Add ICU message format support
[chromium-blink-merge.git] / gpu / command_buffer / service / framebuffer_manager.h
bloba5ee81954219142c13fd0e9ee2a42fe1b6660a70
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_
8 #include <vector>
10 #include "base/basictypes.h"
11 #include "base/containers/hash_tables.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/context_group.h"
15 #include "gpu/command_buffer/service/gl_utils.h"
16 #include "gpu/gpu_export.h"
18 namespace gpu {
19 namespace gles2 {
21 class FramebufferManager;
22 class Renderbuffer;
23 class RenderbufferManager;
24 class Texture;
25 class TextureRef;
26 class TextureManager;
28 // Info about a particular Framebuffer.
29 class GPU_EXPORT Framebuffer : public base::RefCounted<Framebuffer> {
30 public:
31 class Attachment : public base::RefCounted<Attachment> {
32 public:
33 virtual GLsizei width() const = 0;
34 virtual GLsizei height() const = 0;
35 virtual GLenum internal_format() const = 0;
36 virtual GLenum texture_type() const = 0;
37 virtual GLsizei samples() const = 0;
38 virtual GLuint object_name() const = 0;
39 virtual bool cleared() const = 0;
40 virtual void SetCleared(
41 RenderbufferManager* renderbuffer_manager,
42 TextureManager* texture_manager,
43 bool cleared) = 0;
44 virtual bool IsTexture(TextureRef* texture) const = 0;
45 virtual bool IsRenderbuffer(
46 Renderbuffer* renderbuffer) const = 0;
47 virtual bool CanRenderTo() const = 0;
48 virtual void DetachFromFramebuffer(Framebuffer* framebuffer) const = 0;
49 virtual bool ValidForAttachmentType(
50 GLenum attachment_type, uint32 max_color_attachments) = 0;
51 virtual size_t GetSignatureSize(TextureManager* texture_manager) const = 0;
52 virtual void AddToSignature(
53 TextureManager* texture_manager, std::string* signature) const = 0;
54 virtual void OnWillRenderTo() const = 0;
55 virtual void OnDidRenderTo() const = 0;
56 virtual bool FormsFeedbackLoop(TextureRef* texture, GLint level) const = 0;
58 protected:
59 friend class base::RefCounted<Attachment>;
60 virtual ~Attachment() {}
63 Framebuffer(FramebufferManager* manager, GLuint service_id);
65 GLuint service_id() const {
66 return service_id_;
69 bool HasUnclearedAttachment(GLenum attachment) const;
70 bool HasUnclearedColorAttachments() const;
72 void MarkAttachmentAsCleared(
73 RenderbufferManager* renderbuffer_manager,
74 TextureManager* texture_manager,
75 GLenum attachment,
76 bool cleared);
78 // Unbinds all attachments from this framebuffer for workaround
79 // 'unbind_attachments_on_bound_render_fbo_delete'. The Framebuffer must be
80 // bound when calling this.
81 void DoUnbindGLAttachmentsForWorkaround(GLenum target);
83 // Attaches a renderbuffer to a particlar attachment.
84 // Pass null to detach.
85 void AttachRenderbuffer(
86 GLenum attachment, Renderbuffer* renderbuffer);
88 // Attaches a texture to a particlar attachment. Pass null to detach.
89 void AttachTexture(
90 GLenum attachment, TextureRef* texture_ref, GLenum target,
91 GLint level, GLsizei samples);
93 // Unbinds the given renderbuffer if it is bound.
94 void UnbindRenderbuffer(
95 GLenum target, Renderbuffer* renderbuffer);
97 // Unbinds the given texture if it is bound.
98 void UnbindTexture(
99 GLenum target, TextureRef* texture_ref);
101 const Attachment* GetAttachment(GLenum attachment) const;
103 const Attachment* GetReadBufferAttachment() const;
105 bool IsDeleted() const {
106 return deleted_;
109 void MarkAsValid() {
110 has_been_bound_ = true;
113 bool IsValid() const {
114 return has_been_bound_ && !IsDeleted();
117 bool HasDepthAttachment() const;
118 bool HasStencilAttachment() const;
119 GLenum GetColorAttachmentFormat() const;
120 // If the color attachment is a texture, returns its type; otherwise,
121 // returns 0.
122 GLenum GetColorAttachmentTextureType() const;
124 // Verify all the rules in OpenGL ES 2.0.25 4.4.5 are followed.
125 // Returns GL_FRAMEBUFFER_COMPLETE if there are no reasons we know we can't
126 // use this combination of attachments. Otherwise returns the value
127 // that glCheckFramebufferStatus should return for this set of attachments.
128 // Note that receiving GL_FRAMEBUFFER_COMPLETE from this function does
129 // not mean the real OpenGL will consider it framebuffer complete. It just
130 // means it passed our tests.
131 GLenum IsPossiblyComplete() const;
133 // Implements optimized glGetFramebufferStatus.
134 GLenum GetStatus(TextureManager* texture_manager, GLenum target) const;
136 // Check all attachments are cleared
137 bool IsCleared() const;
139 GLenum GetDrawBuffer(GLenum draw_buffer) const;
141 void SetDrawBuffers(GLsizei n, const GLenum* bufs);
143 // If a color buffer is attached to GL_COLOR_ATTACHMENTi, enable that
144 // draw buffer for glClear().
145 void PrepareDrawBuffersForClear() const;
147 // Restore draw buffers states that have been changed in
148 // PrepareDrawBuffersForClear().
149 void RestoreDrawBuffersAfterClear() const;
151 // Return true if any draw buffers has an alpha channel.
152 bool HasAlphaMRT() const;
154 static void ClearFramebufferCompleteComboMap();
156 static bool AllowFramebufferComboCompleteMapForTesting() {
157 return allow_framebuffer_combo_complete_map_;
160 void OnTextureRefDetached(TextureRef* texture);
161 void OnWillRenderTo() const;
162 void OnDidRenderTo() const;
164 void set_read_buffer(GLenum read_buffer) {
165 read_buffer_ = read_buffer;
168 GLenum read_buffer() const {
169 return read_buffer_;
172 private:
173 friend class FramebufferManager;
174 friend class base::RefCounted<Framebuffer>;
176 ~Framebuffer();
178 void MarkAsDeleted();
180 void MarkAttachmentsAsCleared(
181 RenderbufferManager* renderbuffer_manager,
182 TextureManager* texture_manager,
183 bool cleared);
185 void MarkAsComplete(unsigned state_id) {
186 framebuffer_complete_state_count_id_ = state_id;
189 unsigned framebuffer_complete_state_count_id() const {
190 return framebuffer_complete_state_count_id_;
193 // Helper function for PrepareDrawBuffersForClear() and
194 // RestoreDrawBuffersAfterClear().
195 void ChangeDrawBuffersHelper(bool recover) const;
197 // The managers that owns this.
198 FramebufferManager* manager_;
200 bool deleted_;
202 // Service side framebuffer id.
203 GLuint service_id_;
205 // Whether this framebuffer has ever been bound.
206 bool has_been_bound_;
208 // state count when this framebuffer was last checked for completeness.
209 unsigned framebuffer_complete_state_count_id_;
211 // A map of attachments.
212 typedef base::hash_map<GLenum, scoped_refptr<Attachment> > AttachmentMap;
213 AttachmentMap attachments_;
215 // A map of successful frame buffer combos. If it's in the map
216 // it should be FRAMEBUFFER_COMPLETE.
217 typedef base::hash_map<std::string, bool> FramebufferComboCompleteMap;
218 static FramebufferComboCompleteMap* framebuffer_combo_complete_map_;
219 static bool allow_framebuffer_combo_complete_map_;
221 scoped_ptr<GLenum[]> draw_buffers_;
223 GLenum read_buffer_;
225 DISALLOW_COPY_AND_ASSIGN(Framebuffer);
228 struct DecoderFramebufferState {
229 DecoderFramebufferState();
230 ~DecoderFramebufferState();
232 // State saved for clearing so we can clear render buffers and then
233 // restore to these values.
234 bool clear_state_dirty;
236 // The currently bound framebuffers
237 scoped_refptr<Framebuffer> bound_read_framebuffer;
238 scoped_refptr<Framebuffer> bound_draw_framebuffer;
241 // This class keeps track of the frambebuffers and their attached renderbuffers
242 // so we can correctly clear them.
243 class GPU_EXPORT FramebufferManager {
244 public:
245 class GPU_EXPORT TextureDetachObserver {
246 public:
247 TextureDetachObserver();
248 virtual ~TextureDetachObserver();
250 virtual void OnTextureRefDetachedFromFramebuffer(TextureRef* texture) = 0;
252 private:
253 DISALLOW_COPY_AND_ASSIGN(TextureDetachObserver);
256 FramebufferManager(uint32 max_draw_buffers, uint32 max_color_attachments,
257 ContextGroup::ContextType context_type);
258 ~FramebufferManager();
260 // Must call before destruction.
261 void Destroy(bool have_context);
263 // Creates a Framebuffer for the given framebuffer.
264 void CreateFramebuffer(GLuint client_id, GLuint service_id);
266 // Gets the framebuffer info for the given framebuffer.
267 Framebuffer* GetFramebuffer(GLuint client_id);
269 // Removes a framebuffer info for the given framebuffer.
270 void RemoveFramebuffer(GLuint client_id);
272 // Gets a client id for a given service id.
273 bool GetClientId(GLuint service_id, GLuint* client_id) const;
275 void MarkAttachmentsAsCleared(
276 Framebuffer* framebuffer,
277 RenderbufferManager* renderbuffer_manager,
278 TextureManager* texture_manager);
280 void MarkAsComplete(Framebuffer* framebuffer);
282 bool IsComplete(Framebuffer* framebuffer);
284 void IncFramebufferStateChangeCount() {
285 // make sure this is never 0.
286 framebuffer_state_change_count_ =
287 (framebuffer_state_change_count_ + 1) | 0x80000000U;
290 void AddObserver(TextureDetachObserver* observer) {
291 texture_detach_observers_.push_back(observer);
294 void RemoveObserver(TextureDetachObserver* observer) {
295 texture_detach_observers_.erase(
296 std::remove(texture_detach_observers_.begin(),
297 texture_detach_observers_.end(),
298 observer),
299 texture_detach_observers_.end());
302 ContextGroup::ContextType context_type() const {
303 return context_type_;
306 private:
307 friend class Framebuffer;
309 void StartTracking(Framebuffer* framebuffer);
310 void StopTracking(Framebuffer* framebuffer);
312 void OnTextureRefDetached(TextureRef* texture);
314 // Info for each framebuffer in the system.
315 typedef base::hash_map<GLuint, scoped_refptr<Framebuffer> >
316 FramebufferMap;
317 FramebufferMap framebuffers_;
319 // Incremented anytime anything changes that might effect framebuffer
320 // state.
321 unsigned framebuffer_state_change_count_;
323 // Counts the number of Framebuffer allocated with 'this' as its manager.
324 // Allows to check no Framebuffer will outlive this.
325 unsigned int framebuffer_count_;
327 bool have_context_;
329 uint32 max_draw_buffers_;
330 uint32 max_color_attachments_;
332 ContextGroup::ContextType context_type_;
334 typedef std::vector<TextureDetachObserver*> TextureDetachObserverVector;
335 TextureDetachObserverVector texture_detach_observers_;
337 DISALLOW_COPY_AND_ASSIGN(FramebufferManager);
340 } // namespace gles2
341 } // namespace gpu
343 #endif // GPU_COMMAND_BUFFER_SERVICE_FRAMEBUFFER_MANAGER_H_