1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/tiles/picture_layer_tiling.h"
12 #include "base/containers/hash_tables.h"
13 #include "base/containers/small_map.h"
14 #include "base/logging.h"
15 #include "base/numerics/safe_conversions.h"
16 #include "base/trace_event/trace_event.h"
17 #include "base/trace_event/trace_event_argument.h"
18 #include "cc/base/math_util.h"
19 #include "cc/playback/raster_source.h"
20 #include "cc/tiles/prioritized_tile.h"
21 #include "cc/tiles/tile.h"
22 #include "cc/tiles/tile_priority.h"
23 #include "ui/gfx/geometry/point_conversions.h"
24 #include "ui/gfx/geometry/rect_conversions.h"
25 #include "ui/gfx/geometry/safe_integer_conversions.h"
26 #include "ui/gfx/geometry/size_conversions.h"
31 const float kSoonBorderDistanceViewportPercentage
= 0.15f
;
32 const float kMaxSoonBorderDistanceInScreenPixels
= 312.f
;
36 scoped_ptr
<PictureLayerTiling
> PictureLayerTiling::Create(
39 scoped_refptr
<RasterSource
> raster_source
,
40 PictureLayerTilingClient
* client
,
41 size_t tiling_interest_area_padding
,
42 float skewport_target_time_in_seconds
,
43 int skewport_extrapolation_limit_in_content_pixels
) {
44 return make_scoped_ptr(new PictureLayerTiling(
45 tree
, contents_scale
, raster_source
, client
, tiling_interest_area_padding
,
46 skewport_target_time_in_seconds
,
47 skewport_extrapolation_limit_in_content_pixels
));
50 PictureLayerTiling::PictureLayerTiling(
53 scoped_refptr
<RasterSource
> raster_source
,
54 PictureLayerTilingClient
* client
,
55 size_t tiling_interest_area_padding
,
56 float skewport_target_time_in_seconds
,
57 int skewport_extrapolation_limit_in_content_pixels
)
58 : tiling_interest_area_padding_(tiling_interest_area_padding
),
59 skewport_target_time_in_seconds_(skewport_target_time_in_seconds
),
60 skewport_extrapolation_limit_in_content_pixels_(
61 skewport_extrapolation_limit_in_content_pixels
),
62 contents_scale_(contents_scale
),
65 raster_source_(raster_source
),
66 resolution_(NON_IDEAL_RESOLUTION
),
67 may_contain_low_resolution_tiles_(false),
68 tiling_data_(gfx::Size(), gfx::Size(), kBorderTexels
),
69 can_require_tiles_for_activation_(false),
70 current_content_to_screen_scale_(0.f
),
71 has_visible_rect_tiles_(false),
72 has_skewport_rect_tiles_(false),
73 has_soon_border_rect_tiles_(false),
74 has_eventually_rect_tiles_(false),
75 all_tiles_done_(true) {
76 DCHECK(!raster_source
->IsSolidColor());
77 gfx::Size content_bounds
= gfx::ToCeiledSize(
78 gfx::ScaleSize(raster_source_
->GetSize(), contents_scale
));
79 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
81 DCHECK(!gfx::ToFlooredSize(gfx::ScaleSize(raster_source_
->GetSize(),
82 contents_scale
)).IsEmpty())
83 << "Tiling created with scale too small as contents become empty."
84 << " Layer bounds: " << raster_source_
->GetSize().ToString()
85 << " Contents scale: " << contents_scale
;
87 tiling_data_
.SetTilingSize(content_bounds
);
88 tiling_data_
.SetMaxTextureSize(tile_size
);
91 PictureLayerTiling::~PictureLayerTiling() {
95 float PictureLayerTiling::CalculateSoonBorderDistance(
96 const gfx::Rect
& visible_rect_in_content_space
,
97 float content_to_screen_scale
) {
98 float max_dimension
= std::max(visible_rect_in_content_space
.width(),
99 visible_rect_in_content_space
.height());
101 kMaxSoonBorderDistanceInScreenPixels
/ content_to_screen_scale
,
102 max_dimension
* kSoonBorderDistanceViewportPercentage
);
105 Tile
* PictureLayerTiling::CreateTile(int i
, int j
) {
106 TileMapKey
key(i
, j
);
107 DCHECK(tiles_
.find(key
) == tiles_
.end());
109 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
110 gfx::Rect tile_rect
= paint_rect
;
111 tile_rect
.set_size(tiling_data_
.max_texture_size());
113 if (!raster_source_
->CoversRect(tile_rect
, contents_scale_
))
116 all_tiles_done_
= false;
117 ScopedTilePtr tile
= client_
->CreateTile(contents_scale_
, tile_rect
);
118 Tile
* raw_ptr
= tile
.get();
119 tile
->set_tiling_index(i
, j
);
120 tiles_
.add(key
, tile
.Pass());
124 void PictureLayerTiling::CreateMissingTilesInLiveTilesRect() {
125 bool include_borders
= false;
126 for (TilingData::Iterator
iter(&tiling_data_
, live_tiles_rect_
,
129 TileMapKey
key(iter
.index());
130 TileMap::iterator find
= tiles_
.find(key
);
131 if (find
!= tiles_
.end())
134 if (ShouldCreateTileAt(key
.index_x
, key
.index_y
))
135 CreateTile(key
.index_x
, key
.index_y
);
137 VerifyLiveTilesRect(false);
140 void PictureLayerTiling::TakeTilesAndPropertiesFrom(
141 PictureLayerTiling
* pending_twin
,
142 const Region
& layer_invalidation
) {
143 TRACE_EVENT0("cc", "TakeTilesAndPropertiesFrom");
144 SetRasterSourceAndResize(pending_twin
->raster_source_
);
146 RemoveTilesInRegion(layer_invalidation
, false /* recreate tiles */);
148 resolution_
= pending_twin
->resolution_
;
149 bool create_missing_tiles
= false;
150 if (live_tiles_rect_
.IsEmpty()) {
151 live_tiles_rect_
= pending_twin
->live_tiles_rect();
152 create_missing_tiles
= true;
154 SetLiveTilesRect(pending_twin
->live_tiles_rect());
157 if (tiles_
.empty()) {
158 tiles_
.swap(pending_twin
->tiles_
);
159 all_tiles_done_
= pending_twin
->all_tiles_done_
;
161 while (!pending_twin
->tiles_
.empty()) {
162 TileMapKey key
= pending_twin
->tiles_
.begin()->first
;
163 tiles_
.set(key
, pending_twin
->tiles_
.take_and_erase(key
));
165 all_tiles_done_
&= pending_twin
->all_tiles_done_
;
167 DCHECK(pending_twin
->tiles_
.empty());
168 pending_twin
->all_tiles_done_
= true;
170 if (create_missing_tiles
)
171 CreateMissingTilesInLiveTilesRect();
173 VerifyLiveTilesRect(false);
175 SetTilePriorityRects(pending_twin
->current_content_to_screen_scale_
,
176 pending_twin
->current_visible_rect_
,
177 pending_twin
->current_skewport_rect_
,
178 pending_twin
->current_soon_border_rect_
,
179 pending_twin
->current_eventually_rect_
,
180 pending_twin
->current_occlusion_in_layer_space_
);
183 void PictureLayerTiling::SetRasterSourceAndResize(
184 scoped_refptr
<RasterSource
> raster_source
) {
185 DCHECK(!raster_source
->IsSolidColor());
186 gfx::Size old_layer_bounds
= raster_source_
->GetSize();
187 raster_source_
.swap(raster_source
);
188 gfx::Size new_layer_bounds
= raster_source_
->GetSize();
189 gfx::Size content_bounds
=
190 gfx::ToCeiledSize(gfx::ScaleSize(new_layer_bounds
, contents_scale_
));
191 gfx::Size tile_size
= client_
->CalculateTileSize(content_bounds
);
193 if (tile_size
!= tiling_data_
.max_texture_size()) {
194 tiling_data_
.SetTilingSize(content_bounds
);
195 tiling_data_
.SetMaxTextureSize(tile_size
);
196 // When the tile size changes, the TilingData positions no longer work
197 // as valid keys to the TileMap, so just drop all tiles and clear the live
203 if (old_layer_bounds
== new_layer_bounds
)
206 // The SetLiveTilesRect() method would drop tiles outside the new bounds,
207 // but may do so incorrectly if resizing the tiling causes the number of
208 // tiles in the tiling_data_ to change.
209 gfx::Rect
content_rect(content_bounds
);
210 int before_left
= tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.x());
211 int before_top
= tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.y());
213 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
215 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
217 // The live_tiles_rect_ is clamped to stay within the tiling size as we
219 live_tiles_rect_
.Intersect(content_rect
);
220 tiling_data_
.SetTilingSize(content_bounds
);
222 int after_right
= -1;
223 int after_bottom
= -1;
224 if (!live_tiles_rect_
.IsEmpty()) {
226 tiling_data_
.TileXIndexFromSrcCoord(live_tiles_rect_
.right() - 1);
228 tiling_data_
.TileYIndexFromSrcCoord(live_tiles_rect_
.bottom() - 1);
231 // There is no recycled twin since this is run on the pending tiling
232 // during commit, and on the active tree during activate.
233 // Drop tiles outside the new layer bounds if the layer shrank.
234 for (int i
= after_right
+ 1; i
<= before_right
; ++i
) {
235 for (int j
= before_top
; j
<= before_bottom
; ++j
)
238 for (int i
= before_left
; i
<= after_right
; ++i
) {
239 for (int j
= after_bottom
+ 1; j
<= before_bottom
; ++j
)
243 if (after_right
> before_right
) {
244 DCHECK_EQ(after_right
, before_right
+ 1);
245 for (int j
= before_top
; j
<= after_bottom
; ++j
) {
246 if (ShouldCreateTileAt(after_right
, j
))
247 CreateTile(after_right
, j
);
250 if (after_bottom
> before_bottom
) {
251 DCHECK_EQ(after_bottom
, before_bottom
+ 1);
252 for (int i
= before_left
; i
<= before_right
; ++i
) {
253 if (ShouldCreateTileAt(i
, after_bottom
))
254 CreateTile(i
, after_bottom
);
259 void PictureLayerTiling::Invalidate(const Region
& layer_invalidation
) {
260 DCHECK_IMPLIES(tree_
== ACTIVE_TREE
,
261 !client_
->GetPendingOrActiveTwinTiling(this));
262 RemoveTilesInRegion(layer_invalidation
, true /* recreate tiles */);
265 void PictureLayerTiling::RemoveTilesInRegion(const Region
& layer_invalidation
,
266 bool recreate_tiles
) {
267 // We only invalidate the active tiling when it's orphaned: it has no pending
268 // twin, so it's slated for removal in the future.
269 if (live_tiles_rect_
.IsEmpty())
271 // Pick 16 for the size of the SmallMap before it promotes to a hash_map.
272 // 4x4 tiles should cover most small invalidations, and walking a vector of
273 // 16 is fast enough. If an invalidation is huge we will fall back to a
274 // hash_map instead of a vector in the SmallMap.
275 base::SmallMap
<base::hash_map
<TileMapKey
, gfx::Rect
>, 16> remove_tiles
;
276 gfx::Rect expanded_live_tiles_rect
=
277 tiling_data_
.ExpandRectIgnoringBordersToTileBounds(live_tiles_rect_
);
278 for (Region::Iterator
iter(layer_invalidation
); iter
.has_rect();
280 gfx::Rect layer_rect
= iter
.rect();
281 // The pixels which are invalid in content space.
282 gfx::Rect invalid_content_rect
=
283 gfx::ScaleToEnclosingRect(layer_rect
, contents_scale_
);
284 // Consider tiles inside the live tiles rect even if only their border
285 // pixels intersect the invalidation. But don't consider tiles outside
286 // the live tiles rect with the same conditions, as they won't exist.
287 gfx::Rect coverage_content_rect
= invalid_content_rect
;
288 int border_pixels
= tiling_data_
.border_texels();
289 coverage_content_rect
.Inset(-border_pixels
, -border_pixels
);
290 // Avoid needless work by not bothering to invalidate where there aren't
292 coverage_content_rect
.Intersect(expanded_live_tiles_rect
);
293 if (coverage_content_rect
.IsEmpty())
295 // Since the content_rect includes border pixels already, don't include
296 // borders when iterating to avoid double counting them.
297 bool include_borders
= false;
298 for (TilingData::Iterator
iter(&tiling_data_
, coverage_content_rect
,
301 // This also adds the TileMapKey to the map.
302 remove_tiles
[TileMapKey(iter
.index())].Union(invalid_content_rect
);
306 for (const auto& pair
: remove_tiles
) {
307 const TileMapKey
& key
= pair
.first
;
308 const gfx::Rect
& invalid_content_rect
= pair
.second
;
309 // TODO(danakj): This old_tile will not exist if we are committing to a
310 // pending tree since there is no tile there to remove, which prevents
311 // tiles from knowing the invalidation rect and content id. crbug.com/490847
312 ScopedTilePtr old_tile
= TakeTileAt(key
.index_x
, key
.index_y
);
313 if (recreate_tiles
&& old_tile
) {
314 if (Tile
* tile
= CreateTile(key
.index_x
, key
.index_y
))
315 tile
->SetInvalidated(invalid_content_rect
, old_tile
->id());
320 bool PictureLayerTiling::ShouldCreateTileAt(int i
, int j
) const {
321 // Active tree should always create a tile. The reason for this is that active
322 // tree represents content that we draw on screen, which means that whenever
323 // we check whether a tile should exist somewhere, the answer is yes. This
324 // doesn't mean it will actually be created (if raster source doesn't cover
325 // the tile for instance). Pending tree, on the other hand, should only be
326 // creating tiles that are different from the current active tree, which is
327 // represented by the logic in the rest of the function.
328 if (tree_
== ACTIVE_TREE
)
331 // If the pending tree has no active twin, then it needs to create all tiles.
332 const PictureLayerTiling
* active_twin
=
333 client_
->GetPendingOrActiveTwinTiling(this);
337 // Pending tree will override the entire active tree if indices don't match.
338 if (!TilingMatchesTileIndices(active_twin
))
341 gfx::Rect paint_rect
= tiling_data_
.TileBoundsWithBorder(i
, j
);
342 gfx::Rect tile_rect
= paint_rect
;
343 tile_rect
.set_size(tiling_data_
.max_texture_size());
345 // If the active tree can't create a tile, because of its raster source, then
346 // the pending tree should create one.
347 if (!active_twin
->raster_source()->CoversRect(tile_rect
, contents_scale()))
350 const Region
* layer_invalidation
= client_
->GetPendingInvalidation();
351 gfx::Rect layer_rect
=
352 gfx::ScaleToEnclosingRect(tile_rect
, 1.f
/ contents_scale());
354 // If this tile is invalidated, then the pending tree should create one.
355 if (layer_invalidation
&& layer_invalidation
->Intersects(layer_rect
))
358 // If the active tree doesn't have a tile here, but it's in the pending tree's
359 // visible rect, then the pending tree should create a tile. This can happen
360 // if the pending visible rect is outside of the active tree's live tiles
361 // rect. In those situations, we need to block activation until we're ready to
362 // display content, which will have to come from the pending tree.
363 if (!active_twin
->TileAt(i
, j
) && current_visible_rect_
.Intersects(tile_rect
))
366 // In all other cases, the pending tree doesn't need to create a tile.
370 bool PictureLayerTiling::TilingMatchesTileIndices(
371 const PictureLayerTiling
* twin
) const {
372 return tiling_data_
.max_texture_size() ==
373 twin
->tiling_data_
.max_texture_size();
376 PictureLayerTiling::CoverageIterator::CoverageIterator()
387 PictureLayerTiling::CoverageIterator::CoverageIterator(
388 const PictureLayerTiling
* tiling
,
390 const gfx::Rect
& dest_rect
)
392 dest_rect_(dest_rect
),
393 dest_to_content_scale_(0),
402 if (dest_rect_
.IsEmpty())
405 dest_to_content_scale_
= tiling_
->contents_scale_
/ dest_scale
;
407 gfx::Rect content_rect
=
408 gfx::ScaleToEnclosingRect(dest_rect_
,
409 dest_to_content_scale_
,
410 dest_to_content_scale_
);
411 // IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
412 // check for non-intersection first.
413 content_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
414 if (content_rect
.IsEmpty())
417 left_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(content_rect
.x());
418 top_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(content_rect
.y());
419 right_
= tiling_
->tiling_data_
.TileXIndexFromSrcCoord(
420 content_rect
.right() - 1);
421 bottom_
= tiling_
->tiling_data_
.TileYIndexFromSrcCoord(
422 content_rect
.bottom() - 1);
429 PictureLayerTiling::CoverageIterator::~CoverageIterator() {
432 PictureLayerTiling::CoverageIterator
&
433 PictureLayerTiling::CoverageIterator::operator++() {
434 if (tile_j_
> bottom_
)
437 bool first_time
= tile_i_
< left_
;
438 bool new_row
= false;
440 if (tile_i_
> right_
) {
444 if (tile_j_
> bottom_
) {
445 current_tile_
= NULL
;
450 current_tile_
= tiling_
->TileAt(tile_i_
, tile_j_
);
452 // Calculate the current geometry rect. Due to floating point rounding
453 // and ToEnclosingRect, tiles might overlap in destination space on the
455 gfx::Rect last_geometry_rect
= current_geometry_rect_
;
457 gfx::Rect content_rect
= tiling_
->tiling_data_
.TileBounds(tile_i_
, tile_j_
);
459 current_geometry_rect_
=
460 gfx::ScaleToEnclosingRect(content_rect
, 1 / dest_to_content_scale_
);
462 current_geometry_rect_
.Intersect(dest_rect_
);
463 DCHECK(!current_geometry_rect_
.IsEmpty());
468 // Iteration happens left->right, top->bottom. Running off the bottom-right
469 // edge is handled by the intersection above with dest_rect_. Here we make
470 // sure that the new current geometry rect doesn't overlap with the last.
474 min_left
= dest_rect_
.x();
475 min_top
= last_geometry_rect
.bottom();
477 min_left
= last_geometry_rect
.right();
478 min_top
= last_geometry_rect
.y();
481 int inset_left
= std::max(0, min_left
- current_geometry_rect_
.x());
482 int inset_top
= std::max(0, min_top
- current_geometry_rect_
.y());
483 current_geometry_rect_
.Inset(inset_left
, inset_top
, 0, 0);
486 DCHECK_EQ(last_geometry_rect
.right(), current_geometry_rect_
.x());
487 DCHECK_EQ(last_geometry_rect
.bottom(), current_geometry_rect_
.bottom());
488 DCHECK_EQ(last_geometry_rect
.y(), current_geometry_rect_
.y());
494 gfx::Rect
PictureLayerTiling::CoverageIterator::geometry_rect() const {
495 return current_geometry_rect_
;
498 gfx::RectF
PictureLayerTiling::CoverageIterator::texture_rect() const {
499 gfx::PointF tex_origin
=
500 tiling_
->tiling_data_
.TileBoundsWithBorder(tile_i_
, tile_j_
).origin();
502 // Convert from dest space => content space => texture space.
503 gfx::RectF
texture_rect(current_geometry_rect_
);
504 texture_rect
.Scale(dest_to_content_scale_
,
505 dest_to_content_scale_
);
506 texture_rect
.Intersect(gfx::Rect(tiling_
->tiling_size()));
507 if (texture_rect
.IsEmpty())
509 texture_rect
.Offset(-tex_origin
.OffsetFromOrigin());
514 ScopedTilePtr
PictureLayerTiling::TakeTileAt(int i
, int j
) {
515 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
516 if (found
== tiles_
.end())
518 return tiles_
.take_and_erase(found
);
521 bool PictureLayerTiling::RemoveTileAt(int i
, int j
) {
522 TileMap::iterator found
= tiles_
.find(TileMapKey(i
, j
));
523 if (found
== tiles_
.end())
529 void PictureLayerTiling::Reset() {
530 live_tiles_rect_
= gfx::Rect();
532 all_tiles_done_
= true;
535 gfx::Rect
PictureLayerTiling::ComputeSkewport(
536 double current_frame_time_in_seconds
,
537 const gfx::Rect
& visible_rect_in_content_space
) const {
538 gfx::Rect skewport
= visible_rect_in_content_space
;
539 if (skewport
.IsEmpty())
542 if (visible_rect_history_
[1].frame_time_in_seconds
== 0.0)
545 double time_delta
= current_frame_time_in_seconds
-
546 visible_rect_history_
[1].frame_time_in_seconds
;
547 if (time_delta
== 0.0)
550 double extrapolation_multiplier
=
551 skewport_target_time_in_seconds_
/ time_delta
;
553 int old_x
= visible_rect_history_
[1].visible_rect_in_content_space
.x();
554 int old_y
= visible_rect_history_
[1].visible_rect_in_content_space
.y();
556 visible_rect_history_
[1].visible_rect_in_content_space
.right();
558 visible_rect_history_
[1].visible_rect_in_content_space
.bottom();
560 int new_x
= visible_rect_in_content_space
.x();
561 int new_y
= visible_rect_in_content_space
.y();
562 int new_right
= visible_rect_in_content_space
.right();
563 int new_bottom
= visible_rect_in_content_space
.bottom();
565 // Compute the maximum skewport based on
566 // |skewport_extrapolation_limit_in_content_pixels_|.
567 gfx::Rect max_skewport
= skewport
;
568 max_skewport
.Inset(-skewport_extrapolation_limit_in_content_pixels_
,
569 -skewport_extrapolation_limit_in_content_pixels_
);
571 // Inset the skewport by the needed adjustment.
572 skewport
.Inset(extrapolation_multiplier
* (new_x
- old_x
),
573 extrapolation_multiplier
* (new_y
- old_y
),
574 extrapolation_multiplier
* (old_right
- new_right
),
575 extrapolation_multiplier
* (old_bottom
- new_bottom
));
577 // Ensure that visible rect is contained in the skewport.
578 skewport
.Union(visible_rect_in_content_space
);
580 // Clip the skewport to |max_skewport|. This needs to happen after the
581 // union in case intersecting would have left the empty rect.
582 skewport
.Intersect(max_skewport
);
584 // Due to limits in int's representation, it is possible that the two
585 // operations above (union and intersect) result in an empty skewport. To
586 // avoid any unpleasant situations like that, union the visible rect again to
587 // ensure that skewport.Contains(visible_rect_in_content_space) is always
589 skewport
.Union(visible_rect_in_content_space
);
594 bool PictureLayerTiling::ComputeTilePriorityRects(
595 const gfx::Rect
& viewport_in_layer_space
,
596 float ideal_contents_scale
,
597 double current_frame_time_in_seconds
,
598 const Occlusion
& occlusion_in_layer_space
) {
599 // If we have, or had occlusions, mark the tiles as 'not done' to ensure that
600 // we reiterate the tiles for rasterization.
601 if (occlusion_in_layer_space
.HasOcclusion() ||
602 current_occlusion_in_layer_space_
.HasOcclusion()) {
603 set_all_tiles_done(false);
606 if (!NeedsUpdateForFrameAtTimeAndViewport(current_frame_time_in_seconds
,
607 viewport_in_layer_space
)) {
608 // This should never be zero for the purposes of has_ever_been_updated().
609 DCHECK_NE(current_frame_time_in_seconds
, 0.0);
612 gfx::Rect visible_rect_in_content_space
=
613 gfx::ScaleToEnclosingRect(viewport_in_layer_space
, contents_scale_
);
615 if (tiling_size().IsEmpty()) {
616 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
617 visible_rect_in_content_space
);
618 last_viewport_in_layer_space_
= viewport_in_layer_space
;
622 // Calculate the skewport.
623 gfx::Rect skewport
= ComputeSkewport(current_frame_time_in_seconds
,
624 visible_rect_in_content_space
);
625 DCHECK(skewport
.Contains(visible_rect_in_content_space
));
627 // Calculate the eventually/live tiles rect.
628 gfx::Size tile_size
= tiling_data_
.max_texture_size();
630 float content_to_screen_scale
= ideal_contents_scale
/ contents_scale_
;
631 int pad_in_content_space
=
632 static_cast<int>(tiling_interest_area_padding_
/ content_to_screen_scale
);
633 gfx::Rect eventually_rect
= visible_rect_in_content_space
;
634 // If the visible rect is empty, keep the eventually rect as empty.
635 if (!eventually_rect
.IsEmpty()) {
636 eventually_rect
.Inset(-pad_in_content_space
, -pad_in_content_space
);
638 tiling_data_
.ExpandRectIgnoringBordersToTileBounds(eventually_rect
);
641 DCHECK_IMPLIES(!eventually_rect
.IsEmpty(),
642 gfx::Rect(tiling_size()).Contains(eventually_rect
))
643 << "tiling_size: " << tiling_size().ToString()
644 << " eventually_rect: " << eventually_rect
.ToString();
646 // Calculate the soon border rect.
647 gfx::Rect soon_border_rect
= visible_rect_in_content_space
;
648 float border
= CalculateSoonBorderDistance(visible_rect_in_content_space
,
649 content_to_screen_scale
);
650 soon_border_rect
.Inset(-border
, -border
, -border
, -border
);
652 UpdateVisibleRectHistory(current_frame_time_in_seconds
,
653 visible_rect_in_content_space
);
654 last_viewport_in_layer_space_
= viewport_in_layer_space
;
656 SetTilePriorityRects(content_to_screen_scale
, visible_rect_in_content_space
,
657 skewport
, soon_border_rect
, eventually_rect
,
658 occlusion_in_layer_space
);
659 SetLiveTilesRect(eventually_rect
);
663 void PictureLayerTiling::SetTilePriorityRects(
664 float content_to_screen_scale
,
665 const gfx::Rect
& visible_rect_in_content_space
,
666 const gfx::Rect
& skewport
,
667 const gfx::Rect
& soon_border_rect
,
668 const gfx::Rect
& eventually_rect
,
669 const Occlusion
& occlusion_in_layer_space
) {
670 current_visible_rect_
= visible_rect_in_content_space
;
671 current_skewport_rect_
= skewport
;
672 current_soon_border_rect_
= soon_border_rect
;
673 current_eventually_rect_
= eventually_rect
;
674 current_occlusion_in_layer_space_
= occlusion_in_layer_space
;
675 current_content_to_screen_scale_
= content_to_screen_scale
;
677 gfx::Rect
tiling_rect(tiling_size());
678 has_visible_rect_tiles_
= tiling_rect
.Intersects(current_visible_rect_
);
679 has_skewport_rect_tiles_
= tiling_rect
.Intersects(current_skewport_rect_
);
680 has_soon_border_rect_tiles_
=
681 tiling_rect
.Intersects(current_soon_border_rect_
);
682 has_eventually_rect_tiles_
= tiling_rect
.Intersects(current_eventually_rect_
);
685 void PictureLayerTiling::SetLiveTilesRect(
686 const gfx::Rect
& new_live_tiles_rect
) {
687 DCHECK(new_live_tiles_rect
.IsEmpty() ||
688 gfx::Rect(tiling_size()).Contains(new_live_tiles_rect
))
689 << "tiling_size: " << tiling_size().ToString()
690 << " new_live_tiles_rect: " << new_live_tiles_rect
.ToString();
691 if (live_tiles_rect_
== new_live_tiles_rect
)
694 // Iterate to delete all tiles outside of our new live_tiles rect.
695 for (TilingData::DifferenceIterator
iter(&tiling_data_
, live_tiles_rect_
,
696 new_live_tiles_rect
);
698 RemoveTileAt(iter
.index_x(), iter
.index_y());
701 // Iterate to allocate new tiles for all regions with newly exposed area.
702 for (TilingData::DifferenceIterator
iter(&tiling_data_
, new_live_tiles_rect
,
705 TileMapKey
key(iter
.index());
706 if (ShouldCreateTileAt(key
.index_x
, key
.index_y
))
707 CreateTile(key
.index_x
, key
.index_y
);
710 live_tiles_rect_
= new_live_tiles_rect
;
711 VerifyLiveTilesRect(false);
714 void PictureLayerTiling::VerifyLiveTilesRect(bool is_on_recycle_tree
) const {
716 for (auto it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
719 TileMapKey key
= it
->first
;
720 DCHECK(key
.index_x
< tiling_data_
.num_tiles_x())
721 << this << " " << key
.index_x
<< "," << key
.index_y
<< " num_tiles_x "
722 << tiling_data_
.num_tiles_x() << " live_tiles_rect "
723 << live_tiles_rect_
.ToString();
724 DCHECK(key
.index_y
< tiling_data_
.num_tiles_y())
725 << this << " " << key
.index_x
<< "," << key
.index_y
<< " num_tiles_y "
726 << tiling_data_
.num_tiles_y() << " live_tiles_rect "
727 << live_tiles_rect_
.ToString();
728 DCHECK(tiling_data_
.TileBounds(key
.index_x
, key
.index_y
)
729 .Intersects(live_tiles_rect_
))
730 << this << " " << key
.index_x
<< "," << key
.index_y
<< " tile bounds "
731 << tiling_data_
.TileBounds(key
.index_x
, key
.index_y
).ToString()
732 << " live_tiles_rect " << live_tiles_rect_
.ToString();
737 bool PictureLayerTiling::IsTileOccluded(const Tile
* tile
) const {
738 // If this tile is not occluded on this tree, then it is not occluded.
739 if (!IsTileOccludedOnCurrentTree(tile
))
742 // Otherwise, if this is the pending tree, we're done and the tile is
744 if (tree_
== PENDING_TREE
)
747 // On the active tree however, we need to check if this tile will be
748 // unoccluded upon activation, in which case it has to be considered
750 const PictureLayerTiling
* pending_twin
=
751 client_
->GetPendingOrActiveTwinTiling(this);
753 // If there's a pending tile in the same position. Or if the pending twin
754 // would have to be creating all tiles, then we don't need to worry about
755 // occlusion on the twin.
756 if (!TilingMatchesTileIndices(pending_twin
) ||
757 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
760 return pending_twin
->IsTileOccludedOnCurrentTree(tile
);
765 bool PictureLayerTiling::IsTileOccludedOnCurrentTree(const Tile
* tile
) const {
766 if (!current_occlusion_in_layer_space_
.HasOcclusion())
768 gfx::Rect tile_query_rect
=
769 gfx::IntersectRects(tile
->content_rect(), current_visible_rect_
);
770 // Explicitly check if the tile is outside the viewport. If so, we need to
771 // return false, since occlusion for this tile is unknown.
772 if (tile_query_rect
.IsEmpty())
775 if (contents_scale_
!= 1.f
) {
777 gfx::ScaleToEnclosingRect(tile_query_rect
, 1.f
/ contents_scale_
);
779 return current_occlusion_in_layer_space_
.IsOccluded(tile_query_rect
);
782 bool PictureLayerTiling::IsTileRequiredForActivation(const Tile
* tile
) const {
783 if (tree_
== PENDING_TREE
) {
784 if (!can_require_tiles_for_activation_
)
787 if (resolution_
!= HIGH_RESOLUTION
)
790 if (IsTileOccluded(tile
))
793 bool tile_is_visible
=
794 tile
->content_rect().Intersects(current_visible_rect_
);
795 if (!tile_is_visible
)
798 if (client_
->RequiresHighResToDraw())
801 const PictureLayerTiling
* active_twin
=
802 client_
->GetPendingOrActiveTwinTiling(this);
803 if (!active_twin
|| !TilingMatchesTileIndices(active_twin
))
806 if (active_twin
->raster_source()->GetSize() != raster_source()->GetSize())
809 if (active_twin
->current_visible_rect_
!= current_visible_rect_
)
813 active_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index());
819 DCHECK_EQ(tree_
, ACTIVE_TREE
);
820 const PictureLayerTiling
* pending_twin
=
821 client_
->GetPendingOrActiveTwinTiling(this);
822 // If we don't have a pending tree, or the pending tree will overwrite the
823 // given tile, then it is not required for activation.
824 if (!pending_twin
|| !TilingMatchesTileIndices(pending_twin
) ||
825 pending_twin
->TileAt(tile
->tiling_i_index(), tile
->tiling_j_index())) {
828 // Otherwise, ask the pending twin if this tile is required for activation.
829 return pending_twin
->IsTileRequiredForActivation(tile
);
832 bool PictureLayerTiling::IsTileRequiredForDraw(const Tile
* tile
) const {
833 if (tree_
== PENDING_TREE
)
836 if (resolution_
!= HIGH_RESOLUTION
)
839 bool tile_is_visible
= current_visible_rect_
.Intersects(tile
->content_rect());
840 if (!tile_is_visible
)
843 if (IsTileOccludedOnCurrentTree(tile
))
848 void PictureLayerTiling::UpdateRequiredStatesOnTile(Tile
* tile
) const {
850 tile
->set_required_for_activation(IsTileRequiredForActivation(tile
));
851 tile
->set_required_for_draw(IsTileRequiredForDraw(tile
));
854 PrioritizedTile
PictureLayerTiling::MakePrioritizedTile(
856 PriorityRectType priority_rect_type
) const {
859 raster_source()->CoversRect(tile
->content_rect(), tile
->contents_scale()))
860 << "Recording rect: "
861 << gfx::ScaleToEnclosingRect(tile
->content_rect(),
862 1.f
/ tile
->contents_scale()).ToString();
864 return PrioritizedTile(tile
, raster_source(),
865 ComputePriorityForTile(tile
, priority_rect_type
),
866 IsTileOccluded(tile
));
869 std::map
<const Tile
*, PrioritizedTile
>
870 PictureLayerTiling::UpdateAndGetAllPrioritizedTilesForTesting() const {
871 std::map
<const Tile
*, PrioritizedTile
> result
;
872 for (const auto& key_tile_pair
: tiles_
) {
873 Tile
* tile
= key_tile_pair
.second
;
874 UpdateRequiredStatesOnTile(tile
);
875 PrioritizedTile prioritized_tile
=
876 MakePrioritizedTile(tile
, ComputePriorityRectTypeForTile(tile
));
877 result
.insert(std::make_pair(prioritized_tile
.tile(), prioritized_tile
));
882 TilePriority
PictureLayerTiling::ComputePriorityForTile(
884 PriorityRectType priority_rect_type
) const {
885 // TODO(vmpstr): See if this can be moved to iterators.
886 DCHECK_EQ(ComputePriorityRectTypeForTile(tile
), priority_rect_type
);
887 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
889 TilePriority::PriorityBin priority_bin
= client_
->HasValidTilePriorities()
891 : TilePriority::EVENTUALLY
;
892 switch (priority_rect_type
) {
894 return TilePriority(resolution_
, priority_bin
, 0);
895 case PENDING_VISIBLE_RECT
:
896 if (priority_bin
< TilePriority::SOON
)
897 priority_bin
= TilePriority::SOON
;
898 return TilePriority(resolution_
, priority_bin
, 0);
900 case SOON_BORDER_RECT
:
901 if (priority_bin
< TilePriority::SOON
)
902 priority_bin
= TilePriority::SOON
;
904 case EVENTUALLY_RECT
:
905 priority_bin
= TilePriority::EVENTUALLY
;
909 gfx::Rect tile_bounds
=
910 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
911 DCHECK_GT(current_content_to_screen_scale_
, 0.f
);
912 float distance_to_visible
=
913 current_visible_rect_
.ManhattanInternalDistance(tile_bounds
) *
914 current_content_to_screen_scale_
;
916 return TilePriority(resolution_
, priority_bin
, distance_to_visible
);
919 PictureLayerTiling::PriorityRectType
920 PictureLayerTiling::ComputePriorityRectTypeForTile(const Tile
* tile
) const {
921 DCHECK_EQ(TileAt(tile
->tiling_i_index(), tile
->tiling_j_index()), tile
);
922 gfx::Rect tile_bounds
=
923 tiling_data_
.TileBounds(tile
->tiling_i_index(), tile
->tiling_j_index());
925 if (current_visible_rect_
.Intersects(tile_bounds
))
928 if (pending_visible_rect().Intersects(tile_bounds
))
929 return PENDING_VISIBLE_RECT
;
931 if (current_skewport_rect_
.Intersects(tile_bounds
))
932 return SKEWPORT_RECT
;
934 if (current_soon_border_rect_
.Intersects(tile_bounds
))
935 return SOON_BORDER_RECT
;
937 DCHECK(current_eventually_rect_
.Intersects(tile_bounds
));
938 return EVENTUALLY_RECT
;
941 void PictureLayerTiling::GetAllPrioritizedTilesForTracing(
942 std::vector
<PrioritizedTile
>* prioritized_tiles
) const {
943 for (const auto& tile_pair
: tiles_
) {
944 Tile
* tile
= tile_pair
.second
;
945 prioritized_tiles
->push_back(
946 MakePrioritizedTile(tile
, ComputePriorityRectTypeForTile(tile
)));
950 void PictureLayerTiling::AsValueInto(
951 base::trace_event::TracedValue
* state
) const {
952 state
->SetInteger("num_tiles", base::saturated_cast
<int>(tiles_
.size()));
953 state
->SetDouble("content_scale", contents_scale_
);
954 MathUtil::AddToTracedValue("visible_rect", current_visible_rect_
, state
);
955 MathUtil::AddToTracedValue("skewport_rect", current_skewport_rect_
, state
);
956 MathUtil::AddToTracedValue("soon_rect", current_soon_border_rect_
, state
);
957 MathUtil::AddToTracedValue("eventually_rect", current_eventually_rect_
,
959 MathUtil::AddToTracedValue("tiling_size", tiling_size(), state
);
962 size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
964 for (TileMap::const_iterator it
= tiles_
.begin(); it
!= tiles_
.end(); ++it
) {
965 const Tile
* tile
= it
->second
;
966 amount
+= tile
->GPUMemoryUsageInBytes();