Revert "Reland c91b178b07b0d - Delete dead signin code (SigninGlobalError)"
[chromium-blink-merge.git] / gpu / command_buffer / client / gles2_interface_stub_autogen.h
blob060dbf3a3e08f73449384eba00d6f66a3a650838
1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
11 // This file is included by gles2_interface_stub.h.
12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
15 void ActiveTexture(GLenum texture) override;
16 void AttachShader(GLuint program, GLuint shader) override;
17 void BindAttribLocation(GLuint program,
18 GLuint index,
19 const char* name) override;
20 void BindBuffer(GLenum target, GLuint buffer) override;
21 void BindBufferBase(GLenum target, GLuint index, GLuint buffer) override;
22 void BindBufferRange(GLenum target,
23 GLuint index,
24 GLuint buffer,
25 GLintptr offset,
26 GLsizeiptr size) override;
27 void BindFramebuffer(GLenum target, GLuint framebuffer) override;
28 void BindRenderbuffer(GLenum target, GLuint renderbuffer) override;
29 void BindSampler(GLuint unit, GLuint sampler) override;
30 void BindTexture(GLenum target, GLuint texture) override;
31 void BindTransformFeedback(GLenum target, GLuint transformfeedback) override;
32 void BlendColor(GLclampf red,
33 GLclampf green,
34 GLclampf blue,
35 GLclampf alpha) override;
36 void BlendEquation(GLenum mode) override;
37 void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) override;
38 void BlendFunc(GLenum sfactor, GLenum dfactor) override;
39 void BlendFuncSeparate(GLenum srcRGB,
40 GLenum dstRGB,
41 GLenum srcAlpha,
42 GLenum dstAlpha) override;
43 void BufferData(GLenum target,
44 GLsizeiptr size,
45 const void* data,
46 GLenum usage) override;
47 void BufferSubData(GLenum target,
48 GLintptr offset,
49 GLsizeiptr size,
50 const void* data) override;
51 GLenum CheckFramebufferStatus(GLenum target) override;
52 void Clear(GLbitfield mask) override;
53 void ClearBufferfi(GLenum buffer,
54 GLint drawbuffers,
55 GLfloat depth,
56 GLint stencil) override;
57 void ClearBufferfv(GLenum buffer,
58 GLint drawbuffers,
59 const GLfloat* value) override;
60 void ClearBufferiv(GLenum buffer,
61 GLint drawbuffers,
62 const GLint* value) override;
63 void ClearBufferuiv(GLenum buffer,
64 GLint drawbuffers,
65 const GLuint* value) override;
66 void ClearColor(GLclampf red,
67 GLclampf green,
68 GLclampf blue,
69 GLclampf alpha) override;
70 void ClearDepthf(GLclampf depth) override;
71 void ClearStencil(GLint s) override;
72 GLenum ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
73 void ColorMask(GLboolean red,
74 GLboolean green,
75 GLboolean blue,
76 GLboolean alpha) override;
77 void CompileShader(GLuint shader) override;
78 void CompressedTexImage2D(GLenum target,
79 GLint level,
80 GLenum internalformat,
81 GLsizei width,
82 GLsizei height,
83 GLint border,
84 GLsizei imageSize,
85 const void* data) override;
86 void CompressedTexSubImage2D(GLenum target,
87 GLint level,
88 GLint xoffset,
89 GLint yoffset,
90 GLsizei width,
91 GLsizei height,
92 GLenum format,
93 GLsizei imageSize,
94 const void* data) override;
95 void CompressedTexImage3D(GLenum target,
96 GLint level,
97 GLenum internalformat,
98 GLsizei width,
99 GLsizei height,
100 GLsizei depth,
101 GLint border,
102 GLsizei imageSize,
103 const void* data) override;
104 void CompressedTexSubImage3D(GLenum target,
105 GLint level,
106 GLint xoffset,
107 GLint yoffset,
108 GLint zoffset,
109 GLsizei width,
110 GLsizei height,
111 GLsizei depth,
112 GLenum format,
113 GLsizei imageSize,
114 const void* data) override;
115 void CopyBufferSubData(GLenum readtarget,
116 GLenum writetarget,
117 GLintptr readoffset,
118 GLintptr writeoffset,
119 GLsizeiptr size) override;
120 void CopyTexImage2D(GLenum target,
121 GLint level,
122 GLenum internalformat,
123 GLint x,
124 GLint y,
125 GLsizei width,
126 GLsizei height,
127 GLint border) override;
128 void CopyTexSubImage2D(GLenum target,
129 GLint level,
130 GLint xoffset,
131 GLint yoffset,
132 GLint x,
133 GLint y,
134 GLsizei width,
135 GLsizei height) override;
136 void CopyTexSubImage3D(GLenum target,
137 GLint level,
138 GLint xoffset,
139 GLint yoffset,
140 GLint zoffset,
141 GLint x,
142 GLint y,
143 GLsizei width,
144 GLsizei height) override;
145 GLuint CreateProgram() override;
146 GLuint CreateShader(GLenum type) override;
147 void CullFace(GLenum mode) override;
148 void DeleteBuffers(GLsizei n, const GLuint* buffers) override;
149 void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) override;
150 void DeleteProgram(GLuint program) override;
151 void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) override;
152 void DeleteSamplers(GLsizei n, const GLuint* samplers) override;
153 void DeleteSync(GLsync sync) override;
154 void DeleteShader(GLuint shader) override;
155 void DeleteTextures(GLsizei n, const GLuint* textures) override;
156 void DeleteTransformFeedbacks(GLsizei n, const GLuint* ids) override;
157 void DepthFunc(GLenum func) override;
158 void DepthMask(GLboolean flag) override;
159 void DepthRangef(GLclampf zNear, GLclampf zFar) override;
160 void DetachShader(GLuint program, GLuint shader) override;
161 void Disable(GLenum cap) override;
162 void DisableVertexAttribArray(GLuint index) override;
163 void DrawArrays(GLenum mode, GLint first, GLsizei count) override;
164 void DrawElements(GLenum mode,
165 GLsizei count,
166 GLenum type,
167 const void* indices) override;
168 void DrawRangeElements(GLenum mode,
169 GLuint start,
170 GLuint end,
171 GLsizei count,
172 GLenum type,
173 const void* indices) override;
174 void Enable(GLenum cap) override;
175 void EnableVertexAttribArray(GLuint index) override;
176 GLsync FenceSync(GLenum condition, GLbitfield flags) override;
177 void Finish() override;
178 void Flush() override;
179 void FramebufferRenderbuffer(GLenum target,
180 GLenum attachment,
181 GLenum renderbuffertarget,
182 GLuint renderbuffer) override;
183 void FramebufferTexture2D(GLenum target,
184 GLenum attachment,
185 GLenum textarget,
186 GLuint texture,
187 GLint level) override;
188 void FramebufferTextureLayer(GLenum target,
189 GLenum attachment,
190 GLuint texture,
191 GLint level,
192 GLint layer) override;
193 void FrontFace(GLenum mode) override;
194 void GenBuffers(GLsizei n, GLuint* buffers) override;
195 void GenerateMipmap(GLenum target) override;
196 void GenFramebuffers(GLsizei n, GLuint* framebuffers) override;
197 void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) override;
198 void GenSamplers(GLsizei n, GLuint* samplers) override;
199 void GenTextures(GLsizei n, GLuint* textures) override;
200 void GenTransformFeedbacks(GLsizei n, GLuint* ids) override;
201 void GetActiveAttrib(GLuint program,
202 GLuint index,
203 GLsizei bufsize,
204 GLsizei* length,
205 GLint* size,
206 GLenum* type,
207 char* name) override;
208 void GetActiveUniform(GLuint program,
209 GLuint index,
210 GLsizei bufsize,
211 GLsizei* length,
212 GLint* size,
213 GLenum* type,
214 char* name) override;
215 void GetActiveUniformBlockiv(GLuint program,
216 GLuint index,
217 GLenum pname,
218 GLint* params) override;
219 void GetActiveUniformBlockName(GLuint program,
220 GLuint index,
221 GLsizei bufsize,
222 GLsizei* length,
223 char* name) override;
224 void GetActiveUniformsiv(GLuint program,
225 GLsizei count,
226 const GLuint* indices,
227 GLenum pname,
228 GLint* params) override;
229 void GetAttachedShaders(GLuint program,
230 GLsizei maxcount,
231 GLsizei* count,
232 GLuint* shaders) override;
233 GLint GetAttribLocation(GLuint program, const char* name) override;
234 void GetBooleanv(GLenum pname, GLboolean* params) override;
235 void GetBufferParameteri64v(GLenum target,
236 GLenum pname,
237 GLint64* params) override;
238 void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) override;
239 GLenum GetError() override;
240 void GetFloatv(GLenum pname, GLfloat* params) override;
241 GLint GetFragDataLocation(GLuint program, const char* name) override;
242 void GetFramebufferAttachmentParameteriv(GLenum target,
243 GLenum attachment,
244 GLenum pname,
245 GLint* params) override;
246 void GetInteger64v(GLenum pname, GLint64* params) override;
247 void GetIntegeri_v(GLenum pname, GLuint index, GLint* data) override;
248 void GetInteger64i_v(GLenum pname, GLuint index, GLint64* data) override;
249 void GetIntegerv(GLenum pname, GLint* params) override;
250 void GetInternalformativ(GLenum target,
251 GLenum format,
252 GLenum pname,
253 GLsizei bufSize,
254 GLint* params) override;
255 void GetProgramiv(GLuint program, GLenum pname, GLint* params) override;
256 void GetProgramInfoLog(GLuint program,
257 GLsizei bufsize,
258 GLsizei* length,
259 char* infolog) override;
260 void GetRenderbufferParameteriv(GLenum target,
261 GLenum pname,
262 GLint* params) override;
263 void GetSamplerParameterfv(GLuint sampler,
264 GLenum pname,
265 GLfloat* params) override;
266 void GetSamplerParameteriv(GLuint sampler,
267 GLenum pname,
268 GLint* params) override;
269 void GetShaderiv(GLuint shader, GLenum pname, GLint* params) override;
270 void GetShaderInfoLog(GLuint shader,
271 GLsizei bufsize,
272 GLsizei* length,
273 char* infolog) override;
274 void GetShaderPrecisionFormat(GLenum shadertype,
275 GLenum precisiontype,
276 GLint* range,
277 GLint* precision) override;
278 void GetShaderSource(GLuint shader,
279 GLsizei bufsize,
280 GLsizei* length,
281 char* source) override;
282 const GLubyte* GetString(GLenum name) override;
283 void GetSynciv(GLsync sync,
284 GLenum pname,
285 GLsizei bufsize,
286 GLsizei* length,
287 GLint* values) override;
288 void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) override;
289 void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) override;
290 void GetTransformFeedbackVarying(GLuint program,
291 GLuint index,
292 GLsizei bufsize,
293 GLsizei* length,
294 GLsizei* size,
295 GLenum* type,
296 char* name) override;
297 GLuint GetUniformBlockIndex(GLuint program, const char* name) override;
298 void GetUniformfv(GLuint program, GLint location, GLfloat* params) override;
299 void GetUniformiv(GLuint program, GLint location, GLint* params) override;
300 void GetUniformuiv(GLuint program, GLint location, GLuint* params) override;
301 void GetUniformIndices(GLuint program,
302 GLsizei count,
303 const char* const* names,
304 GLuint* indices) override;
305 GLint GetUniformLocation(GLuint program, const char* name) override;
306 void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) override;
307 void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) override;
308 void GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) override;
309 void GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) override;
310 void GetVertexAttribPointerv(GLuint index,
311 GLenum pname,
312 void** pointer) override;
313 void Hint(GLenum target, GLenum mode) override;
314 void InvalidateFramebuffer(GLenum target,
315 GLsizei count,
316 const GLenum* attachments) override;
317 void InvalidateSubFramebuffer(GLenum target,
318 GLsizei count,
319 const GLenum* attachments,
320 GLint x,
321 GLint y,
322 GLsizei width,
323 GLsizei height) override;
324 GLboolean IsBuffer(GLuint buffer) override;
325 GLboolean IsEnabled(GLenum cap) override;
326 GLboolean IsFramebuffer(GLuint framebuffer) override;
327 GLboolean IsProgram(GLuint program) override;
328 GLboolean IsRenderbuffer(GLuint renderbuffer) override;
329 GLboolean IsSampler(GLuint sampler) override;
330 GLboolean IsShader(GLuint shader) override;
331 GLboolean IsSync(GLsync sync) override;
332 GLboolean IsTexture(GLuint texture) override;
333 GLboolean IsTransformFeedback(GLuint transformfeedback) override;
334 void LineWidth(GLfloat width) override;
335 void LinkProgram(GLuint program) override;
336 void PauseTransformFeedback() override;
337 void PixelStorei(GLenum pname, GLint param) override;
338 void PolygonOffset(GLfloat factor, GLfloat units) override;
339 void ReadBuffer(GLenum src) override;
340 void ReadPixels(GLint x,
341 GLint y,
342 GLsizei width,
343 GLsizei height,
344 GLenum format,
345 GLenum type,
346 void* pixels) override;
347 void ReleaseShaderCompiler() override;
348 void RenderbufferStorage(GLenum target,
349 GLenum internalformat,
350 GLsizei width,
351 GLsizei height) override;
352 void ResumeTransformFeedback() override;
353 void SampleCoverage(GLclampf value, GLboolean invert) override;
354 void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) override;
355 void SamplerParameterfv(GLuint sampler,
356 GLenum pname,
357 const GLfloat* params) override;
358 void SamplerParameteri(GLuint sampler, GLenum pname, GLint param) override;
359 void SamplerParameteriv(GLuint sampler,
360 GLenum pname,
361 const GLint* params) override;
362 void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) override;
363 void ShaderBinary(GLsizei n,
364 const GLuint* shaders,
365 GLenum binaryformat,
366 const void* binary,
367 GLsizei length) override;
368 void ShaderSource(GLuint shader,
369 GLsizei count,
370 const GLchar* const* str,
371 const GLint* length) override;
372 void ShallowFinishCHROMIUM() override;
373 void ShallowFlushCHROMIUM() override;
374 void OrderingBarrierCHROMIUM() override;
375 void StencilFunc(GLenum func, GLint ref, GLuint mask) override;
376 void StencilFuncSeparate(GLenum face,
377 GLenum func,
378 GLint ref,
379 GLuint mask) override;
380 void StencilMask(GLuint mask) override;
381 void StencilMaskSeparate(GLenum face, GLuint mask) override;
382 void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) override;
383 void StencilOpSeparate(GLenum face,
384 GLenum fail,
385 GLenum zfail,
386 GLenum zpass) override;
387 void TexImage2D(GLenum target,
388 GLint level,
389 GLint internalformat,
390 GLsizei width,
391 GLsizei height,
392 GLint border,
393 GLenum format,
394 GLenum type,
395 const void* pixels) override;
396 void TexImage3D(GLenum target,
397 GLint level,
398 GLint internalformat,
399 GLsizei width,
400 GLsizei height,
401 GLsizei depth,
402 GLint border,
403 GLenum format,
404 GLenum type,
405 const void* pixels) override;
406 void TexParameterf(GLenum target, GLenum pname, GLfloat param) override;
407 void TexParameterfv(GLenum target,
408 GLenum pname,
409 const GLfloat* params) override;
410 void TexParameteri(GLenum target, GLenum pname, GLint param) override;
411 void TexParameteriv(GLenum target, GLenum pname, const GLint* params) override;
412 void TexStorage3D(GLenum target,
413 GLsizei levels,
414 GLenum internalFormat,
415 GLsizei width,
416 GLsizei height,
417 GLsizei depth) override;
418 void TexSubImage2D(GLenum target,
419 GLint level,
420 GLint xoffset,
421 GLint yoffset,
422 GLsizei width,
423 GLsizei height,
424 GLenum format,
425 GLenum type,
426 const void* pixels) override;
427 void TexSubImage3D(GLenum target,
428 GLint level,
429 GLint xoffset,
430 GLint yoffset,
431 GLint zoffset,
432 GLsizei width,
433 GLsizei height,
434 GLsizei depth,
435 GLenum format,
436 GLenum type,
437 const void* pixels) override;
438 void TransformFeedbackVaryings(GLuint program,
439 GLsizei count,
440 const char* const* varyings,
441 GLenum buffermode) override;
442 void Uniform1f(GLint location, GLfloat x) override;
443 void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) override;
444 void Uniform1i(GLint location, GLint x) override;
445 void Uniform1iv(GLint location, GLsizei count, const GLint* v) override;
446 void Uniform1ui(GLint location, GLuint x) override;
447 void Uniform1uiv(GLint location, GLsizei count, const GLuint* v) override;
448 void Uniform2f(GLint location, GLfloat x, GLfloat y) override;
449 void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) override;
450 void Uniform2i(GLint location, GLint x, GLint y) override;
451 void Uniform2iv(GLint location, GLsizei count, const GLint* v) override;
452 void Uniform2ui(GLint location, GLuint x, GLuint y) override;
453 void Uniform2uiv(GLint location, GLsizei count, const GLuint* v) override;
454 void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) override;
455 void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) override;
456 void Uniform3i(GLint location, GLint x, GLint y, GLint z) override;
457 void Uniform3iv(GLint location, GLsizei count, const GLint* v) override;
458 void Uniform3ui(GLint location, GLuint x, GLuint y, GLuint z) override;
459 void Uniform3uiv(GLint location, GLsizei count, const GLuint* v) override;
460 void Uniform4f(GLint location,
461 GLfloat x,
462 GLfloat y,
463 GLfloat z,
464 GLfloat w) override;
465 void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) override;
466 void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) override;
467 void Uniform4iv(GLint location, GLsizei count, const GLint* v) override;
468 void Uniform4ui(GLint location,
469 GLuint x,
470 GLuint y,
471 GLuint z,
472 GLuint w) override;
473 void Uniform4uiv(GLint location, GLsizei count, const GLuint* v) override;
474 void UniformBlockBinding(GLuint program, GLuint index, GLuint binding) override;
475 void UniformMatrix2fv(GLint location,
476 GLsizei count,
477 GLboolean transpose,
478 const GLfloat* value) override;
479 void UniformMatrix2x3fv(GLint location,
480 GLsizei count,
481 GLboolean transpose,
482 const GLfloat* value) override;
483 void UniformMatrix2x4fv(GLint location,
484 GLsizei count,
485 GLboolean transpose,
486 const GLfloat* value) override;
487 void UniformMatrix3fv(GLint location,
488 GLsizei count,
489 GLboolean transpose,
490 const GLfloat* value) override;
491 void UniformMatrix3x2fv(GLint location,
492 GLsizei count,
493 GLboolean transpose,
494 const GLfloat* value) override;
495 void UniformMatrix3x4fv(GLint location,
496 GLsizei count,
497 GLboolean transpose,
498 const GLfloat* value) override;
499 void UniformMatrix4fv(GLint location,
500 GLsizei count,
501 GLboolean transpose,
502 const GLfloat* value) override;
503 void UniformMatrix4x2fv(GLint location,
504 GLsizei count,
505 GLboolean transpose,
506 const GLfloat* value) override;
507 void UniformMatrix4x3fv(GLint location,
508 GLsizei count,
509 GLboolean transpose,
510 const GLfloat* value) override;
511 void UseProgram(GLuint program) override;
512 void ValidateProgram(GLuint program) override;
513 void VertexAttrib1f(GLuint indx, GLfloat x) override;
514 void VertexAttrib1fv(GLuint indx, const GLfloat* values) override;
515 void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) override;
516 void VertexAttrib2fv(GLuint indx, const GLfloat* values) override;
517 void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) override;
518 void VertexAttrib3fv(GLuint indx, const GLfloat* values) override;
519 void VertexAttrib4f(GLuint indx,
520 GLfloat x,
521 GLfloat y,
522 GLfloat z,
523 GLfloat w) override;
524 void VertexAttrib4fv(GLuint indx, const GLfloat* values) override;
525 void VertexAttribI4i(GLuint indx, GLint x, GLint y, GLint z, GLint w) override;
526 void VertexAttribI4iv(GLuint indx, const GLint* values) override;
527 void VertexAttribI4ui(GLuint indx,
528 GLuint x,
529 GLuint y,
530 GLuint z,
531 GLuint w) override;
532 void VertexAttribI4uiv(GLuint indx, const GLuint* values) override;
533 void VertexAttribIPointer(GLuint indx,
534 GLint size,
535 GLenum type,
536 GLsizei stride,
537 const void* ptr) override;
538 void VertexAttribPointer(GLuint indx,
539 GLint size,
540 GLenum type,
541 GLboolean normalized,
542 GLsizei stride,
543 const void* ptr) override;
544 void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
545 void WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) override;
546 void BlitFramebufferCHROMIUM(GLint srcX0,
547 GLint srcY0,
548 GLint srcX1,
549 GLint srcY1,
550 GLint dstX0,
551 GLint dstY0,
552 GLint dstX1,
553 GLint dstY1,
554 GLbitfield mask,
555 GLenum filter) override;
556 void RenderbufferStorageMultisampleCHROMIUM(GLenum target,
557 GLsizei samples,
558 GLenum internalformat,
559 GLsizei width,
560 GLsizei height) override;
561 void RenderbufferStorageMultisampleEXT(GLenum target,
562 GLsizei samples,
563 GLenum internalformat,
564 GLsizei width,
565 GLsizei height) override;
566 void FramebufferTexture2DMultisampleEXT(GLenum target,
567 GLenum attachment,
568 GLenum textarget,
569 GLuint texture,
570 GLint level,
571 GLsizei samples) override;
572 void TexStorage2DEXT(GLenum target,
573 GLsizei levels,
574 GLenum internalFormat,
575 GLsizei width,
576 GLsizei height) override;
577 void GenQueriesEXT(GLsizei n, GLuint* queries) override;
578 void DeleteQueriesEXT(GLsizei n, const GLuint* queries) override;
579 void QueryCounterEXT(GLuint id, GLenum target) override;
580 GLboolean IsQueryEXT(GLuint id) override;
581 void BeginQueryEXT(GLenum target, GLuint id) override;
582 void BeginTransformFeedback(GLenum primitivemode) override;
583 void EndQueryEXT(GLenum target) override;
584 void EndTransformFeedback() override;
585 void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) override;
586 void GetQueryObjectivEXT(GLuint id, GLenum pname, GLint* params) override;
587 void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) override;
588 void GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64* params) override;
589 void GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) override;
590 void SetDisjointValueSyncCHROMIUM() override;
591 void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) override;
592 void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) override;
593 void PopGroupMarkerEXT() override;
594 void GenVertexArraysOES(GLsizei n, GLuint* arrays) override;
595 void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) override;
596 GLboolean IsVertexArrayOES(GLuint array) override;
597 void BindVertexArrayOES(GLuint array) override;
598 void SwapBuffers() override;
599 GLuint GetMaxValueInBufferCHROMIUM(GLuint buffer_id,
600 GLsizei count,
601 GLenum type,
602 GLuint offset) override;
603 GLboolean EnableFeatureCHROMIUM(const char* feature) override;
604 void* MapBufferCHROMIUM(GLuint target, GLenum access) override;
605 GLboolean UnmapBufferCHROMIUM(GLuint target) override;
606 void* MapBufferSubDataCHROMIUM(GLuint target,
607 GLintptr offset,
608 GLsizeiptr size,
609 GLenum access) override;
610 void UnmapBufferSubDataCHROMIUM(const void* mem) override;
611 void* MapBufferRange(GLenum target,
612 GLintptr offset,
613 GLsizeiptr size,
614 GLbitfield access) override;
615 GLboolean UnmapBuffer(GLenum target) override;
616 void* MapTexSubImage2DCHROMIUM(GLenum target,
617 GLint level,
618 GLint xoffset,
619 GLint yoffset,
620 GLsizei width,
621 GLsizei height,
622 GLenum format,
623 GLenum type,
624 GLenum access) override;
625 void UnmapTexSubImage2DCHROMIUM(const void* mem) override;
626 void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) override;
627 const GLchar* GetRequestableExtensionsCHROMIUM() override;
628 void RequestExtensionCHROMIUM(const char* extension) override;
629 void RateLimitOffscreenContextCHROMIUM() override;
630 void GetProgramInfoCHROMIUM(GLuint program,
631 GLsizei bufsize,
632 GLsizei* size,
633 void* info) override;
634 void GetUniformBlocksCHROMIUM(GLuint program,
635 GLsizei bufsize,
636 GLsizei* size,
637 void* info) override;
638 void GetTransformFeedbackVaryingsCHROMIUM(GLuint program,
639 GLsizei bufsize,
640 GLsizei* size,
641 void* info) override;
642 void GetUniformsES3CHROMIUM(GLuint program,
643 GLsizei bufsize,
644 GLsizei* size,
645 void* info) override;
646 GLuint CreateStreamTextureCHROMIUM(GLuint texture) override;
647 GLuint CreateImageCHROMIUM(ClientBuffer buffer,
648 GLsizei width,
649 GLsizei height,
650 GLenum internalformat) override;
651 void DestroyImageCHROMIUM(GLuint image_id) override;
652 GLuint CreateGpuMemoryBufferImageCHROMIUM(GLsizei width,
653 GLsizei height,
654 GLenum internalformat,
655 GLenum usage) override;
656 void GetTranslatedShaderSourceANGLE(GLuint shader,
657 GLsizei bufsize,
658 GLsizei* length,
659 char* source) override;
660 void PostSubBufferCHROMIUM(GLint x,
661 GLint y,
662 GLint width,
663 GLint height) override;
664 void TexImageIOSurface2DCHROMIUM(GLenum target,
665 GLsizei width,
666 GLsizei height,
667 GLuint ioSurfaceId,
668 GLuint plane) override;
669 void CopyTextureCHROMIUM(GLenum target,
670 GLenum source_id,
671 GLenum dest_id,
672 GLint internalformat,
673 GLenum dest_type,
674 GLboolean unpack_flip_y,
675 GLboolean unpack_premultiply_alpha,
676 GLboolean unpack_unmultiply_alpha) override;
677 void CopySubTextureCHROMIUM(GLenum target,
678 GLenum source_id,
679 GLenum dest_id,
680 GLint xoffset,
681 GLint yoffset,
682 GLint x,
683 GLint y,
684 GLsizei width,
685 GLsizei height,
686 GLboolean unpack_flip_y,
687 GLboolean unpack_premultiply_alpha,
688 GLboolean unpack_unmultiply_alpha) override;
689 void CompressedCopyTextureCHROMIUM(GLenum target,
690 GLenum source_id,
691 GLenum dest_id) override;
692 void CompressedCopySubTextureCHROMIUM(GLenum target,
693 GLenum source_id,
694 GLenum dest_id,
695 GLint xoffset,
696 GLint yoffset,
697 GLint x,
698 GLint y,
699 GLsizei width,
700 GLsizei height) override;
701 void DrawArraysInstancedANGLE(GLenum mode,
702 GLint first,
703 GLsizei count,
704 GLsizei primcount) override;
705 void DrawElementsInstancedANGLE(GLenum mode,
706 GLsizei count,
707 GLenum type,
708 const void* indices,
709 GLsizei primcount) override;
710 void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) override;
711 void GenMailboxCHROMIUM(GLbyte* mailbox) override;
712 void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
713 void ProduceTextureDirectCHROMIUM(GLuint texture,
714 GLenum target,
715 const GLbyte* mailbox) override;
716 void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) override;
717 GLuint CreateAndConsumeTextureCHROMIUM(GLenum target,
718 const GLbyte* mailbox) override;
719 void BindUniformLocationCHROMIUM(GLuint program,
720 GLint location,
721 const char* name) override;
722 void GenValuebuffersCHROMIUM(GLsizei n, GLuint* buffers) override;
723 void DeleteValuebuffersCHROMIUM(GLsizei n, const GLuint* valuebuffers) override;
724 GLboolean IsValuebufferCHROMIUM(GLuint valuebuffer) override;
725 void BindValuebufferCHROMIUM(GLenum target, GLuint valuebuffer) override;
726 void SubscribeValueCHROMIUM(GLenum target, GLenum subscription) override;
727 void PopulateSubscribedValuesCHROMIUM(GLenum target) override;
728 void UniformValuebufferCHROMIUM(GLint location,
729 GLenum target,
730 GLenum subscription) override;
731 void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
732 void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) override;
733 void TraceBeginCHROMIUM(const char* category_name,
734 const char* trace_name) override;
735 void TraceEndCHROMIUM() override;
736 void AsyncTexSubImage2DCHROMIUM(GLenum target,
737 GLint level,
738 GLint xoffset,
739 GLint yoffset,
740 GLsizei width,
741 GLsizei height,
742 GLenum format,
743 GLenum type,
744 const void* data) override;
745 void AsyncTexImage2DCHROMIUM(GLenum target,
746 GLint level,
747 GLenum internalformat,
748 GLsizei width,
749 GLsizei height,
750 GLint border,
751 GLenum format,
752 GLenum type,
753 const void* pixels) override;
754 void WaitAsyncTexImage2DCHROMIUM(GLenum target) override;
755 void WaitAllAsyncTexImage2DCHROMIUM() override;
756 void DiscardFramebufferEXT(GLenum target,
757 GLsizei count,
758 const GLenum* attachments) override;
759 void LoseContextCHROMIUM(GLenum current, GLenum other) override;
760 GLuint InsertSyncPointCHROMIUM() override;
761 void WaitSyncPointCHROMIUM(GLuint sync_point) override;
762 void DrawBuffersEXT(GLsizei count, const GLenum* bufs) override;
763 void DiscardBackbufferCHROMIUM() override;
764 void ScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
765 GLenum plane_transform,
766 GLuint overlay_texture_id,
767 GLint bounds_x,
768 GLint bounds_y,
769 GLint bounds_width,
770 GLint bounds_height,
771 GLfloat uv_x,
772 GLfloat uv_y,
773 GLfloat uv_width,
774 GLfloat uv_height) override;
775 void SwapInterval(GLint interval) override;
776 void FlushDriverCachesCHROMIUM() override;
777 void MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat* m) override;
778 void MatrixLoadIdentityCHROMIUM(GLenum matrixMode) override;
779 GLuint GenPathsCHROMIUM(GLsizei range) override;
780 void DeletePathsCHROMIUM(GLuint path, GLsizei range) override;
781 GLboolean IsPathCHROMIUM(GLuint path) override;
782 void PathCommandsCHROMIUM(GLuint path,
783 GLsizei numCommands,
784 const GLubyte* commands,
785 GLsizei numCoords,
786 GLenum coordType,
787 const GLvoid* coords) override;
788 void PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value) override;
789 void PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value) override;
790 void PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask) override;
791 void StencilFillPathCHROMIUM(GLuint path,
792 GLenum fillMode,
793 GLuint mask) override;
794 void StencilStrokePathCHROMIUM(GLuint path,
795 GLint reference,
796 GLuint mask) override;
797 void CoverFillPathCHROMIUM(GLuint path, GLenum coverMode) override;
798 void CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode) override;
799 void StencilThenCoverFillPathCHROMIUM(GLuint path,
800 GLenum fillMode,
801 GLuint mask,
802 GLenum coverMode) override;
803 void StencilThenCoverStrokePathCHROMIUM(GLuint path,
804 GLint reference,
805 GLuint mask,
806 GLenum coverMode) override;
807 GLenum GetGraphicsResetStatusKHR() override;
808 void BlendBarrierKHR() override;
809 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_