Add ICU message format support
[chromium-blink-merge.git] / gpu / command_buffer / service / texture_manager.cc
blobed0fd10e5b1e6e1ae96fc5b0316d0be8b10290fb
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/texture_manager.h"
7 #include <algorithm>
8 #include <set>
9 #include <utility>
11 #include "base/bits.h"
12 #include "base/lazy_instance.h"
13 #include "base/strings/stringprintf.h"
14 #include "base/thread_task_runner_handle.h"
15 #include "base/trace_event/memory_dump_manager.h"
16 #include "gpu/command_buffer/common/gles2_cmd_utils.h"
17 #include "gpu/command_buffer/service/context_state.h"
18 #include "gpu/command_buffer/service/error_state.h"
19 #include "gpu/command_buffer/service/feature_info.h"
20 #include "gpu/command_buffer/service/framebuffer_manager.h"
21 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
22 #include "gpu/command_buffer/service/mailbox_manager.h"
23 #include "gpu/command_buffer/service/memory_tracking.h"
24 #include "ui/gl/gl_implementation.h"
25 #include "ui/gl/trace_util.h"
27 namespace gpu {
28 namespace gles2 {
30 namespace {
32 // This should contain everything to uniquely identify a Texture.
33 const char TextureTag[] = "|Texture|";
34 struct TextureSignature {
35 GLenum target_;
36 GLint level_;
37 GLenum min_filter_;
38 GLenum mag_filter_;
39 GLenum wrap_r_;
40 GLenum wrap_s_;
41 GLenum wrap_t_;
42 GLenum usage_;
43 GLenum internal_format_;
44 GLenum compare_func_;
45 GLenum compare_mode_;
46 GLsizei width_;
47 GLsizei height_;
48 GLsizei depth_;
49 GLfloat max_lod_;
50 GLfloat min_lod_;
51 GLint base_level_;
52 GLint border_;
53 GLint max_level_;
54 GLenum format_;
55 GLenum type_;
56 bool has_image_;
57 bool can_render_;
58 bool can_render_to_;
59 bool npot_;
61 // Since we will be hashing this signature structure, the padding must be
62 // zero initialized. Although the C++11 specifications specify that this is
63 // true, we will use a constructor with a memset to further enforce it instead
64 // of relying on compilers adhering to this deep dark corner specification.
65 TextureSignature(GLenum target,
66 GLint level,
67 GLenum min_filter,
68 GLenum mag_filter,
69 GLenum wrap_r,
70 GLenum wrap_s,
71 GLenum wrap_t,
72 GLenum usage,
73 GLenum internal_format,
74 GLenum compare_func,
75 GLenum compare_mode,
76 GLsizei width,
77 GLsizei height,
78 GLsizei depth,
79 GLfloat max_lod,
80 GLfloat min_lod,
81 GLint base_level,
82 GLint border,
83 GLint max_level,
84 GLenum format,
85 GLenum type,
86 bool has_image,
87 bool can_render,
88 bool can_render_to,
89 bool npot) {
90 memset(this, 0, sizeof(TextureSignature));
91 target_ = target;
92 level_ = level;
93 min_filter_ = min_filter;
94 mag_filter_ = mag_filter;
95 wrap_r_ = wrap_r;
96 wrap_s_ = wrap_s;
97 wrap_t_ = wrap_t;
98 usage_ = usage;
99 internal_format_ = internal_format;
100 compare_func_ = compare_func;
101 compare_mode_ = compare_mode;
102 width_ = width;
103 height_ = height;
104 depth_ = depth;
105 max_lod_ = max_lod;
106 min_lod_ = min_lod;
107 base_level_ = base_level;
108 border_ = border;
109 max_level_ = max_level;
110 format_ = format;
111 type_ = type;
112 has_image_ = has_image;
113 can_render_ = can_render;
114 can_render_to_ = can_render_to;
115 npot_ = npot;
119 class FormatTypeValidator {
120 public:
121 FormatTypeValidator() {
122 static const FormatType kSupportedFormatTypes[] = {
123 // ES2.
124 { GL_RGB, GL_RGB, GL_UNSIGNED_BYTE },
125 { GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
126 { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE },
127 { GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
128 { GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
129 { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE },
130 { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE },
131 { GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE },
132 // Exposed by GL_OES_texture_float and GL_OES_texture_half_float
133 { GL_RGB, GL_RGB, GL_FLOAT },
134 { GL_RGBA, GL_RGBA, GL_FLOAT },
135 { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT },
136 { GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT },
137 { GL_ALPHA, GL_ALPHA, GL_FLOAT },
138 { GL_RGB, GL_RGB, GL_HALF_FLOAT_OES },
139 { GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES },
140 { GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES },
141 { GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES },
142 { GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES },
143 // Exposed by GL_ANGLE_depth_texture
144 { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT },
145 { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
146 { GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 },
147 // Exposed by GL_EXT_sRGB
148 { GL_SRGB, GL_SRGB, GL_UNSIGNED_BYTE },
149 { GL_SRGB_ALPHA, GL_SRGB_ALPHA, GL_UNSIGNED_BYTE },
150 // Exposed by GL_EXT_texture_format_BGRA8888
151 { GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE },
152 // Exposed by GL_EXT_texture_rg
153 { GL_RED, GL_RED, GL_UNSIGNED_BYTE },
154 { GL_RG, GL_RG, GL_UNSIGNED_BYTE },
155 { GL_RED, GL_RED, GL_FLOAT },
156 { GL_RG, GL_RG, GL_FLOAT },
157 { GL_RED, GL_RED, GL_HALF_FLOAT_OES },
158 { GL_RG, GL_RG, GL_HALF_FLOAT_OES },
160 // ES3.
161 { GL_R8, GL_RED, GL_UNSIGNED_BYTE },
162 { GL_R8_SNORM, GL_RED, GL_BYTE },
163 { GL_R16F, GL_RED, GL_HALF_FLOAT },
164 { GL_R16F, GL_RED, GL_FLOAT },
165 { GL_R32F, GL_RED, GL_FLOAT },
166 { GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE },
167 { GL_R8I, GL_RED_INTEGER, GL_BYTE },
168 { GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT },
169 { GL_R16I, GL_RED_INTEGER, GL_SHORT },
170 { GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT },
171 { GL_R32I, GL_RED_INTEGER, GL_INT },
172 { GL_RG8, GL_RG, GL_UNSIGNED_BYTE },
173 { GL_RG8_SNORM, GL_RG, GL_BYTE },
174 { GL_RG16F, GL_RG, GL_HALF_FLOAT },
175 { GL_RG16F, GL_RG, GL_FLOAT },
176 { GL_RG32F, GL_RG, GL_FLOAT },
177 { GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE },
178 { GL_RG8I, GL_RG_INTEGER, GL_BYTE },
179 { GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT },
180 { GL_RG16I, GL_RG_INTEGER, GL_SHORT },
181 { GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT },
182 { GL_RG32I, GL_RG_INTEGER, GL_INT },
183 { GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE },
184 { GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE },
185 { GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE, },
186 { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
187 { GL_RGB8_SNORM, GL_RGB, GL_BYTE },
188 { GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV },
189 { GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT },
190 { GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT },
191 { GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV },
192 { GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT },
193 { GL_RGB9_E5, GL_RGB, GL_FLOAT },
194 { GL_RGB16F, GL_RGB, GL_HALF_FLOAT },
195 { GL_RGB16F, GL_RGB, GL_FLOAT },
196 { GL_RGB32F, GL_RGB, GL_FLOAT },
197 { GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE },
198 { GL_RGB8I, GL_RGB_INTEGER, GL_BYTE },
199 { GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT },
200 { GL_RGB16I, GL_RGB_INTEGER, GL_SHORT },
201 { GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT },
202 { GL_RGB32I, GL_RGB_INTEGER, GL_INT },
203 { GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE },
204 { GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE },
205 { GL_RGBA8_SNORM, GL_RGBA, GL_BYTE },
206 { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE },
207 { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 },
208 { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV },
209 { GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE },
210 { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 },
211 { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV },
212 { GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT },
213 { GL_RGBA16F, GL_RGBA, GL_FLOAT },
214 { GL_RGBA32F, GL_RGBA, GL_FLOAT },
215 { GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE },
216 { GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE },
217 { GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV },
218 { GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT },
219 { GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT },
220 { GL_RGBA32I, GL_RGBA_INTEGER, GL_INT },
221 { GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT },
222 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT },
223 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
224 { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT },
225 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT },
226 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 },
227 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
228 GL_FLOAT_32_UNSIGNED_INT_24_8_REV },
231 for (size_t ii = 0; ii < arraysize(kSupportedFormatTypes); ++ii) {
232 supported_combinations_.insert(kSupportedFormatTypes[ii]);
236 // This may be accessed from multiple threads.
237 bool IsValid(GLenum internal_format, GLenum format, GLenum type) const {
238 FormatType query = { internal_format, format, type };
239 return supported_combinations_.find(query) != supported_combinations_.end();
242 private:
243 // TODO(zmo): once std::tuple is allowed, switch over to that.
244 struct FormatType {
245 GLenum internal_format;
246 GLenum format;
247 GLenum type;
250 struct FormatTypeCompare {
251 bool operator() (const FormatType& lhs, const FormatType& rhs) const {
252 return (lhs.internal_format < rhs.internal_format ||
253 ((lhs.internal_format == rhs.internal_format) &&
254 (lhs.format < rhs.format)) ||
255 ((lhs.internal_format == rhs.internal_format) &&
256 (lhs.format == rhs.format) &&
257 (lhs.type < rhs.type)));
261 // This class needs to be thread safe, so once supported_combinations_
262 // are initialized in the constructor, it should never be modified later.
263 std::set<FormatType, FormatTypeCompare> supported_combinations_;
266 base::LazyInstance<const FormatTypeValidator>::Leaky g_format_type_validator =
267 LAZY_INSTANCE_INITIALIZER;
269 } // namespace anonymous
271 TextureManager::DestructionObserver::DestructionObserver() {}
273 TextureManager::DestructionObserver::~DestructionObserver() {}
275 TextureManager::~TextureManager() {
276 for (unsigned int i = 0; i < destruction_observers_.size(); i++)
277 destruction_observers_[i]->OnTextureManagerDestroying(this);
279 DCHECK(textures_.empty());
281 // If this triggers, that means something is keeping a reference to
282 // a Texture belonging to this.
283 CHECK_EQ(texture_count_, 0u);
285 DCHECK_EQ(0, num_unrenderable_textures_);
286 DCHECK_EQ(0, num_unsafe_textures_);
287 DCHECK_EQ(0, num_uncleared_mips_);
288 DCHECK_EQ(0, num_images_);
290 base::trace_event::MemoryDumpManager::GetInstance()->UnregisterDumpProvider(
291 this);
294 void TextureManager::Destroy(bool have_context) {
295 have_context_ = have_context;
296 textures_.clear();
297 for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
298 default_textures_[ii] = NULL;
301 if (have_context) {
302 glDeleteTextures(arraysize(black_texture_ids_), black_texture_ids_);
305 DCHECK_EQ(0u, memory_tracker_managed_->GetMemRepresented());
306 DCHECK_EQ(0u, memory_tracker_unmanaged_->GetMemRepresented());
309 Texture::Texture(GLuint service_id)
310 : mailbox_manager_(NULL),
311 memory_tracking_ref_(NULL),
312 service_id_(service_id),
313 cleared_(true),
314 num_uncleared_mips_(0),
315 num_npot_faces_(0),
316 target_(0),
317 min_filter_(GL_NEAREST_MIPMAP_LINEAR),
318 mag_filter_(GL_LINEAR),
319 wrap_r_(GL_REPEAT),
320 wrap_s_(GL_REPEAT),
321 wrap_t_(GL_REPEAT),
322 usage_(GL_NONE),
323 pool_(GL_TEXTURE_POOL_UNMANAGED_CHROMIUM),
324 compare_func_(GL_LEQUAL),
325 compare_mode_(GL_NONE),
326 max_lod_(1000.0f),
327 min_lod_(-1000.0f),
328 base_level_(0),
329 max_level_(1000),
330 max_level_set_(-1),
331 texture_complete_(false),
332 texture_mips_dirty_(false),
333 texture_mips_complete_(false),
334 cube_complete_(false),
335 texture_level0_dirty_(false),
336 texture_level0_complete_(false),
337 npot_(false),
338 has_been_bound_(false),
339 framebuffer_attachment_count_(0),
340 immutable_(false),
341 has_images_(false),
342 estimated_size_(0),
343 can_render_condition_(CAN_RENDER_ALWAYS),
344 texture_max_anisotropy_initialized_(false) {
347 Texture::~Texture() {
348 if (mailbox_manager_)
349 mailbox_manager_->TextureDeleted(this);
352 void Texture::AddTextureRef(TextureRef* ref) {
353 DCHECK(refs_.find(ref) == refs_.end());
354 refs_.insert(ref);
355 if (!memory_tracking_ref_) {
356 memory_tracking_ref_ = ref;
357 GetMemTracker()->TrackMemAlloc(estimated_size());
361 void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) {
362 if (memory_tracking_ref_ == ref) {
363 GetMemTracker()->TrackMemFree(estimated_size());
364 memory_tracking_ref_ = NULL;
366 size_t result = refs_.erase(ref);
367 DCHECK_EQ(result, 1u);
368 if (refs_.empty()) {
369 if (have_context) {
370 GLuint id = service_id();
371 glDeleteTextures(1, &id);
373 delete this;
374 } else if (memory_tracking_ref_ == NULL) {
375 // TODO(piman): tune ownership semantics for cross-context group shared
376 // textures.
377 memory_tracking_ref_ = *refs_.begin();
378 GetMemTracker()->TrackMemAlloc(estimated_size());
382 MemoryTypeTracker* Texture::GetMemTracker() {
383 DCHECK(memory_tracking_ref_);
384 return memory_tracking_ref_->manager()->GetMemTracker(pool_);
387 Texture::LevelInfo::LevelInfo()
388 : target(0),
389 level(-1),
390 internal_format(0),
391 width(0),
392 height(0),
393 depth(0),
394 border(0),
395 format(0),
396 type(0),
397 estimated_size(0) {
400 Texture::LevelInfo::LevelInfo(const LevelInfo& rhs)
401 : cleared_rect(rhs.cleared_rect),
402 target(rhs.target),
403 level(rhs.level),
404 internal_format(rhs.internal_format),
405 width(rhs.width),
406 height(rhs.height),
407 depth(rhs.depth),
408 border(rhs.border),
409 format(rhs.format),
410 type(rhs.type),
411 image(rhs.image),
412 estimated_size(rhs.estimated_size) {
415 Texture::LevelInfo::~LevelInfo() {
418 Texture::FaceInfo::FaceInfo()
419 : num_mip_levels(0) {
422 Texture::FaceInfo::~FaceInfo() {
425 Texture::CanRenderCondition Texture::GetCanRenderCondition() const {
426 if (target_ == 0)
427 return CAN_RENDER_ALWAYS;
429 if (target_ != GL_TEXTURE_EXTERNAL_OES) {
430 if (face_infos_.empty()) {
431 return CAN_RENDER_NEVER;
434 const Texture::LevelInfo& first_face = face_infos_[0].level_infos[0];
435 if (first_face.width == 0 ||
436 first_face.height == 0 ||
437 first_face.depth == 0) {
438 return CAN_RENDER_NEVER;
442 bool needs_mips = NeedsMips();
443 if (needs_mips) {
444 if (!texture_complete())
445 return CAN_RENDER_NEVER;
446 if (target_ == GL_TEXTURE_CUBE_MAP && !cube_complete())
447 return CAN_RENDER_NEVER;
450 bool is_npot_compatible = !needs_mips &&
451 wrap_s_ == GL_CLAMP_TO_EDGE &&
452 wrap_t_ == GL_CLAMP_TO_EDGE;
454 if (!is_npot_compatible) {
455 if (target_ == GL_TEXTURE_RECTANGLE_ARB)
456 return CAN_RENDER_NEVER;
457 else if (npot())
458 return CAN_RENDER_ONLY_IF_NPOT;
461 return CAN_RENDER_ALWAYS;
464 bool Texture::CanRender(const FeatureInfo* feature_info) const {
465 switch (can_render_condition_) {
466 case CAN_RENDER_ALWAYS:
467 return true;
468 case CAN_RENDER_NEVER:
469 return false;
470 case CAN_RENDER_ONLY_IF_NPOT:
471 break;
473 return feature_info->feature_flags().npot_ok;
476 void Texture::AddToSignature(
477 const FeatureInfo* feature_info,
478 GLenum target,
479 GLint level,
480 std::string* signature) const {
481 DCHECK(feature_info);
482 DCHECK(signature);
483 DCHECK_GE(level, 0);
484 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
485 DCHECK_LT(static_cast<size_t>(face_index),
486 face_infos_.size());
487 DCHECK_LT(static_cast<size_t>(level),
488 face_infos_[face_index].level_infos.size());
490 const Texture::LevelInfo& info =
491 face_infos_[face_index].level_infos[level];
493 TextureSignature signature_data(target,
494 level,
495 min_filter_,
496 mag_filter_,
497 wrap_r_,
498 wrap_s_,
499 wrap_t_,
500 usage_,
501 info.internal_format,
502 compare_func_,
503 compare_mode_,
504 info.width,
505 info.height,
506 info.depth,
507 max_lod_,
508 min_lod_,
509 base_level_,
510 info.border,
511 max_level_,
512 info.format,
513 info.type,
514 info.image.get() != NULL,
515 CanRender(feature_info),
516 CanRenderTo(),
517 npot_);
519 signature->append(TextureTag, sizeof(TextureTag));
520 signature->append(reinterpret_cast<const char*>(&signature_data),
521 sizeof(signature_data));
524 void Texture::SetMailboxManager(MailboxManager* mailbox_manager) {
525 DCHECK(!mailbox_manager_ || mailbox_manager_ == mailbox_manager);
526 mailbox_manager_ = mailbox_manager;
529 bool Texture::MarkMipmapsGenerated(
530 const FeatureInfo* feature_info) {
531 if (!CanGenerateMipmaps(feature_info)) {
532 return false;
534 for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
535 const Texture::FaceInfo& face_info = face_infos_[ii];
536 const Texture::LevelInfo& level0_info = face_info.level_infos[0];
537 GLsizei width = level0_info.width;
538 GLsizei height = level0_info.height;
539 GLsizei depth = level0_info.depth;
540 GLenum target = target_ == GL_TEXTURE_2D ? GL_TEXTURE_2D :
541 GLES2Util::IndexToGLFaceTarget(ii);
543 const GLsizei num_mips = face_info.num_mip_levels;
544 for (GLsizei level = 1; level < num_mips; ++level) {
545 width = std::max(1, width >> 1);
546 height = std::max(1, height >> 1);
547 depth = std::max(1, depth >> 1);
548 SetLevelInfo(feature_info, target, level, level0_info.internal_format,
549 width, height, depth, level0_info.border, level0_info.format,
550 level0_info.type, gfx::Rect(width, height));
554 return true;
557 void Texture::SetTarget(
558 const FeatureInfo* feature_info, GLenum target, GLint max_levels) {
559 DCHECK_EQ(0u, target_); // you can only set this once.
560 target_ = target;
561 size_t num_faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
562 face_infos_.resize(num_faces);
563 for (size_t ii = 0; ii < num_faces; ++ii) {
564 face_infos_[ii].level_infos.resize(max_levels);
567 if (target == GL_TEXTURE_EXTERNAL_OES || target == GL_TEXTURE_RECTANGLE_ARB) {
568 min_filter_ = GL_LINEAR;
569 wrap_s_ = wrap_t_ = GL_CLAMP_TO_EDGE;
572 if (target == GL_TEXTURE_EXTERNAL_OES) {
573 immutable_ = true;
575 Update(feature_info);
576 UpdateCanRenderCondition();
579 bool Texture::CanGenerateMipmaps(
580 const FeatureInfo* feature_info) const {
581 if ((npot() && !feature_info->feature_flags().npot_ok) ||
582 face_infos_.empty() ||
583 target_ == GL_TEXTURE_EXTERNAL_OES ||
584 target_ == GL_TEXTURE_RECTANGLE_ARB) {
585 return false;
588 // Can't generate mips for depth or stencil textures.
589 const Texture::LevelInfo& first = face_infos_[0].level_infos[0];
590 uint32 channels = GLES2Util::GetChannelsForFormat(first.format);
591 if (channels & (GLES2Util::kDepth | GLES2Util::kStencil)) {
592 return false;
595 // TODO(gman): Check internal_format, format and type.
596 for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
597 const LevelInfo& info = face_infos_[ii].level_infos[0];
598 if ((info.target == 0) || (info.width != first.width) ||
599 (info.height != first.height) || (info.depth != 1) ||
600 (info.format != first.format) ||
601 (info.internal_format != first.internal_format) ||
602 (info.type != first.type) ||
603 feature_info->validators()->compressed_texture_format.IsValid(
604 info.internal_format) ||
605 info.image.get()) {
606 return false;
609 return true;
612 bool Texture::TextureIsNPOT(GLsizei width,
613 GLsizei height,
614 GLsizei depth) {
615 return (GLES2Util::IsNPOT(width) ||
616 GLES2Util::IsNPOT(height) ||
617 GLES2Util::IsNPOT(depth));
620 bool Texture::TextureFaceComplete(const Texture::LevelInfo& first_face,
621 size_t face_index,
622 GLenum target,
623 GLenum internal_format,
624 GLsizei width,
625 GLsizei height,
626 GLsizei depth,
627 GLenum format,
628 GLenum type) {
629 bool complete = (target != 0 && depth == 1);
630 if (face_index != 0) {
631 complete &= (width == first_face.width &&
632 height == first_face.height &&
633 internal_format == first_face.internal_format &&
634 format == first_face.format &&
635 type == first_face.type);
637 return complete;
640 bool Texture::TextureMipComplete(const Texture::LevelInfo& level0_face,
641 GLenum target,
642 GLint level,
643 GLenum internal_format,
644 GLsizei width,
645 GLsizei height,
646 GLsizei depth,
647 GLenum format,
648 GLenum type) {
649 bool complete = (target != 0);
650 if (level != 0) {
651 const GLsizei mip_width = std::max(1, level0_face.width >> level);
652 const GLsizei mip_height = std::max(1, level0_face.height >> level);
653 const GLsizei mip_depth = std::max(1, level0_face.depth >> level);
655 complete &= (width == mip_width &&
656 height == mip_height &&
657 depth == mip_depth &&
658 internal_format == level0_face.internal_format &&
659 format == level0_face.format &&
660 type == level0_face.type);
662 return complete;
665 void Texture::SetLevelClearedRect(GLenum target,
666 GLint level,
667 const gfx::Rect& cleared_rect) {
668 DCHECK_GE(level, 0);
669 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
670 DCHECK_LT(static_cast<size_t>(face_index),
671 face_infos_.size());
672 DCHECK_LT(static_cast<size_t>(level),
673 face_infos_[face_index].level_infos.size());
674 Texture::LevelInfo& info =
675 face_infos_[face_index].level_infos[level];
676 UpdateMipCleared(&info, info.width, info.height, cleared_rect);
677 UpdateCleared();
680 void Texture::SetLevelCleared(GLenum target, GLint level, bool cleared) {
681 DCHECK_GE(level, 0);
682 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
683 DCHECK_LT(static_cast<size_t>(face_index), face_infos_.size());
684 DCHECK_LT(static_cast<size_t>(level),
685 face_infos_[face_index].level_infos.size());
686 Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
687 UpdateMipCleared(&info, info.width, info.height,
688 cleared ? gfx::Rect(info.width, info.height) : gfx::Rect());
689 UpdateCleared();
692 void Texture::UpdateCleared() {
693 if (face_infos_.empty()) {
694 return;
697 const bool cleared = (num_uncleared_mips_ == 0);
699 // If texture is uncleared and is attached to a framebuffer,
700 // that framebuffer must be marked possibly incomplete.
701 if (!cleared && IsAttachedToFramebuffer()) {
702 IncAllFramebufferStateChangeCount();
705 UpdateSafeToRenderFrom(cleared);
708 void Texture::UpdateSafeToRenderFrom(bool cleared) {
709 if (cleared_ == cleared)
710 return;
711 cleared_ = cleared;
712 int delta = cleared ? -1 : +1;
713 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
714 (*it)->manager()->UpdateSafeToRenderFrom(delta);
717 void Texture::UpdateMipCleared(LevelInfo* info,
718 GLsizei width,
719 GLsizei height,
720 const gfx::Rect& cleared_rect) {
721 bool was_cleared = info->cleared_rect == gfx::Rect(info->width, info->height);
722 info->width = width;
723 info->height = height;
724 info->cleared_rect = cleared_rect;
725 bool cleared = info->cleared_rect == gfx::Rect(info->width, info->height);
726 if (cleared == was_cleared)
727 return;
728 int delta = cleared ? -1 : +1;
729 num_uncleared_mips_ += delta;
730 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
731 (*it)->manager()->UpdateUnclearedMips(delta);
734 void Texture::UpdateCanRenderCondition() {
735 CanRenderCondition can_render_condition = GetCanRenderCondition();
736 if (can_render_condition_ == can_render_condition)
737 return;
738 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
739 (*it)->manager()->UpdateCanRenderCondition(can_render_condition_,
740 can_render_condition);
741 can_render_condition_ = can_render_condition;
744 void Texture::UpdateHasImages() {
745 if (face_infos_.empty())
746 return;
748 bool has_images = false;
749 for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
750 for (size_t jj = 0; jj < face_infos_[ii].level_infos.size(); ++jj) {
751 const Texture::LevelInfo& info = face_infos_[ii].level_infos[jj];
752 if (info.image.get() != NULL) {
753 has_images = true;
754 break;
759 if (has_images_ == has_images)
760 return;
761 has_images_ = has_images;
762 int delta = has_images ? +1 : -1;
763 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
764 (*it)->manager()->UpdateNumImages(delta);
767 void Texture::IncAllFramebufferStateChangeCount() {
768 for (RefSet::iterator it = refs_.begin(); it != refs_.end(); ++it)
769 (*it)->manager()->IncFramebufferStateChangeCount();
772 void Texture::SetLevelInfo(const FeatureInfo* feature_info,
773 GLenum target,
774 GLint level,
775 GLenum internal_format,
776 GLsizei width,
777 GLsizei height,
778 GLsizei depth,
779 GLint border,
780 GLenum format,
781 GLenum type,
782 const gfx::Rect& cleared_rect) {
783 DCHECK_GE(level, 0);
784 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
785 DCHECK_LT(static_cast<size_t>(face_index),
786 face_infos_.size());
787 DCHECK_LT(static_cast<size_t>(level),
788 face_infos_[face_index].level_infos.size());
789 DCHECK_GE(width, 0);
790 DCHECK_GE(height, 0);
791 DCHECK_GE(depth, 0);
792 Texture::LevelInfo& info =
793 face_infos_[face_index].level_infos[level];
795 // Update counters only if any attributes have changed. Counters are
796 // comparisons between the old and new values so it must be done before any
797 // assignment has been done to the LevelInfo.
798 if (info.target != target ||
799 info.internal_format != internal_format ||
800 info.width != width ||
801 info.height != height ||
802 info.depth != depth ||
803 info.format != format ||
804 info.type != type) {
805 if (level == 0) {
806 // Calculate the mip level count.
807 face_infos_[face_index].num_mip_levels =
808 TextureManager::ComputeMipMapCount(target_, width, height, depth);
810 // Update NPOT face count for the first level.
811 bool prev_npot = TextureIsNPOT(info.width, info.height, info.depth);
812 bool now_npot = TextureIsNPOT(width, height, depth);
813 if (prev_npot != now_npot)
814 num_npot_faces_ += now_npot ? 1 : -1;
816 // Signify that level 0 has been changed, so they need to be reverified.
817 texture_level0_dirty_ = true;
820 // Signify that at least one of the mips has changed.
821 texture_mips_dirty_ = true;
824 info.target = target;
825 info.level = level;
826 info.internal_format = internal_format;
827 info.depth = depth;
828 info.border = border;
829 info.format = format;
830 info.type = type;
831 info.image = 0;
833 UpdateMipCleared(&info, width, height, cleared_rect);
835 estimated_size_ -= info.estimated_size;
836 GLES2Util::ComputeImageDataSizes(
837 width, height, 1, format, type, 4, &info.estimated_size, NULL, NULL);
838 estimated_size_ += info.estimated_size;
840 max_level_set_ = std::max(max_level_set_, level);
841 Update(feature_info);
842 UpdateCleared();
843 UpdateCanRenderCondition();
844 UpdateHasImages();
845 if (IsAttachedToFramebuffer()) {
846 // TODO(gman): If textures tracked which framebuffers they were attached to
847 // we could just mark those framebuffers as not complete.
848 IncAllFramebufferStateChangeCount();
852 bool Texture::ValidForTexture(
853 GLint target,
854 GLint level,
855 GLint xoffset,
856 GLint yoffset,
857 GLint zoffset,
858 GLsizei width,
859 GLsizei height,
860 GLsizei depth,
861 GLenum type) const {
862 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
863 if (level >= 0 && face_index < face_infos_.size() &&
864 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
865 const LevelInfo& info = face_infos_[face_index].level_infos[level];
866 int32 max_x;
867 int32 max_y;
868 int32 max_z;
869 return SafeAddInt32(xoffset, width, &max_x) &&
870 SafeAddInt32(yoffset, height, &max_y) &&
871 SafeAddInt32(zoffset, depth, &max_z) &&
872 xoffset >= 0 &&
873 yoffset >= 0 &&
874 zoffset >= 0 &&
875 max_x <= info.width &&
876 max_y <= info.height &&
877 max_z <= info.depth &&
878 type == info.type;
880 return false;
883 bool Texture::GetLevelSize(
884 GLint target, GLint level,
885 GLsizei* width, GLsizei* height, GLsizei* depth) const {
886 DCHECK(width);
887 DCHECK(height);
888 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
889 if (level >= 0 && face_index < face_infos_.size() &&
890 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
891 const LevelInfo& info = face_infos_[face_index].level_infos[level];
892 if (info.target != 0) {
893 *width = info.width;
894 *height = info.height;
895 if (depth)
896 *depth = info.depth;
897 return true;
900 return false;
903 bool Texture::GetLevelType(
904 GLint target, GLint level, GLenum* type, GLenum* internal_format) const {
905 DCHECK(type);
906 DCHECK(internal_format);
907 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
908 if (level >= 0 && face_index < face_infos_.size() &&
909 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
910 const LevelInfo& info = face_infos_[face_index].level_infos[level];
911 if (info.target != 0) {
912 *type = info.type;
913 *internal_format = info.internal_format;
914 return true;
917 return false;
920 GLenum Texture::SetParameteri(
921 const FeatureInfo* feature_info, GLenum pname, GLint param) {
922 DCHECK(feature_info);
924 if (target_ == GL_TEXTURE_EXTERNAL_OES ||
925 target_ == GL_TEXTURE_RECTANGLE_ARB) {
926 if (pname == GL_TEXTURE_MIN_FILTER &&
927 (param != GL_NEAREST && param != GL_LINEAR))
928 return GL_INVALID_ENUM;
929 if ((pname == GL_TEXTURE_WRAP_S || pname == GL_TEXTURE_WRAP_T) &&
930 param != GL_CLAMP_TO_EDGE)
931 return GL_INVALID_ENUM;
934 switch (pname) {
935 case GL_TEXTURE_MIN_LOD:
936 case GL_TEXTURE_MAX_LOD:
938 GLfloat fparam = static_cast<GLfloat>(param);
939 return SetParameterf(feature_info, pname, fparam);
941 case GL_TEXTURE_MIN_FILTER:
942 if (!feature_info->validators()->texture_min_filter_mode.IsValid(param)) {
943 return GL_INVALID_ENUM;
945 min_filter_ = param;
946 break;
947 case GL_TEXTURE_MAG_FILTER:
948 if (!feature_info->validators()->texture_mag_filter_mode.IsValid(param)) {
949 return GL_INVALID_ENUM;
951 mag_filter_ = param;
952 break;
953 case GL_TEXTURE_POOL_CHROMIUM:
954 if (!feature_info->validators()->texture_pool.IsValid(param)) {
955 return GL_INVALID_ENUM;
957 GetMemTracker()->TrackMemFree(estimated_size());
958 pool_ = param;
959 GetMemTracker()->TrackMemAlloc(estimated_size());
960 break;
961 case GL_TEXTURE_WRAP_R:
962 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
963 return GL_INVALID_ENUM;
965 wrap_r_ = param;
966 break;
967 case GL_TEXTURE_WRAP_S:
968 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
969 return GL_INVALID_ENUM;
971 wrap_s_ = param;
972 break;
973 case GL_TEXTURE_WRAP_T:
974 if (!feature_info->validators()->texture_wrap_mode.IsValid(param)) {
975 return GL_INVALID_ENUM;
977 wrap_t_ = param;
978 break;
979 case GL_TEXTURE_COMPARE_FUNC:
980 if (!feature_info->validators()->texture_compare_func.IsValid(param)) {
981 return GL_INVALID_ENUM;
983 compare_func_ = param;
984 break;
985 case GL_TEXTURE_COMPARE_MODE:
986 if (!feature_info->validators()->texture_compare_mode.IsValid(param)) {
987 return GL_INVALID_ENUM;
989 compare_mode_ = param;
990 break;
991 case GL_TEXTURE_BASE_LEVEL:
992 if (param < 0) {
993 return GL_INVALID_VALUE;
995 base_level_ = param;
996 break;
997 case GL_TEXTURE_MAX_LEVEL:
998 if (param < 0) {
999 return GL_INVALID_VALUE;
1001 max_level_ = param;
1002 break;
1003 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
1004 if (param < 1) {
1005 return GL_INVALID_VALUE;
1007 break;
1008 case GL_TEXTURE_USAGE_ANGLE:
1009 if (!feature_info->validators()->texture_usage.IsValid(param)) {
1010 return GL_INVALID_ENUM;
1012 usage_ = param;
1013 break;
1014 default:
1015 NOTREACHED();
1016 return GL_INVALID_ENUM;
1018 Update(feature_info);
1019 UpdateCleared();
1020 UpdateCanRenderCondition();
1021 return GL_NO_ERROR;
1024 GLenum Texture::SetParameterf(
1025 const FeatureInfo* feature_info, GLenum pname, GLfloat param) {
1026 switch (pname) {
1027 case GL_TEXTURE_MIN_FILTER:
1028 case GL_TEXTURE_MAG_FILTER:
1029 case GL_TEXTURE_POOL_CHROMIUM:
1030 case GL_TEXTURE_WRAP_R:
1031 case GL_TEXTURE_WRAP_S:
1032 case GL_TEXTURE_WRAP_T:
1033 case GL_TEXTURE_COMPARE_FUNC:
1034 case GL_TEXTURE_COMPARE_MODE:
1035 case GL_TEXTURE_BASE_LEVEL:
1036 case GL_TEXTURE_MAX_LEVEL:
1037 case GL_TEXTURE_USAGE_ANGLE:
1039 GLint iparam = static_cast<GLint>(param);
1040 return SetParameteri(feature_info, pname, iparam);
1042 case GL_TEXTURE_MIN_LOD:
1043 min_lod_ = param;
1044 break;
1045 case GL_TEXTURE_MAX_LOD:
1046 max_lod_ = param;
1047 break;
1048 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
1049 if (param < 1.f) {
1050 return GL_INVALID_VALUE;
1052 break;
1053 default:
1054 NOTREACHED();
1055 return GL_INVALID_ENUM;
1057 return GL_NO_ERROR;
1060 void Texture::Update(const FeatureInfo* feature_info) {
1061 // Update npot status.
1062 // Assume GL_TEXTURE_EXTERNAL_OES textures are npot, all others
1063 npot_ = (target_ == GL_TEXTURE_EXTERNAL_OES) || (num_npot_faces_ > 0);
1065 if (face_infos_.empty()) {
1066 texture_complete_ = false;
1067 cube_complete_ = false;
1068 return;
1071 // Update texture_complete and cube_complete status.
1072 const Texture::FaceInfo& first_face = face_infos_[0];
1073 const Texture::LevelInfo& first_level = first_face.level_infos[0];
1074 const GLsizei levels_needed = first_face.num_mip_levels;
1076 texture_complete_ =
1077 max_level_set_ >= (levels_needed - 1) && max_level_set_ >= 0;
1078 cube_complete_ = (face_infos_.size() == 6) &&
1079 (first_level.width == first_level.height);
1081 if (first_level.width == 0 || first_level.height == 0) {
1082 texture_complete_ = false;
1083 } else if (first_level.type == GL_FLOAT &&
1084 !feature_info->feature_flags().enable_texture_float_linear &&
1085 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
1086 mag_filter_ != GL_NEAREST)) {
1087 texture_complete_ = false;
1088 } else if (first_level.type == GL_HALF_FLOAT_OES &&
1089 !feature_info->feature_flags().enable_texture_half_float_linear &&
1090 (min_filter_ != GL_NEAREST_MIPMAP_NEAREST ||
1091 mag_filter_ != GL_NEAREST)) {
1092 texture_complete_ = false;
1095 if (cube_complete_ && texture_level0_dirty_) {
1096 texture_level0_complete_ = true;
1097 for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
1098 const Texture::LevelInfo& level0 = face_infos_[ii].level_infos[0];
1099 if (!TextureFaceComplete(first_level,
1101 level0.target,
1102 level0.internal_format,
1103 level0.width,
1104 level0.height,
1105 level0.depth,
1106 level0.format,
1107 level0.type)) {
1108 texture_level0_complete_ = false;
1109 break;
1112 texture_level0_dirty_ = false;
1114 cube_complete_ &= texture_level0_complete_;
1116 if (texture_complete_ && texture_mips_dirty_) {
1117 texture_mips_complete_ = true;
1118 for (size_t ii = 0;
1119 ii < face_infos_.size() && texture_mips_complete_;
1120 ++ii) {
1121 const Texture::FaceInfo& face_info = face_infos_[ii];
1122 const Texture::LevelInfo& level0 = face_info.level_infos[0];
1123 for (GLsizei jj = 1; jj < levels_needed; ++jj) {
1124 const Texture::LevelInfo& level_info = face_infos_[ii].level_infos[jj];
1125 if (!TextureMipComplete(level0,
1126 level_info.target,
1128 level_info.internal_format,
1129 level_info.width,
1130 level_info.height,
1131 level_info.depth,
1132 level_info.format,
1133 level_info.type)) {
1134 texture_mips_complete_ = false;
1135 break;
1139 texture_mips_dirty_ = false;
1141 texture_complete_ &= texture_mips_complete_;
1144 bool Texture::ClearRenderableLevels(GLES2Decoder* decoder) {
1145 DCHECK(decoder);
1146 if (cleared_) {
1147 return true;
1150 for (size_t ii = 0; ii < face_infos_.size(); ++ii) {
1151 const Texture::FaceInfo& face_info = face_infos_[ii];
1152 for (GLint jj = 0; jj < face_info.num_mip_levels; ++jj) {
1153 const Texture::LevelInfo& info = face_info.level_infos[jj];
1154 if (info.target != 0) {
1155 if (!ClearLevel(decoder, info.target, jj)) {
1156 return false;
1161 UpdateSafeToRenderFrom(true);
1162 return true;
1165 gfx::Rect Texture::GetLevelClearedRect(GLenum target, GLint level) const {
1166 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1167 if (face_index >= face_infos_.size() ||
1168 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
1169 return gfx::Rect();
1172 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
1174 return info.cleared_rect;
1177 bool Texture::IsLevelCleared(GLenum target, GLint level) const {
1178 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1179 if (face_index >= face_infos_.size() ||
1180 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
1181 return true;
1184 const Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
1186 return info.cleared_rect == gfx::Rect(info.width, info.height);
1189 void Texture::InitTextureMaxAnisotropyIfNeeded(GLenum target) {
1190 if (texture_max_anisotropy_initialized_)
1191 return;
1192 texture_max_anisotropy_initialized_ = true;
1193 GLfloat params[] = { 1.0f };
1194 glTexParameterfv(target, GL_TEXTURE_MAX_ANISOTROPY_EXT, params);
1197 bool Texture::ClearLevel(
1198 GLES2Decoder* decoder, GLenum target, GLint level) {
1199 DCHECK(decoder);
1200 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1201 if (face_index >= face_infos_.size() ||
1202 level >= static_cast<GLint>(face_infos_[face_index].level_infos.size())) {
1203 return true;
1206 Texture::LevelInfo& info = face_infos_[face_index].level_infos[level];
1208 DCHECK(target == info.target);
1210 if (info.target == 0 ||
1211 info.cleared_rect == gfx::Rect(info.width, info.height) ||
1212 info.width == 0 || info.height == 0 || info.depth == 0) {
1213 return true;
1216 // Clear all remaining sub regions.
1217 const int x[] = {
1218 0, info.cleared_rect.x(), info.cleared_rect.right(), info.width};
1219 const int y[] = {
1220 0, info.cleared_rect.y(), info.cleared_rect.bottom(), info.height};
1222 for (size_t j = 0; j < 3; ++j) {
1223 for (size_t i = 0; i < 3; ++i) {
1224 // Center of nine patch is already cleared.
1225 if (j == 1 && i == 1)
1226 continue;
1228 gfx::Rect rect(x[i], y[j], x[i + 1] - x[i], y[j + 1] - y[j]);
1229 if (rect.IsEmpty())
1230 continue;
1232 // NOTE: It seems kind of gross to call back into the decoder for this
1233 // but only the decoder knows all the state (like unpack_alignment_)
1234 // that's needed to be able to call GL correctly.
1235 bool cleared = decoder->ClearLevel(this, info.target, info.level,
1236 info.format, info.type, rect.x(),
1237 rect.y(), rect.width(), rect.height());
1238 if (!cleared)
1239 return false;
1243 UpdateMipCleared(&info, info.width, info.height,
1244 gfx::Rect(info.width, info.height));
1245 return true;
1248 void Texture::SetLevelImage(
1249 const FeatureInfo* feature_info,
1250 GLenum target,
1251 GLint level,
1252 gfx::GLImage* image) {
1253 DCHECK_GE(level, 0);
1254 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1255 DCHECK_LT(static_cast<size_t>(face_index),
1256 face_infos_.size());
1257 DCHECK_LT(static_cast<size_t>(level),
1258 face_infos_[face_index].level_infos.size());
1259 Texture::LevelInfo& info =
1260 face_infos_[face_index].level_infos[level];
1261 DCHECK_EQ(info.target, target);
1262 DCHECK_EQ(info.level, level);
1263 info.image = image;
1264 UpdateCanRenderCondition();
1265 UpdateHasImages();
1268 gfx::GLImage* Texture::GetLevelImage(GLint target, GLint level) const {
1269 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES &&
1270 target != GL_TEXTURE_RECTANGLE_ARB) {
1271 return NULL;
1274 size_t face_index = GLES2Util::GLTargetToFaceIndex(target);
1275 if (level >= 0 && face_index < face_infos_.size() &&
1276 static_cast<size_t>(level) < face_infos_[face_index].level_infos.size()) {
1277 const LevelInfo& info = face_infos_[face_index].level_infos[level];
1278 if (info.target != 0) {
1279 return info.image.get();
1282 return NULL;
1285 void Texture::OnWillModifyPixels() {
1286 gfx::GLImage* image = GetLevelImage(target(), 0);
1287 if (image)
1288 image->WillModifyTexImage();
1291 void Texture::OnDidModifyPixels() {
1292 gfx::GLImage* image = GetLevelImage(target(), 0);
1293 if (image)
1294 image->DidModifyTexImage();
1297 TextureRef::TextureRef(TextureManager* manager,
1298 GLuint client_id,
1299 Texture* texture)
1300 : manager_(manager),
1301 texture_(texture),
1302 client_id_(client_id),
1303 num_observers_(0) {
1304 DCHECK(manager_);
1305 DCHECK(texture_);
1306 texture_->AddTextureRef(this);
1307 manager_->StartTracking(this);
1310 scoped_refptr<TextureRef> TextureRef::Create(TextureManager* manager,
1311 GLuint client_id,
1312 GLuint service_id) {
1313 return new TextureRef(manager, client_id, new Texture(service_id));
1316 TextureRef::~TextureRef() {
1317 manager_->StopTracking(this);
1318 texture_->RemoveTextureRef(this, manager_->have_context_);
1319 manager_ = NULL;
1322 TextureManager::TextureManager(MemoryTracker* memory_tracker,
1323 FeatureInfo* feature_info,
1324 GLint max_texture_size,
1325 GLint max_cube_map_texture_size,
1326 GLint max_rectangle_texture_size,
1327 GLint max_3d_texture_size,
1328 bool use_default_textures)
1329 : memory_tracker_managed_(
1330 new MemoryTypeTracker(memory_tracker, MemoryTracker::kManaged)),
1331 memory_tracker_unmanaged_(
1332 new MemoryTypeTracker(memory_tracker, MemoryTracker::kUnmanaged)),
1333 memory_tracker_(memory_tracker),
1334 feature_info_(feature_info),
1335 framebuffer_manager_(NULL),
1336 max_texture_size_(max_texture_size),
1337 max_cube_map_texture_size_(max_cube_map_texture_size),
1338 max_rectangle_texture_size_(max_rectangle_texture_size),
1339 max_3d_texture_size_(max_3d_texture_size),
1340 max_levels_(ComputeMipMapCount(GL_TEXTURE_2D,
1341 max_texture_size,
1342 max_texture_size,
1343 max_texture_size)),
1344 max_cube_map_levels_(ComputeMipMapCount(GL_TEXTURE_CUBE_MAP,
1345 max_cube_map_texture_size,
1346 max_cube_map_texture_size,
1347 max_cube_map_texture_size)),
1348 max_3d_levels_(ComputeMipMapCount(GL_TEXTURE_3D,
1349 // Same as GL_TEXTURE_2D_ARRAY
1350 max_3d_texture_size,
1351 max_3d_texture_size,
1352 max_3d_texture_size)),
1353 use_default_textures_(use_default_textures),
1354 num_unrenderable_textures_(0),
1355 num_unsafe_textures_(0),
1356 num_uncleared_mips_(0),
1357 num_images_(0),
1358 texture_count_(0),
1359 have_context_(true) {
1360 for (int ii = 0; ii < kNumDefaultTextures; ++ii) {
1361 black_texture_ids_[ii] = 0;
1365 bool TextureManager::Initialize() {
1366 // TODO(gman): The default textures have to be real textures, not the 0
1367 // texture because we simulate non shared resources on top of shared
1368 // resources and all contexts that share resource share the same default
1369 // texture.
1370 default_textures_[kTexture2D] = CreateDefaultAndBlackTextures(
1371 GL_TEXTURE_2D, &black_texture_ids_[kTexture2D]);
1372 default_textures_[kCubeMap] = CreateDefaultAndBlackTextures(
1373 GL_TEXTURE_CUBE_MAP, &black_texture_ids_[kCubeMap]);
1375 if (feature_info_->feature_flags().oes_egl_image_external) {
1376 default_textures_[kExternalOES] = CreateDefaultAndBlackTextures(
1377 GL_TEXTURE_EXTERNAL_OES, &black_texture_ids_[kExternalOES]);
1380 if (feature_info_->feature_flags().arb_texture_rectangle) {
1381 default_textures_[kRectangleARB] = CreateDefaultAndBlackTextures(
1382 GL_TEXTURE_RECTANGLE_ARB, &black_texture_ids_[kRectangleARB]);
1385 // When created from InProcessCommandBuffer, we won't have a |memory_tracker_|
1386 // so don't register a dump provider.
1387 if (memory_tracker_) {
1388 base::trace_event::MemoryDumpManager::GetInstance()->RegisterDumpProvider(
1389 this, base::ThreadTaskRunnerHandle::Get());
1392 return true;
1395 scoped_refptr<TextureRef>
1396 TextureManager::CreateDefaultAndBlackTextures(
1397 GLenum target,
1398 GLuint* black_texture) {
1399 static uint8 black[] = {0, 0, 0, 255};
1401 // Sampling a texture not associated with any EGLImage sibling will return
1402 // black values according to the spec.
1403 bool needs_initialization = (target != GL_TEXTURE_EXTERNAL_OES);
1404 bool needs_faces = (target == GL_TEXTURE_CUBE_MAP);
1406 // Make default textures and texture for replacing non-renderable textures.
1407 GLuint ids[2];
1408 const int num_ids = use_default_textures_ ? 2 : 1;
1409 glGenTextures(num_ids, ids);
1410 for (int ii = 0; ii < num_ids; ++ii) {
1411 glBindTexture(target, ids[ii]);
1412 if (needs_initialization) {
1413 if (needs_faces) {
1414 for (int jj = 0; jj < GLES2Util::kNumFaces; ++jj) {
1415 glTexImage2D(GLES2Util::IndexToGLFaceTarget(jj), 0, GL_RGBA, 1, 1, 0,
1416 GL_RGBA, GL_UNSIGNED_BYTE, black);
1418 } else {
1419 glTexImage2D(target, 0, GL_RGBA, 1, 1, 0, GL_RGBA,
1420 GL_UNSIGNED_BYTE, black);
1424 glBindTexture(target, 0);
1426 scoped_refptr<TextureRef> default_texture;
1427 if (use_default_textures_) {
1428 default_texture = TextureRef::Create(this, 0, ids[1]);
1429 SetTarget(default_texture.get(), target);
1430 if (needs_faces) {
1431 for (int ii = 0; ii < GLES2Util::kNumFaces; ++ii) {
1432 SetLevelInfo(default_texture.get(), GLES2Util::IndexToGLFaceTarget(ii),
1433 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
1434 gfx::Rect(1, 1));
1436 } else {
1437 if (needs_initialization) {
1438 SetLevelInfo(default_texture.get(), GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1,
1439 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(1, 1));
1440 } else {
1441 SetLevelInfo(default_texture.get(), GL_TEXTURE_EXTERNAL_OES, 0, GL_RGBA,
1442 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, gfx::Rect(1, 1));
1447 *black_texture = ids[0];
1448 return default_texture;
1451 bool TextureManager::ValidForTarget(
1452 GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth) {
1453 GLsizei max_size = MaxSizeForTarget(target) >> level;
1454 return level >= 0 &&
1455 width >= 0 &&
1456 height >= 0 &&
1457 depth >= 0 &&
1458 level < MaxLevelsForTarget(target) &&
1459 width <= max_size &&
1460 height <= max_size &&
1461 depth <= max_size &&
1462 (level == 0 || feature_info_->feature_flags().npot_ok ||
1463 (!GLES2Util::IsNPOT(width) &&
1464 !GLES2Util::IsNPOT(height) &&
1465 !GLES2Util::IsNPOT(depth))) &&
1466 (target != GL_TEXTURE_CUBE_MAP || (width == height && depth == 1)) &&
1467 (target != GL_TEXTURE_2D || (depth == 1));
1470 void TextureManager::SetTarget(TextureRef* ref, GLenum target) {
1471 DCHECK(ref);
1472 ref->texture()
1473 ->SetTarget(feature_info_.get(), target, MaxLevelsForTarget(target));
1476 void TextureManager::SetLevelClearedRect(TextureRef* ref,
1477 GLenum target,
1478 GLint level,
1479 const gfx::Rect& cleared_rect) {
1480 DCHECK(ref);
1481 ref->texture()->SetLevelClearedRect(target, level, cleared_rect);
1484 void TextureManager::SetLevelCleared(TextureRef* ref,
1485 GLenum target,
1486 GLint level,
1487 bool cleared) {
1488 DCHECK(ref);
1489 ref->texture()->SetLevelCleared(target, level, cleared);
1492 bool TextureManager::ClearRenderableLevels(
1493 GLES2Decoder* decoder, TextureRef* ref) {
1494 DCHECK(ref);
1495 return ref->texture()->ClearRenderableLevels(decoder);
1498 bool TextureManager::ClearTextureLevel(
1499 GLES2Decoder* decoder, TextureRef* ref,
1500 GLenum target, GLint level) {
1501 DCHECK(ref);
1502 Texture* texture = ref->texture();
1503 if (texture->num_uncleared_mips() == 0) {
1504 return true;
1506 bool result = texture->ClearLevel(decoder, target, level);
1507 texture->UpdateCleared();
1508 return result;
1511 void TextureManager::SetLevelInfo(TextureRef* ref,
1512 GLenum target,
1513 GLint level,
1514 GLenum internal_format,
1515 GLsizei width,
1516 GLsizei height,
1517 GLsizei depth,
1518 GLint border,
1519 GLenum format,
1520 GLenum type,
1521 const gfx::Rect& cleared_rect) {
1522 DCHECK(gfx::Rect(width, height).Contains(cleared_rect));
1523 DCHECK(ref);
1524 Texture* texture = ref->texture();
1526 texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
1527 texture->SetLevelInfo(feature_info_.get(), target, level, internal_format,
1528 width, height, depth, border, format, type,
1529 cleared_rect);
1530 texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
1533 Texture* TextureManager::Produce(TextureRef* ref) {
1534 DCHECK(ref);
1535 return ref->texture();
1538 TextureRef* TextureManager::Consume(
1539 GLuint client_id,
1540 Texture* texture) {
1541 DCHECK(client_id);
1542 scoped_refptr<TextureRef> ref(new TextureRef(this, client_id, texture));
1543 bool result = textures_.insert(std::make_pair(client_id, ref)).second;
1544 DCHECK(result);
1545 return ref.get();
1548 void TextureManager::SetParameteri(
1549 const char* function_name, ErrorState* error_state,
1550 TextureRef* ref, GLenum pname, GLint param) {
1551 DCHECK(error_state);
1552 DCHECK(ref);
1553 Texture* texture = ref->texture();
1554 GLenum result = texture->SetParameteri(feature_info_.get(), pname, param);
1555 if (result != GL_NO_ERROR) {
1556 if (result == GL_INVALID_ENUM) {
1557 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1558 error_state, function_name, param, "param");
1559 } else {
1560 ERRORSTATE_SET_GL_ERROR_INVALID_PARAMI(
1561 error_state, result, function_name, pname, param);
1563 } else {
1564 // Texture tracking pools exist only for the command decoder, so
1565 // do not pass them on to the native GL implementation.
1566 if (pname != GL_TEXTURE_POOL_CHROMIUM) {
1567 glTexParameteri(texture->target(), pname, param);
1572 void TextureManager::SetParameterf(
1573 const char* function_name, ErrorState* error_state,
1574 TextureRef* ref, GLenum pname, GLfloat param) {
1575 DCHECK(error_state);
1576 DCHECK(ref);
1577 Texture* texture = ref->texture();
1578 GLenum result = texture->SetParameterf(feature_info_.get(), pname, param);
1579 if (result != GL_NO_ERROR) {
1580 if (result == GL_INVALID_ENUM) {
1581 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1582 error_state, function_name, pname, "pname");
1583 } else {
1584 ERRORSTATE_SET_GL_ERROR_INVALID_PARAMF(
1585 error_state, result, function_name, pname, param);
1587 } else {
1588 // Texture tracking pools exist only for the command decoder, so
1589 // do not pass them on to the native GL implementation.
1590 if (pname != GL_TEXTURE_POOL_CHROMIUM) {
1591 glTexParameterf(texture->target(), pname, param);
1596 bool TextureManager::MarkMipmapsGenerated(TextureRef* ref) {
1597 DCHECK(ref);
1598 Texture* texture = ref->texture();
1599 texture->GetMemTracker()->TrackMemFree(texture->estimated_size());
1600 bool result = texture->MarkMipmapsGenerated(feature_info_.get());
1601 texture->GetMemTracker()->TrackMemAlloc(texture->estimated_size());
1602 return result;
1605 TextureRef* TextureManager::CreateTexture(
1606 GLuint client_id, GLuint service_id) {
1607 DCHECK_NE(0u, service_id);
1608 scoped_refptr<TextureRef> ref(TextureRef::Create(
1609 this, client_id, service_id));
1610 std::pair<TextureMap::iterator, bool> result =
1611 textures_.insert(std::make_pair(client_id, ref));
1612 DCHECK(result.second);
1613 return ref.get();
1616 TextureRef* TextureManager::GetTexture(
1617 GLuint client_id) const {
1618 TextureMap::const_iterator it = textures_.find(client_id);
1619 return it != textures_.end() ? it->second.get() : NULL;
1622 void TextureManager::RemoveTexture(GLuint client_id) {
1623 TextureMap::iterator it = textures_.find(client_id);
1624 if (it != textures_.end()) {
1625 it->second->reset_client_id();
1626 textures_.erase(it);
1630 void TextureManager::StartTracking(TextureRef* ref) {
1631 Texture* texture = ref->texture();
1632 ++texture_count_;
1633 num_uncleared_mips_ += texture->num_uncleared_mips();
1634 if (!texture->SafeToRenderFrom())
1635 ++num_unsafe_textures_;
1636 if (!texture->CanRender(feature_info_.get()))
1637 ++num_unrenderable_textures_;
1638 if (texture->HasImages())
1639 ++num_images_;
1642 void TextureManager::StopTracking(TextureRef* ref) {
1643 if (ref->num_observers()) {
1644 for (unsigned int i = 0; i < destruction_observers_.size(); i++) {
1645 destruction_observers_[i]->OnTextureRefDestroying(ref);
1647 DCHECK_EQ(ref->num_observers(), 0);
1650 Texture* texture = ref->texture();
1652 --texture_count_;
1653 if (texture->HasImages()) {
1654 DCHECK_NE(0, num_images_);
1655 --num_images_;
1657 if (!texture->CanRender(feature_info_.get())) {
1658 DCHECK_NE(0, num_unrenderable_textures_);
1659 --num_unrenderable_textures_;
1661 if (!texture->SafeToRenderFrom()) {
1662 DCHECK_NE(0, num_unsafe_textures_);
1663 --num_unsafe_textures_;
1665 num_uncleared_mips_ -= texture->num_uncleared_mips();
1666 DCHECK_GE(num_uncleared_mips_, 0);
1669 MemoryTypeTracker* TextureManager::GetMemTracker(GLenum tracking_pool) {
1670 switch (tracking_pool) {
1671 case GL_TEXTURE_POOL_MANAGED_CHROMIUM:
1672 return memory_tracker_managed_.get();
1673 break;
1674 case GL_TEXTURE_POOL_UNMANAGED_CHROMIUM:
1675 return memory_tracker_unmanaged_.get();
1676 break;
1677 default:
1678 break;
1680 NOTREACHED();
1681 return NULL;
1684 Texture* TextureManager::GetTextureForServiceId(GLuint service_id) const {
1685 // This doesn't need to be fast. It's only used during slow queries.
1686 for (TextureMap::const_iterator it = textures_.begin();
1687 it != textures_.end(); ++it) {
1688 Texture* texture = it->second->texture();
1689 if (texture->service_id() == service_id)
1690 return texture;
1692 return NULL;
1695 GLsizei TextureManager::ComputeMipMapCount(GLenum target,
1696 GLsizei width,
1697 GLsizei height,
1698 GLsizei depth) {
1699 switch (target) {
1700 case GL_TEXTURE_EXTERNAL_OES:
1701 return 1;
1702 default:
1703 return 1 +
1704 base::bits::Log2Floor(std::max(std::max(width, height), depth));
1708 void TextureManager::SetLevelImage(
1709 TextureRef* ref,
1710 GLenum target,
1711 GLint level,
1712 gfx::GLImage* image) {
1713 DCHECK(ref);
1714 ref->texture()->SetLevelImage(feature_info_.get(), target, level, image);
1717 size_t TextureManager::GetSignatureSize() const {
1718 return sizeof(TextureTag) + sizeof(TextureSignature);
1721 void TextureManager::AddToSignature(
1722 TextureRef* ref,
1723 GLenum target,
1724 GLint level,
1725 std::string* signature) const {
1726 ref->texture()->AddToSignature(feature_info_.get(), target, level, signature);
1729 void TextureManager::UpdateSafeToRenderFrom(int delta) {
1730 num_unsafe_textures_ += delta;
1731 DCHECK_GE(num_unsafe_textures_, 0);
1734 void TextureManager::UpdateUnclearedMips(int delta) {
1735 num_uncleared_mips_ += delta;
1736 DCHECK_GE(num_uncleared_mips_, 0);
1739 void TextureManager::UpdateCanRenderCondition(
1740 Texture::CanRenderCondition old_condition,
1741 Texture::CanRenderCondition new_condition) {
1742 if (old_condition == Texture::CAN_RENDER_NEVER ||
1743 (old_condition == Texture::CAN_RENDER_ONLY_IF_NPOT &&
1744 !feature_info_->feature_flags().npot_ok)) {
1745 DCHECK_GT(num_unrenderable_textures_, 0);
1746 --num_unrenderable_textures_;
1748 if (new_condition == Texture::CAN_RENDER_NEVER ||
1749 (new_condition == Texture::CAN_RENDER_ONLY_IF_NPOT &&
1750 !feature_info_->feature_flags().npot_ok))
1751 ++num_unrenderable_textures_;
1754 void TextureManager::UpdateNumImages(int delta) {
1755 num_images_ += delta;
1756 DCHECK_GE(num_images_, 0);
1759 void TextureManager::IncFramebufferStateChangeCount() {
1760 if (framebuffer_manager_)
1761 framebuffer_manager_->IncFramebufferStateChangeCount();
1764 bool TextureManager::ValidateFormatAndTypeCombination(
1765 ErrorState* error_state, const char* function_name, GLenum format,
1766 GLenum type) {
1767 // TODO(zmo): now this is only called by GLES2DecoderImpl::DoCopyTexImage2D
1768 // and is incorrect for ES3. Fix this.
1769 if (!g_format_type_validator.Get().IsValid(format, format, type)) {
1770 ERRORSTATE_SET_GL_ERROR(
1771 error_state, GL_INVALID_OPERATION, function_name,
1772 (std::string("invalid type ") +
1773 GLES2Util::GetStringEnum(type) + " for format " +
1774 GLES2Util::GetStringEnum(format)).c_str());
1775 return false;
1777 return true;
1780 bool TextureManager::ValidateTextureParameters(
1781 ErrorState* error_state, const char* function_name,
1782 GLenum format, GLenum type, GLenum internal_format, GLint level) {
1783 const Validators* validators = feature_info_->validators();
1784 if (!validators->texture_format.IsValid(format)) {
1785 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1786 error_state, function_name, format, "format");
1787 return false;
1789 if (!validators->pixel_type.IsValid(type)) {
1790 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1791 error_state, function_name, type, "type");
1792 return false;
1794 if (!g_format_type_validator.Get().IsValid(internal_format, format, type)) {
1795 ERRORSTATE_SET_GL_ERROR(
1796 error_state, GL_INVALID_OPERATION, function_name,
1797 "invalid internalformat/format/type combination");
1798 return false;
1800 // For TexSubImage calls, internal_format isn't part of the parameters,
1801 // so its validation needs to be after the internal_format/format/type
1802 // combination validation. Otherwise, an unexpected INVALID_ENUM could be
1803 // generated instead of INVALID_OPERATION.
1804 if (!validators->texture_internal_format.IsValid(internal_format)) {
1805 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1806 error_state, function_name, internal_format, "internal_format");
1807 return false;
1809 if (!feature_info_->IsES3Enabled()) {
1810 uint32 channels = GLES2Util::GetChannelsForFormat(format);
1811 if ((channels & (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && level) {
1812 ERRORSTATE_SET_GL_ERROR(
1813 error_state, GL_INVALID_OPERATION, function_name,
1814 (std::string("invalid format ") + GLES2Util::GetStringEnum(format) +
1815 " for level != 0").c_str());
1816 return false;
1819 return true;
1822 // Gets the texture id for a given target.
1823 TextureRef* TextureManager::GetTextureInfoForTarget(
1824 ContextState* state, GLenum target) {
1825 TextureUnit& unit = state->texture_units[state->active_texture_unit];
1826 TextureRef* texture = NULL;
1827 switch (target) {
1828 case GL_TEXTURE_2D:
1829 texture = unit.bound_texture_2d.get();
1830 break;
1831 case GL_TEXTURE_CUBE_MAP:
1832 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1833 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1834 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1835 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1836 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1837 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1838 texture = unit.bound_texture_cube_map.get();
1839 break;
1840 case GL_TEXTURE_EXTERNAL_OES:
1841 texture = unit.bound_texture_external_oes.get();
1842 break;
1843 case GL_TEXTURE_RECTANGLE_ARB:
1844 texture = unit.bound_texture_rectangle_arb.get();
1845 break;
1846 case GL_TEXTURE_3D:
1847 texture = unit.bound_texture_3d.get();
1848 break;
1849 case GL_TEXTURE_2D_ARRAY:
1850 texture = unit.bound_texture_2d_array.get();
1851 break;
1852 default:
1853 NOTREACHED();
1854 return NULL;
1856 return texture;
1859 TextureRef* TextureManager::GetTextureInfoForTargetUnlessDefault(
1860 ContextState* state, GLenum target) {
1861 TextureRef* texture = GetTextureInfoForTarget(state, target);
1862 if (!texture)
1863 return NULL;
1864 if (texture == GetDefaultTextureInfo(target))
1865 return NULL;
1866 return texture;
1869 bool TextureManager::ValidateTexImage(
1870 ContextState* state,
1871 const char* function_name,
1872 const DoTexImageArguments& args,
1873 TextureRef** texture_ref) {
1874 ErrorState* error_state = state->GetErrorState();
1875 const Validators* validators = feature_info_->validators();
1876 if (((args.command_type == DoTexImageArguments::kTexImage2D) &&
1877 !validators->texture_target.IsValid(args.target)) ||
1878 ((args.command_type == DoTexImageArguments::kTexImage3D) &&
1879 !validators->texture_3_d_target.IsValid(args.target))) {
1880 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(
1881 error_state, function_name, args.target, "target");
1882 return false;
1884 if (!ValidateTextureParameters(
1885 error_state, function_name, args.format, args.type,
1886 args.internal_format, args.level)) {
1887 return false;
1889 if (!ValidForTarget(args.target, args.level,
1890 args.width, args.height, args.depth) ||
1891 args.border != 0) {
1892 ERRORSTATE_SET_GL_ERROR(
1893 error_state, GL_INVALID_VALUE, function_name,
1894 "dimensions out of range");
1895 return false;
1897 if ((GLES2Util::GetChannelsForFormat(args.format) &
1898 (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && args.pixels
1899 && !feature_info_->IsES3Enabled()) {
1900 ERRORSTATE_SET_GL_ERROR(
1901 error_state, GL_INVALID_OPERATION,
1902 function_name, "can not supply data for depth or stencil textures");
1903 return false;
1906 TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
1907 if (!local_texture_ref) {
1908 ERRORSTATE_SET_GL_ERROR(
1909 error_state, GL_INVALID_OPERATION, function_name,
1910 "unknown texture for target");
1911 return false;
1913 if (local_texture_ref->texture()->IsImmutable()) {
1914 ERRORSTATE_SET_GL_ERROR(
1915 error_state, GL_INVALID_OPERATION, function_name,
1916 "texture is immutable");
1917 return false;
1920 if (!memory_tracker_managed_->EnsureGPUMemoryAvailable(args.pixels_size)) {
1921 ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, function_name,
1922 "out of memory");
1923 return false;
1926 // Write the TextureReference since this is valid.
1927 *texture_ref = local_texture_ref;
1928 return true;
1931 void TextureManager::ValidateAndDoTexImage(
1932 DecoderTextureState* texture_state,
1933 ContextState* state,
1934 DecoderFramebufferState* framebuffer_state,
1935 const char* function_name,
1936 const DoTexImageArguments& args) {
1937 TextureRef* texture_ref;
1938 if (!ValidateTexImage(state, function_name, args, &texture_ref)) {
1939 return;
1942 DoTexImage(texture_state, state->GetErrorState(), framebuffer_state,
1943 function_name, texture_ref, args);
1946 GLenum TextureManager::AdjustTexFormat(GLenum format) const {
1947 // TODO(bajones): GLES 3 allows for internal format and format to differ.
1948 // This logic may need to change as a result.
1949 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) {
1950 if (format == GL_SRGB_EXT)
1951 return GL_RGB;
1952 if (format == GL_SRGB_ALPHA_EXT)
1953 return GL_RGBA;
1955 return format;
1958 void TextureManager::DoTexImage(
1959 DecoderTextureState* texture_state,
1960 ErrorState* error_state,
1961 DecoderFramebufferState* framebuffer_state,
1962 const char* function_name,
1963 TextureRef* texture_ref,
1964 const DoTexImageArguments& args) {
1965 Texture* texture = texture_ref->texture();
1966 GLsizei tex_width = 0;
1967 GLsizei tex_height = 0;
1968 GLsizei tex_depth = 0;
1969 GLenum tex_type = 0;
1970 GLenum tex_format = 0;
1971 bool level_is_same =
1972 texture->GetLevelSize(
1973 args.target, args.level, &tex_width, &tex_height, &tex_depth) &&
1974 texture->GetLevelType(args.target, args.level, &tex_type, &tex_format) &&
1975 args.width == tex_width && args.height == tex_height &&
1976 args.depth == tex_depth && args.type == tex_type &&
1977 args.format == tex_format;
1979 if (level_is_same && !args.pixels) {
1980 // Just set the level texture but mark the texture as uncleared.
1981 SetLevelInfo(texture_ref, args.target, args.level, args.internal_format,
1982 args.width, args.height, args.depth, args.border, args.format,
1983 args.type, gfx::Rect());
1984 texture_state->tex_image_failed = false;
1985 return;
1988 if (texture->IsAttachedToFramebuffer()) {
1989 framebuffer_state->clear_state_dirty = true;
1992 if (texture_state->texsubimage_faster_than_teximage &&
1993 level_is_same && args.pixels) {
1995 ScopedTextureUploadTimer timer(texture_state);
1996 if (args.command_type == DoTexImageArguments::kTexImage3D) {
1997 glTexSubImage3D(args.target, args.level, 0, 0, 0,
1998 args.width, args.height, args.depth,
1999 args.format, args.type, args.pixels);
2000 } else {
2001 glTexSubImage2D(args.target, args.level, 0, 0, args.width, args.height,
2002 AdjustTexFormat(args.format), args.type, args.pixels);
2005 SetLevelCleared(texture_ref, args.target, args.level, true);
2006 texture_state->tex_image_failed = false;
2007 return;
2010 ERRORSTATE_COPY_REAL_GL_ERRORS_TO_WRAPPER(error_state, function_name);
2012 ScopedTextureUploadTimer timer(texture_state);
2013 if (args.command_type == DoTexImageArguments::kTexImage3D) {
2014 glTexImage3D(args.target, args.level, args.internal_format, args.width,
2015 args.height, args.depth, args.border, args.format,
2016 args.type, args.pixels);
2017 } else {
2018 glTexImage2D(args.target, args.level, args.internal_format, args.width,
2019 args.height, args.border, AdjustTexFormat(args.format),
2020 args.type, args.pixels);
2023 GLenum error = ERRORSTATE_PEEK_GL_ERROR(error_state, function_name);
2024 if (error == GL_NO_ERROR) {
2025 SetLevelInfo(
2026 texture_ref, args.target, args.level, args.internal_format, args.width,
2027 args.height, args.depth, args.border, args.format, args.type,
2028 args.pixels != NULL ? gfx::Rect(args.width, args.height) : gfx::Rect());
2029 texture_state->tex_image_failed = false;
2033 ScopedTextureUploadTimer::ScopedTextureUploadTimer(
2034 DecoderTextureState* texture_state)
2035 : texture_state_(texture_state),
2036 begin_time_(base::TimeTicks::Now()) {
2039 ScopedTextureUploadTimer::~ScopedTextureUploadTimer() {
2040 texture_state_->texture_upload_count++;
2041 texture_state_->total_texture_upload_time +=
2042 base::TimeTicks::Now() - begin_time_;
2045 bool TextureManager::OnMemoryDump(const base::trace_event::MemoryDumpArgs& args,
2046 base::trace_event::ProcessMemoryDump* pmd) {
2047 for (const auto& resource : textures_) {
2048 // Only dump memory info for textures actually owned by this TextureManager.
2049 DumpTextureRef(pmd, resource.second.get());
2052 // Also dump TextureManager internal textures, if allocated.
2053 for (int i = 0; i < kNumDefaultTextures; i++) {
2054 if (default_textures_[i]) {
2055 DumpTextureRef(pmd, default_textures_[i].get());
2059 return true;
2062 void TextureManager::DumpTextureRef(base::trace_event::ProcessMemoryDump* pmd,
2063 TextureRef* ref) {
2064 // TODO(ericrk): Trace image-backed textures. crbug.com/514914
2065 if (ref->texture()->HasImages())
2066 return;
2068 uint32_t size = ref->texture()->estimated_size();
2070 // Ignore unallocated texture IDs.
2071 if (size == 0)
2072 return;
2074 std::string dump_name =
2075 base::StringPrintf("gl/textures/client_%d/texture_%d",
2076 memory_tracker_->ClientId(), ref->client_id());
2077 base::trace_event::MemoryAllocatorDump* dump =
2078 pmd->CreateAllocatorDump(dump_name);
2079 dump->AddScalar(base::trace_event::MemoryAllocatorDump::kNameSize,
2080 base::trace_event::MemoryAllocatorDump::kUnitsBytes,
2081 static_cast<uint64_t>(size));
2083 // Add the |client_guid| which expresses shared ownership with the client
2084 // process.
2085 auto client_guid = gfx::GetGLTextureGUIDForTracing(
2086 memory_tracker_->ClientTracingId(), ref->client_id());
2087 pmd->CreateSharedGlobalAllocatorDump(client_guid);
2088 pmd->AddOwnershipEdge(dump->guid(), client_guid);
2090 // Add a |service_guid| which expresses shared ownership between the various
2091 // |client_guid|s.
2092 // TODO(ericrk): May need to ensure uniqueness using GLShareGroup and
2093 // potentially cross-share-group sharing via EGLImages. crbug.com/512534
2094 auto service_guid =
2095 gfx::GetGLTextureGUIDForTracing(0, ref->texture()->service_id());
2096 pmd->CreateSharedGlobalAllocatorDump(service_guid);
2098 int importance = 0; // Default importance.
2099 // The link to the memory tracking |client_id| is given a higher importance
2100 // than other refs.
2101 if (ref == ref->texture()->memory_tracking_ref_)
2102 importance = 2;
2104 pmd->AddOwnershipEdge(client_guid, service_guid, importance);
2107 } // namespace gles2
2108 } // namespace gpu