1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "ash/frame/caption_buttons/frame_size_button.h"
7 #include "ash/metrics/user_metrics_recorder.h"
8 #include "ash/screen_util.h"
10 #include "ash/touch/touch_uma.h"
11 #include "ash/wm/window_state.h"
12 #include "ash/wm/window_util.h"
13 #include "ash/wm/wm_event.h"
14 #include "ash/wm/workspace/phantom_window_controller.h"
15 #include "base/i18n/rtl.h"
16 #include "ui/gfx/vector2d.h"
17 #include "ui/views/widget/widget.h"
21 // The default delay between the user pressing the size button and the buttons
22 // adjacent to the size button morphing into buttons for snapping left and
24 const int kSetButtonsToSnapModeDelayMs
= 150;
26 // The amount that a user can overshoot one of the caption buttons while in
27 // "snap mode" and keep the button hovered/pressed.
28 const int kMaxOvershootX
= 200;
29 const int kMaxOvershootY
= 50;
31 // Returns true if a mouse drag while in "snap mode" at |location_in_screen|
32 // would hover/press |button| or keep it hovered/pressed.
33 bool HitTestButton(const ash::FrameCaptionButton
* button
,
34 const gfx::Point
& location_in_screen
) {
35 gfx::Rect expanded_bounds_in_screen
= button
->GetBoundsInScreen();
36 if (button
->state() == views::Button::STATE_HOVERED
||
37 button
->state() == views::Button::STATE_PRESSED
) {
38 expanded_bounds_in_screen
.Inset(-kMaxOvershootX
, -kMaxOvershootY
);
40 return expanded_bounds_in_screen
.Contains(location_in_screen
);
47 FrameSizeButton::FrameSizeButton(
48 views::ButtonListener
* listener
,
50 FrameSizeButtonDelegate
* delegate
)
51 : FrameCaptionButton(listener
, CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE
),
54 set_buttons_to_snap_mode_delay_ms_(kSetButtonsToSnapModeDelayMs
),
56 snap_type_(SNAP_NONE
) {
59 FrameSizeButton::~FrameSizeButton() {
62 bool FrameSizeButton::OnMousePressed(const ui::MouseEvent
& event
) {
63 // The minimize and close buttons are set to snap left and right when snapping
64 // is enabled. Do not enable snapping if the minimize button is not visible.
65 // The close button is always visible.
66 if (IsTriggerableEvent(event
) &&
68 delegate_
->IsMinimizeButtonVisible()) {
69 StartSetButtonsToSnapModeTimer(event
);
71 FrameCaptionButton::OnMousePressed(event
);
75 bool FrameSizeButton::OnMouseDragged(const ui::MouseEvent
& event
) {
76 UpdateSnapType(event
);
77 // By default a FrameCaptionButton reverts to STATE_NORMAL once the mouse
78 // leaves its bounds. Skip FrameCaptionButton's handling when
79 // |in_snap_mode_| == true because we want different behavior.
81 FrameCaptionButton::OnMouseDragged(event
);
85 void FrameSizeButton::OnMouseReleased(const ui::MouseEvent
& event
) {
86 if (!IsTriggerableEvent(event
) || !CommitSnap(event
))
87 FrameCaptionButton::OnMouseReleased(event
);
90 void FrameSizeButton::OnMouseCaptureLost() {
91 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
92 FrameCaptionButton::OnMouseCaptureLost();
95 void FrameSizeButton::OnMouseMoved(const ui::MouseEvent
& event
) {
96 // Ignore any synthetic mouse moves during a drag.
98 FrameCaptionButton::OnMouseMoved(event
);
101 void FrameSizeButton::OnGestureEvent(ui::GestureEvent
* event
) {
102 if (event
->details().touch_points() > 1) {
103 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
107 if (event
->type() == ui::ET_GESTURE_TAP_DOWN
) {
108 StartSetButtonsToSnapModeTimer(*event
);
109 // Go through FrameCaptionButton's handling so that the button gets pressed.
110 FrameCaptionButton::OnGestureEvent(event
);
114 if (event
->type() == ui::ET_GESTURE_SCROLL_BEGIN
||
115 event
->type() == ui::ET_GESTURE_SCROLL_UPDATE
) {
116 UpdateSnapType(*event
);
121 if (event
->type() == ui::ET_GESTURE_TAP
||
122 event
->type() == ui::ET_GESTURE_SCROLL_END
||
123 event
->type() == ui::ET_SCROLL_FLING_START
||
124 event
->type() == ui::ET_GESTURE_END
) {
125 if (CommitSnap(*event
)) {
126 if (event
->type() == ui::ET_GESTURE_TAP
) {
127 TouchUMA::GetInstance()->RecordGestureAction(
128 TouchUMA::GESTURE_FRAMEMAXIMIZE_TAP
);
135 FrameCaptionButton::OnGestureEvent(event
);
138 void FrameSizeButton::StartSetButtonsToSnapModeTimer(
139 const ui::LocatedEvent
& event
) {
140 set_buttons_to_snap_mode_timer_event_location_
= event
.location();
141 if (set_buttons_to_snap_mode_delay_ms_
== 0) {
142 AnimateButtonsToSnapMode();
144 set_buttons_to_snap_mode_timer_
.Start(
146 base::TimeDelta::FromMilliseconds(set_buttons_to_snap_mode_delay_ms_
),
148 &FrameSizeButton::AnimateButtonsToSnapMode
);
152 void FrameSizeButton::AnimateButtonsToSnapMode() {
153 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_YES
);
156 void FrameSizeButton::SetButtonsToSnapMode(
157 FrameSizeButtonDelegate::Animate animate
) {
158 in_snap_mode_
= true;
160 // When using a right-to-left layout the close button is left of the size
161 // button and the minimize button is right of the size button.
162 if (base::i18n::IsRTL()) {
163 delegate_
->SetButtonIcons(CAPTION_BUTTON_ICON_RIGHT_SNAPPED
,
164 CAPTION_BUTTON_ICON_LEFT_SNAPPED
,
167 delegate_
->SetButtonIcons(CAPTION_BUTTON_ICON_LEFT_SNAPPED
,
168 CAPTION_BUTTON_ICON_RIGHT_SNAPPED
,
173 void FrameSizeButton::UpdateSnapType(const ui::LocatedEvent
& event
) {
174 if (!in_snap_mode_
) {
175 // Set the buttons adjacent to the size button to snap left and right early
176 // if the user drags past the drag threshold.
177 // |set_buttons_to_snap_mode_timer_| is checked to avoid entering the snap
178 // mode as a result of an unsupported drag type (e.g. only the right mouse
179 // button is pressed).
181 event
.location() - set_buttons_to_snap_mode_timer_event_location_
);
182 if (!set_buttons_to_snap_mode_timer_
.IsRunning() ||
183 !views::View::ExceededDragThreshold(delta
)) {
186 AnimateButtonsToSnapMode();
189 gfx::Point
event_location_in_screen(event
.location());
190 views::View::ConvertPointToScreen(this, &event_location_in_screen
);
191 const FrameCaptionButton
* to_hover
=
192 GetButtonToHover(event_location_in_screen
);
193 bool press_size_button
=
194 to_hover
|| HitTestButton(this, event_location_in_screen
);
197 // Progress the minimize and close icon morph animations to the end if they
199 SetButtonsToSnapMode(FrameSizeButtonDelegate::ANIMATE_NO
);
202 delegate_
->SetHoveredAndPressedButtons(
203 to_hover
, press_size_button
? this : NULL
);
205 snap_type_
= SNAP_NONE
;
207 switch (to_hover
->icon()) {
208 case CAPTION_BUTTON_ICON_LEFT_SNAPPED
:
209 snap_type_
= SNAP_LEFT
;
211 case CAPTION_BUTTON_ICON_RIGHT_SNAPPED
:
212 snap_type_
= SNAP_RIGHT
;
214 case CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE
:
215 case CAPTION_BUTTON_ICON_MINIMIZE
:
216 case CAPTION_BUTTON_ICON_CLOSE
:
217 case CAPTION_BUTTON_ICON_BACK
:
218 case CAPTION_BUTTON_ICON_COUNT
:
224 if (snap_type_
== SNAP_LEFT
|| snap_type_
== SNAP_RIGHT
) {
225 aura::Window
* window
= frame_
->GetNativeWindow();
226 if (!phantom_window_controller_
.get()) {
227 phantom_window_controller_
.reset(new PhantomWindowController(window
));
229 gfx::Rect phantom_bounds_in_parent
= (snap_type_
== SNAP_LEFT
) ?
230 wm::GetDefaultLeftSnappedWindowBoundsInParent(window
) :
231 wm::GetDefaultRightSnappedWindowBoundsInParent(window
);
232 phantom_window_controller_
->Show(ScreenUtil::ConvertRectToScreen(
233 window
->parent(), phantom_bounds_in_parent
));
235 phantom_window_controller_
.reset();
239 const FrameCaptionButton
* FrameSizeButton::GetButtonToHover(
240 const gfx::Point
& event_location_in_screen
) const {
241 const FrameCaptionButton
* closest_button
= delegate_
->GetButtonClosestTo(
242 event_location_in_screen
);
243 if ((closest_button
->icon() == CAPTION_BUTTON_ICON_LEFT_SNAPPED
||
244 closest_button
->icon() == CAPTION_BUTTON_ICON_RIGHT_SNAPPED
) &&
245 HitTestButton(closest_button
, event_location_in_screen
)) {
246 return closest_button
;
251 bool FrameSizeButton::CommitSnap(const ui::LocatedEvent
& event
) {
252 // The position of |event| may be different than the position of the previous
254 UpdateSnapType(event
);
257 (snap_type_
== SNAP_LEFT
|| snap_type_
== SNAP_RIGHT
)) {
258 wm::WindowState
* window_state
=
259 wm::GetWindowState(frame_
->GetNativeWindow());
260 UserMetricsRecorder
* metrics
= Shell::GetInstance()->metrics();
261 const wm::WMEvent
snap_event(
262 snap_type_
== SNAP_LEFT
?
263 wm::WM_EVENT_SNAP_LEFT
: wm::WM_EVENT_SNAP_RIGHT
);
264 window_state
->OnWMEvent(&snap_event
);
265 metrics
->RecordUserMetricsAction(
266 snap_type_
== SNAP_LEFT
?
267 UMA_WINDOW_MAXIMIZE_BUTTON_MAXIMIZE_LEFT
:
268 UMA_WINDOW_MAXIMIZE_BUTTON_MAXIMIZE_RIGHT
);
269 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_NO
);
272 SetButtonsToNormalMode(FrameSizeButtonDelegate::ANIMATE_YES
);
276 void FrameSizeButton::SetButtonsToNormalMode(
277 FrameSizeButtonDelegate::Animate animate
) {
278 in_snap_mode_
= false;
279 snap_type_
= SNAP_NONE
;
280 set_buttons_to_snap_mode_timer_
.Stop();
281 delegate_
->SetButtonsToNormal(animate
);
282 phantom_window_controller_
.reset();