1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #ifndef MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_
6 #define MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_
8 #include "media/base/media_export.h"
12 // AudioBuffersState struct stores current state of audio buffers.
13 // It is used for audio synchronization.
14 struct MEDIA_EXPORT AudioBuffersState
{
16 AudioBuffersState(int pending_bytes
, int hardware_delay_bytes
);
19 return pending_bytes
+ hardware_delay_bytes
;
22 // Number of bytes we currently have in our software buffer.
25 // Number of bytes that have been written to the device, but haven't
27 int hardware_delay_bytes
;
32 #endif // MEDIA_AUDIO_AUDIO_BUFFERS_STATE_H_