Revert "Reland c91b178b07b0d - Delete dead signin code (SigninGlobalError)"
[chromium-blink-merge.git] / ash / wm / immersive_fullscreen_controller_unittest.cc
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/immersive_fullscreen_controller.h"
7 #include "ash/display/display_manager.h"
8 #include "ash/display/mouse_cursor_event_filter.h"
9 #include "ash/root_window_controller.h"
10 #include "ash/shelf/shelf_layout_manager.h"
11 #include "ash/shelf/shelf_types.h"
12 #include "ash/shell.h"
13 #include "ash/test/ash_test_base.h"
14 #include "ash/wm/window_state.h"
15 #include "ui/aura/client/aura_constants.h"
16 #include "ui/aura/client/cursor_client.h"
17 #include "ui/aura/env.h"
18 #include "ui/aura/test/test_window_delegate.h"
19 #include "ui/aura/window.h"
20 #include "ui/aura/window_event_dispatcher.h"
21 #include "ui/events/event_utils.h"
22 #include "ui/events/test/event_generator.h"
23 #include "ui/events/test/test_event_handler.h"
24 #include "ui/gfx/animation/slide_animation.h"
25 #include "ui/views/bubble/bubble_delegate.h"
26 #include "ui/views/controls/native/native_view_host.h"
27 #include "ui/views/view.h"
28 #include "ui/views/widget/widget.h"
30 namespace ash {
32 namespace {
34 class MockImmersiveFullscreenControllerDelegate
35 : public ImmersiveFullscreenController::Delegate {
36 public:
37 MockImmersiveFullscreenControllerDelegate(views::View* top_container_view)
38 : top_container_view_(top_container_view),
39 enabled_(false),
40 visible_fraction_(1) {
42 ~MockImmersiveFullscreenControllerDelegate() override {}
44 // ImmersiveFullscreenController::Delegate overrides:
45 void OnImmersiveRevealStarted() override {
46 enabled_ = true;
47 visible_fraction_ = 0;
49 void OnImmersiveRevealEnded() override { visible_fraction_ = 0; }
50 void OnImmersiveFullscreenExited() override {
51 enabled_ = false;
52 visible_fraction_ = 1;
54 void SetVisibleFraction(double visible_fraction) override {
55 visible_fraction_ = visible_fraction;
57 std::vector<gfx::Rect> GetVisibleBoundsInScreen() const override {
58 std::vector<gfx::Rect> bounds_in_screen;
59 bounds_in_screen.push_back(top_container_view_->GetBoundsInScreen());
60 return bounds_in_screen;
63 bool is_enabled() const {
64 return enabled_;
67 double visible_fraction() const {
68 return visible_fraction_;
71 private:
72 views::View* top_container_view_;
73 bool enabled_;
74 double visible_fraction_;
76 DISALLOW_COPY_AND_ASSIGN(MockImmersiveFullscreenControllerDelegate);
79 class ConsumeEventHandler : public ui::test::TestEventHandler {
80 public:
81 ConsumeEventHandler() {}
82 ~ConsumeEventHandler() override {}
84 private:
85 void OnEvent(ui::Event* event) override {
86 ui::test::TestEventHandler::OnEvent(event);
87 if (event->cancelable())
88 event->SetHandled();
91 DISALLOW_COPY_AND_ASSIGN(ConsumeEventHandler);
94 } // namespace
96 /////////////////////////////////////////////////////////////////////////////
98 class ImmersiveFullscreenControllerTest : public ash::test::AshTestBase {
99 public:
100 enum Modality {
101 MODALITY_MOUSE,
102 MODALITY_GESTURE_TAP,
103 MODALITY_GESTURE_SCROLL
106 ImmersiveFullscreenControllerTest()
107 : widget_(NULL),
108 top_container_(NULL),
109 content_view_(NULL) {}
110 ~ImmersiveFullscreenControllerTest() override {}
112 ImmersiveFullscreenController* controller() {
113 return controller_.get();
116 views::NativeViewHost* content_view() {
117 return content_view_;
120 views::View* top_container() {
121 return top_container_;
124 views::Widget* widget() { return widget_; }
126 aura::Window* window() {
127 return widget_->GetNativeWindow();
130 MockImmersiveFullscreenControllerDelegate* delegate() {
131 return delegate_.get();
134 // Access to private data from the controller.
135 bool top_edge_hover_timer_running() const {
136 return controller_->top_edge_hover_timer_.IsRunning();
138 int mouse_x_when_hit_top() const {
139 return controller_->mouse_x_when_hit_top_in_screen_;
142 // ash::test::AshTestBase overrides:
143 void SetUp() override {
144 ash::test::AshTestBase::SetUp();
146 widget_ = new views::Widget();
147 views::Widget::InitParams params;
148 params.context = CurrentContext();
149 widget_->Init(params);
150 widget_->Show();
152 window()->SetProperty(aura::client::kShowStateKey,
153 ui::SHOW_STATE_FULLSCREEN);
155 gfx::Size window_size = widget_->GetWindowBoundsInScreen().size();
156 content_view_ = new views::NativeViewHost();
157 content_view_->SetBounds(0, 0, window_size.width(), window_size.height());
158 widget_->GetContentsView()->AddChildView(content_view_);
160 top_container_ = new views::View();
161 top_container_->SetBounds(
162 0, 0, window_size.width(), 100);
163 top_container_->SetFocusable(true);
164 widget_->GetContentsView()->AddChildView(top_container_);
166 delegate_.reset(
167 new MockImmersiveFullscreenControllerDelegate(top_container_));
168 controller_.reset(new ImmersiveFullscreenController);
169 controller_->Init(delegate_.get(), widget_, top_container_);
170 controller_->SetupForTest();
172 // The mouse is moved so that it is not over |top_container_| by
173 // AshTestBase.
176 // Enables / disables immersive fullscreen.
177 void SetEnabled(bool enabled) {
178 controller_->SetEnabled(ImmersiveFullscreenController::WINDOW_TYPE_OTHER,
179 enabled);
182 // Attempt to reveal the top-of-window views via |modality|.
183 // The top-of-window views can only be revealed via mouse hover or a gesture.
184 void AttemptReveal(Modality modality) {
185 ASSERT_NE(modality, MODALITY_GESTURE_TAP);
186 AttemptRevealStateChange(true, modality);
189 // Attempt to unreveal the top-of-window views via |modality|. The
190 // top-of-window views can be unrevealed via any modality.
191 void AttemptUnreveal(Modality modality) {
192 AttemptRevealStateChange(false, modality);
195 // Sets whether the mouse is hovered above |top_container_|.
196 // SetHovered(true) moves the mouse over the |top_container_| but does not
197 // move it to the top of the screen so will not initiate a reveal.
198 void SetHovered(bool is_mouse_hovered) {
199 MoveMouse(0, is_mouse_hovered ? 10 : top_container_->height() + 100);
202 // Move the mouse to the given coordinates. The coordinates should be in
203 // |top_container_| coordinates.
204 void MoveMouse(int x, int y) {
205 gfx::Point screen_position(x, y);
206 views::View::ConvertPointToScreen(top_container_, &screen_position);
207 GetEventGenerator().MoveMouseTo(screen_position.x(), screen_position.y());
209 // If the top edge timer started running as a result of the mouse move, run
210 // the task which occurs after the timer delay. This reveals the
211 // top-of-window views synchronously if the mouse is hovered at the top of
212 // the screen.
213 if (controller()->top_edge_hover_timer_.IsRunning()) {
214 controller()->top_edge_hover_timer_.user_task().Run();
215 controller()->top_edge_hover_timer_.Stop();
219 private:
220 // Attempt to change the revealed state to |revealed| via |modality|.
221 void AttemptRevealStateChange(bool revealed, Modality modality) {
222 // Compute the event position in |top_container_| coordinates.
223 gfx::Point event_position(0, revealed ? 0 : top_container_->height() + 100);
224 switch (modality) {
225 case MODALITY_MOUSE: {
226 MoveMouse(event_position.x(), event_position.y());
227 break;
229 case MODALITY_GESTURE_TAP: {
230 gfx::Point screen_position = event_position;
231 views::View::ConvertPointToScreen(top_container_, &screen_position);
232 ui::test::EventGenerator& event_generator(GetEventGenerator());
233 event_generator.MoveTouch(event_position);
234 event_generator.PressTouch();
235 event_generator.ReleaseTouch();
236 break;
238 case MODALITY_GESTURE_SCROLL: {
239 gfx::Point start(0, revealed ? 0 : top_container_->height() - 2);
240 gfx::Vector2d scroll_delta(0, 40);
241 gfx::Point end = revealed ? start + scroll_delta : start - scroll_delta;
242 views::View::ConvertPointToScreen(top_container_, &start);
243 views::View::ConvertPointToScreen(top_container_, &end);
244 ui::test::EventGenerator& event_generator(GetEventGenerator());
245 event_generator.GestureScrollSequence(
246 start, end,
247 base::TimeDelta::FromMilliseconds(30), 1);
248 break;
253 scoped_ptr<ImmersiveFullscreenController> controller_;
254 scoped_ptr<MockImmersiveFullscreenControllerDelegate> delegate_;
255 views::Widget* widget_; // Owned by the native widget.
256 views::View* top_container_; // Owned by |widget_|'s root-view.
257 views::NativeViewHost* content_view_; // Owned by |widget_|'s root-view.
259 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenControllerTest);
262 // Test the initial state and that the delegate gets notified of the
263 // top-of-window views getting hidden and revealed.
264 TEST_F(ImmersiveFullscreenControllerTest, Delegate) {
265 // Initial state.
266 EXPECT_FALSE(controller()->IsEnabled());
267 EXPECT_FALSE(controller()->IsRevealed());
268 EXPECT_FALSE(delegate()->is_enabled());
270 // Enabling initially hides the top views.
271 SetEnabled(true);
272 EXPECT_TRUE(controller()->IsEnabled());
273 EXPECT_FALSE(controller()->IsRevealed());
274 EXPECT_TRUE(delegate()->is_enabled());
275 EXPECT_EQ(0, delegate()->visible_fraction());
277 // Revealing shows the top views.
278 AttemptReveal(MODALITY_MOUSE);
279 EXPECT_TRUE(controller()->IsEnabled());
280 EXPECT_TRUE(controller()->IsRevealed());
281 EXPECT_TRUE(delegate()->is_enabled());
282 EXPECT_EQ(1, delegate()->visible_fraction());
284 // Disabling ends the immersive reveal.
285 SetEnabled(false);
286 EXPECT_FALSE(controller()->IsEnabled());
287 EXPECT_FALSE(controller()->IsRevealed());
288 EXPECT_FALSE(delegate()->is_enabled());
291 // GetRevealedLock() specific tests.
292 TEST_F(ImmersiveFullscreenControllerTest, RevealedLock) {
293 scoped_ptr<ImmersiveRevealedLock> lock1;
294 scoped_ptr<ImmersiveRevealedLock> lock2;
296 // Immersive fullscreen is not on by default.
297 EXPECT_FALSE(controller()->IsEnabled());
299 // 1) Test acquiring and releasing a revealed state lock while immersive
300 // fullscreen is disabled. Acquiring or releasing the lock should have no
301 // effect till immersive fullscreen is enabled.
302 lock1.reset(controller()->GetRevealedLock(
303 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
304 EXPECT_FALSE(controller()->IsEnabled());
305 EXPECT_FALSE(controller()->IsRevealed());
307 // Immersive fullscreen should start in the revealed state due to the lock.
308 SetEnabled(true);
309 EXPECT_TRUE(controller()->IsEnabled());
310 EXPECT_TRUE(controller()->IsRevealed());
312 SetEnabled(false);
313 EXPECT_FALSE(controller()->IsEnabled());
314 EXPECT_FALSE(controller()->IsRevealed());
316 lock1.reset();
317 EXPECT_FALSE(controller()->IsEnabled());
318 EXPECT_FALSE(controller()->IsRevealed());
320 // Immersive fullscreen should start in the closed state because the lock is
321 // no longer held.
322 SetEnabled(true);
323 EXPECT_TRUE(controller()->IsEnabled());
324 EXPECT_FALSE(controller()->IsRevealed());
326 // 2) Test that acquiring a lock reveals the top-of-window views if they are
327 // hidden.
328 lock1.reset(controller()->GetRevealedLock(
329 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
330 EXPECT_TRUE(controller()->IsRevealed());
332 // 3) Test that the top-of-window views are only hidden when all of the locks
333 // are released.
334 lock2.reset(controller()->GetRevealedLock(
335 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
336 lock1.reset();
337 EXPECT_TRUE(controller()->IsRevealed());
339 lock2.reset();
340 EXPECT_FALSE(controller()->IsRevealed());
343 // Test mouse event processing for top-of-screen reveal triggering.
344 TEST_F(ImmersiveFullscreenControllerTest, OnMouseEvent) {
345 // Set up initial state.
346 SetEnabled(true);
347 ASSERT_TRUE(controller()->IsEnabled());
348 ASSERT_FALSE(controller()->IsRevealed());
350 ui::test::EventGenerator& event_generator(GetEventGenerator());
352 gfx::Rect top_container_bounds_in_screen =
353 top_container()->GetBoundsInScreen();
354 // A position along the top edge of TopContainerView in screen coordinates.
355 gfx::Point top_edge_pos(top_container_bounds_in_screen.x() + 100,
356 top_container_bounds_in_screen.y());
358 // Mouse wheel event does nothing.
359 ui::MouseEvent wheel(ui::ET_MOUSEWHEEL, top_edge_pos, top_edge_pos,
360 ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
361 event_generator.Dispatch(&wheel);
362 EXPECT_FALSE(top_edge_hover_timer_running());
364 // Move to top edge of screen starts hover timer running. We cannot use
365 // MoveMouse() because MoveMouse() stops the timer if it started running.
366 event_generator.MoveMouseTo(top_edge_pos);
367 EXPECT_TRUE(top_edge_hover_timer_running());
368 EXPECT_EQ(top_edge_pos.x(), mouse_x_when_hit_top());
370 // Moving |ImmersiveFullscreenControllerTest::kMouseRevealBoundsHeight| down
371 // from the top edge stops it.
372 event_generator.MoveMouseBy(0,
373 ImmersiveFullscreenController::kMouseRevealBoundsHeight);
374 EXPECT_FALSE(top_edge_hover_timer_running());
376 // Moving back to the top starts the timer again.
377 event_generator.MoveMouseTo(top_edge_pos);
378 EXPECT_TRUE(top_edge_hover_timer_running());
379 EXPECT_EQ(top_edge_pos.x(), mouse_x_when_hit_top());
381 // Slight move to the right keeps the timer running for the same hit point.
382 event_generator.MoveMouseBy(1, 0);
383 EXPECT_TRUE(top_edge_hover_timer_running());
384 EXPECT_EQ(top_edge_pos.x(), mouse_x_when_hit_top());
386 // Moving back to the left also keeps the timer running.
387 event_generator.MoveMouseBy(-1, 0);
388 EXPECT_TRUE(top_edge_hover_timer_running());
389 EXPECT_EQ(top_edge_pos.x(), mouse_x_when_hit_top());
391 // Large move right restarts the timer (so it is still running) and considers
392 // this a new hit at the top.
393 event_generator.MoveMouseTo(top_edge_pos.x() + 100, top_edge_pos.y());
394 EXPECT_TRUE(top_edge_hover_timer_running());
395 EXPECT_EQ(top_edge_pos.x() + 100, mouse_x_when_hit_top());
397 // Moving off the top edge horizontally stops the timer.
398 event_generator.MoveMouseTo(top_container_bounds_in_screen.right() + 1,
399 top_container_bounds_in_screen.y());
400 EXPECT_FALSE(top_edge_hover_timer_running());
402 // Once revealed, a move just a little below the top container doesn't end a
403 // reveal.
404 AttemptReveal(MODALITY_MOUSE);
405 event_generator.MoveMouseTo(top_container_bounds_in_screen.x(),
406 top_container_bounds_in_screen.bottom() + 1);
407 EXPECT_TRUE(controller()->IsRevealed());
409 // Once revealed, clicking just below the top container ends the reveal.
410 event_generator.ClickLeftButton();
411 EXPECT_FALSE(controller()->IsRevealed());
413 // Moving a lot below the top container ends a reveal.
414 AttemptReveal(MODALITY_MOUSE);
415 EXPECT_TRUE(controller()->IsRevealed());
416 event_generator.MoveMouseTo(top_container_bounds_in_screen.x(),
417 top_container_bounds_in_screen.bottom() + 50);
418 EXPECT_FALSE(controller()->IsRevealed());
420 // The mouse position cannot cause a reveal when the top container's widget
421 // has capture.
422 views::Widget* widget = top_container()->GetWidget();
423 widget->SetCapture(top_container());
424 AttemptReveal(MODALITY_MOUSE);
425 EXPECT_FALSE(controller()->IsRevealed());
426 widget->ReleaseCapture();
428 // The mouse position cannot end the reveal while the top container's widget
429 // has capture.
430 AttemptReveal(MODALITY_MOUSE);
431 EXPECT_TRUE(controller()->IsRevealed());
432 widget->SetCapture(top_container());
433 event_generator.MoveMouseTo(top_container_bounds_in_screen.x(),
434 top_container_bounds_in_screen.bottom() + 51);
435 EXPECT_TRUE(controller()->IsRevealed());
437 // Releasing capture should end the reveal.
438 widget->ReleaseCapture();
439 EXPECT_FALSE(controller()->IsRevealed());
442 // Test mouse event processing for top-of-screen reveal triggering when the
443 // top container's widget is inactive.
444 TEST_F(ImmersiveFullscreenControllerTest, Inactive) {
445 // Set up initial state.
446 views::Widget* popup_widget = views::Widget::CreateWindowWithContextAndBounds(
447 NULL,
448 CurrentContext(),
449 gfx::Rect(0, 0, 200, 200));
450 popup_widget->Show();
451 ASSERT_FALSE(top_container()->GetWidget()->IsActive());
453 SetEnabled(true);
454 ASSERT_TRUE(controller()->IsEnabled());
455 ASSERT_FALSE(controller()->IsRevealed());
457 gfx::Rect top_container_bounds_in_screen =
458 top_container()->GetBoundsInScreen();
459 gfx::Rect popup_bounds_in_screen = popup_widget->GetWindowBoundsInScreen();
460 ASSERT_EQ(top_container_bounds_in_screen.origin().ToString(),
461 popup_bounds_in_screen.origin().ToString());
462 ASSERT_GT(top_container_bounds_in_screen.right(),
463 popup_bounds_in_screen.right());
465 // The top-of-window views should stay hidden if the cursor is at the top edge
466 // but above an obscured portion of the top-of-window views.
467 MoveMouse(popup_bounds_in_screen.x(),
468 top_container_bounds_in_screen.y());
469 EXPECT_FALSE(controller()->IsRevealed());
471 // The top-of-window views should reveal if the cursor is at the top edge and
472 // above an unobscured portion of the top-of-window views.
473 MoveMouse(top_container_bounds_in_screen.right() - 1,
474 top_container_bounds_in_screen.y());
475 EXPECT_TRUE(controller()->IsRevealed());
477 // The top-of-window views should stay revealed if the cursor is moved off
478 // of the top edge.
479 MoveMouse(top_container_bounds_in_screen.right() - 1,
480 top_container_bounds_in_screen.bottom() - 1);
481 EXPECT_TRUE(controller()->IsRevealed());
483 // Moving way off of the top-of-window views should end the immersive reveal.
484 MoveMouse(top_container_bounds_in_screen.right() - 1,
485 top_container_bounds_in_screen.bottom() + 50);
486 EXPECT_FALSE(controller()->IsRevealed());
488 // Moving way off of the top-of-window views in a region where the
489 // top-of-window views are obscured should also end the immersive reveal.
490 // Ideally, the immersive reveal would end immediately when the cursor moves
491 // to an obscured portion of the top-of-window views.
492 MoveMouse(top_container_bounds_in_screen.right() - 1,
493 top_container_bounds_in_screen.y());
494 EXPECT_TRUE(controller()->IsRevealed());
495 MoveMouse(top_container_bounds_in_screen.x(),
496 top_container_bounds_in_screen.bottom() + 50);
497 EXPECT_FALSE(controller()->IsRevealed());
500 // Test mouse event processing for top-of-screen reveal triggering when the user
501 // has a vertical display layout (primary display above/below secondary display)
502 // and the immersive fullscreen window is on the bottom display.
503 TEST_F(ImmersiveFullscreenControllerTest, MouseEventsVerticalDisplayLayout) {
504 if (!SupportsMultipleDisplays())
505 return;
507 // Set up initial state.
508 UpdateDisplay("800x600,800x600");
509 ash::DisplayLayout display_layout(ash::DisplayLayout::TOP, 0);
510 ash::Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
511 display_layout);
513 SetEnabled(true);
514 ASSERT_TRUE(controller()->IsEnabled());
515 ASSERT_FALSE(controller()->IsRevealed());
517 aura::Window::Windows root_windows = ash::Shell::GetAllRootWindows();
518 ASSERT_EQ(root_windows[0],
519 top_container()->GetWidget()->GetNativeWindow()->GetRootWindow());
521 gfx::Rect primary_root_window_bounds_in_screen =
522 root_windows[0]->GetBoundsInScreen();
523 // Do not set |x| to the root window's x position because the display's
524 // corners have special behavior.
525 int x = primary_root_window_bounds_in_screen.x() + 10;
526 // The y position of the top edge of the primary display.
527 int y_top_edge = primary_root_window_bounds_in_screen.y();
529 ui::test::EventGenerator& event_generator(GetEventGenerator());
531 // Moving right below the top edge starts the hover timer running. We
532 // cannot use MoveMouse() because MoveMouse() stops the timer if it started
533 // running.
534 event_generator.MoveMouseTo(x, y_top_edge + 1);
535 EXPECT_TRUE(top_edge_hover_timer_running());
536 EXPECT_EQ(y_top_edge + 1,
537 aura::Env::GetInstance()->last_mouse_location().y());
539 // The timer should continue running if the user moves the mouse to the top
540 // edge even though the mouse is warped to the secondary display.
541 event_generator.MoveMouseTo(x, y_top_edge);
542 EXPECT_TRUE(top_edge_hover_timer_running());
544 // The timer should continue running if the user overshoots the top edge
545 // a bit.
546 event_generator.MoveMouseTo(x, y_top_edge - 2);
547 EXPECT_TRUE(top_edge_hover_timer_running());
549 // The timer should stop running if the user overshoots the top edge by
550 // a lot.
551 event_generator.MoveMouseTo(x, y_top_edge - 20);
552 EXPECT_FALSE(top_edge_hover_timer_running());
554 // The timer should not start if the user moves the mouse to the bottom of the
555 // secondary display without crossing the top edge first.
556 event_generator.MoveMouseTo(x, y_top_edge - 2);
558 // Reveal the top-of-window views by overshooting the top edge slightly.
559 event_generator.MoveMouseTo(x, y_top_edge + 1);
560 // MoveMouse() runs the timer task.
561 MoveMouse(x, y_top_edge - 2);
562 EXPECT_TRUE(controller()->IsRevealed());
564 // The top-of-window views should stay revealed if the user moves the mouse
565 // around in the bottom region of the secondary display.
566 event_generator.MoveMouseTo(x + 10, y_top_edge - 3);
567 EXPECT_TRUE(controller()->IsRevealed());
569 // The top-of-window views should hide if the user moves the mouse away from
570 // the bottom region of the secondary display.
571 event_generator.MoveMouseTo(x, y_top_edge - 20);
572 EXPECT_FALSE(controller()->IsRevealed());
574 // Test that it is possible to reveal the top-of-window views by overshooting
575 // the top edge slightly when the top container's widget is not active.
576 views::Widget* popup_widget = views::Widget::CreateWindowWithContextAndBounds(
577 NULL,
578 CurrentContext(),
579 gfx::Rect(0, 200, 100, 100));
580 popup_widget->Show();
581 ASSERT_FALSE(top_container()->GetWidget()->IsActive());
582 ASSERT_FALSE(top_container()->GetBoundsInScreen().Intersects(
583 popup_widget->GetWindowBoundsInScreen()));
584 event_generator.MoveMouseTo(x, y_top_edge + 1);
585 MoveMouse(x, y_top_edge - 2);
586 EXPECT_TRUE(controller()->IsRevealed());
589 // Test behavior when the mouse becomes hovered without moving.
590 TEST_F(ImmersiveFullscreenControllerTest, MouseHoveredWithoutMoving) {
591 SetEnabled(true);
592 scoped_ptr<ImmersiveRevealedLock> lock;
594 // 1) Test that if the mouse becomes hovered without the mouse moving due to a
595 // lock causing the top-of-window views to be revealed (and the mouse
596 // happening to be near the top of the screen), the top-of-window views do not
597 // hide till the mouse moves off of the top-of-window views.
598 SetHovered(true);
599 EXPECT_FALSE(controller()->IsRevealed());
600 lock.reset(controller()->GetRevealedLock(
601 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
602 EXPECT_TRUE(controller()->IsRevealed());
603 lock.reset();
604 EXPECT_TRUE(controller()->IsRevealed());
605 SetHovered(false);
606 EXPECT_FALSE(controller()->IsRevealed());
608 // 2) Test that if the mouse becomes hovered without moving because of a
609 // reveal in ImmersiveFullscreenController::SetEnabled(true) and there are no
610 // locks keeping the top-of-window views revealed, that mouse hover does not
611 // prevent the top-of-window views from closing.
612 SetEnabled(false);
613 SetHovered(true);
614 EXPECT_FALSE(controller()->IsRevealed());
615 SetEnabled(true);
616 EXPECT_FALSE(controller()->IsRevealed());
618 // 3) Test that if the mouse becomes hovered without moving because of a
619 // reveal in ImmersiveFullscreenController::SetEnabled(true) and there is a
620 // lock keeping the top-of-window views revealed, that the top-of-window views
621 // do not hide till the mouse moves off of the top-of-window views.
622 SetEnabled(false);
623 SetHovered(true);
624 lock.reset(controller()->GetRevealedLock(
625 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
626 EXPECT_FALSE(controller()->IsRevealed());
627 SetEnabled(true);
628 EXPECT_TRUE(controller()->IsRevealed());
629 lock.reset();
630 EXPECT_TRUE(controller()->IsRevealed());
631 SetHovered(false);
632 EXPECT_FALSE(controller()->IsRevealed());
635 // Test revealing the top-of-window views using one modality and ending
636 // the reveal via another. For instance, initiating the reveal via a SWIPE_OPEN
637 // edge gesture, switching to using the mouse and ending the reveal by moving
638 // the mouse off of the top-of-window views.
639 TEST_F(ImmersiveFullscreenControllerTest, DifferentModalityEnterExit) {
640 SetEnabled(true);
641 EXPECT_TRUE(controller()->IsEnabled());
642 EXPECT_FALSE(controller()->IsRevealed());
644 // Initiate reveal via gesture, end reveal via mouse.
645 AttemptReveal(MODALITY_GESTURE_SCROLL);
646 EXPECT_TRUE(controller()->IsRevealed());
647 MoveMouse(1, 1);
648 EXPECT_TRUE(controller()->IsRevealed());
649 AttemptUnreveal(MODALITY_MOUSE);
650 EXPECT_FALSE(controller()->IsRevealed());
652 // Initiate reveal via gesture, end reveal via touch.
653 AttemptReveal(MODALITY_GESTURE_SCROLL);
654 EXPECT_TRUE(controller()->IsRevealed());
655 AttemptUnreveal(MODALITY_GESTURE_TAP);
656 EXPECT_FALSE(controller()->IsRevealed());
658 // Initiate reveal via mouse, end reveal via gesture.
659 AttemptReveal(MODALITY_MOUSE);
660 EXPECT_TRUE(controller()->IsRevealed());
661 AttemptUnreveal(MODALITY_GESTURE_SCROLL);
662 EXPECT_FALSE(controller()->IsRevealed());
664 // Initiate reveal via mouse, end reveal via touch.
665 AttemptReveal(MODALITY_MOUSE);
666 EXPECT_TRUE(controller()->IsRevealed());
667 AttemptUnreveal(MODALITY_GESTURE_TAP);
668 EXPECT_FALSE(controller()->IsRevealed());
671 // Test when the SWIPE_CLOSE edge gesture closes the top-of-window views.
672 #if defined(OS_WIN)
673 // On Windows, touch events do not result in mouse events being disabled. As
674 // a result, the last part of this test which ends the reveal via a gesture will
675 // not work correctly. See crbug.com/332430, and the function
676 // ShouldHideCursorOnTouch() in compound_event_filter.cc.
677 #define MAYBE_EndRevealViaGesture DISABLED_EndRevealViaGesture
678 #else
679 #define MAYBE_EndRevealViaGesture EndRevealViaGesture
680 #endif
681 TEST_F(ImmersiveFullscreenControllerTest, MAYBE_EndRevealViaGesture) {
682 SetEnabled(true);
683 EXPECT_TRUE(controller()->IsEnabled());
684 EXPECT_FALSE(controller()->IsRevealed());
686 // A gesture should be able to close the top-of-window views when
687 // top-of-window views have focus.
688 AttemptReveal(MODALITY_MOUSE);
689 top_container()->RequestFocus();
690 EXPECT_TRUE(controller()->IsRevealed());
691 AttemptUnreveal(MODALITY_GESTURE_SCROLL);
692 EXPECT_FALSE(controller()->IsRevealed());
694 // The top-of-window views should no longer have focus. Clearing focus is
695 // important because it closes focus-related popup windows like the touch
696 // selection handles.
697 EXPECT_FALSE(top_container()->HasFocus());
699 // If some other code is holding onto a lock, a gesture should not be able to
700 // end the reveal.
701 AttemptReveal(MODALITY_MOUSE);
702 scoped_ptr<ImmersiveRevealedLock> lock(controller()->GetRevealedLock(
703 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
704 EXPECT_TRUE(controller()->IsRevealed());
705 AttemptUnreveal(MODALITY_GESTURE_SCROLL);
706 EXPECT_TRUE(controller()->IsRevealed());
707 lock.reset();
708 EXPECT_FALSE(controller()->IsRevealed());
711 // Tests that touch-gesture can be used to reveal the top-of-window views when
712 // the child window consumes all events.
713 TEST_F(ImmersiveFullscreenControllerTest, RevealViaGestureChildConsumesEvents) {
714 // Enabling initially hides the top views.
715 SetEnabled(true);
716 EXPECT_TRUE(controller()->IsEnabled());
717 EXPECT_FALSE(controller()->IsRevealed());
719 aura::test::TestWindowDelegate child_delegate;
720 scoped_ptr<aura::Window> child(
721 CreateTestWindowInShellWithDelegateAndType(&child_delegate,
722 ui::wm::WINDOW_TYPE_CONTROL,
723 1234,
724 gfx::Rect()));
725 content_view()->Attach(child.get());
726 child->Show();
728 ConsumeEventHandler handler;
729 child->AddPreTargetHandler(&handler);
731 // Reveal the top views using a touch-scroll gesture. The child window should
732 // not receive the touch events.
733 AttemptReveal(MODALITY_GESTURE_SCROLL);
734 EXPECT_TRUE(controller()->IsRevealed());
735 EXPECT_EQ(0, handler.num_touch_events());
737 AttemptUnreveal(MODALITY_GESTURE_TAP);
738 EXPECT_FALSE(controller()->IsRevealed());
739 EXPECT_GT(handler.num_touch_events(), 0);
740 child->RemovePreTargetHandler(&handler);
743 // Make sure touch events towards the top of the window do not leak through to
744 // windows underneath.
745 TEST_F(ImmersiveFullscreenControllerTest, EventsDoNotLeakToWindowUnderneath) {
746 gfx::Rect window_bounds = window()->GetBoundsInScreen();
747 aura::test::TestWindowDelegate child_delegate;
748 scoped_ptr<aura::Window> behind(CreateTestWindowInShellWithDelegate(
749 &child_delegate, 1234, window_bounds));
750 behind->Show();
751 behind->SetBounds(window_bounds);
752 widget()->StackAbove(behind.get());
754 // Make sure the windows are aligned on top.
755 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y());
756 int top = behind->GetBoundsInScreen().y();
758 ui::TouchEvent touch(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0,
759 ui::EventTimeForNow());
760 ui::EventTarget* root = window()->GetRootWindow();
761 ui::EventTargeter* targeter = root->GetEventTargeter();
762 EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch));
764 SetEnabled(true);
765 EXPECT_FALSE(controller()->IsRevealed());
766 // Make sure the windows are still aligned on top.
767 EXPECT_EQ(behind->GetBoundsInScreen().y(), window()->GetBoundsInScreen().y());
768 top = behind->GetBoundsInScreen().y();
769 ui::TouchEvent touch2(ui::ET_TOUCH_MOVED, gfx::Point(10, top), 0,
770 ui::EventTimeForNow());
771 // The event should still be targeted to window().
772 EXPECT_EQ(window(), targeter->FindTargetForEvent(root, &touch2));
775 // Check that the window state gets properly marked for immersive fullscreen.
776 TEST_F(ImmersiveFullscreenControllerTest, WindowStateImmersiveFullscreen) {
777 ash::wm::WindowState* window_state = ash::wm::GetWindowState(window());
779 EXPECT_FALSE(window_state->in_immersive_fullscreen());
780 SetEnabled(true);
781 ASSERT_TRUE(controller()->IsEnabled());
782 EXPECT_TRUE(window_state->in_immersive_fullscreen());
784 SetEnabled(false);
785 ASSERT_FALSE(controller()->IsEnabled());
786 EXPECT_FALSE(window_state->in_immersive_fullscreen());
789 // Do not test under windows because focus testing is not reliable on
790 // Windows. (crbug.com/79493)
791 #if !defined(OS_WIN)
793 // Test how focus and activation affects whether the top-of-window views are
794 // revealed.
795 TEST_F(ImmersiveFullscreenControllerTest, Focus) {
796 // Add views to the view hierarchy which we will focus and unfocus during the
797 // test.
798 views::View* child_view = new views::View();
799 child_view->SetBounds(0, 0, 10, 10);
800 child_view->SetFocusable(true);
801 top_container()->AddChildView(child_view);
802 views::View* unrelated_view = new views::View();
803 unrelated_view->SetBounds(0, 100, 10, 10);
804 unrelated_view->SetFocusable(true);
805 top_container()->parent()->AddChildView(unrelated_view);
806 views::FocusManager* focus_manager =
807 top_container()->GetWidget()->GetFocusManager();
809 SetEnabled(true);
811 // 1) Test that the top-of-window views stay revealed as long as either a
812 // |child_view| has focus or the mouse is hovered above the top-of-window
813 // views.
814 AttemptReveal(MODALITY_MOUSE);
815 child_view->RequestFocus();
816 focus_manager->ClearFocus();
817 EXPECT_TRUE(controller()->IsRevealed());
818 child_view->RequestFocus();
819 SetHovered(false);
820 EXPECT_TRUE(controller()->IsRevealed());
821 focus_manager->ClearFocus();
822 EXPECT_FALSE(controller()->IsRevealed());
824 // 2) Test that focusing |unrelated_view| hides the top-of-window views.
825 // Note: In this test we can cheat and trigger a reveal via focus because
826 // the top container does not hide when the top-of-window views are not
827 // revealed.
828 child_view->RequestFocus();
829 EXPECT_TRUE(controller()->IsRevealed());
830 unrelated_view->RequestFocus();
831 EXPECT_FALSE(controller()->IsRevealed());
833 // 3) Test that a loss of focus of |child_view| to |unrelated_view|
834 // while immersive mode is disabled is properly registered.
835 child_view->RequestFocus();
836 EXPECT_TRUE(controller()->IsRevealed());
837 SetEnabled(false);
838 EXPECT_FALSE(controller()->IsRevealed());
839 unrelated_view->RequestFocus();
840 SetEnabled(true);
841 EXPECT_FALSE(controller()->IsRevealed());
843 // Repeat test but with a revealed lock acquired when immersive mode is
844 // disabled because the code path is different.
845 child_view->RequestFocus();
846 EXPECT_TRUE(controller()->IsRevealed());
847 SetEnabled(false);
848 scoped_ptr<ImmersiveRevealedLock> lock(controller()->GetRevealedLock(
849 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
850 EXPECT_FALSE(controller()->IsRevealed());
851 unrelated_view->RequestFocus();
852 SetEnabled(true);
853 EXPECT_TRUE(controller()->IsRevealed());
854 lock.reset();
855 EXPECT_FALSE(controller()->IsRevealed());
858 // Test how transient windows affect whether the top-of-window views are
859 // revealed.
860 TEST_F(ImmersiveFullscreenControllerTest, Transient) {
861 views::Widget* top_container_widget = top_container()->GetWidget();
863 SetEnabled(true);
864 ASSERT_FALSE(controller()->IsRevealed());
866 // 1) Test that a transient window which is not a bubble does not trigger a
867 // reveal but does keep the top-of-window views revealed if they are already
868 // revealed.
869 views::Widget::InitParams transient_params;
870 transient_params.ownership =
871 views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
872 transient_params.parent = top_container_widget->GetNativeView();
873 transient_params.bounds = gfx::Rect(0, 100, 100, 100);
874 scoped_ptr<views::Widget> transient_widget(new views::Widget());
875 transient_widget->Init(transient_params);
877 EXPECT_FALSE(controller()->IsRevealed());
878 AttemptReveal(MODALITY_MOUSE);
879 EXPECT_TRUE(controller()->IsRevealed());
880 transient_widget->Show();
881 SetHovered(false);
882 EXPECT_TRUE(controller()->IsRevealed());
883 transient_widget.reset();
884 EXPECT_FALSE(controller()->IsRevealed());
886 // 2) Test that activating a non-transient window does not keep the
887 // top-of-window views revealed.
888 views::Widget::InitParams non_transient_params;
889 non_transient_params.ownership =
890 views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
891 non_transient_params.context = top_container_widget->GetNativeView();
892 non_transient_params.bounds = gfx::Rect(0, 100, 100, 100);
893 scoped_ptr<views::Widget> non_transient_widget(new views::Widget());
894 non_transient_widget->Init(non_transient_params);
896 EXPECT_FALSE(controller()->IsRevealed());
897 AttemptReveal(MODALITY_MOUSE);
898 EXPECT_TRUE(controller()->IsRevealed());
899 non_transient_widget->Show();
900 SetHovered(false);
901 EXPECT_FALSE(controller()->IsRevealed());
904 // Test how bubbles affect whether the top-of-window views are revealed.
905 TEST_F(ImmersiveFullscreenControllerTest, Bubbles) {
906 scoped_ptr<ImmersiveRevealedLock> revealed_lock;
907 views::Widget* top_container_widget = top_container()->GetWidget();
909 // Add views to the view hierarchy to which we will anchor bubbles.
910 views::View* child_view = new views::View();
911 child_view->SetBounds(0, 0, 10, 10);
912 top_container()->AddChildView(child_view);
913 views::View* unrelated_view = new views::View();
914 unrelated_view->SetBounds(0, 100, 10, 10);
915 top_container()->parent()->AddChildView(unrelated_view);
917 SetEnabled(true);
918 ASSERT_FALSE(controller()->IsRevealed());
920 // 1) Test that a bubble anchored to a child of the top container triggers
921 // a reveal and keeps the top-of-window views revealed for the duration of
922 // its visibility.
923 views::Widget* bubble_widget1(views::BubbleDelegateView::CreateBubble(
924 new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE)));
925 bubble_widget1->Show();
926 EXPECT_TRUE(controller()->IsRevealed());
928 // Activating |top_container_widget| will close |bubble_widget1|.
929 top_container_widget->Activate();
930 AttemptReveal(MODALITY_MOUSE);
931 revealed_lock.reset(controller()->GetRevealedLock(
932 ImmersiveFullscreenController::ANIMATE_REVEAL_NO));
933 EXPECT_TRUE(controller()->IsRevealed());
935 views::Widget* bubble_widget2 = views::BubbleDelegateView::CreateBubble(
936 new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE));
937 bubble_widget2->Show();
938 EXPECT_TRUE(controller()->IsRevealed());
939 revealed_lock.reset();
940 SetHovered(false);
941 EXPECT_TRUE(controller()->IsRevealed());
942 bubble_widget2->Close();
943 EXPECT_FALSE(controller()->IsRevealed());
945 // 2) Test that transitioning from keeping the top-of-window views revealed
946 // because of a bubble to keeping the top-of-window views revealed because of
947 // mouse hover by activating |top_container_widget| works.
948 views::Widget* bubble_widget3 = views::BubbleDelegateView::CreateBubble(
949 new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE));
950 bubble_widget3->Show();
951 SetHovered(true);
952 EXPECT_TRUE(controller()->IsRevealed());
953 top_container_widget->Activate();
954 EXPECT_TRUE(controller()->IsRevealed());
956 // 3) Test that the top-of-window views stay revealed as long as at least one
957 // bubble anchored to a child of the top container is visible.
958 SetHovered(false);
959 EXPECT_FALSE(controller()->IsRevealed());
961 views::BubbleDelegateView* bubble_delegate4(new views::BubbleDelegateView(
962 child_view, views::BubbleBorder::NONE));
963 bubble_delegate4->set_can_activate(false);
964 views::Widget* bubble_widget4(views::BubbleDelegateView::CreateBubble(
965 bubble_delegate4));
966 bubble_widget4->Show();
968 views::BubbleDelegateView* bubble_delegate5(new views::BubbleDelegateView(
969 child_view, views::BubbleBorder::NONE));
970 bubble_delegate5->set_can_activate(false);
971 views::Widget* bubble_widget5(views::BubbleDelegateView::CreateBubble(
972 bubble_delegate5));
973 bubble_widget5->Show();
975 EXPECT_TRUE(controller()->IsRevealed());
976 bubble_widget4->Hide();
977 EXPECT_TRUE(controller()->IsRevealed());
978 bubble_widget5->Hide();
979 EXPECT_FALSE(controller()->IsRevealed());
980 bubble_widget5->Show();
981 EXPECT_TRUE(controller()->IsRevealed());
983 // 4) Test that visibility changes which occur while immersive fullscreen is
984 // disabled are handled upon reenabling immersive fullscreen.
985 SetEnabled(false);
986 bubble_widget5->Hide();
987 SetEnabled(true);
988 EXPECT_FALSE(controller()->IsRevealed());
990 // We do not need |bubble_widget4| or |bubble_widget5| anymore, close them.
991 bubble_widget4->Close();
992 bubble_widget5->Close();
994 // 5) Test that a bubble added while immersive fullscreen is disabled is
995 // handled upon reenabling immersive fullscreen.
996 SetEnabled(false);
998 views::Widget* bubble_widget6 = views::BubbleDelegateView::CreateBubble(
999 new views::BubbleDelegateView(child_view, views::BubbleBorder::NONE));
1000 bubble_widget6->Show();
1002 SetEnabled(true);
1003 EXPECT_TRUE(controller()->IsRevealed());
1005 bubble_widget6->Close();
1007 // 6) Test that a bubble which is not anchored to a child of the
1008 // TopContainerView does not trigger a reveal or keep the
1009 // top-of-window views revealed if they are already revealed.
1010 views::Widget* bubble_widget7 = views::BubbleDelegateView::CreateBubble(
1011 new views::BubbleDelegateView(unrelated_view, views::BubbleBorder::NONE));
1012 bubble_widget7->Show();
1013 EXPECT_FALSE(controller()->IsRevealed());
1015 // Activating |top_container_widget| will close |bubble_widget6|.
1016 top_container_widget->Activate();
1017 AttemptReveal(MODALITY_MOUSE);
1018 EXPECT_TRUE(controller()->IsRevealed());
1020 views::Widget* bubble_widget8 = views::BubbleDelegateView::CreateBubble(
1021 new views::BubbleDelegateView(unrelated_view, views::BubbleBorder::NONE));
1022 bubble_widget8->Show();
1023 SetHovered(false);
1024 EXPECT_FALSE(controller()->IsRevealed());
1025 bubble_widget8->Close();
1028 #endif // defined(OS_WIN)
1030 // Test that the shelf is set to auto hide as long as the window is in
1031 // immersive fullscreen and that the shelf's state before entering immersive
1032 // fullscreen is restored upon exiting immersive fullscreen.
1033 TEST_F(ImmersiveFullscreenControllerTest, Shelf) {
1034 ash::ShelfLayoutManager* shelf =
1035 ash::Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager();
1037 // Shelf is visible by default.
1038 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1039 ASSERT_FALSE(controller()->IsEnabled());
1040 ASSERT_EQ(ash::SHELF_VISIBLE, shelf->visibility_state());
1042 // Entering immersive fullscreen sets the shelf to auto hide.
1043 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
1044 SetEnabled(true);
1045 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
1047 // Disabling immersive fullscreen puts it back.
1048 SetEnabled(false);
1049 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
1050 ASSERT_FALSE(controller()->IsEnabled());
1051 EXPECT_EQ(ash::SHELF_VISIBLE, shelf->visibility_state());
1053 // The user could toggle the shelf auto-hide behavior.
1054 shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
1055 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
1057 // Entering immersive fullscreen keeps auto-hide.
1058 window()->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
1059 SetEnabled(true);
1060 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
1062 // Disabling immersive fullscreen maintains the user's auto-hide selection.
1063 SetEnabled(false);
1064 window()->SetProperty(aura::client::kShowStateKey,
1065 ui::SHOW_STATE_NORMAL);
1066 EXPECT_EQ(ash::SHELF_AUTO_HIDE, shelf->visibility_state());
1069 } // namespase ash