1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "chrome/browser/ui/views/status_bubble_views.h"
10 #include "base/i18n/rtl.h"
11 #include "base/message_loop/message_loop.h"
12 #include "base/strings/string_util.h"
13 #include "base/strings/utf_string_conversions.h"
14 #include "chrome/browser/themes/theme_properties.h"
15 #include "chrome/browser/ui/elide_url.h"
16 #include "net/base/net_util.h"
17 #include "third_party/skia/include/core/SkPaint.h"
18 #include "third_party/skia/include/core/SkPath.h"
19 #include "third_party/skia/include/core/SkRect.h"
20 #include "ui/base/theme_provider.h"
21 #include "ui/gfx/animation/animation_delegate.h"
22 #include "ui/gfx/animation/linear_animation.h"
23 #include "ui/gfx/canvas.h"
24 #include "ui/gfx/font_list.h"
25 #include "ui/gfx/point.h"
26 #include "ui/gfx/rect.h"
27 #include "ui/gfx/screen.h"
28 #include "ui/gfx/skia_util.h"
29 #include "ui/gfx/text_elider.h"
30 #include "ui/gfx/text_utils.h"
31 #include "ui/native_theme/native_theme.h"
32 #include "ui/views/controls/scrollbar/native_scroll_bar.h"
33 #include "ui/views/widget/root_view.h"
34 #include "ui/views/widget/widget.h"
38 #include "ui/aura/window.h"
42 #include "ash/wm/window_state.h"
45 // The alpha and color of the bubble's shadow.
46 static const SkColor kShadowColor
= SkColorSetARGB(30, 0, 0, 0);
48 // The roundedness of the edges of our bubble.
49 static const int kBubbleCornerRadius
= 4;
51 // How close the mouse can get to the infobubble before it starts sliding
53 static const int kMousePadding
= 20;
55 // The horizontal offset of the text within the status bubble, not including the
57 static const int kTextPositionX
= 3;
59 // The minimum horizontal space between the (right) end of the text and the edge
60 // of the status bubble, not including the outer shadow ring.
61 static const int kTextHorizPadding
= 1;
63 // Delays before we start hiding or showing the bubble after we receive a
64 // show or hide request.
65 static const int kShowDelay
= 80;
66 static const int kHideDelay
= 250;
68 // How long each fade should last for.
69 static const int kShowFadeDurationMS
= 120;
70 static const int kHideFadeDurationMS
= 200;
71 static const int kFramerate
= 25;
73 // How long each expansion step should take.
74 static const int kMinExpansionStepDurationMS
= 20;
75 static const int kMaxExpansionStepDurationMS
= 150;
78 // StatusBubbleViews::StatusViewAnimation --------------------------------------
79 class StatusBubbleViews::StatusViewAnimation
: public gfx::LinearAnimation
,
80 public gfx::AnimationDelegate
{
82 StatusViewAnimation(StatusView
* status_view
,
85 virtual ~StatusViewAnimation();
87 double GetCurrentOpacity();
90 // gfx::LinearAnimation:
91 virtual void AnimateToState(double state
) OVERRIDE
;
93 // gfx::AnimationDelegate:
94 virtual void AnimationEnded(const Animation
* animation
) OVERRIDE
;
96 StatusView
* status_view_
;
98 // Start and end opacities for the current transition - note that as a
99 // fade-in can easily turn into a fade out, opacity_start_ is sometimes
100 // a value between 0 and 1.
101 double opacity_start_
;
104 DISALLOW_COPY_AND_ASSIGN(StatusViewAnimation
);
108 // StatusBubbleViews::StatusView -----------------------------------------------
110 // StatusView manages the display of the bubble, applying text changes and
111 // fading in or out the bubble as required.
112 class StatusBubbleViews::StatusView
: public views::View
{
114 // The bubble can be in one of many states:
116 BUBBLE_HIDDEN
, // Entirely BUBBLE_HIDDEN.
117 BUBBLE_HIDING_FADE
, // In a fade-out transition.
118 BUBBLE_HIDING_TIMER
, // Waiting before a fade-out.
119 BUBBLE_SHOWING_TIMER
, // Waiting before a fade-in.
120 BUBBLE_SHOWING_FADE
, // In a fade-in transition.
121 BUBBLE_SHOWN
// Fully visible.
131 StatusView(StatusBubble
* status_bubble
,
132 views::Widget
* popup
,
133 ui::ThemeProvider
* theme_provider
);
134 virtual ~StatusView();
136 // Set the bubble text to a certain value, hides the bubble if text is
137 // an empty string. Trigger animation sequence to display if
138 // |should_animate_open|.
139 void SetText(const base::string16
& text
, bool should_animate_open
);
141 BubbleState
state() const { return state_
; }
142 BubbleStyle
style() const { return style_
; }
143 void SetStyle(BubbleStyle style
);
145 // Show the bubble instantly.
148 // Hide the bubble instantly.
151 // Resets any timers we have. Typically called when the user moves a
155 // This call backs the StatusView in order to fade the bubble in and out.
156 void SetOpacity(double opacity
);
158 // Depending on the state of the bubble this will either hide the popup or
160 void OnAnimationEnded();
165 // Manage the timers that control the delay before a fade begins or ends.
166 void StartTimer(base::TimeDelta time
);
169 void RestartTimer(base::TimeDelta delay
);
171 // Manage the fades and starting and stopping the animations correctly.
172 void StartFade(double start
, double end
, int duration
);
177 virtual void OnPaint(gfx::Canvas
* canvas
) OVERRIDE
;
182 base::WeakPtrFactory
<StatusBubbleViews::StatusView
> timer_factory_
;
184 scoped_ptr
<StatusViewAnimation
> animation_
;
187 StatusBubble
* status_bubble_
;
189 // Handle to the widget that contains us.
190 views::Widget
* popup_
;
192 // The currently-displayed text.
193 base::string16 text_
;
195 // Holds the theme provider of the frame that created us.
196 ui::ThemeProvider
* theme_service_
;
198 DISALLOW_COPY_AND_ASSIGN(StatusView
);
201 StatusBubbleViews::StatusView::StatusView(StatusBubble
* status_bubble
,
202 views::Widget
* popup
,
203 ui::ThemeProvider
* theme_provider
)
204 : state_(BUBBLE_HIDDEN
),
205 style_(STYLE_STANDARD
),
206 timer_factory_(this),
207 animation_(new StatusViewAnimation(this, 0, 0)),
208 status_bubble_(status_bubble
),
210 theme_service_(theme_provider
) {
213 StatusBubbleViews::StatusView::~StatusView() {
218 void StatusBubbleViews::StatusView::SetText(const base::string16
& text
,
219 bool should_animate_open
) {
221 // The string was empty.
224 // We want to show the string.
229 if (should_animate_open
)
234 void StatusBubbleViews::StatusView::Show() {
238 popup_
->ShowInactive();
239 state_
= BUBBLE_SHOWN
;
242 void StatusBubbleViews::StatusView::Hide() {
248 state_
= BUBBLE_HIDDEN
;
251 void StatusBubbleViews::StatusView::StartTimer(base::TimeDelta time
) {
252 if (timer_factory_
.HasWeakPtrs())
253 timer_factory_
.InvalidateWeakPtrs();
255 base::MessageLoop::current()->PostDelayedTask(
257 base::Bind(&StatusBubbleViews::StatusView::OnTimer
,
258 timer_factory_
.GetWeakPtr()),
262 void StatusBubbleViews::StatusView::OnTimer() {
263 if (state_
== BUBBLE_HIDING_TIMER
) {
264 state_
= BUBBLE_HIDING_FADE
;
265 StartFade(1.0, 0.0, kHideFadeDurationMS
);
266 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
267 state_
= BUBBLE_SHOWING_FADE
;
268 StartFade(0.0, 1.0, kShowFadeDurationMS
);
272 void StatusBubbleViews::StatusView::CancelTimer() {
273 if (timer_factory_
.HasWeakPtrs())
274 timer_factory_
.InvalidateWeakPtrs();
277 void StatusBubbleViews::StatusView::RestartTimer(base::TimeDelta delay
) {
282 void StatusBubbleViews::StatusView::ResetTimer() {
283 if (state_
== BUBBLE_SHOWING_TIMER
) {
284 // We hadn't yet begun showing anything when we received a new request
285 // for something to show, so we start from scratch.
286 RestartTimer(base::TimeDelta::FromMilliseconds(kShowDelay
));
290 void StatusBubbleViews::StatusView::StartFade(double start
,
293 animation_
.reset(new StatusViewAnimation(this, start
, end
));
295 // This will also reset the currently-occurring animation.
296 animation_
->SetDuration(duration
);
300 void StatusBubbleViews::StatusView::StartHiding() {
301 if (state_
== BUBBLE_SHOWN
) {
302 state_
= BUBBLE_HIDING_TIMER
;
303 StartTimer(base::TimeDelta::FromMilliseconds(kHideDelay
));
304 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
305 state_
= BUBBLE_HIDDEN
;
308 } else if (state_
== BUBBLE_SHOWING_FADE
) {
309 state_
= BUBBLE_HIDING_FADE
;
310 // Figure out where we are in the current fade.
311 double current_opacity
= animation_
->GetCurrentOpacity();
313 // Start a fade in the opposite direction.
314 StartFade(current_opacity
, 0.0,
315 static_cast<int>(kHideFadeDurationMS
* current_opacity
));
319 void StatusBubbleViews::StatusView::StartShowing() {
320 if (state_
== BUBBLE_HIDDEN
) {
321 popup_
->ShowInactive();
322 state_
= BUBBLE_SHOWING_TIMER
;
323 StartTimer(base::TimeDelta::FromMilliseconds(kShowDelay
));
324 } else if (state_
== BUBBLE_HIDING_TIMER
) {
325 state_
= BUBBLE_SHOWN
;
327 } else if (state_
== BUBBLE_HIDING_FADE
) {
328 // We're partway through a fade.
329 state_
= BUBBLE_SHOWING_FADE
;
331 // Figure out where we are in the current fade.
332 double current_opacity
= animation_
->GetCurrentOpacity();
334 // Start a fade in the opposite direction.
335 StartFade(current_opacity
, 1.0,
336 static_cast<int>(kShowFadeDurationMS
* current_opacity
));
337 } else if (state_
== BUBBLE_SHOWING_TIMER
) {
338 // We hadn't yet begun showing anything when we received a new request
339 // for something to show, so we start from scratch.
344 void StatusBubbleViews::StatusView::SetOpacity(double opacity
) {
345 popup_
->SetOpacity(static_cast<unsigned char>(opacity
* 255));
348 void StatusBubbleViews::StatusView::SetStyle(BubbleStyle style
) {
349 if (style_
!= style
) {
355 void StatusBubbleViews::StatusView::OnAnimationEnded() {
356 if (state_
== BUBBLE_HIDING_FADE
) {
357 state_
= BUBBLE_HIDDEN
;
359 } else if (state_
== BUBBLE_SHOWING_FADE
) {
360 state_
= BUBBLE_SHOWN
;
364 void StatusBubbleViews::StatusView::OnPaint(gfx::Canvas
* canvas
) {
366 paint
.setStyle(SkPaint::kFill_Style
);
367 paint
.setAntiAlias(true);
368 SkColor toolbar_color
= theme_service_
->GetColor(
369 ThemeProperties::COLOR_TOOLBAR
);
370 paint
.setColor(toolbar_color
);
372 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
374 // Figure out how to round the bubble's four corners.
377 // Top Edges - if the bubble is in its bottom position (sticking downwards),
378 // then we square the top edges. Otherwise, we square the edges based on the
379 // position of the bubble within the window (the bubble is positioned in the
380 // southeast corner in RTL and in the southwest corner in LTR).
381 if (style_
== STYLE_BOTTOM
) {
390 if (base::i18n::IsRTL() != (style_
== STYLE_STANDARD_RIGHT
)) {
391 // The text is RtL or the bubble is on the right side (but not both).
394 rad
[0] = SkIntToScalar(kBubbleCornerRadius
);
395 rad
[1] = SkIntToScalar(kBubbleCornerRadius
);
406 rad
[2] = SkIntToScalar(kBubbleCornerRadius
);
407 rad
[3] = SkIntToScalar(kBubbleCornerRadius
);
411 // Bottom edges - square these off if the bubble is in its standard position
412 // (sticking upward).
413 if (style_
== STYLE_STANDARD
|| style_
== STYLE_STANDARD_RIGHT
) {
414 // Bottom Right Corner.
418 // Bottom Left Corner.
422 // Bottom Right Corner.
423 rad
[4] = SkIntToScalar(kBubbleCornerRadius
);
424 rad
[5] = SkIntToScalar(kBubbleCornerRadius
);
426 // Bottom Left Corner.
427 rad
[6] = SkIntToScalar(kBubbleCornerRadius
);
428 rad
[7] = SkIntToScalar(kBubbleCornerRadius
);
431 // Draw the bubble's shadow.
432 int width
= popup_bounds
.width();
433 int height
= popup_bounds
.height();
434 SkRect
rect(gfx::RectToSkRect(gfx::Rect(popup_bounds
.size())));
436 shadow_path
.addRoundRect(rect
, rad
, SkPath::kCW_Direction
);
437 SkPaint shadow_paint
;
438 shadow_paint
.setAntiAlias(true);
439 shadow_paint
.setColor(kShadowColor
);
440 canvas
->DrawPath(shadow_path
, shadow_paint
);
443 rect
.set(SkIntToScalar(kShadowThickness
),
444 SkIntToScalar(kShadowThickness
),
445 SkIntToScalar(width
- kShadowThickness
),
446 SkIntToScalar(height
- kShadowThickness
));
448 path
.addRoundRect(rect
, rad
, SkPath::kCW_Direction
);
449 canvas
->DrawPath(path
, paint
);
451 // Draw highlight text and then the text body. In order to make sure the text
452 // is aligned to the right on RTL UIs, we mirror the text bounds if the
454 const gfx::FontList font_list
;
455 int text_width
= std::min(
456 gfx::GetStringWidth(text_
, font_list
),
457 width
- (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
);
458 int text_height
= height
- (kShadowThickness
* 2);
459 gfx::Rect
body_bounds(kShadowThickness
+ kTextPositionX
,
461 std::max(0, text_width
),
462 std::max(0, text_height
));
463 body_bounds
.set_x(GetMirroredXForRect(body_bounds
));
465 theme_service_
->GetColor(ThemeProperties::COLOR_STATUS_BAR_TEXT
);
466 canvas
->DrawStringRect(text_
, font_list
, text_color
, body_bounds
);
470 // StatusBubbleViews::StatusViewAnimation --------------------------------------
472 StatusBubbleViews::StatusViewAnimation::StatusViewAnimation(
473 StatusView
* status_view
,
474 double opacity_start
,
476 : gfx::LinearAnimation(kFramerate
, this),
477 status_view_(status_view
),
478 opacity_start_(opacity_start
),
479 opacity_end_(opacity_end
) {
482 StatusBubbleViews::StatusViewAnimation::~StatusViewAnimation() {
483 // Remove ourself as a delegate so that we don't get notified when
484 // animations end as a result of destruction.
488 double StatusBubbleViews::StatusViewAnimation::GetCurrentOpacity() {
489 return opacity_start_
+ (opacity_end_
- opacity_start_
) *
490 gfx::LinearAnimation::GetCurrentValue();
493 void StatusBubbleViews::StatusViewAnimation::AnimateToState(double state
) {
494 status_view_
->SetOpacity(GetCurrentOpacity());
497 void StatusBubbleViews::StatusViewAnimation::AnimationEnded(
498 const gfx::Animation
* animation
) {
499 status_view_
->SetOpacity(opacity_end_
);
500 status_view_
->OnAnimationEnded();
503 // StatusBubbleViews::StatusViewExpander ---------------------------------------
505 // Manages the expansion and contraction of the status bubble as it accommodates
506 // URLs too long to fit in the standard bubble. Changes are passed through the
507 // StatusView to paint.
508 class StatusBubbleViews::StatusViewExpander
: public gfx::LinearAnimation
,
509 public gfx::AnimationDelegate
{
511 StatusViewExpander(StatusBubbleViews
* status_bubble
,
512 StatusView
* status_view
)
513 : gfx::LinearAnimation(kFramerate
, this),
514 status_bubble_(status_bubble
),
515 status_view_(status_view
),
520 // Manage the expansion of the bubble.
521 void StartExpansion(const base::string16
& expanded_text
,
525 // Set width of fully expanded bubble.
526 void SetExpandedWidth(int expanded_width
);
529 // Animation functions.
530 int GetCurrentBubbleWidth();
531 void SetBubbleWidth(int width
);
532 virtual void AnimateToState(double state
) OVERRIDE
;
533 virtual void AnimationEnded(const gfx::Animation
* animation
) OVERRIDE
;
535 // Manager that owns us.
536 StatusBubbleViews
* status_bubble_
;
538 // Change the bounds and text of this view.
539 StatusView
* status_view_
;
541 // Text elided (if needed) to fit maximum status bar width.
542 base::string16 expanded_text_
;
544 // Widths at expansion start and end.
545 int expansion_start_
;
549 void StatusBubbleViews::StatusViewExpander::AnimateToState(double state
) {
550 SetBubbleWidth(GetCurrentBubbleWidth());
553 void StatusBubbleViews::StatusViewExpander::AnimationEnded(
554 const gfx::Animation
* animation
) {
555 SetBubbleWidth(expansion_end_
);
556 status_view_
->SetText(expanded_text_
, false);
559 void StatusBubbleViews::StatusViewExpander::StartExpansion(
560 const base::string16
& expanded_text
,
563 expanded_text_
= expanded_text
;
564 expansion_start_
= expansion_start
;
565 expansion_end_
= expansion_end
;
566 int min_duration
= std::max(kMinExpansionStepDurationMS
,
567 static_cast<int>(kMaxExpansionStepDurationMS
*
568 (expansion_end
- expansion_start
) / 100.0));
569 SetDuration(std::min(kMaxExpansionStepDurationMS
, min_duration
));
573 int StatusBubbleViews::StatusViewExpander::GetCurrentBubbleWidth() {
574 return static_cast<int>(expansion_start_
+
575 (expansion_end_
- expansion_start_
) *
576 gfx::LinearAnimation::GetCurrentValue());
579 void StatusBubbleViews::StatusViewExpander::SetBubbleWidth(int width
) {
580 status_bubble_
->SetBubbleWidth(width
);
581 status_view_
->SchedulePaint();
585 // StatusBubbleViews -----------------------------------------------------------
587 const int StatusBubbleViews::kShadowThickness
= 1;
589 StatusBubbleViews::StatusBubbleViews(views::View
* base_view
)
590 : contains_mouse_(false),
593 base_view_(base_view
),
595 download_shelf_is_visible_(false),
597 expand_timer_factory_(this) {
598 expand_view_
.reset();
601 StatusBubbleViews::~StatusBubbleViews() {
607 void StatusBubbleViews::Init() {
609 popup_
.reset(new views::Widget
);
610 views::Widget
* frame
= base_view_
->GetWidget();
612 view_
= new StatusView(this, popup_
.get(), frame
->GetThemeProvider());
613 if (!expand_view_
.get())
614 expand_view_
.reset(new StatusViewExpander(this, view_
));
615 views::Widget::InitParams
params(views::Widget::InitParams::TYPE_POPUP
);
616 params
.opacity
= views::Widget::InitParams::TRANSLUCENT_WINDOW
;
617 params
.accept_events
= false;
618 params
.ownership
= views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET
;
619 params
.parent
= frame
->GetNativeView();
620 params
.context
= frame
->GetNativeView();
621 popup_
->Init(params
);
622 #if defined(USE_AURA)
623 popup_
->GetNativeView()->SetName("StatusBubbleViews");
625 // We do our own animation and don't want any from the system.
626 popup_
->SetVisibilityChangedAnimationsEnabled(false);
627 popup_
->SetOpacity(0x00);
628 popup_
->SetContentsView(view_
);
630 ash::wm::GetWindowState(popup_
->GetNativeWindow())->
631 set_ignored_by_shelf(true);
637 void StatusBubbleViews::Reposition() {
638 // In restored mode, the client area has a client edge between it and the
640 int overlap
= kShadowThickness
;
641 // The extra pixels defined by kClientEdgeThickness is only drawn in frame
642 // content border on windows for non-aura build.
643 #if !defined(USE_ASH)
645 IsFrameMaximized() ? 0 : views::NonClientFrameView::kClientEdgeThickness
;
647 int height
= GetPreferredSize().height();
648 int base_view_height
= base_view()->bounds().height();
649 gfx::Point
origin(-overlap
, base_view_height
- height
+ overlap
);
650 SetBounds(origin
.x(), origin
.y(), base_view()->bounds().width() / 3, height
);
653 void StatusBubbleViews::RepositionPopup() {
656 views::View::ConvertPointToScreen(base_view_
, &top_left
);
658 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
659 top_left
.y() + position_
.y(),
660 size_
.width(), size_
.height()));
664 gfx::Size
StatusBubbleViews::GetPreferredSize() {
665 return gfx::Size(0, gfx::FontList().GetHeight() + kTotalVerticalPadding
);
668 void StatusBubbleViews::SetBounds(int x
, int y
, int w
, int h
) {
669 original_position_
.SetPoint(x
, y
);
670 position_
.SetPoint(base_view_
->GetMirroredXWithWidthInView(x
, w
), y
);
673 if (popup_
.get() && contains_mouse_
)
674 AvoidMouse(last_mouse_moved_location_
);
677 void StatusBubbleViews::SetStatus(const base::string16
& status_text
) {
679 return; // We have no bounds, don't attempt to show the popup.
681 if (status_text_
== status_text
&& !status_text
.empty())
684 if (!IsFrameVisible())
685 return; // Don't show anything if the parent isn't visible.
688 status_text_
= status_text
;
689 if (!status_text_
.empty()) {
690 view_
->SetText(status_text
, true);
692 } else if (!url_text_
.empty()) {
693 view_
->SetText(url_text_
, true);
695 view_
->SetText(base::string16(), true);
699 void StatusBubbleViews::SetURL(const GURL
& url
, const std::string
& languages
) {
701 languages_
= languages
;
703 return; // We have no bounds, don't attempt to show the popup.
707 // If we want to clear a displayed URL but there is a status still to
708 // display, display that status instead.
709 if (url
.is_empty() && !status_text_
.empty()) {
710 url_text_
= base::string16();
711 if (IsFrameVisible())
712 view_
->SetText(status_text_
, true);
716 // Reset expansion state only when bubble is completely hidden.
717 if (view_
->state() == StatusView::BUBBLE_HIDDEN
) {
718 is_expanded_
= false;
719 SetBubbleWidth(GetStandardStatusBubbleWidth());
722 // Set Elided Text corresponding to the GURL object.
723 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
724 int text_width
= static_cast<int>(popup_bounds
.width() -
725 (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
- 1);
726 url_text_
= ElideUrl(url
, gfx::FontList(), text_width
, languages
);
728 // An URL is always treated as a left-to-right string. On right-to-left UIs
729 // we need to explicitly mark the URL as LTR to make sure it is displayed
731 url_text_
= base::i18n::GetDisplayStringInLTRDirectionality(url_text_
);
733 if (IsFrameVisible()) {
734 view_
->SetText(url_text_
, true);
738 // If bubble is already in expanded state, shift to adjust to new text
739 // size (shrinking or expanding). Otherwise delay.
740 if (is_expanded_
&& !url
.is_empty()) {
742 } else if (net::FormatUrl(url
, languages
).length() > url_text_
.length()) {
743 base::MessageLoop::current()->PostDelayedTask(
745 base::Bind(&StatusBubbleViews::ExpandBubble
,
746 expand_timer_factory_
.GetWeakPtr()),
747 base::TimeDelta::FromMilliseconds(kExpandHoverDelayMS
));
752 void StatusBubbleViews::Hide() {
753 status_text_
= base::string16();
754 url_text_
= base::string16();
759 void StatusBubbleViews::MouseMoved(const gfx::Point
& location
,
761 contains_mouse_
= !left_content
;
766 last_mouse_moved_location_
= location
;
771 if (view_
->state() != StatusView::BUBBLE_HIDDEN
&&
772 view_
->state() != StatusView::BUBBLE_HIDING_FADE
&&
773 view_
->state() != StatusView::BUBBLE_HIDING_TIMER
) {
774 AvoidMouse(location
);
779 void StatusBubbleViews::UpdateDownloadShelfVisibility(bool visible
) {
780 download_shelf_is_visible_
= visible
;
783 void StatusBubbleViews::AvoidMouse(const gfx::Point
& location
) {
784 // Get the position of the frame.
786 views::View::ConvertPointToScreen(base_view_
, &top_left
);
788 int window_width
= base_view_
->GetLocalBounds().width();
790 // Get the cursor position relative to the popup.
791 gfx::Point relative_location
= location
;
792 if (base::i18n::IsRTL()) {
793 int top_right_x
= top_left
.x() + window_width
;
794 relative_location
.set_x(top_right_x
- relative_location
.x());
796 relative_location
.set_x(
797 relative_location
.x() - (top_left
.x() + position_
.x()));
799 relative_location
.set_y(
800 relative_location
.y() - (top_left
.y() + position_
.y()));
802 // If the mouse is in a position where we think it would move the
803 // status bubble, figure out where and how the bubble should be moved.
804 if (relative_location
.y() > -kMousePadding
&&
805 relative_location
.x() < size_
.width() + kMousePadding
) {
806 int offset
= kMousePadding
+ relative_location
.y();
808 // Make the movement non-linear.
809 offset
= offset
* offset
/ kMousePadding
;
811 // When the mouse is entering from the right, we want the offset to be
812 // scaled by how horizontally far away the cursor is from the bubble.
813 if (relative_location
.x() > size_
.width()) {
814 offset
= static_cast<int>(static_cast<float>(offset
) * (
815 static_cast<float>(kMousePadding
-
816 (relative_location
.x() - size_
.width())) /
817 static_cast<float>(kMousePadding
)));
820 // Cap the offset and change the visual presentation of the bubble
821 // depending on where it ends up (so that rounded corners square off
822 // and mate to the edges of the tab content).
823 if (offset
>= size_
.height() - kShadowThickness
* 2) {
824 offset
= size_
.height() - kShadowThickness
* 2;
825 view_
->SetStyle(StatusView::STYLE_BOTTOM
);
826 } else if (offset
> kBubbleCornerRadius
/ 2 - kShadowThickness
) {
827 view_
->SetStyle(StatusView::STYLE_FLOATING
);
829 view_
->SetStyle(StatusView::STYLE_STANDARD
);
832 // Check if the bubble sticks out from the monitor or will obscure
834 gfx::NativeView window
= base_view_
->GetWidget()->GetNativeView();
835 gfx::Rect monitor_rect
= gfx::Screen::GetScreenFor(window
)->
836 GetDisplayNearestWindow(window
).work_area();
837 const int bubble_bottom_y
= top_left
.y() + position_
.y() + size_
.height();
839 if (bubble_bottom_y
+ offset
> monitor_rect
.height() ||
840 (download_shelf_is_visible_
&&
841 (view_
->style() == StatusView::STYLE_FLOATING
||
842 view_
->style() == StatusView::STYLE_BOTTOM
))) {
843 // The offset is still too large. Move the bubble to the right and reset
844 // Y offset_ to zero.
845 view_
->SetStyle(StatusView::STYLE_STANDARD_RIGHT
);
848 // Subtract border width + bubble width.
849 int right_position_x
= window_width
- (position_
.x() + size_
.width());
850 popup_
->SetBounds(gfx::Rect(top_left
.x() + right_position_x
,
851 top_left
.y() + position_
.y(),
852 size_
.width(), size_
.height()));
855 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
856 top_left
.y() + position_
.y() + offset_
,
857 size_
.width(), size_
.height()));
859 } else if (offset_
!= 0 ||
860 view_
->style() == StatusView::STYLE_STANDARD_RIGHT
) {
862 view_
->SetStyle(StatusView::STYLE_STANDARD
);
863 popup_
->SetBounds(gfx::Rect(top_left
.x() + position_
.x(),
864 top_left
.y() + position_
.y(),
865 size_
.width(), size_
.height()));
869 bool StatusBubbleViews::IsFrameVisible() {
870 views::Widget
* frame
= base_view_
->GetWidget();
871 if (!frame
->IsVisible())
874 views::Widget
* window
= frame
->GetTopLevelWidget();
875 return !window
|| !window
->IsMinimized();
878 bool StatusBubbleViews::IsFrameMaximized() {
879 views::Widget
* frame
= base_view_
->GetWidget();
880 views::Widget
* window
= frame
->GetTopLevelWidget();
881 return window
&& window
->IsMaximized();
884 void StatusBubbleViews::ExpandBubble() {
885 // Elide URL to maximum possible size, then check actual length (it may
886 // still be too long to fit) before expanding bubble.
887 gfx::Rect popup_bounds
= popup_
->GetWindowBoundsInScreen();
888 int max_status_bubble_width
= GetMaxStatusBubbleWidth();
889 const gfx::FontList font_list
;
890 url_text_
= ElideUrl(url_
, font_list
, max_status_bubble_width
, languages_
);
891 int expanded_bubble_width
=
892 std::max(GetStandardStatusBubbleWidth(),
893 std::min(gfx::GetStringWidth(url_text_
, font_list
) +
894 (kShadowThickness
* 2) + kTextPositionX
+
895 kTextHorizPadding
+ 1,
896 max_status_bubble_width
));
898 expand_view_
->StartExpansion(url_text_
, popup_bounds
.width(),
899 expanded_bubble_width
);
902 int StatusBubbleViews::GetStandardStatusBubbleWidth() {
903 return base_view_
->bounds().width() / 3;
906 int StatusBubbleViews::GetMaxStatusBubbleWidth() {
907 const ui::NativeTheme
* theme
= base_view_
->GetNativeTheme();
908 return static_cast<int>(std::max(0, base_view_
->bounds().width() -
909 (kShadowThickness
* 2) - kTextPositionX
- kTextHorizPadding
- 1 -
910 views::NativeScrollBar::GetVerticalScrollBarWidth(theme
)));
913 void StatusBubbleViews::SetBubbleWidth(int width
) {
914 size_
.set_width(width
);
915 SetBounds(original_position_
.x(), original_position_
.y(),
916 size_
.width(), size_
.height());
919 void StatusBubbleViews::CancelExpandTimer() {
920 if (expand_timer_factory_
.HasWeakPtrs())
921 expand_timer_factory_
.InvalidateWeakPtrs();