1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ui/keyboard/keyboard_controller.h"
8 #include "base/command_line.h"
9 #include "ui/aura/layout_manager.h"
10 #include "ui/aura/window.h"
11 #include "ui/aura/window_delegate.h"
12 #include "ui/base/cursor/cursor.h"
13 #include "ui/base/hit_test.h"
14 #include "ui/base/ime/input_method.h"
15 #include "ui/base/ime/text_input_client.h"
16 #include "ui/base/ime/text_input_type.h"
17 #include "ui/compositor/layer_animation_observer.h"
18 #include "ui/compositor/scoped_layer_animation_settings.h"
19 #include "ui/gfx/path.h"
20 #include "ui/gfx/rect.h"
21 #include "ui/gfx/skia_util.h"
22 #include "ui/keyboard/keyboard_controller_observer.h"
23 #include "ui/keyboard/keyboard_controller_proxy.h"
24 #include "ui/keyboard/keyboard_switches.h"
25 #include "ui/keyboard/keyboard_util.h"
26 #include "ui/wm/public/masked_window_targeter.h"
30 const int kHideKeyboardDelayMs
= 100;
32 // The virtual keyboard show/hide animation duration.
33 const int kAnimationDurationMs
= 200;
35 // The opacity of virtual keyboard container when show animation starts or
36 // hide animation finishes.
37 const float kAnimationStartOrAfterHideOpacity
= 0.2f
;
39 // The ratio between the height of the keyboard and the screen when using the
40 // usability keyboard.
41 const float kUsabilityKeyboardHeightRatio
= 1.0f
;
43 // The default ratio between the height of the keyboard and the screen.
44 const float kDefaultKeyboardHeightRatio
= 0.3f
;
46 // The ratio between the height of the keyboard and the screen when using the
47 // accessibility keyboard.
48 const float kAccessibilityKeyboardHeightRatio
= 0.3f
;
50 float GetKeyboardHeightRatio(){
51 if (keyboard::IsKeyboardUsabilityExperimentEnabled()) {
52 return kUsabilityKeyboardHeightRatio
;
53 } else if (keyboard::GetAccessibilityKeyboardEnabled()) {
54 return kAccessibilityKeyboardHeightRatio
;
56 return kDefaultKeyboardHeightRatio
;
58 gfx::Rect
KeyboardBoundsFromWindowBounds(const gfx::Rect
& window_bounds
) {
59 const float kKeyboardHeightRatio
= GetKeyboardHeightRatio();
62 window_bounds
.y() + window_bounds
.height() * (1 - kKeyboardHeightRatio
),
63 window_bounds
.width(),
64 window_bounds
.height() * kKeyboardHeightRatio
);
67 // Event targeter for the keyboard container.
68 class KeyboardContainerTargeter
: public wm::MaskedWindowTargeter
{
70 KeyboardContainerTargeter(aura::Window
* container
,
71 keyboard::KeyboardControllerProxy
* proxy
)
72 : wm::MaskedWindowTargeter(container
),
76 virtual ~KeyboardContainerTargeter() {}
79 // wm::MaskedWindowTargeter:
80 virtual bool GetHitTestMask(aura::Window
* window
,
81 gfx::Path
* mask
) const OVERRIDE
{
82 gfx::Rect keyboard_bounds
= proxy_
? proxy_
->GetKeyboardWindow()->bounds() :
83 KeyboardBoundsFromWindowBounds(window
->bounds());
84 mask
->addRect(RectToSkRect(keyboard_bounds
));
88 keyboard::KeyboardControllerProxy
* proxy_
;
90 DISALLOW_COPY_AND_ASSIGN(KeyboardContainerTargeter
);
93 // The KeyboardWindowDelegate makes sure the keyboard-window does not get focus.
94 // This is necessary to make sure that the synthetic key-events reach the target
96 // The delegate deletes itself when the window is destroyed.
97 class KeyboardWindowDelegate
: public aura::WindowDelegate
{
99 explicit KeyboardWindowDelegate(keyboard::KeyboardControllerProxy
* proxy
)
101 virtual ~KeyboardWindowDelegate() {}
104 // Overridden from aura::WindowDelegate:
105 virtual gfx::Size
GetMinimumSize() const OVERRIDE
{ return gfx::Size(); }
106 virtual gfx::Size
GetMaximumSize() const OVERRIDE
{ return gfx::Size(); }
107 virtual void OnBoundsChanged(const gfx::Rect
& old_bounds
,
108 const gfx::Rect
& new_bounds
) OVERRIDE
{
109 bounds_
= new_bounds
;
111 virtual gfx::NativeCursor
GetCursor(const gfx::Point
& point
) OVERRIDE
{
112 return gfx::kNullCursor
;
114 virtual int GetNonClientComponent(const gfx::Point
& point
) const OVERRIDE
{
117 virtual bool ShouldDescendIntoChildForEventHandling(
119 const gfx::Point
& location
) OVERRIDE
{
122 virtual bool CanFocus() OVERRIDE
{ return false; }
123 virtual void OnCaptureLost() OVERRIDE
{}
124 virtual void OnPaint(gfx::Canvas
* canvas
) OVERRIDE
{}
125 virtual void OnDeviceScaleFactorChanged(float device_scale_factor
) OVERRIDE
{}
126 virtual void OnWindowDestroying() OVERRIDE
{}
127 virtual void OnWindowDestroyed() OVERRIDE
{ delete this; }
128 virtual void OnWindowTargetVisibilityChanged(bool visible
) OVERRIDE
{}
129 virtual bool HasHitTestMask() const OVERRIDE
{ return true; }
130 virtual void GetHitTestMask(gfx::Path
* mask
) const OVERRIDE
{
131 gfx::Rect keyboard_bounds
= proxy_
? proxy_
->GetKeyboardWindow()->bounds() :
132 KeyboardBoundsFromWindowBounds(bounds_
);
133 mask
->addRect(RectToSkRect(keyboard_bounds
));
135 virtual void DidRecreateLayer(ui::Layer
* old_layer
,
136 ui::Layer
* new_layer
) OVERRIDE
{}
139 keyboard::KeyboardControllerProxy
* proxy_
;
141 DISALLOW_COPY_AND_ASSIGN(KeyboardWindowDelegate
);
148 // Observer for both keyboard show and hide animations. It should be owned by
149 // KeyboardController.
150 class CallbackAnimationObserver
: public ui::LayerAnimationObserver
{
152 CallbackAnimationObserver(ui::LayerAnimator
* animator
,
153 base::Callback
<void(void)> callback
);
154 virtual ~CallbackAnimationObserver();
157 // Overridden from ui::LayerAnimationObserver:
158 virtual void OnLayerAnimationEnded(ui::LayerAnimationSequence
* seq
) OVERRIDE
;
159 virtual void OnLayerAnimationAborted(
160 ui::LayerAnimationSequence
* seq
) OVERRIDE
;
161 virtual void OnLayerAnimationScheduled(
162 ui::LayerAnimationSequence
* seq
) OVERRIDE
{}
164 ui::LayerAnimator
* animator_
;
165 base::Callback
<void(void)> callback_
;
167 DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver
);
170 CallbackAnimationObserver::CallbackAnimationObserver(
171 ui::LayerAnimator
* animator
, base::Callback
<void(void)> callback
)
172 : animator_(animator
), callback_(callback
) {
175 CallbackAnimationObserver::~CallbackAnimationObserver() {
176 animator_
->RemoveObserver(this);
179 void CallbackAnimationObserver::OnLayerAnimationEnded(
180 ui::LayerAnimationSequence
* seq
) {
181 if (animator_
->is_animating())
183 animator_
->RemoveObserver(this);
187 void CallbackAnimationObserver::OnLayerAnimationAborted(
188 ui::LayerAnimationSequence
* seq
) {
189 animator_
->RemoveObserver(this);
192 // LayoutManager for the virtual keyboard container. Manages a single window
193 // (the virtual keyboard) and keeps it positioned at the bottom of the
195 class KeyboardLayoutManager
: public aura::LayoutManager
{
197 explicit KeyboardLayoutManager(KeyboardController
* controller
)
198 : controller_(controller
), keyboard_(NULL
) {
201 // Overridden from aura::LayoutManager
202 virtual void OnWindowResized() OVERRIDE
{
203 if (keyboard_
&& !controller_
->proxy()->resizing_from_contents())
204 ResizeKeyboardToDefault(keyboard_
);
206 virtual void OnWindowAddedToLayout(aura::Window
* child
) OVERRIDE
{
209 ResizeKeyboardToDefault(keyboard_
);
211 virtual void OnWillRemoveWindowFromLayout(aura::Window
* child
) OVERRIDE
{}
212 virtual void OnWindowRemovedFromLayout(aura::Window
* child
) OVERRIDE
{}
213 virtual void OnChildWindowVisibilityChanged(aura::Window
* child
,
214 bool visible
) OVERRIDE
{}
215 virtual void SetChildBounds(aura::Window
* child
,
216 const gfx::Rect
& requested_bounds
) OVERRIDE
{
217 // SetChildBounds can be invoked by resizing from the container or by
218 // resizing from the contents (through window.resizeTo call in JS).
219 // The flag resizing_from_contents() is used to determine the keyboard is
220 // resizing from which.
221 if (controller_
->proxy()->resizing_from_contents()) {
222 controller_
->NotifyKeyboardBoundsChanging(requested_bounds
);
223 SetChildBoundsDirect(child
, requested_bounds
);
228 void ResizeKeyboardToDefault(aura::Window
* child
) {
229 gfx::Rect keyboard_bounds
= KeyboardBoundsFromWindowBounds(
230 controller_
->GetContainerWindow()->bounds());
231 SetChildBoundsDirect(child
, keyboard_bounds
);
234 KeyboardController
* controller_
;
235 aura::Window
* keyboard_
;
237 DISALLOW_COPY_AND_ASSIGN(KeyboardLayoutManager
);
240 KeyboardController::KeyboardController(KeyboardControllerProxy
* proxy
)
243 keyboard_visible_(false),
244 lock_keyboard_(false),
245 weak_factory_(this) {
247 input_method_
= proxy_
->GetInputMethod();
248 input_method_
->AddObserver(this);
251 KeyboardController::~KeyboardController() {
253 container_
->RemoveObserver(this);
255 input_method_
->RemoveObserver(this);
258 aura::Window
* KeyboardController::GetContainerWindow() {
259 if (!container_
.get()) {
260 container_
.reset(new aura::Window(
261 new KeyboardWindowDelegate(proxy_
.get())));
262 container_
->SetEventTargeter(scoped_ptr
<ui::EventTargeter
>(
263 new KeyboardContainerTargeter(container_
.get(), proxy_
.get())));
264 container_
->SetName("KeyboardContainer");
265 container_
->set_owned_by_parent(false);
266 container_
->Init(aura::WINDOW_LAYER_NOT_DRAWN
);
267 container_
->AddObserver(this);
268 container_
->SetLayoutManager(new KeyboardLayoutManager(this));
270 return container_
.get();
273 void KeyboardController::NotifyKeyboardBoundsChanging(
274 const gfx::Rect
& new_bounds
) {
275 if (proxy_
->HasKeyboardWindow() && proxy_
->GetKeyboardWindow()->IsVisible()) {
276 FOR_EACH_OBSERVER(KeyboardControllerObserver
,
278 OnKeyboardBoundsChanging(new_bounds
));
282 void KeyboardController::HideKeyboard(HideReason reason
) {
283 keyboard_visible_
= false;
285 keyboard::LogKeyboardControlEvent(
286 reason
== HIDE_REASON_AUTOMATIC
?
287 keyboard::KEYBOARD_CONTROL_HIDE_AUTO
:
288 keyboard::KEYBOARD_CONTROL_HIDE_USER
);
290 NotifyKeyboardBoundsChanging(gfx::Rect());
292 ui::LayerAnimator
* container_animator
= container_
->layer()->GetAnimator();
293 animation_observer_
.reset(new CallbackAnimationObserver(
295 base::Bind(&KeyboardController::HideAnimationFinished
,
296 base::Unretained(this))));
297 container_animator
->AddObserver(animation_observer_
.get());
299 ui::ScopedLayerAnimationSettings
settings(container_animator
);
300 settings
.SetTweenType(gfx::Tween::EASE_OUT
);
301 settings
.SetTransitionDuration(
302 base::TimeDelta::FromMilliseconds(kAnimationDurationMs
));
303 gfx::Transform transform
;
304 transform
.Translate(0, proxy_
->GetKeyboardWindow()->bounds().height());
305 container_
->SetTransform(transform
);
306 container_
->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity
);
309 void KeyboardController::AddObserver(KeyboardControllerObserver
* observer
) {
310 observer_list_
.AddObserver(observer
);
313 void KeyboardController::RemoveObserver(KeyboardControllerObserver
* observer
) {
314 observer_list_
.RemoveObserver(observer
);
317 void KeyboardController::OnWindowHierarchyChanged(
318 const HierarchyChangeParams
& params
) {
319 if (params
.new_parent
&& params
.target
== container_
.get())
320 OnTextInputStateChanged(proxy_
->GetInputMethod()->GetTextInputClient());
323 void KeyboardController::SetOverrideContentUrl(const GURL
& url
) {
324 proxy_
->SetOverrideContentUrl(url
);
327 void KeyboardController::OnTextInputStateChanged(
328 const ui::TextInputClient
* client
) {
329 if (!container_
.get())
332 if (IsKeyboardUsabilityExperimentEnabled()) {
337 ui::TextInputType type
=
338 client
? client
->GetTextInputType() : ui::TEXT_INPUT_TYPE_NONE
;
339 if (type
== ui::TEXT_INPUT_TYPE_NONE
&& !lock_keyboard_
) {
340 if (keyboard_visible_
) {
341 // Set the visibility state here so that any queries for visibility
342 // before the timer fires returns the correct future value.
343 keyboard_visible_
= false;
344 base::MessageLoop::current()->PostDelayedTask(
346 base::Bind(&KeyboardController::HideKeyboard
,
347 weak_factory_
.GetWeakPtr(), HIDE_REASON_AUTOMATIC
),
348 base::TimeDelta::FromMilliseconds(kHideKeyboardDelayMs
));
351 // Abort a pending keyboard hide.
352 if (WillHideKeyboard()) {
353 weak_factory_
.InvalidateWeakPtrs();
354 keyboard_visible_
= true;
356 proxy_
->SetUpdateInputType(type
);
357 // Do not explicitly show the Virtual keyboard unless it is in the process
358 // of hiding. Instead, the virtual keyboard is shown in response to a user
359 // gesture (mouse or touch) that is received while an element has input
360 // focus. Showing the keyboard requires an explicit call to
361 // OnShowImeIfNeeded.
363 // TODO(bryeung): whenever the TextInputClient changes we need to notify the
364 // keyboard (with the TextInputType) so that it can reset it's state (e.g.
365 // abandon compositions in progress)
368 void KeyboardController::OnInputMethodDestroyed(
369 const ui::InputMethod
* input_method
) {
370 DCHECK_EQ(input_method_
, input_method
);
371 input_method_
= NULL
;
374 void KeyboardController::OnShowImeIfNeeded() {
375 if (!container_
.get())
378 if (container_
->children().empty()) {
379 keyboard::MarkKeyboardLoadStarted();
380 aura::Window
* keyboard
= proxy_
->GetKeyboardWindow();
382 container_
->AddChild(keyboard
);
383 keyboard
->set_owned_by_parent(false);
385 if (keyboard_visible_
)
388 keyboard_visible_
= true;
390 // If the controller is in the process of hiding the keyboard, do not log
391 // the stat here since the keyboard will not actually be shown.
392 if (!WillHideKeyboard())
393 keyboard::LogKeyboardControlEvent(keyboard::KEYBOARD_CONTROL_SHOW
);
395 weak_factory_
.InvalidateWeakPtrs();
397 // If |container_| has hide animation, its visibility is set to false when
398 // hide animation finished. So even if the container is visible at this
399 // point, it may in the process of hiding. We still need to show keyboard
400 // container in this case.
401 if (container_
->IsVisible() &&
402 !container_
->layer()->GetAnimator()->is_animating())
408 void KeyboardController::ShowKeyboard() {
409 ui::LayerAnimator
* container_animator
= container_
->layer()->GetAnimator();
411 // If the container is not animating, makes sure the position and opacity
412 // are at begin states for animation.
413 if (!container_animator
->is_animating()) {
414 gfx::Transform transform
;
415 transform
.Translate(0, proxy_
->GetKeyboardWindow()->bounds().height());
416 container_
->SetTransform(transform
);
417 container_
->layer()->SetOpacity(kAnimationStartOrAfterHideOpacity
);
420 container_animator
->set_preemption_strategy(
421 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET
);
422 animation_observer_
.reset(new CallbackAnimationObserver(
424 base::Bind(&KeyboardController::ShowAnimationFinished
,
425 base::Unretained(this))));
426 container_animator
->AddObserver(animation_observer_
.get());
429 // Scope the following animation settings as we don't want to animate
430 // visibility change that triggered by a call to the base class function
431 // ShowKeyboardContainer with these settings. The container should become
432 // visible immediately.
433 ui::ScopedLayerAnimationSettings
settings(container_animator
);
434 settings
.SetTweenType(gfx::Tween::EASE_IN
);
435 settings
.SetTransitionDuration(
436 base::TimeDelta::FromMilliseconds(kAnimationDurationMs
));
437 container_
->SetTransform(gfx::Transform());
438 container_
->layer()->SetOpacity(1.0);
441 proxy_
->ShowKeyboardContainer(container_
.get());
444 bool KeyboardController::WillHideKeyboard() const {
445 return weak_factory_
.HasWeakPtrs();
448 void KeyboardController::ShowAnimationFinished() {
449 // Notify observers after animation finished to prevent reveal desktop
450 // background during animation.
451 NotifyKeyboardBoundsChanging(proxy_
->GetKeyboardWindow()->bounds());
452 proxy_
->EnsureCaretInWorkArea();
455 void KeyboardController::HideAnimationFinished() {
456 proxy_
->HideKeyboardContainer(container_
.get());
459 } // namespace keyboard