Add ICU message format support
[chromium-blink-merge.git] / ui / gl / gl_context.h
blobd391deb0679c9e61c8c29223bfc5e6b13ab8f929
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_CONTEXT_H_
6 #define UI_GL_GL_CONTEXT_H_
8 #include <string>
9 #include <vector>
11 #include "base/basictypes.h"
12 #include "base/cancelable_callback.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "base/synchronization/cancellation_flag.h"
16 #include "ui/gl/gl_share_group.h"
17 #include "ui/gl/gl_state_restorer.h"
18 #include "ui/gl/gpu_preference.h"
20 namespace gpu {
21 class GLContextVirtual;
22 } // namespace gpu
24 namespace gfx {
26 class GLSurface;
27 class GPUTiming;
28 class GPUTimingClient;
29 class VirtualGLApi;
30 struct GLVersionInfo;
33 // Encapsulates an OpenGL context, hiding platform specific management.
34 class GL_EXPORT GLContext : public base::RefCounted<GLContext> {
35 public:
36 explicit GLContext(GLShareGroup* share_group);
38 // Initializes the GL context to be compatible with the given surface. The GL
39 // context can be made with other surface's of the same type. The compatible
40 // surface is only needed for certain platforms like WGL, OSMesa and GLX. It
41 // should be specific for all platforms though.
42 virtual bool Initialize(
43 GLSurface* compatible_surface, GpuPreference gpu_preference) = 0;
45 // Makes the GL context and a surface current on the current thread.
46 virtual bool MakeCurrent(GLSurface* surface) = 0;
48 // Releases this GL context and surface as current on the current thread.
49 virtual void ReleaseCurrent(GLSurface* surface) = 0;
51 // Returns true if this context and surface is current. Pass a null surface
52 // if the current surface is not important.
53 virtual bool IsCurrent(GLSurface* surface) = 0;
55 // Get the underlying platform specific GL context "handle".
56 virtual void* GetHandle() = 0;
58 // Creates a GPUTimingClient class which abstracts various GPU Timing exts.
59 virtual scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() = 0;
61 // Gets the GLStateRestorer for the context.
62 GLStateRestorer* GetGLStateRestorer();
64 // Sets the GLStateRestorer for the context (takes ownership).
65 void SetGLStateRestorer(GLStateRestorer* state_restorer);
67 // Set swap interval. This context must be current.
68 void SetSwapInterval(int interval);
70 // Forces the swap interval to zero (no vsync) regardless of any future values
71 // passed to SetSwapInterval.
72 void ForceSwapIntervalZero(bool force);
74 // Returns space separated list of extensions. The context must be current.
75 virtual std::string GetExtensions();
77 // Returns in bytes the total amount of GPU memory for the GPU which this
78 // context is currently rendering on. Returns false if no extension exists
79 // to get the exact amount of GPU memory.
80 virtual bool GetTotalGpuMemory(size_t* bytes);
82 // Indicate that it is safe to force this context to switch GPUs, since
83 // transitioning can cause corruption and hangs (OS X only).
84 virtual void SetSafeToForceGpuSwitch();
86 // Attempt to force the context to move to the GPU of its sharegroup. Return
87 // false only in the event of an unexpected error on the context.
88 virtual bool ForceGpuSwitchIfNeeded();
90 // Indicate that the real context switches should unbind the FBO first
91 // (For an Android work-around only).
92 virtual void SetUnbindFboOnMakeCurrent();
94 // Returns whether the current context supports the named extension. The
95 // context must be current.
96 bool HasExtension(const char* name);
98 // Returns version info of the underlying GL context. The context must be
99 // current.
100 const GLVersionInfo* GetVersionInfo();
102 GLShareGroup* share_group();
104 // Create a GL context that is compatible with the given surface.
105 // |share_group|, if non-NULL, is a group of contexts which the
106 // internally created OpenGL context shares textures and other resources.
107 static scoped_refptr<GLContext> CreateGLContext(
108 GLShareGroup* share_group,
109 GLSurface* compatible_surface,
110 GpuPreference gpu_preference);
112 static bool LosesAllContextsOnContextLost();
114 // Returns the last GLContext made current, virtual or real.
115 static GLContext* GetCurrent();
117 virtual bool WasAllocatedUsingRobustnessExtension();
119 // Use this context for virtualization.
120 void SetupForVirtualization();
122 // Make this context current when used for context virtualization.
123 bool MakeVirtuallyCurrent(GLContext* virtual_context, GLSurface* surface);
125 // Notify this context that |virtual_context|, that was using us, is
126 // being released or destroyed.
127 void OnReleaseVirtuallyCurrent(GLContext* virtual_context);
129 // Returns the GL version string. The context must be current.
130 virtual std::string GetGLVersion();
132 // Returns the GL renderer string. The context must be current.
133 virtual std::string GetGLRenderer();
135 // Return a callback that, when called, indicates that the state the
136 // underlying context has been changed by code outside of the command buffer,
137 // and will need to be restored.
138 virtual base::Closure GetStateWasDirtiedExternallyCallback();
140 // Restore the context's state if it was dirtied by an external caller.
141 virtual void RestoreStateIfDirtiedExternally();
143 protected:
144 virtual ~GLContext();
146 // Will release the current context when going out of scope, unless canceled.
147 class ScopedReleaseCurrent {
148 public:
149 ScopedReleaseCurrent();
150 ~ScopedReleaseCurrent();
152 void Cancel();
154 private:
155 bool canceled_;
158 // Sets the GL api to the real hardware API (vs the VirtualAPI)
159 static void SetRealGLApi();
160 virtual void SetCurrent(GLSurface* surface);
162 // Initialize function pointers to functions where the bound version depends
163 // on GL version or supported extensions. Should be called immediately after
164 // this context is made current.
165 bool InitializeDynamicBindings();
167 // Returns the last real (non-virtual) GLContext made current.
168 static GLContext* GetRealCurrent();
170 virtual void OnSetSwapInterval(int interval) = 0;
172 bool GetStateWasDirtiedExternally() const;
173 void SetStateWasDirtiedExternally(bool dirtied_externally);
175 private:
176 friend class base::RefCounted<GLContext>;
178 // For GetRealCurrent.
179 friend class VirtualGLApi;
180 friend class gpu::GLContextVirtual;
182 scoped_refptr<GLShareGroup> share_group_;
183 scoped_ptr<VirtualGLApi> virtual_gl_api_;
184 bool state_dirtied_externally_;
185 scoped_ptr<GLStateRestorer> state_restorer_;
186 scoped_ptr<GLVersionInfo> version_info_;
188 int swap_interval_;
189 bool force_swap_interval_zero_;
191 base::CancelableCallback<void()> state_dirtied_callback_;
193 DISALLOW_COPY_AND_ASSIGN(GLContext);
196 class GL_EXPORT GLContextReal : public GLContext {
197 public:
198 explicit GLContextReal(GLShareGroup* share_group);
199 scoped_refptr<gfx::GPUTimingClient> CreateGPUTimingClient() override;
201 protected:
202 ~GLContextReal() override;
204 void SetCurrent(GLSurface* surface) override;
206 private:
207 scoped_ptr<gfx::GPUTiming> gpu_timing_;
208 DISALLOW_COPY_AND_ASSIGN(GLContextReal);
211 } // namespace gfx
213 #endif // UI_GL_GL_CONTEXT_H_