Revert "Reland c91b178b07b0d - Delete dead signin code (SigninGlobalError)"
[chromium-blink-merge.git] / gpu / command_buffer / service / shader_manager.h
blobc7355a815cc7e4978d0dfbb6357ef2ec4255253f
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
8 #include <string>
9 #include "base/basictypes.h"
10 #include "base/containers/hash_tables.h"
11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h"
18 namespace gpu {
19 namespace gles2 {
21 // This is used to keep the source code for a shader. This is because in order
22 // to emluate GLES2 the shaders will have to be re-written before passed to
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they
24 // should get the source they passed in, not the re-written source.
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
26 public:
27 enum TranslatedShaderSourceType {
28 kANGLE,
29 kGL, // GL or GLES
32 enum ShaderState {
33 kShaderStateWaiting,
34 kShaderStateCompileRequested,
35 kShaderStateCompiled, // Signifies compile happened, not valid compile.
38 static const int kUndefinedShaderVersion = -1;
40 void RequestCompile(scoped_refptr<ShaderTranslatorInterface> translator,
41 TranslatedShaderSourceType type);
43 void DoCompile();
45 ShaderState shader_state() const {
46 return shader_state_;
49 GLuint service_id() const {
50 return marked_for_deletion_ ? 0 : service_id_;
53 GLenum shader_type() const {
54 return shader_type_;
57 int shader_version() const {
58 return shader_version_;
61 const std::string& source() const {
62 return source_;
65 void set_source(const std::string& source) {
66 source_ = source;
69 const std::string& translated_source() const {
70 return translated_source_;
73 std::string last_compiled_source() const {
74 return last_compiled_source_;
77 std::string last_compiled_signature() const {
78 if (translator_.get()) {
79 return last_compiled_source_ +
80 translator_->GetStringForOptionsThatWouldAffectCompilation();
82 return last_compiled_source_;
85 const sh::Attribute* GetAttribInfo(const std::string& name) const;
86 const sh::Uniform* GetUniformInfo(const std::string& name) const;
87 const sh::Varying* GetVaryingInfo(const std::string& name) const;
89 // If the original_name is not found, return NULL.
90 const std::string* GetAttribMappedName(
91 const std::string& original_name) const;
93 // If the hashed_name is not found, return NULL.
94 const std::string* GetOriginalNameFromHashedName(
95 const std::string& hashed_name) const;
97 const std::string& log_info() const {
98 return log_info_;
101 bool valid() const {
102 return shader_state_ == kShaderStateCompiled && valid_;
105 bool IsDeleted() const {
106 return marked_for_deletion_;
109 bool InUse() const {
110 DCHECK_GE(use_count_, 0);
111 return use_count_ != 0;
114 // Used by program cache.
115 const AttributeMap& attrib_map() const {
116 return attrib_map_;
119 // Used by program cache.
120 const UniformMap& uniform_map() const {
121 return uniform_map_;
124 // Used by program cache.
125 const VaryingMap& varying_map() const {
126 return varying_map_;
129 // Used by program cache.
130 void set_attrib_map(const AttributeMap& attrib_map) {
131 // copied because cache might be cleared
132 attrib_map_ = AttributeMap(attrib_map);
135 // Used by program cache.
136 void set_uniform_map(const UniformMap& uniform_map) {
137 // copied because cache might be cleared
138 uniform_map_ = UniformMap(uniform_map);
141 // Used by program cache.
142 void set_varying_map(const VaryingMap& varying_map) {
143 // copied because cache might be cleared
144 varying_map_ = VaryingMap(varying_map);
147 private:
148 friend class base::RefCounted<Shader>;
149 friend class ShaderManager;
151 Shader(GLuint service_id, GLenum shader_type);
152 ~Shader();
154 // Must be called only if we currently own the context. Forces the deletion
155 // of the underlying shader service id.
156 void Destroy();
158 void IncUseCount();
159 void DecUseCount();
160 void MarkForDeletion();
161 void DeleteServiceID();
163 int use_count_;
165 // The current state of the shader.
166 ShaderState shader_state_;
168 // The shader has been marked for deletion.
169 bool marked_for_deletion_;
171 // The shader this Shader is tracking.
172 GLuint service_id_;
174 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
175 GLenum shader_type_;
177 // Version of the shader. Can be kUndefinedShaderVersion or version returned
178 // by ANGLE.
179 int shader_version_;
181 // Translated source type when shader was last requested to be compiled.
182 TranslatedShaderSourceType source_type_;
184 // Translator to use, set when shader was last requested to be compiled.
185 scoped_refptr<ShaderTranslatorInterface> translator_;
187 // True if compilation succeeded.
188 bool valid_;
190 // The shader source as passed to glShaderSource.
191 std::string source_;
193 // The source the last compile used.
194 std::string last_compiled_source_;
196 // The translated shader source.
197 std::string translated_source_;
199 // The shader translation log.
200 std::string log_info_;
202 // The type info when the shader was last compiled.
203 AttributeMap attrib_map_;
204 UniformMap uniform_map_;
205 VaryingMap varying_map_;
207 // The name hashing info when the shader was last compiled.
208 NameMap name_map_;
211 // Tracks the Shaders.
213 // NOTE: To support shared resources an instance of this class will
214 // need to be shared by multiple GLES2Decoders.
215 class GPU_EXPORT ShaderManager {
216 public:
217 ShaderManager();
218 ~ShaderManager();
220 // Must call before destruction.
221 void Destroy(bool have_context);
223 // Creates a shader for the given shader ID.
224 Shader* CreateShader(
225 GLuint client_id,
226 GLuint service_id,
227 GLenum shader_type);
229 // Gets an existing shader info for the given shader ID. Returns NULL if none
230 // exists.
231 Shader* GetShader(GLuint client_id);
233 // Gets a client id for a given service id.
234 bool GetClientId(GLuint service_id, GLuint* client_id) const;
236 void Delete(Shader* shader);
238 // Mark a shader as used
239 void UseShader(Shader* shader);
241 // Unmark a shader as used. If it has been deleted and is not used
242 // then we free the shader.
243 void UnuseShader(Shader* shader);
245 // Check if a Shader is owned by this ShaderManager.
246 bool IsOwned(Shader* shader);
248 private:
249 friend class Shader;
251 // Info for each shader by service side shader Id.
252 typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap;
253 ShaderMap shaders_;
255 void RemoveShader(Shader* shader);
257 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
260 } // namespace gles2
261 } // namespace gpu
263 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_