1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "gpu/command_buffer/service/async_pixel_transfer_manager_share_group.h"
10 #include "base/lazy_instance.h"
11 #include "base/location.h"
12 #include "base/logging.h"
13 #include "base/memory/ref_counted.h"
14 #include "base/memory/weak_ptr.h"
15 #include "base/single_thread_task_runner.h"
16 #include "base/synchronization/cancellation_flag.h"
17 #include "base/synchronization/lock.h"
18 #include "base/synchronization/waitable_event.h"
19 #include "base/threading/thread.h"
20 #include "base/threading/thread_checker.h"
21 #include "base/trace_event/trace_event.h"
22 #include "base/trace_event/trace_event_synthetic_delay.h"
23 #include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
24 #include "ui/gl/gl_bindings.h"
25 #include "ui/gl/gl_context.h"
26 #include "ui/gl/gl_surface.h"
27 #include "ui/gl/gpu_preference.h"
28 #include "ui/gl/scoped_binders.h"
34 const char kAsyncTransferThreadName
[] = "AsyncTransferThread";
36 void PerformNotifyCompletion(
37 AsyncMemoryParams mem_params
,
38 scoped_refptr
<AsyncPixelTransferCompletionObserver
> observer
) {
39 TRACE_EVENT0("gpu", "PerformNotifyCompletion");
40 observer
->DidComplete(mem_params
);
43 // TODO(backer): Factor out common thread scheduling logic from the EGL and
44 // ShareGroup implementations. http://crbug.com/239889
45 class TransferThread
: public base::Thread
{
48 : base::Thread(kAsyncTransferThreadName
),
50 base::Thread::Options options
;
51 #if defined(OS_ANDROID) || defined(OS_LINUX)
52 options
.priority
= base::ThreadPriority::BACKGROUND
;
54 StartWithOptions(options
);
57 ~TransferThread() override
{
58 // The only instance of this class was declared leaky.
62 void InitializeOnMainThread(gfx::GLContext
* parent_context
) {
63 TRACE_EVENT0("gpu", "TransferThread::InitializeOnMainThread");
67 base::WaitableEvent
wait_for_init(true, false);
68 task_runner()->PostTask(
70 base::Bind(&TransferThread::InitializeOnTransferThread
,
71 base::Unretained(this), base::Unretained(parent_context
),
76 void CleanUp() override
{
84 scoped_refptr
<gfx::GLSurface
> surface_
;
85 scoped_refptr
<gfx::GLContext
> context_
;
87 void InitializeOnTransferThread(gfx::GLContext
* parent_context
,
88 base::WaitableEvent
* caller_wait
) {
89 TRACE_EVENT0("gpu", "InitializeOnTransferThread");
91 if (!parent_context
) {
92 LOG(ERROR
) << "No parent context provided.";
93 caller_wait
->Signal();
97 surface_
= gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size(1, 1));
98 if (!surface_
.get()) {
99 LOG(ERROR
) << "Unable to create GLSurface";
100 caller_wait
->Signal();
104 // TODO(backer): This is coded for integrated GPUs. For discrete GPUs
105 // we would probably want to use a PBO texture upload for a true async
106 // upload (that would hopefully be optimized as a DMA transfer by the
108 context_
= gfx::GLContext::CreateGLContext(parent_context
->share_group(),
110 gfx::PreferIntegratedGpu
);
111 if (!context_
.get()) {
112 LOG(ERROR
) << "Unable to create GLContext.";
113 caller_wait
->Signal();
117 context_
->MakeCurrent(surface_
.get());
119 caller_wait
->Signal();
122 DISALLOW_COPY_AND_ASSIGN(TransferThread
);
125 base::LazyInstance
<TransferThread
>::Leaky
126 g_transfer_thread
= LAZY_INSTANCE_INITIALIZER
;
128 base::SingleThreadTaskRunner
* transfer_task_runner() {
129 return g_transfer_thread
.Pointer()->task_runner().get();
132 class PendingTask
: public base::RefCountedThreadSafe
<PendingTask
> {
134 explicit PendingTask(const base::Closure
& task
)
135 : task_(task
), task_pending_(true, false) {}
138 // This is meant to be called on the main thread where the texture
140 DCHECK(checker_
.CalledOnValidThread());
141 if (task_lock_
.Try()) {
143 if (!task_
.is_null())
147 task_lock_
.Release();
148 task_pending_
.Signal();
154 void BindAndRun(GLuint texture_id
) {
155 // This is meant to be called on the upload thread where we don't have to
156 // restore the previous texture binding.
157 DCHECK(!checker_
.CalledOnValidThread());
158 base::AutoLock
locked(task_lock_
);
159 if (!task_
.is_null()) {
160 glBindTexture(GL_TEXTURE_2D
, texture_id
);
163 glBindTexture(GL_TEXTURE_2D
, 0);
164 // Flush for synchronization between threads.
166 task_pending_
.Signal();
171 base::AutoLock
locked(task_lock_
);
173 task_pending_
.Signal();
176 bool TaskIsInProgress() {
177 return !task_pending_
.IsSignaled();
181 task_pending_
.Wait();
185 friend class base::RefCountedThreadSafe
<PendingTask
>;
187 virtual ~PendingTask() {}
189 base::ThreadChecker checker_
;
191 base::Lock task_lock_
;
193 base::WaitableEvent task_pending_
;
195 DISALLOW_COPY_AND_ASSIGN(PendingTask
);
198 // Class which holds async pixel transfers state.
199 // The texture_id is accessed by either thread, but everything
200 // else accessed only on the main thread.
201 class TransferStateInternal
202 : public base::RefCountedThreadSafe
<TransferStateInternal
> {
204 TransferStateInternal(GLuint texture_id
,
205 const AsyncTexImage2DParams
& define_params
)
206 : texture_id_(texture_id
), define_params_(define_params
) {}
208 bool TransferIsInProgress() {
209 return pending_upload_task_
.get() &&
210 pending_upload_task_
->TaskIsInProgress();
213 void BindTransfer() {
214 TRACE_EVENT2("gpu", "BindAsyncTransfer",
215 "width", define_params_
.width
,
216 "height", define_params_
.height
);
219 glBindTexture(GL_TEXTURE_2D
, texture_id_
);
220 bind_callback_
.Run();
223 void WaitForTransferCompletion() {
224 TRACE_EVENT0("gpu", "WaitForTransferCompletion");
225 DCHECK(pending_upload_task_
.get());
226 if (!pending_upload_task_
->TryRun()) {
227 pending_upload_task_
->WaitForTask();
229 pending_upload_task_
= NULL
;
232 void CancelUpload() {
233 TRACE_EVENT0("gpu", "CancelUpload");
234 if (pending_upload_task_
.get())
235 pending_upload_task_
->Cancel();
236 pending_upload_task_
= NULL
;
239 void ScheduleAsyncTexImage2D(
240 const AsyncTexImage2DParams tex_params
,
241 const AsyncMemoryParams mem_params
,
242 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
,
243 const base::Closure
& bind_callback
) {
244 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
245 pending_upload_task_
= new PendingTask(base::Bind(
246 &TransferStateInternal::PerformAsyncTexImage2D
,
250 texture_upload_stats
));
251 transfer_task_runner()->PostTask(
252 FROM_HERE
, base::Bind(&PendingTask::BindAndRun
, pending_upload_task_
,
255 // Save the late bind callback, so we can notify the client when it is
257 bind_callback_
= bind_callback
;
260 void ScheduleAsyncTexSubImage2D(
261 AsyncTexSubImage2DParams tex_params
,
262 AsyncMemoryParams mem_params
,
263 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
264 TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
265 pending_upload_task_
= new PendingTask(base::Bind(
266 &TransferStateInternal::PerformAsyncTexSubImage2D
,
270 texture_upload_stats
));
271 transfer_task_runner()->PostTask(
272 FROM_HERE
, base::Bind(&PendingTask::BindAndRun
, pending_upload_task_
,
277 friend class base::RefCountedThreadSafe
<TransferStateInternal
>;
279 virtual ~TransferStateInternal() {
282 void PerformAsyncTexImage2D(
283 AsyncTexImage2DParams tex_params
,
284 AsyncMemoryParams mem_params
,
285 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
287 "PerformAsyncTexImage",
292 DCHECK_EQ(0, tex_params
.level
);
294 base::TimeTicks begin_time
;
295 if (texture_upload_stats
.get())
296 begin_time
= base::TimeTicks::Now();
298 void* data
= mem_params
.GetDataAddress();
301 TRACE_EVENT0("gpu", "glTexImage2D");
302 glTexImage2D(GL_TEXTURE_2D
,
304 tex_params
.internal_format
,
311 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
314 if (texture_upload_stats
.get()) {
315 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
319 void PerformAsyncTexSubImage2D(
320 AsyncTexSubImage2DParams tex_params
,
321 AsyncMemoryParams mem_params
,
322 scoped_refptr
<AsyncPixelTransferUploadStats
> texture_upload_stats
) {
324 "PerformAsyncTexSubImage2D",
329 DCHECK_EQ(0, tex_params
.level
);
331 base::TimeTicks begin_time
;
332 if (texture_upload_stats
.get())
333 begin_time
= base::TimeTicks::Now();
335 void* data
= mem_params
.GetDataAddress();
337 TRACE_EVENT0("gpu", "glTexSubImage2D");
338 glTexSubImage2D(GL_TEXTURE_2D
,
347 TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
350 if (texture_upload_stats
.get()) {
351 texture_upload_stats
->AddUpload(base::TimeTicks::Now() - begin_time
);
355 scoped_refptr
<PendingTask
> pending_upload_task_
;
359 // Definition params for texture that needs binding.
360 AsyncTexImage2DParams define_params_
;
362 // Callback to invoke when AsyncTexImage2D is complete
363 // and the client can safely use the texture. This occurs
364 // during BindCompletedAsyncTransfers().
365 base::Closure bind_callback_
;
370 class AsyncPixelTransferDelegateShareGroup
371 : public AsyncPixelTransferDelegate
,
372 public base::SupportsWeakPtr
<AsyncPixelTransferDelegateShareGroup
> {
374 AsyncPixelTransferDelegateShareGroup(
375 AsyncPixelTransferManagerShareGroup::SharedState
* shared_state
,
377 const AsyncTexImage2DParams
& define_params
);
378 ~AsyncPixelTransferDelegateShareGroup() override
;
380 void BindTransfer() { state_
->BindTransfer(); }
382 // Implement AsyncPixelTransferDelegate:
383 void AsyncTexImage2D(const AsyncTexImage2DParams
& tex_params
,
384 const AsyncMemoryParams
& mem_params
,
385 const base::Closure
& bind_callback
) override
;
386 void AsyncTexSubImage2D(const AsyncTexSubImage2DParams
& tex_params
,
387 const AsyncMemoryParams
& mem_params
) override
;
388 bool TransferIsInProgress() override
;
389 void WaitForTransferCompletion() override
;
392 // A raw pointer is safe because the SharedState is owned by the Manager,
393 // which owns this Delegate.
394 AsyncPixelTransferManagerShareGroup::SharedState
* shared_state_
;
395 scoped_refptr
<TransferStateInternal
> state_
;
397 DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateShareGroup
);
400 AsyncPixelTransferDelegateShareGroup::AsyncPixelTransferDelegateShareGroup(
401 AsyncPixelTransferManagerShareGroup::SharedState
* shared_state
,
403 const AsyncTexImage2DParams
& define_params
)
404 : shared_state_(shared_state
),
405 state_(new TransferStateInternal(texture_id
, define_params
)) {}
407 AsyncPixelTransferDelegateShareGroup::~AsyncPixelTransferDelegateShareGroup() {
408 TRACE_EVENT0("gpu", " ~AsyncPixelTransferDelegateShareGroup");
409 state_
->CancelUpload();
412 bool AsyncPixelTransferDelegateShareGroup::TransferIsInProgress() {
413 return state_
->TransferIsInProgress();
416 void AsyncPixelTransferDelegateShareGroup::WaitForTransferCompletion() {
417 if (state_
->TransferIsInProgress()) {
418 state_
->WaitForTransferCompletion();
419 DCHECK(!state_
->TransferIsInProgress());
422 // Fast track the BindTransfer, if applicable.
423 for (AsyncPixelTransferManagerShareGroup::SharedState::TransferQueue::iterator
424 iter
= shared_state_
->pending_allocations
.begin();
425 iter
!= shared_state_
->pending_allocations
.end();
427 if (iter
->get() != this)
430 shared_state_
->pending_allocations
.erase(iter
);
436 void AsyncPixelTransferDelegateShareGroup::AsyncTexImage2D(
437 const AsyncTexImage2DParams
& tex_params
,
438 const AsyncMemoryParams
& mem_params
,
439 const base::Closure
& bind_callback
) {
440 DCHECK(!state_
->TransferIsInProgress());
441 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
442 DCHECK_EQ(tex_params
.level
, 0);
444 shared_state_
->pending_allocations
.push_back(AsWeakPtr());
445 state_
->ScheduleAsyncTexImage2D(tex_params
,
447 shared_state_
->texture_upload_stats
,
451 void AsyncPixelTransferDelegateShareGroup::AsyncTexSubImage2D(
452 const AsyncTexSubImage2DParams
& tex_params
,
453 const AsyncMemoryParams
& mem_params
) {
454 TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
455 "width", tex_params
.width
,
456 "height", tex_params
.height
);
457 DCHECK(!state_
->TransferIsInProgress());
458 DCHECK_EQ(static_cast<GLenum
>(GL_TEXTURE_2D
), tex_params
.target
);
459 DCHECK_EQ(tex_params
.level
, 0);
461 state_
->ScheduleAsyncTexSubImage2D(
462 tex_params
, mem_params
, shared_state_
->texture_upload_stats
);
465 AsyncPixelTransferManagerShareGroup::SharedState::SharedState()
466 // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
467 : texture_upload_stats(new AsyncPixelTransferUploadStats
) {}
469 AsyncPixelTransferManagerShareGroup::SharedState::~SharedState() {}
471 AsyncPixelTransferManagerShareGroup::AsyncPixelTransferManagerShareGroup(
472 gfx::GLContext
* context
) {
473 g_transfer_thread
.Pointer()->InitializeOnMainThread(context
);
476 AsyncPixelTransferManagerShareGroup::~AsyncPixelTransferManagerShareGroup() {}
478 void AsyncPixelTransferManagerShareGroup::BindCompletedAsyncTransfers() {
479 scoped_ptr
<gfx::ScopedTextureBinder
> texture_binder
;
481 while (!shared_state_
.pending_allocations
.empty()) {
482 if (!shared_state_
.pending_allocations
.front().get()) {
483 shared_state_
.pending_allocations
.pop_front();
486 AsyncPixelTransferDelegateShareGroup
* delegate
=
487 shared_state_
.pending_allocations
.front().get();
488 // Terminate early, as all transfers finish in order, currently.
489 if (delegate
->TransferIsInProgress())
493 texture_binder
.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D
, 0));
495 // Used to set tex info from the gles2 cmd decoder once upload has
496 // finished (it'll bind the texture and call a callback).
497 delegate
->BindTransfer();
499 shared_state_
.pending_allocations
.pop_front();
503 void AsyncPixelTransferManagerShareGroup::AsyncNotifyCompletion(
504 const AsyncMemoryParams
& mem_params
,
505 AsyncPixelTransferCompletionObserver
* observer
) {
506 // Post a PerformNotifyCompletion task to the upload thread. This task
507 // will run after all async transfers are complete.
508 transfer_task_runner()->PostTask(
509 FROM_HERE
, base::Bind(&PerformNotifyCompletion
, mem_params
,
510 make_scoped_refptr(observer
)));
513 uint32
AsyncPixelTransferManagerShareGroup::GetTextureUploadCount() {
514 return shared_state_
.texture_upload_stats
->GetStats(NULL
);
518 AsyncPixelTransferManagerShareGroup::GetTotalTextureUploadTime() {
519 base::TimeDelta total_texture_upload_time
;
520 shared_state_
.texture_upload_stats
->GetStats(&total_texture_upload_time
);
521 return total_texture_upload_time
;
524 void AsyncPixelTransferManagerShareGroup::ProcessMorePendingTransfers() {
527 bool AsyncPixelTransferManagerShareGroup::NeedsProcessMorePendingTransfers() {
531 void AsyncPixelTransferManagerShareGroup::WaitAllAsyncTexImage2D() {
532 if (shared_state_
.pending_allocations
.empty())
535 AsyncPixelTransferDelegateShareGroup
* delegate
=
536 shared_state_
.pending_allocations
.back().get();
538 delegate
->WaitForTransferCompletion();
541 AsyncPixelTransferDelegate
*
542 AsyncPixelTransferManagerShareGroup::CreatePixelTransferDelegateImpl(
543 gles2::TextureRef
* ref
,
544 const AsyncTexImage2DParams
& define_params
) {
545 return new AsyncPixelTransferDelegateShareGroup(
546 &shared_state_
, ref
->service_id(), define_params
);