Add an extension override bubble and warning box for proxy extensions. (2nd attempt...
[chromium-blink-merge.git] / cc / output / gl_renderer.h
blobee989d38a4385262e24082936b120b1fe4c1bd9e
1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_
8 #include "base/cancelable_callback.h"
9 #include "cc/base/cc_export.h"
10 #include "cc/base/scoped_ptr_deque.h"
11 #include "cc/base/scoped_ptr_vector.h"
12 #include "cc/output/direct_renderer.h"
13 #include "cc/output/gl_renderer_draw_cache.h"
14 #include "cc/output/program_binding.h"
15 #include "cc/output/renderer.h"
16 #include "cc/quads/checkerboard_draw_quad.h"
17 #include "cc/quads/debug_border_draw_quad.h"
18 #include "cc/quads/io_surface_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "ui/gfx/quad_f.h"
25 class SkBitmap;
27 namespace gpu {
28 namespace gles2 {
29 class GLES2Interface;
33 namespace cc {
35 class GLRendererShaderTest;
36 class OutputSurface;
37 class PictureDrawQuad;
38 class ScopedResource;
39 class StreamVideoDrawQuad;
40 class TextureDrawQuad;
41 class TextureMailboxDeleter;
42 class GeometryBinding;
43 class ScopedEnsureFramebufferAllocation;
45 // Class that handles drawing of composited render layers using GL.
46 class CC_EXPORT GLRenderer : public DirectRenderer {
47 public:
48 class ScopedUseGrContext;
50 static scoped_ptr<GLRenderer> Create(
51 RendererClient* client,
52 const LayerTreeSettings* settings,
53 OutputSurface* output_surface,
54 ResourceProvider* resource_provider,
55 TextureMailboxDeleter* texture_mailbox_deleter,
56 int highp_threshold_min);
58 virtual ~GLRenderer();
60 virtual const RendererCapabilitiesImpl& Capabilities() const OVERRIDE;
62 // Waits for rendering to finish.
63 virtual void Finish() OVERRIDE;
65 virtual void DoNoOp() OVERRIDE;
66 virtual void SwapBuffers(const CompositorFrameMetadata& metadata) OVERRIDE;
68 virtual bool IsContextLost() OVERRIDE;
70 virtual void SendManagedMemoryStats(size_t bytes_visible,
71 size_t bytes_visible_and_nearby,
72 size_t bytes_allocated) OVERRIDE;
74 static void DebugGLCall(gpu::gles2::GLES2Interface* gl,
75 const char* command,
76 const char* file,
77 int line);
79 protected:
80 GLRenderer(RendererClient* client,
81 const LayerTreeSettings* settings,
82 OutputSurface* output_surface,
83 ResourceProvider* resource_provider,
84 TextureMailboxDeleter* texture_mailbox_deleter,
85 int highp_threshold_min);
87 virtual void DidChangeVisibility() OVERRIDE;
89 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; }
91 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; }
92 const GeometryBinding* SharedGeometry() const {
93 return shared_geometry_.get();
96 void GetFramebufferPixelsAsync(const gfx::Rect& rect,
97 scoped_ptr<CopyOutputRequest> request);
98 void GetFramebufferTexture(unsigned texture_id,
99 ResourceFormat texture_format,
100 const gfx::Rect& device_rect);
101 void ReleaseRenderPassTextures();
103 void SetStencilEnabled(bool enabled);
104 bool stencil_enabled() const { return stencil_shadow_; }
105 void SetBlendEnabled(bool enabled);
106 bool blend_enabled() const { return blend_shadow_; }
108 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
109 virtual bool BindFramebufferToTexture(DrawingFrame* frame,
110 const ScopedResource* resource,
111 const gfx::Rect& target_rect) OVERRIDE;
112 virtual void SetDrawViewport(const gfx::Rect& window_space_viewport) OVERRIDE;
113 virtual void SetScissorTestRect(const gfx::Rect& scissor_rect) OVERRIDE;
114 virtual void DiscardPixels(bool has_external_stencil_test,
115 bool draw_rect_covers_full_surface) OVERRIDE;
116 virtual void ClearFramebuffer(DrawingFrame* frame,
117 bool has_external_stencil_test) OVERRIDE;
118 virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
119 virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
120 virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
121 virtual bool FlippedFramebuffer() const OVERRIDE;
122 virtual void EnsureScissorTestEnabled() OVERRIDE;
123 virtual void EnsureScissorTestDisabled() OVERRIDE;
124 virtual void CopyCurrentRenderPassToBitmap(
125 DrawingFrame* frame,
126 scoped_ptr<CopyOutputRequest> request) OVERRIDE;
127 virtual void FinishDrawingQuadList() OVERRIDE;
129 // Check if quad needs antialiasing and if so, inflate the quad and
130 // fill edge array for fragment shader. local_quad is set to
131 // inflated quad if antialiasing is required, otherwise it is left
132 // unchanged. edge array is filled with inflated quad's edge data
133 // if antialiasing is required, otherwise it is left unchanged.
134 // Returns true if quad requires antialiasing and false otherwise.
135 static bool SetupQuadForAntialiasing(const gfx::Transform& device_transform,
136 const DrawQuad* quad,
137 gfx::QuadF* local_quad,
138 float edge[24]);
140 private:
141 friend class GLRendererShaderPixelTest;
142 friend class GLRendererShaderTest;
144 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
146 void DrawCheckerboardQuad(const DrawingFrame* frame,
147 const CheckerboardDrawQuad* quad);
148 void DrawDebugBorderQuad(const DrawingFrame* frame,
149 const DebugBorderDrawQuad* quad);
150 scoped_ptr<ScopedResource> GetBackgroundWithFilters(
151 DrawingFrame* frame,
152 const RenderPassDrawQuad* quad,
153 const gfx::Transform& contents_device_transform,
154 const gfx::Transform& contents_device_transformInverse,
155 bool* background_changed);
156 void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
157 void DrawSolidColorQuad(const DrawingFrame* frame,
158 const SolidColorDrawQuad* quad);
159 void DrawStreamVideoQuad(const DrawingFrame* frame,
160 const StreamVideoDrawQuad* quad);
161 void EnqueueTextureQuad(const DrawingFrame* frame,
162 const TextureDrawQuad* quad);
163 void FlushTextureQuadCache();
164 void DrawIOSurfaceQuad(const DrawingFrame* frame,
165 const IOSurfaceDrawQuad* quad);
166 void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
167 void DrawContentQuad(const DrawingFrame* frame,
168 const ContentDrawQuadBase* quad,
169 ResourceProvider::ResourceId resource_id);
170 void DrawYUVVideoQuad(const DrawingFrame* frame,
171 const YUVVideoDrawQuad* quad);
172 void DrawPictureQuad(const DrawingFrame* frame,
173 const PictureDrawQuad* quad);
175 void SetShaderOpacity(float opacity, int alpha_location);
176 void SetShaderQuadF(const gfx::QuadF& quad, int quad_location);
177 void DrawQuadGeometry(const DrawingFrame* frame,
178 const gfx::Transform& draw_transform,
179 const gfx::RectF& quad_rect,
180 int matrix_location);
181 void SetUseProgram(unsigned program);
183 void CopyTextureToFramebuffer(const DrawingFrame* frame,
184 int texture_id,
185 const gfx::Rect& rect,
186 const gfx::Transform& draw_matrix,
187 bool flip_vertically);
189 bool UseScopedTexture(DrawingFrame* frame,
190 const ScopedResource* resource,
191 const gfx::Rect& viewport_rect);
193 bool MakeContextCurrent();
195 void InitializeSharedObjects();
196 void CleanupSharedObjects();
198 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request,
199 bool success)>
200 AsyncGetFramebufferPixelsCleanupCallback;
201 void FinishedReadback(unsigned source_buffer,
202 unsigned query,
203 const gfx::Size& size);
205 void ReinitializeGLState();
206 void RestoreGLState();
207 void RestoreFramebuffer(DrawingFrame* frame);
209 virtual void DiscardBackbuffer() OVERRIDE;
210 virtual void EnsureBackbuffer() OVERRIDE;
211 void EnforceMemoryPolicy();
213 void ScheduleOverlays(DrawingFrame* frame);
215 typedef ScopedPtrVector<ResourceProvider::ScopedReadLockGL>
216 OverlayResourceLockList;
217 OverlayResourceLockList pending_overlay_resources_;
218 OverlayResourceLockList in_use_overlay_resources_;
220 RendererCapabilitiesImpl capabilities_;
222 unsigned offscreen_framebuffer_id_;
224 scoped_ptr<GeometryBinding> shared_geometry_;
225 gfx::QuadF shared_geometry_quad_;
227 // This block of bindings defines all of the programs used by the compositor
228 // itself. Add any new programs here to GLRendererShaderTest.
230 // Tiled layer shaders.
231 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha>
232 TileProgram;
233 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA>
234 TileProgramAA;
235 typedef ProgramBinding<VertexShaderTileAA,
236 FragmentShaderRGBATexClampSwizzleAlphaAA>
237 TileProgramSwizzleAA;
238 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexOpaque>
239 TileProgramOpaque;
240 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleAlpha>
241 TileProgramSwizzle;
242 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexSwizzleOpaque>
243 TileProgramSwizzleOpaque;
244 typedef ProgramBinding<VertexShaderPosTex, FragmentShaderCheckerboard>
245 TileCheckerboardProgram;
247 // Texture shaders.
248 typedef ProgramBinding<VertexShaderPosTexTransform,
249 FragmentShaderRGBATexVaryingAlpha> TextureProgram;
250 typedef ProgramBinding<VertexShaderPosTexTransform,
251 FragmentShaderRGBATexPremultiplyAlpha>
252 NonPremultipliedTextureProgram;
253 typedef ProgramBinding<VertexShaderPosTexTransform,
254 FragmentShaderTexBackgroundVaryingAlpha>
255 TextureBackgroundProgram;
256 typedef ProgramBinding<VertexShaderPosTexTransform,
257 FragmentShaderTexBackgroundPremultiplyAlpha>
258 NonPremultipliedTextureBackgroundProgram;
260 // Render surface shaders.
261 typedef ProgramBinding<VertexShaderPosTexTransform,
262 FragmentShaderRGBATexAlpha> RenderPassProgram;
263 typedef ProgramBinding<VertexShaderPosTexTransform,
264 FragmentShaderRGBATexAlphaMask> RenderPassMaskProgram;
265 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
266 FragmentShaderRGBATexAlphaAA> RenderPassProgramAA;
267 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
268 FragmentShaderRGBATexAlphaMaskAA>
269 RenderPassMaskProgramAA;
270 typedef ProgramBinding<VertexShaderPosTexTransform,
271 FragmentShaderRGBATexColorMatrixAlpha>
272 RenderPassColorMatrixProgram;
273 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
274 FragmentShaderRGBATexAlphaMaskColorMatrixAA>
275 RenderPassMaskColorMatrixProgramAA;
276 typedef ProgramBinding<VertexShaderQuadTexTransformAA,
277 FragmentShaderRGBATexAlphaColorMatrixAA>
278 RenderPassColorMatrixProgramAA;
279 typedef ProgramBinding<VertexShaderPosTexTransform,
280 FragmentShaderRGBATexAlphaMaskColorMatrix>
281 RenderPassMaskColorMatrixProgram;
283 // Video shaders.
284 typedef ProgramBinding<VertexShaderVideoTransform, FragmentShaderRGBATex>
285 VideoStreamTextureProgram;
286 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
287 FragmentShaderYUVVideo> VideoYUVProgram;
288 typedef ProgramBinding<VertexShaderPosTexYUVStretchOffset,
289 FragmentShaderYUVAVideo> VideoYUVAProgram;
291 // Special purpose / effects shaders.
292 typedef ProgramBinding<VertexShaderPos, FragmentShaderColor>
293 DebugBorderProgram;
294 typedef ProgramBinding<VertexShaderQuad, FragmentShaderColor>
295 SolidColorProgram;
296 typedef ProgramBinding<VertexShaderQuadAA, FragmentShaderColorAA>
297 SolidColorProgramAA;
299 const TileProgram* GetTileProgram(
300 TexCoordPrecision precision, SamplerType sampler);
301 const TileProgramOpaque* GetTileProgramOpaque(
302 TexCoordPrecision precision, SamplerType sampler);
303 const TileProgramAA* GetTileProgramAA(
304 TexCoordPrecision precision, SamplerType sampler);
305 const TileProgramSwizzle* GetTileProgramSwizzle(
306 TexCoordPrecision precision, SamplerType sampler);
307 const TileProgramSwizzleOpaque* GetTileProgramSwizzleOpaque(
308 TexCoordPrecision precision, SamplerType sampler);
309 const TileProgramSwizzleAA* GetTileProgramSwizzleAA(
310 TexCoordPrecision precision, SamplerType sampler);
312 const TileCheckerboardProgram* GetTileCheckerboardProgram();
314 const RenderPassProgram* GetRenderPassProgram(
315 TexCoordPrecision precision);
316 const RenderPassProgramAA* GetRenderPassProgramAA(
317 TexCoordPrecision precision);
318 const RenderPassMaskProgram* GetRenderPassMaskProgram(
319 TexCoordPrecision precision);
320 const RenderPassMaskProgramAA* GetRenderPassMaskProgramAA(
321 TexCoordPrecision precision);
322 const RenderPassColorMatrixProgram* GetRenderPassColorMatrixProgram(
323 TexCoordPrecision precision);
324 const RenderPassColorMatrixProgramAA* GetRenderPassColorMatrixProgramAA(
325 TexCoordPrecision precision);
326 const RenderPassMaskColorMatrixProgram* GetRenderPassMaskColorMatrixProgram(
327 TexCoordPrecision precision);
328 const RenderPassMaskColorMatrixProgramAA*
329 GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
331 const TextureProgram* GetTextureProgram(
332 TexCoordPrecision precision);
333 const NonPremultipliedTextureProgram* GetNonPremultipliedTextureProgram(
334 TexCoordPrecision precision);
335 const TextureBackgroundProgram* GetTextureBackgroundProgram(
336 TexCoordPrecision precision);
337 const NonPremultipliedTextureBackgroundProgram*
338 GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
339 const TextureProgram* GetTextureIOSurfaceProgram(
340 TexCoordPrecision precision);
342 const VideoYUVProgram* GetVideoYUVProgram(
343 TexCoordPrecision precision);
344 const VideoYUVAProgram* GetVideoYUVAProgram(
345 TexCoordPrecision precision);
346 const VideoStreamTextureProgram* GetVideoStreamTextureProgram(
347 TexCoordPrecision precision);
349 const DebugBorderProgram* GetDebugBorderProgram();
350 const SolidColorProgram* GetSolidColorProgram();
351 const SolidColorProgramAA* GetSolidColorProgramAA();
353 TileProgram tile_program_[NumTexCoordPrecisions][NumSamplerTypes];
354 TileProgramOpaque
355 tile_program_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
356 TileProgramAA tile_program_aa_[NumTexCoordPrecisions][NumSamplerTypes];
357 TileProgramSwizzle
358 tile_program_swizzle_[NumTexCoordPrecisions][NumSamplerTypes];
359 TileProgramSwizzleOpaque
360 tile_program_swizzle_opaque_[NumTexCoordPrecisions][NumSamplerTypes];
361 TileProgramSwizzleAA
362 tile_program_swizzle_aa_[NumTexCoordPrecisions][NumSamplerTypes];
364 TileCheckerboardProgram tile_checkerboard_program_;
366 TextureProgram texture_program_[NumTexCoordPrecisions];
367 NonPremultipliedTextureProgram
368 nonpremultiplied_texture_program_[NumTexCoordPrecisions];
369 TextureBackgroundProgram texture_background_program_[NumTexCoordPrecisions];
370 NonPremultipliedTextureBackgroundProgram
371 nonpremultiplied_texture_background_program_[NumTexCoordPrecisions];
372 TextureProgram texture_io_surface_program_[NumTexCoordPrecisions];
374 RenderPassProgram render_pass_program_[NumTexCoordPrecisions];
375 RenderPassProgramAA render_pass_program_aa_[NumTexCoordPrecisions];
376 RenderPassMaskProgram render_pass_mask_program_[NumTexCoordPrecisions];
377 RenderPassMaskProgramAA render_pass_mask_program_aa_[NumTexCoordPrecisions];
378 RenderPassColorMatrixProgram
379 render_pass_color_matrix_program_[NumTexCoordPrecisions];
380 RenderPassColorMatrixProgramAA
381 render_pass_color_matrix_program_aa_[NumTexCoordPrecisions];
382 RenderPassMaskColorMatrixProgram
383 render_pass_mask_color_matrix_program_[NumTexCoordPrecisions];
384 RenderPassMaskColorMatrixProgramAA
385 render_pass_mask_color_matrix_program_aa_[NumTexCoordPrecisions];
387 VideoYUVProgram video_yuv_program_[NumTexCoordPrecisions];
388 VideoYUVAProgram video_yuva_program_[NumTexCoordPrecisions];
389 VideoStreamTextureProgram
390 video_stream_texture_program_[NumTexCoordPrecisions];
392 DebugBorderProgram debug_border_program_;
393 SolidColorProgram solid_color_program_;
394 SolidColorProgramAA solid_color_program_aa_;
396 gpu::gles2::GLES2Interface* gl_;
397 gpu::ContextSupport* context_support_;
399 skia::RefPtr<GrContext> gr_context_;
400 skia::RefPtr<SkCanvas> sk_canvas_;
402 TextureMailboxDeleter* texture_mailbox_deleter_;
404 gfx::Rect swap_buffer_rect_;
405 gfx::Rect scissor_rect_;
406 gfx::Rect viewport_;
407 bool is_backbuffer_discarded_;
408 bool is_using_bind_uniform_;
409 bool is_scissor_enabled_;
410 bool scissor_rect_needs_reset_;
411 bool stencil_shadow_;
412 bool blend_shadow_;
413 unsigned program_shadow_;
414 TexturedQuadDrawCache draw_cache_;
415 int highp_threshold_min_;
416 int highp_threshold_cache_;
418 struct PendingAsyncReadPixels;
419 ScopedPtrVector<PendingAsyncReadPixels> pending_async_read_pixels_;
421 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_;
423 class SyncQuery;
424 ScopedPtrDeque<SyncQuery> pending_sync_queries_;
425 ScopedPtrDeque<SyncQuery> available_sync_queries_;
426 scoped_ptr<SyncQuery> current_sync_query_;
427 bool use_sync_query_;
429 SkBitmap on_demand_tile_raster_bitmap_;
430 ResourceProvider::ResourceId on_demand_tile_raster_resource_id_;
432 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
435 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL
436 // call made by the compositor. Useful for debugging rendering issues but
437 // will significantly degrade performance.
438 #define DEBUG_GL_CALLS 0
440 #if DEBUG_GL_CALLS && !defined(NDEBUG)
441 #define GLC(context, x) \
442 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__))
443 #else
444 #define GLC(context, x) (x)
445 #endif
447 } // namespace cc
449 #endif // CC_OUTPUT_GL_RENDERER_H_