Revert "Reland c91b178b07b0d - Delete dead signin code (SigninGlobalError)"
[chromium-blink-merge.git] / cc / surfaces / surface_aggregator_unittest.cc
blob1d6aadf04a562a05107a3b2c54b7c1e7d4f2fe0d
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/output/compositor_frame.h"
6 #include "cc/output/delegated_frame_data.h"
7 #include "cc/quads/render_pass.h"
8 #include "cc/quads/render_pass_draw_quad.h"
9 #include "cc/quads/solid_color_draw_quad.h"
10 #include "cc/quads/surface_draw_quad.h"
11 #include "cc/quads/texture_draw_quad.h"
12 #include "cc/resources/shared_bitmap_manager.h"
13 #include "cc/surfaces/surface.h"
14 #include "cc/surfaces/surface_aggregator.h"
15 #include "cc/surfaces/surface_aggregator_test_helpers.h"
16 #include "cc/surfaces/surface_factory.h"
17 #include "cc/surfaces/surface_factory_client.h"
18 #include "cc/surfaces/surface_id_allocator.h"
19 #include "cc/surfaces/surface_manager.h"
20 #include "cc/test/fake_output_surface.h"
21 #include "cc/test/fake_output_surface_client.h"
22 #include "cc/test/fake_resource_provider.h"
23 #include "cc/test/render_pass_test_utils.h"
24 #include "cc/test/test_shared_bitmap_manager.h"
25 #include "testing/gmock/include/gmock/gmock.h"
26 #include "testing/gtest/include/gtest/gtest.h"
27 #include "third_party/skia/include/core/SkColor.h"
29 namespace cc {
30 namespace {
32 SurfaceId InvalidSurfaceId() {
33 static SurfaceId invalid;
34 invalid.id = static_cast<uint64_t>(-1);
35 return invalid;
38 gfx::Size SurfaceSize() {
39 static gfx::Size size(5, 5);
40 return size;
43 class EmptySurfaceFactoryClient : public SurfaceFactoryClient {
44 public:
45 void ReturnResources(const ReturnedResourceArray& resources) override {}
48 class SurfaceAggregatorTest : public testing::Test {
49 public:
50 explicit SurfaceAggregatorTest(bool use_damage_rect)
51 : factory_(&manager_, &empty_client_),
52 aggregator_(&manager_, NULL, use_damage_rect) {}
54 SurfaceAggregatorTest() : SurfaceAggregatorTest(false) {}
56 protected:
57 SurfaceManager manager_;
58 EmptySurfaceFactoryClient empty_client_;
59 SurfaceFactory factory_;
60 SurfaceAggregator aggregator_;
63 TEST_F(SurfaceAggregatorTest, ValidSurfaceNoFrame) {
64 SurfaceId one_id(7);
65 factory_.Create(one_id);
66 scoped_ptr<CompositorFrame> frame = aggregator_.Aggregate(one_id);
67 EXPECT_FALSE(frame);
68 factory_.Destroy(one_id);
71 class SurfaceAggregatorValidSurfaceTest : public SurfaceAggregatorTest {
72 public:
73 explicit SurfaceAggregatorValidSurfaceTest(bool use_damage_rect)
74 : SurfaceAggregatorTest(use_damage_rect),
75 allocator_(1u),
76 child_allocator_(2u) {}
77 SurfaceAggregatorValidSurfaceTest()
78 : SurfaceAggregatorValidSurfaceTest(false) {}
80 void SetUp() override {
81 SurfaceAggregatorTest::SetUp();
82 root_surface_id_ = allocator_.GenerateId();
83 factory_.Create(root_surface_id_);
86 void TearDown() override {
87 factory_.Destroy(root_surface_id_);
88 SurfaceAggregatorTest::TearDown();
91 void AggregateAndVerify(test::Pass* expected_passes,
92 size_t expected_pass_count,
93 SurfaceId* surface_ids,
94 size_t expected_surface_count) {
95 scoped_ptr<CompositorFrame> aggregated_frame =
96 aggregator_.Aggregate(root_surface_id_);
98 ASSERT_TRUE(aggregated_frame);
99 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
101 DelegatedFrameData* frame_data =
102 aggregated_frame->delegated_frame_data.get();
104 TestPassesMatchExpectations(
105 expected_passes, expected_pass_count, &frame_data->render_pass_list);
107 // Ensure no duplicate pass ids output.
108 std::set<RenderPassId> used_passes;
109 for (auto* pass : frame_data->render_pass_list) {
110 EXPECT_TRUE(used_passes.insert(pass->id).second);
113 EXPECT_EQ(expected_surface_count,
114 aggregator_.previous_contained_surfaces().size());
115 for (size_t i = 0; i < expected_surface_count; i++) {
116 EXPECT_TRUE(
117 aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
118 aggregator_.previous_contained_surfaces().end());
122 void SubmitPassListAsFrame(SurfaceId surface_id, RenderPassList* pass_list) {
123 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
124 pass_list->swap(frame_data->render_pass_list);
126 scoped_ptr<CompositorFrame> frame(new CompositorFrame);
127 frame->delegated_frame_data = frame_data.Pass();
129 factory_.SubmitFrame(surface_id, frame.Pass(),
130 SurfaceFactory::DrawCallback());
133 void SubmitFrame(test::Pass* passes,
134 size_t pass_count,
135 SurfaceId surface_id) {
136 RenderPassList pass_list;
137 AddPasses(&pass_list, gfx::Rect(SurfaceSize()), passes, pass_count);
138 SubmitPassListAsFrame(surface_id, &pass_list);
141 void QueuePassAsFrame(scoped_ptr<RenderPass> pass, SurfaceId surface_id) {
142 scoped_ptr<DelegatedFrameData> delegated_frame_data(new DelegatedFrameData);
143 delegated_frame_data->render_pass_list.push_back(pass.Pass());
145 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
146 child_frame->delegated_frame_data = delegated_frame_data.Pass();
148 factory_.SubmitFrame(surface_id, child_frame.Pass(),
149 SurfaceFactory::DrawCallback());
152 protected:
153 SurfaceId root_surface_id_;
154 SurfaceIdAllocator allocator_;
155 SurfaceIdAllocator child_allocator_;
158 // Tests that a very simple frame containing only two solid color quads makes it
159 // through the aggregator correctly.
160 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleFrame) {
161 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorRED),
162 test::Quad::SolidColorQuad(SK_ColorBLUE)};
163 test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
165 SubmitFrame(passes, arraysize(passes), root_surface_id_);
167 SurfaceId ids[] = {root_surface_id_};
168 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids));
171 TEST_F(SurfaceAggregatorValidSurfaceTest, OpacityCopied) {
172 SurfaceId embedded_surface_id = allocator_.GenerateId();
173 factory_.Create(embedded_surface_id);
175 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
176 test::Quad::SolidColorQuad(SK_ColorBLUE)};
177 test::Pass embedded_passes[] = {
178 test::Pass(embedded_quads, arraysize(embedded_quads))};
180 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
182 test::Quad quads[] = {test::Quad::SurfaceQuad(embedded_surface_id, .5f)};
183 test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
185 SubmitFrame(passes, arraysize(passes), root_surface_id_);
187 scoped_ptr<CompositorFrame> aggregated_frame =
188 aggregator_.Aggregate(root_surface_id_);
190 ASSERT_TRUE(aggregated_frame);
191 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
193 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
195 RenderPassList& render_pass_list(frame_data->render_pass_list);
196 ASSERT_EQ(2u, render_pass_list.size());
197 SharedQuadStateList& shared_quad_state_list(
198 render_pass_list[0]->shared_quad_state_list);
199 ASSERT_EQ(2u, shared_quad_state_list.size());
200 EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(0)->opacity);
201 EXPECT_EQ(1.f, shared_quad_state_list.ElementAt(1)->opacity);
203 SharedQuadStateList& shared_quad_state_list2(
204 render_pass_list[1]->shared_quad_state_list);
205 ASSERT_EQ(1u, shared_quad_state_list2.size());
206 EXPECT_EQ(.5f, shared_quad_state_list2.ElementAt(0)->opacity);
208 factory_.Destroy(embedded_surface_id);
211 TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSimpleFrame) {
212 test::Quad quads[][2] = {{test::Quad::SolidColorQuad(SK_ColorWHITE),
213 test::Quad::SolidColorQuad(SK_ColorLTGRAY)},
214 {test::Quad::SolidColorQuad(SK_ColorGRAY),
215 test::Quad::SolidColorQuad(SK_ColorDKGRAY)}};
216 test::Pass passes[] = {
217 test::Pass(quads[0], arraysize(quads[0]), RenderPassId(1, 1)),
218 test::Pass(quads[1], arraysize(quads[1]), RenderPassId(1, 2))};
220 SubmitFrame(passes, arraysize(passes), root_surface_id_);
222 SurfaceId ids[] = {root_surface_id_};
223 AggregateAndVerify(passes, arraysize(passes), ids, arraysize(ids));
226 // This tests very simple embedding. root_surface has a frame containing a few
227 // solid color quads and a surface quad referencing embedded_surface.
228 // embedded_surface has a frame containing only a solid color quad. The solid
229 // color quad should be aggregated into the final frame.
230 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleSurfaceReference) {
231 SurfaceId embedded_surface_id = allocator_.GenerateId();
232 factory_.Create(embedded_surface_id);
234 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
235 test::Pass embedded_passes[] = {
236 test::Pass(embedded_quads, arraysize(embedded_quads))};
238 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
240 test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
241 test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
242 test::Quad::SolidColorQuad(SK_ColorBLACK)};
243 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
245 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
247 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
248 test::Quad::SolidColorQuad(SK_ColorGREEN),
249 test::Quad::SolidColorQuad(SK_ColorBLACK)};
250 test::Pass expected_passes[] = {
251 test::Pass(expected_quads, arraysize(expected_quads))};
252 SurfaceId ids[] = {root_surface_id_, embedded_surface_id};
253 AggregateAndVerify(
254 expected_passes, arraysize(expected_passes), ids, arraysize(ids));
256 factory_.Destroy(embedded_surface_id);
259 TEST_F(SurfaceAggregatorValidSurfaceTest, CopyRequest) {
260 SurfaceId embedded_surface_id = allocator_.GenerateId();
261 factory_.Create(embedded_surface_id);
263 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
264 test::Pass embedded_passes[] = {
265 test::Pass(embedded_quads, arraysize(embedded_quads))};
267 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
268 scoped_ptr<CopyOutputRequest> copy_request(
269 CopyOutputRequest::CreateEmptyRequest());
270 CopyOutputRequest* copy_request_ptr = copy_request.get();
271 factory_.RequestCopyOfSurface(embedded_surface_id, copy_request.Pass());
273 test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
274 test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
275 test::Quad::SolidColorQuad(SK_ColorBLACK)};
276 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
278 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
280 scoped_ptr<CompositorFrame> aggregated_frame =
281 aggregator_.Aggregate(root_surface_id_);
283 ASSERT_TRUE(aggregated_frame);
284 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
286 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
288 test::Quad expected_quads[] = {
289 test::Quad::SolidColorQuad(SK_ColorWHITE),
290 test::Quad::RenderPassQuad(frame_data->render_pass_list[0]->id),
291 test::Quad::SolidColorQuad(SK_ColorBLACK)};
292 test::Pass expected_passes[] = {
293 test::Pass(embedded_quads, arraysize(embedded_quads)),
294 test::Pass(expected_quads, arraysize(expected_quads))};
295 TestPassesMatchExpectations(expected_passes,
296 arraysize(expected_passes),
297 &frame_data->render_pass_list);
298 ASSERT_EQ(2u, frame_data->render_pass_list.size());
299 ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size());
300 DCHECK_EQ(copy_request_ptr,
301 frame_data->render_pass_list[0]->copy_requests[0]);
303 SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id};
304 EXPECT_EQ(arraysize(surface_ids),
305 aggregator_.previous_contained_surfaces().size());
306 for (size_t i = 0; i < arraysize(surface_ids); i++) {
307 EXPECT_TRUE(
308 aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
309 aggregator_.previous_contained_surfaces().end());
312 factory_.Destroy(embedded_surface_id);
315 // Root surface may contain copy requests.
316 TEST_F(SurfaceAggregatorValidSurfaceTest, RootCopyRequest) {
317 SurfaceId embedded_surface_id = allocator_.GenerateId();
318 factory_.Create(embedded_surface_id);
320 test::Quad embedded_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN)};
321 test::Pass embedded_passes[] = {
322 test::Pass(embedded_quads, arraysize(embedded_quads))};
324 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
325 scoped_ptr<CopyOutputRequest> copy_request(
326 CopyOutputRequest::CreateEmptyRequest());
327 CopyOutputRequest* copy_request_ptr = copy_request.get();
328 scoped_ptr<CopyOutputRequest> copy_request2(
329 CopyOutputRequest::CreateEmptyRequest());
330 CopyOutputRequest* copy_request2_ptr = copy_request2.get();
332 test::Quad root_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
333 test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
334 test::Quad::SolidColorQuad(SK_ColorBLACK)};
335 test::Quad root_quads2[] = {test::Quad::SolidColorQuad(SK_ColorRED)};
336 test::Pass root_passes[] = {
337 test::Pass(root_quads, arraysize(root_quads), RenderPassId(1, 1)),
338 test::Pass(root_quads2, arraysize(root_quads2), RenderPassId(1, 2))};
340 RenderPassList pass_list;
341 AddPasses(&pass_list,
342 gfx::Rect(SurfaceSize()),
343 root_passes,
344 arraysize(root_passes));
345 pass_list[0]->copy_requests.push_back(copy_request.Pass());
346 pass_list[1]->copy_requests.push_back(copy_request2.Pass());
348 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
349 pass_list.swap(frame_data->render_pass_list);
351 scoped_ptr<CompositorFrame> frame(new CompositorFrame);
352 frame->delegated_frame_data = frame_data.Pass();
354 factory_.SubmitFrame(root_surface_id_, frame.Pass(),
355 SurfaceFactory::DrawCallback());
358 scoped_ptr<CompositorFrame> aggregated_frame =
359 aggregator_.Aggregate(root_surface_id_);
361 ASSERT_TRUE(aggregated_frame);
362 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
364 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
366 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorWHITE),
367 test::Quad::SolidColorQuad(SK_ColorGREEN),
368 test::Quad::SolidColorQuad(SK_ColorBLACK)};
369 test::Pass expected_passes[] = {
370 test::Pass(expected_quads, arraysize(expected_quads)),
371 test::Pass(root_quads2, arraysize(root_quads2))};
372 TestPassesMatchExpectations(expected_passes,
373 arraysize(expected_passes),
374 &frame_data->render_pass_list);
375 ASSERT_EQ(2u, frame_data->render_pass_list.size());
376 ASSERT_EQ(1u, frame_data->render_pass_list[0]->copy_requests.size());
377 DCHECK_EQ(copy_request_ptr,
378 frame_data->render_pass_list[0]->copy_requests[0]);
379 ASSERT_EQ(1u, frame_data->render_pass_list[1]->copy_requests.size());
380 DCHECK_EQ(copy_request2_ptr,
381 frame_data->render_pass_list[1]->copy_requests[0]);
383 SurfaceId surface_ids[] = {root_surface_id_, embedded_surface_id};
384 EXPECT_EQ(arraysize(surface_ids),
385 aggregator_.previous_contained_surfaces().size());
386 for (size_t i = 0; i < arraysize(surface_ids); i++) {
387 EXPECT_TRUE(
388 aggregator_.previous_contained_surfaces().find(surface_ids[i]) !=
389 aggregator_.previous_contained_surfaces().end());
392 // Ensure copy requests have been removed from root surface.
393 const CompositorFrame* original_frame =
394 manager_.GetSurfaceForId(root_surface_id_)->GetEligibleFrame();
395 RenderPassList& original_pass_list =
396 original_frame->delegated_frame_data->render_pass_list;
397 ASSERT_EQ(2u, original_pass_list.size());
398 DCHECK(original_pass_list[0]->copy_requests.empty());
399 DCHECK(original_pass_list[1]->copy_requests.empty());
401 factory_.Destroy(embedded_surface_id);
404 // This tests referencing a surface that has multiple render passes.
405 TEST_F(SurfaceAggregatorValidSurfaceTest, MultiPassSurfaceReference) {
406 SurfaceId embedded_surface_id = child_allocator_.GenerateId();
407 factory_.Create(embedded_surface_id);
409 RenderPassId pass_ids[] = {RenderPassId(1, 1), RenderPassId(1, 2),
410 RenderPassId(1, 3)};
412 test::Quad embedded_quads[][2] = {
413 {test::Quad::SolidColorQuad(1), test::Quad::SolidColorQuad(2)},
414 {test::Quad::SolidColorQuad(3), test::Quad::RenderPassQuad(pass_ids[0])},
415 {test::Quad::SolidColorQuad(4), test::Quad::RenderPassQuad(pass_ids[1])}};
416 test::Pass embedded_passes[] = {
417 test::Pass(embedded_quads[0], arraysize(embedded_quads[0]), pass_ids[0]),
418 test::Pass(embedded_quads[1], arraysize(embedded_quads[1]), pass_ids[1]),
419 test::Pass(embedded_quads[2], arraysize(embedded_quads[2]), pass_ids[2])};
421 SubmitFrame(embedded_passes, arraysize(embedded_passes), embedded_surface_id);
423 test::Quad root_quads[][2] = {
424 {test::Quad::SolidColorQuad(5), test::Quad::SolidColorQuad(6)},
425 {test::Quad::SurfaceQuad(embedded_surface_id, 1.f),
426 test::Quad::RenderPassQuad(pass_ids[0])},
427 {test::Quad::SolidColorQuad(7), test::Quad::RenderPassQuad(pass_ids[1])}};
428 test::Pass root_passes[] = {
429 test::Pass(root_quads[0], arraysize(root_quads[0]), pass_ids[0]),
430 test::Pass(root_quads[1], arraysize(root_quads[1]), pass_ids[1]),
431 test::Pass(root_quads[2], arraysize(root_quads[2]), pass_ids[2])};
433 SubmitFrame(root_passes, arraysize(root_passes), root_surface_id_);
435 scoped_ptr<CompositorFrame> aggregated_frame =
436 aggregator_.Aggregate(root_surface_id_);
438 ASSERT_TRUE(aggregated_frame);
439 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
441 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
443 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
445 ASSERT_EQ(5u, aggregated_pass_list.size());
446 RenderPassId actual_pass_ids[] = {
447 aggregated_pass_list[0]->id, aggregated_pass_list[1]->id,
448 aggregated_pass_list[2]->id, aggregated_pass_list[3]->id,
449 aggregated_pass_list[4]->id};
450 for (size_t i = 0; i < 5; ++i) {
451 for (size_t j = 0; j < i; ++j) {
452 EXPECT_NE(actual_pass_ids[i], actual_pass_ids[j]);
457 SCOPED_TRACE("First pass");
458 // The first pass will just be the first pass from the root surfaces quad
459 // with no render pass quads to remap.
460 TestPassMatchesExpectations(root_passes[0], aggregated_pass_list[0]);
464 SCOPED_TRACE("Second pass");
465 // The next two passes will be from the embedded surface since we have to
466 // draw those passes before they are referenced from the render pass draw
467 // quad embedded into the root surface's second pass.
468 // First, there's the first embedded pass which doesn't reference anything
469 // else.
470 TestPassMatchesExpectations(embedded_passes[0], aggregated_pass_list[1]);
474 SCOPED_TRACE("Third pass");
475 const QuadList& third_pass_quad_list = aggregated_pass_list[2]->quad_list;
476 ASSERT_EQ(2u, third_pass_quad_list.size());
477 TestQuadMatchesExpectations(embedded_quads[1][0],
478 third_pass_quad_list.ElementAt(0));
480 // This render pass pass quad will reference the first pass from the
481 // embedded surface, which is the second pass in the aggregated frame.
482 ASSERT_EQ(DrawQuad::RENDER_PASS,
483 third_pass_quad_list.ElementAt(1)->material);
484 const RenderPassDrawQuad* third_pass_render_pass_draw_quad =
485 RenderPassDrawQuad::MaterialCast(third_pass_quad_list.ElementAt(1));
486 EXPECT_EQ(actual_pass_ids[1],
487 third_pass_render_pass_draw_quad->render_pass_id);
491 SCOPED_TRACE("Fourth pass");
492 // The fourth pass will have aggregated quads from the root surface's second
493 // pass and the embedded surface's first pass.
494 const QuadList& fourth_pass_quad_list = aggregated_pass_list[3]->quad_list;
495 ASSERT_EQ(3u, fourth_pass_quad_list.size());
497 // The first quad will be the yellow quad from the embedded surface's last
498 // pass.
499 TestQuadMatchesExpectations(embedded_quads[2][0],
500 fourth_pass_quad_list.ElementAt(0));
502 // The next quad will be a render pass quad referencing the second pass from
503 // the embedded surface, which is the third pass in the aggregated frame.
504 ASSERT_EQ(DrawQuad::RENDER_PASS,
505 fourth_pass_quad_list.ElementAt(1)->material);
506 const RenderPassDrawQuad* fourth_pass_first_render_pass_draw_quad =
507 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(1));
508 EXPECT_EQ(actual_pass_ids[2],
509 fourth_pass_first_render_pass_draw_quad->render_pass_id);
511 // The last quad will be a render pass quad referencing the first pass from
512 // the root surface, which is the first pass overall.
513 ASSERT_EQ(DrawQuad::RENDER_PASS,
514 fourth_pass_quad_list.ElementAt(2)->material);
515 const RenderPassDrawQuad* fourth_pass_second_render_pass_draw_quad =
516 RenderPassDrawQuad::MaterialCast(fourth_pass_quad_list.ElementAt(2));
517 EXPECT_EQ(actual_pass_ids[0],
518 fourth_pass_second_render_pass_draw_quad->render_pass_id);
522 SCOPED_TRACE("Fifth pass");
523 const QuadList& fifth_pass_quad_list = aggregated_pass_list[4]->quad_list;
524 ASSERT_EQ(2u, fifth_pass_quad_list.size());
526 TestQuadMatchesExpectations(root_quads[2][0],
527 fifth_pass_quad_list.ElementAt(0));
529 // The last quad in the last pass will reference the second pass from the
530 // root surface, which after aggregating is the fourth pass in the overall
531 // list.
532 ASSERT_EQ(DrawQuad::RENDER_PASS,
533 fifth_pass_quad_list.ElementAt(1)->material);
534 const RenderPassDrawQuad* fifth_pass_render_pass_draw_quad =
535 RenderPassDrawQuad::MaterialCast(fifth_pass_quad_list.ElementAt(1));
536 EXPECT_EQ(actual_pass_ids[3],
537 fifth_pass_render_pass_draw_quad->render_pass_id);
539 factory_.Destroy(embedded_surface_id);
542 // Tests an invalid surface reference in a frame. The surface quad should just
543 // be dropped.
544 TEST_F(SurfaceAggregatorValidSurfaceTest, InvalidSurfaceReference) {
545 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
546 test::Quad::SurfaceQuad(InvalidSurfaceId(), 1.f),
547 test::Quad::SolidColorQuad(SK_ColorBLUE)};
548 test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
550 SubmitFrame(passes, arraysize(passes), root_surface_id_);
552 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
553 test::Quad::SolidColorQuad(SK_ColorBLUE)};
554 test::Pass expected_passes[] = {
555 test::Pass(expected_quads, arraysize(expected_quads))};
556 SurfaceId ids[] = {root_surface_id_, InvalidSurfaceId()};
557 AggregateAndVerify(
558 expected_passes, arraysize(expected_passes), ids, arraysize(ids));
561 // Tests a reference to a valid surface with no submitted frame. This quad
562 // should also just be dropped.
563 TEST_F(SurfaceAggregatorValidSurfaceTest, ValidSurfaceReferenceWithNoFrame) {
564 SurfaceId surface_with_no_frame_id = allocator_.GenerateId();
565 factory_.Create(surface_with_no_frame_id);
566 test::Quad quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
567 test::Quad::SurfaceQuad(surface_with_no_frame_id, 1.f),
568 test::Quad::SolidColorQuad(SK_ColorBLUE)};
569 test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
571 SubmitFrame(passes, arraysize(passes), root_surface_id_);
573 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
574 test::Quad::SolidColorQuad(SK_ColorBLUE)};
575 test::Pass expected_passes[] = {
576 test::Pass(expected_quads, arraysize(expected_quads))};
577 SurfaceId ids[] = {root_surface_id_, surface_with_no_frame_id};
578 AggregateAndVerify(
579 expected_passes, arraysize(expected_passes), ids, arraysize(ids));
580 factory_.Destroy(surface_with_no_frame_id);
583 // Tests a surface quad referencing itself, generating a trivial cycle.
584 // The quad creating the cycle should be dropped from the final frame.
585 TEST_F(SurfaceAggregatorValidSurfaceTest, SimpleCyclicalReference) {
586 test::Quad quads[] = {test::Quad::SurfaceQuad(root_surface_id_, 1.f),
587 test::Quad::SolidColorQuad(SK_ColorYELLOW)};
588 test::Pass passes[] = {test::Pass(quads, arraysize(quads))};
590 SubmitFrame(passes, arraysize(passes), root_surface_id_);
592 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorYELLOW)};
593 test::Pass expected_passes[] = {
594 test::Pass(expected_quads, arraysize(expected_quads))};
595 SurfaceId ids[] = {root_surface_id_};
596 AggregateAndVerify(
597 expected_passes, arraysize(expected_passes), ids, arraysize(ids));
600 // Tests a more complex cycle with one intermediate surface.
601 TEST_F(SurfaceAggregatorValidSurfaceTest, TwoSurfaceCyclicalReference) {
602 SurfaceId child_surface_id = allocator_.GenerateId();
603 factory_.Create(child_surface_id);
605 test::Quad parent_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
606 test::Quad::SurfaceQuad(child_surface_id, 1.f),
607 test::Quad::SolidColorQuad(SK_ColorCYAN)};
608 test::Pass parent_passes[] = {
609 test::Pass(parent_quads, arraysize(parent_quads))};
611 SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_);
613 test::Quad child_quads[] = {test::Quad::SolidColorQuad(SK_ColorGREEN),
614 test::Quad::SurfaceQuad(root_surface_id_, 1.f),
615 test::Quad::SolidColorQuad(SK_ColorMAGENTA)};
616 test::Pass child_passes[] = {test::Pass(child_quads, arraysize(child_quads))};
618 SubmitFrame(child_passes, arraysize(child_passes), child_surface_id);
620 // The child surface's reference to the root_surface_ will be dropped, so
621 // we'll end up with:
622 // SK_ColorBLUE from the parent
623 // SK_ColorGREEN from the child
624 // SK_ColorMAGENTA from the child
625 // SK_ColorCYAN from the parent
626 test::Quad expected_quads[] = {test::Quad::SolidColorQuad(SK_ColorBLUE),
627 test::Quad::SolidColorQuad(SK_ColorGREEN),
628 test::Quad::SolidColorQuad(SK_ColorMAGENTA),
629 test::Quad::SolidColorQuad(SK_ColorCYAN)};
630 test::Pass expected_passes[] = {
631 test::Pass(expected_quads, arraysize(expected_quads))};
632 SurfaceId ids[] = {root_surface_id_, child_surface_id};
633 AggregateAndVerify(
634 expected_passes, arraysize(expected_passes), ids, arraysize(ids));
635 factory_.Destroy(child_surface_id);
638 // Tests that we map render pass IDs from different surfaces into a unified
639 // namespace and update RenderPassDrawQuad's id references to match.
640 TEST_F(SurfaceAggregatorValidSurfaceTest, RenderPassIdMapping) {
641 SurfaceId child_surface_id = allocator_.GenerateId();
642 factory_.Create(child_surface_id);
644 RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
645 test::Quad child_quad[][1] = {{test::Quad::SolidColorQuad(SK_ColorGREEN)},
646 {test::Quad::RenderPassQuad(child_pass_id[0])}};
647 test::Pass surface_passes[] = {
648 test::Pass(child_quad[0], arraysize(child_quad[0]), child_pass_id[0]),
649 test::Pass(child_quad[1], arraysize(child_quad[1]), child_pass_id[1])};
651 SubmitFrame(surface_passes, arraysize(surface_passes), child_surface_id);
653 // Pass IDs from the parent surface may collide with ones from the child.
654 RenderPassId parent_pass_id[] = {RenderPassId(2, 1), RenderPassId(1, 2)};
655 test::Quad parent_quad[][1] = {
656 {test::Quad::SurfaceQuad(child_surface_id, 1.f)},
657 {test::Quad::RenderPassQuad(parent_pass_id[0])}};
658 test::Pass parent_passes[] = {
659 test::Pass(parent_quad[0], arraysize(parent_quad[0]), parent_pass_id[0]),
660 test::Pass(parent_quad[1], arraysize(parent_quad[1]), parent_pass_id[1])};
662 SubmitFrame(parent_passes, arraysize(parent_passes), root_surface_id_);
663 scoped_ptr<CompositorFrame> aggregated_frame =
664 aggregator_.Aggregate(root_surface_id_);
666 ASSERT_TRUE(aggregated_frame);
667 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
669 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
671 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
673 ASSERT_EQ(3u, aggregated_pass_list.size());
674 RenderPassId actual_pass_ids[] = {aggregated_pass_list[0]->id,
675 aggregated_pass_list[1]->id,
676 aggregated_pass_list[2]->id};
677 // Make sure the aggregated frame's pass IDs are all unique.
678 for (size_t i = 0; i < 3; ++i) {
679 for (size_t j = 0; j < i; ++j) {
680 EXPECT_NE(actual_pass_ids[j], actual_pass_ids[i]) << "pass ids " << i
681 << " and " << j;
685 // Make sure the render pass quads reference the remapped pass IDs.
686 DrawQuad* render_pass_quads[] = {aggregated_pass_list[1]->quad_list.front(),
687 aggregated_pass_list[2]->quad_list.front()};
688 ASSERT_EQ(render_pass_quads[0]->material, DrawQuad::RENDER_PASS);
689 EXPECT_EQ(
690 actual_pass_ids[0],
691 RenderPassDrawQuad::MaterialCast(render_pass_quads[0])->render_pass_id);
693 ASSERT_EQ(render_pass_quads[1]->material, DrawQuad::RENDER_PASS);
694 EXPECT_EQ(
695 actual_pass_ids[1],
696 RenderPassDrawQuad::MaterialCast(render_pass_quads[1])->render_pass_id);
697 factory_.Destroy(child_surface_id);
700 void AddSolidColorQuadWithBlendMode(const gfx::Size& size,
701 RenderPass* pass,
702 const SkXfermode::Mode blend_mode) {
703 const gfx::Transform layer_to_target_transform;
704 const gfx::Size layer_bounds(size);
705 const gfx::Rect visible_layer_rect(size);
706 const gfx::Rect clip_rect(size);
708 bool is_clipped = false;
709 float opacity = 1.f;
711 bool force_anti_aliasing_off = false;
712 SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
713 sqs->SetAll(layer_to_target_transform, layer_bounds, visible_layer_rect,
714 clip_rect, is_clipped, opacity, blend_mode, 0);
716 SolidColorDrawQuad* color_quad =
717 pass->CreateAndAppendDrawQuad<SolidColorDrawQuad>();
718 color_quad->SetNew(pass->shared_quad_state_list.back(), visible_layer_rect,
719 visible_layer_rect, SK_ColorGREEN,
720 force_anti_aliasing_off);
723 // This tests that we update shared quad state pointers correctly within
724 // aggregated passes. The shared quad state list on the aggregated pass will
725 // include the shared quad states from each pass in one list so the quads will
726 // end up pointed to shared quad state objects at different offsets. This test
727 // uses the blend_mode value stored on the shared quad state to track the shared
728 // quad state, but anything saved on the shared quad state would work.
730 // This test has 4 surfaces in the following structure:
731 // root_surface -> quad with kClear_Mode,
732 // [child_one_surface],
733 // quad with kDstOver_Mode,
734 // [child_two_surface],
735 // quad with kDstIn_Mode
736 // child_one_surface -> quad with kSrc_Mode,
737 // [grandchild_surface],
738 // quad with kSrcOver_Mode
739 // child_two_surface -> quad with kSrcIn_Mode
740 // grandchild_surface -> quad with kDst_Mode
742 // Resulting in the following aggregated pass:
743 // quad_root_0 - blend_mode kClear_Mode
744 // quad_child_one_0 - blend_mode kSrc_Mode
745 // quad_grandchild_0 - blend_mode kDst_Mode
746 // quad_child_one_1 - blend_mode kSrcOver_Mode
747 // quad_root_1 - blend_mode kDstOver_Mode
748 // quad_child_two_0 - blend_mode kSrcIn_Mode
749 // quad_root_2 - blend_mode kDstIn_Mode
750 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateSharedQuadStateProperties) {
751 const SkXfermode::Mode blend_modes[] = {SkXfermode::kClear_Mode, // 0
752 SkXfermode::kSrc_Mode, // 1
753 SkXfermode::kDst_Mode, // 2
754 SkXfermode::kSrcOver_Mode, // 3
755 SkXfermode::kDstOver_Mode, // 4
756 SkXfermode::kSrcIn_Mode, // 5
757 SkXfermode::kDstIn_Mode, // 6
760 RenderPassId pass_id(1, 1);
761 SurfaceId grandchild_surface_id = allocator_.GenerateId();
762 factory_.Create(grandchild_surface_id);
763 scoped_ptr<RenderPass> grandchild_pass = RenderPass::Create();
764 gfx::Rect output_rect(SurfaceSize());
765 gfx::Rect damage_rect(SurfaceSize());
766 gfx::Transform transform_to_root_target;
767 grandchild_pass->SetNew(
768 pass_id, output_rect, damage_rect, transform_to_root_target);
769 AddSolidColorQuadWithBlendMode(
770 SurfaceSize(), grandchild_pass.get(), blend_modes[2]);
771 QueuePassAsFrame(grandchild_pass.Pass(), grandchild_surface_id);
773 SurfaceId child_one_surface_id = allocator_.GenerateId();
774 factory_.Create(child_one_surface_id);
776 scoped_ptr<RenderPass> child_one_pass = RenderPass::Create();
777 child_one_pass->SetNew(
778 pass_id, output_rect, damage_rect, transform_to_root_target);
779 AddSolidColorQuadWithBlendMode(
780 SurfaceSize(), child_one_pass.get(), blend_modes[1]);
781 SurfaceDrawQuad* grandchild_surface_quad =
782 child_one_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
783 grandchild_surface_quad->SetNew(child_one_pass->shared_quad_state_list.back(),
784 gfx::Rect(SurfaceSize()),
785 gfx::Rect(SurfaceSize()),
786 grandchild_surface_id);
787 AddSolidColorQuadWithBlendMode(
788 SurfaceSize(), child_one_pass.get(), blend_modes[3]);
789 QueuePassAsFrame(child_one_pass.Pass(), child_one_surface_id);
791 SurfaceId child_two_surface_id = allocator_.GenerateId();
792 factory_.Create(child_two_surface_id);
794 scoped_ptr<RenderPass> child_two_pass = RenderPass::Create();
795 child_two_pass->SetNew(
796 pass_id, output_rect, damage_rect, transform_to_root_target);
797 AddSolidColorQuadWithBlendMode(
798 SurfaceSize(), child_two_pass.get(), blend_modes[5]);
799 QueuePassAsFrame(child_two_pass.Pass(), child_two_surface_id);
801 scoped_ptr<RenderPass> root_pass = RenderPass::Create();
802 root_pass->SetNew(
803 pass_id, output_rect, damage_rect, transform_to_root_target);
805 AddSolidColorQuadWithBlendMode(
806 SurfaceSize(), root_pass.get(), blend_modes[0]);
807 SurfaceDrawQuad* child_one_surface_quad =
808 root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
809 child_one_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
810 gfx::Rect(SurfaceSize()),
811 gfx::Rect(SurfaceSize()),
812 child_one_surface_id);
813 AddSolidColorQuadWithBlendMode(
814 SurfaceSize(), root_pass.get(), blend_modes[4]);
815 SurfaceDrawQuad* child_two_surface_quad =
816 root_pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
817 child_two_surface_quad->SetNew(root_pass->shared_quad_state_list.back(),
818 gfx::Rect(SurfaceSize()),
819 gfx::Rect(SurfaceSize()),
820 child_two_surface_id);
821 AddSolidColorQuadWithBlendMode(
822 SurfaceSize(), root_pass.get(), blend_modes[6]);
824 QueuePassAsFrame(root_pass.Pass(), root_surface_id_);
826 scoped_ptr<CompositorFrame> aggregated_frame =
827 aggregator_.Aggregate(root_surface_id_);
829 ASSERT_TRUE(aggregated_frame);
830 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
832 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
834 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
836 ASSERT_EQ(1u, aggregated_pass_list.size());
838 const QuadList& aggregated_quad_list = aggregated_pass_list[0]->quad_list;
840 ASSERT_EQ(7u, aggregated_quad_list.size());
842 for (auto iter = aggregated_quad_list.cbegin();
843 iter != aggregated_quad_list.cend();
844 ++iter) {
845 EXPECT_EQ(blend_modes[iter.index()], iter->shared_quad_state->blend_mode)
846 << iter.index();
848 factory_.Destroy(child_one_surface_id);
849 factory_.Destroy(child_two_surface_id);
850 factory_.Destroy(grandchild_surface_id);
853 // This tests that when aggregating a frame with multiple render passes that we
854 // map the transforms for the root pass but do not modify the transform on child
855 // passes.
857 // The root surface has one pass with a surface quad transformed by +10 in the y
858 // direction.
860 // The middle surface has one pass with a surface quad scaled by 2 in the x
861 // and 3 in the y directions.
863 // The child surface has two passes. The first pass has a quad with a transform
864 // of +5 in the x direction. The second pass has a reference to the first pass'
865 // pass id and a transform of +8 in the x direction.
867 // After aggregation, the child surface's root pass quad should have all
868 // transforms concatenated for a total transform of +23 x, +10 y. The
869 // contributing render pass' transform in the aggregate frame should not be
870 // affected.
871 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateMultiplePassWithTransform) {
872 // Innermost child surface.
873 SurfaceId child_surface_id = allocator_.GenerateId();
875 factory_.Create(child_surface_id);
876 RenderPassId child_pass_id[] = {RenderPassId(1, 1), RenderPassId(1, 2)};
877 test::Quad child_quads[][1] = {
878 {test::Quad::SolidColorQuad(SK_ColorGREEN)},
879 {test::Quad::RenderPassQuad(child_pass_id[0])},
881 test::Pass child_passes[] = {
882 test::Pass(child_quads[0], arraysize(child_quads[0]), child_pass_id[0]),
883 test::Pass(child_quads[1], arraysize(child_quads[1]),
884 child_pass_id[1])};
886 RenderPassList child_pass_list;
887 AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
888 arraysize(child_passes));
890 RenderPass* child_nonroot_pass = child_pass_list.at(0u);
891 child_nonroot_pass->transform_to_root_target.Translate(8, 0);
892 SharedQuadState* child_nonroot_pass_sqs =
893 child_nonroot_pass->shared_quad_state_list.front();
894 child_nonroot_pass_sqs->quad_to_target_transform.Translate(5, 0);
896 RenderPass* child_root_pass = child_pass_list.at(1u);
897 SharedQuadState* child_root_pass_sqs =
898 child_root_pass->shared_quad_state_list.front();
899 child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
900 child_root_pass_sqs->is_clipped = true;
901 child_root_pass_sqs->clip_rect = gfx::Rect(0, 0, 5, 5);
903 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
904 child_pass_list.swap(child_frame_data->render_pass_list);
906 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
907 child_frame->delegated_frame_data = child_frame_data.Pass();
909 factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
910 SurfaceFactory::DrawCallback());
913 // Middle child surface.
914 SurfaceId middle_surface_id = allocator_.GenerateId();
916 factory_.Create(middle_surface_id);
917 test::Quad middle_quads[] = {
918 test::Quad::SurfaceQuad(child_surface_id, 1.f)};
919 test::Pass middle_passes[] = {
920 test::Pass(middle_quads, arraysize(middle_quads)),
923 RenderPassList middle_pass_list;
924 AddPasses(&middle_pass_list, gfx::Rect(SurfaceSize()), middle_passes,
925 arraysize(middle_passes));
927 RenderPass* middle_root_pass = middle_pass_list.at(0u);
928 middle_root_pass->quad_list.ElementAt(0)->visible_rect =
929 gfx::Rect(0, 1, 100, 7);
930 SharedQuadState* middle_root_pass_sqs =
931 middle_root_pass->shared_quad_state_list.front();
932 middle_root_pass_sqs->quad_to_target_transform.Scale(2, 3);
934 scoped_ptr<DelegatedFrameData> middle_frame_data(new DelegatedFrameData);
935 middle_pass_list.swap(middle_frame_data->render_pass_list);
937 scoped_ptr<CompositorFrame> middle_frame(new CompositorFrame);
938 middle_frame->delegated_frame_data = middle_frame_data.Pass();
940 factory_.SubmitFrame(middle_surface_id, middle_frame.Pass(),
941 SurfaceFactory::DrawCallback());
944 // Root surface.
945 test::Quad secondary_quads[] = {
946 test::Quad::SolidColorQuad(1),
947 test::Quad::SurfaceQuad(middle_surface_id, 1.f)};
948 test::Quad root_quads[] = {test::Quad::SolidColorQuad(1)};
949 test::Pass root_passes[] = {
950 test::Pass(secondary_quads, arraysize(secondary_quads)),
951 test::Pass(root_quads, arraysize(root_quads))};
953 RenderPassList root_pass_list;
954 AddPasses(&root_pass_list,
955 gfx::Rect(SurfaceSize()),
956 root_passes,
957 arraysize(root_passes));
959 root_pass_list.at(0)
960 ->shared_quad_state_list.front()
961 ->quad_to_target_transform.Translate(0, 7);
962 root_pass_list.at(0)
963 ->shared_quad_state_list.ElementAt(1)
964 ->quad_to_target_transform.Translate(0, 10);
965 root_pass_list.at(0)->quad_list.ElementAt(1)->visible_rect =
966 gfx::Rect(0, 0, 8, 100);
968 root_pass_list[0]->transform_to_root_target.Translate(10, 5);
970 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
971 root_pass_list.swap(root_frame_data->render_pass_list);
973 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
974 root_frame->delegated_frame_data = root_frame_data.Pass();
976 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
977 SurfaceFactory::DrawCallback());
979 scoped_ptr<CompositorFrame> aggregated_frame =
980 aggregator_.Aggregate(root_surface_id_);
982 ASSERT_TRUE(aggregated_frame);
983 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
985 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
987 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
989 ASSERT_EQ(3u, aggregated_pass_list.size());
991 ASSERT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
993 // The first pass should have one shared quad state for the one solid color
994 // quad.
995 EXPECT_EQ(1u, aggregated_pass_list[0]->shared_quad_state_list.size());
996 // The second pass should have just two shared quad states. We'll
997 // verify the properties through the quads.
998 EXPECT_EQ(2u, aggregated_pass_list[1]->shared_quad_state_list.size());
1000 EXPECT_EQ(1u, aggregated_pass_list[2]->shared_quad_state_list.size());
1002 SharedQuadState* aggregated_first_pass_sqs =
1003 aggregated_pass_list[0]->shared_quad_state_list.front();
1005 // The first pass's transform should be unaffected by the embedding and still
1006 // be a translation by +5 in the x direction.
1007 gfx::Transform expected_aggregated_first_pass_sqs_transform;
1008 expected_aggregated_first_pass_sqs_transform.Translate(5, 0);
1009 EXPECT_EQ(expected_aggregated_first_pass_sqs_transform.ToString(),
1010 aggregated_first_pass_sqs->quad_to_target_transform.ToString());
1012 // The first pass's transform to the root target should include the aggregated
1013 // transform, including the transform from the child pass to the root.
1014 gfx::Transform expected_first_pass_transform_to_root_target;
1015 expected_first_pass_transform_to_root_target.Translate(10, 5);
1016 expected_first_pass_transform_to_root_target.Translate(0, 10);
1017 expected_first_pass_transform_to_root_target.Scale(2, 3);
1018 expected_first_pass_transform_to_root_target.Translate(8, 0);
1019 EXPECT_EQ(expected_first_pass_transform_to_root_target.ToString(),
1020 aggregated_pass_list[0]->transform_to_root_target.ToString());
1022 ASSERT_EQ(2u, aggregated_pass_list[1]->quad_list.size());
1024 gfx::Transform expected_root_pass_quad_transforms[2];
1025 // The first quad in the root pass is the solid color quad from the original
1026 // root surface. Its transform should be unaffected by the aggregation and
1027 // still be +7 in the y direction.
1028 expected_root_pass_quad_transforms[0].Translate(0, 7);
1029 // The second quad in the root pass is aggregated from the child surface so
1030 // its transform should be the combination of its original translation
1031 // (0, 10), the middle surface draw quad's scale of (2, 3), and the
1032 // child surface draw quad's translation (8, 0).
1033 expected_root_pass_quad_transforms[1].Translate(0, 10);
1034 expected_root_pass_quad_transforms[1].Scale(2, 3);
1035 expected_root_pass_quad_transforms[1].Translate(8, 0);
1037 for (auto iter = aggregated_pass_list[1]->quad_list.cbegin();
1038 iter != aggregated_pass_list[1]->quad_list.cend();
1039 ++iter) {
1040 EXPECT_EQ(expected_root_pass_quad_transforms[iter.index()].ToString(),
1041 iter->shared_quad_state->quad_to_target_transform.ToString())
1042 << iter.index();
1045 EXPECT_TRUE(
1046 aggregated_pass_list[1]->shared_quad_state_list.ElementAt(1)->is_clipped);
1048 // The second quad in the root pass is aggregated from the child, so its
1049 // clip rect must be transformed by the child's translation/scale and
1050 // clipped be the visible_rects for both children.
1051 EXPECT_EQ(gfx::Rect(0, 13, 8, 12).ToString(),
1052 aggregated_pass_list[1]
1053 ->shared_quad_state_list.ElementAt(1)
1054 ->clip_rect.ToString());
1056 factory_.Destroy(middle_surface_id);
1057 factory_.Destroy(child_surface_id);
1060 // Tests that damage rects are aggregated correctly when surfaces change.
1061 TEST_F(SurfaceAggregatorValidSurfaceTest, AggregateDamageRect) {
1062 test::Quad child_quads[] = {test::Quad::RenderPassQuad(RenderPassId(1, 1))};
1063 test::Pass child_passes[] = {
1064 test::Pass(child_quads, arraysize(child_quads), RenderPassId(1, 1))};
1066 RenderPassList child_pass_list;
1067 AddPasses(&child_pass_list,
1068 gfx::Rect(SurfaceSize()),
1069 child_passes,
1070 arraysize(child_passes));
1072 RenderPass* child_root_pass = child_pass_list.at(0u);
1073 SharedQuadState* child_root_pass_sqs =
1074 child_root_pass->shared_quad_state_list.front();
1075 child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
1077 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
1078 child_pass_list.swap(child_frame_data->render_pass_list);
1080 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
1081 child_frame->delegated_frame_data = child_frame_data.Pass();
1083 SurfaceId child_surface_id = allocator_.GenerateId();
1084 factory_.Create(child_surface_id);
1085 factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
1086 SurfaceFactory::DrawCallback());
1088 test::Quad parent_surface_quads[] = {
1089 test::Quad::SurfaceQuad(child_surface_id, 1.f)};
1090 test::Pass parent_surface_passes[] = {
1091 test::Pass(parent_surface_quads, arraysize(parent_surface_quads),
1092 RenderPassId(1, 1))};
1094 RenderPassList parent_surface_pass_list;
1095 AddPasses(&parent_surface_pass_list,
1096 gfx::Rect(SurfaceSize()),
1097 parent_surface_passes,
1098 arraysize(parent_surface_passes));
1100 // Parent surface is only used to test if the transform is applied correctly
1101 // to the child surface's damage.
1102 scoped_ptr<DelegatedFrameData> parent_surface_frame_data(
1103 new DelegatedFrameData);
1104 parent_surface_pass_list.swap(parent_surface_frame_data->render_pass_list);
1106 scoped_ptr<CompositorFrame> parent_surface_frame(new CompositorFrame);
1107 parent_surface_frame->delegated_frame_data = parent_surface_frame_data.Pass();
1109 SurfaceId parent_surface_id = allocator_.GenerateId();
1110 factory_.Create(parent_surface_id);
1111 factory_.SubmitFrame(parent_surface_id, parent_surface_frame.Pass(),
1112 SurfaceFactory::DrawCallback());
1114 test::Quad root_surface_quads[] = {
1115 test::Quad::SurfaceQuad(parent_surface_id, 1.f)};
1116 test::Quad root_render_pass_quads[] = {
1117 test::Quad::RenderPassQuad(RenderPassId(1, 1))};
1119 test::Pass root_passes[] = {
1120 test::Pass(root_surface_quads, arraysize(root_surface_quads),
1121 RenderPassId(1, 1)),
1122 test::Pass(root_render_pass_quads, arraysize(root_render_pass_quads),
1123 RenderPassId(2, 1))};
1125 RenderPassList root_pass_list;
1126 AddPasses(&root_pass_list,
1127 gfx::Rect(SurfaceSize()),
1128 root_passes,
1129 arraysize(root_passes));
1131 root_pass_list.at(0)
1132 ->shared_quad_state_list.front()
1133 ->quad_to_target_transform.Translate(0, 10);
1134 root_pass_list.at(0)->damage_rect = gfx::Rect(5, 5, 10, 10);
1135 root_pass_list.at(1)->damage_rect = gfx::Rect(5, 5, 100, 100);
1137 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
1138 root_pass_list.swap(root_frame_data->render_pass_list);
1140 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
1141 root_frame->delegated_frame_data = root_frame_data.Pass();
1143 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
1144 SurfaceFactory::DrawCallback());
1146 scoped_ptr<CompositorFrame> aggregated_frame =
1147 aggregator_.Aggregate(root_surface_id_);
1149 ASSERT_TRUE(aggregated_frame);
1150 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1152 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
1154 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1156 ASSERT_EQ(2u, aggregated_pass_list.size());
1158 // Damage rect for first aggregation should contain entire root surface.
1159 EXPECT_TRUE(
1160 aggregated_pass_list[1]->damage_rect.Contains(gfx::Rect(SurfaceSize())));
1163 AddPasses(&child_pass_list,
1164 gfx::Rect(SurfaceSize()),
1165 child_passes,
1166 arraysize(child_passes));
1168 RenderPass* child_root_pass = child_pass_list.at(0u);
1169 SharedQuadState* child_root_pass_sqs =
1170 child_root_pass->shared_quad_state_list.front();
1171 child_root_pass_sqs->quad_to_target_transform.Translate(8, 0);
1172 child_root_pass->damage_rect = gfx::Rect(10, 10, 10, 10);
1174 scoped_ptr<DelegatedFrameData> child_frame_data(new DelegatedFrameData);
1175 child_pass_list.swap(child_frame_data->render_pass_list);
1177 scoped_ptr<CompositorFrame> child_frame(new CompositorFrame);
1178 child_frame->delegated_frame_data = child_frame_data.Pass();
1180 factory_.SubmitFrame(child_surface_id, child_frame.Pass(),
1181 SurfaceFactory::DrawCallback());
1183 scoped_ptr<CompositorFrame> aggregated_frame =
1184 aggregator_.Aggregate(root_surface_id_);
1186 ASSERT_TRUE(aggregated_frame);
1187 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1189 DelegatedFrameData* frame_data =
1190 aggregated_frame->delegated_frame_data.get();
1192 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1194 ASSERT_EQ(2u, aggregated_pass_list.size());
1196 // Outer surface didn't change, so transformed inner damage rect should be
1197 // used.
1198 EXPECT_EQ(gfx::Rect(10, 20, 10, 10).ToString(),
1199 aggregated_pass_list[1]->damage_rect.ToString());
1203 RenderPassList root_pass_list;
1204 AddPasses(&root_pass_list,
1205 gfx::Rect(SurfaceSize()),
1206 root_passes,
1207 arraysize(root_passes));
1209 root_pass_list.at(0)
1210 ->shared_quad_state_list.front()
1211 ->quad_to_target_transform.Translate(0, 10);
1212 root_pass_list.at(0)->damage_rect = gfx::Rect(0, 0, 1, 1);
1214 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
1215 root_pass_list.swap(root_frame_data->render_pass_list);
1217 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
1218 root_frame->delegated_frame_data = root_frame_data.Pass();
1220 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
1221 SurfaceFactory::DrawCallback());
1225 RenderPassList root_pass_list;
1226 AddPasses(&root_pass_list,
1227 gfx::Rect(SurfaceSize()),
1228 root_passes,
1229 arraysize(root_passes));
1231 root_pass_list.at(0)
1232 ->shared_quad_state_list.front()
1233 ->quad_to_target_transform.Translate(0, 10);
1234 root_pass_list.at(0)->damage_rect = gfx::Rect(1, 1, 1, 1);
1236 scoped_ptr<DelegatedFrameData> root_frame_data(new DelegatedFrameData);
1237 root_pass_list.swap(root_frame_data->render_pass_list);
1239 scoped_ptr<CompositorFrame> root_frame(new CompositorFrame);
1240 root_frame->delegated_frame_data = root_frame_data.Pass();
1242 factory_.SubmitFrame(root_surface_id_, root_frame.Pass(),
1243 SurfaceFactory::DrawCallback());
1245 scoped_ptr<CompositorFrame> aggregated_frame =
1246 aggregator_.Aggregate(root_surface_id_);
1248 ASSERT_TRUE(aggregated_frame);
1249 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1251 DelegatedFrameData* frame_data =
1252 aggregated_frame->delegated_frame_data.get();
1254 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1256 ASSERT_EQ(2u, aggregated_pass_list.size());
1258 // The root surface was enqueued without being aggregated once, so it should
1259 // be treated as completely damaged.
1260 EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.Contains(
1261 gfx::Rect(SurfaceSize())));
1264 // No Surface changed, so no damage should be given.
1266 scoped_ptr<CompositorFrame> aggregated_frame =
1267 aggregator_.Aggregate(root_surface_id_);
1269 ASSERT_TRUE(aggregated_frame);
1270 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1272 DelegatedFrameData* frame_data =
1273 aggregated_frame->delegated_frame_data.get();
1275 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1277 ASSERT_EQ(2u, aggregated_pass_list.size());
1279 EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.IsEmpty());
1282 // SetFullDamageRectForSurface should cause the entire output to be
1283 // marked as damaged.
1285 aggregator_.SetFullDamageForSurface(root_surface_id_);
1286 scoped_ptr<CompositorFrame> aggregated_frame =
1287 aggregator_.Aggregate(root_surface_id_);
1289 ASSERT_TRUE(aggregated_frame);
1290 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1292 DelegatedFrameData* frame_data =
1293 aggregated_frame->delegated_frame_data.get();
1295 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1297 ASSERT_EQ(2u, aggregated_pass_list.size());
1299 EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.Contains(
1300 gfx::Rect(SurfaceSize())));
1303 factory_.Destroy(child_surface_id);
1306 class SurfaceAggregatorPartialSwapTest
1307 : public SurfaceAggregatorValidSurfaceTest {
1308 public:
1309 SurfaceAggregatorPartialSwapTest()
1310 : SurfaceAggregatorValidSurfaceTest(true) {}
1313 // Tests that quads outside the damage rect are ignored.
1314 TEST_F(SurfaceAggregatorPartialSwapTest, IgnoreOutside) {
1315 SurfaceId child_surface_id = allocator_.GenerateId();
1316 factory_.Create(child_surface_id);
1317 // The child surface has two quads, one with a visible rect of 13,13 4x4 and
1318 // the other other with a visible rect of 10,10 2x2 (relative to root target
1319 // space).
1321 RenderPassId child_pass_id = RenderPassId(1, 1);
1322 test::Quad child_quads1[] = {test::Quad::RenderPassQuad(child_pass_id)};
1323 test::Quad child_quads2[] = {test::Quad::RenderPassQuad(child_pass_id)};
1324 test::Pass child_passes[] = {
1325 test::Pass(child_quads1, arraysize(child_quads1), child_pass_id),
1326 test::Pass(child_quads2, arraysize(child_quads2), child_pass_id)};
1328 RenderPassList child_pass_list;
1329 AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
1330 arraysize(child_passes));
1332 child_pass_list.at(0u)->quad_list.ElementAt(0)->visible_rect =
1333 gfx::Rect(1, 1, 2, 2);
1334 SharedQuadState* child_sqs =
1335 child_pass_list.at(0u)->shared_quad_state_list.ElementAt(0u);
1336 child_sqs->quad_to_target_transform.Translate(1, 1);
1337 child_sqs->quad_to_target_transform.Scale(2, 2);
1339 child_pass_list.at(1u)->quad_list.ElementAt(0)->visible_rect =
1340 gfx::Rect(0, 0, 2, 2);
1342 SubmitPassListAsFrame(child_surface_id, &child_pass_list);
1346 test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id, 1.f)};
1348 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
1350 RenderPassList root_pass_list;
1351 AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes,
1352 arraysize(root_passes));
1354 RenderPass* root_pass = root_pass_list.at(0u);
1355 root_pass->shared_quad_state_list.front()
1356 ->quad_to_target_transform.Translate(10, 10);
1357 root_pass->damage_rect = gfx::Rect(0, 0, 1, 1);
1359 SubmitPassListAsFrame(root_surface_id_, &root_pass_list);
1362 scoped_ptr<CompositorFrame> aggregated_frame =
1363 aggregator_.Aggregate(root_surface_id_);
1365 ASSERT_TRUE(aggregated_frame);
1366 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1368 DelegatedFrameData* frame_data = aggregated_frame->delegated_frame_data.get();
1370 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1372 ASSERT_EQ(2u, aggregated_pass_list.size());
1374 // Damage rect for first aggregation should contain entire root surface.
1375 EXPECT_EQ(gfx::Rect(0, 0, 15, 15), aggregated_pass_list[1]->damage_rect);
1376 EXPECT_EQ(1u, aggregated_pass_list[0]->quad_list.size());
1377 EXPECT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
1379 // Create a root surface with a smaller damage rect.
1381 test::Quad root_quads[] = {test::Quad::SurfaceQuad(child_surface_id, 1.f)};
1383 test::Pass root_passes[] = {test::Pass(root_quads, arraysize(root_quads))};
1385 RenderPassList root_pass_list;
1386 AddPasses(&root_pass_list, gfx::Rect(SurfaceSize()), root_passes,
1387 arraysize(root_passes));
1389 RenderPass* root_pass = root_pass_list.at(0u);
1390 root_pass->shared_quad_state_list.front()
1391 ->quad_to_target_transform.Translate(10, 10);
1392 root_pass->damage_rect = gfx::Rect(10, 10, 2, 2);
1393 SubmitPassListAsFrame(root_surface_id_, &root_pass_list);
1397 scoped_ptr<CompositorFrame> aggregated_frame =
1398 aggregator_.Aggregate(root_surface_id_);
1400 ASSERT_TRUE(aggregated_frame);
1401 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1403 DelegatedFrameData* frame_data =
1404 aggregated_frame->delegated_frame_data.get();
1406 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1408 ASSERT_EQ(2u, aggregated_pass_list.size());
1410 // Only first quad from surface is inside damage rect and should be
1411 // included.
1412 EXPECT_EQ(gfx::Rect(10, 10, 2, 2), aggregated_pass_list[1]->damage_rect);
1413 EXPECT_EQ(0u, aggregated_pass_list[0]->quad_list.size());
1414 EXPECT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
1415 EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
1416 aggregated_pass_list[1]->quad_list.back()->visible_rect);
1419 // New child frame has same content and no damage, but has a
1420 // CopyOutputRequest.
1422 RenderPassId child_pass_id = RenderPassId(1, 1);
1423 test::Quad child_quads1[] = {test::Quad::RenderPassQuad(child_pass_id)};
1424 test::Quad child_quads2[] = {test::Quad::RenderPassQuad(child_pass_id)};
1425 test::Pass child_passes[] = {
1426 test::Pass(child_quads1, arraysize(child_quads1), child_pass_id),
1427 test::Pass(child_quads2, arraysize(child_quads2), child_pass_id)};
1429 RenderPassList child_pass_list;
1430 AddPasses(&child_pass_list, gfx::Rect(SurfaceSize()), child_passes,
1431 arraysize(child_passes));
1433 child_pass_list.at(0u)->quad_list.ElementAt(0)->visible_rect =
1434 gfx::Rect(1, 1, 2, 2);
1435 SharedQuadState* child_sqs =
1436 child_pass_list.at(0u)->shared_quad_state_list.ElementAt(0u);
1437 child_sqs->quad_to_target_transform.Translate(1, 1);
1438 child_sqs->quad_to_target_transform.Scale(2, 2);
1440 child_pass_list.at(1u)->quad_list.ElementAt(0)->visible_rect =
1441 gfx::Rect(0, 0, 2, 2);
1443 RenderPass* child_root_pass = child_pass_list.at(1u);
1445 child_root_pass->copy_requests.push_back(
1446 CopyOutputRequest::CreateEmptyRequest());
1447 child_root_pass->damage_rect = gfx::Rect();
1448 SubmitPassListAsFrame(child_surface_id, &child_pass_list);
1452 scoped_ptr<CompositorFrame> aggregated_frame =
1453 aggregator_.Aggregate(root_surface_id_);
1455 ASSERT_TRUE(aggregated_frame);
1456 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1458 DelegatedFrameData* frame_data =
1459 aggregated_frame->delegated_frame_data.get();
1461 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1463 // Output frame should have no damage, but all quads included.
1464 ASSERT_EQ(3u, aggregated_pass_list.size());
1466 EXPECT_TRUE(aggregated_pass_list[1]->damage_rect.IsEmpty());
1467 ASSERT_EQ(1u, aggregated_pass_list[0]->quad_list.size());
1468 ASSERT_EQ(1u, aggregated_pass_list[1]->quad_list.size());
1469 EXPECT_EQ(gfx::Rect(1, 1, 2, 2),
1470 aggregated_pass_list[0]->quad_list.ElementAt(0)->visible_rect);
1471 EXPECT_EQ(gfx::Rect(0, 0, 2, 2),
1472 aggregated_pass_list[1]->quad_list.ElementAt(0)->visible_rect);
1476 scoped_ptr<CompositorFrame> aggregated_frame =
1477 aggregator_.Aggregate(root_surface_id_);
1479 ASSERT_TRUE(aggregated_frame);
1480 ASSERT_TRUE(aggregated_frame->delegated_frame_data);
1482 DelegatedFrameData* frame_data =
1483 aggregated_frame->delegated_frame_data.get();
1485 const RenderPassList& aggregated_pass_list = frame_data->render_pass_list;
1486 // There were no changes since last aggregation, so output should be empty
1487 // and have no damage.
1488 ASSERT_EQ(1u, aggregated_pass_list.size());
1489 EXPECT_TRUE(aggregated_pass_list[0]->damage_rect.IsEmpty());
1490 ASSERT_EQ(0u, aggregated_pass_list[0]->quad_list.size());
1493 factory_.Destroy(child_surface_id);
1496 class SurfaceAggregatorWithResourcesTest : public testing::Test {
1497 public:
1498 void SetUp() override {
1499 output_surface_ = FakeOutputSurface::CreateSoftware(
1500 make_scoped_ptr(new SoftwareOutputDevice));
1501 output_surface_->BindToClient(&output_surface_client_);
1502 shared_bitmap_manager_.reset(new TestSharedBitmapManager);
1504 resource_provider_ = FakeResourceProvider::Create(
1505 output_surface_.get(), shared_bitmap_manager_.get());
1507 aggregator_.reset(
1508 new SurfaceAggregator(&manager_, resource_provider_.get(), false));
1511 protected:
1512 SurfaceManager manager_;
1513 FakeOutputSurfaceClient output_surface_client_;
1514 scoped_ptr<OutputSurface> output_surface_;
1515 scoped_ptr<SharedBitmapManager> shared_bitmap_manager_;
1516 scoped_ptr<ResourceProvider> resource_provider_;
1517 scoped_ptr<SurfaceAggregator> aggregator_;
1520 class ResourceTrackingSurfaceFactoryClient : public SurfaceFactoryClient {
1521 public:
1522 ResourceTrackingSurfaceFactoryClient() {}
1523 ~ResourceTrackingSurfaceFactoryClient() override {}
1525 void ReturnResources(const ReturnedResourceArray& resources) override {
1526 returned_resources_ = resources;
1529 ReturnedResourceArray returned_resources() const {
1530 return returned_resources_;
1533 private:
1534 ReturnedResourceArray returned_resources_;
1536 DISALLOW_COPY_AND_ASSIGN(ResourceTrackingSurfaceFactoryClient);
1539 void SubmitFrameWithResources(ResourceId* resource_ids,
1540 size_t num_resource_ids,
1541 bool valid,
1542 SurfaceId child_id,
1543 SurfaceFactory* factory,
1544 SurfaceId surface_id) {
1545 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
1546 scoped_ptr<RenderPass> pass = RenderPass::Create();
1547 pass->id = RenderPassId(1, 1);
1548 SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
1549 sqs->opacity = 1.f;
1550 if (!child_id.is_null()) {
1551 SurfaceDrawQuad* surface_quad =
1552 pass->CreateAndAppendDrawQuad<SurfaceDrawQuad>();
1553 surface_quad->SetNew(sqs, gfx::Rect(0, 0, 1, 1), gfx::Rect(0, 0, 1, 1),
1554 child_id);
1557 for (size_t i = 0u; i < num_resource_ids; ++i) {
1558 TransferableResource resource;
1559 resource.id = resource_ids[i];
1560 // ResourceProvider is software, so only software resources are valid.
1561 resource.is_software = valid;
1562 frame_data->resource_list.push_back(resource);
1563 TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<TextureDrawQuad>();
1564 const gfx::Rect rect;
1565 const gfx::Rect opaque_rect;
1566 const gfx::Rect visible_rect;
1567 bool needs_blending = false;
1568 bool premultiplied_alpha = false;
1569 const gfx::PointF uv_top_left;
1570 const gfx::PointF uv_bottom_right;
1571 SkColor background_color = SK_ColorGREEN;
1572 const float vertex_opacity[4] = {0.f, 0.f, 1.f, 1.f};
1573 bool flipped = false;
1574 bool nearest_neighbor = false;
1575 quad->SetAll(sqs, rect, opaque_rect, visible_rect, needs_blending,
1576 resource_ids[i], gfx::Size(), false, premultiplied_alpha,
1577 uv_top_left, uv_bottom_right, background_color, vertex_opacity,
1578 flipped, nearest_neighbor);
1580 frame_data->render_pass_list.push_back(pass.Pass());
1581 scoped_ptr<CompositorFrame> frame(new CompositorFrame);
1582 frame->delegated_frame_data = frame_data.Pass();
1583 factory->SubmitFrame(surface_id, frame.Pass(),
1584 SurfaceFactory::DrawCallback());
1587 TEST_F(SurfaceAggregatorWithResourcesTest, TakeResourcesOneSurface) {
1588 ResourceTrackingSurfaceFactoryClient client;
1589 SurfaceFactory factory(&manager_, &client);
1590 SurfaceId surface_id(7u);
1591 factory.Create(surface_id);
1593 ResourceId ids[] = {11, 12, 13};
1594 SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
1595 surface_id);
1597 scoped_ptr<CompositorFrame> frame = aggregator_->Aggregate(surface_id);
1599 // Nothing should be available to be returned yet.
1600 EXPECT_TRUE(client.returned_resources().empty());
1602 SubmitFrameWithResources(NULL, 0u, true, SurfaceId(), &factory, surface_id);
1604 frame = aggregator_->Aggregate(surface_id);
1606 ASSERT_EQ(3u, client.returned_resources().size());
1607 ResourceId returned_ids[3];
1608 for (size_t i = 0; i < 3; ++i) {
1609 returned_ids[i] = client.returned_resources()[i].id;
1611 EXPECT_THAT(returned_ids,
1612 testing::WhenSorted(testing::ElementsAreArray(ids)));
1613 factory.Destroy(surface_id);
1616 TEST_F(SurfaceAggregatorWithResourcesTest, TakeInvalidResources) {
1617 ResourceTrackingSurfaceFactoryClient client;
1618 SurfaceFactory factory(&manager_, &client);
1619 SurfaceId surface_id(7u);
1620 factory.Create(surface_id);
1622 scoped_ptr<DelegatedFrameData> frame_data(new DelegatedFrameData);
1623 scoped_ptr<RenderPass> pass = RenderPass::Create();
1624 pass->id = RenderPassId(1, 1);
1625 TransferableResource resource;
1626 resource.id = 11;
1627 // ResourceProvider is software but resource is not, so it should be
1628 // ignored.
1629 resource.is_software = false;
1630 frame_data->resource_list.push_back(resource);
1631 frame_data->render_pass_list.push_back(pass.Pass());
1632 scoped_ptr<CompositorFrame> frame(new CompositorFrame);
1633 frame->delegated_frame_data = frame_data.Pass();
1634 factory.SubmitFrame(surface_id, frame.Pass(), SurfaceFactory::DrawCallback());
1636 scoped_ptr<CompositorFrame> returned_frame =
1637 aggregator_->Aggregate(surface_id);
1639 // Nothing should be available to be returned yet.
1640 EXPECT_TRUE(client.returned_resources().empty());
1642 SubmitFrameWithResources(NULL, 0, true, SurfaceId(), &factory, surface_id);
1643 ASSERT_EQ(1u, client.returned_resources().size());
1644 EXPECT_EQ(11u, client.returned_resources()[0].id);
1646 factory.Destroy(surface_id);
1649 TEST_F(SurfaceAggregatorWithResourcesTest, TwoSurfaces) {
1650 ResourceTrackingSurfaceFactoryClient client;
1651 SurfaceFactory factory(&manager_, &client);
1652 SurfaceId surface_id(7u);
1653 factory.Create(surface_id);
1654 SurfaceId surface_id2(8u);
1655 factory.Create(surface_id2);
1657 ResourceId ids[] = {11, 12, 13};
1658 SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
1659 surface_id);
1660 ResourceId ids2[] = {14, 15, 16};
1661 SubmitFrameWithResources(ids2, arraysize(ids2), true, SurfaceId(), &factory,
1662 surface_id2);
1664 scoped_ptr<CompositorFrame> frame = aggregator_->Aggregate(surface_id);
1666 SubmitFrameWithResources(NULL, 0, true, SurfaceId(), &factory, surface_id);
1668 // Nothing should be available to be returned yet.
1669 EXPECT_TRUE(client.returned_resources().empty());
1671 frame = aggregator_->Aggregate(surface_id2);
1673 // surface_id wasn't referenced, so its resources should be returned.
1674 ASSERT_EQ(3u, client.returned_resources().size());
1675 ResourceId returned_ids[3];
1676 for (size_t i = 0; i < 3; ++i) {
1677 returned_ids[i] = client.returned_resources()[i].id;
1679 EXPECT_THAT(returned_ids,
1680 testing::WhenSorted(testing::ElementsAreArray(ids)));
1681 EXPECT_EQ(3u, resource_provider_->num_resources());
1682 factory.Destroy(surface_id);
1683 factory.Destroy(surface_id2);
1686 // Ensure that aggregator completely ignores Surfaces that reference invalid
1687 // resources.
1688 TEST_F(SurfaceAggregatorWithResourcesTest, InvalidChildSurface) {
1689 ResourceTrackingSurfaceFactoryClient client;
1690 SurfaceFactory factory(&manager_, &client);
1691 SurfaceId root_surface_id(7u);
1692 factory.Create(root_surface_id);
1693 SurfaceId middle_surface_id(8u);
1694 factory.Create(middle_surface_id);
1695 SurfaceId child_surface_id(9u);
1696 factory.Create(child_surface_id);
1698 ResourceId ids[] = {14, 15, 16};
1699 SubmitFrameWithResources(ids, arraysize(ids), true, SurfaceId(), &factory,
1700 child_surface_id);
1702 ResourceId ids2[] = {17, 18, 19};
1703 SubmitFrameWithResources(ids2, arraysize(ids2), false, child_surface_id,
1704 &factory, middle_surface_id);
1706 ResourceId ids3[] = {20, 21, 22};
1707 SubmitFrameWithResources(ids3, arraysize(ids3), true, middle_surface_id,
1708 &factory, root_surface_id);
1710 scoped_ptr<CompositorFrame> frame;
1711 frame = aggregator_->Aggregate(root_surface_id);
1713 RenderPassList* pass_list = &frame->delegated_frame_data->render_pass_list;
1714 ASSERT_EQ(1u, pass_list->size());
1715 EXPECT_EQ(1u, pass_list->back()->shared_quad_state_list.size());
1716 EXPECT_EQ(3u, pass_list->back()->quad_list.size());
1718 SubmitFrameWithResources(ids2, arraysize(ids), true, child_surface_id,
1719 &factory, middle_surface_id);
1721 frame = aggregator_->Aggregate(root_surface_id);
1723 pass_list = &frame->delegated_frame_data->render_pass_list;
1724 ASSERT_EQ(1u, pass_list->size());
1725 EXPECT_EQ(3u, pass_list->back()->shared_quad_state_list.size());
1726 EXPECT_EQ(9u, pass_list->back()->quad_list.size());
1728 factory.Destroy(root_surface_id);
1729 factory.Destroy(child_surface_id);
1730 factory.Destroy(middle_surface_id);
1733 } // namespace
1734 } // namespace cc