1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef UI_GL_GL_GL_API_IMPLEMENTATION_H_
6 #define UI_GL_GL_GL_API_IMPLEMENTATION_H_
10 #include "base/compiler_specific.h"
11 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_export.h"
28 void InitializeStaticGLBindingsGL();
29 void InitializeDynamicGLBindingsGL(GLContext
* context
);
30 void InitializeDebugGLBindingsGL();
31 void InitializeNullDrawGLBindingsGL();
32 // TODO(danakj): Remove this when all test suites are using null-draw.
33 bool HasInitializedNullDrawGLBindingsGL();
34 bool SetNullDrawGLBindingsEnabledGL(bool enabled
);
35 void ClearGLBindingsGL();
36 void SetGLToRealGLApi();
37 void SetGLApi(GLApi
* api
);
38 void SetGLApiToNoContext();
39 const GLVersionInfo
* GetGLVersionInfo();
41 class GL_EXPORT GLApiBase
: public GLApi
{
43 // Include the auto-generated part of this class. We split this because
44 // it means we can easily edit the non-auto generated parts right here in
45 // this file instead of having to edit some template or the code generator.
46 #include "gl_bindings_api_autogen_gl.h"
50 ~GLApiBase() override
;
51 void InitializeBase(DriverGL
* driver
);
56 // Implemenents the GL API by calling directly into the driver.
57 class GL_EXPORT RealGLApi
: public GLApiBase
{
60 ~RealGLApi() override
;
61 void Initialize(DriverGL
* driver
);
62 void InitializeWithCommandLine(DriverGL
* driver
,
63 base::CommandLine
* command_line
);
65 void glGetIntegervFn(GLenum pname
, GLint
* params
) override
;
66 const GLubyte
* glGetStringFn(GLenum name
) override
;
67 const GLubyte
* glGetStringiFn(GLenum name
, GLuint index
) override
;
69 void InitializeFilteredExtensions();
72 void glFinishFn() override
;
73 void glFlushFn() override
;
75 // Filtered GL_EXTENSIONS we return to glGetString(i) calls.
76 std::vector
<std::string
> disabled_exts_
;
77 std::vector
<std::string
> filtered_exts_
;
78 std::string filtered_exts_str_
;
81 bool filtered_exts_initialized_
;
85 // Inserts a TRACE for every GL call.
86 class TraceGLApi
: public GLApi
{
88 TraceGLApi(GLApi
* gl_api
) : gl_api_(gl_api
) { }
89 ~TraceGLApi() override
;
91 // Include the auto-generated part of this class. We split this because
92 // it means we can easily edit the non-auto generated parts right here in
93 // this file instead of having to edit some template or the code generator.
94 #include "gl_bindings_api_autogen_gl.h"
100 // Catches incorrect usage when GL calls are made without a current context.
101 class NoContextGLApi
: public GLApi
{
104 ~NoContextGLApi() override
;
106 // Include the auto-generated part of this class. We split this because
107 // it means we can easily edit the non-auto generated parts right here in
108 // this file instead of having to edit some template or the code generator.
109 #include "gl_bindings_api_autogen_gl.h"
112 // Implementents the GL API using co-operative state restoring.
113 // Assumes there is only one real GL context and that multiple virtual contexts
114 // are implemented above it. Restores the needed state from the current context.
115 class VirtualGLApi
: public GLApiBase
{
118 ~VirtualGLApi() override
;
119 void Initialize(DriverGL
* driver
, GLContext
* real_context
);
121 // Sets the current virutal context.
122 bool MakeCurrent(GLContext
* virtual_context
, GLSurface
* surface
);
124 void OnReleaseVirtuallyCurrent(GLContext
* virtual_context
);
127 // Overridden functions from GLApiBase
128 const GLubyte
* glGetStringFn(GLenum name
) override
;
129 void glFinishFn() override
;
130 void glFlushFn() override
;
132 // The real context we're running on.
133 GLContext
* real_context_
;
135 // The current virtual context.
136 GLContext
* current_context_
;
138 // The supported extensions being advertised for this virtual context.
139 std::string extensions_
;
142 class GL_EXPORT ScopedSetGLToRealGLApi
{
144 ScopedSetGLToRealGLApi();
145 ~ScopedSetGLToRealGLApi();
153 #endif // UI_GL_GL_GL_API_IMPLEMENTATION_H_