Remove ScrollbarLayerImplBase.
[chromium-blink-merge.git] / media / base / djb2.h
blob598f9d10e7b7f841657340f29b68e39187125568
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_BASE_DJB2_H_
6 #define MEDIA_BASE_DJB2_H_
8 #include "base/basictypes.h"
9 #include "media/base/media_export.h"
11 // DJB2 is a hash algorithm with excellent distribution and speed
12 // on many different sets.
13 // It has marginally more collisions than FNV1, but makes up for it in
14 // performance.
15 // The return value is suitable for table lookups.
16 // For small fixed sizes (ie a pixel), it has low overhead and inlines well.
17 // For large data sets, it optimizes into assembly/simd and is appropriate
18 // for realtime applications.
19 // See Also:
20 // http://www.cse.yorku.ca/~oz/hash.html
22 static const uint32 kDJB2HashSeed = 5381u;
24 // These functions perform DJB2 hash. The simplest call is DJB2Hash() to
25 // generate the DJB2 hash of the given data:
26 // uint32 hash = DJB2Hash(data1, length1, kDJB2HashSeed);
28 // You can also compute the DJB2 hash of data incrementally by making multiple
29 // calls to DJB2Hash():
30 // uint32 hash_value = kDJB2HashSeed; // Initial seed for DJB2.
31 // for (size_t i = 0; i < copy_lines; ++i) {
32 // hash_value = DJB2Hash(source, bytes_per_line, hash_value);
33 // source += source_stride;
34 // }
36 // For the given buffer of data, compute the DJB2 hash of
37 // the data. You can call this any number of times during the computation.
38 MEDIA_EXPORT uint32 DJB2Hash(const void* buf, size_t len, uint32 seed);
40 #endif // MEDIA_BASE_DJB2_H_