1. With introduction of compressed formats, e.g. ETC1, the number of
[chromium-blink-merge.git] / cc / animation / animation_timeline.cc
blob9d19f8fbe0be53284056059c0023f473cc24e16d
1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/animation/animation_timeline.h"
7 #include <algorithm>
9 #include "cc/animation/animation_player.h"
11 namespace cc {
13 scoped_refptr<AnimationTimeline> AnimationTimeline::Create(int id) {
14 return make_scoped_refptr(new AnimationTimeline(id));
17 AnimationTimeline::AnimationTimeline(int id)
18 : id_(id), animation_host_(), is_impl_only_(false) {
21 AnimationTimeline::~AnimationTimeline() {
22 for (auto& player : players_)
23 player->SetAnimationTimeline(nullptr);
26 scoped_refptr<AnimationTimeline> AnimationTimeline::CreateImplInstance() const {
27 scoped_refptr<AnimationTimeline> timeline = AnimationTimeline::Create(id());
28 return timeline;
31 void AnimationTimeline::SetAnimationHost(AnimationHost* animation_host) {
32 animation_host_ = animation_host;
33 for (auto& player : players_)
34 player->SetAnimationHost(animation_host);
37 void AnimationTimeline::AttachPlayer(scoped_refptr<AnimationPlayer> player) {
38 DCHECK(animation_host_);
39 player->SetAnimationHost(animation_host_);
40 player->SetAnimationTimeline(this);
41 players_.push_back(player);
44 void AnimationTimeline::DetachPlayer(scoped_refptr<AnimationPlayer> player) {
45 for (AnimationPlayerList::iterator iter = players_.begin();
46 iter != players_.end(); ++iter) {
47 if (iter->get() != player)
48 continue;
50 ErasePlayers(iter, iter + 1);
51 break;
54 player->SetAnimationHost(nullptr);
57 AnimationPlayer* AnimationTimeline::GetPlayerById(int player_id) const {
58 for (auto& player : players_)
59 if (player->id() == player_id)
60 return player.get();
61 return nullptr;
64 void AnimationTimeline::ClearPlayers() {
65 ErasePlayers(players_.begin(), players_.end());
68 void AnimationTimeline::PushPropertiesTo(AnimationTimeline* timeline_impl) {
69 PushAttachedPlayersToImplThread(timeline_impl);
70 RemoveDetachedPlayersFromImplThread(timeline_impl);
71 PushPropertiesToImplThread(timeline_impl);
74 void AnimationTimeline::PushAttachedPlayersToImplThread(
75 AnimationTimeline* timeline_impl) const {
76 for (auto& player : players_) {
77 AnimationPlayer* player_impl = timeline_impl->GetPlayerById(player->id());
78 if (player_impl)
79 continue;
81 scoped_refptr<AnimationPlayer> to_add = player->CreateImplInstance();
82 timeline_impl->AttachPlayer(to_add.get());
86 void AnimationTimeline::RemoveDetachedPlayersFromImplThread(
87 AnimationTimeline* timeline_impl) const {
88 AnimationPlayerList& players_impl = timeline_impl->players_;
90 auto to_erase =
91 std::partition(players_impl.begin(), players_impl.end(),
92 [this](AnimationPlayerList::value_type player_impl) {
93 return GetPlayerById(player_impl->id());
94 });
96 timeline_impl->ErasePlayers(to_erase, players_impl.end());
99 void AnimationTimeline::ErasePlayers(AnimationPlayerList::iterator begin,
100 AnimationPlayerList::iterator end) {
101 for (auto i = begin; i != end; ++i) {
102 auto& player = *i;
103 if (player->element_animations())
104 player->DetachLayer();
105 player->SetAnimationTimeline(nullptr);
108 players_.erase(begin, end);
111 void AnimationTimeline::PushPropertiesToImplThread(
112 AnimationTimeline* timeline_impl) {
113 for (auto& player : players_) {
114 AnimationPlayer* player_impl = timeline_impl->GetPlayerById(player->id());
115 if (player_impl)
116 player->PushPropertiesTo(player_impl);
120 } // namespace cc