1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/trees/layer_tree_host_impl.h"
12 #include "base/basictypes.h"
13 #include "base/containers/hash_tables.h"
14 #include "base/containers/small_map.h"
15 #include "base/json/json_writer.h"
16 #include "base/metrics/histogram.h"
17 #include "base/numerics/safe_conversions.h"
18 #include "base/stl_util.h"
19 #include "base/strings/stringprintf.h"
20 #include "base/trace_event/trace_event_argument.h"
21 #include "cc/animation/animation_host.h"
22 #include "cc/animation/animation_id_provider.h"
23 #include "cc/animation/scroll_offset_animation_curve.h"
24 #include "cc/animation/scrollbar_animation_controller.h"
25 #include "cc/animation/timing_function.h"
26 #include "cc/base/math_util.h"
27 #include "cc/debug/benchmark_instrumentation.h"
28 #include "cc/debug/debug_rect_history.h"
29 #include "cc/debug/devtools_instrumentation.h"
30 #include "cc/debug/frame_rate_counter.h"
31 #include "cc/debug/frame_viewer_instrumentation.h"
32 #include "cc/debug/paint_time_counter.h"
33 #include "cc/debug/rendering_stats_instrumentation.h"
34 #include "cc/debug/traced_value.h"
35 #include "cc/input/page_scale_animation.h"
36 #include "cc/input/scroll_elasticity_helper.h"
37 #include "cc/input/scroll_state.h"
38 #include "cc/input/top_controls_manager.h"
39 #include "cc/layers/append_quads_data.h"
40 #include "cc/layers/heads_up_display_layer_impl.h"
41 #include "cc/layers/layer_impl.h"
42 #include "cc/layers/layer_iterator.h"
43 #include "cc/layers/painted_scrollbar_layer_impl.h"
44 #include "cc/layers/render_surface_impl.h"
45 #include "cc/layers/scrollbar_layer_impl_base.h"
46 #include "cc/layers/viewport.h"
47 #include "cc/output/compositor_frame_metadata.h"
48 #include "cc/output/copy_output_request.h"
49 #include "cc/output/delegating_renderer.h"
50 #include "cc/output/gl_renderer.h"
51 #include "cc/output/software_renderer.h"
52 #include "cc/output/texture_mailbox_deleter.h"
53 #include "cc/quads/render_pass_draw_quad.h"
54 #include "cc/quads/shared_quad_state.h"
55 #include "cc/quads/solid_color_draw_quad.h"
56 #include "cc/quads/texture_draw_quad.h"
57 #include "cc/raster/bitmap_tile_task_worker_pool.h"
58 #include "cc/raster/gpu_rasterizer.h"
59 #include "cc/raster/gpu_tile_task_worker_pool.h"
60 #include "cc/raster/one_copy_tile_task_worker_pool.h"
61 #include "cc/raster/pixel_buffer_tile_task_worker_pool.h"
62 #include "cc/raster/tile_task_worker_pool.h"
63 #include "cc/raster/zero_copy_tile_task_worker_pool.h"
64 #include "cc/resources/memory_history.h"
65 #include "cc/resources/resource_pool.h"
66 #include "cc/resources/ui_resource_bitmap.h"
67 #include "cc/scheduler/delay_based_time_source.h"
68 #include "cc/tiles/eviction_tile_priority_queue.h"
69 #include "cc/tiles/picture_layer_tiling.h"
70 #include "cc/tiles/raster_tile_priority_queue.h"
71 #include "cc/trees/damage_tracker.h"
72 #include "cc/trees/latency_info_swap_promise_monitor.h"
73 #include "cc/trees/layer_tree_host.h"
74 #include "cc/trees/layer_tree_host_common.h"
75 #include "cc/trees/layer_tree_impl.h"
76 #include "cc/trees/single_thread_proxy.h"
77 #include "cc/trees/tree_synchronizer.h"
78 #include "gpu/GLES2/gl2extchromium.h"
79 #include "gpu/command_buffer/client/gles2_interface.h"
80 #include "ui/gfx/geometry/rect_conversions.h"
81 #include "ui/gfx/geometry/scroll_offset.h"
82 #include "ui/gfx/geometry/size_conversions.h"
83 #include "ui/gfx/geometry/vector2d_conversions.h"
88 // Small helper class that saves the current viewport location as the user sees
89 // it and resets to the same location.
90 class ViewportAnchor
{
92 ViewportAnchor(LayerImpl
* inner_scroll
, LayerImpl
* outer_scroll
)
93 : inner_(inner_scroll
),
94 outer_(outer_scroll
) {
95 viewport_in_content_coordinates_
= inner_
->CurrentScrollOffset();
98 viewport_in_content_coordinates_
+= outer_
->CurrentScrollOffset();
101 void ResetViewportToAnchoredPosition() {
104 inner_
->ClampScrollToMaxScrollOffset();
105 outer_
->ClampScrollToMaxScrollOffset();
107 gfx::ScrollOffset viewport_location
=
108 inner_
->CurrentScrollOffset() + outer_
->CurrentScrollOffset();
110 gfx::Vector2dF delta
=
111 viewport_in_content_coordinates_
.DeltaFrom(viewport_location
);
113 delta
= outer_
->ScrollBy(delta
);
114 inner_
->ScrollBy(delta
);
120 gfx::ScrollOffset viewport_in_content_coordinates_
;
123 void DidVisibilityChange(LayerTreeHostImpl
* id
, bool visible
) {
125 TRACE_EVENT_ASYNC_BEGIN1("cc", "LayerTreeHostImpl::SetVisible", id
,
126 "LayerTreeHostImpl", id
);
130 TRACE_EVENT_ASYNC_END0("cc", "LayerTreeHostImpl::SetVisible", id
);
133 size_t GetMaxTransferBufferUsageBytes(
134 const ContextProvider::Capabilities
& context_capabilities
,
135 double refresh_rate
) {
136 // We want to make sure the default transfer buffer size is equal to the
137 // amount of data that can be uploaded by the compositor to avoid stalling
139 // For reference Chromebook Pixel can upload 1MB in about 0.5ms.
140 const size_t kMaxBytesUploadedPerMs
= 1024 * 1024 * 2;
142 // We need to upload at least enough work to keep the GPU process busy until
143 // the next time it can handle a request to start more uploads from the
144 // compositor. We assume that it will pick up any sent upload requests within
145 // the time of a vsync, since the browser will want to swap a frame within
146 // that time interval, and then uploads should have a chance to be processed.
147 size_t ms_per_frame
= std::floor(1000.0 / refresh_rate
);
148 size_t max_transfer_buffer_usage_bytes
=
149 ms_per_frame
* kMaxBytesUploadedPerMs
;
151 // The context may request a lower limit based on the device capabilities.
152 return std::min(context_capabilities
.max_transfer_buffer_usage_bytes
,
153 max_transfer_buffer_usage_bytes
);
156 size_t GetDefaultMemoryAllocationLimit() {
157 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler
158 // from the old texture manager and is just to give us a default memory
159 // allocation before we get a callback from the GPU memory manager. We
160 // should probaby either:
161 // - wait for the callback before rendering anything instead
162 // - push this into the GPU memory manager somehow.
163 return 64 * 1024 * 1024;
168 LayerTreeHostImpl::FrameData::FrameData()
169 : render_surface_layer_list(nullptr), has_no_damage(false) {}
171 LayerTreeHostImpl::FrameData::~FrameData() {}
173 scoped_ptr
<LayerTreeHostImpl
> LayerTreeHostImpl::Create(
174 const LayerTreeSettings
& settings
,
175 LayerTreeHostImplClient
* client
,
177 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
178 SharedBitmapManager
* shared_bitmap_manager
,
179 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
180 TaskGraphRunner
* task_graph_runner
,
182 return make_scoped_ptr(new LayerTreeHostImpl(
183 settings
, client
, proxy
, rendering_stats_instrumentation
,
184 shared_bitmap_manager
, gpu_memory_buffer_manager
, task_graph_runner
, id
));
187 LayerTreeHostImpl::LayerTreeHostImpl(
188 const LayerTreeSettings
& settings
,
189 LayerTreeHostImplClient
* client
,
191 RenderingStatsInstrumentation
* rendering_stats_instrumentation
,
192 SharedBitmapManager
* shared_bitmap_manager
,
193 gpu::GpuMemoryBufferManager
* gpu_memory_buffer_manager
,
194 TaskGraphRunner
* task_graph_runner
,
198 current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE
),
199 content_is_suitable_for_gpu_rasterization_(true),
200 has_gpu_rasterization_trigger_(false),
201 use_gpu_rasterization_(false),
203 gpu_rasterization_status_(GpuRasterizationStatus::OFF_DEVICE
),
204 tree_resources_for_gpu_rasterization_dirty_(false),
205 input_handler_client_(NULL
),
206 did_lock_scrolling_layer_(false),
207 should_bubble_scrolls_(false),
208 wheel_scrolling_(false),
209 scroll_affects_scroll_handler_(false),
210 scroll_layer_id_when_mouse_over_scrollbar_(0),
211 tile_priorities_dirty_(false),
212 root_layer_scroll_offset_delegate_(NULL
),
215 cached_managed_memory_policy_(
216 GetDefaultMemoryAllocationLimit(),
217 gpu::MemoryAllocation::CUTOFF_ALLOW_EVERYTHING
,
218 ManagedMemoryPolicy::kDefaultNumResourcesLimit
),
219 is_synchronous_single_threaded_(!proxy
->HasImplThread() &&
220 !settings
.single_thread_proxy_scheduler
),
221 // Must be initialized after is_synchronous_single_threaded_ and proxy_.
223 TileManager::Create(this,
225 is_synchronous_single_threaded_
226 ? std::numeric_limits
<size_t>::max()
227 : settings
.scheduled_raster_task_limit
)),
228 pinch_gesture_active_(false),
229 pinch_gesture_end_should_clear_scrolling_layer_(false),
230 fps_counter_(FrameRateCounter::Create(proxy_
->HasImplThread())),
231 paint_time_counter_(PaintTimeCounter::Create()),
232 memory_history_(MemoryHistory::Create()),
233 debug_rect_history_(DebugRectHistory::Create()),
234 texture_mailbox_deleter_(new TextureMailboxDeleter(GetTaskRunner())),
235 max_memory_needed_bytes_(0),
236 device_scale_factor_(1.f
),
237 resourceless_software_draw_(false),
238 animation_registrar_(),
239 rendering_stats_instrumentation_(rendering_stats_instrumentation
),
240 micro_benchmark_controller_(this),
241 shared_bitmap_manager_(shared_bitmap_manager
),
242 gpu_memory_buffer_manager_(gpu_memory_buffer_manager
),
243 task_graph_runner_(task_graph_runner
),
245 requires_high_res_to_draw_(false),
246 is_likely_to_require_a_draw_(false),
247 frame_timing_tracker_(FrameTimingTracker::Create(this)) {
248 if (settings
.use_compositor_animation_timelines
) {
249 if (settings
.accelerated_animation_enabled
) {
250 animation_host_
= AnimationHost::Create(ThreadInstance::IMPL
);
251 animation_host_
->SetMutatorHostClient(this);
252 animation_host_
->SetSupportsScrollAnimations(
253 proxy_
->SupportsImplScrolling());
256 animation_registrar_
= AnimationRegistrar::Create();
257 animation_registrar_
->set_supports_scroll_animations(
258 proxy_
->SupportsImplScrolling());
261 DCHECK(proxy_
->IsImplThread());
262 DCHECK_IMPLIES(settings
.use_one_copy
, !settings
.use_zero_copy
);
263 DCHECK_IMPLIES(settings
.use_zero_copy
, !settings
.use_one_copy
);
264 DidVisibilityChange(this, visible_
);
266 SetDebugState(settings
.initial_debug_state
);
268 // LTHI always has an active tree.
270 LayerTreeImpl::create(this, new SyncedProperty
<ScaleGroup
>(),
271 new SyncedTopControls
, new SyncedElasticOverscroll
);
273 viewport_
= Viewport::Create(this);
275 TRACE_EVENT_OBJECT_CREATED_WITH_ID(
276 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
278 top_controls_manager_
=
279 TopControlsManager::Create(this,
280 settings
.top_controls_show_threshold
,
281 settings
.top_controls_hide_threshold
);
284 LayerTreeHostImpl::~LayerTreeHostImpl() {
285 DCHECK(proxy_
->IsImplThread());
286 TRACE_EVENT0("cc", "LayerTreeHostImpl::~LayerTreeHostImpl()");
287 TRACE_EVENT_OBJECT_DELETED_WITH_ID(
288 TRACE_DISABLED_BY_DEFAULT("cc.debug"), "cc::LayerTreeHostImpl", id_
);
290 if (input_handler_client_
) {
291 input_handler_client_
->WillShutdown();
292 input_handler_client_
= NULL
;
294 if (scroll_elasticity_helper_
)
295 scroll_elasticity_helper_
.reset();
297 // The layer trees must be destroyed before the layer tree host. We've
298 // made a contract with our animation controllers that the registrar
299 // will outlive them, and we must make good.
301 recycle_tree_
->Shutdown();
303 pending_tree_
->Shutdown();
304 active_tree_
->Shutdown();
305 recycle_tree_
= nullptr;
306 pending_tree_
= nullptr;
307 active_tree_
= nullptr;
309 if (animation_host_
) {
310 animation_host_
->ClearTimelines();
311 animation_host_
->SetMutatorHostClient(nullptr);
314 CleanUpTileManager();
317 void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason
) {
318 // If the begin frame data was handled, then scroll and scale set was applied
319 // by the main thread, so the active tree needs to be updated as if these sent
320 // values were applied and committed.
321 if (CommitEarlyOutHandledCommit(reason
))
322 active_tree_
->ApplySentScrollAndScaleDeltasFromAbortedCommit();
325 void LayerTreeHostImpl::BeginCommit() {
326 TRACE_EVENT0("cc", "LayerTreeHostImpl::BeginCommit");
328 // Ensure all textures are returned so partial texture updates can happen
329 // during the commit.
330 // TODO(ericrk): We should not need to ForceReclaimResources when using
331 // Impl-side-painting as it doesn't upload during commits. However,
332 // Display::Draw currently relies on resource being reclaimed to block drawing
333 // between BeginCommit / Swap. See crbug.com/489515.
335 output_surface_
->ForceReclaimResources();
337 if (!proxy_
->CommitToActiveTree())
341 void LayerTreeHostImpl::CommitComplete() {
342 TRACE_EVENT0("cc", "LayerTreeHostImpl::CommitComplete");
344 // LayerTreeHost may have changed the GPU rasterization flags state, which
345 // may require an update of the tree resources.
346 UpdateTreeResourcesForGpuRasterizationIfNeeded();
347 sync_tree()->set_needs_update_draw_properties();
349 // We need an update immediately post-commit to have the opportunity to create
350 // tilings. Because invalidations may be coming from the main thread, it's
351 // safe to do an update for lcd text at this point and see if lcd text needs
352 // to be disabled on any layers.
353 bool update_lcd_text
= true;
354 sync_tree()->UpdateDrawProperties(update_lcd_text
);
355 // Start working on newly created tiles immediately if needed.
356 // TODO(vmpstr): Investigate always having PrepareTiles issue
357 // NotifyReadyToActivate, instead of handling it here.
358 bool did_prepare_tiles
= PrepareTiles();
359 if (!did_prepare_tiles
) {
360 NotifyReadyToActivate();
362 // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
363 // is important for SingleThreadProxy and impl-side painting case. For
364 // STP, we commit to active tree and RequiresHighResToDraw, and set
365 // Scheduler to wait for ReadyToDraw signal to avoid Checkerboard.
366 if (proxy_
->CommitToActiveTree())
370 micro_benchmark_controller_
.DidCompleteCommit();
373 bool LayerTreeHostImpl::CanDraw() const {
374 // Note: If you are changing this function or any other function that might
375 // affect the result of CanDraw, make sure to call
376 // client_->OnCanDrawStateChanged in the proper places and update the
377 // NotifyIfCanDrawChanged test.
380 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no renderer",
381 TRACE_EVENT_SCOPE_THREAD
);
385 // Must have an OutputSurface if |renderer_| is not NULL.
386 DCHECK(output_surface_
);
388 // TODO(boliu): Make draws without root_layer work and move this below
389 // draw_and_swap_full_viewport_every_frame check. Tracked in crbug.com/264967.
390 if (!active_tree_
->root_layer()) {
391 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw no root layer",
392 TRACE_EVENT_SCOPE_THREAD
);
396 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
399 if (DrawViewportSize().IsEmpty()) {
400 TRACE_EVENT_INSTANT0("cc", "LayerTreeHostImpl::CanDraw empty viewport",
401 TRACE_EVENT_SCOPE_THREAD
);
404 if (active_tree_
->ViewportSizeInvalid()) {
405 TRACE_EVENT_INSTANT0(
406 "cc", "LayerTreeHostImpl::CanDraw viewport size recently changed",
407 TRACE_EVENT_SCOPE_THREAD
);
410 if (EvictedUIResourcesExist()) {
411 TRACE_EVENT_INSTANT0(
412 "cc", "LayerTreeHostImpl::CanDraw UI resources evicted not recreated",
413 TRACE_EVENT_SCOPE_THREAD
);
419 void LayerTreeHostImpl::Animate() {
420 base::TimeTicks monotonic_time
= CurrentBeginFrameArgs().frame_time
;
422 // mithro(TODO): Enable these checks.
423 // DCHECK(!current_begin_frame_tracker_.HasFinished());
424 // DCHECK(monotonic_time == current_begin_frame_tracker_.Current().frame_time)
425 // << "Called animate with unknown frame time!?";
426 if (!root_layer_scroll_offset_delegate_
||
427 (CurrentlyScrollingLayer() != InnerViewportScrollLayer() &&
428 CurrentlyScrollingLayer() != OuterViewportScrollLayer()))
429 AnimateInput(monotonic_time
);
430 AnimatePageScale(monotonic_time
);
431 AnimateLayers(monotonic_time
);
432 AnimateScrollbars(monotonic_time
);
433 AnimateTopControls(monotonic_time
);
436 bool LayerTreeHostImpl::PrepareTiles() {
437 if (!tile_priorities_dirty_
)
440 client_
->WillPrepareTiles();
441 bool did_prepare_tiles
= tile_manager_
->PrepareTiles(global_tile_state_
);
442 if (did_prepare_tiles
)
443 tile_priorities_dirty_
= false;
444 client_
->DidPrepareTiles();
445 return did_prepare_tiles
;
448 void LayerTreeHostImpl::StartPageScaleAnimation(
449 const gfx::Vector2d
& target_offset
,
452 base::TimeDelta duration
) {
453 if (!InnerViewportScrollLayer())
456 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
457 gfx::SizeF scaled_scrollable_size
= active_tree_
->ScrollableSize();
458 gfx::SizeF viewport_size
=
459 active_tree_
->InnerViewportContainerLayer()->bounds();
461 // Easing constants experimentally determined.
462 scoped_ptr
<TimingFunction
> timing_function
=
463 CubicBezierTimingFunction::Create(.8, 0, .3, .9);
465 // TODO(miletus) : Pass in ScrollOffset.
466 page_scale_animation_
= PageScaleAnimation::Create(
467 ScrollOffsetToVector2dF(scroll_total
),
468 active_tree_
->current_page_scale_factor(), viewport_size
,
469 scaled_scrollable_size
, timing_function
.Pass());
472 gfx::Vector2dF
anchor(target_offset
);
473 page_scale_animation_
->ZoomWithAnchor(anchor
,
475 duration
.InSecondsF());
477 gfx::Vector2dF scaled_target_offset
= target_offset
;
478 page_scale_animation_
->ZoomTo(scaled_target_offset
,
480 duration
.InSecondsF());
484 client_
->SetNeedsCommitOnImplThread();
485 client_
->RenewTreePriority();
488 void LayerTreeHostImpl::SetNeedsAnimateInput() {
489 if (root_layer_scroll_offset_delegate_
&&
490 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
491 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
492 if (root_layer_animation_callback_
.is_null()) {
493 root_layer_animation_callback_
=
494 base::Bind(&LayerTreeHostImpl::AnimateInput
, AsWeakPtr());
496 root_layer_scroll_offset_delegate_
->SetNeedsAnimate(
497 root_layer_animation_callback_
);
504 bool LayerTreeHostImpl::IsCurrentlyScrollingLayerAt(
505 const gfx::Point
& viewport_point
,
506 InputHandler::ScrollInputType type
) {
507 if (!CurrentlyScrollingLayer())
510 gfx::PointF device_viewport_point
=
511 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
513 LayerImpl
* layer_impl
=
514 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
516 bool scroll_on_main_thread
= false;
517 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
518 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
, NULL
);
520 if (!scrolling_layer_impl
)
523 if (CurrentlyScrollingLayer() == scrolling_layer_impl
)
526 // For active scrolling state treat the inner/outer viewports interchangeably.
527 if ((CurrentlyScrollingLayer() == InnerViewportScrollLayer() &&
528 scrolling_layer_impl
== OuterViewportScrollLayer()) ||
529 (CurrentlyScrollingLayer() == OuterViewportScrollLayer() &&
530 scrolling_layer_impl
== InnerViewportScrollLayer())) {
537 bool LayerTreeHostImpl::HaveWheelEventHandlersAt(
538 const gfx::Point
& viewport_point
) {
539 gfx::PointF device_viewport_point
=
540 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
542 LayerImpl
* layer_impl
=
543 active_tree_
->FindLayerWithWheelHandlerThatIsHitByPoint(
544 device_viewport_point
);
546 return layer_impl
!= NULL
;
549 static LayerImpl
* NextScrollLayer(LayerImpl
* layer
) {
550 if (LayerImpl
* scroll_parent
= layer
->scroll_parent())
551 return scroll_parent
;
552 return layer
->parent();
555 static ScrollBlocksOn
EffectiveScrollBlocksOn(LayerImpl
* layer
) {
556 ScrollBlocksOn blocks
= SCROLL_BLOCKS_ON_NONE
;
557 for (; layer
; layer
= NextScrollLayer(layer
)) {
558 blocks
|= layer
->scroll_blocks_on();
563 bool LayerTreeHostImpl::DoTouchEventsBlockScrollAt(
564 const gfx::Point
& viewport_point
) {
565 gfx::PointF device_viewport_point
=
566 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
568 // First check if scrolling at this point is required to block on any
569 // touch event handlers. Note that we must start at the innermost layer
570 // (as opposed to only the layer found to contain a touch handler region
571 // below) to ensure all relevant scroll-blocks-on values are applied.
572 LayerImpl
* layer_impl
=
573 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
574 ScrollBlocksOn blocking
= EffectiveScrollBlocksOn(layer_impl
);
575 if (!(blocking
& SCROLL_BLOCKS_ON_START_TOUCH
))
578 // Now determine if there are actually any handlers at that point.
579 // TODO(rbyers): Consider also honoring touch-action (crbug.com/347272).
580 layer_impl
= active_tree_
->FindLayerThatIsHitByPointInTouchHandlerRegion(
581 device_viewport_point
);
582 return layer_impl
!= NULL
;
585 scoped_ptr
<SwapPromiseMonitor
>
586 LayerTreeHostImpl::CreateLatencyInfoSwapPromiseMonitor(
587 ui::LatencyInfo
* latency
) {
588 return make_scoped_ptr(
589 new LatencyInfoSwapPromiseMonitor(latency
, NULL
, this));
592 ScrollElasticityHelper
* LayerTreeHostImpl::CreateScrollElasticityHelper() {
593 DCHECK(!scroll_elasticity_helper_
);
594 if (settings_
.enable_elastic_overscroll
) {
595 scroll_elasticity_helper_
.reset(
596 ScrollElasticityHelper::CreateForLayerTreeHostImpl(this));
598 return scroll_elasticity_helper_
.get();
601 void LayerTreeHostImpl::QueueSwapPromiseForMainThreadScrollUpdate(
602 scoped_ptr
<SwapPromise
> swap_promise
) {
603 swap_promises_for_main_thread_scroll_update_
.push_back(swap_promise
.Pass());
606 void LayerTreeHostImpl::TrackDamageForAllSurfaces(
607 LayerImpl
* root_draw_layer
,
608 const LayerImplList
& render_surface_layer_list
) {
609 // For now, we use damage tracking to compute a global scissor. To do this, we
610 // must compute all damage tracking before drawing anything, so that we know
611 // the root damage rect. The root damage rect is then used to scissor each
613 size_t render_surface_layer_list_size
= render_surface_layer_list
.size();
614 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
615 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
616 LayerImpl
* render_surface_layer
= render_surface_layer_list
[surface_index
];
617 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
618 DCHECK(render_surface
);
619 render_surface
->damage_tracker()->UpdateDamageTrackingState(
620 render_surface
->layer_list(),
621 render_surface_layer
->id(),
622 render_surface
->SurfacePropertyChangedOnlyFromDescendant(),
623 render_surface
->content_rect(),
624 render_surface_layer
->mask_layer(),
625 render_surface_layer
->filters());
629 void LayerTreeHostImpl::FrameData::AsValueInto(
630 base::trace_event::TracedValue
* value
) const {
631 value
->SetBoolean("has_no_damage", has_no_damage
);
633 // Quad data can be quite large, so only dump render passes if we select
636 TRACE_EVENT_CATEGORY_GROUP_ENABLED(
637 TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"), &quads_enabled
);
639 value
->BeginArray("render_passes");
640 for (size_t i
= 0; i
< render_passes
.size(); ++i
) {
641 value
->BeginDictionary();
642 render_passes
[i
]->AsValueInto(value
);
643 value
->EndDictionary();
649 void LayerTreeHostImpl::FrameData::AppendRenderPass(
650 scoped_ptr
<RenderPass
> render_pass
) {
651 render_passes_by_id
[render_pass
->id
] = render_pass
.get();
652 render_passes
.push_back(render_pass
.Pass());
655 DrawMode
LayerTreeHostImpl::GetDrawMode() const {
656 if (resourceless_software_draw_
) {
657 return DRAW_MODE_RESOURCELESS_SOFTWARE
;
658 } else if (output_surface_
->context_provider()) {
659 return DRAW_MODE_HARDWARE
;
661 return DRAW_MODE_SOFTWARE
;
665 static void AppendQuadsForRenderSurfaceLayer(
666 RenderPass
* target_render_pass
,
668 const RenderPass
* contributing_render_pass
,
669 AppendQuadsData
* append_quads_data
) {
670 RenderSurfaceImpl
* surface
= layer
->render_surface();
671 const gfx::Transform
& draw_transform
= surface
->draw_transform();
672 const Occlusion
& occlusion
= surface
->occlusion_in_content_space();
673 SkColor debug_border_color
= surface
->GetDebugBorderColor();
674 float debug_border_width
= surface
->GetDebugBorderWidth();
675 LayerImpl
* mask_layer
= layer
->mask_layer();
677 surface
->AppendQuads(target_render_pass
, draw_transform
, occlusion
,
678 debug_border_color
, debug_border_width
, mask_layer
,
679 append_quads_data
, contributing_render_pass
->id
);
681 // Add replica after the surface so that it appears below the surface.
682 if (layer
->has_replica()) {
683 const gfx::Transform
& replica_draw_transform
=
684 surface
->replica_draw_transform();
685 Occlusion replica_occlusion
= occlusion
.GetOcclusionWithGivenDrawTransform(
686 surface
->replica_draw_transform());
687 SkColor replica_debug_border_color
= surface
->GetReplicaDebugBorderColor();
688 float replica_debug_border_width
= surface
->GetReplicaDebugBorderWidth();
689 // TODO(danakj): By using the same RenderSurfaceImpl for both the
690 // content and its reflection, it's currently not possible to apply a
691 // separate mask to the reflection layer or correctly handle opacity in
692 // reflections (opacity must be applied after drawing both the layer and its
693 // reflection). The solution is to introduce yet another RenderSurfaceImpl
694 // to draw the layer and its reflection in. For now we only apply a separate
695 // reflection mask if the contents don't have a mask of their own.
696 LayerImpl
* replica_mask_layer
=
697 mask_layer
? mask_layer
: layer
->replica_layer()->mask_layer();
699 surface
->AppendQuads(target_render_pass
, replica_draw_transform
,
700 replica_occlusion
, replica_debug_border_color
,
701 replica_debug_border_width
, replica_mask_layer
,
702 append_quads_data
, contributing_render_pass
->id
);
706 static void AppendQuadsToFillScreen(const gfx::Rect
& root_scroll_layer_rect
,
707 RenderPass
* target_render_pass
,
708 LayerImpl
* root_layer
,
709 SkColor screen_background_color
,
710 const Region
& fill_region
) {
711 if (!root_layer
|| !SkColorGetA(screen_background_color
))
713 if (fill_region
.IsEmpty())
716 // Manually create the quad state for the gutter quads, as the root layer
717 // doesn't have any bounds and so can't generate this itself.
718 // TODO(danakj): Make the gutter quads generated by the solid color layer
719 // (make it smarter about generating quads to fill unoccluded areas).
721 gfx::Rect root_target_rect
= root_layer
->render_surface()->content_rect();
723 int sorting_context_id
= 0;
724 SharedQuadState
* shared_quad_state
=
725 target_render_pass
->CreateAndAppendSharedQuadState();
726 shared_quad_state
->SetAll(gfx::Transform(),
727 root_target_rect
.size(),
732 SkXfermode::kSrcOver_Mode
,
735 for (Region::Iterator
fill_rects(fill_region
); fill_rects
.has_rect();
737 gfx::Rect screen_space_rect
= fill_rects
.rect();
738 gfx::Rect visible_screen_space_rect
= screen_space_rect
;
739 // Skip the quad culler and just append the quads directly to avoid
741 SolidColorDrawQuad
* quad
=
742 target_render_pass
->CreateAndAppendDrawQuad
<SolidColorDrawQuad
>();
743 quad
->SetNew(shared_quad_state
,
745 visible_screen_space_rect
,
746 screen_background_color
,
751 DrawResult
LayerTreeHostImpl::CalculateRenderPasses(
753 DCHECK(frame
->render_passes
.empty());
755 DCHECK(active_tree_
->root_layer());
757 TrackDamageForAllSurfaces(active_tree_
->root_layer(),
758 *frame
->render_surface_layer_list
);
760 // If the root render surface has no visible damage, then don't generate a
762 RenderSurfaceImpl
* root_surface
=
763 active_tree_
->root_layer()->render_surface();
764 bool root_surface_has_no_visible_damage
=
765 !root_surface
->damage_tracker()->current_damage_rect().Intersects(
766 root_surface
->content_rect());
767 bool root_surface_has_contributing_layers
=
768 !root_surface
->layer_list().empty();
769 bool hud_wants_to_draw_
= active_tree_
->hud_layer() &&
770 active_tree_
->hud_layer()->IsAnimatingHUDContents();
771 if (root_surface_has_contributing_layers
&&
772 root_surface_has_no_visible_damage
&&
773 active_tree_
->LayersWithCopyOutputRequest().empty() &&
774 !output_surface_
->capabilities().can_force_reclaim_resources
&&
775 !hud_wants_to_draw_
) {
777 "LayerTreeHostImpl::CalculateRenderPasses::EmptyDamageRect");
778 frame
->has_no_damage
= true;
779 DCHECK(!output_surface_
->capabilities()
780 .draw_and_swap_full_viewport_every_frame
);
785 "cc", "LayerTreeHostImpl::CalculateRenderPasses",
786 "render_surface_layer_list.size()",
787 static_cast<uint64
>(frame
->render_surface_layer_list
->size()),
788 "RequiresHighResToDraw", RequiresHighResToDraw());
790 // Create the render passes in dependency order.
791 size_t render_surface_layer_list_size
=
792 frame
->render_surface_layer_list
->size();
793 for (size_t i
= 0; i
< render_surface_layer_list_size
; ++i
) {
794 size_t surface_index
= render_surface_layer_list_size
- 1 - i
;
795 LayerImpl
* render_surface_layer
=
796 (*frame
->render_surface_layer_list
)[surface_index
];
797 RenderSurfaceImpl
* render_surface
= render_surface_layer
->render_surface();
799 bool should_draw_into_render_pass
=
800 render_surface_layer
->parent() == NULL
||
801 render_surface
->contributes_to_drawn_surface() ||
802 render_surface_layer
->HasCopyRequest();
803 if (should_draw_into_render_pass
)
804 render_surface
->AppendRenderPasses(frame
);
807 // When we are displaying the HUD, change the root damage rect to cover the
808 // entire root surface. This will disable partial-swap/scissor optimizations
809 // that would prevent the HUD from updating, since the HUD does not cause
810 // damage itself, to prevent it from messing with damage visualizations. Since
811 // damage visualizations are done off the LayerImpls and RenderSurfaceImpls,
812 // changing the RenderPass does not affect them.
813 if (active_tree_
->hud_layer()) {
814 RenderPass
* root_pass
= frame
->render_passes
.back();
815 root_pass
->damage_rect
= root_pass
->output_rect
;
818 // Grab this region here before iterating layers. Taking copy requests from
819 // the layers while constructing the render passes will dirty the render
820 // surface layer list and this unoccluded region, flipping the dirty bit to
821 // true, and making us able to query for it without doing
822 // UpdateDrawProperties again. The value inside the Region is not actually
823 // changed until UpdateDrawProperties happens, so a reference to it is safe.
824 const Region
& unoccluded_screen_space_region
=
825 active_tree_
->UnoccludedScreenSpaceRegion();
827 // Typically when we are missing a texture and use a checkerboard quad, we
828 // still draw the frame. However when the layer being checkerboarded is moving
829 // due to an impl-animation, we drop the frame to avoid flashing due to the
830 // texture suddenly appearing in the future.
831 DrawResult draw_result
= DRAW_SUCCESS
;
833 int layers_drawn
= 0;
835 const DrawMode draw_mode
= GetDrawMode();
837 int num_missing_tiles
= 0;
838 int num_incomplete_tiles
= 0;
839 bool have_copy_request
= false;
840 bool have_missing_animated_tiles
= false;
842 LayerIterator end
= LayerIterator::End(frame
->render_surface_layer_list
);
843 for (LayerIterator it
=
844 LayerIterator::Begin(frame
->render_surface_layer_list
);
846 RenderPassId target_render_pass_id
=
847 it
.target_render_surface_layer()->render_surface()->GetRenderPassId();
848 RenderPass
* target_render_pass
=
849 frame
->render_passes_by_id
[target_render_pass_id
];
851 AppendQuadsData append_quads_data
;
853 if (it
.represents_target_render_surface()) {
854 if (it
->HasCopyRequest()) {
855 have_copy_request
= true;
856 it
->TakeCopyRequestsAndTransformToTarget(
857 &target_render_pass
->copy_requests
);
859 } else if (it
.represents_contributing_render_surface() &&
860 it
->render_surface()->contributes_to_drawn_surface()) {
861 RenderPassId contributing_render_pass_id
=
862 it
->render_surface()->GetRenderPassId();
863 RenderPass
* contributing_render_pass
=
864 frame
->render_passes_by_id
[contributing_render_pass_id
];
865 AppendQuadsForRenderSurfaceLayer(target_render_pass
,
867 contributing_render_pass
,
869 } else if (it
.represents_itself() && !it
->visible_layer_rect().IsEmpty()) {
871 it
->draw_properties().occlusion_in_content_space
.IsOccluded(
872 it
->visible_layer_rect());
873 if (!occluded
&& it
->WillDraw(draw_mode
, resource_provider_
.get())) {
874 DCHECK_EQ(active_tree_
, it
->layer_tree_impl());
876 frame
->will_draw_layers
.push_back(*it
);
878 if (it
->HasContributingDelegatedRenderPasses()) {
879 RenderPassId contributing_render_pass_id
=
880 it
->FirstContributingRenderPassId();
881 while (frame
->render_passes_by_id
.find(contributing_render_pass_id
) !=
882 frame
->render_passes_by_id
.end()) {
883 RenderPass
* render_pass
=
884 frame
->render_passes_by_id
[contributing_render_pass_id
];
886 it
->AppendQuads(render_pass
, &append_quads_data
);
888 contributing_render_pass_id
=
889 it
->NextContributingRenderPassId(contributing_render_pass_id
);
893 it
->AppendQuads(target_render_pass
, &append_quads_data
);
895 // For layers that represent themselves, add composite frame timing
896 // requests if the visible rect intersects the requested rect.
897 for (const auto& request
: it
->frame_timing_requests()) {
898 if (request
.rect().Intersects(it
->visible_layer_rect())) {
899 frame
->composite_events
.push_back(
900 FrameTimingTracker::FrameAndRectIds(
901 active_tree_
->source_frame_number(), request
.id()));
909 rendering_stats_instrumentation_
->AddVisibleContentArea(
910 append_quads_data
.visible_layer_area
);
911 rendering_stats_instrumentation_
->AddApproximatedVisibleContentArea(
912 append_quads_data
.approximated_visible_content_area
);
913 rendering_stats_instrumentation_
->AddCheckerboardedVisibleContentArea(
914 append_quads_data
.checkerboarded_visible_content_area
);
916 num_missing_tiles
+= append_quads_data
.num_missing_tiles
;
917 num_incomplete_tiles
+= append_quads_data
.num_incomplete_tiles
;
919 if (append_quads_data
.num_missing_tiles
) {
920 bool layer_has_animating_transform
=
921 it
->screen_space_transform_is_animating();
922 if (layer_has_animating_transform
)
923 have_missing_animated_tiles
= true;
927 if (have_missing_animated_tiles
)
928 draw_result
= DRAW_ABORTED_CHECKERBOARD_ANIMATIONS
;
930 // When we require high res to draw, abort the draw (almost) always. This does
931 // not cause the scheduler to do a main frame, instead it will continue to try
932 // drawing until we finally complete, so the copy request will not be lost.
933 // TODO(weiliangc): Remove RequiresHighResToDraw. crbug.com/469175
934 if (num_incomplete_tiles
|| num_missing_tiles
) {
935 if (RequiresHighResToDraw())
936 draw_result
= DRAW_ABORTED_MISSING_HIGH_RES_CONTENT
;
939 // When this capability is set we don't have control over the surface the
940 // compositor draws to, so even though the frame may not be complete, the
941 // previous frame has already been potentially lost, so an incomplete frame is
942 // better than nothing, so this takes highest precidence.
943 if (output_surface_
->capabilities().draw_and_swap_full_viewport_every_frame
)
944 draw_result
= DRAW_SUCCESS
;
947 for (const auto& render_pass
: frame
->render_passes
) {
948 for (const auto& quad
: render_pass
->quad_list
)
949 DCHECK(quad
->shared_quad_state
);
950 DCHECK(frame
->render_passes_by_id
.find(render_pass
->id
) !=
951 frame
->render_passes_by_id
.end());
954 DCHECK(frame
->render_passes
.back()->output_rect
.origin().IsOrigin());
956 if (!active_tree_
->has_transparent_background()) {
957 frame
->render_passes
.back()->has_transparent_background
= false;
958 AppendQuadsToFillScreen(
959 active_tree_
->RootScrollLayerDeviceViewportBounds(),
960 frame
->render_passes
.back(), active_tree_
->root_layer(),
961 active_tree_
->background_color(), unoccluded_screen_space_region
);
964 RemoveRenderPasses(frame
);
965 renderer_
->DecideRenderPassAllocationsForFrame(frame
->render_passes
);
967 // Any copy requests left in the tree are not going to get serviced, and
968 // should be aborted.
969 ScopedPtrVector
<CopyOutputRequest
> requests_to_abort
;
970 while (!active_tree_
->LayersWithCopyOutputRequest().empty()) {
971 LayerImpl
* layer
= active_tree_
->LayersWithCopyOutputRequest().back();
972 layer
->TakeCopyRequestsAndTransformToTarget(&requests_to_abort
);
974 for (size_t i
= 0; i
< requests_to_abort
.size(); ++i
)
975 requests_to_abort
[i
]->SendEmptyResult();
977 // If we're making a frame to draw, it better have at least one render pass.
978 DCHECK(!frame
->render_passes
.empty());
980 if (active_tree_
->has_ever_been_drawn()) {
981 UMA_HISTOGRAM_COUNTS_100(
982 "Compositing.RenderPass.AppendQuadData.NumMissingTiles",
984 UMA_HISTOGRAM_COUNTS_100(
985 "Compositing.RenderPass.AppendQuadData.NumIncompleteTiles",
986 num_incomplete_tiles
);
989 // Should only have one render pass in resourceless software mode.
990 DCHECK(draw_mode
!= DRAW_MODE_RESOURCELESS_SOFTWARE
||
991 frame
->render_passes
.size() == 1u)
992 << frame
->render_passes
.size();
994 TRACE_EVENT_END2("cc", "LayerTreeHostImpl::CalculateRenderPasses",
995 "draw_result", draw_result
, "missing tiles",
998 // Draw has to be successful to not drop the copy request layer.
999 // When we have a copy request for a layer, we need to draw even if there
1000 // would be animating checkerboards, because failing under those conditions
1001 // triggers a new main frame, which may cause the copy request layer to be
1003 // TODO(weiliangc): Test copy request w/ output surface recreation. Would
1004 // trigger this DCHECK.
1005 DCHECK_IMPLIES(have_copy_request
, draw_result
== DRAW_SUCCESS
);
1010 void LayerTreeHostImpl::MainThreadHasStoppedFlinging() {
1011 top_controls_manager_
->MainThreadHasStoppedFlinging();
1012 if (input_handler_client_
)
1013 input_handler_client_
->MainThreadHasStoppedFlinging();
1016 void LayerTreeHostImpl::DidAnimateScrollOffset() {
1017 client_
->SetNeedsCommitOnImplThread();
1018 client_
->RenewTreePriority();
1021 void LayerTreeHostImpl::SetViewportDamage(const gfx::Rect
& damage_rect
) {
1022 viewport_damage_rect_
.Union(damage_rect
);
1025 DrawResult
LayerTreeHostImpl::PrepareToDraw(FrameData
* frame
) {
1027 "LayerTreeHostImpl::PrepareToDraw",
1028 "SourceFrameNumber",
1029 active_tree_
->source_frame_number());
1030 if (input_handler_client_
)
1031 input_handler_client_
->ReconcileElasticOverscrollAndRootScroll();
1033 UMA_HISTOGRAM_CUSTOM_COUNTS(
1034 "Compositing.NumActiveLayers",
1035 base::saturated_cast
<int>(active_tree_
->NumLayers()), 1, 400, 20);
1037 size_t total_picture_memory
= 0;
1038 for (const PictureLayerImpl
* layer
: active_tree()->picture_layers())
1039 total_picture_memory
+= layer
->GetRasterSource()->GetPictureMemoryUsage();
1040 if (total_picture_memory
!= 0) {
1041 UMA_HISTOGRAM_COUNTS(
1042 "Compositing.PictureMemoryUsageKb",
1043 base::saturated_cast
<int>(total_picture_memory
/ 1024));
1046 bool update_lcd_text
= false;
1047 bool ok
= active_tree_
->UpdateDrawProperties(update_lcd_text
);
1048 DCHECK(ok
) << "UpdateDrawProperties failed during draw";
1050 // This will cause NotifyTileStateChanged() to be called for any tiles that
1051 // completed, which will add damage for visible tiles to the frame for them so
1052 // they appear as part of the current frame being drawn.
1053 tile_manager_
->Flush();
1055 frame
->render_surface_layer_list
= &active_tree_
->RenderSurfaceLayerList();
1056 frame
->render_passes
.clear();
1057 frame
->render_passes_by_id
.clear();
1058 frame
->will_draw_layers
.clear();
1059 frame
->has_no_damage
= false;
1061 if (active_tree_
->root_layer()) {
1062 gfx::Rect device_viewport_damage_rect
= viewport_damage_rect_
;
1063 viewport_damage_rect_
= gfx::Rect();
1065 active_tree_
->root_layer()->render_surface()->damage_tracker()->
1066 AddDamageNextUpdate(device_viewport_damage_rect
);
1069 DrawResult draw_result
= CalculateRenderPasses(frame
);
1070 if (draw_result
!= DRAW_SUCCESS
) {
1071 DCHECK(!output_surface_
->capabilities()
1072 .draw_and_swap_full_viewport_every_frame
);
1076 // If we return DRAW_SUCCESS, then we expect DrawLayers() to be called before
1077 // this function is called again.
1081 void LayerTreeHostImpl::RemoveRenderPasses(FrameData
* frame
) {
1082 // There is always at least a root RenderPass.
1083 DCHECK_GE(frame
->render_passes
.size(), 1u);
1085 // A set of RenderPasses that we have seen.
1086 std::set
<RenderPassId
> pass_exists
;
1087 // A set of RenderPassDrawQuads that we have seen (stored by the RenderPasses
1089 base::SmallMap
<base::hash_map
<RenderPassId
, int>> pass_references
;
1091 // Iterate RenderPasses in draw order, removing empty render passes (except
1092 // the root RenderPass).
1093 for (size_t i
= 0; i
< frame
->render_passes
.size(); ++i
) {
1094 RenderPass
* pass
= frame
->render_passes
[i
];
1096 // Remove orphan RenderPassDrawQuads.
1097 bool removed
= true;
1100 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end();
1102 if (it
->material
!= DrawQuad::RENDER_PASS
)
1104 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1105 // If the RenderPass doesn't exist, we can remove the quad.
1106 if (pass_exists
.count(quad
->render_pass_id
)) {
1107 // Otherwise, save a reference to the RenderPass so we know there's a
1109 pass_references
[quad
->render_pass_id
]++;
1112 // This invalidates the iterator. So break out of the loop and look
1113 // again. Luckily there's not a lot of render passes cuz this is
1115 // TODO(danakj): We could make erase not invalidate the iterator.
1116 pass
->quad_list
.EraseAndInvalidateAllPointers(it
);
1122 if (i
== frame
->render_passes
.size() - 1) {
1123 // Don't remove the root RenderPass.
1127 if (pass
->quad_list
.empty() && pass
->copy_requests
.empty()) {
1128 // Remove the pass and decrement |i| to counter the for loop's increment,
1129 // so we don't skip the next pass in the loop.
1130 frame
->render_passes_by_id
.erase(pass
->id
);
1131 frame
->render_passes
.erase(frame
->render_passes
.begin() + i
);
1136 pass_exists
.insert(pass
->id
);
1139 // Remove RenderPasses that are not referenced by any draw quads or copy
1140 // requests (except the root RenderPass).
1141 for (size_t i
= 0; i
< frame
->render_passes
.size() - 1; ++i
) {
1142 // Iterating from the back of the list to the front, skipping over the
1143 // back-most (root) pass, in order to remove each qualified RenderPass, and
1144 // drop references to earlier RenderPasses allowing them to be removed to.
1146 frame
->render_passes
[frame
->render_passes
.size() - 2 - i
];
1147 if (!pass
->copy_requests
.empty())
1149 if (pass_references
[pass
->id
])
1152 for (auto it
= pass
->quad_list
.begin(); it
!= pass
->quad_list
.end(); ++it
) {
1153 if (it
->material
!= DrawQuad::RENDER_PASS
)
1155 const RenderPassDrawQuad
* quad
= RenderPassDrawQuad::MaterialCast(*it
);
1156 pass_references
[quad
->render_pass_id
]--;
1159 frame
->render_passes_by_id
.erase(pass
->id
);
1160 frame
->render_passes
.erase(frame
->render_passes
.end() - 2 - i
);
1165 void LayerTreeHostImpl::EvictTexturesForTesting() {
1166 UpdateTileManagerMemoryPolicy(ManagedMemoryPolicy(0));
1169 void LayerTreeHostImpl::BlockNotifyReadyToActivateForTesting(bool block
) {
1173 void LayerTreeHostImpl::ResetTreesForTesting() {
1175 active_tree_
->DetachLayerTree();
1177 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1178 active_tree()->top_controls_shown_ratio(),
1179 active_tree()->elastic_overscroll());
1181 pending_tree_
->DetachLayerTree();
1182 pending_tree_
= nullptr;
1184 recycle_tree_
->DetachLayerTree();
1185 recycle_tree_
= nullptr;
1188 size_t LayerTreeHostImpl::SourceAnimationFrameNumberForTesting() const {
1189 return fps_counter_
->current_frame_number();
1192 void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
1193 const ManagedMemoryPolicy
& policy
) {
1194 if (!resource_pool_
)
1197 global_tile_state_
.hard_memory_limit_in_bytes
= 0;
1198 global_tile_state_
.soft_memory_limit_in_bytes
= 0;
1199 if (visible_
&& policy
.bytes_limit_when_visible
> 0) {
1200 global_tile_state_
.hard_memory_limit_in_bytes
=
1201 policy
.bytes_limit_when_visible
;
1202 global_tile_state_
.soft_memory_limit_in_bytes
=
1203 (static_cast<int64
>(global_tile_state_
.hard_memory_limit_in_bytes
) *
1204 settings_
.max_memory_for_prepaint_percentage
) /
1207 global_tile_state_
.memory_limit_policy
=
1208 ManagedMemoryPolicy::PriorityCutoffToTileMemoryLimitPolicy(
1210 policy
.priority_cutoff_when_visible
:
1211 gpu::MemoryAllocation::CUTOFF_ALLOW_NOTHING
);
1212 global_tile_state_
.num_resources_limit
= policy
.num_resources_limit
;
1214 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
> 0) {
1215 // If |global_tile_state_.hard_memory_limit_in_bytes| is greater than 0, we
1216 // allow the worker context to retain allocated resources. Notify the worker
1217 // context. If the memory policy has become zero, we'll handle the
1218 // notification in NotifyAllTileTasksCompleted, after in-progress work
1220 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1221 false /* aggressively_free_resources */);
1224 // TODO(reveman): We should avoid keeping around unused resources if
1225 // possible. crbug.com/224475
1226 // Unused limit is calculated from soft-limit, as hard-limit may
1227 // be very high and shouldn't typically be exceeded.
1228 size_t unused_memory_limit_in_bytes
= static_cast<size_t>(
1229 (static_cast<int64
>(global_tile_state_
.soft_memory_limit_in_bytes
) *
1230 settings_
.max_unused_resource_memory_percentage
) /
1233 DCHECK(resource_pool_
);
1234 resource_pool_
->CheckBusyResources();
1235 // Soft limit is used for resource pool such that memory returns to soft
1236 // limit after going over.
1237 resource_pool_
->SetResourceUsageLimits(
1238 global_tile_state_
.soft_memory_limit_in_bytes
,
1239 unused_memory_limit_in_bytes
,
1240 global_tile_state_
.num_resources_limit
);
1242 DidModifyTilePriorities();
1245 void LayerTreeHostImpl::DidModifyTilePriorities() {
1246 // Mark priorities as dirty and schedule a PrepareTiles().
1247 tile_priorities_dirty_
= true;
1248 client_
->SetNeedsPrepareTilesOnImplThread();
1251 scoped_ptr
<RasterTilePriorityQueue
> LayerTreeHostImpl::BuildRasterQueue(
1252 TreePriority tree_priority
,
1253 RasterTilePriorityQueue::Type type
) {
1254 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildRasterQueue");
1256 return RasterTilePriorityQueue::Create(active_tree_
->picture_layers(),
1258 ? pending_tree_
->picture_layers()
1259 : std::vector
<PictureLayerImpl
*>(),
1260 tree_priority
, type
);
1263 scoped_ptr
<EvictionTilePriorityQueue
> LayerTreeHostImpl::BuildEvictionQueue(
1264 TreePriority tree_priority
) {
1265 TRACE_EVENT0("cc", "LayerTreeHostImpl::BuildEvictionQueue");
1267 scoped_ptr
<EvictionTilePriorityQueue
> queue(new EvictionTilePriorityQueue
);
1268 queue
->Build(active_tree_
->picture_layers(),
1269 pending_tree_
? pending_tree_
->picture_layers()
1270 : std::vector
<PictureLayerImpl
*>(),
1275 void LayerTreeHostImpl::SetIsLikelyToRequireADraw(
1276 bool is_likely_to_require_a_draw
) {
1277 // Proactively tell the scheduler that we expect to draw within each vsync
1278 // until we get all the tiles ready to draw. If we happen to miss a required
1279 // for draw tile here, then we will miss telling the scheduler each frame that
1280 // we intend to draw so it may make worse scheduling decisions.
1281 is_likely_to_require_a_draw_
= is_likely_to_require_a_draw
;
1284 void LayerTreeHostImpl::NotifyReadyToActivate() {
1285 client_
->NotifyReadyToActivate();
1288 void LayerTreeHostImpl::NotifyReadyToDraw() {
1289 // Tiles that are ready will cause NotifyTileStateChanged() to be called so we
1290 // don't need to schedule a draw here. Just stop WillBeginImplFrame() from
1291 // causing optimistic requests to draw a frame.
1292 is_likely_to_require_a_draw_
= false;
1294 client_
->NotifyReadyToDraw();
1297 void LayerTreeHostImpl::NotifyAllTileTasksCompleted() {
1298 // The tile tasks started by the most recent call to PrepareTiles have
1299 // completed. Now is a good time to free resources if necessary.
1300 if (output_surface_
&& global_tile_state_
.hard_memory_limit_in_bytes
== 0) {
1301 output_surface_
->SetWorkerContextShouldAggressivelyFreeResources(
1302 true /* aggressively_free_resources */);
1306 void LayerTreeHostImpl::NotifyTileStateChanged(const Tile
* tile
) {
1307 TRACE_EVENT0("cc", "LayerTreeHostImpl::NotifyTileStateChanged");
1310 LayerImpl
* layer_impl
=
1311 active_tree_
->FindActiveTreeLayerById(tile
->layer_id());
1313 layer_impl
->NotifyTileStateChanged(tile
);
1316 if (pending_tree_
) {
1317 LayerImpl
* layer_impl
=
1318 pending_tree_
->FindPendingTreeLayerById(tile
->layer_id());
1320 layer_impl
->NotifyTileStateChanged(tile
);
1323 // Check for a non-null active tree to avoid doing this during shutdown.
1324 if (active_tree_
&& !client_
->IsInsideDraw() && tile
->required_for_draw()) {
1325 // The LayerImpl::NotifyTileStateChanged() should damage the layer, so this
1326 // redraw will make those tiles be displayed.
1331 void LayerTreeHostImpl::SetMemoryPolicy(const ManagedMemoryPolicy
& policy
) {
1332 SetManagedMemoryPolicy(policy
);
1334 // This is short term solution to synchronously drop tile resources when
1335 // using synchronous compositing to avoid memory usage regression.
1336 // TODO(boliu): crbug.com/499004 to track removing this.
1337 if (!policy
.bytes_limit_when_visible
&& resource_pool_
&&
1338 settings_
.using_synchronous_renderer_compositor
) {
1339 ReleaseTreeResources();
1340 CleanUpTileManager();
1342 // Force a call to NotifyAllTileTasks completed - otherwise this logic may
1343 // be skipped if no work was enqueued at the time the tile manager was
1345 NotifyAllTileTasksCompleted();
1347 CreateTileManagerResources();
1348 RecreateTreeResources();
1352 void LayerTreeHostImpl::SetTreeActivationCallback(
1353 const base::Closure
& callback
) {
1354 DCHECK(proxy_
->IsImplThread());
1355 tree_activation_callback_
= callback
;
1358 void LayerTreeHostImpl::SetManagedMemoryPolicy(
1359 const ManagedMemoryPolicy
& policy
) {
1360 if (cached_managed_memory_policy_
== policy
)
1363 ManagedMemoryPolicy old_policy
= ActualManagedMemoryPolicy();
1365 cached_managed_memory_policy_
= policy
;
1366 ManagedMemoryPolicy actual_policy
= ActualManagedMemoryPolicy();
1368 if (old_policy
== actual_policy
)
1371 if (!proxy_
->HasImplThread()) {
1372 // In single-thread mode, this can be called on the main thread by
1373 // GLRenderer::OnMemoryAllocationChanged.
1374 DebugScopedSetImplThread
impl_thread(proxy_
);
1375 UpdateTileManagerMemoryPolicy(actual_policy
);
1377 DCHECK(proxy_
->IsImplThread());
1378 UpdateTileManagerMemoryPolicy(actual_policy
);
1381 // If there is already enough memory to draw everything imaginable and the
1382 // new memory limit does not change this, then do not re-commit. Don't bother
1383 // skipping commits if this is not visible (commits don't happen when not
1384 // visible, there will almost always be a commit when this becomes visible).
1385 bool needs_commit
= true;
1387 actual_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1388 old_policy
.bytes_limit_when_visible
>= max_memory_needed_bytes_
&&
1389 actual_policy
.priority_cutoff_when_visible
==
1390 old_policy
.priority_cutoff_when_visible
) {
1391 needs_commit
= false;
1395 client_
->SetNeedsCommitOnImplThread();
1398 void LayerTreeHostImpl::SetExternalDrawConstraints(
1399 const gfx::Transform
& transform
,
1400 const gfx::Rect
& viewport
,
1401 const gfx::Rect
& clip
,
1402 const gfx::Rect
& viewport_rect_for_tile_priority
,
1403 const gfx::Transform
& transform_for_tile_priority
,
1404 bool resourceless_software_draw
) {
1405 gfx::Rect viewport_rect_for_tile_priority_in_view_space
;
1406 if (!resourceless_software_draw
) {
1407 gfx::Transform
screen_to_view(gfx::Transform::kSkipInitialization
);
1408 if (transform_for_tile_priority
.GetInverse(&screen_to_view
)) {
1409 // Convert from screen space to view space.
1410 viewport_rect_for_tile_priority_in_view_space
=
1411 gfx::ToEnclosingRect(MathUtil::ProjectClippedRect(
1412 screen_to_view
, viewport_rect_for_tile_priority
));
1416 if (external_transform_
!= transform
|| external_viewport_
!= viewport
||
1417 resourceless_software_draw_
!= resourceless_software_draw
||
1418 viewport_rect_for_tile_priority_
!=
1419 viewport_rect_for_tile_priority_in_view_space
) {
1420 active_tree_
->set_needs_update_draw_properties();
1423 external_transform_
= transform
;
1424 external_viewport_
= viewport
;
1425 external_clip_
= clip
;
1426 viewport_rect_for_tile_priority_
=
1427 viewport_rect_for_tile_priority_in_view_space
;
1428 resourceless_software_draw_
= resourceless_software_draw
;
1431 void LayerTreeHostImpl::SetNeedsRedrawRect(const gfx::Rect
& damage_rect
) {
1432 if (damage_rect
.IsEmpty())
1434 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1435 client_
->SetNeedsRedrawRectOnImplThread(damage_rect
);
1438 void LayerTreeHostImpl::DidSwapBuffers() {
1439 client_
->DidSwapBuffersOnImplThread();
1442 void LayerTreeHostImpl::DidSwapBuffersComplete() {
1443 client_
->DidSwapBuffersCompleteOnImplThread();
1446 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck
* ack
) {
1447 // TODO(piman): We may need to do some validation on this ack before
1450 renderer_
->ReceiveSwapBuffersAck(*ack
);
1452 // In OOM, we now might be able to release more resources that were held
1453 // because they were exported.
1454 if (resource_pool_
) {
1455 resource_pool_
->CheckBusyResources();
1456 resource_pool_
->ReduceResourceUsage();
1458 // If we're not visible, we likely released resources, so we want to
1459 // aggressively flush here to make sure those DeleteTextures make it to the
1460 // GPU process to free up the memory.
1461 if (output_surface_
->context_provider() && !visible_
) {
1462 output_surface_
->context_provider()->ContextGL()->ShallowFlushCHROMIUM();
1466 void LayerTreeHostImpl::OnDraw() {
1467 client_
->OnDrawForOutputSurface();
1470 void LayerTreeHostImpl::OnCanDrawStateChangedForTree() {
1471 client_
->OnCanDrawStateChanged(CanDraw());
1474 CompositorFrameMetadata
LayerTreeHostImpl::MakeCompositorFrameMetadata() const {
1475 CompositorFrameMetadata metadata
;
1476 metadata
.device_scale_factor
= device_scale_factor_
;
1477 metadata
.page_scale_factor
= active_tree_
->current_page_scale_factor();
1478 metadata
.scrollable_viewport_size
= active_tree_
->ScrollableViewportSize();
1479 metadata
.root_layer_size
= active_tree_
->ScrollableSize();
1480 metadata
.min_page_scale_factor
= active_tree_
->min_page_scale_factor();
1481 metadata
.max_page_scale_factor
= active_tree_
->max_page_scale_factor();
1482 metadata
.location_bar_offset
=
1483 gfx::Vector2dF(0.f
, top_controls_manager_
->ControlsTopOffset());
1484 metadata
.location_bar_content_translation
=
1485 gfx::Vector2dF(0.f
, top_controls_manager_
->ContentTopOffset());
1487 active_tree_
->GetViewportSelection(&metadata
.selection
);
1489 if (OuterViewportScrollLayer()) {
1490 metadata
.root_overflow_x_hidden
=
1491 !OuterViewportScrollLayer()->user_scrollable_horizontal();
1492 metadata
.root_overflow_y_hidden
=
1493 !OuterViewportScrollLayer()->user_scrollable_vertical();
1496 if (!InnerViewportScrollLayer())
1499 metadata
.root_overflow_x_hidden
|=
1500 !InnerViewportScrollLayer()->user_scrollable_horizontal();
1501 metadata
.root_overflow_y_hidden
|=
1502 !InnerViewportScrollLayer()->user_scrollable_vertical();
1504 // TODO(miletus) : Change the metadata to hold ScrollOffset.
1505 metadata
.root_scroll_offset
= gfx::ScrollOffsetToVector2dF(
1506 active_tree_
->TotalScrollOffset());
1511 void LayerTreeHostImpl::DrawLayers(FrameData
* frame
) {
1512 TRACE_EVENT0("cc", "LayerTreeHostImpl::DrawLayers");
1514 base::TimeTicks frame_begin_time
= CurrentBeginFrameArgs().frame_time
;
1517 if (!frame
->composite_events
.empty()) {
1518 frame_timing_tracker_
->SaveTimeStamps(frame_begin_time
,
1519 frame
->composite_events
);
1522 if (frame
->has_no_damage
) {
1523 TRACE_EVENT_INSTANT0("cc", "EarlyOut_NoDamage", TRACE_EVENT_SCOPE_THREAD
);
1524 DCHECK(!output_surface_
->capabilities()
1525 .draw_and_swap_full_viewport_every_frame
);
1529 DCHECK(!frame
->render_passes
.empty());
1531 fps_counter_
->SaveTimeStamp(frame_begin_time
,
1532 !output_surface_
->context_provider());
1533 rendering_stats_instrumentation_
->IncrementFrameCount(1);
1535 memory_history_
->SaveEntry(tile_manager_
->memory_stats_from_last_assign());
1537 if (debug_state_
.ShowHudRects()) {
1538 debug_rect_history_
->SaveDebugRectsForCurrentFrame(
1539 active_tree_
->root_layer(),
1540 active_tree_
->hud_layer(),
1541 *frame
->render_surface_layer_list
,
1546 TRACE_EVENT_IS_NEW_TRACE(&is_new_trace
);
1548 if (pending_tree_
) {
1549 LayerTreeHostCommon::CallFunctionForSubtree(
1550 pending_tree_
->root_layer(),
1551 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1553 LayerTreeHostCommon::CallFunctionForSubtree(
1554 active_tree_
->root_layer(),
1555 [](LayerImpl
* layer
) { layer
->DidBeginTracing(); });
1559 TRACE_EVENT0("cc", "DrawLayers.FrameViewerTracing");
1560 TRACE_EVENT_OBJECT_SNAPSHOT_WITH_ID(
1561 frame_viewer_instrumentation::kCategoryLayerTree
,
1562 "cc::LayerTreeHostImpl", id_
, AsValueWithFrame(frame
));
1565 const DrawMode draw_mode
= GetDrawMode();
1567 // Because the contents of the HUD depend on everything else in the frame, the
1568 // contents of its texture are updated as the last thing before the frame is
1570 if (active_tree_
->hud_layer()) {
1571 TRACE_EVENT0("cc", "DrawLayers.UpdateHudTexture");
1572 active_tree_
->hud_layer()->UpdateHudTexture(draw_mode
,
1573 resource_provider_
.get());
1576 if (draw_mode
== DRAW_MODE_RESOURCELESS_SOFTWARE
) {
1577 bool disable_picture_quad_image_filtering
=
1578 IsActivelyScrolling() ||
1579 (animation_host_
? animation_host_
->NeedsAnimateLayers()
1580 : animation_registrar_
->needs_animate_layers());
1582 scoped_ptr
<SoftwareRenderer
> temp_software_renderer
=
1583 SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
1584 output_surface_
.get(), NULL
);
1585 temp_software_renderer
->DrawFrame(&frame
->render_passes
,
1586 device_scale_factor_
,
1589 disable_picture_quad_image_filtering
);
1591 renderer_
->DrawFrame(&frame
->render_passes
,
1592 device_scale_factor_
,
1597 // The render passes should be consumed by the renderer.
1598 DCHECK(frame
->render_passes
.empty());
1599 frame
->render_passes_by_id
.clear();
1601 // The next frame should start by assuming nothing has changed, and changes
1602 // are noted as they occur.
1603 // TODO(boliu): If we did a temporary software renderer frame, propogate the
1604 // damage forward to the next frame.
1605 for (size_t i
= 0; i
< frame
->render_surface_layer_list
->size(); i
++) {
1606 (*frame
->render_surface_layer_list
)[i
]->render_surface()->damage_tracker()->
1607 DidDrawDamagedArea();
1609 active_tree_
->root_layer()->ResetAllChangeTrackingForSubtree();
1611 active_tree_
->set_has_ever_been_drawn(true);
1612 devtools_instrumentation::DidDrawFrame(id_
);
1613 benchmark_instrumentation::IssueImplThreadRenderingStatsEvent(
1614 rendering_stats_instrumentation_
->impl_thread_rendering_stats());
1615 rendering_stats_instrumentation_
->AccumulateAndClearImplThreadStats();
1618 void LayerTreeHostImpl::DidDrawAllLayers(const FrameData
& frame
) {
1619 for (size_t i
= 0; i
< frame
.will_draw_layers
.size(); ++i
)
1620 frame
.will_draw_layers
[i
]->DidDraw(resource_provider_
.get());
1622 for (auto& it
: video_frame_controllers_
)
1626 void LayerTreeHostImpl::FinishAllRendering() {
1628 renderer_
->Finish();
1631 int LayerTreeHostImpl::RequestedMSAASampleCount() const {
1632 if (settings_
.gpu_rasterization_msaa_sample_count
== -1) {
1633 return device_scale_factor_
>= 2.0f
? 4 : 8;
1636 return settings_
.gpu_rasterization_msaa_sample_count
;
1639 bool LayerTreeHostImpl::CanUseGpuRasterization() {
1640 if (!(output_surface_
&& output_surface_
->context_provider() &&
1641 output_surface_
->worker_context_provider()))
1644 ContextProvider
* context_provider
=
1645 output_surface_
->worker_context_provider();
1646 base::AutoLock
context_lock(*context_provider
->GetLock());
1647 if (!context_provider
->GrContext())
1653 void LayerTreeHostImpl::UpdateGpuRasterizationStatus() {
1654 bool use_gpu
= false;
1655 bool use_msaa
= false;
1656 bool using_msaa_for_complex_content
=
1657 renderer() && RequestedMSAASampleCount() > 0 &&
1658 GetRendererCapabilities().max_msaa_samples
>= RequestedMSAASampleCount();
1659 if (settings_
.gpu_rasterization_forced
) {
1661 gpu_rasterization_status_
= GpuRasterizationStatus::ON_FORCED
;
1662 use_msaa
= !content_is_suitable_for_gpu_rasterization_
&&
1663 using_msaa_for_complex_content
;
1665 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1667 } else if (!settings_
.gpu_rasterization_enabled
) {
1668 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1669 } else if (!has_gpu_rasterization_trigger_
) {
1670 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_VIEWPORT
;
1671 } else if (content_is_suitable_for_gpu_rasterization_
) {
1673 gpu_rasterization_status_
= GpuRasterizationStatus::ON
;
1674 } else if (using_msaa_for_complex_content
) {
1675 use_gpu
= use_msaa
= true;
1676 gpu_rasterization_status_
= GpuRasterizationStatus::MSAA_CONTENT
;
1678 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_CONTENT
;
1681 if (use_gpu
&& !use_gpu_rasterization_
) {
1682 if (!CanUseGpuRasterization()) {
1683 // If GPU rasterization is unusable, e.g. if GlContext could not
1684 // be created due to losing the GL context, force use of software
1688 gpu_rasterization_status_
= GpuRasterizationStatus::OFF_DEVICE
;
1692 if (use_gpu
== use_gpu_rasterization_
&& use_msaa
== use_msaa_
)
1695 // Note that this must happen first, in case the rest of the calls want to
1696 // query the new state of |use_gpu_rasterization_|.
1697 use_gpu_rasterization_
= use_gpu
;
1698 use_msaa_
= use_msaa
;
1700 tree_resources_for_gpu_rasterization_dirty_
= true;
1703 void LayerTreeHostImpl::UpdateTreeResourcesForGpuRasterizationIfNeeded() {
1704 if (!tree_resources_for_gpu_rasterization_dirty_
)
1707 // Clean up and replace existing tile manager with another one that uses
1708 // appropriate rasterizer. Only do this however if we already have a
1709 // resource pool, since otherwise we might not be able to create a new
1711 ReleaseTreeResources();
1712 if (resource_pool_
) {
1713 CleanUpTileManager();
1714 CreateTileManagerResources();
1716 RecreateTreeResources();
1718 // We have released tilings for both active and pending tree.
1719 // We would not have any content to draw until the pending tree is activated.
1720 // Prevent the active tree from drawing until activation.
1721 SetRequiresHighResToDraw();
1723 tree_resources_for_gpu_rasterization_dirty_
= false;
1726 const RendererCapabilitiesImpl
&
1727 LayerTreeHostImpl::GetRendererCapabilities() const {
1729 return renderer_
->Capabilities();
1732 bool LayerTreeHostImpl::SwapBuffers(const LayerTreeHostImpl::FrameData
& frame
) {
1733 ResetRequiresHighResToDraw();
1734 if (frame
.has_no_damage
) {
1735 active_tree()->BreakSwapPromises(SwapPromise::SWAP_FAILS
);
1738 CompositorFrameMetadata metadata
= MakeCompositorFrameMetadata();
1739 active_tree()->FinishSwapPromises(&metadata
);
1740 for (auto& latency
: metadata
.latency_info
) {
1741 TRACE_EVENT_WITH_FLOW1("input,benchmark",
1743 TRACE_ID_DONT_MANGLE(latency
.trace_id()),
1744 TRACE_EVENT_FLAG_FLOW_IN
| TRACE_EVENT_FLAG_FLOW_OUT
,
1745 "step", "SwapBuffers");
1746 // Only add the latency component once for renderer swap, not the browser
1748 if (!latency
.FindLatency(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1750 latency
.AddLatencyNumber(ui::INPUT_EVENT_LATENCY_RENDERER_SWAP_COMPONENT
,
1754 renderer_
->SwapBuffers(metadata
);
1758 void LayerTreeHostImpl::WillBeginImplFrame(const BeginFrameArgs
& args
) {
1759 current_begin_frame_tracker_
.Start(args
);
1761 if (is_likely_to_require_a_draw_
) {
1762 // Optimistically schedule a draw. This will let us expect the tile manager
1763 // to complete its work so that we can draw new tiles within the impl frame
1764 // we are beginning now.
1768 for (auto& it
: video_frame_controllers_
)
1769 it
->OnBeginFrame(args
);
1772 void LayerTreeHostImpl::DidFinishImplFrame() {
1773 current_begin_frame_tracker_
.Finish();
1776 void LayerTreeHostImpl::UpdateViewportContainerSizes() {
1777 LayerImpl
* inner_container
= active_tree_
->InnerViewportContainerLayer();
1778 LayerImpl
* outer_container
= active_tree_
->OuterViewportContainerLayer();
1780 if (!inner_container
)
1783 ViewportAnchor
anchor(InnerViewportScrollLayer(),
1784 OuterViewportScrollLayer());
1786 float top_controls_layout_height
=
1787 active_tree_
->top_controls_shrink_blink_size()
1788 ? active_tree_
->top_controls_height()
1790 float delta_from_top_controls
=
1791 top_controls_layout_height
- top_controls_manager_
->ContentTopOffset();
1793 // Adjust the viewport layers by shrinking/expanding the container to account
1794 // for changes in the size (e.g. top controls) since the last resize from
1796 gfx::Vector2dF
amount_to_expand(
1798 delta_from_top_controls
);
1799 inner_container
->SetBoundsDelta(amount_to_expand
);
1801 if (outer_container
&& !outer_container
->BoundsForScrolling().IsEmpty()) {
1802 // Adjust the outer viewport container as well, since adjusting only the
1803 // inner may cause its bounds to exceed those of the outer, causing scroll
1805 gfx::Vector2dF amount_to_expand_scaled
= gfx::ScaleVector2d(
1806 amount_to_expand
, 1.f
/ active_tree_
->min_page_scale_factor());
1807 outer_container
->SetBoundsDelta(amount_to_expand_scaled
);
1808 active_tree_
->InnerViewportScrollLayer()->SetBoundsDelta(
1809 amount_to_expand_scaled
);
1811 anchor
.ResetViewportToAnchoredPosition();
1815 void LayerTreeHostImpl::SynchronouslyInitializeAllTiles() {
1816 // Only valid for the single-threaded non-scheduled/synchronous case
1817 // using the zero copy raster worker pool.
1818 single_thread_synchronous_task_graph_runner_
->RunUntilIdle();
1821 void LayerTreeHostImpl::DidLoseOutputSurface() {
1822 if (resource_provider_
)
1823 resource_provider_
->DidLoseOutputSurface();
1824 client_
->DidLoseOutputSurfaceOnImplThread();
1827 bool LayerTreeHostImpl::HaveRootScrollLayer() const {
1828 return !!InnerViewportScrollLayer();
1831 LayerImpl
* LayerTreeHostImpl::RootLayer() const {
1832 return active_tree_
->root_layer();
1835 LayerImpl
* LayerTreeHostImpl::InnerViewportScrollLayer() const {
1836 return active_tree_
->InnerViewportScrollLayer();
1839 LayerImpl
* LayerTreeHostImpl::OuterViewportScrollLayer() const {
1840 return active_tree_
->OuterViewportScrollLayer();
1843 LayerImpl
* LayerTreeHostImpl::CurrentlyScrollingLayer() const {
1844 return active_tree_
->CurrentlyScrollingLayer();
1847 bool LayerTreeHostImpl::IsActivelyScrolling() const {
1848 if (!CurrentlyScrollingLayer())
1850 if (root_layer_scroll_offset_delegate_
&&
1851 (CurrentlyScrollingLayer() == InnerViewportScrollLayer() ||
1852 CurrentlyScrollingLayer() == OuterViewportScrollLayer())) {
1853 // ScrollDelegate cannot determine current scroll, so assume no.
1856 return did_lock_scrolling_layer_
;
1859 // Content layers can be either directly scrollable or contained in an outer
1860 // scrolling layer which applies the scroll transform. Given a content layer,
1861 // this function returns the associated scroll layer if any.
1862 static LayerImpl
* FindScrollLayerForContentLayer(LayerImpl
* layer_impl
) {
1866 if (layer_impl
->scrollable())
1869 if (layer_impl
->DrawsContent() &&
1870 layer_impl
->parent() &&
1871 layer_impl
->parent()->scrollable())
1872 return layer_impl
->parent();
1877 void LayerTreeHostImpl::CreatePendingTree() {
1878 CHECK(!pending_tree_
);
1880 recycle_tree_
.swap(pending_tree_
);
1883 LayerTreeImpl::create(this, active_tree()->page_scale_factor(),
1884 active_tree()->top_controls_shown_ratio(),
1885 active_tree()->elastic_overscroll());
1887 client_
->OnCanDrawStateChanged(CanDraw());
1888 TRACE_EVENT_ASYNC_BEGIN0("cc", "PendingTree:waiting", pending_tree_
.get());
1891 void LayerTreeHostImpl::ActivateSyncTree() {
1892 if (pending_tree_
) {
1893 TRACE_EVENT_ASYNC_END0("cc", "PendingTree:waiting", pending_tree_
.get());
1895 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
1896 // Process any requests in the UI resource queue. The request queue is
1897 // given in LayerTreeHost::FinishCommitOnImplThread. This must take place
1899 pending_tree_
->ProcessUIResourceRequestQueue();
1901 if (pending_tree_
->needs_full_tree_sync()) {
1902 active_tree_
->SetRootLayer(
1903 TreeSynchronizer::SynchronizeTrees(pending_tree_
->root_layer(),
1904 active_tree_
->DetachLayerTree(),
1905 active_tree_
.get()));
1907 TreeSynchronizer::PushProperties(pending_tree_
->root_layer(),
1908 active_tree_
->root_layer());
1909 pending_tree_
->PushPropertiesTo(active_tree_
.get());
1911 // Now that we've synced everything from the pending tree to the active
1912 // tree, rename the pending tree the recycle tree so we can reuse it on the
1914 DCHECK(!recycle_tree_
);
1915 pending_tree_
.swap(recycle_tree_
);
1917 UpdateViewportContainerSizes();
1919 active_tree_
->SetRootLayerScrollOffsetDelegate(
1920 root_layer_scroll_offset_delegate_
);
1922 active_tree_
->ProcessUIResourceRequestQueue();
1925 // bounds_delta isn't a pushed property, so the newly-pushed property tree
1926 // won't already account for current bounds_delta values.
1927 active_tree_
->UpdatePropertyTreesForBoundsDelta();
1928 active_tree_
->DidBecomeActive();
1929 ActivateAnimations();
1930 client_
->RenewTreePriority();
1931 // If we have any picture layers, then by activating we also modified tile
1933 if (!active_tree_
->picture_layers().empty())
1934 DidModifyTilePriorities();
1936 client_
->OnCanDrawStateChanged(CanDraw());
1937 client_
->DidActivateSyncTree();
1938 if (!tree_activation_callback_
.is_null())
1939 tree_activation_callback_
.Run();
1941 if (debug_state_
.continuous_painting
) {
1942 const RenderingStats
& stats
=
1943 rendering_stats_instrumentation_
->GetRenderingStats();
1944 // TODO(hendrikw): This requires a different metric when we commit directly
1945 // to the active tree. See crbug.com/429311.
1946 paint_time_counter_
->SavePaintTime(
1947 stats
.commit_to_activate_duration
.GetLastTimeDelta() +
1948 stats
.draw_duration
.GetLastTimeDelta());
1951 scoped_ptr
<PendingPageScaleAnimation
> pending_page_scale_animation
=
1952 active_tree_
->TakePendingPageScaleAnimation();
1953 if (pending_page_scale_animation
) {
1954 StartPageScaleAnimation(
1955 pending_page_scale_animation
->target_offset
,
1956 pending_page_scale_animation
->use_anchor
,
1957 pending_page_scale_animation
->scale
,
1958 pending_page_scale_animation
->duration
);
1962 void LayerTreeHostImpl::SetVisible(bool visible
) {
1963 DCHECK(proxy_
->IsImplThread());
1965 if (visible_
== visible
)
1968 DidVisibilityChange(this, visible_
);
1969 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
1971 // If we just became visible, we have to ensure that we draw high res tiles,
1972 // to prevent checkerboard/low res flashes.
1974 SetRequiresHighResToDraw();
1976 EvictAllUIResources();
1978 // Call PrepareTiles to evict tiles when we become invisible.
1985 renderer_
->SetVisible(visible
);
1988 void LayerTreeHostImpl::SetNeedsAnimate() {
1989 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1990 client_
->SetNeedsAnimateOnImplThread();
1993 void LayerTreeHostImpl::SetNeedsRedraw() {
1994 NotifySwapPromiseMonitorsOfSetNeedsRedraw();
1995 client_
->SetNeedsRedrawOnImplThread();
1998 ManagedMemoryPolicy
LayerTreeHostImpl::ActualManagedMemoryPolicy() const {
1999 ManagedMemoryPolicy actual
= cached_managed_memory_policy_
;
2000 if (debug_state_
.rasterize_only_visible_content
) {
2001 actual
.priority_cutoff_when_visible
=
2002 gpu::MemoryAllocation::CUTOFF_ALLOW_REQUIRED_ONLY
;
2003 } else if (use_gpu_rasterization()) {
2004 actual
.priority_cutoff_when_visible
=
2005 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE
;
2010 size_t LayerTreeHostImpl::memory_allocation_limit_bytes() const {
2011 return ActualManagedMemoryPolicy().bytes_limit_when_visible
;
2014 void LayerTreeHostImpl::ReleaseTreeResources() {
2015 active_tree_
->ReleaseResources();
2017 pending_tree_
->ReleaseResources();
2019 recycle_tree_
->ReleaseResources();
2021 EvictAllUIResources();
2024 void LayerTreeHostImpl::RecreateTreeResources() {
2025 active_tree_
->RecreateResources();
2027 pending_tree_
->RecreateResources();
2029 recycle_tree_
->RecreateResources();
2032 void LayerTreeHostImpl::CreateAndSetRenderer() {
2034 DCHECK(output_surface_
);
2035 DCHECK(resource_provider_
);
2037 if (output_surface_
->capabilities().delegated_rendering
) {
2038 renderer_
= DelegatingRenderer::Create(this, &settings_
.renderer_settings
,
2039 output_surface_
.get(),
2040 resource_provider_
.get());
2041 } else if (output_surface_
->context_provider()) {
2042 renderer_
= GLRenderer::Create(
2043 this, &settings_
.renderer_settings
, output_surface_
.get(),
2044 resource_provider_
.get(), texture_mailbox_deleter_
.get(),
2045 settings_
.renderer_settings
.highp_threshold_min
);
2046 } else if (output_surface_
->software_device()) {
2047 renderer_
= SoftwareRenderer::Create(this, &settings_
.renderer_settings
,
2048 output_surface_
.get(),
2049 resource_provider_
.get());
2053 renderer_
->SetVisible(visible_
);
2054 SetFullRootLayerDamage();
2056 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be
2057 // initialized to get max texture size. Also, after releasing resources,
2058 // trees need another update to generate new ones.
2059 active_tree_
->set_needs_update_draw_properties();
2061 pending_tree_
->set_needs_update_draw_properties();
2062 client_
->UpdateRendererCapabilitiesOnImplThread();
2065 void LayerTreeHostImpl::CreateTileManagerResources() {
2066 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_
, &resource_pool_
);
2067 // TODO(vmpstr): Initialize tile task limit at ctor time.
2068 tile_manager_
->SetResources(
2069 resource_pool_
.get(), tile_task_worker_pool_
->AsTileTaskRunner(),
2070 is_synchronous_single_threaded_
? std::numeric_limits
<size_t>::max()
2071 : settings_
.scheduled_raster_task_limit
);
2072 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
2075 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool(
2076 scoped_ptr
<TileTaskWorkerPool
>* tile_task_worker_pool
,
2077 scoped_ptr
<ResourcePool
>* resource_pool
) {
2078 DCHECK(GetTaskRunner());
2079 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is
2081 CHECK(resource_provider_
);
2083 // Pass the single-threaded synchronous task graph runner to the worker pool
2084 // if we're in synchronous single-threaded mode.
2085 TaskGraphRunner
* task_graph_runner
= task_graph_runner_
;
2086 if (is_synchronous_single_threaded_
) {
2087 DCHECK(!single_thread_synchronous_task_graph_runner_
);
2088 single_thread_synchronous_task_graph_runner_
.reset(new TaskGraphRunner
);
2089 task_graph_runner
= single_thread_synchronous_task_graph_runner_
.get();
2092 ContextProvider
* context_provider
= output_surface_
->context_provider();
2093 if (!context_provider
) {
2095 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2097 *tile_task_worker_pool
= BitmapTileTaskWorkerPool::Create(
2098 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2102 if (use_gpu_rasterization_
) {
2103 DCHECK(resource_provider_
->output_surface()->worker_context_provider());
2106 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2108 int msaa_sample_count
= use_msaa_
? RequestedMSAASampleCount() : 0;
2110 *tile_task_worker_pool
= GpuTileTaskWorkerPool::Create(
2111 GetTaskRunner(), task_graph_runner
, context_provider
,
2112 resource_provider_
.get(), settings_
.use_distance_field_text
,
2117 DCHECK(GetRendererCapabilities().using_image
);
2119 bool use_zero_copy
= settings_
.use_zero_copy
;
2120 // TODO(reveman): Remove this when mojo supports worker contexts.
2122 if (!resource_provider_
->output_surface()->worker_context_provider()) {
2124 << "Forcing zero-copy tile initialization as worker context is missing";
2125 use_zero_copy
= true;
2128 if (use_zero_copy
) {
2129 *resource_pool
= ResourcePool::Create(resource_provider_
.get());
2131 *tile_task_worker_pool
= ZeroCopyTileTaskWorkerPool::Create(
2132 GetTaskRunner(), task_graph_runner
, resource_provider_
.get());
2136 if (settings_
.use_one_copy
) {
2138 ResourcePool::Create(resource_provider_
.get(), GL_TEXTURE_2D
);
2140 int max_copy_texture_chromium_size
=
2141 context_provider
->ContextCapabilities()
2142 .gpu
.max_copy_texture_chromium_size
;
2144 *tile_task_worker_pool
= OneCopyTileTaskWorkerPool::Create(
2145 GetTaskRunner(), task_graph_runner
, context_provider
,
2146 resource_provider_
.get(), max_copy_texture_chromium_size
,
2147 settings_
.use_persistent_map_for_gpu_memory_buffers
,
2148 settings_
.max_staging_buffers
);
2152 // Synchronous single-threaded mode depends on tiles being ready to
2153 // draw when raster is complete. Therefore, it must use one of zero
2154 // copy, software raster, or GPU raster (in the branches above).
2155 DCHECK(!is_synchronous_single_threaded_
);
2157 *resource_pool
= ResourcePool::Create(
2158 resource_provider_
.get(), GL_TEXTURE_2D
);
2160 *tile_task_worker_pool
= PixelBufferTileTaskWorkerPool::Create(
2161 GetTaskRunner(), task_graph_runner_
, context_provider
,
2162 resource_provider_
.get(),
2163 GetMaxTransferBufferUsageBytes(context_provider
->ContextCapabilities(),
2164 settings_
.renderer_settings
.refresh_rate
));
2167 void LayerTreeHostImpl::RecordMainFrameTiming(
2168 const BeginFrameArgs
& start_of_main_frame_args
,
2169 const BeginFrameArgs
& expected_next_main_frame_args
) {
2170 std::vector
<int64_t> request_ids
;
2171 active_tree_
->GatherFrameTimingRequestIds(&request_ids
);
2172 if (request_ids
.empty())
2175 base::TimeTicks start_time
= start_of_main_frame_args
.frame_time
;
2176 base::TimeTicks end_time
= expected_next_main_frame_args
.frame_time
;
2177 frame_timing_tracker_
->SaveMainFrameTimeStamps(
2178 request_ids
, start_time
, end_time
, active_tree_
->source_frame_number());
2181 void LayerTreeHostImpl::PostFrameTimingEvents(
2182 scoped_ptr
<FrameTimingTracker::CompositeTimingSet
> composite_events
,
2183 scoped_ptr
<FrameTimingTracker::MainFrameTimingSet
> main_frame_events
) {
2184 client_
->PostFrameTimingEventsOnImplThread(composite_events
.Pass(),
2185 main_frame_events
.Pass());
2188 void LayerTreeHostImpl::CleanUpTileManager() {
2189 tile_manager_
->FinishTasksAndCleanUp();
2190 resource_pool_
= nullptr;
2191 tile_task_worker_pool_
= nullptr;
2192 single_thread_synchronous_task_graph_runner_
= nullptr;
2195 bool LayerTreeHostImpl::InitializeRenderer(
2196 scoped_ptr
<OutputSurface
> output_surface
) {
2197 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer");
2199 // Since we will create a new resource provider, we cannot continue to use
2200 // the old resources (i.e. render_surfaces and texture IDs). Clear them
2201 // before we destroy the old resource provider.
2202 ReleaseTreeResources();
2204 // Note: order is important here.
2205 renderer_
= nullptr;
2206 CleanUpTileManager();
2207 resource_provider_
= nullptr;
2208 output_surface_
= nullptr;
2210 if (!output_surface
->BindToClient(this)) {
2211 // Avoid recreating tree resources because we might not have enough
2212 // information to do this yet (eg. we don't have a TileManager at this
2217 output_surface_
= output_surface
.Pass();
2218 resource_provider_
= ResourceProvider::Create(
2219 output_surface_
.get(), shared_bitmap_manager_
, gpu_memory_buffer_manager_
,
2220 proxy_
->blocking_main_thread_task_runner(),
2221 settings_
.renderer_settings
.highp_threshold_min
,
2222 settings_
.renderer_settings
.use_rgba_4444_textures
,
2223 settings_
.renderer_settings
.texture_id_allocation_chunk_size
,
2224 settings_
.use_image_texture_targets
);
2226 CreateAndSetRenderer();
2228 // Since the new renderer may be capable of MSAA, update status here.
2229 UpdateGpuRasterizationStatus();
2231 CreateTileManagerResources();
2232 RecreateTreeResources();
2234 // Initialize vsync parameters to sane values.
2235 const base::TimeDelta display_refresh_interval
=
2236 base::TimeDelta::FromMicroseconds(
2237 base::Time::kMicrosecondsPerSecond
/
2238 settings_
.renderer_settings
.refresh_rate
);
2239 CommitVSyncParameters(base::TimeTicks(), display_refresh_interval
);
2241 // TODO(brianderson): Don't use a hard-coded parent draw time.
2242 base::TimeDelta parent_draw_time
=
2243 (!settings_
.use_external_begin_frame_source
&&
2244 output_surface_
->capabilities().adjust_deadline_for_parent
)
2245 ? BeginFrameArgs::DefaultEstimatedParentDrawTime()
2246 : base::TimeDelta();
2247 client_
->SetEstimatedParentDrawTime(parent_draw_time
);
2249 int max_frames_pending
= output_surface_
->capabilities().max_frames_pending
;
2250 if (max_frames_pending
<= 0)
2251 max_frames_pending
= OutputSurface::DEFAULT_MAX_FRAMES_PENDING
;
2252 client_
->SetMaxSwapsPendingOnImplThread(max_frames_pending
);
2253 client_
->OnCanDrawStateChanged(CanDraw());
2255 // There will not be anything to draw here, so set high res
2256 // to avoid checkerboards, typically when we are recovering
2257 // from lost context.
2258 SetRequiresHighResToDraw();
2263 void LayerTreeHostImpl::CommitVSyncParameters(base::TimeTicks timebase
,
2264 base::TimeDelta interval
) {
2265 client_
->CommitVSyncParameters(timebase
, interval
);
2268 void LayerTreeHostImpl::SetViewportSize(const gfx::Size
& device_viewport_size
) {
2269 if (device_viewport_size
== device_viewport_size_
)
2271 TRACE_EVENT_INSTANT2("cc", "LayerTreeHostImpl::SetViewportSize",
2272 TRACE_EVENT_SCOPE_THREAD
, "width",
2273 device_viewport_size
.width(), "height",
2274 device_viewport_size
.height());
2277 active_tree_
->SetViewportSizeInvalid();
2279 device_viewport_size_
= device_viewport_size
;
2281 UpdateViewportContainerSizes();
2282 client_
->OnCanDrawStateChanged(CanDraw());
2283 SetFullRootLayerDamage();
2284 active_tree_
->set_needs_update_draw_properties();
2287 void LayerTreeHostImpl::SetDeviceScaleFactor(float device_scale_factor
) {
2288 if (device_scale_factor
== device_scale_factor_
)
2290 device_scale_factor_
= device_scale_factor
;
2292 SetFullRootLayerDamage();
2295 void LayerTreeHostImpl::SetPageScaleOnActiveTree(float page_scale_factor
) {
2296 active_tree_
->SetPageScaleOnActiveTree(page_scale_factor
);
2299 const gfx::Rect
LayerTreeHostImpl::ViewportRectForTilePriority() const {
2300 if (viewport_rect_for_tile_priority_
.IsEmpty())
2301 return DeviceViewport();
2303 return viewport_rect_for_tile_priority_
;
2306 gfx::Size
LayerTreeHostImpl::DrawViewportSize() const {
2307 return DeviceViewport().size();
2310 gfx::Rect
LayerTreeHostImpl::DeviceViewport() const {
2311 if (external_viewport_
.IsEmpty())
2312 return gfx::Rect(device_viewport_size_
);
2314 return external_viewport_
;
2317 gfx::Rect
LayerTreeHostImpl::DeviceClip() const {
2318 if (external_clip_
.IsEmpty())
2319 return DeviceViewport();
2321 return external_clip_
;
2324 const gfx::Transform
& LayerTreeHostImpl::DrawTransform() const {
2325 return external_transform_
;
2328 void LayerTreeHostImpl::DidChangeTopControlsPosition() {
2329 UpdateViewportContainerSizes();
2332 active_tree_
->set_needs_update_draw_properties();
2333 SetFullRootLayerDamage();
2336 float LayerTreeHostImpl::TopControlsHeight() const {
2337 return active_tree_
->top_controls_height();
2340 void LayerTreeHostImpl::SetCurrentTopControlsShownRatio(float ratio
) {
2341 if (active_tree_
->SetCurrentTopControlsShownRatio(ratio
))
2342 DidChangeTopControlsPosition();
2345 float LayerTreeHostImpl::CurrentTopControlsShownRatio() const {
2346 return active_tree_
->CurrentTopControlsShownRatio();
2349 void LayerTreeHostImpl::BindToClient(InputHandlerClient
* client
) {
2350 DCHECK(input_handler_client_
== NULL
);
2351 input_handler_client_
= client
;
2354 LayerImpl
* LayerTreeHostImpl::FindScrollLayerForDeviceViewportPoint(
2355 const gfx::PointF
& device_viewport_point
,
2356 InputHandler::ScrollInputType type
,
2357 LayerImpl
* layer_impl
,
2358 bool* scroll_on_main_thread
,
2359 bool* optional_has_ancestor_scroll_handler
) const {
2360 DCHECK(scroll_on_main_thread
);
2362 ScrollBlocksOn block_mode
= EffectiveScrollBlocksOn(layer_impl
);
2364 // Walk up the hierarchy and look for a scrollable layer.
2365 LayerImpl
* potentially_scrolling_layer_impl
= NULL
;
2366 for (; layer_impl
; layer_impl
= NextScrollLayer(layer_impl
)) {
2367 // The content layer can also block attempts to scroll outside the main
2369 ScrollStatus status
=
2370 layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2371 if (status
== SCROLL_ON_MAIN_THREAD
) {
2372 *scroll_on_main_thread
= true;
2376 LayerImpl
* scroll_layer_impl
= FindScrollLayerForContentLayer(layer_impl
);
2377 if (!scroll_layer_impl
)
2381 scroll_layer_impl
->TryScroll(device_viewport_point
, type
, block_mode
);
2382 // If any layer wants to divert the scroll event to the main thread, abort.
2383 if (status
== SCROLL_ON_MAIN_THREAD
) {
2384 *scroll_on_main_thread
= true;
2388 if (optional_has_ancestor_scroll_handler
&&
2389 scroll_layer_impl
->have_scroll_event_handlers())
2390 *optional_has_ancestor_scroll_handler
= true;
2392 if (status
== SCROLL_STARTED
&& !potentially_scrolling_layer_impl
)
2393 potentially_scrolling_layer_impl
= scroll_layer_impl
;
2396 // Falling back to the root scroll layer ensures generation of root overscroll
2397 // notifications while preventing scroll updates from being unintentionally
2398 // forwarded to the main thread.
2399 if (!potentially_scrolling_layer_impl
)
2400 potentially_scrolling_layer_impl
= OuterViewportScrollLayer()
2401 ? OuterViewportScrollLayer()
2402 : InnerViewportScrollLayer();
2404 return potentially_scrolling_layer_impl
;
2407 // Similar to LayerImpl::HasAncestor, but walks up the scroll parents.
2408 static bool HasScrollAncestor(LayerImpl
* child
, LayerImpl
* scroll_ancestor
) {
2409 DCHECK(scroll_ancestor
);
2410 for (LayerImpl
* ancestor
= child
; ancestor
;
2411 ancestor
= NextScrollLayer(ancestor
)) {
2412 if (ancestor
->scrollable())
2413 return ancestor
== scroll_ancestor
;
2418 static LayerImpl
* nextLayerInScrollOrder(LayerImpl
* layer
) {
2419 if (layer
->scroll_parent())
2420 return layer
->scroll_parent();
2422 return layer
->parent();
2425 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBeginImpl(
2426 LayerImpl
* scrolling_layer_impl
,
2427 InputHandler::ScrollInputType type
) {
2428 if (!scrolling_layer_impl
)
2429 return SCROLL_IGNORED
;
2431 top_controls_manager_
->ScrollBegin();
2433 active_tree_
->SetCurrentlyScrollingLayer(scrolling_layer_impl
);
2434 should_bubble_scrolls_
= (type
!= NON_BUBBLING_GESTURE
);
2435 wheel_scrolling_
= (type
== WHEEL
);
2436 client_
->RenewTreePriority();
2437 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", false);
2438 return SCROLL_STARTED
;
2441 InputHandler::ScrollStatus
LayerTreeHostImpl::RootScrollBegin(
2442 InputHandler::ScrollInputType type
) {
2443 TRACE_EVENT0("cc", "LayerTreeHostImpl::RootScrollBegin");
2445 DCHECK(!CurrentlyScrollingLayer());
2446 ClearCurrentlyScrollingLayer();
2448 return ScrollBeginImpl(InnerViewportScrollLayer(), type
);
2451 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollBegin(
2452 const gfx::Point
& viewport_point
,
2453 InputHandler::ScrollInputType type
) {
2454 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBegin");
2456 DCHECK(!CurrentlyScrollingLayer());
2457 ClearCurrentlyScrollingLayer();
2459 gfx::PointF device_viewport_point
=
2460 gfx::ScalePoint(viewport_point
, device_scale_factor_
);
2461 LayerImpl
* layer_impl
=
2462 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2465 LayerImpl
* scroll_layer_impl
=
2466 active_tree_
->FindFirstScrollingLayerThatIsHitByPoint(
2467 device_viewport_point
);
2468 if (scroll_layer_impl
&& !HasScrollAncestor(layer_impl
, scroll_layer_impl
))
2469 return SCROLL_UNKNOWN
;
2472 bool scroll_on_main_thread
= false;
2473 LayerImpl
* scrolling_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2474 device_viewport_point
, type
, layer_impl
, &scroll_on_main_thread
,
2475 &scroll_affects_scroll_handler_
);
2477 if (scroll_on_main_thread
) {
2478 UMA_HISTOGRAM_BOOLEAN("TryScroll.SlowScroll", true);
2479 return SCROLL_ON_MAIN_THREAD
;
2482 return ScrollBeginImpl(scrolling_layer_impl
, type
);
2485 InputHandler::ScrollStatus
LayerTreeHostImpl::ScrollAnimated(
2486 const gfx::Point
& viewport_point
,
2487 const gfx::Vector2dF
& scroll_delta
) {
2488 if (LayerImpl
* layer_impl
= CurrentlyScrollingLayer()) {
2489 return ScrollAnimationUpdateTarget(layer_impl
, scroll_delta
)
2493 // ScrollAnimated is only used for wheel scrolls. We use the same bubbling
2494 // behavior as ScrollBy to determine which layer to animate, but we do not
2495 // do the Android-specific things in ScrollBy like showing top controls.
2496 InputHandler::ScrollStatus scroll_status
= ScrollBegin(viewport_point
, WHEEL
);
2497 if (scroll_status
== SCROLL_STARTED
) {
2498 gfx::Vector2dF pending_delta
= scroll_delta
;
2499 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2500 layer_impl
= layer_impl
->parent()) {
2501 if (!layer_impl
->scrollable())
2504 gfx::ScrollOffset current_offset
= layer_impl
->CurrentScrollOffset();
2505 gfx::ScrollOffset target_offset
=
2506 ScrollOffsetWithDelta(current_offset
, pending_delta
);
2507 target_offset
.SetToMax(gfx::ScrollOffset());
2508 target_offset
.SetToMin(layer_impl
->MaxScrollOffset());
2509 gfx::Vector2dF actual_delta
= target_offset
.DeltaFrom(current_offset
);
2511 const float kEpsilon
= 0.1f
;
2512 bool can_layer_scroll
= (std::abs(actual_delta
.x()) > kEpsilon
||
2513 std::abs(actual_delta
.y()) > kEpsilon
);
2515 if (!can_layer_scroll
) {
2516 layer_impl
->ScrollBy(actual_delta
);
2517 pending_delta
-= actual_delta
;
2521 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2523 ScrollAnimationCreate(layer_impl
, target_offset
, current_offset
);
2526 return SCROLL_STARTED
;
2530 return scroll_status
;
2533 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayerWithViewportSpaceDelta(
2534 LayerImpl
* layer_impl
,
2535 const gfx::PointF
& viewport_point
,
2536 const gfx::Vector2dF
& viewport_delta
) {
2537 // Layers with non-invertible screen space transforms should not have passed
2538 // the scroll hit test in the first place.
2539 DCHECK(layer_impl
->screen_space_transform().IsInvertible());
2540 gfx::Transform
inverse_screen_space_transform(
2541 gfx::Transform::kSkipInitialization
);
2542 bool did_invert
= layer_impl
->screen_space_transform().GetInverse(
2543 &inverse_screen_space_transform
);
2544 // TODO(shawnsingh): With the advent of impl-side scrolling for non-root
2545 // layers, we may need to explicitly handle uninvertible transforms here.
2548 float scale_from_viewport_to_screen_space
= device_scale_factor_
;
2549 gfx::PointF screen_space_point
=
2550 gfx::ScalePoint(viewport_point
, scale_from_viewport_to_screen_space
);
2552 gfx::Vector2dF screen_space_delta
= viewport_delta
;
2553 screen_space_delta
.Scale(scale_from_viewport_to_screen_space
);
2555 // First project the scroll start and end points to local layer space to find
2556 // the scroll delta in layer coordinates.
2557 bool start_clipped
, end_clipped
;
2558 gfx::PointF screen_space_end_point
= screen_space_point
+ screen_space_delta
;
2559 gfx::PointF local_start_point
=
2560 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2563 gfx::PointF local_end_point
=
2564 MathUtil::ProjectPoint(inverse_screen_space_transform
,
2565 screen_space_end_point
,
2568 // In general scroll point coordinates should not get clipped.
2569 DCHECK(!start_clipped
);
2570 DCHECK(!end_clipped
);
2571 if (start_clipped
|| end_clipped
)
2572 return gfx::Vector2dF();
2574 // Apply the scroll delta.
2575 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2576 layer_impl
->ScrollBy(local_end_point
- local_start_point
);
2577 gfx::ScrollOffset scrolled
=
2578 layer_impl
->CurrentScrollOffset() - previous_offset
;
2580 // Get the end point in the layer's content space so we can apply its
2581 // ScreenSpaceTransform.
2582 gfx::PointF actual_local_end_point
=
2583 local_start_point
+ gfx::Vector2dF(scrolled
.x(), scrolled
.y());
2585 // Calculate the applied scroll delta in viewport space coordinates.
2586 gfx::PointF actual_screen_space_end_point
=
2587 MathUtil::MapPoint(layer_impl
->screen_space_transform(),
2588 actual_local_end_point
, &end_clipped
);
2589 DCHECK(!end_clipped
);
2591 return gfx::Vector2dF();
2592 gfx::PointF actual_viewport_end_point
=
2593 gfx::ScalePoint(actual_screen_space_end_point
,
2594 1.f
/ scale_from_viewport_to_screen_space
);
2595 return actual_viewport_end_point
- viewport_point
;
2598 static gfx::Vector2dF
ScrollLayerWithLocalDelta(
2599 LayerImpl
* layer_impl
,
2600 const gfx::Vector2dF
& local_delta
,
2601 float page_scale_factor
) {
2602 gfx::ScrollOffset previous_offset
= layer_impl
->CurrentScrollOffset();
2603 gfx::Vector2dF delta
= local_delta
;
2604 delta
.Scale(1.f
/ page_scale_factor
);
2605 layer_impl
->ScrollBy(delta
);
2606 gfx::ScrollOffset scrolled
=
2607 layer_impl
->CurrentScrollOffset() - previous_offset
;
2608 gfx::Vector2dF
consumed_scroll(scrolled
.x(), scrolled
.y());
2609 consumed_scroll
.Scale(page_scale_factor
);
2611 return consumed_scroll
;
2614 gfx::Vector2dF
LayerTreeHostImpl::ScrollLayer(LayerImpl
* layer_impl
,
2615 const gfx::Vector2dF
& delta
,
2616 const gfx::Point
& viewport_point
,
2617 bool is_direct_manipulation
) {
2618 // Events representing direct manipulation of the screen (such as gesture
2619 // events) need to be transformed from viewport coordinates to local layer
2620 // coordinates so that the scrolling contents exactly follow the user's
2621 // finger. In contrast, events not representing direct manipulation of the
2622 // screen (such as wheel events) represent a fixed amount of scrolling so we
2623 // can just apply them directly, but the page scale factor is applied to the
2625 if (is_direct_manipulation
)
2626 return ScrollLayerWithViewportSpaceDelta(layer_impl
, viewport_point
, delta
);
2627 float scale_factor
= active_tree()->current_page_scale_factor();
2628 return ScrollLayerWithLocalDelta(layer_impl
, delta
, scale_factor
);
2631 void LayerTreeHostImpl::ApplyScroll(LayerImpl
* layer
,
2632 ScrollState
* scroll_state
) {
2633 DCHECK(scroll_state
);
2634 gfx::Point
viewport_point(scroll_state
->start_position_x(),
2635 scroll_state
->start_position_y());
2636 const gfx::Vector2dF
delta(scroll_state
->delta_x(), scroll_state
->delta_y());
2637 gfx::Vector2dF applied_delta
;
2638 // TODO(tdresser): Use a more rational epsilon. See crbug.com/510550 for
2640 const float kEpsilon
= 0.1f
;
2642 if (layer
== InnerViewportScrollLayer()) {
2643 bool affect_top_controls
= !wheel_scrolling_
;
2644 Viewport::ScrollResult result
= viewport()->ScrollBy(
2645 delta
, viewport_point
, scroll_state
->is_direct_manipulation(),
2646 affect_top_controls
);
2647 applied_delta
= result
.consumed_delta
;
2648 scroll_state
->set_caused_scroll(
2649 std::abs(result
.content_scrolled_delta
.x()) > kEpsilon
,
2650 std::abs(result
.content_scrolled_delta
.y()) > kEpsilon
);
2651 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2653 applied_delta
= ScrollLayer(layer
, delta
, viewport_point
,
2654 scroll_state
->is_direct_manipulation());
2657 // If the layer wasn't able to move, try the next one in the hierarchy.
2658 bool scrolled
= std::abs(applied_delta
.x()) > kEpsilon
;
2659 scrolled
= scrolled
|| std::abs(applied_delta
.y()) > kEpsilon
;
2661 if (scrolled
&& layer
!= InnerViewportScrollLayer()) {
2662 // If the applied delta is within 45 degrees of the input
2663 // delta, bail out to make it easier to scroll just one layer
2664 // in one direction without affecting any of its parents.
2665 float angle_threshold
= 45;
2666 if (MathUtil::SmallestAngleBetweenVectors(applied_delta
, delta
) <
2668 applied_delta
= delta
;
2670 // Allow further movement only on an axis perpendicular to the direction
2671 // in which the layer moved.
2672 applied_delta
= MathUtil::ProjectVector(delta
, applied_delta
);
2674 scroll_state
->set_caused_scroll(std::abs(applied_delta
.x()) > kEpsilon
,
2675 std::abs(applied_delta
.y()) > kEpsilon
);
2676 scroll_state
->ConsumeDelta(applied_delta
.x(), applied_delta
.y());
2681 // When scrolls are allowed to bubble, it's important that the original
2682 // scrolling layer be preserved. This ensures that, after a scroll
2683 // bubbles, the user can reverse scroll directions and immediately resume
2684 // scrolling the original layer that scrolled.
2685 if (!scroll_state
->should_propagate())
2686 scroll_state
->set_current_native_scrolling_layer(layer
);
2689 InputHandlerScrollResult
LayerTreeHostImpl::ScrollBy(
2690 const gfx::Point
& viewport_point
,
2691 const gfx::Vector2dF
& scroll_delta
) {
2692 TRACE_EVENT0("cc", "LayerTreeHostImpl::ScrollBy");
2693 if (!CurrentlyScrollingLayer())
2694 return InputHandlerScrollResult();
2696 float initial_top_controls_offset
=
2697 top_controls_manager_
->ControlsTopOffset();
2698 ScrollState
scroll_state(
2699 scroll_delta
.x(), scroll_delta
.y(), viewport_point
.x(),
2700 viewport_point
.y(), should_bubble_scrolls_
/* should_propagate */,
2701 did_lock_scrolling_layer_
/* delta_consumed_for_scroll_sequence */,
2702 !wheel_scrolling_
/* is_direct_manipulation */);
2703 scroll_state
.set_current_native_scrolling_layer(CurrentlyScrollingLayer());
2705 std::list
<LayerImpl
*> current_scroll_chain
;
2706 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer(); layer_impl
;
2707 layer_impl
= nextLayerInScrollOrder(layer_impl
)) {
2708 // Skip the outer viewport scroll layer so that we try to scroll the
2709 // viewport only once. i.e. The inner viewport layer represents the
2711 if (!layer_impl
->scrollable() || layer_impl
== OuterViewportScrollLayer())
2713 current_scroll_chain
.push_front(layer_impl
);
2715 scroll_state
.set_scroll_chain(current_scroll_chain
);
2716 scroll_state
.DistributeToScrollChainDescendant();
2718 active_tree_
->SetCurrentlyScrollingLayer(
2719 scroll_state
.current_native_scrolling_layer());
2720 did_lock_scrolling_layer_
= scroll_state
.delta_consumed_for_scroll_sequence();
2722 bool did_scroll_x
= scroll_state
.caused_scroll_x();
2723 bool did_scroll_y
= scroll_state
.caused_scroll_y();
2724 bool did_scroll_content
= did_scroll_x
|| did_scroll_y
;
2725 if (did_scroll_content
) {
2726 // If we are scrolling with an active scroll handler, forward latency
2727 // tracking information to the main thread so the delay introduced by the
2728 // handler is accounted for.
2729 if (scroll_affects_scroll_handler())
2730 NotifySwapPromiseMonitorsOfForwardingToMainThread();
2731 client_
->SetNeedsCommitOnImplThread();
2733 client_
->RenewTreePriority();
2736 // Scrolling along an axis resets accumulated root overscroll for that axis.
2738 accumulated_root_overscroll_
.set_x(0);
2740 accumulated_root_overscroll_
.set_y(0);
2741 gfx::Vector2dF
unused_root_delta(scroll_state
.delta_x(),
2742 scroll_state
.delta_y());
2744 // When inner viewport is unscrollable, disable overscrolls.
2745 if (InnerViewportScrollLayer()) {
2746 if (!InnerViewportScrollLayer()->user_scrollable_horizontal())
2747 unused_root_delta
.set_x(0);
2748 if (!InnerViewportScrollLayer()->user_scrollable_vertical())
2749 unused_root_delta
.set_y(0);
2752 accumulated_root_overscroll_
+= unused_root_delta
;
2754 bool did_scroll_top_controls
=
2755 initial_top_controls_offset
!= top_controls_manager_
->ControlsTopOffset();
2757 InputHandlerScrollResult scroll_result
;
2758 scroll_result
.did_scroll
= did_scroll_content
|| did_scroll_top_controls
;
2759 scroll_result
.did_overscroll_root
= !unused_root_delta
.IsZero();
2760 scroll_result
.accumulated_root_overscroll
= accumulated_root_overscroll_
;
2761 scroll_result
.unused_scroll_delta
= unused_root_delta
;
2762 return scroll_result
;
2765 // This implements scrolling by page as described here:
2766 // http://msdn.microsoft.com/en-us/library/windows/desktop/ms645601(v=vs.85).aspx#_win32_The_Mouse_Wheel
2767 // for events with WHEEL_PAGESCROLL set.
2768 bool LayerTreeHostImpl::ScrollVerticallyByPage(const gfx::Point
& viewport_point
,
2769 ScrollDirection direction
) {
2770 DCHECK(wheel_scrolling_
);
2772 for (LayerImpl
* layer_impl
= CurrentlyScrollingLayer();
2774 layer_impl
= layer_impl
->parent()) {
2775 if (!layer_impl
->scrollable())
2778 if (!layer_impl
->HasScrollbar(VERTICAL
))
2781 float height
= layer_impl
->clip_height();
2783 // These magical values match WebKit and are designed to scroll nearly the
2784 // entire visible content height but leave a bit of overlap.
2785 float page
= std::max(height
* 0.875f
, 1.f
);
2786 if (direction
== SCROLL_BACKWARD
)
2789 gfx::Vector2dF delta
= gfx::Vector2dF(0.f
, page
);
2791 gfx::Vector2dF applied_delta
=
2792 ScrollLayerWithLocalDelta(layer_impl
, delta
, 1.f
);
2794 if (!applied_delta
.IsZero()) {
2795 client_
->SetNeedsCommitOnImplThread();
2797 client_
->RenewTreePriority();
2801 active_tree_
->SetCurrentlyScrollingLayer(layer_impl
);
2807 void LayerTreeHostImpl::SetRootLayerScrollOffsetDelegate(
2808 LayerScrollOffsetDelegate
* root_layer_scroll_offset_delegate
) {
2809 root_layer_scroll_offset_delegate_
= root_layer_scroll_offset_delegate
;
2810 active_tree_
->SetRootLayerScrollOffsetDelegate(
2811 root_layer_scroll_offset_delegate_
);
2814 void LayerTreeHostImpl::OnRootLayerDelegatedScrollOffsetChanged() {
2815 DCHECK(root_layer_scroll_offset_delegate_
);
2816 active_tree_
->DistributeRootScrollOffset();
2817 client_
->SetNeedsCommitOnImplThread();
2819 active_tree_
->set_needs_update_draw_properties();
2822 void LayerTreeHostImpl::ClearCurrentlyScrollingLayer() {
2823 active_tree_
->ClearCurrentlyScrollingLayer();
2824 did_lock_scrolling_layer_
= false;
2825 scroll_affects_scroll_handler_
= false;
2826 accumulated_root_overscroll_
= gfx::Vector2dF();
2829 void LayerTreeHostImpl::ScrollEnd() {
2830 top_controls_manager_
->ScrollEnd();
2831 ClearCurrentlyScrollingLayer();
2834 InputHandler::ScrollStatus
LayerTreeHostImpl::FlingScrollBegin() {
2835 if (!CurrentlyScrollingLayer())
2836 return SCROLL_IGNORED
;
2838 bool currently_scrolling_viewport
=
2839 CurrentlyScrollingLayer() == OuterViewportScrollLayer() ||
2840 CurrentlyScrollingLayer() == InnerViewportScrollLayer();
2841 if (!wheel_scrolling_
&& !currently_scrolling_viewport
) {
2842 // Allow the fling to lock to the first layer that moves after the initial
2843 // fling |ScrollBy()| event, unless we're already scrolling the viewport.
2844 did_lock_scrolling_layer_
= false;
2845 should_bubble_scrolls_
= false;
2848 return SCROLL_STARTED
;
2851 float LayerTreeHostImpl::DeviceSpaceDistanceToLayer(
2852 const gfx::PointF
& device_viewport_point
,
2853 LayerImpl
* layer_impl
) {
2855 return std::numeric_limits
<float>::max();
2857 gfx::Rect
layer_impl_bounds(layer_impl
->bounds());
2859 gfx::RectF device_viewport_layer_impl_bounds
= MathUtil::MapClippedRect(
2860 layer_impl
->screen_space_transform(),
2863 return device_viewport_layer_impl_bounds
.ManhattanDistanceToPoint(
2864 device_viewport_point
);
2867 void LayerTreeHostImpl::MouseMoveAt(const gfx::Point
& viewport_point
) {
2868 gfx::PointF device_viewport_point
= gfx::ScalePoint(viewport_point
,
2869 device_scale_factor_
);
2870 LayerImpl
* layer_impl
=
2871 active_tree_
->FindLayerThatIsHitByPoint(device_viewport_point
);
2872 if (HandleMouseOverScrollbar(layer_impl
, device_viewport_point
))
2875 if (scroll_layer_id_when_mouse_over_scrollbar_
) {
2876 LayerImpl
* scroll_layer_impl
= active_tree_
->LayerById(
2877 scroll_layer_id_when_mouse_over_scrollbar_
);
2879 // The check for a null scroll_layer_impl below was added to see if it will
2880 // eliminate the crashes described in http://crbug.com/326635.
2881 // TODO(wjmaclean) Add a unit test if this fixes the crashes.
2882 ScrollbarAnimationController
* animation_controller
=
2883 scroll_layer_impl
? scroll_layer_impl
->scrollbar_animation_controller()
2885 if (animation_controller
)
2886 animation_controller
->DidMouseMoveOffScrollbar();
2887 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2890 bool scroll_on_main_thread
= false;
2891 LayerImpl
* scroll_layer_impl
= FindScrollLayerForDeviceViewportPoint(
2892 device_viewport_point
, InputHandler::GESTURE
, layer_impl
,
2893 &scroll_on_main_thread
, NULL
);
2894 if (scroll_on_main_thread
|| !scroll_layer_impl
)
2897 ScrollbarAnimationController
* animation_controller
=
2898 scroll_layer_impl
->scrollbar_animation_controller();
2899 if (!animation_controller
)
2902 // TODO(wjmaclean) Is it ok to choose distance from more than two scrollbars?
2903 float distance_to_scrollbar
= std::numeric_limits
<float>::max();
2904 for (LayerImpl::ScrollbarSet::iterator it
=
2905 scroll_layer_impl
->scrollbars()->begin();
2906 it
!= scroll_layer_impl
->scrollbars()->end();
2908 distance_to_scrollbar
=
2909 std::min(distance_to_scrollbar
,
2910 DeviceSpaceDistanceToLayer(device_viewport_point
, *it
));
2912 animation_controller
->DidMouseMoveNear(distance_to_scrollbar
/
2913 device_scale_factor_
);
2916 bool LayerTreeHostImpl::HandleMouseOverScrollbar(LayerImpl
* layer_impl
,
2917 const gfx::PointF
& device_viewport_point
) {
2918 if (layer_impl
&& layer_impl
->ToScrollbarLayer()) {
2919 int scroll_layer_id
= layer_impl
->ToScrollbarLayer()->ScrollLayerId();
2920 layer_impl
= active_tree_
->LayerById(scroll_layer_id
);
2921 if (layer_impl
&& layer_impl
->scrollbar_animation_controller()) {
2922 scroll_layer_id_when_mouse_over_scrollbar_
= scroll_layer_id
;
2923 layer_impl
->scrollbar_animation_controller()->DidMouseMoveNear(0);
2925 scroll_layer_id_when_mouse_over_scrollbar_
= 0;
2934 void LayerTreeHostImpl::PinchGestureBegin() {
2935 pinch_gesture_active_
= true;
2936 client_
->RenewTreePriority();
2937 pinch_gesture_end_should_clear_scrolling_layer_
= !CurrentlyScrollingLayer();
2938 if (active_tree_
->OuterViewportScrollLayer()) {
2939 active_tree_
->SetCurrentlyScrollingLayer(
2940 active_tree_
->OuterViewportScrollLayer());
2942 active_tree_
->SetCurrentlyScrollingLayer(
2943 active_tree_
->InnerViewportScrollLayer());
2945 top_controls_manager_
->PinchBegin();
2948 void LayerTreeHostImpl::PinchGestureUpdate(float magnify_delta
,
2949 const gfx::Point
& anchor
) {
2950 if (!InnerViewportScrollLayer())
2953 TRACE_EVENT0("cc", "LayerTreeHostImpl::PinchGestureUpdate");
2955 // For a moment the scroll offset ends up being outside of the max range. This
2956 // confuses the delegate so we switch it off till after we're done processing
2957 // the pinch update.
2958 active_tree_
->SetRootLayerScrollOffsetDelegate(NULL
);
2960 viewport()->PinchUpdate(magnify_delta
, anchor
);
2962 active_tree_
->SetRootLayerScrollOffsetDelegate(
2963 root_layer_scroll_offset_delegate_
);
2965 client_
->SetNeedsCommitOnImplThread();
2967 client_
->RenewTreePriority();
2970 void LayerTreeHostImpl::PinchGestureEnd() {
2971 pinch_gesture_active_
= false;
2972 if (pinch_gesture_end_should_clear_scrolling_layer_
) {
2973 pinch_gesture_end_should_clear_scrolling_layer_
= false;
2974 ClearCurrentlyScrollingLayer();
2976 viewport()->PinchEnd();
2977 top_controls_manager_
->PinchEnd();
2978 client_
->SetNeedsCommitOnImplThread();
2979 // When a pinch ends, we may be displaying content cached at incorrect scales,
2980 // so updating draw properties and drawing will ensure we are using the right
2981 // scales that we want when we're not inside a pinch.
2982 active_tree_
->set_needs_update_draw_properties();
2986 static void CollectScrollDeltas(ScrollAndScaleSet
* scroll_info
,
2987 LayerImpl
* layer_impl
) {
2991 gfx::ScrollOffset scroll_delta
= layer_impl
->PullDeltaForMainThread();
2993 if (!scroll_delta
.IsZero()) {
2994 LayerTreeHostCommon::ScrollUpdateInfo scroll
;
2995 scroll
.layer_id
= layer_impl
->id();
2996 scroll
.scroll_delta
= gfx::Vector2d(scroll_delta
.x(), scroll_delta
.y());
2997 scroll_info
->scrolls
.push_back(scroll
);
3000 for (size_t i
= 0; i
< layer_impl
->children().size(); ++i
)
3001 CollectScrollDeltas(scroll_info
, layer_impl
->children()[i
]);
3004 scoped_ptr
<ScrollAndScaleSet
> LayerTreeHostImpl::ProcessScrollDeltas() {
3005 scoped_ptr
<ScrollAndScaleSet
> scroll_info(new ScrollAndScaleSet());
3007 CollectScrollDeltas(scroll_info
.get(), active_tree_
->root_layer());
3008 scroll_info
->page_scale_delta
=
3009 active_tree_
->page_scale_factor()->PullDeltaForMainThread();
3010 scroll_info
->top_controls_delta
=
3011 active_tree()->top_controls_shown_ratio()->PullDeltaForMainThread();
3012 scroll_info
->elastic_overscroll_delta
=
3013 active_tree_
->elastic_overscroll()->PullDeltaForMainThread();
3014 scroll_info
->swap_promises
.swap(swap_promises_for_main_thread_scroll_update_
);
3016 return scroll_info
.Pass();
3019 void LayerTreeHostImpl::SetFullRootLayerDamage() {
3020 SetViewportDamage(gfx::Rect(DrawViewportSize()));
3023 void LayerTreeHostImpl::ScrollViewportInnerFirst(gfx::Vector2dF scroll_delta
) {
3024 DCHECK(InnerViewportScrollLayer());
3025 LayerImpl
* scroll_layer
= InnerViewportScrollLayer();
3027 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3028 if (!unused_delta
.IsZero() && OuterViewportScrollLayer())
3029 OuterViewportScrollLayer()->ScrollBy(unused_delta
);
3032 void LayerTreeHostImpl::ScrollViewportBy(gfx::Vector2dF scroll_delta
) {
3033 DCHECK(InnerViewportScrollLayer());
3034 LayerImpl
* scroll_layer
= OuterViewportScrollLayer()
3035 ? OuterViewportScrollLayer()
3036 : InnerViewportScrollLayer();
3038 gfx::Vector2dF unused_delta
= scroll_layer
->ScrollBy(scroll_delta
);
3040 if (!unused_delta
.IsZero() && (scroll_layer
== OuterViewportScrollLayer()))
3041 InnerViewportScrollLayer()->ScrollBy(unused_delta
);
3044 void LayerTreeHostImpl::AnimateInput(base::TimeTicks monotonic_time
) {
3045 DCHECK(proxy_
->IsImplThread());
3046 if (input_handler_client_
)
3047 input_handler_client_
->Animate(monotonic_time
);
3050 void LayerTreeHostImpl::AnimatePageScale(base::TimeTicks monotonic_time
) {
3051 if (!page_scale_animation_
)
3054 gfx::ScrollOffset scroll_total
= active_tree_
->TotalScrollOffset();
3056 if (!page_scale_animation_
->IsAnimationStarted())
3057 page_scale_animation_
->StartAnimation(monotonic_time
);
3059 active_tree_
->SetPageScaleOnActiveTree(
3060 page_scale_animation_
->PageScaleFactorAtTime(monotonic_time
));
3061 gfx::ScrollOffset next_scroll
= gfx::ScrollOffset(
3062 page_scale_animation_
->ScrollOffsetAtTime(monotonic_time
));
3064 ScrollViewportInnerFirst(next_scroll
.DeltaFrom(scroll_total
));
3067 if (page_scale_animation_
->IsAnimationCompleteAtTime(monotonic_time
)) {
3068 page_scale_animation_
= nullptr;
3069 client_
->SetNeedsCommitOnImplThread();
3070 client_
->RenewTreePriority();
3071 client_
->DidCompletePageScaleAnimationOnImplThread();
3077 void LayerTreeHostImpl::AnimateTopControls(base::TimeTicks time
) {
3078 if (!top_controls_manager_
->animation())
3081 gfx::Vector2dF scroll
= top_controls_manager_
->Animate(time
);
3083 if (top_controls_manager_
->animation())
3086 if (active_tree_
->TotalScrollOffset().y() == 0.f
)
3089 if (scroll
.IsZero())
3092 ScrollViewportBy(gfx::ScaleVector2d(
3093 scroll
, 1.f
/ active_tree_
->current_page_scale_factor()));
3095 client_
->SetNeedsCommitOnImplThread();
3096 client_
->RenewTreePriority();
3099 void LayerTreeHostImpl::AnimateScrollbars(base::TimeTicks monotonic_time
) {
3100 if (scrollbar_animation_controllers_
.empty())
3103 TRACE_EVENT0("cc", "LayerTreeHostImpl::AnimateScrollbars");
3104 std::set
<ScrollbarAnimationController
*> controllers_copy
=
3105 scrollbar_animation_controllers_
;
3106 for (auto& it
: controllers_copy
)
3107 it
->Animate(monotonic_time
);
3112 void LayerTreeHostImpl::AnimateLayers(base::TimeTicks monotonic_time
) {
3113 if (!settings_
.accelerated_animation_enabled
)
3116 if (animation_host_
) {
3117 if (animation_host_
->AnimateLayers(monotonic_time
))
3120 if (animation_registrar_
->AnimateLayers(monotonic_time
))
3125 void LayerTreeHostImpl::UpdateAnimationState(bool start_ready_animations
) {
3126 if (!settings_
.accelerated_animation_enabled
)
3129 bool has_active_animations
= false;
3130 scoped_ptr
<AnimationEventsVector
> events
;
3132 if (animation_host_
) {
3133 events
= animation_host_
->CreateEvents();
3134 has_active_animations
= animation_host_
->UpdateAnimationState(
3135 start_ready_animations
, events
.get());
3137 events
= animation_registrar_
->CreateEvents();
3138 has_active_animations
= animation_registrar_
->UpdateAnimationState(
3139 start_ready_animations
, events
.get());
3142 if (!events
->empty())
3143 client_
->PostAnimationEventsToMainThreadOnImplThread(events
.Pass());
3145 if (has_active_animations
)
3149 void LayerTreeHostImpl::ActivateAnimations() {
3150 if (!settings_
.accelerated_animation_enabled
)
3153 if (animation_host_
) {
3154 if (animation_host_
->ActivateAnimations())
3157 if (animation_registrar_
->ActivateAnimations())
3162 std::string
LayerTreeHostImpl::LayerTreeAsJson() const {
3164 if (active_tree_
->root_layer()) {
3165 scoped_ptr
<base::Value
> json(active_tree_
->root_layer()->LayerTreeAsJson());
3166 base::JSONWriter::WriteWithOptions(
3167 *json
, base::JSONWriter::OPTIONS_PRETTY_PRINT
, &str
);
3172 void LayerTreeHostImpl::StartAnimatingScrollbarAnimationController(
3173 ScrollbarAnimationController
* controller
) {
3174 scrollbar_animation_controllers_
.insert(controller
);
3178 void LayerTreeHostImpl::StopAnimatingScrollbarAnimationController(
3179 ScrollbarAnimationController
* controller
) {
3180 scrollbar_animation_controllers_
.erase(controller
);
3183 void LayerTreeHostImpl::PostDelayedScrollbarAnimationTask(
3184 const base::Closure
& task
,
3185 base::TimeDelta delay
) {
3186 client_
->PostDelayedAnimationTaskOnImplThread(task
, delay
);
3189 void LayerTreeHostImpl::SetNeedsRedrawForScrollbarAnimation() {
3193 void LayerTreeHostImpl::AddVideoFrameController(
3194 VideoFrameController
* controller
) {
3195 bool was_empty
= video_frame_controllers_
.empty();
3196 video_frame_controllers_
.insert(controller
);
3197 if (current_begin_frame_tracker_
.DangerousMethodHasStarted() &&
3198 !current_begin_frame_tracker_
.DangerousMethodHasFinished())
3199 controller
->OnBeginFrame(current_begin_frame_tracker_
.Current());
3201 client_
->SetVideoNeedsBeginFrames(true);
3204 void LayerTreeHostImpl::RemoveVideoFrameController(
3205 VideoFrameController
* controller
) {
3206 video_frame_controllers_
.erase(controller
);
3207 if (video_frame_controllers_
.empty())
3208 client_
->SetVideoNeedsBeginFrames(false);
3211 void LayerTreeHostImpl::SetTreePriority(TreePriority priority
) {
3215 if (global_tile_state_
.tree_priority
== priority
)
3217 global_tile_state_
.tree_priority
= priority
;
3218 DidModifyTilePriorities();
3221 TreePriority
LayerTreeHostImpl::GetTreePriority() const {
3222 return global_tile_state_
.tree_priority
;
3225 BeginFrameArgs
LayerTreeHostImpl::CurrentBeginFrameArgs() const {
3226 // TODO(mithro): Replace call with current_begin_frame_tracker_.Current()
3227 // once all calls which happens outside impl frames are fixed.
3228 return current_begin_frame_tracker_
.DangerousMethodCurrentOrLast();
3231 base::TimeDelta
LayerTreeHostImpl::CurrentBeginFrameInterval() const {
3232 return current_begin_frame_tracker_
.Interval();
3235 scoped_refptr
<base::trace_event::ConvertableToTraceFormat
>
3236 LayerTreeHostImpl::AsValueWithFrame(FrameData
* frame
) const {
3237 scoped_refptr
<base::trace_event::TracedValue
> state
=
3238 new base::trace_event::TracedValue();
3239 AsValueWithFrameInto(frame
, state
.get());
3243 void LayerTreeHostImpl::AsValueWithFrameInto(
3245 base::trace_event::TracedValue
* state
) const {
3246 if (this->pending_tree_
) {
3247 state
->BeginDictionary("activation_state");
3248 ActivationStateAsValueInto(state
);
3249 state
->EndDictionary();
3251 MathUtil::AddToTracedValue("device_viewport_size", device_viewport_size_
,
3254 std::vector
<PrioritizedTile
> prioritized_tiles
;
3255 active_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3257 pending_tree_
->GetAllPrioritizedTilesForTracing(&prioritized_tiles
);
3259 state
->BeginArray("active_tiles");
3260 for (const auto& prioritized_tile
: prioritized_tiles
) {
3261 state
->BeginDictionary();
3262 prioritized_tile
.AsValueInto(state
);
3263 state
->EndDictionary();
3267 if (tile_manager_
) {
3268 state
->BeginDictionary("tile_manager_basic_state");
3269 tile_manager_
->BasicStateAsValueInto(state
);
3270 state
->EndDictionary();
3272 state
->BeginDictionary("active_tree");
3273 active_tree_
->AsValueInto(state
);
3274 state
->EndDictionary();
3275 if (pending_tree_
) {
3276 state
->BeginDictionary("pending_tree");
3277 pending_tree_
->AsValueInto(state
);
3278 state
->EndDictionary();
3281 state
->BeginDictionary("frame");
3282 frame
->AsValueInto(state
);
3283 state
->EndDictionary();
3287 void LayerTreeHostImpl::ActivationStateAsValueInto(
3288 base::trace_event::TracedValue
* state
) const {
3289 TracedValue::SetIDRef(this, state
, "lthi");
3290 if (tile_manager_
) {
3291 state
->BeginDictionary("tile_manager");
3292 tile_manager_
->BasicStateAsValueInto(state
);
3293 state
->EndDictionary();
3297 void LayerTreeHostImpl::SetDebugState(
3298 const LayerTreeDebugState
& new_debug_state
) {
3299 if (LayerTreeDebugState::Equal(debug_state_
, new_debug_state
))
3301 if (debug_state_
.continuous_painting
!= new_debug_state
.continuous_painting
)
3302 paint_time_counter_
->ClearHistory();
3304 debug_state_
= new_debug_state
;
3305 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
3306 SetFullRootLayerDamage();
3309 void LayerTreeHostImpl::CreateUIResource(UIResourceId uid
,
3310 const UIResourceBitmap
& bitmap
) {
3313 GLint wrap_mode
= 0;
3314 switch (bitmap
.GetWrapMode()) {
3315 case UIResourceBitmap::CLAMP_TO_EDGE
:
3316 wrap_mode
= GL_CLAMP_TO_EDGE
;
3318 case UIResourceBitmap::REPEAT
:
3319 wrap_mode
= GL_REPEAT
;
3323 // Allow for multiple creation requests with the same UIResourceId. The
3324 // previous resource is simply deleted.
3325 ResourceId id
= ResourceIdForUIResource(uid
);
3327 DeleteUIResource(uid
);
3329 ResourceFormat format
= resource_provider_
->best_texture_format();
3330 switch (bitmap
.GetFormat()) {
3331 case UIResourceBitmap::RGBA8
:
3333 case UIResourceBitmap::ALPHA_8
:
3336 case UIResourceBitmap::ETC1
:
3340 id
= resource_provider_
->CreateResource(
3341 bitmap
.GetSize(), wrap_mode
, ResourceProvider::TEXTURE_HINT_IMMUTABLE
,
3344 UIResourceData data
;
3345 data
.resource_id
= id
;
3346 data
.size
= bitmap
.GetSize();
3347 data
.opaque
= bitmap
.GetOpaque();
3349 ui_resource_map_
[uid
] = data
;
3351 AutoLockUIResourceBitmap
bitmap_lock(bitmap
);
3352 resource_provider_
->CopyToResource(id
, bitmap_lock
.GetPixels(),
3354 MarkUIResourceNotEvicted(uid
);
3357 void LayerTreeHostImpl::DeleteUIResource(UIResourceId uid
) {
3358 ResourceId id
= ResourceIdForUIResource(uid
);
3360 resource_provider_
->DeleteResource(id
);
3361 ui_resource_map_
.erase(uid
);
3363 MarkUIResourceNotEvicted(uid
);
3366 void LayerTreeHostImpl::EvictAllUIResources() {
3367 if (ui_resource_map_
.empty())
3370 for (UIResourceMap::const_iterator iter
= ui_resource_map_
.begin();
3371 iter
!= ui_resource_map_
.end();
3373 evicted_ui_resources_
.insert(iter
->first
);
3374 resource_provider_
->DeleteResource(iter
->second
.resource_id
);
3376 ui_resource_map_
.clear();
3378 client_
->SetNeedsCommitOnImplThread();
3379 client_
->OnCanDrawStateChanged(CanDraw());
3380 client_
->RenewTreePriority();
3383 ResourceId
LayerTreeHostImpl::ResourceIdForUIResource(UIResourceId uid
) const {
3384 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3385 if (iter
!= ui_resource_map_
.end())
3386 return iter
->second
.resource_id
;
3390 bool LayerTreeHostImpl::IsUIResourceOpaque(UIResourceId uid
) const {
3391 UIResourceMap::const_iterator iter
= ui_resource_map_
.find(uid
);
3392 DCHECK(iter
!= ui_resource_map_
.end());
3393 return iter
->second
.opaque
;
3396 bool LayerTreeHostImpl::EvictedUIResourcesExist() const {
3397 return !evicted_ui_resources_
.empty();
3400 void LayerTreeHostImpl::MarkUIResourceNotEvicted(UIResourceId uid
) {
3401 std::set
<UIResourceId
>::iterator found_in_evicted
=
3402 evicted_ui_resources_
.find(uid
);
3403 if (found_in_evicted
== evicted_ui_resources_
.end())
3405 evicted_ui_resources_
.erase(found_in_evicted
);
3406 if (evicted_ui_resources_
.empty())
3407 client_
->OnCanDrawStateChanged(CanDraw());
3410 void LayerTreeHostImpl::ScheduleMicroBenchmark(
3411 scoped_ptr
<MicroBenchmarkImpl
> benchmark
) {
3412 micro_benchmark_controller_
.ScheduleRun(benchmark
.Pass());
3415 void LayerTreeHostImpl::InsertSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3416 swap_promise_monitor_
.insert(monitor
);
3419 void LayerTreeHostImpl::RemoveSwapPromiseMonitor(SwapPromiseMonitor
* monitor
) {
3420 swap_promise_monitor_
.erase(monitor
);
3423 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfSetNeedsRedraw() {
3424 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3425 for (; it
!= swap_promise_monitor_
.end(); it
++)
3426 (*it
)->OnSetNeedsRedrawOnImpl();
3429 void LayerTreeHostImpl::NotifySwapPromiseMonitorsOfForwardingToMainThread() {
3430 std::set
<SwapPromiseMonitor
*>::iterator it
= swap_promise_monitor_
.begin();
3431 for (; it
!= swap_promise_monitor_
.end(); it
++)
3432 (*it
)->OnForwardScrollUpdateToMainThreadOnImpl();
3435 void LayerTreeHostImpl::ScrollAnimationCreate(
3436 LayerImpl
* layer_impl
,
3437 const gfx::ScrollOffset
& target_offset
,
3438 const gfx::ScrollOffset
& current_offset
) {
3439 if (animation_host_
)
3440 return animation_host_
->ImplOnlyScrollAnimationCreate(
3441 layer_impl
->id(), target_offset
, current_offset
);
3443 scoped_ptr
<ScrollOffsetAnimationCurve
> curve
=
3444 ScrollOffsetAnimationCurve::Create(target_offset
,
3445 EaseInOutTimingFunction::Create());
3446 curve
->SetInitialValue(current_offset
);
3448 scoped_ptr
<Animation
> animation
= Animation::Create(
3449 curve
.Pass(), AnimationIdProvider::NextAnimationId(),
3450 AnimationIdProvider::NextGroupId(), Animation::SCROLL_OFFSET
);
3451 animation
->set_is_impl_only(true);
3453 layer_impl
->layer_animation_controller()->AddAnimation(animation
.Pass());
3456 bool LayerTreeHostImpl::ScrollAnimationUpdateTarget(
3457 LayerImpl
* layer_impl
,
3458 const gfx::Vector2dF
& scroll_delta
) {
3459 if (animation_host_
)
3460 return animation_host_
->ImplOnlyScrollAnimationUpdateTarget(
3461 layer_impl
->id(), scroll_delta
, layer_impl
->MaxScrollOffset(),
3462 CurrentBeginFrameArgs().frame_time
);
3464 Animation
* animation
=
3465 layer_impl
->layer_animation_controller()
3466 ? layer_impl
->layer_animation_controller()->GetAnimation(
3467 Animation::SCROLL_OFFSET
)
3472 ScrollOffsetAnimationCurve
* curve
=
3473 animation
->curve()->ToScrollOffsetAnimationCurve();
3475 gfx::ScrollOffset new_target
=
3476 gfx::ScrollOffsetWithDelta(curve
->target_value(), scroll_delta
);
3477 new_target
.SetToMax(gfx::ScrollOffset());
3478 new_target
.SetToMin(layer_impl
->MaxScrollOffset());
3480 curve
->UpdateTarget(
3481 animation
->TrimTimeToCurrentIteration(CurrentBeginFrameArgs().frame_time
)
3488 bool LayerTreeHostImpl::IsLayerInTree(int layer_id
,
3489 LayerTreeType tree_type
) const {
3490 if (tree_type
== LayerTreeType::ACTIVE
) {
3491 return active_tree() ? active_tree()->LayerById(layer_id
) != nullptr
3494 if (pending_tree() && pending_tree()->LayerById(layer_id
))
3496 if (recycle_tree() && recycle_tree()->LayerById(layer_id
))
3503 void LayerTreeHostImpl::SetMutatorsNeedCommit() {
3507 void LayerTreeHostImpl::SetTreeLayerFilterMutated(
3509 LayerTreeImpl
* tree
,
3510 const FilterOperations
& filters
) {
3514 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3516 layer
->OnFilterAnimated(filters
);
3519 void LayerTreeHostImpl::SetTreeLayerOpacityMutated(int layer_id
,
3520 LayerTreeImpl
* tree
,
3525 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3527 layer
->OnOpacityAnimated(opacity
);
3530 void LayerTreeHostImpl::SetTreeLayerTransformMutated(
3532 LayerTreeImpl
* tree
,
3533 const gfx::Transform
& transform
) {
3537 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3539 layer
->OnTransformAnimated(transform
);
3542 void LayerTreeHostImpl::SetTreeLayerScrollOffsetMutated(
3544 LayerTreeImpl
* tree
,
3545 const gfx::ScrollOffset
& scroll_offset
) {
3549 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3551 layer
->OnScrollOffsetAnimated(scroll_offset
);
3554 void LayerTreeHostImpl::TreeLayerTransformIsPotentiallyAnimatingChanged(
3556 LayerTreeImpl
* tree
,
3557 bool is_animating
) {
3561 LayerAnimationValueObserver
* layer
= tree
->LayerById(layer_id
);
3563 layer
->OnTransformIsPotentiallyAnimatingChanged(is_animating
);
3566 void LayerTreeHostImpl::SetLayerFilterMutated(int layer_id
,
3567 LayerTreeType tree_type
,
3568 const FilterOperations
& filters
) {
3569 if (tree_type
== LayerTreeType::ACTIVE
) {
3570 SetTreeLayerFilterMutated(layer_id
, active_tree(), filters
);
3572 SetTreeLayerFilterMutated(layer_id
, pending_tree(), filters
);
3573 SetTreeLayerFilterMutated(layer_id
, recycle_tree(), filters
);
3577 void LayerTreeHostImpl::SetLayerOpacityMutated(int layer_id
,
3578 LayerTreeType tree_type
,
3580 if (tree_type
== LayerTreeType::ACTIVE
) {
3581 SetTreeLayerOpacityMutated(layer_id
, active_tree(), opacity
);
3583 SetTreeLayerOpacityMutated(layer_id
, pending_tree(), opacity
);
3584 SetTreeLayerOpacityMutated(layer_id
, recycle_tree(), opacity
);
3588 void LayerTreeHostImpl::SetLayerTransformMutated(
3590 LayerTreeType tree_type
,
3591 const gfx::Transform
& transform
) {
3592 if (tree_type
== LayerTreeType::ACTIVE
) {
3593 SetTreeLayerTransformMutated(layer_id
, active_tree(), transform
);
3595 SetTreeLayerTransformMutated(layer_id
, pending_tree(), transform
);
3596 SetTreeLayerTransformMutated(layer_id
, recycle_tree(), transform
);
3600 void LayerTreeHostImpl::SetLayerScrollOffsetMutated(
3602 LayerTreeType tree_type
,
3603 const gfx::ScrollOffset
& scroll_offset
) {
3604 if (tree_type
== LayerTreeType::ACTIVE
) {
3605 SetTreeLayerScrollOffsetMutated(layer_id
, active_tree(), scroll_offset
);
3607 SetTreeLayerScrollOffsetMutated(layer_id
, pending_tree(), scroll_offset
);
3608 SetTreeLayerScrollOffsetMutated(layer_id
, recycle_tree(), scroll_offset
);
3612 void LayerTreeHostImpl::LayerTransformIsPotentiallyAnimatingChanged(
3614 LayerTreeType tree_type
,
3615 bool is_animating
) {
3616 if (tree_type
== LayerTreeType::ACTIVE
) {
3617 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, active_tree(),
3620 TreeLayerTransformIsPotentiallyAnimatingChanged(layer_id
, pending_tree(),
3625 void LayerTreeHostImpl::ScrollOffsetAnimationFinished() {
3629 gfx::ScrollOffset
LayerTreeHostImpl::GetScrollOffsetForAnimation(
3630 int layer_id
) const {
3631 if (active_tree()) {
3632 LayerAnimationValueProvider
* layer
= active_tree()->LayerById(layer_id
);
3634 return layer
->ScrollOffsetForAnimation();
3637 return gfx::ScrollOffset();