES_texture_npot");
535 feature_flags_.npot_ok = true;
538 // Check if we should allow GL_OES_texture_float, GL_OES_texture_half_float,
539 // GL_OES_texture_float_linear, GL_OES_texture_half_float_linear
540 bool enable_texture_float = false;
541 bool enable_texture_float_linear = false;
542 bool enable_texture_half_float = false;
543 bool enable_texture_half_float_linear = false;
545 bool may_enable_chromium_color_buffer_float = false;
547 if (extensions.Contains("GL_ARB_texture_float") ||
548 gl_version_info_->is_desktop_core_profile) {
549 enable_texture_float = true;
550 enable_texture_float_linear = true;
551 enable_texture_half_float = true;
552 enable_texture_half_float_linear = true;
553 may_enable_chromium_color_buffer_float = true;
554 } else {
555 // GLES3 adds support for Float type by default but it doesn't support all
556 // formats as GL_OES_texture_float(i.e.LUMINANCE_ALPHA,LUMINANCE and Alpha)
557 if (extensions.Contains("GL_OES_texture_float")) {
558 enable_texture_float = true;
559 if (extensions.Contains("GL_OES_texture_float_linear")) {
560 enable_texture_float_linear = true;
562 // This extension allows a variety of floating point formats to be
563 // rendered to via framebuffer objects. Enable it's usage only if
564 // support for Floating textures is enabled.
565 if ((gl_version_info_->is_es3 &&
566 extensions.Contains("GL_EXT_color_buffer_float")) ||
567 gl_version_info_->is_angle) {
568 may_enable_chromium_color_buffer_float = true;
572 // TODO(dshwang): GLES3 supports half float by default but GL_HALF_FLOAT_OES
573 // isn't equal to GL_HALF_FLOAT.
574 if (extensions.Contains("GL_OES_texture_half_float")) {
575 enable_texture_half_float = true;
576 if (extensions.Contains("GL_OES_texture_half_float_linear")) {
577 enable_texture_half_float_linear = true;
582 if (enable_texture_float) {
583 validators_.pixel_type.AddValue(GL_FLOAT);
584 validators_.read_pixel_type.AddValue(GL_FLOAT);
585 AddExtensionString("GL_OES_texture_float");
586 if (enable_texture_float_linear) {
587 AddExtensionString("GL_OES_texture_float_linear");
591 if (enable_texture_half_float) {
592 validators_.pixel_type.AddValue(GL_HALF_FLOAT_OES);
593 validators_.read_pixel_type.AddValue(GL_HALF_FLOAT_OES);
594 AddExtensionString("GL_OES_texture_half_float");
595 if (enable_texture_half_float_linear) {
596 AddExtensionString("GL_OES_texture_half_float_linear");
600 if (may_enable_chromium_color_buffer_float) {
601 static_assert(GL_RGBA32F_ARB == GL_RGBA32F &&
602 GL_RGBA32F_EXT == GL_RGBA32F &&
603 GL_RGB32F_ARB == GL_RGB32F &&
604 GL_RGB32F_EXT == GL_RGB32F,
605 "sized float internal format variations must match");
606 // We don't check extension support beyond ARB_texture_float on desktop GL,
607 // and format support varies between GL configurations. For example, spec
608 // prior to OpenGL 3.0 mandates framebuffer support only for one
609 // implementation-chosen format, and ES3.0 EXT_color_buffer_float does not
610 // support rendering to RGB32F. Check for framebuffer completeness with
611 // formats that the extensions expose, and only enable an extension when a
612 // framebuffer created with its texture format is reported as complete.
613 GLint fb_binding = 0;
614 GLint tex_binding = 0;
615 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fb_binding);
616 glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex_binding);
618 GLuint tex_id = 0;
619 GLuint fb_id = 0;
620 GLsizei width = 16;
622 glGenTextures(1, &tex_id);
623 glGenFramebuffersEXT(1, &fb_id);
624 glBindTexture(GL_TEXTURE_2D, tex_id);
625 // Nearest filter needed for framebuffer completeness on some drivers.
626 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
627 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, width, width, 0, GL_RGBA,
628 GL_FLOAT, NULL);
629 glBindFramebufferEXT(GL_FRAMEBUFFER, fb_id);
630 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
631 GL_TEXTURE_2D, tex_id, 0);
632 GLenum statusRGBA = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
633 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32F, width, width, 0, GL_RGB,
634 GL_FLOAT, NULL);
635 GLenum statusRGB = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER);
636 glDeleteFramebuffersEXT(1, &fb_id);
637 glDeleteTextures(1, &tex_id);
639 glBindFramebufferEXT(GL_FRAMEBUFFER, static_cast<GLuint>(fb_binding));
640 glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(tex_binding));
642 DCHECK(glGetError() == GL_NO_ERROR);
644 if (statusRGBA == GL_FRAMEBUFFER_COMPLETE) {
645 validators_.texture_internal_format.AddValue(GL_RGBA32F);
646 feature_flags_.chromium_color_buffer_float_rgba = true;
647 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgba");
649 if (statusRGB == GL_FRAMEBUFFER_COMPLETE) {
650 validators_.texture_internal_format.AddValue(GL_RGB32F);
651 feature_flags_.chromium_color_buffer_float_rgb = true;
652 AddExtensionString("GL_CHROMIUM_color_buffer_float_rgb");
656 // Check for multisample support
657 if (!workarounds_.disable_chromium_framebuffer_multisample) {
658 bool ext_has_multisample =
659 extensions.Contains("GL_EXT_framebuffer_multisample") ||
660 gl_version_info_->is_es3 ||
661 gl_version_info_->is_desktop_core_profile;
662 if (gl_version_info_->is_angle) {
663 ext_has_multisample |=
664 extensions.Contains("GL_ANGLE_framebuffer_multisample");
666 feature_flags_.use_core_framebuffer_multisample =
667 gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile;
668 if (ext_has_multisample) {
669 feature_flags_.chromium_framebuffer_multisample = true;
670 validators_.frame_buffer_target.AddValue(GL_READ_FRAMEBUFFER_EXT);
671 validators_.frame_buffer_target.AddValue(GL_DRAW_FRAMEBUFFER_EXT);
672 validators_.g_l_state.AddValue(GL_READ_FRAMEBUFFER_BINDING_EXT);
673 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
674 validators_.render_buffer_parameter.AddValue(GL_RENDERBUFFER_SAMPLES_EXT);
675 AddExtensionString("GL_CHROMIUM_framebuffer_multisample");
679 if (!workarounds_.disable_multisampled_render_to_texture) {
680 if (extensions.Contains("GL_EXT_multisampled_render_to_texture")) {
681 feature_flags_.multisampled_render_to_texture = true;
682 } else if (extensions.Contains("GL_IMG_multisampled_render_to_texture")) {
683 feature_flags_.multisampled_render_to_texture = true;
684 feature_flags_.use_img_for_multisampled_render_to_texture = true;
686 if (feature_flags_.multisampled_render_to_texture) {
687 validators_.render_buffer_parameter.AddValue(
688 GL_RENDERBUFFER_SAMPLES_EXT);
689 validators_.g_l_state.AddValue(GL_MAX_SAMPLES_EXT);
690 validators_.frame_buffer_parameter.AddValue(
691 GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT);
692 AddExtensionString("GL_EXT_multisampled_render_to_texture");
696 if (extensions.Contains("GL_OES_depth24") || gfx::HasDesktopGLFeatures() ||
697 gl_version_info_->is_es3) {
698 AddExtensionString("GL_OES_depth24");
699 feature_flags_.oes_depth24 = true;
700 validators_.render_buffer_format.AddValue(GL_DEPTH_COMPONENT24);
703 if (gl_version_info_->is_es3 ||
704 extensions.Contains("GL_OES_standard_derivatives") ||
705 gfx::HasDesktopGLFeatures()) {
706 AddExtensionString("GL_OES_standard_derivatives");
707 feature_flags_.oes_standard_derivatives = true;
708 validators_.hint_target.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
709 validators_.g_l_state.AddValue(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES);
712 if (extensions.Contains("GL_OES_EGL_image_external")) {
713 AddExtensionString("GL_OES_EGL_image_external");
714 feature_flags_.oes_egl_image_external = true;
715 validators_.texture_bind_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
716 validators_.get_tex_param_target.AddValue(GL_TEXTURE_EXTERNAL_OES);
717 validators_.texture_parameter.AddValue(GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES);
718 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_EXTERNAL_OES);
721 if (extensions.Contains("GL_OES_compressed_ETC1_RGB8_texture")) {
722 AddExtensionString("GL_OES_compressed_ETC1_RGB8_texture");
723 feature_flags_.oes_compressed_etc1_rgb8_texture = true;
724 validators_.compressed_texture_format.AddValue(GL_ETC1_RGB8_OES);
725 validators_.texture_internal_format_storage.AddValue(GL_ETC1_RGB8_OES);
728 if (extensions.Contains("GL_AMD_compressed_ATC_texture")) {
729 AddExtensionString("GL_AMD_compressed_ATC_texture");
730 validators_.compressed_texture_format.AddValue(
731 GL_ATC_RGB_AMD);
732 validators_.compressed_texture_format.AddValue(
733 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
734 validators_.compressed_texture_format.AddValue(
735 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
737 validators_.texture_internal_format_storage.AddValue(
738 GL_ATC_RGB_AMD);
739 validators_.texture_internal_format_storage.AddValue(
740 GL_ATC_RGBA_EXPLICIT_ALPHA_AMD);
741 validators_.texture_internal_format_storage.AddValue(
742 GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD);
745 if (extensions.Contains("GL_IMG_texture_compression_pvrtc")) {
746 AddExtensionString("GL_IMG_texture_compression_pvrtc");
747 validators_.compressed_texture_format.AddValue(
748 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
749 validators_.compressed_texture_format.AddValue(
750 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
751 validators_.compressed_texture_format.AddValue(
752 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
753 validators_.compressed_texture_format.AddValue(
754 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
756 validators_.texture_internal_format_storage.AddValue(
757 GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG);
758 validators_.texture_internal_format_storage.AddValue(
759 GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG);
760 validators_.texture_internal_format_storage.AddValue(
761 GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG);
762 validators_.texture_internal_format_storage.AddValue(
763 GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG);
766 // Ideally we would only expose this extension on Mac OS X, to
767 // support GL_CHROMIUM_iosurface and the compositor. We don't want
768 // applications to start using it; they should use ordinary non-
769 // power-of-two textures. However, for unit testing purposes we
770 // expose it on all supported platforms.
771 if (extensions.Contains("GL_ARB_texture_rectangle") ||
772 gl_version_info_->is_desktop_core_profile) {
773 AddExtensionString("GL_ARB_texture_rectangle");
774 feature_flags_.arb_texture_rectangle = true;
775 // Rectangle textures are used as samplers via glBindTexture, framebuffer
776 // textures via glFramebufferTexture2D, and copy destinations via
777 // glCopyPixels.
778 validators_.texture_bind_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
779 validators_.texture_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
780 validators_.get_tex_param_target.AddValue(GL_TEXTURE_RECTANGLE_ARB);
781 validators_.g_l_state.AddValue(GL_TEXTURE_BINDING_RECTANGLE_ARB);
784 #if defined(OS_MACOSX)
785 AddExtensionString("GL_CHROMIUM_iosurface");
786 #endif
788 // TODO(gman): Add support for these extensions.
789 // GL_OES_depth32
791 feature_flags_.enable_texture_float_linear |= enable_texture_float_linear;
792 feature_flags_.enable_texture_half_float_linear |=
793 enable_texture_half_float_linear;
795 if (extensions.Contains("GL_ANGLE_pack_reverse_row_order")) {
796 AddExtensionString("GL_ANGLE_pack_reverse_row_order");
797 feature_flags_.angle_pack_reverse_row_order = true;
798 validators_.pixel_store.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
799 validators_.g_l_state.AddValue(GL_PACK_REVERSE_ROW_ORDER_ANGLE);
802 if (extensions.Contains("GL_ANGLE_texture_usage")) {
803 feature_flags_.angle_texture_usage = true;
804 AddExtensionString("GL_ANGLE_texture_usage");
805 validators_.texture_parameter.AddValue(GL_TEXTURE_USAGE_ANGLE);
808 // Note: Only APPLE_texture_format_BGRA8888 extension allows BGRA8_EXT in
809 // ES3's glTexStorage2D. We prefer support BGRA to texture storage.
810 // So we don't expose GL_EXT_texture_storage when ES3 +
811 // GL_EXT_texture_format_BGRA8888 because we fail the GL_BGRA8 requirement.
812 // However we expose GL_EXT_texture_storage when just ES3 because we don't
813 // claim to handle GL_BGRA8.
814 bool support_texture_storage_on_es3 =
815 (gl_version_info_->is_es3 &&
816 enable_immutable_texture_format_bgra_on_es3) ||
817 (gl_version_info_->is_es3 &&
818 !enable_texture_format_bgra8888);
819 if (extensions.Contains("GL_EXT_texture_storage") ||
820 extensions.Contains("GL_ARB_texture_storage") ||
821 support_texture_storage_on_es3 ||
822 gl_version_info_->is_desktop_core_profile) {
823 feature_flags_.ext_texture_storage = true;
824 AddExtensionString("GL_EXT_texture_storage");
825 validators_.texture_parameter.AddValue(GL_TEXTURE_IMMUTABLE_FORMAT_EXT);
826 if (enable_texture_format_bgra8888)
827 validators_.texture_internal_format_storage.AddValue(GL_BGRA8_EXT);
828 if (enable_texture_float) {
829 validators_.texture_internal_format_storage.AddValue(GL_RGBA32F_EXT);
830 validators_.texture_internal_format_storage.AddValue(GL_RGB32F_EXT);
831 validators_.texture_internal_format_storage.AddValue(GL_ALPHA32F_EXT);
832 validators_.texture_internal_format_storage.AddValue(
833 GL_LUMINANCE32F_EXT);
834 validators_.texture_internal_format_storage.AddValue(
835 GL_LUMINANCE_ALPHA32F_EXT);
837 if (enable_texture_half_float) {
838 validators_.texture_internal_format_storage.AddValue(GL_RGBA16F_EXT);
839 validators_.texture_internal_format_storage.AddValue(GL_RGB16F_EXT);
840 validators_.texture_internal_format_storage.AddValue(GL_ALPHA16F_EXT);
841 validators_.texture_internal_format_storage.AddValue(
842 GL_LUMINANCE16F_EXT);
843 validators_.texture_internal_format_storage.AddValue(
844 GL_LUMINANCE_ALPHA16F_EXT);
848 bool have_ext_occlusion_query_boolean =
849 extensions.Contains("GL_EXT_occlusion_query_boolean");
850 bool have_arb_occlusion_query2 =
851 extensions.Contains("GL_ARB_occlusion_query2");
852 bool have_arb_occlusion_query =
853 extensions.Contains("GL_ARB_occlusion_query");
855 if (have_ext_occlusion_query_boolean ||
856 have_arb_occlusion_query2 ||
857 have_arb_occlusion_query) {
858 AddExtensionString("GL_EXT_occlusion_query_boolean");
859 feature_flags_.occlusion_query_boolean = true;
860 feature_flags_.use_arb_occlusion_query2_for_occlusion_query_boolean =
861 !have_ext_occlusion_query_boolean && have_arb_occlusion_query2;
862 feature_flags_.use_arb_occlusion_query_for_occlusion_query_boolean =
863 !have_ext_occlusion_query_boolean && have_arb_occlusion_query &&
864 !have_arb_occlusion_query2;
867 if (!workarounds_.disable_angle_instanced_arrays &&
868 (extensions.Contains("GL_ANGLE_instanced_arrays") ||
869 (extensions.Contains("GL_ARB_instanced_arrays") &&
870 extensions.Contains("GL_ARB_draw_instanced")) ||
871 gl_version_info_->is_es3)) {
872 AddExtensionString("GL_ANGLE_instanced_arrays");
873 feature_flags_.angle_instanced_arrays = true;
874 validators_.vertex_attribute.AddValue(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
877 bool vendor_agnostic_draw_buffers =
878 extensions.Contains("GL_ARB_draw_buffers") ||
879 extensions.Contains("GL_EXT_draw_buffers");
880 if (!workarounds_.disable_ext_draw_buffers &&
881 (vendor_agnostic_draw_buffers ||
882 (extensions.Contains("GL_NV_draw_buffers") &&
883 gl_version_info_->is_es3) ||
884 gl_version_info_->is_desktop_core_profile)) {
885 AddExtensionString("GL_EXT_draw_buffers");
886 feature_flags_.ext_draw_buffers = true;
888 // This flag is set to enable emulation of EXT_draw_buffers when we're
889 // running on GLES 3.0+, NV_draw_buffers extension is supported and
890 // glDrawBuffers from GLES 3.0 core has been bound. It toggles using the
891 // NV_draw_buffers extension directive instead of EXT_draw_buffers extension
892 // directive in ESSL 100 shaders translated by ANGLE, enabling them to write
893 // into multiple gl_FragData values, which is not by default possible in
894 // ESSL 100 with core GLES 3.0. For more information, see the
895 // NV_draw_buffers specification.
896 feature_flags_.nv_draw_buffers = !vendor_agnostic_draw_buffers;
898 GLint max_color_attachments = 0;
899 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_EXT, &max_color_attachments);
900 for (GLenum i = GL_COLOR_ATTACHMENT1_EXT;
901 i < static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + max_color_attachments);
902 ++i) {
903 validators_.attachment.AddValue(i);
905 static_assert(GL_COLOR_ATTACHMENT0_EXT == GL_COLOR_ATTACHMENT0,
906 "GL_COLOR_ATTACHMENT0_EXT should equal GL_COLOR_ATTACHMENT0");
908 validators_.g_l_state.AddValue(GL_MAX_COLOR_ATTACHMENTS_EXT);
909 validators_.g_l_state.AddValue(GL_MAX_DRAW_BUFFERS_ARB);
910 GLint max_draw_buffers = 0;
911 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &max_draw_buffers);
912 for (GLenum i = GL_DRAW_BUFFER0_ARB;
913 i < static_cast<GLenum>(GL_DRAW_BUFFER0_ARB + max_draw_buffers);
914 ++i) {
915 validators_.g_l_state.AddValue(i);
919 if (gl_version_info_->is_es3 ||
920 extensions.Contains("GL_EXT_blend_minmax") ||
921 gfx::HasDesktopGLFeatures()) {
922 AddExtensionString("GL_EXT_blend_minmax");
923 validators_.equation.AddValue(GL_MIN_EXT);
924 validators_.equation.AddValue(GL_MAX_EXT);
925 static_assert(GL_MIN_EXT == GL_MIN && GL_MAX_EXT == GL_MAX,
926 "min & max variations must match");
929 // TODO(dshwang): GLES3 supports gl_FragDepth, not gl_FragDepthEXT.
930 if (extensions.Contains("GL_EXT_frag_depth") || gfx::HasDesktopGLFeatures()) {
931 AddExtensionString("GL_EXT_frag_depth");
932 feature_flags_.ext_frag_depth = true;
935 if (extensions.Contains("GL_EXT_shader_texture_lod") ||
936 gfx::HasDesktopGLFeatures()) {
937 AddExtensionString("GL_EXT_shader_texture_lod");
938 feature_flags_.ext_shader_texture_lod = true;
941 bool ui_gl_fence_works = gfx::GLFence::IsSupported();
942 UMA_HISTOGRAM_BOOLEAN("GPU.FenceSupport", ui_gl_fence_works);
944 feature_flags_.map_buffer_range =
945 gl_version_info_->is_es3 ||
946 gl_version_info_->is_desktop_core_profile ||
947 extensions.Contains("GL_ARB_map_buffer_range") ||
948 extensions.Contains("GL_EXT_map_buffer_range");
950 // Really it's part of core OpenGL 2.1 and up, but let's assume the
951 // extension is still advertised.
952 bool has_pixel_buffers =
953 gl_version_info_->is_es3 ||
954 gl_version_info_->is_desktop_core_profile ||
955 extensions.Contains("GL_ARB_pixel_buffer_object") ||
956 extensions.Contains("GL_NV_pixel_buffer_object");
958 // We will use either glMapBuffer() or glMapBufferRange() for async readbacks.
959 if (has_pixel_buffers && ui_gl_fence_works &&
960 !workarounds_.disable_async_readpixels) {
961 feature_flags_.use_async_readpixels = true;
964 if (gl_version_info_->is_es3 ||
965 extensions.Contains("GL_ARB_sampler_objects")) {
966 feature_flags_.enable_samplers = true;
967 // TODO(dsinclair): Add AddExtensionString("GL_CHROMIUM_sampler_objects")
968 // when available.
971 if ((gl_version_info_->is_es3 ||
972 extensions.Contains("GL_EXT_discard_framebuffer")) &&
973 !workarounds_.disable_discard_framebuffer) {
974 // DiscardFramebufferEXT is automatically bound to InvalidateFramebuffer.
975 AddExtensionString("GL_EXT_discard_framebuffer");
976 feature_flags_.ext_discard_framebuffer = true;
979 if (ui_gl_fence_works) {
980 AddExtensionString("GL_CHROMIUM_sync_query");
981 feature_flags_.chromium_sync_query = true;
984 if (!workarounds_.disable_blend_equation_advanced) {
985 bool blend_equation_advanced_coherent =
986 extensions.Contains("GL_NV_blend_equation_advanced_coherent") ||
987 extensions.Contains("GL_KHR_blend_equation_advanced_coherent");
989 if (blend_equation_advanced_coherent ||
990 extensions.Contains("GL_NV_blend_equation_advanced") ||
991 extensions.Contains("GL_KHR_blend_equation_advanced")) {
992 const GLenum equations[] = {GL_MULTIPLY_KHR,
993 GL_SCREEN_KHR,
994 GL_OVERLAY_KHR,
995 GL_DARKEN_KHR,
996 GL_LIGHTEN_KHR,
997 GL_COLORDODGE_KHR,
998 GL_COLORBURN_KHR,
999 GL_HARDLIGHT_KHR,
1000 GL_SOFTLIGHT_KHR,
1001 GL_DIFFERENCE_KHR,
1002 GL_EXCLUSION_KHR,
1003 GL_HSL_HUE_KHR,
1004 GL_HSL_SATURATION_KHR,
1005 GL_HSL_COLOR_KHR,
1006 GL_HSL_LUMINOSITY_KHR};
1008 for (GLenum equation : equations)
1009 validators_.equation.AddValue(equation);
1010 if (blend_equation_advanced_coherent)
1011 AddExtensionString("GL_KHR_blend_equation_advanced_coherent");
1013 AddExtensionString("GL_KHR_blend_equation_advanced");
1014 feature_flags_.blend_equation_advanced = true;
1015 feature_flags_.blend_equation_advanced_coherent =
1016 blend_equation_advanced_coherent;
1020 if (enable_gl_path_rendering_switch_ &&
1021 !workarounds_.disable_gl_path_rendering &&
1022 extensions.Contains("GL_NV_path_rendering") &&
1023 (extensions.Contains("GL_EXT_direct_state_access") ||
1024 gl_version_info_->is_es3)) {
1025 AddExtensionString("GL_CHROMIUM_path_rendering");
1026 feature_flags_.chromium_path_rendering = true;
1027 validators_.g_l_state.AddValue(GL_PATH_MODELVIEW_MATRIX_CHROMIUM);
1028 validators_.g_l_state.AddValue(GL_PATH_PROJECTION_MATRIX_CHROMIUM);
1029 validators_.g_l_state.AddValue(GL_PATH_STENCIL_FUNC_CHROMIUM);
1030 validators_.g_l_state.AddValue(GL_PATH_STENCIL_REF_CHROMIUM);
1031 validators_.g_l_state.AddValue(GL_PATH_STENCIL_VALUE_MASK_CHROMIUM);
1034 if ((gl_version_info_->is_es3 || gl_version_info_->is_desktop_core_profile ||
1035 extensions.Contains("GL_EXT_texture_rg") ||
1036 extensions.Contains("GL_ARB_texture_rg")) &&
1037 IsGL_REDSupportedOnFBOs()) {
1038 feature_flags_.ext_texture_rg = true;
1039 AddExtensionString("GL_EXT_texture_rg");
1041 validators_.texture_format.AddValue(GL_RED_EXT);
1042 validators_.texture_format.AddValue(GL_RG_EXT);
1043 validators_.texture_internal_format.AddValue(GL_RED_EXT);
1044 validators_.texture_internal_format.AddValue(GL_R8_EXT);
1045 validators_.texture_internal_format.AddValue(GL_RG_EXT);
1046 validators_.texture_internal_format.AddValue(GL_RG8_EXT);
1047 validators_.read_pixel_format.AddValue(GL_RED_EXT);
1048 validators_.read_pixel_format.AddValue(GL_RG_EXT);
1049 validators_.render_buffer_format.AddValue(GL_R8_EXT);
1050 validators_.render_buffer_format.AddValue(GL_RG8_EXT);
1052 UMA_HISTOGRAM_BOOLEAN("GPU.TextureRG", feature_flags_.ext_texture_rg);
1054 #if !defined(OS_MACOSX)
1055 if (workarounds_.ignore_egl_sync_failures) {
1056 gfx::GLFenceEGL::SetIgnoreFailures();
1058 #endif
1060 if (workarounds_.avoid_egl_image_target_texture_reuse) {
1061 TextureDefinition::AvoidEGLTargetTextureReuse();
1064 if (gl_version_info_->IsLowerThanGL(4, 3)) {
1065 // crbug.com/481184.
1066 // GL_PRIMITIVE_RESTART_FIXED_INDEX is only available on Desktop GL 4.3+,
1067 // but we emulate ES 3.0 on top of Desktop GL 4.2+.
1068 feature_flags_.emulate_primitive_restart_fixed_index = true;
1072 bool FeatureInfo::IsES3Capable() const {
1073 if (!enable_unsafe_es3_apis_switch_)
1074 return false;
1075 if (gl_version_info_)
1076 return gl_version_info_->IsES3Capable();
1077 return false;
1080 void FeatureInfo::EnableES3Validators() {
1081 DCHECK(IsES3Capable());
1082 validators_.UpdateValuesES3();
1084 GLint max_color_attachments = 0;
1085 glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
1086 const int kTotalColorAttachmentEnums = 16;
1087 const GLenum kColorAttachments[] = {
1088 GL_COLOR_ATTACHMENT0,
1089 GL_COLOR_ATTACHMENT1,
1090 GL_COLOR_ATTACHMENT2,
1091 GL_COLOR_ATTACHMENT3,
1092 GL_COLOR_ATTACHMENT4,
1093 GL_COLOR_ATTACHMENT5,
1094 GL_COLOR_ATTACHMENT6,
1095 GL_COLOR_ATTACHMENT7,
1096 GL_COLOR_ATTACHMENT8,
1097 GL_COLOR_ATTACHMENT9,
1098 GL_COLOR_ATTACHMENT10,
1099 GL_COLOR_ATTACHMENT11,
1100 GL_COLOR_ATTACHMENT12,
1101 GL_COLOR_ATTACHMENT13,
1102 GL_COLOR_ATTACHMENT14,
1103 GL_COLOR_ATTACHMENT15,
1105 if (max_color_attachments < kTotalColorAttachmentEnums) {
1106 validators_.attachment.RemoveValues(
1107 kColorAttachments + max_color_attachments,
1108 kTotalColorAttachmentEnums - max_color_attachments);
1111 GLint max_draw_buffers = 0;
1112 glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
1113 const int kTotalDrawBufferEnums = 16;
1114 const GLenum kDrawBuffers[] = {
1115 GL_DRAW_BUFFER0,
1116 GL_DRAW_BUFFER1,
1117 GL_DRAW_BUFFER2,
1118 GL_DRAW_BUFFER3,
1119 GL_DRAW_BUFFER4,
1120 GL_DRAW_BUFFER5,
1121 GL_DRAW_BUFFER6,
1122 GL_DRAW_BUFFER7,
1123 GL_DRAW_BUFFER8,
1124 GL_DRAW_BUFFER9,
1125 GL_DRAW_BUFFER10,
1126 GL_DRAW_BUFFER11,
1127 GL_DRAW_BUFFER12,
1128 GL_DRAW_BUFFER13,
1129 GL_DRAW_BUFFER14,
1130 GL_DRAW_BUFFER15,
1132 if (max_draw_buffers < kTotalDrawBufferEnums) {
1133 validators_.g_l_state.RemoveValues(
1134 kDrawBuffers + max_draw_buffers,
1135 kTotalDrawBufferEnums - max_draw_buffers);
1138 unsafe_es3_apis_enabled_ = true;
1141 void FeatureInfo::AddExtensionString(const char* s) {
1142 std::string str(s);
1143 size_t pos = extensions_.find(str);
1144 while (pos != std::string::npos &&
1145 pos + str.length() < extensions_.length() &&
1146 extensions_.substr(pos + str.length(), 1) != " ") {
1147 // This extension name is a substring of another.
1148 pos = extensions_.find(str, pos + str.length());
1150 if (pos == std::string::npos) {
1151 extensions_ += (extensions_.empty() ? "" : " ") + str;
1155 FeatureInfo::~FeatureInfo() {
1158 } // namespace gles2
1159 } // namespace gpu