1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/gestures/shelf_gesture_handler.h"
7 #include "ash/root_window_controller.h"
8 #include "ash/session/session_state_delegate.h"
9 #include "ash/shelf/shelf_layout_manager.h"
10 #include "ash/shelf/shelf_types.h"
11 #include "ash/shelf/shelf_widget.h"
12 #include "ash/shell.h"
13 #include "ash/system/status_area_widget.h"
14 #include "ash/wm/window_state.h"
15 #include "ash/wm/window_util.h"
16 #include "ui/aura/window.h"
17 #include "ui/compositor/layer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/transform.h"
20 #include "ui/views/widget/widget.h"
24 ShelfGestureHandler::ShelfGestureHandler()
25 : drag_in_progress_(false) {
28 ShelfGestureHandler::~ShelfGestureHandler() {
31 bool ShelfGestureHandler::ProcessGestureEvent(
32 const ui::GestureEvent
& event
,
33 const aura::Window
* event_target_window
) {
34 Shell
* shell
= Shell::GetInstance();
35 if (!shell
->session_state_delegate()->NumberOfLoggedInUsers() ||
36 shell
->session_state_delegate()->IsScreenLocked()) {
37 // The gestures are disabled in the lock/login screen.
41 RootWindowController
* controller
=
42 RootWindowController::ForWindow(event_target_window
);
43 ShelfLayoutManager
* shelf
= controller
->GetShelfLayoutManager();
45 if (event
.type() == ui::ET_GESTURE_WIN8_EDGE_SWIPE
) {
46 shelf
->OnGestureEdgeSwipe(event
);
50 const aura::Window
* fullscreen
= controller
->GetWindowForFullscreenMode();
52 ash::wm::GetWindowState(fullscreen
)->hide_shelf_when_fullscreen()) {
56 if (event
.type() == ui::ET_GESTURE_SCROLL_BEGIN
) {
57 drag_in_progress_
= true;
58 shelf
->StartGestureDrag(event
);
62 if (!drag_in_progress_
)
65 if (event
.type() == ui::ET_GESTURE_SCROLL_UPDATE
) {
66 shelf
->UpdateGestureDrag(event
);
70 drag_in_progress_
= false;
72 if (event
.type() == ui::ET_GESTURE_SCROLL_END
||
73 event
.type() == ui::ET_SCROLL_FLING_START
) {
74 shelf
->CompleteGestureDrag(event
);
78 // Unexpected event. Reset the state and let the event fall through.
79 shelf
->CancelGestureDrag();