Add ICU message format support
[chromium-blink-merge.git] / ui / accessibility / ax_tree.cc
blob62e31e87e642e6de19bfb1b1fee0b7ad7e4c4003
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/accessibility/ax_tree.h"
7 #include <set>
9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h"
11 #include "ui/accessibility/ax_node.h"
13 namespace ui {
15 namespace {
17 std::string TreeToStringHelper(AXNode* node, int indent) {
18 std::string result = std::string(2 * indent, ' ');
19 result += node->data().ToString() + "\n";
20 for (int i = 0; i < node->child_count(); ++i)
21 result += TreeToStringHelper(node->ChildAtIndex(i), indent + 1);
22 return result;
25 } // namespace
27 // Intermediate state to keep track of during a tree update.
28 struct AXTreeUpdateState {
29 AXTreeUpdateState() : new_root(nullptr) {}
31 // During an update, this keeps track of all nodes that have been
32 // implicitly referenced as part of this update, but haven't been
33 // updated yet. It's an error if there are any pending nodes at the
34 // end of Unserialize.
35 std::set<AXNode*> pending_nodes;
37 // Keeps track of new nodes created during this update.
38 std::set<AXNode*> new_nodes;
40 // The new root in this update, if any.
41 AXNode* new_root;
44 AXTreeDelegate::AXTreeDelegate() {
47 AXTreeDelegate::~AXTreeDelegate() {
50 AXTree::AXTree()
51 : delegate_(NULL), root_(NULL) {
52 AXNodeData root;
53 root.id = -1;
54 root.role = AX_ROLE_ROOT_WEB_AREA;
56 AXTreeUpdate<AXNodeData> initial_state;
57 initial_state.nodes.push_back(root);
58 CHECK(Unserialize(initial_state)) << error();
61 AXTree::AXTree(const AXTreeUpdate<AXNodeData>& initial_state)
62 : delegate_(NULL), root_(NULL) {
63 CHECK(Unserialize(initial_state)) << error();
66 AXTree::~AXTree() {
67 if (root_)
68 DestroyNodeAndSubtree(root_, nullptr);
71 void AXTree::SetDelegate(AXTreeDelegate* delegate) {
72 delegate_ = delegate;
75 AXNode* AXTree::GetFromId(int32 id) const {
76 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id);
77 return iter != id_map_.end() ? iter->second : NULL;
80 bool AXTree::Unserialize(const AXTreeUpdate<AXNodeData>& update) {
81 AXTreeUpdateState update_state;
82 int32 old_root_id = root_ ? root_->id() : 0;
84 if (update.node_id_to_clear != 0) {
85 AXNode* node = GetFromId(update.node_id_to_clear);
86 if (!node) {
87 error_ = base::StringPrintf("Bad node_id_to_clear: %d",
88 update.node_id_to_clear);
89 return false;
91 if (node == root_) {
92 // Clear root_ before calling DestroySubtree so that root_ doesn't
93 // ever point to an invalid node.
94 AXNode* old_root = root_;
95 root_ = nullptr;
96 DestroySubtree(old_root, &update_state);
97 } else {
98 for (int i = 0; i < node->child_count(); ++i)
99 DestroySubtree(node->ChildAtIndex(i), &update_state);
100 std::vector<AXNode*> children;
101 node->SwapChildren(children);
102 update_state.pending_nodes.insert(node);
106 for (size_t i = 0; i < update.nodes.size(); ++i) {
107 if (!UpdateNode(update.nodes[i], &update_state))
108 return false;
111 if (!update_state.pending_nodes.empty()) {
112 error_ = "Nodes left pending by the update:";
113 for (std::set<AXNode*>::iterator iter = update_state.pending_nodes.begin();
114 iter != update_state.pending_nodes.end(); ++iter) {
115 error_ += base::StringPrintf(" %d", (*iter)->id());
117 return false;
120 if (delegate_) {
121 std::set<AXNode*>& new_nodes = update_state.new_nodes;
122 std::vector<AXTreeDelegate::Change> changes;
123 changes.reserve(update.nodes.size());
124 for (size_t i = 0; i < update.nodes.size(); ++i) {
125 AXNode* node = GetFromId(update.nodes[i].id);
126 if (new_nodes.find(node) != new_nodes.end()) {
127 if (new_nodes.find(node->parent()) == new_nodes.end()) {
128 changes.push_back(
129 AXTreeDelegate::Change(node, AXTreeDelegate::SUBTREE_CREATED));
130 } else {
131 changes.push_back(
132 AXTreeDelegate::Change(node, AXTreeDelegate::NODE_CREATED));
134 } else {
135 changes.push_back(
136 AXTreeDelegate::Change(node, AXTreeDelegate::NODE_CHANGED));
139 delegate_->OnAtomicUpdateFinished(
140 this, root_->id() != old_root_id, changes);
143 return true;
146 std::string AXTree::ToString() const {
147 return TreeToStringHelper(root_, 0);
150 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) {
151 AXNode* new_node = new AXNode(parent, id, index_in_parent);
152 id_map_[new_node->id()] = new_node;
153 if (delegate_)
154 delegate_->OnNodeCreated(this, new_node);
155 return new_node;
158 bool AXTree::UpdateNode(const AXNodeData& src,
159 AXTreeUpdateState* update_state) {
160 // This method updates one node in the tree based on serialized data
161 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post
162 // conditions.
164 // Look up the node by id. If it's not found, then either the root
165 // of the tree is being swapped, or we're out of sync with the source
166 // and this is a serious error.
167 AXNode* node = GetFromId(src.id);
168 if (node) {
169 update_state->pending_nodes.erase(node);
170 node->SetData(src);
171 } else {
172 if (src.role != AX_ROLE_ROOT_WEB_AREA &&
173 src.role != AX_ROLE_DESKTOP) {
174 error_ = base::StringPrintf(
175 "%d is not in the tree and not the new root", src.id);
176 return false;
178 if (update_state->new_root) {
179 error_ = "Tree update contains two new roots";
180 return false;
183 update_state->new_root = CreateNode(NULL, src.id, 0);
184 node = update_state->new_root;
185 update_state->new_nodes.insert(node);
186 node->SetData(src);
189 if (delegate_)
190 delegate_->OnNodeChanged(this, node);
192 // First, delete nodes that used to be children of this node but aren't
193 // anymore.
194 if (!DeleteOldChildren(node, src.child_ids, update_state)) {
195 if (update_state->new_root)
196 DestroySubtree(update_state->new_root, update_state);
197 return false;
200 // Now build a new children vector, reusing nodes when possible,
201 // and swap it in.
202 std::vector<AXNode*> new_children;
203 bool success = CreateNewChildVector(
204 node, src.child_ids, &new_children, update_state);
205 node->SwapChildren(new_children);
207 // Update the root of the tree if needed.
208 if ((src.role == AX_ROLE_ROOT_WEB_AREA || src.role == AX_ROLE_DESKTOP) &&
209 (!root_ || root_->id() != src.id)) {
210 // Make sure root_ always points to something valid or null_, even inside
211 // DestroySubtree.
212 AXNode* old_root = root_;
213 root_ = node;
214 if (old_root)
215 DestroySubtree(old_root, update_state);
218 return success;
221 void AXTree::DestroySubtree(AXNode* node,
222 AXTreeUpdateState* update_state) {
223 if (delegate_)
224 delegate_->OnSubtreeWillBeDeleted(this, node);
225 DestroyNodeAndSubtree(node, update_state);
228 void AXTree::DestroyNodeAndSubtree(AXNode* node,
229 AXTreeUpdateState* update_state) {
230 if (delegate_)
231 delegate_->OnNodeWillBeDeleted(this, node);
232 id_map_.erase(node->id());
233 for (int i = 0; i < node->child_count(); ++i)
234 DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state);
235 if (update_state) {
236 update_state->pending_nodes.erase(node);
238 node->Destroy();
241 bool AXTree::DeleteOldChildren(AXNode* node,
242 const std::vector<int32>& new_child_ids,
243 AXTreeUpdateState* update_state) {
244 // Create a set of child ids in |src| for fast lookup, and return false
245 // if a duplicate is found;
246 std::set<int32> new_child_id_set;
247 for (size_t i = 0; i < new_child_ids.size(); ++i) {
248 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) {
249 error_ = base::StringPrintf("Node %d has duplicate child id %d",
250 node->id(), new_child_ids[i]);
251 return false;
253 new_child_id_set.insert(new_child_ids[i]);
256 // Delete the old children.
257 const std::vector<AXNode*>& old_children = node->children();
258 for (size_t i = 0; i < old_children.size(); ++i) {
259 int old_id = old_children[i]->id();
260 if (new_child_id_set.find(old_id) == new_child_id_set.end())
261 DestroySubtree(old_children[i], update_state);
264 return true;
267 bool AXTree::CreateNewChildVector(AXNode* node,
268 const std::vector<int32>& new_child_ids,
269 std::vector<AXNode*>* new_children,
270 AXTreeUpdateState* update_state) {
271 bool success = true;
272 for (size_t i = 0; i < new_child_ids.size(); ++i) {
273 int32 child_id = new_child_ids[i];
274 int32 index_in_parent = static_cast<int32>(i);
275 AXNode* child = GetFromId(child_id);
276 if (child) {
277 if (child->parent() != node) {
278 // This is a serious error - nodes should never be reparented.
279 // If this case occurs, continue so this node isn't left in an
280 // inconsistent state, but return failure at the end.
281 error_ = base::StringPrintf(
282 "Node %d reparented from %d to %d",
283 child->id(),
284 child->parent() ? child->parent()->id() : 0,
285 node->id());
286 success = false;
287 continue;
289 child->SetIndexInParent(index_in_parent);
290 } else {
291 child = CreateNode(node, child_id, index_in_parent);
292 update_state->pending_nodes.insert(child);
293 update_state->new_nodes.insert(child);
295 new_children->push_back(child);
298 return success;
301 } // namespace ui