NaCl: Update revision in DEPS, r12770 -> r12773
[chromium-blink-merge.git] / chrome / browser / ui / ash / window_positioner_unittest.cc
blobcc5fc1c481e169be6d208fc0041191f4cf5de2ef
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/wm/window_positioner.h"
7 #include "ash/shell.h"
8 #include "ash/test/ash_test_base.h"
9 #include "ash/test/test_shell_delegate.h"
10 #include "ash/wm/window_resizer.h"
11 #include "base/compiler_specific.h"
12 #include "base/logging.h"
13 #include "chrome/browser/ui/browser.h"
14 #include "chrome/browser/ui/host_desktop.h"
15 #include "chrome/test/base/test_browser_window.h"
16 #include "chrome/test/base/testing_profile.h"
17 #include "content/public/test/render_view_test.h"
18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/aura/env.h"
20 #include "ui/aura/root_window.h"
21 #include "ui/aura/test/test_windows.h"
22 #include "ui/gfx/screen.h"
24 namespace ash {
25 namespace test {
27 namespace {
29 // A browser window proxy which is able to associate an aura native window with
30 // it.
31 class TestBrowserWindowAura : public TestBrowserWindow {
32 public:
33 explicit TestBrowserWindowAura(aura::Window* native_window);
34 virtual ~TestBrowserWindowAura();
36 virtual gfx::NativeWindow GetNativeWindow() OVERRIDE {
37 return native_window_;
40 private:
41 gfx::NativeWindow native_window_;
43 DISALLOW_COPY_AND_ASSIGN(TestBrowserWindowAura);
46 TestBrowserWindowAura::TestBrowserWindowAura(aura::Window *native_window)
47 : native_window_(native_window) {
50 TestBrowserWindowAura::~TestBrowserWindowAura() {}
52 } // namespace
54 // A test class for preparing window positioner tests - it creates a testing
55 // base by adding a window and a popup which can be independently
56 // positioned to see where the positioner will place the window.
57 class WindowPositionerTest : public AshTestBase {
58 public:
59 WindowPositionerTest();
61 virtual void SetUp() OVERRIDE;
62 virtual void TearDown() OVERRIDE;
64 protected:
65 aura::Window* window() { return window_.get(); }
66 aura::Window* popup() { return popup_.get(); }
68 Browser* window_browser() { return window_owning_browser_.get(); }
69 Browser* popup_browser() { return popup_owning_browser_.get(); }
71 WindowPositioner* window_positioner() { return window_positioner_; }
73 // The positioner & desktop's used grid alignment size.
74 const int grid_size_;
76 private:
77 WindowPositioner* window_positioner_;
79 // These two need to be deleted after everything else is gone.
80 TestingProfile profile_;
82 // These get created for each session.
83 scoped_ptr<aura::Window> window_;
84 scoped_ptr<aura::Window> popup_;
86 scoped_ptr<BrowserWindow> browser_window_;
87 scoped_ptr<BrowserWindow> browser_popup_;
89 scoped_ptr<Browser> window_owning_browser_;
90 scoped_ptr<Browser> popup_owning_browser_;
92 DISALLOW_COPY_AND_ASSIGN(WindowPositionerTest);
95 WindowPositionerTest::WindowPositionerTest()
96 : grid_size_(WindowPositioner::kMinimumWindowOffset),
97 window_positioner_(NULL) {
100 void WindowPositionerTest::SetUp() {
101 AshTestBase::SetUp();
102 // Create some default dummy windows.
103 window_.reset(CreateTestWindowInShellWithId(0));
104 window_->SetBounds(gfx::Rect(16, 32, 640, 320));
105 popup_.reset(CreateTestWindowInShellWithId(1));
106 popup_->SetBounds(gfx::Rect(16, 32, 128, 256));
108 // Create a browser for the window.
109 browser_window_.reset(new TestBrowserWindowAura(window_.get()));
110 Browser::CreateParams window_params(&profile_,
111 chrome::HOST_DESKTOP_TYPE_ASH);
112 window_params.window = browser_window_.get();
113 window_owning_browser_.reset(new Browser(window_params));
115 // Creating a browser for the popup.
116 browser_popup_.reset(new TestBrowserWindowAura(popup_.get()));
117 Browser::CreateParams popup_params(Browser::TYPE_POPUP, &profile_,
118 chrome::HOST_DESKTOP_TYPE_ASH);
119 popup_params.window = browser_popup_.get();
120 popup_owning_browser_.reset(new Browser(popup_params));
122 // We hide all windows upon start - each user is required to set it up
123 // as he needs it.
124 window()->Hide();
125 popup()->Hide();
126 window_positioner_ = new WindowPositioner();
129 void WindowPositionerTest::TearDown() {
130 // Since the AuraTestBase is needed to create our assets, we have to
131 // also delete them before we tear it down.
132 window_owning_browser_.reset(NULL);
133 popup_owning_browser_.reset(NULL);
135 browser_window_.reset(NULL);
136 browser_popup_.reset(NULL);
138 window_.reset(NULL);
139 popup_.reset(NULL);
141 AshTestBase::TearDown();
142 delete window_positioner_;
143 window_positioner_ = NULL;
146 int AlignToGridRoundDown(int location, int grid_size) {
147 if (grid_size <= 1 || location % grid_size == 0)
148 return location;
149 return location / grid_size * grid_size;
152 TEST_F(WindowPositionerTest, cascading) {
153 const gfx::Rect work_area =
154 Shell::GetScreen()->GetPrimaryDisplay().work_area();
156 // First see that the window will cascade down when there is no space.
157 window()->SetBounds(work_area);
158 window()->Show();
160 gfx::Rect popup_position(0, 0, 200, 200);
161 // Check that it gets cascaded.
162 gfx::Rect cascade_1 = window_positioner()->GetPopupPosition(popup_position);
163 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_, work_area.y() + grid_size_,
164 popup_position.width(), popup_position.height()),
165 cascade_1);
167 gfx::Rect cascade_2 = window_positioner()->GetPopupPosition(popup_position);
168 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
169 work_area.y() + 2 * grid_size_,
170 popup_position.width(), popup_position.height()),
171 cascade_2);
173 // Check that if there is even only a pixel missing it will cascade.
174 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width() - 1,
175 work_area.y() + popup_position.height() - 1,
176 work_area.width() -
177 2 * (popup_position.width() - 1),
178 work_area.height() -
179 2 * (popup_position.height() - 1)));
181 gfx::Rect cascade_3 = window_positioner()->GetPopupPosition(popup_position);
182 EXPECT_EQ(gfx::Rect(work_area.x() + 3 * grid_size_,
183 work_area.y() + 3 * grid_size_,
184 popup_position.width(), popup_position.height()),
185 cascade_3);
187 // Check that we overflow into the next line when we do not fit anymore in Y.
188 gfx::Rect popup_position_4(0, 0, 200,
189 work_area.height() -
190 (cascade_3.y() - work_area.y()));
191 gfx::Rect cascade_4 =
192 window_positioner()->GetPopupPosition(popup_position_4);
193 EXPECT_EQ(gfx::Rect(work_area.x() + 2 * grid_size_,
194 work_area.y() + grid_size_,
195 popup_position_4.width(), popup_position_4.height()),
196 cascade_4);
198 // Check that we overflow back to the first possible location if we overflow
199 // to the end.
200 gfx::Rect popup_position_5(0, 0,
201 work_area.width() + 1 -
202 (cascade_4.x() - work_area.x()),
203 work_area.height() -
204 (2 * grid_size_ - work_area.y()));
205 gfx::Rect cascade_5 =
206 window_positioner()->GetPopupPosition(popup_position_5);
207 EXPECT_EQ(gfx::Rect(work_area.x() + grid_size_,
208 work_area.y() + grid_size_,
209 popup_position_5.width(), popup_position_5.height()),
210 cascade_5);
213 TEST_F(WindowPositionerTest, filling) {
214 const gfx::Rect work_area =
215 Shell::GetScreen()->GetPrimaryDisplay().work_area();
216 gfx::Rect popup_position(0, 0, 256, 128);
217 // Leave space on the left and the right and see if we fill top to bottom.
218 window()->SetBounds(gfx::Rect(work_area.x() + popup_position.width(),
219 work_area.y(),
220 work_area.width() - 2 * popup_position.width(),
221 work_area.height()));
222 window()->Show();
223 // Check that we are positioned in the top left corner.
224 gfx::Rect top_left = window_positioner()->GetPopupPosition(popup_position);
225 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
226 popup_position.width(), popup_position.height()),
227 top_left);
229 // Now block the found location.
230 popup()->SetBounds(top_left);
231 popup()->Show();
232 gfx::Rect mid_left = window_positioner()->GetPopupPosition(popup_position);
233 EXPECT_EQ(gfx::Rect(work_area.x(),
234 AlignToGridRoundDown(
235 work_area.y() + top_left.height(), grid_size_),
236 popup_position.width(), popup_position.height()),
237 mid_left);
239 // Block now everything so that we can only put the popup on the bottom
240 // of the left side.
241 // Note: We need to keep one "grid spacing free" if the window does not
242 // fit into the grid (which is true for 200 height).`
243 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
244 popup_position.width(),
245 work_area.height() - popup_position.height() -
246 grid_size_ + 1));
247 gfx::Rect bottom_left = window_positioner()->GetPopupPosition(
248 popup_position);
249 EXPECT_EQ(gfx::Rect(work_area.x(),
250 work_area.bottom() - popup_position.height(),
251 popup_position.width(), popup_position.height()),
252 bottom_left);
254 // Block now enough to force the right side.
255 popup()->SetBounds(gfx::Rect(work_area.x(), work_area.y(),
256 popup_position.width(),
257 work_area.height() - popup_position.height() +
258 1));
259 gfx::Rect top_right = window_positioner()->GetPopupPosition(
260 popup_position);
261 EXPECT_EQ(gfx::Rect(AlignToGridRoundDown(work_area.right() -
262 popup_position.width(), grid_size_),
263 work_area.y(),
264 popup_position.width(), popup_position.height()),
265 top_right);
268 TEST_F(WindowPositionerTest, biggerThenBorder) {
269 const gfx::Rect work_area =
270 Shell::GetScreen()->GetPrimaryDisplay().work_area();
272 gfx::Rect pop_position(0, 0, work_area.width(), work_area.height());
274 // Check that the popup is placed full screen.
275 gfx::Rect full = window_positioner()->GetPopupPosition(pop_position);
276 EXPECT_EQ(gfx::Rect(work_area.x(), work_area.y(),
277 pop_position.width(), pop_position.height()),
278 full);
281 } // namespace test
282 } // namespace ash