Removed 'anonymous' from namespace, added whitespace in thread_restrictions.cc
[chromium-blink-merge.git] / cc / layers / delegated_frame_provider_unittest.cc
blob4248899641a037d8c57a04f9f45e5ed8d169d8d2
1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "cc/layers/delegated_frame_provider.h"
6 #include "cc/layers/delegated_frame_resource_collection.h"
7 #include "cc/layers/delegated_renderer_layer.h"
8 #include "cc/output/delegated_frame_data.h"
9 #include "cc/quads/texture_draw_quad.h"
10 #include "cc/resources/resource_provider.h"
11 #include "cc/resources/returned_resource.h"
12 #include "cc/resources/transferable_resource.h"
13 #include "cc/trees/layer_tree_settings.h"
14 #include "testing/gtest/include/gtest/gtest.h"
16 namespace cc {
17 namespace {
19 class DelegatedFrameProviderTest
20 : public testing::Test,
21 public DelegatedFrameResourceCollectionClient {
22 protected:
23 DelegatedFrameProviderTest() : resources_available_(false) {}
25 scoped_ptr<DelegatedFrameData> CreateFrameData(
26 const gfx::Rect& root_output_rect,
27 const gfx::Rect& root_damage_rect) {
28 scoped_ptr<DelegatedFrameData> frame(new DelegatedFrameData);
30 scoped_ptr<RenderPass> root_pass(RenderPass::Create());
31 root_pass->SetNew(RenderPassId(1, 1),
32 root_output_rect,
33 root_damage_rect,
34 gfx::Transform());
35 frame->render_pass_list.push_back(root_pass.Pass());
36 return frame.Pass();
39 void AddTransferableResource(DelegatedFrameData* frame,
40 ResourceId resource_id) {
41 TransferableResource resource;
42 resource.id = resource_id;
43 resource.mailbox_holder.texture_target = GL_TEXTURE_2D;
44 frame->resource_list.push_back(resource);
47 void AddTextureQuad(DelegatedFrameData* frame, ResourceId resource_id) {
48 SharedQuadState* sqs =
49 frame->render_pass_list[0]->CreateAndAppendSharedQuadState();
50 TextureDrawQuad* quad =
51 frame->render_pass_list[0]->CreateAndAppendDrawQuad<TextureDrawQuad>();
52 float vertex_opacity[4] = {1.f, 1.f, 1.f, 1.f};
53 quad->SetNew(sqs,
54 gfx::Rect(0, 0, 10, 10),
55 gfx::Rect(0, 0, 10, 10),
56 gfx::Rect(0, 0, 10, 10),
57 resource_id,
58 false,
59 gfx::PointF(0.f, 0.f),
60 gfx::PointF(1.f, 1.f),
61 SK_ColorTRANSPARENT,
62 vertex_opacity,
63 false,
64 false);
67 void SetUp() override {
68 resource_collection_ = new DelegatedFrameResourceCollection;
69 resource_collection_->SetClient(this);
72 void TearDown() override { resource_collection_->SetClient(nullptr); }
74 void UnusedResourcesAreAvailable() override {
75 resources_available_ = true;
76 resource_collection_->TakeUnusedResourcesForChildCompositor(&resources_);
79 bool ReturnAndResetResourcesAvailable() {
80 bool r = resources_available_;
81 resources_available_ = false;
82 return r;
85 void SetFrameProvider(scoped_ptr<DelegatedFrameData> frame_data) {
86 frame_provider_ =
87 new DelegatedFrameProvider(resource_collection_, frame_data.Pass());
90 scoped_refptr<DelegatedFrameResourceCollection> resource_collection_;
91 scoped_refptr<DelegatedFrameProvider> frame_provider_;
92 bool resources_available_;
93 ReturnedResourceArray resources_;
94 LayerSettings layer_settings_;
97 TEST_F(DelegatedFrameProviderTest, SameResources) {
98 scoped_ptr<DelegatedFrameData> frame =
99 CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
100 AddTextureQuad(frame.get(), 444);
101 AddTransferableResource(frame.get(), 444);
102 SetFrameProvider(frame.Pass());
104 frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
105 AddTextureQuad(frame.get(), 444);
106 AddTransferableResource(frame.get(), 444);
107 SetFrameProvider(frame.Pass());
109 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
110 EXPECT_EQ(0u, resources_.size());
112 frame_provider_ = nullptr;
114 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
115 EXPECT_EQ(1u, resources_.size());
116 EXPECT_EQ(444u, resources_[0].id);
119 TEST_F(DelegatedFrameProviderTest, ReplaceResources) {
120 scoped_ptr<DelegatedFrameData> frame =
121 CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
122 AddTextureQuad(frame.get(), 444);
123 AddTransferableResource(frame.get(), 444);
124 SetFrameProvider(frame.Pass());
126 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
128 frame = CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
129 AddTextureQuad(frame.get(), 555);
130 AddTransferableResource(frame.get(), 555);
131 SetFrameProvider(frame.Pass());
133 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
134 EXPECT_EQ(1u, resources_.size());
135 EXPECT_EQ(444u, resources_[0].id);
136 resources_.clear();
138 frame_provider_ = nullptr;
140 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
141 EXPECT_EQ(1u, resources_.size());
142 EXPECT_EQ(555u, resources_[0].id);
145 TEST_F(DelegatedFrameProviderTest, RefResources) {
146 scoped_ptr<DelegatedFrameData> frame =
147 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
148 AddTextureQuad(frame.get(), 444);
149 AddTransferableResource(frame.get(), 444);
151 TransferableResourceArray reffed = frame->resource_list;
152 ReturnedResourceArray returned;
153 TransferableResource::ReturnResources(reffed, &returned);
155 SetFrameProvider(frame.Pass());
157 scoped_refptr<DelegatedRendererLayer> observer1 =
158 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
159 scoped_refptr<DelegatedRendererLayer> observer2 =
160 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
162 gfx::Rect damage;
164 // Both observers get a full frame of damage on the first request.
165 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
166 EXPECT_EQ(gfx::Rect(5, 5), damage);
167 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
168 EXPECT_EQ(gfx::Rect(5, 5), damage);
170 // And both get no damage on the 2nd request. This adds a second ref to the
171 // resources.
172 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
173 EXPECT_EQ(gfx::Rect(), damage);
174 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
175 EXPECT_EQ(gfx::Rect(), damage);
177 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
179 frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
180 AddTextureQuad(frame.get(), 555);
181 AddTransferableResource(frame.get(), 555);
182 frame_provider_->SetFrameData(frame.Pass());
184 // The resources from the first frame are still reffed by the observers.
185 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
187 // There are 4 refs taken.
188 frame_provider_->UnrefResourcesOnMainThread(returned);
189 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
190 frame_provider_->UnrefResourcesOnMainThread(returned);
191 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
192 frame_provider_->UnrefResourcesOnMainThread(returned);
193 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
195 // The 4th unref will release them.
196 frame_provider_->UnrefResourcesOnMainThread(returned);
198 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
199 EXPECT_EQ(1u, resources_.size());
200 EXPECT_EQ(444u, resources_[0].id);
203 TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProvider) {
204 scoped_ptr<DelegatedFrameData> frame =
205 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
206 AddTextureQuad(frame.get(), 444);
207 AddTransferableResource(frame.get(), 444);
209 TransferableResourceArray reffed = frame->resource_list;
210 ReturnedResourceArray returned;
211 TransferableResource::ReturnResources(reffed, &returned);
213 SetFrameProvider(frame.Pass());
215 scoped_refptr<DelegatedRendererLayer> observer1 =
216 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
217 scoped_refptr<DelegatedRendererLayer> observer2 =
218 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
220 gfx::Rect damage;
222 // Take a ref on each observer.
223 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
224 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
226 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
228 // Release both refs. But there's still a ref held in the frame
229 // provider itself.
230 frame_provider_->UnrefResourcesOnMainThread(returned);
231 frame_provider_->UnrefResourcesOnMainThread(returned);
232 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
234 // Setting a new frame will release it.
235 frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
236 AddTextureQuad(frame.get(), 555);
237 AddTransferableResource(frame.get(), 555);
238 frame_provider_->SetFrameData(frame.Pass());
240 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
241 EXPECT_EQ(1u, resources_.size());
242 EXPECT_EQ(444u, resources_[0].id);
245 TEST_F(DelegatedFrameProviderTest, RefResourcesInFrameProviderUntilDestroy) {
246 scoped_ptr<DelegatedFrameData> frame =
247 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
248 AddTextureQuad(frame.get(), 444);
249 AddTransferableResource(frame.get(), 444);
251 TransferableResourceArray reffed = frame->resource_list;
252 ReturnedResourceArray returned;
253 TransferableResource::ReturnResources(reffed, &returned);
255 SetFrameProvider(frame.Pass());
257 scoped_refptr<DelegatedRendererLayer> observer1 =
258 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
259 scoped_refptr<DelegatedRendererLayer> observer2 =
260 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
262 gfx::Rect damage;
264 // Take a ref on each observer.
265 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
266 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
268 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
270 // Release both refs. But there's still a ref held in the frame
271 // provider itself.
272 frame_provider_->UnrefResourcesOnMainThread(returned);
273 frame_provider_->UnrefResourcesOnMainThread(returned);
274 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
276 // Releasing all references to the frame provider will release
277 // the frame.
278 observer1 = nullptr;
279 observer2 = nullptr;
280 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
282 frame_provider_ = nullptr;
284 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
285 EXPECT_EQ(1u, resources_.size());
286 EXPECT_EQ(444u, resources_[0].id);
289 TEST_F(DelegatedFrameProviderTest, Damage) {
290 scoped_ptr<DelegatedFrameData> frame =
291 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
292 AddTextureQuad(frame.get(), 444);
293 AddTransferableResource(frame.get(), 444);
295 TransferableResourceArray reffed = frame->resource_list;
296 ReturnedResourceArray returned;
297 TransferableResource::ReturnResources(reffed, &returned);
299 SetFrameProvider(frame.Pass());
301 scoped_refptr<DelegatedRendererLayer> observer1 =
302 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
303 scoped_refptr<DelegatedRendererLayer> observer2 =
304 DelegatedRendererLayer::Create(layer_settings_, frame_provider_);
306 gfx::Rect damage;
308 // Both observers get a full frame of damage on the first request.
309 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
310 EXPECT_EQ(gfx::Rect(5, 5), damage);
311 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
312 EXPECT_EQ(gfx::Rect(5, 5), damage);
314 // And both get no damage on the 2nd request.
315 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
316 EXPECT_EQ(gfx::Rect(), damage);
317 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
318 EXPECT_EQ(gfx::Rect(), damage);
320 frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(2, 2));
321 AddTextureQuad(frame.get(), 555);
322 AddTransferableResource(frame.get(), 555);
323 frame_provider_->SetFrameData(frame.Pass());
325 // Both observers get the damage for the new frame.
326 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
327 EXPECT_EQ(gfx::Rect(2, 2), damage);
328 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
329 EXPECT_EQ(gfx::Rect(2, 2), damage);
331 // And both get no damage on the 2nd request.
332 frame_provider_->GetFrameDataAndRefResources(observer1.get(), &damage);
333 EXPECT_EQ(gfx::Rect(), damage);
334 frame_provider_->GetFrameDataAndRefResources(observer2.get(), &damage);
335 EXPECT_EQ(gfx::Rect(), damage);
338 TEST_F(DelegatedFrameProviderTest, LostNothing) {
339 scoped_ptr<DelegatedFrameData> frame =
340 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
342 TransferableResourceArray reffed = frame->resource_list;
344 SetFrameProvider(frame.Pass());
346 // There is nothing to lose.
347 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
348 EXPECT_FALSE(resource_collection_->LoseAllResources());
349 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
350 EXPECT_EQ(0u, resources_.size());
353 TEST_F(DelegatedFrameProviderTest, LostSomething) {
354 scoped_ptr<DelegatedFrameData> frame =
355 CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
356 AddTextureQuad(frame.get(), 444);
357 AddTransferableResource(frame.get(), 444);
359 SetFrameProvider(frame.Pass());
361 // Add a second reference on the resource.
362 frame = CreateFrameData(gfx::Rect(5, 5), gfx::Rect(5, 5));
363 AddTextureQuad(frame.get(), 444);
364 AddTransferableResource(frame.get(), 444);
366 SetFrameProvider(frame.Pass());
368 // There is something to lose.
369 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
370 EXPECT_TRUE(resource_collection_->LoseAllResources());
371 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
373 EXPECT_EQ(1u, resources_.size());
374 EXPECT_EQ(444u, resources_[0].id);
375 EXPECT_EQ(2, resources_[0].count);
378 TEST_F(DelegatedFrameProviderTest, NothingReturnedAfterLoss) {
379 scoped_ptr<DelegatedFrameData> frame =
380 CreateFrameData(gfx::Rect(1, 1), gfx::Rect(1, 1));
381 AddTextureQuad(frame.get(), 444);
382 AddTransferableResource(frame.get(), 444);
383 SetFrameProvider(frame.Pass());
385 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
387 // Lose all the resources.
388 EXPECT_TRUE(resource_collection_->LoseAllResources());
389 EXPECT_TRUE(ReturnAndResetResourcesAvailable());
390 resources_.clear();
392 frame_provider_ = nullptr;
394 // Nothing is returned twice.
395 EXPECT_FALSE(ReturnAndResetResourcesAvailable());
396 EXPECT_EQ(0u, resources_.size());
399 } // namespace
400 } // namespace cc