Add ICU message format support
[chromium-blink-merge.git] / ui / events / test / event_generator.h
blob6f84e80acb4529be5dcc9afe7e2ba576f5a5cdae
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_EVENTS_TEST_EVENT_GENERATOR_H_
6 #define UI_EVENTS_TEST_EVENT_GENERATOR_H_
8 #include <list>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/callback.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/time/time.h"
15 #include "ui/events/event_constants.h"
16 #include "ui/events/keycodes/keyboard_codes.h"
17 #include "ui/gfx/geometry/point.h"
18 #include "ui/gfx/native_widget_types.h"
20 namespace base {
21 class TickClock;
24 namespace ui {
25 class Event;
26 class EventProcessor;
27 class EventSource;
28 class EventTarget;
29 class KeyEvent;
30 class MouseEvent;
31 class ScrollEvent;
32 class TouchEvent;
34 namespace test {
36 typedef base::Callback<void(EventType, const gfx::Vector2dF&)>
37 ScrollStepCallback;
39 class EventGenerator;
41 // A delegate interface for EventGenerator to abstract platform-specific event
42 // targeting and coordinate conversion.
43 class EventGeneratorDelegate {
44 public:
45 virtual ~EventGeneratorDelegate() {}
47 // Set the context of the delegate, whilst it is being used by an active
48 // EventGenerator.
49 virtual void SetContext(EventGenerator* owner,
50 gfx::NativeWindow root_window,
51 gfx::NativeWindow window) {}
53 // The ui::EventTarget at the given |location|.
54 virtual EventTarget* GetTargetAt(const gfx::Point& location) = 0;
56 // The ui::EventSource for the given |target|.
57 virtual EventSource* GetEventSource(EventTarget* target) = 0;
59 // Helper functions to determine the center point of |target| or |window|.
60 virtual gfx::Point CenterOfTarget(const EventTarget* target) const = 0;
61 virtual gfx::Point CenterOfWindow(gfx::NativeWindow window) const = 0;
63 // Convert a point between API's coordinates and |target|'s coordinates.
64 virtual void ConvertPointFromTarget(const EventTarget* target,
65 gfx::Point* point) const = 0;
66 virtual void ConvertPointToTarget(const EventTarget* target,
67 gfx::Point* point) const = 0;
69 // Convert a point from the coordinate system in the host that contains
70 // |hosted_target| into the root window's coordinate system.
71 virtual void ConvertPointFromHost(const EventTarget* hosted_target,
72 gfx::Point* point) const = 0;
75 // ui::test::EventGenerator is a tool that generates and dispatches events.
76 // Unlike |ui_controls| package in ui/base/test, this does not use platform
77 // native message loops. Instead, it sends events to the event dispatcher
78 // synchronously.
80 // This class is not suited for the following cases:
82 // 1) If your test depends on native events (ui::Event::native_event()).
83 // This return is empty/NULL event with EventGenerator.
84 // 2) If your test involves nested message loop, such as
85 // menu or drag & drop. Because this class directly
86 // post an event to WindowEventDispatcher, this event will not be
87 // handled in the nested message loop.
88 // 3) Similarly, |base::MessagePumpObserver| will not be invoked.
89 // 4) Any other code that requires native message loops, such as
90 // tests for WindowTreeHostWin/WindowTreeHostX11.
92 // If one of these applies to your test, please use |ui_controls|
93 // package instead.
95 // Note: The coordinates of the points in API is determined by the
96 // EventGeneratorDelegate.
97 class EventGenerator {
98 public:
99 // Creates an EventGenerator with the mouse/touch location (0,0),
100 // which uses the |root_window|'s coordinates and the default delegate for
101 // this platform.
102 explicit EventGenerator(gfx::NativeWindow root_window);
104 // Create an EventGenerator with EventGeneratorDelegate,
105 // which uses the coordinates conversions and targeting provided by
106 // |delegate|.
107 explicit EventGenerator(EventGeneratorDelegate* delegate);
109 // Creates an EventGenerator with the mouse/touch location
110 // at |initial_location|, which uses the |root_window|'s coordinates.
111 EventGenerator(gfx::NativeWindow root_window,
112 const gfx::Point& initial_location);
114 // Creates an EventGenerator with the mouse/touch location centered over
115 // |window|. This is currently the only constructor that works on Mac, since
116 // a specific window is required (and there is no root window).
117 EventGenerator(gfx::NativeWindow root_window, gfx::NativeWindow window);
119 virtual ~EventGenerator();
121 // Explicitly sets the location used by mouse/touch events. This is set by the
122 // various methods that take a location but can be manipulated directly,
123 // typically for touch.
124 void set_current_location(const gfx::Point& location) {
125 current_location_ = location;
127 const gfx::Point& current_location() const { return current_location_; }
129 void set_async(bool async) { async_ = async; }
130 bool async() const { return async_; }
132 // Dispatch events through the application instead of directly to the
133 // target window. Currently only supported on Mac.
134 void set_targeting_application(bool targeting_application) {
135 targeting_application_ = targeting_application;
137 bool targeting_application() const { return targeting_application_; }
139 // Resets the event flags bitmask.
140 void set_flags(int flags) { flags_ = flags; }
141 int flags() const { return flags_; }
143 // Generates a left button press event.
144 void PressLeftButton();
146 // Generates a left button release event.
147 void ReleaseLeftButton();
149 // Generates events to click (press, release) left button.
150 void ClickLeftButton();
152 // Generates a double click event using the left button.
153 void DoubleClickLeftButton();
155 // Generates a right button press event.
156 void PressRightButton();
158 // Generates a right button release event.
159 void ReleaseRightButton();
161 // Moves the mouse wheel by |delta_x|, |delta_y|.
162 void MoveMouseWheel(int delta_x, int delta_y);
164 // Generates a mouse exit.
165 void SendMouseExit();
167 // Generates events to move mouse to be the given |point| in the
168 // |current_root_window_|'s host window coordinates.
169 void MoveMouseToInHost(const gfx::Point& point_in_host);
170 void MoveMouseToInHost(int x, int y) {
171 MoveMouseToInHost(gfx::Point(x, y));
174 // Generates a mouse move event at the point given in the host
175 // coordinates, with a native event with |point_for_natve|.
176 void MoveMouseToWithNative(const gfx::Point& point_in_host,
177 const gfx::Point& point_for_native);
179 // Generates events to move mouse to be the given |point| in screen
180 // coordinates.
181 void MoveMouseTo(const gfx::Point& point_in_screen, int count);
182 void MoveMouseTo(const gfx::Point& point_in_screen) {
183 MoveMouseTo(point_in_screen, 1);
185 void MoveMouseTo(int x, int y) {
186 MoveMouseTo(gfx::Point(x, y));
189 // Generates events to move mouse to be the given |point| in |window|'s
190 // coordinates.
191 void MoveMouseRelativeTo(const EventTarget* window, const gfx::Point& point);
192 void MoveMouseRelativeTo(const EventTarget* window, int x, int y) {
193 MoveMouseRelativeTo(window, gfx::Point(x, y));
196 void MoveMouseBy(int x, int y) {
197 MoveMouseTo(current_location_ + gfx::Vector2d(x, y));
200 // Generates events to drag mouse to given |point|.
201 void DragMouseTo(const gfx::Point& point);
203 void DragMouseTo(int x, int y) {
204 DragMouseTo(gfx::Point(x, y));
207 void DragMouseBy(int dx, int dy) {
208 DragMouseTo(current_location_ + gfx::Vector2d(dx, dy));
211 // Generates events to move the mouse to the center of the window.
212 void MoveMouseToCenterOf(EventTarget* window);
214 // Generates a touch press event.
215 void PressTouch();
217 // Generates a touch press event with |touch_id|.
218 void PressTouchId(int touch_id);
220 // Generates a ET_TOUCH_MOVED event to |point|.
221 void MoveTouch(const gfx::Point& point);
223 // Generates a ET_TOUCH_MOVED event to |point| with |touch_id|.
224 void MoveTouchId(const gfx::Point& point, int touch_id);
226 // Generates a touch release event.
227 void ReleaseTouch();
229 // Generates a touch release event with |touch_id|.
230 void ReleaseTouchId(int touch_id);
232 // Generates press, move and release event to move touch
233 // to be the given |point|.
234 void PressMoveAndReleaseTouchTo(const gfx::Point& point);
236 void PressMoveAndReleaseTouchTo(int x, int y) {
237 PressMoveAndReleaseTouchTo(gfx::Point(x, y));
240 void PressMoveAndReleaseTouchBy(int x, int y) {
241 PressMoveAndReleaseTouchTo(current_location_ + gfx::Vector2d(x, y));
244 // Generates press, move and release events to move touch
245 // to the center of the window.
246 void PressMoveAndReleaseTouchToCenterOf(EventTarget* window);
248 // Generates and dispatches a Win8 edge-swipe event (swipe up from bottom or
249 // swipe down from top). Note that it is not possible to distinguish between
250 // the two edges with this event.
251 void GestureEdgeSwipe();
253 // Generates and dispatches touch-events required to generate a TAP gesture.
254 // Note that this can generate a number of other gesture events at the same
255 // time (e.g. GESTURE_BEGIN, TAP_DOWN, END).
256 void GestureTapAt(const gfx::Point& point);
258 // Generates press and release touch-events to generate a TAP_DOWN event, but
259 // without generating any scroll or tap events. This can also generate a few
260 // other gesture events (e.g. GESTURE_BEGIN, END).
261 void GestureTapDownAndUp(const gfx::Point& point);
263 // Calculates a time duration that can be used with the given |start|, |end|,
264 // and |steps| values when calling GestureScrollSequence (or
265 // GestureScrollSequenceWithCallback) to achieve the given |velocity|.
266 base::TimeDelta CalculateScrollDurationForFlingVelocity(
267 const gfx::Point& start,
268 const gfx::Point& end,
269 float velocity,
270 int steps);
272 // Generates press, move, release touch-events to generate a sequence of
273 // scroll events. |duration| and |steps| affect the velocity of the scroll,
274 // and depending on these values, this may also generate FLING scroll
275 // gestures. If velocity/fling is irrelevant for the test, then any non-zero
276 // values for these should be sufficient.
277 void GestureScrollSequence(const gfx::Point& start,
278 const gfx::Point& end,
279 const base::TimeDelta& duration,
280 int steps);
282 // The same as GestureScrollSequence(), with the exception that |callback| is
283 // called at each step of the scroll sequence. |callback| is called at the
284 // start of the sequence with ET_GESTURE_SCROLL_BEGIN, followed by one or more
285 // ET_GESTURE_SCROLL_UPDATE and ends with an ET_GESTURE_SCROLL_END.
286 void GestureScrollSequenceWithCallback(const gfx::Point& start,
287 const gfx::Point& end,
288 const base::TimeDelta& duration,
289 int steps,
290 const ScrollStepCallback& callback);
292 // Generates press, move, release touch-events to generate a sequence of
293 // multi-finger scroll events. |count| specifies the number of touch-points
294 // that should generate the scroll events. |start| are the starting positions
295 // of all the touch points. |steps| and |event_separation_time_ms| are
296 // relevant when testing velocity/fling/swipe, otherwise these can be any
297 // non-zero value. |delta_x| and |delta_y| are the amount that each finger
298 // should be moved. Internally calls GestureMultiFingerScrollWithDelays
299 // with zeros as |delay_adding_finger_ms| forcing all touch down events to be
300 // immediate.
301 void GestureMultiFingerScroll(int count,
302 const gfx::Point start[],
303 int event_separation_time_ms,
304 int steps,
305 int move_x,
306 int move_y);
308 // Generates press, move, release touch-events to generate a sequence of
309 // multi-finger scroll events. |count| specifies the number of touch-points
310 // that should generate the scroll events. |start| are the starting positions
311 // of all the touch points. |delay_adding_finger_ms| are delays in ms from the
312 // starting time till touching down of each finger. |delay_adding_finger_ms|
313 // is useful when testing complex gestures that start with 1 or 2 fingers and
314 // add fingers with a delay. |steps| and |event_separation_time_ms| are
315 // relevant when testing velocity/fling/swipe, otherwise these can be any
316 // non-zero value. |delta_x| and |delta_y| are the amount that each finger
317 // should be moved.
318 void GestureMultiFingerScrollWithDelays(int count,
319 const gfx::Point start[],
320 const int delay_adding_finger_ms[],
321 int event_separation_time_ms,
322 int steps,
323 int move_x,
324 int move_y);
326 // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, with
327 // constant deltas to |x_offset| and |y_offset| in |steps|.
328 void ScrollSequence(const gfx::Point& start,
329 const base::TimeDelta& step_delay,
330 float x_offset,
331 float y_offset,
332 int steps,
333 int num_fingers);
335 // Generates scroll sequences of a FlingCancel, Scrolls, FlingStart, sending
336 // scrolls of each of the values in |offsets|.
337 void ScrollSequence(const gfx::Point& start,
338 const base::TimeDelta& step_delay,
339 const std::vector<gfx::PointF>& offsets,
340 int num_fingers);
342 // Generates a key press event. On platforms except Windows and X11, a key
343 // event without native_event() is generated. Note that ui::EF_ flags should
344 // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
345 // TODO(yusukes): Support native_event() on all platforms.
346 void PressKey(KeyboardCode key_code, int flags);
348 // Generates a key release event. On platforms except Windows and X11, a key
349 // event without native_event() is generated. Note that ui::EF_ flags should
350 // be passed as |flags|, not the native ones like 'ShiftMask' in <X11/X.h>.
351 // TODO(yusukes): Support native_event() on all platforms.
352 void ReleaseKey(KeyboardCode key_code, int flags);
354 // Dispatch the event to the WindowEventDispatcher.
355 void Dispatch(Event* event);
357 void set_current_target(EventTarget* target) {
358 current_target_ = target;
361 // Specify an alternative tick clock to be used for simulating time in tests.
362 void SetTickClock(scoped_ptr<base::TickClock> tick_clock);
364 // Get the current time from the tick clock.
365 base::TimeDelta Now();
367 // Default delegate set by a platform-specific GeneratorDelegate singleton.
368 static EventGeneratorDelegate* default_delegate;
370 private:
371 // Set up the test context using the delegate.
372 void Init(gfx::NativeWindow root_window, gfx::NativeWindow window_context);
374 // Dispatch a key event to the WindowEventDispatcher.
375 void DispatchKeyEvent(bool is_press, KeyboardCode key_code, int flags);
377 void UpdateCurrentDispatcher(const gfx::Point& point);
378 void PressButton(int flag);
379 void ReleaseButton(int flag);
381 gfx::Point GetLocationInCurrentRoot() const;
382 gfx::Point CenterOfWindow(const EventTarget* window) const;
384 void DispatchNextPendingEvent();
385 void DoDispatchEvent(Event* event, bool async);
387 const EventGeneratorDelegate* delegate() const;
388 EventGeneratorDelegate* delegate();
390 scoped_ptr<EventGeneratorDelegate> delegate_;
391 gfx::Point current_location_;
392 EventTarget* current_target_;
393 int flags_;
394 bool grab_;
395 std::list<Event*> pending_events_;
396 // Set to true to cause events to be posted asynchronously.
397 bool async_;
398 bool targeting_application_;
399 scoped_ptr<base::TickClock> tick_clock_;
401 DISALLOW_COPY_AND_ASSIGN(EventGenerator);
404 } // namespace test
405 } // namespace ui
407 #endif // UI_EVENTS_TEST_EVENT_GENERATOR_H_