1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
8 #include "base/logging.h"
9 #include "base/synchronization/waitable_event.h"
10 #include "base/synchronization/condition_variable.h"
11 #include "base/synchronization/lock.h"
12 #include "base/threading/thread_restrictions.h"
14 // -----------------------------------------------------------------------------
15 // A WaitableEvent on POSIX is implemented as a wait-list. Currently we don't
16 // support cross-process events (where one process can signal an event which
17 // others are waiting on). Because of this, we can avoid having one thread per
18 // listener in several cases.
20 // The WaitableEvent maintains a list of waiters, protected by a lock. Each
21 // waiter is either an async wait, in which case we have a Task and the
22 // MessageLoop to run it on, or a blocking wait, in which case we have the
23 // condition variable to signal.
25 // Waiting involves grabbing the lock and adding oneself to the wait list. Async
26 // waits can be canceled, which means grabbing the lock and removing oneself
29 // Waiting on multiple events is handled by adding a single, synchronous wait to
30 // the wait-list of many events. An event passes a pointer to itself when
31 // firing a waiter and so we can store that pointer to find out which event
33 // -----------------------------------------------------------------------------
37 // -----------------------------------------------------------------------------
38 // This is just an abstract base class for waking the two types of waiters
39 // -----------------------------------------------------------------------------
40 WaitableEvent::WaitableEvent(bool manual_reset
, bool initially_signaled
)
41 : kernel_(new WaitableEventKernel(manual_reset
, initially_signaled
)) {
44 WaitableEvent::~WaitableEvent() {
47 void WaitableEvent::Reset() {
48 base::AutoLock
locked(kernel_
->lock_
);
49 kernel_
->signaled_
= false;
52 void WaitableEvent::Signal() {
53 base::AutoLock
locked(kernel_
->lock_
);
55 if (kernel_
->signaled_
)
58 if (kernel_
->manual_reset_
) {
60 kernel_
->signaled_
= true;
62 // In the case of auto reset, if no waiters were woken, we remain
65 kernel_
->signaled_
= true;
69 bool WaitableEvent::IsSignaled() {
70 base::AutoLock
locked(kernel_
->lock_
);
72 const bool result
= kernel_
->signaled_
;
73 if (result
&& !kernel_
->manual_reset_
)
74 kernel_
->signaled_
= false;
78 // -----------------------------------------------------------------------------
81 // -----------------------------------------------------------------------------
82 // This is a synchronous waiter. The thread is waiting on the given condition
83 // variable and the fired flag in this object.
84 // -----------------------------------------------------------------------------
85 class SyncWaiter
: public WaitableEvent::Waiter
{
89 signaling_event_(NULL
),
94 bool Fire(WaitableEvent
* signaling_event
) override
{
95 base::AutoLock
locked(lock_
);
101 signaling_event_
= signaling_event
;
105 // Unlike AsyncWaiter objects, SyncWaiter objects are stack-allocated on
106 // the blocking thread's stack. There is no |delete this;| in Fire. The
107 // SyncWaiter object is destroyed when it goes out of scope.
112 WaitableEvent
* signaling_event() const {
113 return signaling_event_
;
116 // ---------------------------------------------------------------------------
117 // These waiters are always stack allocated and don't delete themselves. Thus
118 // there's no problem and the ABA tag is the same as the object pointer.
119 // ---------------------------------------------------------------------------
120 bool Compare(void* tag
) override
{ return this == tag
; }
122 // ---------------------------------------------------------------------------
123 // Called with lock held.
124 // ---------------------------------------------------------------------------
129 // ---------------------------------------------------------------------------
130 // During a TimedWait, we need a way to make sure that an auto-reset
131 // WaitableEvent doesn't think that this event has been signaled between
132 // unlocking it and removing it from the wait-list. Called with lock held.
133 // ---------------------------------------------------------------------------
142 base::ConditionVariable
* cv() {
148 WaitableEvent
* signaling_event_
; // The WaitableEvent which woke us
150 base::ConditionVariable cv_
;
153 void WaitableEvent::Wait() {
154 bool result
= TimedWait(TimeDelta::Max());
155 DCHECK(result
) << "TimedWait() should never fail with infinite timeout";
158 bool WaitableEvent::TimedWait(const TimeDelta
& max_time
) {
159 DCHECK_GE(max_time
, TimeDelta());
160 base::ThreadRestrictions::AssertWaitAllowed();
161 const TimeTicks
end_time(TimeTicks::Now() + max_time
);
163 kernel_
->lock_
.Acquire();
164 if (kernel_
->signaled_
) {
165 if (!kernel_
->manual_reset_
) {
166 // In this case we were signaled when we had no waiters. Now that
167 // someone has waited upon us, we can automatically reset.
168 kernel_
->signaled_
= false;
171 kernel_
->lock_
.Release();
176 sw
.lock()->Acquire();
179 kernel_
->lock_
.Release();
180 // We are violating locking order here by holding the SyncWaiter lock but not
181 // the WaitableEvent lock. However, this is safe because we don't lock @lock_
182 // again before unlocking it.
185 const TimeTicks
current_time(TimeTicks::Now());
187 if (sw
.fired() || current_time
>= end_time
) {
188 const bool return_value
= sw
.fired();
190 // We can't acquire @lock_ before releasing the SyncWaiter lock (because
191 // of locking order), however, in between the two a signal could be fired
192 // and @sw would accept it, however we will still return false, so the
193 // signal would be lost on an auto-reset WaitableEvent. Thus we call
194 // Disable which makes sw::Fire return false.
196 sw
.lock()->Release();
198 // This is a bug that has been enshrined in the interface of
199 // WaitableEvent now: |Dequeue| is called even when |sw.fired()| is true,
200 // even though it'll always return false in that case. However, taking
201 // the lock ensures that |Signal| has completed before we return and
202 // means that a WaitableEvent can synchronise its own destruction.
203 kernel_
->lock_
.Acquire();
204 kernel_
->Dequeue(&sw
, &sw
);
205 kernel_
->lock_
.Release();
210 sw
.cv()->TimedWait(end_time
- current_time
);
214 // -----------------------------------------------------------------------------
215 // Synchronous waiting on multiple objects.
217 static bool // StrictWeakOrdering
218 cmp_fst_addr(const std::pair
<WaitableEvent
*, unsigned> &a
,
219 const std::pair
<WaitableEvent
*, unsigned> &b
) {
220 return a
.first
< b
.first
;
224 size_t WaitableEvent::WaitMany(WaitableEvent
** raw_waitables
,
226 base::ThreadRestrictions::AssertWaitAllowed();
227 DCHECK(count
) << "Cannot wait on no events";
229 // We need to acquire the locks in a globally consistent order. Thus we sort
230 // the array of waitables by address. We actually sort a pairs so that we can
231 // map back to the original index values later.
232 std::vector
<std::pair
<WaitableEvent
*, size_t> > waitables
;
233 waitables
.reserve(count
);
234 for (size_t i
= 0; i
< count
; ++i
)
235 waitables
.push_back(std::make_pair(raw_waitables
[i
], i
));
237 DCHECK_EQ(count
, waitables
.size());
239 sort(waitables
.begin(), waitables
.end(), cmp_fst_addr
);
241 // The set of waitables must be distinct. Since we have just sorted by
242 // address, we can check this cheaply by comparing pairs of consecutive
244 for (size_t i
= 0; i
< waitables
.size() - 1; ++i
) {
245 DCHECK(waitables
[i
].first
!= waitables
[i
+1].first
);
250 const size_t r
= EnqueueMany(&waitables
[0], count
, &sw
);
252 // One of the events is already signaled. The SyncWaiter has not been
253 // enqueued anywhere. EnqueueMany returns the count of remaining waitables
254 // when the signaled one was seen, so the index of the signaled event is
256 return waitables
[count
- r
].second
;
259 // At this point, we hold the locks on all the WaitableEvents and we have
260 // enqueued our waiter in them all.
261 sw
.lock()->Acquire();
262 // Release the WaitableEvent locks in the reverse order
263 for (size_t i
= 0; i
< count
; ++i
) {
264 waitables
[count
- (1 + i
)].first
->kernel_
->lock_
.Release();
273 sw
.lock()->Release();
275 // The address of the WaitableEvent which fired is stored in the SyncWaiter.
276 WaitableEvent
*const signaled_event
= sw
.signaling_event();
277 // This will store the index of the raw_waitables which fired.
278 size_t signaled_index
= 0;
280 // Take the locks of each WaitableEvent in turn (except the signaled one) and
281 // remove our SyncWaiter from the wait-list
282 for (size_t i
= 0; i
< count
; ++i
) {
283 if (raw_waitables
[i
] != signaled_event
) {
284 raw_waitables
[i
]->kernel_
->lock_
.Acquire();
285 // There's no possible ABA issue with the address of the SyncWaiter here
286 // because it lives on the stack. Thus the tag value is just the pointer
288 raw_waitables
[i
]->kernel_
->Dequeue(&sw
, &sw
);
289 raw_waitables
[i
]->kernel_
->lock_
.Release();
291 // By taking this lock here we ensure that |Signal| has completed by the
292 // time we return, because |Signal| holds this lock. This matches the
293 // behaviour of |Wait| and |TimedWait|.
294 raw_waitables
[i
]->kernel_
->lock_
.Acquire();
295 raw_waitables
[i
]->kernel_
->lock_
.Release();
300 return signaled_index
;
303 // -----------------------------------------------------------------------------
304 // If return value == 0:
305 // The locks of the WaitableEvents have been taken in order and the Waiter has
306 // been enqueued in the wait-list of each. None of the WaitableEvents are
307 // currently signaled
309 // None of the WaitableEvent locks are held. The Waiter has not been enqueued
310 // in any of them and the return value is the index of the first WaitableEvent
311 // which was signaled, from the end of the array.
312 // -----------------------------------------------------------------------------
314 size_t WaitableEvent::EnqueueMany
315 (std::pair
<WaitableEvent
*, size_t>* waitables
,
316 size_t count
, Waiter
* waiter
) {
320 waitables
[0].first
->kernel_
->lock_
.Acquire();
321 if (waitables
[0].first
->kernel_
->signaled_
) {
322 if (!waitables
[0].first
->kernel_
->manual_reset_
)
323 waitables
[0].first
->kernel_
->signaled_
= false;
324 waitables
[0].first
->kernel_
->lock_
.Release();
328 const size_t r
= EnqueueMany(waitables
+ 1, count
- 1, waiter
);
330 waitables
[0].first
->kernel_
->lock_
.Release();
332 waitables
[0].first
->Enqueue(waiter
);
338 // -----------------------------------------------------------------------------
341 // -----------------------------------------------------------------------------
342 // Private functions...
344 WaitableEvent::WaitableEventKernel::WaitableEventKernel(bool manual_reset
,
345 bool initially_signaled
)
346 : manual_reset_(manual_reset
),
347 signaled_(initially_signaled
) {
350 WaitableEvent::WaitableEventKernel::~WaitableEventKernel() {
353 // -----------------------------------------------------------------------------
354 // Wake all waiting waiters. Called with lock held.
355 // -----------------------------------------------------------------------------
356 bool WaitableEvent::SignalAll() {
357 bool signaled_at_least_one
= false;
359 for (std::list
<Waiter
*>::iterator
360 i
= kernel_
->waiters_
.begin(); i
!= kernel_
->waiters_
.end(); ++i
) {
361 if ((*i
)->Fire(this))
362 signaled_at_least_one
= true;
365 kernel_
->waiters_
.clear();
366 return signaled_at_least_one
;
369 // ---------------------------------------------------------------------------
370 // Try to wake a single waiter. Return true if one was woken. Called with lock
372 // ---------------------------------------------------------------------------
373 bool WaitableEvent::SignalOne() {
375 if (kernel_
->waiters_
.empty())
378 const bool r
= (*kernel_
->waiters_
.begin())->Fire(this);
379 kernel_
->waiters_
.pop_front();
385 // -----------------------------------------------------------------------------
386 // Add a waiter to the list of those waiting. Called with lock held.
387 // -----------------------------------------------------------------------------
388 void WaitableEvent::Enqueue(Waiter
* waiter
) {
389 kernel_
->waiters_
.push_back(waiter
);
392 // -----------------------------------------------------------------------------
393 // Remove a waiter from the list of those waiting. Return true if the waiter was
394 // actually removed. Called with lock held.
395 // -----------------------------------------------------------------------------
396 bool WaitableEvent::WaitableEventKernel::Dequeue(Waiter
* waiter
, void* tag
) {
397 for (std::list
<Waiter
*>::iterator
398 i
= waiters_
.begin(); i
!= waiters_
.end(); ++i
) {
399 if (*i
== waiter
&& (*i
)->Compare(tag
)) {
408 // -----------------------------------------------------------------------------